Kitchenware Assets Pack by Piotr K_ka
Features:
1. Fridge - Vertex Count: 1739, 2k textures
2. Microwave - Vertex Count: 1125, 2k textures
3. Coffe machine - Vertex Count: 3789, 2k textures
4. Cabinet - Vertex Count: 378, 2k textures
5. Wall cabinet - Vertex Count: 344, 2k textures
6. Cabinet with sink - Vertex Count: 1561, 2k textures
7. Range hood - Vertex Count: 1365, 2k textures
8. Stove - Vertex Count: 3969, 2k textures
9. Drying rack with dishes - Vertex Count: 5413, 2k textures
10. Set of pots (frying pan, kettle, small pot, big pot) - Vertex Count: 14816, 2k textures
11. Breadbox - Vertex Count: 390, 2k textures
Microwave, stove and breadbox are skeletal meshes with opening doors preview animations
Collision: No
LODs: No
Number of Materials and Material Instances: 24
Number of Textures: 60
Texture Resolutions: 2048x2048
Supported Development Platforms: Windows
A pack of 10 realistic, lowpoly kitchen props with two textures sets (new and worn), which can be use in games, renders, etc. Contains cabinets, sink, stove, fridge, range hood, microwave, coffee machine, drying rack with dishes, pots and breadbox.
Price $14.99
Easy Note Manager by Water Eye
Key Features
📌 Add Notes to GameObjects
Easily attach detailed notes to any GameObject in your scene. Include essential information such as the Author and Note Text to keep track of design decisions, development tasks, or collaborative comments.
🖼️ Visualize Notes in the Scene View
Notes are displayed as intuitive icons within the Scene View, allowing you to quickly identify and access important information without cluttering your workspace. Click on an icon to view the associated note details.
✏️ Edit and Delete Notes
Manage your annotations effortlessly. Modify existing notes to reflect changes in your project or remove them entirely when they're no longer needed, all from within the Easy Note Manager interface.
🔄 Toggle Note Visibility
Control the visibility of all notes in your scene with a single click. The Notes button in the Scene View toolbar allows you to show or hide notes instantly, helping you maintain a clean and focused workspace when needed.
🎨 Customize Note Appearance
Personalize your notes to fit your project's aesthetic. Customize the Text Color and Background Color of your notes to ensure they stand out or blend seamlessly with your scene's design.
📂 Organize Notes by GameObject
Keep your notes organized and accessible. Group notes by their associated GameObjects in the Easy Note Manager window, making it easy to navigate and manage annotations across complex scenes.
Benefits
- Improved Organization: Keep track of important information directly within your scenes, reducing the need for external documentation.
- Enhanced Collaboration: Facilitate better communication among team members by attaching author-specific notes to GameObjects.
- Streamlined Workflow: Quickly add, view, and manage notes without leaving the Unity Editor, saving you time and effort.
- Customizable Interface: Tailor the appearance of your notes to match your project's visual style for better integration and readability.
- Efficient Project Management: Use notes to outline tasks, mark important milestones, or leave reminders, ensuring nothing falls through the cracks.
Use Cases
- Team Projects: Collaborate more effectively by adding annotations that explain design choices, development tasks, or provide feedback.
- Level Design: Mark specific areas of your level for further development, optimization, or review.
- Personal Projects: Keep track of ideas, reminders, or development notes without relying on external tools.
- QA and Testing: Highlight areas that need testing or have known issues, making the QA process more efficient.
