3D sci-fi spaceship #12cb by Entian-Astea
Each spaceship contains a mesh collider specifically designed for it, under the name name-of-spaceship_spaceship_N_env_01
Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map
Texture dimensions: 2048 x2048
Polygon count of:
- Spaceship - Tris 6692 without collider
Minimum polygon count: see above without collider
Maximum polygon count: see above with mesh collider
Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry
Rigging: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
The model can be used for a variety of projects such as mobile and pc games.
For technical details see next section below.
Price $14.99
3D sci-fi spaceship #12ca by Entian-Astea
Each spaceship contains a mesh collider specifically designed for it, under the name name-of-spaceship_spaceship_N_env_01
Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map
Texture dimensions: 2048 x2048
Polygon count of:
- Spaceship - Tris 6692 without collider
Minimum polygon count: see above without collider
Maximum polygon count: see above with mesh collider
Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry
Rigging: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
The model can be used for a variety of projects such as mobile and pc games.
For technical details see next section below.
Price $14.99
3D sci-fi spaceship MechCat multi-color pack #11B by Entian-Astea
Number of textures: 9 textures per ship - 5 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map
Texture dimensions: 2048 x2048
Polygon count of:
- MechCat Spaceship - Tris 11390 without collider
Minimum polygon count: see above without collider
Maximum polygon count: see above without collider
Number of meshes/prefabs: 1 per ship / ship geometry
Rigging: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
The model can be used for a variety of projects such as mobile and pc games.
For technical details see the next section below.
Price $27.99
Stylized Props 5 - Mining by Infinity3DGame
This package contains:
1) Models (total models: 27):
- 9 Rails (184 - 1156 tris)
- 11 ToolsBarrels (108 - 4674 tris)
- 7 FenceBridge ( 12 - 3028 tris)
2) Prefabs (total prefabs: 28):
- 9 Rails
- 12 ToolsBarrels
- 7 FenceBridge
3) Textures (total textures: 2):
- 2 Atlas textures (Diffuse Map) - resolution 4096x4096
4) Scenes:
- 1 Prefab Scene
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
- The constructor was created taking into account the element spacing of 0.5 meters, which allows you to connect objects perfectly and quickly.
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $15.00
Atmospheric Ambient Music by Wiktoria Zac
Number of Audio Wavs: 20
Sample rate/bit rate: 44.1 kHz, 1411kbps, 24 bits, Stereo WAVs
Does music loop: Yes
Minutes of audio provided: full 34min 23sec | seamless loops 33min 30sec
ZENITH | Atmospheric Ambient Music
by Wiktoria Zac
This music pack contains 10 tracks in two variations (full with tail and seamless loops, which gives 20 tracks total).
Designed for Sci-Fi, Futuristic Worlds, RPGs, and everything in between! Perfect for promotional purposes. The tracks have been created using the best quality tools and techniques.
The pack includes:
➼ 10 Professionally mastered original tracks in two variations
➼ Minutes of audio provided: full 34min 23sec | seamless loops 33min 30sec
➼ 24/44.1 kHz .wav format
TRACKLIST (44.1kHz, 24bit, Stereo)
▶ Radiance | full mix - 3:45 | loop - 3:39
▶ Serenity | full mix - 4:03 | loop - 3:57
▶ Drift | full mix - 3:48 | loop - 3:44
▶ Sublime | full mix - 3:00 | loop - 2:56
▶ Oasis | full mix - 3:19 | loop - 3:12
▶ Skywatchers | full mix - 3:20 | loop - 3:17
▶ Dusk | full mix - 3:16 | loop - 3:12
▶ Ember | full mix - 3:12 | loop - 3:05
▶ Haze | full mix - 3:22 | loop - 3:16
▶ Pulse | full mix - 3:18 | loop - 3:12
►If you're looking for original music for your project, feel free to reach out to me at wiktoriazac@gmail.com
Price $15.99
EzInventory by PhantomByte Entertainment
Technical Details for EzInventory
Supported Unity Versions
• Unity 2021.3 LTS or newer
Core Components
1. Items
• Base Class: EzInventoryItem
• Extendable for custom item properties and logic
• Built-in methods for usage (Use), serialization, and cloning
2. Components
• Base Class: EzInventoryItemComponent
• MonoBehaviour-based bridge for interacting with Unity’s GameObjects
• Override Init for custom functionality
3. Managers
• EzStandardInventory: Handles fixed or infinite capacity inventories
• EzChunkedInventory: Supports stack-based (chunked) inventory systems
• Register observers for real-time updates via IEzInventoryNotifiable
4. Serializers
• Supported Formats:
• Binary (BinarySerializer)
• JSON (JSONSerializer)
• PlayerPrefs (PlayerPrefSerializer)
• Fully generic, reusable for non-inventory systems
• Easily serialize and deserialize inventory states
Key Features
• Modular architecture for easy integration and extension
• ScriptableObject-based configuration for icons and prefab paths
• Static PlayerInventory for quick access to inventory managers
• Observer pattern for UI updates and system synchronization
Serialization Examples
• Save and load inventory states with just a few lines of code
Integration Requirements
• Resources Folder: Place item icons and prefabs in a Resources folder as configured in the ScriptableObject.
• ScriptableObject Configuration: Define paths for icons and prefabs directly in the Unity Editor.
Documentation & Support
• Comprehensive documentation included.
• Example project provided for quick onboarding.
EzInventory is built with scalability, customization, and developer convenience in mind, making it the ideal inventory system for Unity projects of any size.
EzInventory – Modular Inventory System for Unity
Elevate your game with EzInventory, a powerful, modular, and intuitive inventory system designed for Unity. Whether you’re building an RPG, a survival game, or any experience requiring robust inventory mechanics, EzInventory provides all the tools you need to manage items seamlessly.
