Doctor's Medical Office (Antique Hospital Props) by ancraite
Features:
- Texture Sizes: 4096 / 2048 / 1024
- 83 high quality prefab assets
- 19 materials
- Optimized UVs, Poly Count
- Number of Meshes: 83
- Vertex Count: 136 - 19,971
- Number of Textures: 76
- URP / HRDP / BUILT-IN supported
If you have any suggestions/questions, email me:
olehgorgan@gmail.com
- A collection of highly detailed medical instruments, cabinets, medical equipment and furniture
- Authentic designs inspired by early 19th-century medical offices
- Ideal for use in historical, horror, or vintage-themed environments
- High-quality AAA models
- Compatible with all render pipelines (URP, HDRP, and Built-in)
Price $20.00
Frozen Village - Isometric Block Tileset by LudicArts
Includes two tile sizes:
-256x384 px
-128x192 px
Hand-painted block tileset, perfect for adventure games, strategy games, RPGs and more!
This tileset includes:
- 35 terrain blocks
- 38 items and objects
- Spritesheet
Price $15.00
Forest - Isometric Block Tileset by LudicArts
Includes two tile sizes:
-256x384 px
-128x192 px
Hand-painted isometric block tileset, perfect for adventure games, strategy games, RPGs and more!
This set includes:
- 20 terrain blocks
- 48 items and objects
- Spritesheet
Price $15.00
Adventure Platformer Tileset Bundle by LudicArts
Tile dimensions:
- large: 256x256 px
- medium: 128x128 px
- low: 64x64 px
Background dimensions:
- Mayan - Game Tileset: 4500x3600 px
- Snowy Town - Game Tileset: 3400x2400 px
- Old West Town - Game Tileset: 3400x2400 px
- Village - Game Tileset: 3400x2400 px
- Dungeon - Game Tileset: 3400x2400 px
Each of these high-resolution platformer tilesets comes with its own background, as well as all the necessary objects and tiles to create a complete environment for your game.
Details:
Mayan - Game Tileset: 71 terrain tiles, 45 items and objects, 5 animated items, 1 layered background (3 layers), horizontally tileable.
Snowy Town - Game Tileset: 128 terrain tiles, 49 items and objects, 2 animated items and objects, 1 layered background (3 layers) horizontally tileable.
Old West Town - Game Tileset: 59 terrain tiles, 28 items and objects and 1 layered background (3 layers) horizontally tileable.
Village - Game Tileset: 63 terrain tiles, 2 animated objects, 31 items and objects, 1 simple background.
Dungeon - Game Tileset: 61 terrain tiles, 5 animated objects, 36 items and objects, 1 simple background.
Price $35.00
Melee Weapons Pack (Normal and Bloody version) by Solidbot
textures(basecolor-metallic-roughness-normalmap)(normal and bloody)
8 fbx models
1024x1024 textures
Melee Weapons Pack
These models were created with Blender and Substance Painter to be used in games or applications.
This pack is packed in folders and prefabs ready to use.
Includes 8 models in fbx format with their respective textures (including the normal and the bloody version) 1024x1024 textures.
Katana
*vertices=2955
*faces=2622
*textures=basecolor-metallic-roughness-normalmap
Baseball Bat
*vertices=1486
*faces=1648
*textures=basecolor-metallic-roughness-normalmap
Metal Baseball Bat
*vertices=1282
*faces=1312
*textures=basecolor-metallic-roughness-normalmap
Axe
*vertices=609
*faces=606
*textures=basecolor-metallic-roughness-normalmap
Crowbar
*vertices=216
*faces=224
*textures=basecolor-metallic-roughness-normalmap
Knuckleduster
*vertices=889
*faces=968
*textures=basecolor-metallic-roughness-normalmap
Chipote
*vertices=1066
*faces=1096
*textures=basecolor-metallic-roughness-normalmap
Spoon
*vertices=370
*faces=368
*textures=basecolor-roughness-normalmap
Contacts:
Discord: solidbot#1219
in case you find bugs or problems please contact me to fix them as soon as possible.
thx
Price $15.00
Dentist Chair by Bright Vision Game
Poly Counts:
DentalChair Tris - 22987
Highly Optimized Dentist Chair 3D Model
This premium dentist chair model is designed for seamless integration into your projects, featuring optimized geometry and an atlas map for efficient rendering. Perfect for both real-time applications and high-quality projects.