Price $15.00
Dodge Jump Anim Set by Voxel Vision
Number of Animations: 57
Animation types : Root Motion
Discord :- Link
All animations are Hand-Crafted
Animations List :-
- Dodge Animation - 32 (Start / Loop / End / Getup )
- Prone Aim Pose - 24 [Aim UP / Aim Middle / Aim Down ]
- Idle - 1
Price $24.99
High Rise Buildings by Tugisoft
Number of meshes/prefabs : 10
Vertex Count: 1.841.232
LODs: No
Number of textures : 42
Number of Materials : 30
Rigging: No
Texture dimensions : 2048x2048, 2048x1024
Polygon count of
Total
Polygon: 1.093.305
Triangle: 1.093.305
Edge: 3.279.915
Vertex: 1.841.232
Types of materials and texture maps: PBR (Albedo, Normal Map)
- 10 unique building assets
- Buildings are drawn to scale
- Number of floors from 10 to 25
- Buildings are for exterior design only
- FBX file
Price $9.99
Bookmark+ by Starry Lab
Usage:
1. Open window
Click the menu: "Window > Bookmark"
2. Add Project bookmarks
Drag the assets over to add
3. Add Hierarchy bookmarks
Right-click on the object in Hierarchy and click "Add Bookmark" to add
or use the menu "GameObject > Add Bookmark"
Features:
Quick navigation: Save time searching for specific elements in a complex project structure and jump to your marked important positions with one click.
Organization and classification: Support classification and grouping of bookmarks, enabling you to manage key nodes in the project more systematically.
Easy to set up and use: The operation interface of the plugin is simple and intuitive, easy to get started, and no complex learning process is required.
Price $14.99
Collimator Sights Bundle by Game Stuff Studio
Renders created in Marmoset
The package doesnt include the rifle, it was used for overview only.
Number of textures : 30
Texture dimensions : 4K
Number of Triangles: 2K - 6k
Number of meshes/prefabs: 10
UV mapping: Yes
Types of materials and texture maps (tga)
Improve your project with carefully designed package featuring 10 collimator sights.
Features:
High-Quality Textures: Each model is created with realistic textures, which guarantees an impeccable appearance in any environment.
Real-Life Scale: All sights are built to accurate real-world dimensions.
Low Poly Models: Optimized for performance, these low poly models are ideal for game development, providing smooth gameplay without sacrificing visual quality.
Efficient UV Mapping: The most efficient use of the UV space.
No AI-generated assets are used, every model is handcrafted and painted.
Price $18.99
Round Tables - Collection 01 by 3D Lunatic Productions
Each table part has its own UVs and 3 versions of 1K textures.
The table heights are consistent, this way you can mix and match table tops and bottoms to create your own tables.
Each table is 75cm (29.5 in) tall at the table top, and 120cm (47in) wide in diameter - with the exception of the "office" table which is not as wide.
The geometry is quad-based, clean, with non-overlapping UVs. The polycount ranges from 405 quads to 1614 quads, depending on table complexity, with most tables below 800 quads. Double that for tris.
Each table prefab includes a mesh collider, so that your characters don't walk through it and you can place objects on it (using physics).
The tables are not rigged or animated.
Documentation is provided, including instructions on how to customize the tables and their materials.
In this package you will find 6 table prefabs, each with 3 variations of materials.
Each prefab contains a separate mesh for top, bottom, and for some tables, an apron.
Each table part has 3 variations of materials, so 3 tops, 3 bottoms, and if it has an apron then it also has 3 versions. The materials use the Universal Render Pipeline/Lit shader, and each has texture maps for the Base Map (Albedo Transparency), Metallic Map (Metallic Smoothness), and Normal Map (Normal Map).
Every texture is 1024x1024 pixels, so each table has a 1K texture for each of its parts.
The tables are the same height, so you can mix and match the parts to create your own variations. This table collection contains contemporary tables in a realistic style suitable for restaurants, offices, homes, and other locations.
Price $15.00
Stylized NPC - Prince by Winged Boots Studio
Rigged: Yes
Animated: Yes
Polygon Count: 1608
Triangle Count: 3026
Texture Resolutions: 2048x2048
Suitable for Mobile/VR/AR : Yes (Low Poly)
_____________________________________________________________________________
▼Check out our other Assets with this style▼
Stylized NPC Series or All our other products
_____________________________________________________________________________
Highly optimized, rigged, and animated.
