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The newest packages in the Unity Asset Store.
Updated: 13 min 17 sec ago

111 Magic Crystal Icons Pack - 2D Fantasy Icons with Transparent Background by Merlin's beard store

2024, October 30 - 11:30
A set of 111 detailed 2D magic crystal icons in 500x500 resolution with transparent backgrounds, ideal for fantasy and RPG games
  • Quantity: 111 icons
  • Resolution: 500x500 pixels per icon
  • File Format: PNG (with transparent background)
  • Style: Fantasy, mystical, RPG, adventure

This pack includes 111 stunningly crafted 2D magic crystal icons designed to enhance your fantasy or RPG game. Each icon comes in a high resolution of 500x500 pixels and features a transparent background, making them versatile and easy to integrate into any project. These magic crystal designs vary from elemental and mystical themes to rare gemstones, offering a diverse range for inventory systems, UI elements, or collectible items.


Features:

  • 111 unique 2D crystal icons
  • 500x500 pixel resolution, ensuring high quality and crisp visuals
  • Transparent backgrounds for seamless integration into any project
  • Ideal for RPGs, fantasy games, and adventure genres
  • Wide variety of mystical, elemental, and gemstone designs

We welcome your feedback and are dedicated to providing updates based on community input.


If you find this asset helpful, please consider leaving a review or rating!


Price $7.99

200 Dragon Egg Icons Pack - 2D Fantasy Icons for RPGs and Adventure Games by Merlin's beard store

2024, October 30 - 11:30
A collection of 200 detailed 2D dragon egg icons, perfect for RPGs, fantasy games, or inventory systems.
  • Quantity: 200 icons
  • Resolution: 500x500 pixels per icon
  • File Format: PNG, ready to use
  • Style: Fantasy, RPG, adventure

This comprehensive pack offers 200 unique 2D dragon egg icons, meticulously designed for use in RPGs, fantasy games, or adventure-based projects. Each dragon egg has a distinctive style, ranging from mystical and elemental designs to nature-inspired, cosmic, and scaled varieties. These icons are ideal for inventory systems, crafting materials, or even collectibles in-game.


Features:

  • 200 unique, hand-crafted dragon egg icons
  • High resolution, perfect for both UI and in-game use
  • Suitable for RPGs, fantasy games, or adventure genres
  • Versatile design with mystical, elemental, and natural styles

Regular updates will be provided based on user feedback, and developer support is available for troubleshooting and customization requests.


If you enjoy this pack, please consider leaving a review or rating!


Price $9.99

RPG Monster Pack 35 by A-ravlik

2024, October 30 - 11:00
The set includes 10 characters.
There are transparent PNG.
3500×3500 pixels size.
The set does not include any animation.
Price $9.99

Oral Anatomy by BigBenDev

2024, October 30 - 10:49
High-Quality 3D model of the Human Mouth. Perfect for students and teachers with the medicine sector, medical video games, simulations and presentations.

Number of textures: 6 Textures

Texture dimensions: 4096x4096

Polygon count of Full Mouth: 12,624 Vertices, 12,472 Faces

Polygon count of Tooth: 4,419 Vertices, 8,254 Faces 

Number of meshes/prefabs: 2 Prefabs

Rigging: Yes

Animation count: Open Mouth

Animation type list: Generic

UV mapping: Yes, Overlapped

Types of materials and texture maps: PBR

Unparalleled view of human dentition, focusing on the intricate details of the teeth themselves. Each tooth is meticulously rendered, showcasing its unique morphology and position within the dental arches. This 3D model offers an exceptional level of detail, 4K textures, and separate parts for an in-depth exploration of the Teeth Anatomy. Two separated scenes, every tooth is separated by its own name with a number.

Key features:

  • Versatility: Ideal for presentations, 3D simulations, and medical software, providing a complete experience adaptable to different needs.
  • Immersive realism: 4K textures and PBR Materials for an immersive visual experience that facilitates the understanding of anatomy.
  • Flexibility for everyone: Model optimized to work on any device, allowing unrestricted access.
  • Modularity for deep study: Separate pieces that allow an individualized study of the anatomy, facilitating learning and research.