Pack Features:
- High-Quality Textures: 2048x2048 resolution (Albedo, Mask, and Normal maps).
- Render Pipeline Compatibility: Fully compatible with HDRP, URP, and Unity's Built-In (Standard) Render Pipeline.
- Texture/Material Variants: Includes both clean and worn variations for added realism.
- Prefabs: Comes with 2 prefabs for quick scene assembly.
- Platform Compatibility: Suitable for Desktop, VR, and Mobile platforms.
- File Format: All textures are provided in PNG format.
- Emissive Textures: Includes emissive textures for light sources.
- Optimized Geometry: Clear and efficient geometry for smooth performance.
- Well-Organized Assets: All materials and textures are properly named and organized for ease of use.
- Demo Scene: Includes a fully set-up demo scene to showcase the asset in action.
- Source Files Included: Access all source files in the package.
All source files are included in this package. Bright Vision Game is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.
If you like this product, please rate and comment. For support, contact us at brightvisiongame@gmail.com
Price $15.00
Dritvík - Basalt Coast by VIVID Arts
Package includes optimized HD Render Pipeline Asset and Universal Render Pipeline Asset. Use these in your project for best quality/performance, or use your own.
All included assets are setup with LODs. LOD0 is designed for high visual fidelity when viewed at typical first person distances, with a compounding 60% polygon reduction for each following LOD. This results in high fidelity when close-up, but with strong reduction at medium and far distances.
Example polygon counts:
Alava_EmbeddedRock_03 - LOD0: 5,535 / LOD1: 2,213 / LOD2: 885 / LOD3: 353
DRI_Formation_01 - LOD0: 9,000 / LOD1: 3,599 / LOD2: 1,439 / LOD3: 575
DRI_Formation_02 - LOD0: 10,001 / LOD1: 3,999 / LOD2: 1,598 / LOD3: 638
DRI_Formation_08 - LOD0: 17,006 / LOD1: 6,801 / LOD2: 2,719 / LOD3: 1,087
DRI_Formation_07 - LOD0: 39,999 / LOD1: 15,998 / LOD2: 6,399 / LOD3: 2,559
Some similar assets, such as driftwood, are efficiently UV packed together in large atlases. This allows for more efficient batching and less wasted texture space.
All materials and terrain layers are fully PBR. Tiled textures are imported as 4096x4096. Rock formations make use of Bent Normal maps for improved specular occlusion. Some large formations may include Base Color maps as large as 8192x8192. All secondary maps are downscaled appropriately in the texture importer, or sometimes natively outside of Unity, to reduce memory and size on disk.
Most assets use Detail Maps for improved visual fidelity up-close and to allow for base textures to be downscaled if needed.
Adaptive Probe Volumes are used in HDRP (Unity 6 and 2022.3) and URP versions (Unity 6 only). All assets are set to probe-lit and do not receive lightmaps. However, cliff and rock formation assets feature custom lightmap UVs for use cases that require lightmaps. For maximum flexibility, all custom lightmap UVs are suitable for a minimum Lightmap Resolution of 8. Lightmap UVs match between LODs, making lightmap sharing between LODs an option if you choose.
Assets feature optimized shadow caster meshes for optimal real-time shadow casting. Shadow caster meshes are made custom for each LOD and have approximately 80% fewer triangles compared to the base meshes.
In HDRP, many assets feature tessellation for improved visual fidelity when viewed up-close.
Only native Unity shaders are used in HDRP version. Custom shaders are included for URP and Built-In render pipelines for improved parity with HDRP. Custom shaders for URP are made with Shader Graph while custom shaders for Built-In are made with Amplify Shader Editor.
In HDRP, the native HDRP water system is used in example scene. Shader Graph and Amplify substitutes are included for URP and Built-In, respectively.
The HDRI sky asset was created in Blender with the Cycles render engine.
Asset Supports:
- Unity 6
- Unity 2022.3 LTS
- High Definition Render Pipeline, Universal Render Pipeline, and Built-In.