Polygon Count: 1608
Triangle Count: 3026
Color Variants:
• Prince Blue
• Prince Red
• Prince White
Animations:
• Bow
• Idle
• Run
• Talk
• Walk
Removable Parts:
• Cape
• Coronet Crown
• Shoulder Pad
(Object can be disabled in the hierarchy if needed for story/character upgrade)
_____________________________________________________________________________
Support
Your satisfaction is my top priority!
If you need any support or have any suggestions, kindly send us an email, and we will get back to you immediately (usually within 24hr).
Please leave a review if you are satisfied with the product. It will help us create more for you :)
_____________________________________________________________________________
Price $19.99
Pure Nature 2 : Oasis Desert by BK
3D Stylized Nature Environment Assets
Everything comes with prefabs - ready to be dropped in scene.
URP version included !
This pack contains :
Vegetation
- Palms
- Datepalms
- Olivetrees
- Deadtrees
- Grasses & Flowers
Grass, Reeds, Lilypads, Buttercup, Malcomia...
- Mushrooms
Rocks
- Cliff
- Boulders
- Rocks
- Rubble
Materials
- Sands
Fine, Large, Gravel, Rubble.
- Mud
- Dry Mud
- Water
Also includes :
Demo scene with huge desert, large dunes, oases and forests.
Scene with all Prefabs and variants listed
Environment Manager to control wind and grass render distance
Preset for Post-Processing
All prefabs have LODs
Custom shaders for :
Grass (with wind and color variations)
Trees (with wind and color variations)
Rocks (with moss/snow layer)
Water (with depth fade, foam and refraction)
Volumetric Clouds
Impostors
- - -
Demo scene is huge and may not suitable for mobile.
A proper GPU instancing solution like Nature Renderer is recommended.
A Readme file is available for setup & details.
Join the Discord for support or any question.
Price $50.00
66 Creatures Super Mega (Pack) by Maksim Bugrimov
- Hello everyone.
- I have collected all my creatures in one collection.
- In this collection you will find 66 characters and several animated props.
- All characters have animations.
- The collection includes packs such as:
- PBR Creatures (Pack)
- Humanoid monsters (Pack)
- Humanoid Creatures (Pack)
- Creepe Creatures (Pack)
- 20 Creatures Mega (Pack)
- 10 creatures (Pack)
- Underwater Creatures (Pack)
- Insect Creatures (Pack)
- Parasites (Pack)
- Arachnid boss
Price $350.00
Massive Sounds Vol 2 by G-Star
Number of Audio: 143
Sample rate / bit rate: 44,100 Hz / 16 Bit
Do Sound FX loop: Some Yes
Minutes of audio provided: 22min+
Audio Files Types: WAV
Additional: Stereo
This package includes over 140 different massive quality sound effects for your projects
🎶 AUDIO EXAMPLE: Soundcloud link
The pack contains the following categories of sounds:
- Fall SFX
- Groan SFX
- Metal SFX
- Monster SFX
- Wood/ Massive Tree SFX
- Stone SFX
- Thunder SFX
Price $13.99
Gastronomic Tables, Chairs and Parasols HQ by VIS Games
Textures-sizes: 4096x4096
Textures include: Albedo, Normal, Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn-, URP- and HDRP-Renderpipeline
This package contains gastronomic chairs, tables, tablecloths and parasols.
Perfect to bring more detail in your city scenes.
Includes:
-2 different chairs (each of them with 3 different color texture-sets and a clean and dirty version)
-3 different tables (each of them with 3 different color texture-sets and a clean and dirty version)
-3 different tablecloths (each of them with 3 different color texture-sets and a clean and dirty version)
-4 different parasols (each of them with 3 different color texture-sets and a clean and dirty version)
In total 72 Prefabs.
