Cyberpunk Cube 1 by COMICOMI
Number of textures: 1
Texture dimensions: Mostly 2048*2048
Polygon count of the cube model: 324
Number of prefabs: 1 prefab
Types of materials and texture maps: Non PBR
Cyberpunk Cube 1
This package only includes the cyberpunk cube which is a prop asset with VFX in the middle of the first beauty image.
Cyberpunk Cube 1 is designed and developed by COMICOMI. This asset with VFX is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic effects and neon lighting, this asset can easily help you decorate your cyberpunk environment.
This Package works only in Unity version 2021.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $0.00
Master Character Creator - Character Customization/NPC Creator by Soft Kitty Studio
- All main textures are 4096 x 4096, but you can resize them to any dimension above 1024 x 1024 based on your needs. (Textures were limited as 2k in the trailer)
- Armor meshes range from 3,000 to 5,000 triangles.
- Boot meshes range from 700 to 1,300 triangles.
- Gauntlet meshes range from 1,500 to 2,500 triangles.
- Helmet meshes range from 500 to 1,500 triangles.
Master Character Creator: Full Character Customization System
Master Character Creator is a powerful, flexible character customization solution for Unity developers, featuring a rich library of art assets and comprehensive customization options. Whether you're creating NPCs or allowing players to customize characters in-game, this system provides everything you need—no coding required!
Work with HDRP, URP, Built-In
Online Documentation (Google Drive)
Rich Art Assets Included:
- Unique Outfits Models -
- 19 Armors for male, 15 Armors for female
- 21 Boots for male, 20 Boots for female
- 19 Gauntlets for both male and female
- 15 Helmets for both male and female
- Accessories -
- 18 Hairstyles, 5 Beards and Horns
- Detailed Customization Textures -
- 3–5 unique textures for each customization slot (Lips, Eyes, Eyebrows, Makeup, Face Tattoo, Body Tattoo)
Detailed Customization Features:
- 130+ Body & Face Sliders -
- Muscular and Age sliders
- Highly customizable face and body shape, enabling fully unique characters
- Color Customization -
- Each outfit piece has 3 different color areas
- Freely adjust colors for every body slot, including skin tone, lip color, eye color, makeup color, and more
- Emotion Morphs & Eye Tracking -
- Bring your characters to life with dynamic emotions and realistic eye-tracking behavior
Flexible Save Options:
- Save the entire character or only specific aspects like body shape or outfits. This allows developers and players to create and load presets for just body shape or clothing, without affecting other character data.
- Character data can be saved as compact byte files (as small as 256 bytes) or as PNG files with character photos (data hidden in the image file).
Additional Features:
- Seamless NPC & Player Customization -
- Developers can quickly create NPCs or allow players to customize their own characters with ease.
- Modular Setup -
- Customize everything from bone structure, accessories, outfits, to materials with a flexible, easy-to-use system.
- Advanced Preview Options -
- View and edit character appearances in real-time with in-editor tools.
- Runtime Integration & API Support -
- Integrate smoothly into your project with detailed API calls for developers needing advanced control.
Master Character Creator is the ultimate solution for any game focusing on deep character customization and immersive NPC design, offering both flexibility and efficiency.
FAQ
Q: Can I bind the equipment in my game with the models from your system?
A: Absolutely! It’s very easy to bind your equipment with the models. You can even assign custom color sets to each piece of equipment, allowing multiple items to share the same mesh while having different color variations.
Q: Does this work with multiplayer games? How do I sync the character appearance data?
A: Yes, the system is designed with multiplayer in mind. The character data is stored as a compact byte array (under 256 bytes), so you can easily store these bytes in your database or sync them across players in multiplayer games.
Q: Can I modify the shader to fit my art style?
A: Yes, the shader is created using Amplify Shader Editor, making it easy to modify if you own the tool. The graph is cleanly organized and easy to navigate, so adapting it to your needs should be straightforward.
Q: I'm new to Unity development. Will it be hard for me to integrate this system?
A: Not at all! No scripting knowledge is required for basic integration. Just follow a few steps from the User Guide, and you’ll have it working in your game in no time.