- After importing package, follow instructions in DRI_README.txt.
Dritvík - Basalt Coast is a collection of over 55 game-ready assets built from the ground up to take full advantage of the High Definition Render Pipeline. These assets were captured with photogrammetry on-location in Dritvík, Iceland, a dramatic coastal area on the west side of the Snæfellsnes peninsula, and Cape Alava, Washington, the westernmost point in the contiguous United States. This collection has been built with much love and care, and it's with great pride that it's released so that many others may experience these amazing locations.
Features a large coastal environment, Alden's Landing, carefully designed with FPS gameplay in mind. With nearly a full kilometer of playable shoreline, assembled and set dressed by hand, this map truly captures the scale and natural mystery of the real-life locations which inspired it.
If you need asset support or have something cool you'd like to share, join the VIVID Arts Discord Server! I'm happy to help you out or take a look at the awesome things you've made!
Check out the Unity 6 Demo Builds for HDRP, URP, and Built-In! The HDRP version runs between 100 and 140 FPS at native 4K on an RTX 4080, with graphics features like Adaptive Probe Volumes, Screen-Space Global Illumination, Screen-Space Reflections, Volumetric Fog, Tessellation, GPU Resident Drawer, and GPU Occlusion Culling all enabled.
IMPORTANT: To install, first import main package from Asset Store, then import included Render Pipeline-specific package. See README file after first import for full installation instructions (VIVID_Arts\Dritvik\README.txt)
Store page screenshots were captured in HDRP. Use HDRP in your project for best quality. URP and Built-In render pipelines are also supported, but quality will be lower due to the nature of the render pipelines. Before purchase, download the example builds and explore the world in each render pipeline to decide if these assets are right for your project!
Pack includes:
- A fully-realized environment scene as showcased in store page screenshots, video, and demo builds.
- 8 mid-to-large sized basalt formations.
- 5 mid-sized embedded rocks.
- 2 mid-sized closed rocks.
- 4 small closed rocks.
- 5 large-to-huge sized cliffs.
- 5 closed driftwood logs.
- 19 tileable surface scans/terrain layers.
- And more!
Price $119.99
Dynamic Character Controller 2D by David Jalbert
- Easy hassle-free setup.
- Uses Unity’s physics engine for perfect compatibility with other assets.
- Lightweight, perfect for mobile games.
- Includes example scripts to take care of input and camera.
- Compatible with any OS or render pipeline.
This asset lets you easily create and control a 2d platformer character with dynamic physics. It uses the built-in physics system and interacts perfectly with other bodies of any type.
Features
- Easy hassle-free setup.
- Uses Unity’s physics engine for perfect compatibility with other assets.
- Lightweight, perfect for mobile games.
- Includes example scripts to take care of input and camera.
- Compatible with any OS, render pipeline, or Unity version.
Intermediate C# programming knowledge is strongly advised to take full advantage of this asset.
This asset has been tested to work in Unity version 2021 and up.
Want to try before you buy? Check out the WebGL demo at https://davidjalbert.itch.io/dynamic-character-controller-2d-webgl-demo !
Price $15.00
Fantasy Barbarian 1 by SBox
Number of textures 32
Texture dimensions 4096
Maximum polygon count 242087
Number of meshes/prefabs 6/24
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information (count, number of levels) NO
Types of materials and texture maps (e.g., PBR) YES
Low-poly game redy model of the character Fantasy Barbarian 1
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
20 materials
32 texture maps
4K Textures
Rigged with Humanoid.
Easy Animations retarget in Unity
Morph Targets 52
faces 25731
verts 24634
tris 48174
There are 52 Apple Blendshapes.
Price $49.99
Procedural Islands Generator by ArcadeHall
- Procedural Map Generation: Automatically generate maps based on parameters like land chance, size, and grid scaling.
- Customizable Terrain Depths: Define various depth layers like deep water, water, sand, and land.
- Physical and Mesh Map Support: Choose between a physical map made of tiles or a mesh-based map with customizable colors.
- Island Connectivity: Automatically connects generated islands for more cohesive landmasses.