Ideal for:

  • Dental Students and Professionals: A valuable tool for learning and teaching dental anatomy, aiding in the identification and understanding of tooth morphology.
  • Medical Illustrators and Designers: A high-quality reference for creating accurate and detailed illustrations and animations of the human dentition.
  • General Public: An engaging way to explore the intricacies of human teeth and appreciate the complexity of oral anatomy.

Price $9.99

Worm Lt1 by Teslo Liana

2024, October 30 - 10:44
Worm Lt1

Textures 4096x4096

The model has 4 texture packs (Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal

Contains 24 animations:
attack (x6) death (3) get hit (x6), idle (x3) walk (6)

Faces - 1688
Verts - 1665
Tris - 3326

Price $34.99

Home Office Assets - Donut Works by Donut Works

2024, October 30 - 10:22
Modular Office low poly with 87 objects. Includes a demo scene.

Collision: Yes, a mixture of custom and automatically generated

Vertex Count: 4 - 2717

LODs: No

Number of meshes/prefabs: 87/87

Number of Materials: 7

Number of Textures: 8

Texture Resolutions:

3 4096x4096

8 2048x2048

2 1024x1024


Supported Development Platforms:

Windows: Yes

Mac: No

Features:

  • 16x Buildings meshes
  • 71x Props

Number of Unique Meshes: 87



Price $5.99

Narrow Passage Anim Set by MotionCapify

2024, October 30 - 10:16
Narrow Passage Anim Set, featuring three dynamic categories: Simple Narrow Passage, Sword Narrow Passage, and Rifle Narrow Passage.

Number of Animations: 84

Animation Types : Root Motion

Discord :- Link


Simple Animation

  • anim_Idle_01
  • anim_Idle_02
  • anim_Idle_03
  • anim_Idle_04
  • anim_Idle_05
  • anim_Idle_06
  • anim_Idle_07
  • anim_Idle_08
  • anim_Idle_09
  • anim_Idle_10
  • anim_Walk_Start_Style1
  • anim_Walk_Loop_Style1
  • anim_Walk_Exit_Style1
  • anim_Walk_Start_Style2
  • anim_Walk_Loop_Style2
  • anim_Walk_Exit_Style2

Sword Animation

  • anim_Sword_Idle_01_L
  • anim_Sword_Idle_01_R
  • anim_Sword_Idle_02_L
  • anim_Sword_Idle_02_R
  • anim_Sword_Idle_03_L
  • anim_Sword_Idle_03_R
  • anim_Sword_Idle_04_L
  • anim_Sword_Idle_04_R
  • anim_Sword_Idle_05_L
  • anim_Sword_Idle_05_R
  • anim_Sword_Idle_06_L
  • anim_Sword_Idle_06_R
  • anim_Sword_Idle_07_L
  • anim_Sword_Idle_07_R
  • anim_Sword_Idle_08_L
  • anim_Sword_Idle_08_R
  • anim_Sword_Idle_09_L
  • anim_Sword_Idle_09_R
  • anim_Sword_Idle_10_L
  • anim_Sword_Idle_10_R
  • anim_Sword_Idle_11_L
  • anim_Sword_Idle_11_R
  • anim_Sword_Idle_12_L
  • anim_Sword_Idle_12_R
  • anim_Sword_Idle_13_L
  • anim_Sword_Idle_13_R
  • anim_Sword_Idle_14_L
  • anim_Sword_Idle_14_R
  • anim_Sword_Walk1_Start_L
  • anim_Sword_Walk1_Start_R
  • anim_Sword_Walk1_Loop_L
  • anim_Sword_Walk1_Loop_R
  • anim_Sword_Walk1_Exit_L
  • anim_Sword_Walk1_Exit_R
  • anim_Sword_Walk2_Start_L
  • anim_Sword_Walk2_Start_R
  • anim_Sword_Walk2_Loop_L
  • anim_Sword_Walk2_Loop_R
  • anim_Sword_Walk2_Exit_L
  • anim_Sword_Walk2_Exit_R