Q: Does this package come with animations?
A: Yes, the package includes two sets of idle animations for male and female characters (4 clips each). Additionally, it works perfectly with any standard humanoid animations.
Q: Can I modify the interface to fit my game?
A: Yes, the interface is modular, composed of basic elements like sliders, buttons, and scroll bars. Replacing them with your own custom sprites is quick and easy.
Q: How long does it take to create an NPC?
A: It can be almost instant! You can use the random body and clothes buttons to generate a character with a single click. There are also preset body shapes for children, skinny, strong, and fat characters. On top of that, the system includes over 10 NPC and outfit presets, allowing you to customize a character in just a few minutes.
Q: What’s the performance cost?
A: All models, textures, and scripts are highly optimized. The performance impact is similar to using a standard character with 10k triangles. Additionally, the system dynamically reduces the detail of characters at a distance, making it ideal for games with large crowds, like MMOs.
Q: Will you continue updating this package?
A: Yes, I will continue to update the package based on developer feedback.
Asset uses [Bona Nova] Font & [Noto Sans] Font under [the Open Font License]; see Third-Party Notices.txt file in package for details.
Price $600.00
Medium Draco Forest by Alcaboce
- Medium Draco Forest
- 10064 Polygons.
- Full Rigged 577 KB
- Full Animated
Textures
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 50 different animation clips, saved as FBX files.
Price $20.00
Sci-Fi Creatures Research Lab Room by Tirgames assets
Number of textures: 270
Texture dimensions: 1024-4096
Tris count: Creatures 10-23k, Barrels 600-1.5k, Cryo Capsules 6-9k
Number of meshes/prefabs: 53/53
Rigging: No
Animation type list: Vent rotation
UV mapping: Yes
LOD information: No
Types of materials: PBR
The Sci-Fi research laboratory control room is designed for futuristic or Sci-Fi environments.
Filled with different cryogenic stasis capsules with creatures inside and workstations.
FEATURES:
- Meshes: Mid poly meshes with HQ PBR Materials
- Creatures: 6 alien creatures in stasis within cryogenic capsules (not rigged)
- Shaders: Hologram, Display screen, Glass simulating liquid inside capsule
- Demo Level: Game-ready modular room, two skins (white/dark metallic)
- Render Pipeline: Built-In + URP/HDRP upgrade packages
IMPORTANT NOTES:
- Level: The product includes only one single room. Modules are one-sided.
- Characters: All characters are static meshes in fixed poses.
- Displays: Images on displays are generated by AI without readable text
- Shaders: The product contains custom shaders made using Shader Graph
SPECIAL OFFER:
Purchase the product, leave an honest review, and receive a 50% discount on any of my other Sci-Fi products by emailing me.
If you've already purchased one of my other laboratory interior products, email me to get the same discount.
Lab interiors:
- Sci-Fi Creatures Exhibits
- Sci-Fi Creatures Cloning Room
- Sci-Fi Creatures Cryo Capsules1
- Sci-Fi Creatures Cryo Capsules2
- Sci-Fi Creatures Cryo Chamber
Interiors:
Props:
- Sci-Fi Bar Props
- Sci-Fi Furniture
- Sci-Fi Laboratory Props
- Sci-Fi Hospital Props
- Sci-Fi Stage Props
- Sci-Fi Weapons
- Sci-Fi Drones
- Sci-Fi Insects
Price $35.00
Medium Draco Water by Alcaboce
- Medium Draco Water
- 15199 Polygons.
- Full Rigged 829 KB
- Full Animated
Textures
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 50 different animation clips, saved as FBX files.
Price $20.00
Interaction System Core by Saturn Interactive
This system includes:
- Player Interaction Script
- Basic Player Controller
- Interaction with items that can be picked up, collected, accumulated,inspectionated, transported/dropped/placed in a specific location.
- Interaction with elements of the stage such as doors of different types, switches, valves.
- Interaction with elements such as turning on/off the TV or opening a drawer.
- Example of Game Manager and Inventory.