- Customizable Tiles: Define tile properties such as game objects, colors, and depths.
- PNG Export: Save generated maps as PNG files for external use or sharing.
Create dynamic, procedurally generated maps with ease using this Advanced Map Generator. This tool allows you to generate islands and landmasses based on customizable parameters such as land chance, map size, and grid scaling. Featuring both physical and mesh-based map generation options, the system provides flexibility for different types of 2D games.
Demo available on the website!
Price $60.00
Realistic Mushrooms Scans by SeedMesh Studio
LODs
- Leucopanellus 1 - LOD0: 50,920 tri. LOD1: 25,458 tri. LOD2: 12,726 tri. LOD3: 6,106 tri. LOD4: 3,052 tri. LOD5: 1,828 tri. LOD6: 846 tri. LOD7: 292 tri.
- Leucopanellus 2 - LOD0: 49,244 tri. LOD1: 24,620 tri. LOD2: 12,308 tri. LOD3: 6,398 tri. LOD4: 2,458 tri. LOD5: 1,216 tri. LOD6: 608 tri. LOD7: 332 tri.
- Turbinellus 1 - LOD0: 49,616 tri. LOD1: 24,806 tri. LOD2: 12,400 tri. LOD3: 5,950 tri. LOD4: 2,476 tri. LOD5: 1,818 tri. LOD6: 714 tri. LOD7: 250f tri.
- Turbinellus 2 - LOD0: 50,684 tri. LOD1: 25,340 tri. LOD2: 12,668 tri. LOD3: 6,078 tri. LOD4: 3,038 tri. LOD5: 1,466 tri. LOD6: 736 tri. LOD7: 334 tri.
- Turbinellus 3 - LOD0: 50,146 tri. LOD1: 25,068 tri. LOD2: 12,028 tri. LOD3: 5,514 tri. LOD4: 3,284 tri. LOD5: 1,510 tri. LOD6: 584 tri. LOD7: 318 tri.
- Boletus 1 - LOD0: 46,318 tri. LOD1: 23,156 tri. LOD2: 11,576 tri. LOD3: 4,628 tri. LOD4: 2,312 tri. LOD5: 1,386 tri. LOD6: 690 tri. LOD7: 274 tri.
- Boletus 2 - LOD0: 48,892 tri. LOD1: 24,444 tri. LOD2: 12,220 tri. LOD3: 5,864 tri. LOD4: 2,930 tri. LOD5: 1,462 tri. LOD6: 726 tri. LOD7: 288 tri.
- Boletus 3 - LOD0: 39,420 tri. LOD1: 21,680 tri. LOD2: 10,640 tri. LOD3: 4,723 tri. LOD4: 2,362 tri. LOD5: 1,376 tri. LOD6: 626 tri. LOD7: 390 tri.
- Amanita P. 1 - LOD0: 46,318 tri. LOD1: 23,156 tri. LOD2: 11,576 tri. LOD3: 4,628 tri. LOD4: 2,312 tri. LOD5: 1,386 tri. LOD6: 690 tri. LOD7: 274 tri.
- Amanita P. 2 - LOD0: 48,892 tri. LOD1: 24,444 tri. LOD2: 12,220 tri. LOD3: 5,864 tri. LOD4: 2,930 tri. LOD5: 1,462 tri. LOD6: 726 tri. LOD7: 288 tri.
- Amanita P. 3 - LOD0: 39,420 tri. LOD1: 21,680 tri. LOD2: 10,640 tri. LOD3: 4,723 tri. LOD4: 2,362 tri. LOD5: 1,376 tri. LOD6: 626 tri. LOD7: 390 tri.
Join Discord Server!
This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.
10 unique mushroom scans with a total of 11 variations (Unity Package Included for URP)
A total of 33 prefabs (11 high quality variations, 11 tessellated variations, 11 Low poly variations)
8 level of details
Mushroom Species:
-Leucopaxellus Mushrooms (2 scans)
-Turbinellus Mushrooms (2 scans)
-Boletus Mushrooms (3 Scans)
-Amanita Pantherina Mushroom (3 Scans)
Models
.FBX files
Textures
4K resolution
.png format
*Maps:
-Albedo (RGBA)
-Normal (OpenGL)
-Transmission
-Unity Mask (HDRP)
Number of Materials: 4 (+4 for the tessellated variations)
Price $9.90
Cartoon Dog - Rottweiler by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12000 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 111
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon ROTTWEILER model.