Riffle Animation

  • anim_Riffle_Idle_01_L
  • anim_Riffle_Idle_01_R
  • anim_Riffle_Idle_02_L
  • anim_Riffle_Idle_02_R
  • anim_Riffle_Idle_03_L
  • anim_Riffle_Idle_03_R
  • anim_Riffle_Idle_04_L
  • anim_Riffle_Idle_04_R
  • anim_Riffle_Idle_05_L
  • anim_Riffle_Idle_05_R
  • anim_Riffle_Idle_06_L
  • anim_Riffle_Idle_06_R
  • anim_Riffle_Idle_07_L
  • anim_Riffle_Idle_07_R
  • anim_Riffle_Idle_08_L
  • anim_Riffle_Idle_08_R
  • anim_Riffle_Walk1_Start_L
  • anim_Riffle_Walk1_Start_R
  • anim_Riffle_Walk1_Loop_L
  • anim_Riffle_Walk1_Loop_R
  • anim_Riffle_Walk1_Exit_L
  • anim_Riffle_Walk1_Exit_R

Price $20.00

HDRI V2 Burning Skies Skyboxes by Matei Ioan Alexandru

2024, October 30 - 10:11
This pack contains 22 HDRI (8k resolution, 32 Bit, HDR) skyboxes / 360 degrees panoramas to help you create stunning Burning SKY panoramas (skyboxes) for your scene.

> 360 panorama Skybox.

> High quality 8K Resolution.

> Compatible with VR Platform.

> Compatible to PC.

> Color Corrected.

> Number of HDR textures (skyboxes): 22 HDR

> Theme: Sunset, Sunrise, Sky, Clouds, Aerial Sky,Above The Clouds, Into the Clouds, Burning

The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.

The pack contains 22 skyboxes and also comes with 10 example maps and 10 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.


Price $15.99

Stylized Low Poly Shader by COMICOMI

2024, October 30 - 09:42
Stylized shader suitable for low poly asset.

Number of materials: 1

Polygon count of the Geosphere: 320

Number of meshes/prefabs: 1 mesh 1 prefab

Types of materials and texture maps: Non PBR

Stylized Low Poly Shader


This package only includes the Stylized Low Poly Shader.


Stylized Low Poly Shader is designed and developed by COMICOMI. This shader is suitable for any stylized and fantasy related environment which can help you build your metaverse or game experiences. This stylized shader is recommended to be used on low poly asset which can make it glow because of the Fresnel effect. With beautiful dynamic effects and neon lighting, this shader can easily make your asset stand out.


This Package works only in Unity version 2021.3.6f1 and higher.

The first release only includes Built-in version, URP version is in the development and will be included in the future releases.


This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)

For information about triangle count please read ‘Technical Details’ down below.


Price $9.99

Cyberpunk Cube 2 by COMICOMI

2024, October 30 - 09:39
Environment assets with VFX suitable for stylized, cyberpunk or metaverse related environment.

Number of textures: 4

Texture dimensions: Mostly 2048*2048

Polygon count of the cube model: 324

Number of meshes/prefabs: 3 prefabs

Types of materials and texture maps: Non PBR

Cyberpunk Cube 2


This package only includes the cyberpunk cube which is a prop asset with VFX and its variations in the middle of the first beauty image.


Cyberpunk Cube 2 is designed and developed by COMICOMI. This asset with VFX is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. As you could see from its variations, you could change the original textures and its noise with other images to suit your needs. With beautiful dynamic effects and neon lighting, this asset can easily help you decorate your cyberpunk environment.


This Package works only in Unity version 2021.3.6f1 and higher.

The first release only includes Built-in version, URP version is in the development and will be included in the future releases.


This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)

For information about triangle count please read ‘Technical Details’ down below.


Price $4.99

Cyberpunk Cube 1 by COMICOMI

2024, October 30 - 09:36
Environment asset with VFX suitable for stylized, cyberpunk or metaverse related environment.

Number of textures: 1

Texture dimensions: Mostly 2048*2048

Polygon count of the cube model: 324

Number of prefabs: 1 prefab

Types of materials and texture maps: Non PBR

Cyberpunk Cube 1

This package only includes the cyberpunk cube which is a prop asset with VFX in the middle of the first beauty image.


Cyberpunk Cube 1 is designed and developed by COMICOMI. This asset with VFX is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic effects and neon lighting, this asset can easily help you decorate your cyberpunk environment.


This Package works only in Unity version 2021.3.6f1 and higher.

The first release only includes Built-in version, URP version is in the development and will be included in the future releases.


This asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)

For information about triangle count please read ‘Technical Details’ down below.


Price $0.00

8K Motel Sign by Multiple Solutions

2024, October 30 - 08:32
This package comes with a gothic style motel sign rendered in 8K.