- UI example implementation.
- Bonus a door made with physics.
All of the above mentioned comes with an example in the scene.
Interaction System is a must in any game if you want to provide a more immersive experience.
This system is designed to be easy and quick to implement and to also be easy to understand how it works so that you can create your own items appropriate to your specific needs. Easy integration.
Support or questions saturnosystems@gmail.com
Price $15.00
Coroutines Pro | Efficient, Powerful Coroutines Framework by Golem Kin Games
Key Features:
- No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.
- Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.
- Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.
- Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.
- Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.
CoroutinePro is a high-performance coroutine management system designed to optimize and simplify coroutine usage in Unity. By eliminating the need for MonoBehaviour, CoroutinePro gives developers more control over coroutines, offering advanced features like tagging, grouping, and centralized management. This reduces overhead, improves memory efficiency, and enhances the flexibility of coroutine handling across large projects.
With CoroutinePro, developers can tag and group coroutines, enabling bulk operations like pausing, resuming, or stopping all coroutines with a specific tag or group. This not only makes managing coroutines more intuitive but also enhances performance by centralizing the execution and control of coroutines.
Key Features:
- No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.
- Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.
- Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.
- Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.
- Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.
Whether you're developing a large open-world game or a performance-critical mobile title, CoroutinePro provides the tools you need for efficient and scalable coroutine management, ensuring smoother gameplay and cleaner code.
Price $5.99
Resolution | Mobile Performance/Dynamic Resolution Framework by Golem Kin Games
Dynamic Resolution Scaling:
- Automatically adjusts the rendering resolution of your game based on real-time FPS (frames per second) to ensure a stable and smooth performance.
- Scales resolution dynamically between 25% and 125% of the original resolution to balance visual fidelity and performance.
2. Customizable Performance Profiles:
- Pre-set profiles for Very Low, Low, Medium, High, and Very High performance levels.
- Customize each profile with the following settings:Resolution Scale: Set the rendering scale for each profile (from 0.25x to 1.25x of the screen resolution).
Target Frame Rate: Define the target FPS for each profile, from 30 FPS to 120 FPS.
VSync Toggle: Enable or disable VSync for smoother visuals or to prevent screen tearing in each profile. - Easily switch between profiles based on performance thresholds or manually through in-game events or UI.
3. Performance-Based Auto-Adjustments:
- Automatically switches between profiles or dynamically adjusts the resolution based on real-time FPS measurements.
- Configurable FPS thresholds to trigger profile changes:Low FPS Threshold: If the FPS drops below this value, the resolution is lowered to improve performance.
High FPS Threshold: If the FPS rises above this value, the resolution is increased to enhance visual quality. - Profiles are auto-applied based on the performance of the device, optimizing for low, medium, or high-end hardware.
4. Resolution Change Cooldown Management:
- Avoid rapid or frequent resolution changes that can disrupt the player experience.
- Cooldown timers allow you to set how often the system is allowed to change the resolution, ensuring a smoother and more stable gameplay experience.
5. Full Unity Event Integration:
- The plugin provides Unity Events that trigger in response to key actions:On Resolution Change: Triggered whenever the resolution is changed, allowing you to update UI or perform other actions.
On Performance Check: Triggered during each performance check, providing insight into performance changes.
On Dynamic Resolution Enable/Disable: Events for when dynamic resolution scaling is enabled or disabled, giving developers control over game flow.
6. Flexible FPS & Performance Settings:
- FPS Stability Check: Ensures that performance is stable before applying resolution changes.
- Adjustable settings for:Performance Check Interval: Set how often the system checks FPS (in seconds).
Resolution Change Cooldown: Define the minimum time between resolution changes to avoid excessive adjustments.
FPS Stability Threshold: Ensure that FPS has stabilized before making resolution adjustments, preventing jittery changes.
7. Easy-to-Use Custom Inspector:
- A clean, intuitive inspector layout to manage resolution scaling, profiles, and performance settings.
- Detailed tooltips and explanations for each setting, making the system easy to configure even for new users.