The model has 54 bones and 12000 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3800 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Slide Bloc by Games Hyper
Compatible with mobile and desktop.
Responsive UI.
Easy to Add new Obstacles and Enemies
Difficulty increases as the levels progress.
Easy To add new levels
Commented, clean C# scripts.
Easy to add new features to the game.
Slide Bloc is a simple 3d puzzle game, you must Get the diamonds before your size is small to go to the next level
Price $0.00
Farming Island - Hyper Casual Farming Simulator by Crying Snow
Farming Island is a complete hyper-casual / hybrid-casual farming simulator game template designed for mobile platforms. It allows players to grow crops, take care of animals, fish, manage resources, and buy new islands. This template provides a flexible and engaging foundation for any casual farming simulation game with an easy workflow and customization.
Features
- Detailed Documentation: Comprehensive step-by-step guide covering all aspects of the template, from setup to customization.
- Fully Commented Source Code: Well-documented code with extensive comments explaining the logic behind key mechanics and systems.
- Mobile-Optimized Performance: Designed to run smoothly on mobile platforms with optimized assets and performance settings.
- Flexible Customization: Easily modify crops, animals, decorations, and game settings to create unique gameplay experiences.
- Interactive Farming Mechanics: Includes crop growing, taking care of animals, fishing, and resource management mechanics.
- Modular Design: Easily extend and add new features with a modular and well-structured codebase.
- Ready-to-Use Prefabs: Includes prefabs for crops, animals, buildings, and other game elements for quick setup.
- UI and Audio Integration: Fully integrated user interface and sound effects, providing an immersive experience.
- Save System: Built-in save system for player progression across multiple islands and levels.
- Multi-Island Expansion: Players can unlock and explore new islands, adding progression to the game.
Supported Platforms
The project is initially optimized for the Android platform. However, developers can seamlessly adapt the asset to various other platforms with minimal or no adjustments required.
Third-Party Notices
Asset uses DOTween and SimpleInput under MIT license; see Third-Party Notices.txt file in package for details.
Demo
Want to try it out before purchasing? Download this Android APK
Price $59.99
Quick Notes by TolgaDurman
Features
- Lock & Unlock
- Saving
- Rich Text
- Custom Font
- Custom Colors
Supported OS
- Windows
- MacOS
- Linux
FAQ
- How do I create a note?
- Press to Tools > Quick Notes > New Note or (Shift + Q)
- I accidentally closed my note is it saved?
- Yes, select Tools > Quick Notes > Open Note (Shift+W) and select your note.
- Can I change name of my note?
- Yes, press right-click to your quick note window, then Note > Rename
- Where does my notes saved?
- It is saved under the Assets/Memos~ folder (the folder is invisible for the Unity editor Project window).
Price $0.00
Combo | Combo/Hit Chain Framework by Golem Kin Games
Core Features:
- Advanced Combo Tracking: Track the number of hits, combo streaks, and combo multipliers, allowing you to create a rewarding system for players who perform well. The combo counter is fully customizable, ensuring it fits seamlessly into your game’s style.
- Customizable Combo Multiplier: Set different combo multiplier types (Low, Medium, High), define the maximum multiplier, and control how quickly combos build up or reset. Adjust the multiplier behavior to reward your players for maintaining longer combo streaks.
- Dynamic Milestones & Rewards: Define specific combo milestones (e.g., reaching 50, 100, or 150 hits), and trigger custom rewards such as unique visual effects, particles, or sounds. You can easily configure milestone messages like "Awesome!" or "Unstoppable!" to motivate players during high combos.
- Animated UI Feedback: Choose from several tween options (Scale, Shake, None) to animate the combo UI. Set the duration and tween curve to control how the combo text scales, shakes, or fades in and out. ComboTracker is built to integrate seamlessly with TextMeshPro for high-quality UI text display.