TEXTURES: 24 Total

DIMENSIONS: 8192 x 8192

POLYGONS: 376996

PREFABS: 1

MATERIALS: PBR

RIGGING: No

  1. Emissive Neon Tubes
  2. 8k Textures Baked in Iray

Price $15.00

Master Character Creator - Character Customization/NPC Creator by Soft Kitty Studio

2024, October 30 - 07:57
A flexible system for deep character customization with 130+ sliders, rich art assets, color customization, emotion morphs, professional UI and easy save/load presets for NPCs and players.
  • All main textures are 4096 x 4096, but you can resize them to any dimension above 1024 x 1024 based on your needs. (Textures were limited as 2k in the trailer)
  • Armor meshes range from 3,000 to 5,000 triangles.
  • Boot meshes range from 700 to 1,300 triangles.
  • Gauntlet meshes range from 1,500 to 2,500 triangles.
  • Helmet meshes range from 500 to 1,500 triangles.

Master Character Creator: Full Character Customization System

Master Character Creator is a powerful, flexible character customization solution for Unity developers, featuring a rich library of art assets and comprehensive customization options. Whether you're creating NPCs or allowing players to customize characters in-game, this system provides everything you need—no coding required!

Work with HDRP, URP, Built-In


Online Documentation (Google Drive)



Rich Art Assets Included:


- Unique Outfits Models -

  • 19 Armors for male, 15 Armors for female
  • 21 Boots for male, 20 Boots for female
  • 19 Gauntlets for both male and female
  • 15 Helmets for both male and female

- Accessories -

  • 18 Hairstyles, 5 Beards and Horns

- Detailed Customization Textures -

  • 3–5 unique textures for each customization slot (Lips, Eyes, Eyebrows, Makeup, Face Tattoo, Body Tattoo)


Detailed Customization Features:


- 130+ Body & Face Sliders -

  • Muscular and Age sliders
  • Highly customizable face and body shape, enabling fully unique characters

- Color Customization -

  • Each outfit piece has 3 different color areas
  • Freely adjust colors for every body slot, including skin tone, lip color, eye color, makeup color, and more

- Emotion Morphs & Eye Tracking -

  • Bring your characters to life with dynamic emotions and realistic eye-tracking behavior


Flexible Save Options:


  • Save the entire character or only specific aspects like body shape or outfits. This allows developers and players to create and load presets for just body shape or clothing, without affecting other character data.
  • Character data can be saved as compact byte files (as small as 256 bytes) or as PNG files with character photos (data hidden in the image file).


Additional Features:


- Seamless NPC & Player Customization -

  • Developers can quickly create NPCs or allow players to customize their own characters with ease.

- Modular Setup -

  • Customize everything from bone structure, accessories, outfits, to materials with a flexible, easy-to-use system.

- Advanced Preview Options -

  • View and edit character appearances in real-time with in-editor tools.

- Runtime Integration & API Support -

  • Integrate smoothly into your project with detailed API calls for developers needing advanced control.


Master Character Creator is the ultimate solution for any game focusing on deep character customization and immersive NPC design, offering both flexibility and efficiency.




FAQ


Q: Can I bind the equipment in my game with the models from your system?


A: Absolutely! It’s very easy to bind your equipment with the models. You can even assign custom color sets to each piece of equipment, allowing multiple items to share the same mesh while having different color variations.



Q: Does this work with multiplayer games? How do I sync the character appearance data?


A: Yes, the system is designed with multiplayer in mind. The character data is stored as a compact byte array (under 256 bytes), so you can easily store these bytes in your database or sync them across players in multiplayer games.



Q: Can I modify the shader to fit my art style?


A: Yes, the shader is created using Amplify Shader Editor, making it easy to modify if you own the tool. The graph is cleanly organized and easy to navigate, so adapting it to your needs should be straightforward.



Q: I'm new to Unity development. Will it be hard for me to integrate this system?


A: Not at all! No scripting knowledge is required for basic integration. Just follow a few steps from the User Guide, and you’ll have it working in your game in no time.



Q: Does this package come with animations?


A: Yes, the package includes two sets of idle animations for male and female characters (4 clips each). Additionally, it works perfectly with any standard humanoid animations.



Q: Can I modify the interface to fit my game?