- Dynamic Resolution Mode: Easily toggle dynamic resolution scaling on or off in the Inspector.
8. Platform Agnostic & Standalone Ready:
- Works seamlessly in standalone builds on supported platforms, including PC, console, and mobile.
- Optimize performance for mobile devices, low-end hardware, or high-end gaming PCs.
- Ensure consistent resolution adjustments without the need for platform-specific configurations.
9. Simple Setup & Integration:
- The plugin is quick to set up in any Unity project.
- Easy integration into existing projects with minimal performance overhead.
- Includes full instructions for enabling Dynamic Resolution in Unity's project settings.
10. Extensive Use Cases:
- Mobile Games: Automatically adjust resolution to handle performance fluctuations on different device models.
- PC/Console Games: Optimize performance on both low-end and high-end hardware by dynamically scaling resolution.
- VR Applications: Ensure smooth performance in VR environments by adjusting resolution in real-time to avoid frame drops.
11. Example Code & Documentation:
- Includes example scripts for switching profiles based on input or performance events.
- Full documentation on installation, setup, and best practices for using the plugin.
Dynamic Resolution Manager Plugin is your ultimate tool for optimizing game performance and visual quality. This plugin automatically adjusts the rendering resolution of your game based on real-time performance (FPS), ensuring a stable frame rate and smooth gameplay.
Key Features:
- Dynamic Resolution Scaling: Automatically adjust the resolution based on FPS to maintain a smooth performance.
- Customizable Profiles: Pre-set resolution profiles for Very Low, Low, Medium, High, and Very High settings. Adjust the resolution scale (25% to 125%) and target frame rate (30 to 120 FPS).
- Performance-Based Adjustments: Dynamically lower or raise the resolution based on FPS thresholds, ensuring consistent performance across devices.
- Unity Event Integration: Easily hook into Unity Events to trigger actions when the resolution changes or performance checks occur.
- Cooldown Management: Avoid rapid resolution changes with customizable cooldown timers between adjustments.
- Complete Control: Works seamlessly in standalone builds and provides total control over dynamic resolution scaling.
- Easy Setup: Includes clear instructions for enabling dynamic resolution in Unity’s project settings.
How It Works:
The plugin intelligently switches between resolution profiles or dynamically adjusts the resolution scale in real-time to balance performance and visual quality. When performance drops, the resolution is lowered, and when FPS is stable, the resolution increases to enhance visuals. Custom profiles allow you to tailor performance for different scenarios.
Use Cases:
- Optimize for Mobile or Low-End Devices: Dynamically reduce resolution when FPS drops to maintain smooth gameplay.
- Enhance Visuals on High-End Devices: Allow games to run at higher resolutions with better performance scaling.
- Seamless Resolution Management: Automatically balance visual fidelity and performance without manual intervention.
Dynamic Resolution Manager is the go-to plugin for game developers looking to boost FPS, reduce lag, and optimize rendering for diverse hardware setups. Whether you're developing for mobile, PC, or consoles, this plugin ensures the best possible performance and visual quality.
Price $4.99
Carpenter Tools With workbench by Constantinos Neokleous
All Textures are 4K
- Clamp = 13.742 Tris
- Metal Hammer = 1.292 Tris
- Matsola = 7.392 Tris
- Carpenters Plane = 13.742 Tris
- Rasp = 3.314 Tris
- Metal Ruler = 302 Tris
- Metalic Corner Ruller = 212 Tris
- Carving Tools = from 8.696 to 9.240 Tris
- workbench = 4.900 Tris
This is a set of 8 carpenter tools and a workbench, all the assets have there own custom colliders.
- Clamp
- Metal Hammer
- Matsola
- Carpenters Plane
- Rasp
- Metal Ruler
- Metalic Corner Ruller
- Carving Tools
- workbench
Price $15.00
Soldier's Sword by Arquebuse
Number of textures: 4
Texture dimensions: 2048x2048
Triangle count: 4376 total (3414 sword, 962 scabbard)
Number of meshes: 2
Number of prefabs: 3
Rigging: No
UV mapping: Yes
Type of material: Autodesk Interactive
Reproduction of the swords issued to french infantry during the seven years war.