- Combo Reset Effects: Add visual indicators when the combo is about to reset using Flash or FadeOut effects, giving players a clear warning that their combo streak is in jeopardy. These effects can be customized for intensity and duration, providing a clear signal before the combo resets.
- Audio & Particle Integration: ComboTracker supports the full integration of sound and particle effects. Assign specific audio clips for hits, milestones, multiplier increases, and combo resets. Use particle effects to visually represent key moments like reaching milestones or resetting the combo streak. You can even assign separate particles for different events, such as combo multipliers or rewards.
- User-Friendly Editor Integration: The plugin comes with a custom editor inspector for easy configuration. The intuitive interface allows you to set up all components—such as combo milestones, audio, particle effects, and UI animations—without writing a single line of code.
Combo is a flexible and feature-rich Unity plugin designed to track player combos in action, fighting, rhythm, or any game that requires quick successive actions. This plugin provides a complete solution for combo-based mechanics with customizable settings, ensuring you can adapt it to any game style, making it perfect for both casual and competitive gameplay. With support for animated UI, particle effects, sound integration, and a robust milestone/reward system, Combo enhances player engagement by providing real-time feedback for their in-game actions.
Core Features:
- Advanced Combo Tracking: Track the number of hits, combo streaks, and combo multipliers, allowing you to create a rewarding system for players who perform well. The combo counter is fully customizable, ensuring it fits seamlessly into your game’s style.
- Customizable Combo Multiplier: Set different combo multiplier types (Low, Medium, High), define the maximum multiplier, and control how quickly combos build up or reset. Adjust the multiplier behavior to reward your players for maintaining longer combo streaks.
- Dynamic Milestones & Rewards: Define specific combo milestones (e.g., reaching 50, 100, or 150 hits), and trigger custom rewards such as unique visual effects, particles, or sounds. You can easily configure milestone messages like "Awesome!" or "Unstoppable!" to motivate players during high combos.
- Animated UI Feedback: Choose from several tween options (Scale, Shake, None) to animate the combo UI. Set the duration and tween curve to control how the combo text scales, shakes, or fades in and out. ComboTracker is built to integrate seamlessly with TextMeshPro for high-quality UI text display.
- Combo Reset Effects: Add visual indicators when the combo is about to reset using Flash or FadeOut effects, giving players a clear warning that their combo streak is in jeopardy. These effects can be customized for intensity and duration, providing a clear signal before the combo resets.
- Audio & Particle Integration: ComboTracker supports the full integration of sound and particle effects. Assign specific audio clips for hits, milestones, multiplier increases, and combo resets. Use particle effects to visually represent key moments like reaching milestones or resetting the combo streak. You can even assign separate particles for different events, such as combo multipliers or rewards.
- User-Friendly Editor Integration: The plugin comes with a custom editor inspector for easy configuration. The intuitive interface allows you to set up all components—such as combo milestones, audio, particle effects, and UI animations—without writing a single line of code.
Example Use Cases:
- Fighting Games: Track how many consecutive hits a player lands, display their combo count, and reward them with milestone animations and sounds when they hit key combo thresholds. ComboTracker is great for competitive games where combos are essential to gameplay flow.
- Rhythm Games: Display combo counts based on successive notes hit and increase the combo multiplier as the player performs well. Reward the player with milestone particles and sounds when they hit long streaks, like hitting 50 notes in a row.
- Hack-and-Slash Games: Track how many enemies the player defeats in quick succession, with larger combos granting experience bonuses or special in-game effects. Display the combo multiplier on-screen with dynamic animations to make players feel powerful.
- Platformers: Incorporate combo streaks for chaining successful jumps, enemy defeats, or item collections. ComboTracker can be adapted to any platforming scenario to reward skilled play.
Why Choose Combo?ComboTracker not only tracks combos but also elevates your game’s engagement through customizable feedback. Players feel rewarded with each milestone they hit, and developers can easily modify the system to fit their game’s unique needs. From fighting games to action-packed adventures, ComboTracker is a must-have for any game looking to enhance player retention and excitement through combo mechanics.
Support and Updates: We provide continuous support for ComboTracker and are dedicated to ensuring it integrates smoothly with your game. If you have any questions or need assistance, feel free to reach out to us at support@golemkin.com.