A: Yes, the interface is modular, composed of basic elements like sliders, buttons, and scroll bars. Replacing them with your own custom sprites is quick and easy.



Q: How long does it take to create an NPC?


A: It can be almost instant! You can use the random body and clothes buttons to generate a character with a single click. There are also preset body shapes for children, skinny, strong, and fat characters. On top of that, the system includes over 10 NPC and outfit presets, allowing you to customize a character in just a few minutes.



Q: What’s the performance cost?


A: All models, textures, and scripts are highly optimized. The performance impact is similar to using a standard character with 10k triangles. Additionally, the system dynamically reduces the detail of characters at a distance, making it ideal for games with large crowds, like MMOs.



Q: Will you continue updating this package?


A: Yes, I will continue to update the package based on developer feedback.





Asset uses [Bona Nova] Font & [Noto Sans] Font under [the Open Font License]; see Third-Party Notices.txt file in package for details.



Price $600.00

Medium Draco Forest by Alcaboce

2024, October 30 - 07:29
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
  • Medium Draco Forest
    • 10064 Polygons.
    • Full Rigged 577 KB
    • Full Animated

Textures

  • 4 Textures .PNG 1024x1024
  • 1 Textures .PNG 640x240
  • 3 Textures .PNG 512x512
  • 3 Textures .PNG 300x300
  • 8 Textures .PNG 256x256
  • 3 Textures .PNG 128x128
  • 4 Textures .PNG 64x64
  • 1 Textures .PNG 32x32

Icons

  • 4 Icons .PNG 64x64

Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.

Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.

It has 50 different animation clips, saved as FBX files.


Price $20.00

Sci-Fi Creatures Research Lab Room by Tirgames assets

2024, October 30 - 07:20
The Sci-Fi research lab control room features cryogenic stasis capsules with creatures and research workstations.

Number of textures: 270

Texture dimensions: 1024-4096

Tris count: Creatures 10-23k, Barrels 600-1.5k, Cryo Capsules 6-9k

Number of meshes/prefabs: 53/53

Rigging: No

Animation type list: Vent rotation

UV mapping: Yes

LOD information: No

Types of materials: PBR

The Sci-Fi research laboratory control room is designed for futuristic or Sci-Fi environments.

Filled with different cryogenic stasis capsules with creatures inside and workstations.


FEATURES:

  • Meshes: Mid poly meshes with HQ PBR Materials
  • Creatures: 6 alien creatures in stasis within cryogenic capsules (not rigged)
  • Shaders: Hologram, Display screen, Glass simulating liquid inside capsule
  • Demo Level: Game-ready modular room, two skins (white/dark metallic)
  • Render Pipeline: Built-In + URP/HDRP upgrade packages

IMPORTANT NOTES:

  • Level: The product includes only one single room. Modules are one-sided.
  • Characters: All characters are static meshes in fixed poses.
  • Displays: Images on displays are generated by AI without readable text
  • Shaders: The product contains custom shaders made using Shader Graph


SPECIAL OFFER:

Purchase the product, leave an honest review, and receive a 50% discount on any of my other Sci-Fi products by emailing me.

If you've already purchased one of my other laboratory interior products, email me to get the same discount.

Lab interiors:

Interiors:

Props:


Price $35.00

Medium Draco Water by Alcaboce

2024, October 30 - 07:10
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
  • Medium Draco Water
    • 15199 Polygons.
    • Full Rigged 829 KB
    • Full Animated

Textures

  • 4 Textures .PNG 1024x1024
  • 1 Textures .PNG 640x240
  • 3 Textures .PNG 512x512
  • 3 Textures .PNG 300x300
  • 8 Textures .PNG 256x256
  • 3 Textures .PNG 128x128
  • 4 Textures .PNG 64x64
  • 1 Textures .PNG 32x32

Icons

  • 4 Icons .PNG 64x64

Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.

Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.

It has 50 different animation clips, saved as FBX files.


Price $20.00

Interaction System Core by Saturn Interactive

2024, October 30 - 07:02
Interaction System for First Person mode, ready and easy to use, will save you a lot of time, easy integration. Make your own items.