These elegant weapons had a more symbolic than practical use at the time, yet they are sharp, light, and strong. Perfect for some agile swordfighting!
Comes with the leather wrapped, wooden scabbard.
Price $9.95
Mauser C96 7.63mm by Arquebuse
Number of textures: 4
Texture dimensions: 4096x4096
Polygon count: 10915 tris
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Material type: Autodesk Interactive
Fully textured, detailed model of a Mauser C96, produced between 1896 and 1937, and in service up to 1961.
Perfect for any setting in need of some early 20th century germanic flair.
Contains the textured handgun model only
Price $14.95
Iron gun - 8 pounder, naval carriage by Arquebuse
Number of textures: 12
Texture dimensions: 4096x4096
Polygon count: 19005 faces
Number of meshes: 1
Number of prefabs: 3
Rigging: No
UV mapping: Yes
Type of textures: PBR
Type of material: Autodesk Interactive
Based on early 18th century plans, this cast iron gun resting on a naval or garrison carriage is perfect for any period game involving pirates, naval warfare, or siege defense.
Includes bare wood, french navy oxblood and british army gray versions. The gun and its carriage are the only meshes included.
Price $19.95
VFX Graph - Venom Pool by TwoUncles
The following prefabs are included:
VenomPool
1 effects 1 color.
It can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
"Low poly skull" (https://skfb.ly/6RDHY) by annzep is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Price $4.99
Fireflies Effect VFX Graph URP by AQSA NADEEM
VFX Graph required
Fireflies Effect VFX Graph
This package contains realistic Fireflies VFX Effects to be used in games. VFX Graph is used to make all these Effects. They are ready to use, just drag and drop into the hierarchy.
There are 6 prefabs available.
You can also change their color to make multiple verities of Fireflies.
Following Colored Variations of Fireflies Are Available:
Orange
Blue
Green
Price $4.99
Mega Pack 2D Weather VFX Effects URP by AQSA NADEEM
Unity 2022.38 and Above
URP and 2D
Collection of 15 2D Weather VFX Effects that can be used in 2D Games
This Package Contains 15 Prefabs:
- Sun
- Full Moon
- Half moon
- Clouds
- Fog
- waterfall
- Rain
- Rainstorm
- Hail
- Snow
- Leaves falling
- Lightening
- Snow
- Stars
- Water
- Wind
Price $20.99
Low Poly 3D Fantasy Metal Weapon by OctaBlade
Number of textures: 211
Number of prefabs: 50
Number of materials: 56
Vertex Count (LOD0): 2189 - 7892
Vertex Count (LOD1): 1593 - 5591
Vertex Count (LOD2): 1106 - 3849
Triangle Count (LOD0): 3338 -7940
Triangle Count (LOD1): 2286 - 5504
Triangle Count (LOD2): 1258 - 2636
Texture Resolution: 2048 x 2048
Animation: Yes (For Intro only)
Script: Yes (For Intro only)
Metal type fantasy weapon with customizable color and 3 different of LOD (Level of Details).
Contains 21 type of weapons with Diffuse,Emit,Metallic,Roughness,MetallicRoughness(for HDRP & URP) and Normal map each.
Each weapon contains 3 LOD from LOD0 to LOD2. Also select any color suits you by simply go to material -> emission texture and customize any color you like.
Also included bonus prop such as crystal, rock, runestone etc with Diffuse, Normal map, Roughness, Emit,MetallicRoughness and Metallic each.
21 type of Wood/Beginner Weapon:
- One-Handed Sword
- Two-Handed Sword
- Dagger
- Scythe
- Hammer
- Mace
- Stick
- Bow
- Crossbow
- Book
- Fist
- Spear
- Crescent Blade
- Gun
- Armblade
- Shield
- Shuriken
- Axe
- Staff
- Katana
- Katar
Other Prop:
15 types of Runestone (172 tris with different symbols)
2 types of Crystals (232, 32 tris each)
1 groups of Crystals (320 tris)
3 types of Ores (342 tris each, gold, silver, bronze)
1 type of Rock (186 tris each)
1 type of Altar (688 tris)
1 type of Stair (172 tris)
1 type of Cave (980 tris)
1 type of Landscape (512 tris)
*Any feedback would be appreciated.