Let ComboTracker transform the way your players interact with your game, making each combo streak a rewarding and visually exciting experience!
Price $11.99
Frontier: 2D Screenboxes & Doors by The Hidden Forge
- Customizable screenbox size
- Designed to handle multiple scenes
- Includes a Demo and a QuickStart scene
- Compatible with URP
- Link to documentation
Frontier is the tool you've been missing to create your 2D game. It manages the flow of your game with screenboxes and interactable doors that lead to an interior, another exterior or even another scene! You choose.
Join the discord server for support, or email me at thehiddenforgeassets@gmail.com
Features:
- Add screenboxes, each with its own unique properties
- Adjust the dimensions of screenboxes
- Create doors to link screenboxes seamlessly
- Compatible with multiple scenes
- Customize everything with the Frontier Manager
Frontier started as a personal tool to help me create 2D games faster. I updated this tool with each new game I made. After 5 years it eventually became a powerful tool, capable of creating the base flow of a game in 15 seconds.
Requirements:
- Cinemachine
- TextMeshPro
Price $15.00
Bonsai Low Poly Style by Sanya Laneev
Number of meshes: 4
Polygon count: 31170
Polygon count of mesh 1 ("Bonsai_2k"): 2141
Polygon count of mesh 2 ("Bonsai_5k"): 5171
Polygon count of mesh 3 ("Bonsai_12k_narrow_leafs"): 11929
Polygon count of mesh 4 ("Bonsai_12k_wide_leafs"): 11929
UV mapping: Yes, but UV collapsed in one point for using color on texture atlas
Textures: 2 textures atlases with 128 pix resolution, diffuse color and roughness
Types of materials and texture maps: PBR
Bonsai stylized in low poly style. Here 4 variation of details (4 models).
This is small juniper tree in a pot. It will decorate the interior and give fresh air
in the room thanks to its phytoncides and fungicides.
Price $4.99
Urban Accessories by Tugisoft
Number of Meshes /Prefabs : 13
Vertex Count: 575.275
LODs: No
Number of Materials: 34
Number of Textures: 68
Texture dimensions: 2048*2048, 2048*1024
Rigging: No
Polygon count of
Total
Polygon: 394.215
Triangle: 394.215
Edge: 1.182.645
Vertex: 575.275
Bench
Polygon: 168
Triangle: 168
Edge: 504
Vertex: 270
Circular Bench
Polygon: 928
Triangle: 928
Edge: 2784
Vertex: 1049
Fence
Polygon: 3494
Triangle: 3494
Edge: 10.482
Vertex: 4.600
Gazebo
Polygon: 6132
Triangle: 6132
Edge: 18.396
Vertex: 8849
Outdoor Bin
Polygon: 28.988
Triangle: 28.988
Edge: 86.964
Vertex: 51.048
Pergola
Polygon: 4734
Triangle: 4734
Edge: 14.202
Vertex: 5383
Plant Crate
Polygon: 2482
Triangle: 2482
Edge: 7446
Vertex: 3303
Roofed Bridge
Polygon: 22.493
Triangle: 22.493
Edge: 67.479
Vertex: 31.465
Round Tree Bench
Polygon: 49.895
Triangle: 49.895
Edge: 149.685
Vertex: 60.814
Sitting Table
Polygon: 2543
Triangle: 2543
Edge: 7529
Vertex: 2947
Spiral Bench
Polygon: 233.191
Triangle: 233.191
Edge: 699.573
Vertex: 909.098
Spiral Pergola
Polygon: 7753
Triangle: 7753
Edge: 23.259
Vertex: 7954
Wooden Bridge
Polygon: 31.414
Triangle: 31.414
Edge: 94.242
Vertex: 48.495
Types of materials and texture maps : PBR (Albedo and Normal map)
13 Urban Accessory Assets are used in projects in city parks and similar locations.
- Bench
- Circular Bench
- Fence
- Gazebo
- Outdoor Bin
- Pergola
- Plant Crate
- Roofed Bridge
- Round Tree Bench
- Sitting Table
- Spiral Bench
- Spiral Pergola
- Wooden Bridge
Price $9.99