This system includes:

  • Player Interaction Script
  • Basic Player Controller
  • Interaction with items that can be picked up, collected, accumulated,inspectionated, transported/dropped/placed in a specific location.
  • Interaction with elements of the stage such as doors of different types, switches, valves.
  • Interaction with elements such as turning on/off the TV or opening a drawer.
  • Example of Game Manager and Inventory.
  • UI example implementation.
  • Bonus a door made with physics.

All of the above mentioned comes with an example in the scene.

Interaction System is a must in any game if you want to provide a more immersive experience.

This system is designed to be easy and quick to implement and to also be easy to understand how it works so that you can create your own items appropriate to your specific needs. Easy integration.

Support or questions saturnosystems@gmail.com



Price $15.00

Coroutines Pro | Efficient, Powerful Coroutines Framework by Golem Kin Games

2024, October 30 - 06:53
A high-performance coroutine manager, offering advanced features like tagging, grouping, and optimized memory. Boost efficiency, reduce garbage collection, and gain full control of coroutines.

Key Features:

  • No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.
  • Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.
  • Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.
  • Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.
  • Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.

CoroutinePro is a high-performance coroutine management system designed to optimize and simplify coroutine usage in Unity. By eliminating the need for MonoBehaviour, CoroutinePro gives developers more control over coroutines, offering advanced features like tagging, grouping, and centralized management. This reduces overhead, improves memory efficiency, and enhances the flexibility of coroutine handling across large projects.

With CoroutinePro, developers can tag and group coroutines, enabling bulk operations like pausing, resuming, or stopping all coroutines with a specific tag or group. This not only makes managing coroutines more intuitive but also enhances performance by centralizing the execution and control of coroutines.


Key Features:

  • No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.
  • Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.
  • Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.
  • Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.
  • Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.

Whether you're developing a large open-world game or a performance-critical mobile title, CoroutinePro provides the tools you need for efficient and scalable coroutine management, ensuring smoother gameplay and cleaner code.


Price $5.99

Resolution | Mobile Performance/Dynamic Resolution Framework by Golem Kin Games

2024, October 30 - 06:29
Automatically adjusts game resolution based on FPS to optimize performance. Customizable profiles, dynamic scaling, and events for seamless resolution management. Improve FPS,quality effortlessly.

Dynamic Resolution Scaling:

  • Automatically adjusts the rendering resolution of your game based on real-time FPS (frames per second) to ensure a stable and smooth performance.
  • Scales resolution dynamically between 25% and 125% of the original resolution to balance visual fidelity and performance.

2. Customizable Performance Profiles:

  • Pre-set profiles for Very Low, Low, Medium, High, and Very High performance levels.
  • Customize each profile with the following settings:Resolution Scale: Set the rendering scale for each profile (from 0.25x to 1.25x of the screen resolution).
    Target Frame Rate: Define the target FPS for each profile, from 30 FPS to 120 FPS.
    VSync Toggle: Enable or disable VSync for smoother visuals or to prevent screen tearing in each profile.
  • Easily switch between profiles based on performance thresholds or manually through in-game events or UI.

3. Performance-Based Auto-Adjustments:

  • Automatically switches between profiles or dynamically adjusts the resolution based on real-time FPS measurements.
  • Configurable FPS thresholds to trigger profile changes:Low FPS Threshold: If the FPS drops below this value, the resolution is lowered to improve performance.
    High FPS Threshold: If the FPS rises above this value, the resolution is increased to enhance visual quality.
  • Profiles are auto-applied based on the performance of the device, optimizing for low, medium, or high-end hardware.

4. Resolution Change Cooldown Management:

  • Avoid rapid or frequent resolution changes that can disrupt the player experience.
  • Cooldown timers allow you to set how often the system is allowed to change the resolution, ensuring a smoother and more stable gameplay experience.

5. Full Unity Event Integration:

  • The plugin provides Unity Events that trigger in response to key actions:On Resolution Change: Triggered whenever the resolution is changed, allowing you to update UI or perform other actions.
    On Performance Check: Triggered during each performance check, providing insight into performance changes.
    On Dynamic Resolution Enable/Disable: Events for when dynamic resolution scaling is enabled or disabled, giving developers control over game flow.

6. Flexible FPS & Performance Settings:

  • FPS Stability Check: Ensures that performance is stable before applying resolution changes.
  • Adjustable settings for:Performance Check Interval: Set how often the system checks FPS (in seconds).
    Resolution Change Cooldown: Define the minimum time between resolution changes to avoid excessive adjustments.
    FPS Stability Threshold: Ensure that FPS has stabilized before making resolution adjustments, preventing jittery changes.