Price $24.99
Blacksmith & Carpenter Anim Set by MotionCapify
Number of Animations: 44
Animation types : Root Motion
Discord :- Link
Blacksmith Animations - 29
Carpenter Animations - 15
Price $10.00
Scary Animation Pack by MotionCapify
Number of Animations: 26
Animation types : Root Motion
Discord :- Link
- 26 Different Types of Scary People Animation.
Game developers, filmmakers, and animators seeking to invoke fear and suspense.
Price $10.00
Fantasy Low poly Armor Sets for RPG - 4 by GanzSe
This asset pack includes 5 unique armor sets and a base character model, perfect for RPGs and fantasy action games. Each armor set is divided into 6 interchangeable parts: helmet, gloves, chest piece, belt, leg guards, and boots. These modular elements can be easily mixed and matched, allowing you to customize the appearance of your characters and create unique combinations.
The asset is highly optimized for performance, using just one material for all elements, making it suitable even for mobile platforms.
For extra flexibility, the pack also includes standalone models of each armor piece, ideal for use as loot items or for creating UI icons.
Materials can be easily converted from Built-In to URP with minimal effort.
This pack includes:
- 1 base character model
- 5 armor sets, each containing:
- 5 helmets
- 5 chest armors
- 5 pairs of gloves
- 5 belts
- 5 leg armors
- 5 pairs of boots
Each armor piece is skinned and attached to the character model via Skin Mesh Renderer. Additionally, all 30 armor pieces are provided as separate meshes without being bound to the character model.
Material : 1
Texture:
Resolution: 2048x2048
Format: PNG
Purpose: Used for albedo (base color)
It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader
Polycount:
Character Base Mesh: vertices 2602, triangles 1412
ARMOR SET 16 Arm: vertices 3873, triangles 2224
ARMOR SET 16 Belt: vertices 1346, triangles 840
ARMOR SET 16 Chest: vertices 3804, triangles 2146
ARMOR SET 16 Feet: vertices 1024, triangles 500
ARMOR SET 16 Head: vertices 1560, triangles 822
ARMOR SET 16 Legs: vertices 1646, triangles 952
ARMOR SET 17 Arm: vertices 3367, triangles 1788
ARMOR SET 17 Belt: vertices 964, triangles 496
ARMOR SET 17 Chest: vertices 2331, triangles 1176
ARMOR SET 17 Feet: vertices 941, triangles 476
ARMOR SET 17 Head: vertices 848, triangles 424
ARMOR SET 17 Legs: vertices 1874, triangles 1012
ARMOR SET 18 Arm: vertices 3356, triangles 1776
ARMOR SET 18 Belt: vertices 1546, triangles 888
ARMOR SET 18 Chest: vertices 3712, triangles 1938
ARMOR SET 18 Feet: vertices 753, triangles 372
ARMOR SET 18 Head: vertices 1110, triangles 580
ARMOR SET 18 Legs: vertices 2808, triangles 1532
ARMOR SET 19 Arm: vertices 3945, triangles 2236
ARMOR SET 19 Belt: vertices 622, triangles 322
ARMOR SET 19 Chest: vertices 4198, triangles 2194
ARMOR SET 19 Feet: vertices 1000, triangles 532
ARMOR SET 19 Head: vertices 4262, triangles 2618
ARMOR SET 19 Legs: vertices 1606, triangles 862
ARMOR SET 20 Arm: vertices 1274, triangles 624
ARMOR SET 20 Belt: vertices 1574, triangles 851
ARMOR SET 20 Chest: vertices 2134, triangles 1007
ARMOR SET 20 Feet: vertices 595, triangles 316
ARMOR SET 20 Head: vertices 786, triangles 386
ARMOR SET 20 Legs: vertices 890, triangles 484
Rigged : Yes
Price $24.99