Textures-sizes: 4096x4096
Textures include: Albedo, Normal, Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn-, URP- and HDRP-Renderpipeline
Price $14.95
Cartoon Dog - Bull Terrier by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 11700 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 111
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon BULL TERRIER model.
The model has 57 bones and 11700 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3500 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Rock Attacks VFX Pack by Piloto Studio
- 318 Textures
- 289 Materials
- 26 Models
- 2 Shaders
- 1 Script for preview purposes.
🛆🛆🛆 Rock Attacks VFX Pack 🛆🛆🛆
185 Rocky spell attacks!
Compatible with all rendering pipelines! Please note that our shader is not compatible with some 2D setups
🛆🛆🛆 Key Features 🛆🛆🛆
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader for all particles
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
The package contains 185 unique VFX with some of the following themes:
- Arcane
- Circus / Magician
- Crimson
- Dark
- Disco
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Tech
- Universe
- Void
- Water
- Wind
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $40.00
Assault Animation Pack by MotionCapify
Number of Animations: 71
Animation types : Root Motion
Discord :- Link
MotionCapify Charcter To Retarget Unity Humanoid :- Link
Video Map Not Included
- M4A4 Animation - 44 (Crouch, Fire , Idle, Reload, Run, Walk, TurnInPlace, Equip/UnEquip)
- Machine Gun Animation :- 7
- Scary Animation :- 20
Price $15.00
Deckard Render SX by OliVR
-Render videos from your Unity project without spatial or temporal aliasing issues. Result can be both soft or sharp based on your needs
-Simulate a behaviour of real life cinematographic or video cameras - from color to optical features of most advanced analog or digital cameras used in TV and cinema production.
-Use Physically Modelled Natural Depth of Field based on Syntethic Aperture technology - with natural looking bokeh
-Use Physically Modelled Natural Motion Blur for a smooth motion feeling at cinematic framerates
-Make any realtime light emit soft diffuse shadows
-It plays well when used together with Unity Post Processing Stack or any other post processing effect. It will smooth any unstable image effect and remove noise from it
-It doesn't require usage of any custom shaders or materials
-Deckard adds the ability to create custom multipass shaders that can be used for materials such as hair, car paints or skin shaders
-Deckard is compatible with Amplify Shader
-Supports Timeline
-Supports Cinemachine
-Supports HDRP (experimental)
-Exports to PRORES MOV video files or MP4
-Supports motion blur for skinned meshes (only for Unity 2018.3 or greater)
-Tilt Shift effect
-Uses progressive rendering in Editor
-Supports motion blur on particle systems
-Has a feature to take screenshots from editor, with the ability to capture depth maps for Facebook 3D posts
-Auto focus function (with definable autofocus speed)
Important Note: Deckard doesn't render in realtime and is suited only for exporting images or movies.
*Deckard Render is still in development, and it will be adding new features
** Deckard Render is best when used with modern hardware GFX cards
SUPPORT FORUM THREAD
Price $39.99
[URP][HDRP] Pack Frozen Texture by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Emissive 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
Bake AO - Easy ambient occlusion baking by Procedural Pixels
Supported OS: Windows, MacOS
Supported GPUs: NVidia, AMD, Intel, and Apple GPUs with at least 2GB of VRAM and Shader Model 5.0, such as GTX 580 or Radeon HD 6970. Integrated GPUs also work fine, but baking times are longer.
Supported Unity Versions: 2021.3 or newer
Supported Render Pipelines: Built-in, URP
Textures can also be baked in HDRP, but the BakeAO component for automatic texture setting is not supported on HDRP, and no shaders for HDRP are included.
Project adjustments: To fully utilize the features of the BakeAO component, you need to use shaders included with BakeAO or adjust custom shaders (more details here).
Textures baked with BakeAO are just texture assets compatible with all platforms.
You can find more details in the documentation:
What is Bake AO?
Bake AO allows you to bake ambient occlusion textures within the editor. This reduces the need for external software and streamlines your workflow with an easy-to-use and simple interface.