7. Easy-to-Use Custom Inspector:

  • A clean, intuitive inspector layout to manage resolution scaling, profiles, and performance settings.
  • Detailed tooltips and explanations for each setting, making the system easy to configure even for new users.
  • Dynamic Resolution Mode: Easily toggle dynamic resolution scaling on or off in the Inspector.

8. Platform Agnostic & Standalone Ready:

  • Works seamlessly in standalone builds on supported platforms, including PC, console, and mobile.
  • Optimize performance for mobile devices, low-end hardware, or high-end gaming PCs.
  • Ensure consistent resolution adjustments without the need for platform-specific configurations.

9. Simple Setup & Integration:

  • The plugin is quick to set up in any Unity project.
  • Easy integration into existing projects with minimal performance overhead.
  • Includes full instructions for enabling Dynamic Resolution in Unity's project settings.

10. Extensive Use Cases:

  • Mobile Games: Automatically adjust resolution to handle performance fluctuations on different device models.
  • PC/Console Games: Optimize performance on both low-end and high-end hardware by dynamically scaling resolution.
  • VR Applications: Ensure smooth performance in VR environments by adjusting resolution in real-time to avoid frame drops.

11. Example Code & Documentation:

  • Includes example scripts for switching profiles based on input or performance events.
  • Full documentation on installation, setup, and best practices for using the plugin.

Dynamic Resolution Manager Plugin is your ultimate tool for optimizing game performance and visual quality. This plugin automatically adjusts the rendering resolution of your game based on real-time performance (FPS), ensuring a stable frame rate and smooth gameplay.

Key Features:

  • Dynamic Resolution Scaling: Automatically adjust the resolution based on FPS to maintain a smooth performance.
  • Customizable Profiles: Pre-set resolution profiles for Very Low, Low, Medium, High, and Very High settings. Adjust the resolution scale (25% to 125%) and target frame rate (30 to 120 FPS).
  • Performance-Based Adjustments: Dynamically lower or raise the resolution based on FPS thresholds, ensuring consistent performance across devices.
  • Unity Event Integration: Easily hook into Unity Events to trigger actions when the resolution changes or performance checks occur.
  • Cooldown Management: Avoid rapid resolution changes with customizable cooldown timers between adjustments.
  • Complete Control: Works seamlessly in standalone builds and provides total control over dynamic resolution scaling.
  • Easy Setup: Includes clear instructions for enabling dynamic resolution in Unity’s project settings.

How It Works:

The plugin intelligently switches between resolution profiles or dynamically adjusts the resolution scale in real-time to balance performance and visual quality. When performance drops, the resolution is lowered, and when FPS is stable, the resolution increases to enhance visuals. Custom profiles allow you to tailor performance for different scenarios.

Use Cases:

  • Optimize for Mobile or Low-End Devices: Dynamically reduce resolution when FPS drops to maintain smooth gameplay.
  • Enhance Visuals on High-End Devices: Allow games to run at higher resolutions with better performance scaling.
  • Seamless Resolution Management: Automatically balance visual fidelity and performance without manual intervention.

Dynamic Resolution Manager is the go-to plugin for game developers looking to boost FPS, reduce lag, and optimize rendering for diverse hardware setups. Whether you're developing for mobile, PC, or consoles, this plugin ensures the best possible performance and visual quality.


Price $4.99

Carpenter Tools With workbench by Constantinos Neokleous

2024, October 30 - 06:17
Carpenter tools and a workbench

All Textures are 4K 


- Clamp = 13.742 Tris

- Metal Hammer = 1.292 Tris

- Matsola = 7.392 Tris

- Carpenters Plane = 13.742 Tris

- Rasp = 3.314 Tris

- Metal Ruler = 302 Tris

- Metalic Corner Ruller = 212 Tris

- Carving Tools = from 8.696 to 9.240 Tris

- workbench = 4.900 Tris

This is a set of 8 carpenter tools and a workbench, all the assets have there own custom colliders.


- Clamp

- Metal Hammer

- Matsola 

- Carpenters Plane 

- Rasp

- Metal Ruler 

- Metalic Corner Ruller

- Carving Tools

- workbench



Price $15.00

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