Why use BakeAO? Ambient occlusion improves model visuals in certain light conditions, especially shadows and ambient lighting. With AO textures, models look more realistic and detailed.
With BakeAO, you can:
- Bake AO textures with minimal setup
- Customize settings per model as needed
- Work entirely within Unity for faster iteration
---- BEST USE ----
It works best when your game uses ambient lighting and shadows and lacks clarity in those areas; bake AO will improve the visual clarity of the models, even if the AO application is very subtle.
I tested the asset using
- assets made by Unity: Viking Village, Tanks
- models from Polyperfect: Low Poly Ultimate Pack
- models from Synty Studios: POLYGON Western - Low Poly 3D Art by Synty
---- DOCUMENTATION ----
You can find documentation and more details here: https://proceduralpixels.com/BakeAO/Documentation
---- FEATURES ----
Fast Baking Process: Designed to produce high-quality textures efficiently. Baking is done using GPU.
Background Baking: Baking tasks run in the background while you continue working on your Unity project.
Multi-Object Baking: Bake textures for multiple models simultaneously, streamlining your workflow.
Component for Automatic AO Texture Setting: Attach a BakeAO component to apply AO textures to MeshRenderer and SkinnedMeshRenderer. It will automatically find (or bake) the correct texture.
Non-destructive Workflow: Baking parameters are saved with the texture, allowing for later adjustments and parameter reuse. Baking is also not disrupted by working on the project. You will not lose data while recompiling scripts, importing new models, or switching scenes.
Integrated with Unity Presets: Utilize or create presets for consistent baking results and streamlined parameter setup.
Baking in Scene Context: Nearby models can affect the result. AO textures can capture the surrounding environment's impact.
Detailed Parametrization: There are plenty of parameters to play with. Adjust the final texture look to meet your desired visuals.
Baking for Different UV Sets: Tailor AO baking to different UV sets for optimal results.
User-Friendly Interface: Intuitive interface for easy navigation and parameter adjustments. With the included Baking Wizard, you can add objects for baking just by dragging and dropping objects from the project into the window.
Active Task Management: Monitor and control baking tasks with a straightforward interface.
Custom Shaders: Custom shader graph node and HLSL library for shader customization.
No asset Store Dependencies, no DLLs: I value giving opportunities to learn and improve; that's why Bake AO consists of only open C# scripts and HLSL shader code; there is no hidden code you can't change.
---- LIMITATIONS AND BEFORE YOU BUY ----
Note: Bake AO is not a scene lightmapper, it's a tool for creating ambient occlusion textures that you can later use in materials or through the BakeAO component.
See all the limitations in documentation to find out more.
Price $49.00
LLM Agents - AI Behavior by ZawiejeIZamiecie
Large Language Model Integration: Directly utilize popular pre-trained LLMs.
Contextual Behavior Planning: NPCs make informed decisions based on past events, player actions, and environmental conditions.
Contextual Dialogue Generation: conversations based on world context, player actions and other agents actions.
Cross-platform Compatibility: Works on any platform Unity supports.
Easy Integration: pre-build sample project showcasing implementation details.
Comprehensive documentation: detailed implementation instructions and important classes overview.
Community-driven: Regular updates and improvements based on community feedback and suggestions.
This asset provides a framework for leveraging large language model (LLM) agents to power non-player character (NPC) behavior and dialogues in Unity projects. By integrating pre-trained language models, the framework enables contextual reasoning, allowing NPCs to adapt to their surroundings and interact with players and other characters in unforeseen ways. This technology eliminates the need for manual scripting of decision-making processes, instead generating dynamic and unpredictable scenarios. As a result, it allows creators to craft richer, more immersive world experiences that mimic the complexity of real-life social interactions. The framework seamlessly integrates into any Unity-based project, enabling developers to easily introduce realistic NPC interactions that were previously out of reach.
Price $30.00