Key Features
🔑 Highly Modular Design
• Separate item logic from Unity components for flexibility.
• Extendable base classes for full customization.
📦 Flexible Inventory Management
• Choose between Standard Inventory (fixed or infinite capacity) and Chunked Inventory (stack-based grouping).
• Static PlayerInventory for quick and easy access to inventory functions.
💾 Powerful Serialization Options
• Save and load your inventory data effortlessly with support for Binary, JSON, and PlayerPrefs formats.
🎨 ScriptableObject Configuration
• Configure paths for item icons and prefabs with a dedicated ScriptableObject system.
🔄 Easy UI Integration
• Observer-based notifications to synchronize inventory changes with your UI or game systems.
🛠️ Developer Friendly
• Clear, extendable codebase with examples and documentation to get you started.
• Override key methods like Use, ConfigureComponent, and serialization logic for complete control.
Why EzInventory?
EzInventory offers a balance of simplicity and power, making it easy to integrate into any Unity project while remaining highly customizable for advanced use cases.
Start building smarter inventory systems today with EzInventory. Includes full documentation and demo examples to jumpstart your development.
Get EzInventory now and streamline your game development!
Price $13.99
Books & Bones scans pack by Arquebuse
23 textures
8 materials
18 models
22 prefabs
Triangle count:
Cat skull - Min: 760 Max: 6084
Human skull - Min: 902 Max: 7222
Squirrel skull - Min: 1394 Max: 11152
Vertebra - Min: 252 Max: 2026
Scapula - Min: 348 Max: 2788
Book 1 - Min: 502 Max: 4022
Book 2 - Min: 606 Max: 4856
Book 3 - Min: 494 Max: 3952
Book 4 - Min: 508 Max: 4078
Wooden bases (average per base) - Min: 90 Max: 700
Domes (per dome) - Min: 120 Max: 960
Stands (per stand) - Min: 84 Max: 680
UV mapping: Yes
Got a sinister old study to furnish? Need some props to fill up that wizard tower or that spooky antique shop? Look no further!
This photogrammetry pack contains four antique books with their original 18th century bindings, a human vertebra, a human scapula, a human cranium, a full cat's skull and a squirrel's cranium with bits of mummified skin still attached.
I've also included hand modeled wooden bases, glass domes and brass stands for the scapula, vertebra and cat skull.
Each model has 4 LODs.
Price $24.99
Space Adventure Game Music by andywebermusic
Audio file types: wav
Sample rate: 48kHz
Bit depth: 24bit
Loopable: Yes
Additional: Stereo
Space Adventure Game Music is a collection of tracks, loops and musical elements for dark, gritty, action loaded games. There are atmospheric, suspenseful loops and hard hitting action tracks created with unusual, alienated, creepy sounds taking you to an unknown, dangerous world.
All tracks are divided into several layers of intensity for interactive use.
Some tracks are split in individual parts to be used as loops on their own.
Also included are some stingers and transitional elements.
All files are 48kHz/24bit stereo wav.
No AI was used in the creation of the tracks.
If you like the tracks, but need minor adjustments to fit your project perfectly, don’t hesitate to contact me via my website:
andywebermusic.de
Price $29.00
AutoGen Studio by Kairox Apps
The AutoGen Studio toolset combines the features of skybox, audio, and image generation into one single package. Here’s how to use each feature:
Skybox Generation:
- Open via Window -> AutoGen SkyBox.
- Enter a description in the Prompt field.
- Select a style from the Style dropdown.
- Click Generate to preview the skybox.
- Use Set this Skybox to apply it to your scene.
- Generated skybox textures are saved at Assets/AutoGen-SkyBoxes.
Audio Generation:
1. Open via Window -> Auto Gen - AI Audio, then select:
- Speech: Choose voice/language, input text, and click Generate.
- Music: Set duration (10-180 sec), enter description, and click Generate.
- SoundFX: Set duration (1-20 sec), enter description, and click Generate.
2. Preview the audio using the Play button.
- Generated audio files are saved at Assets/AutoGen-Audio.
Image Generation:
- Right-click in the hierarchy and select UI -> AutoGen - New Image.
- In the new GameObject, fill the Description of the Image field, then click Generate.
- To update an existing image, use Add Component -> UI -> AutoGen - Existing Image.
- Generated images are saved in Assets/AutoGen-Studio/Generated Images.
Note: The accuracy and quality of results depend heavily on the input descriptions and style options chosen. Adjust and refine inputs for the best outcomes.
AutoGen Studio - The Ultimate AI Content Generation Toolkit for Unity
NO other subscription or payment needed aside from the original purchase of this plugin.
AutoGen Studio combines the powerful features of AutoGen - Skybox, AutoGen - Audio, and AutoGen - Images into a single comprehensive tool, giving you the ultimate creative freedom to generate stunning skyboxes, immersive audio, and 2D game assets—all from simple text prompts. Powered by advanced neural networks, this plugin is your one-stop solution for rapidly prototyping and creating content for your Unity projects.
Skybox Generation:
Create beautifully detailed skyboxes from a short text description. Styles include:
- Fantasy landscapes,
- Low poly,
- Sci-fi,
- Space,
- Hyper-realistic scenery,
- Digital art or interior environments,
- And almost any other style you can imagine!
Audio Generation:
Quickly produce high-quality audio for any project. Includes:
- Speech: Multilingual text-to-speech options with male, female, child, and monster voices.
- Music: Generate customizable audio loops and melodies for your scenes or gameplay.
- Sound Effects: Create unique SFX such as footsteps, explosions, ambient sounds, and more.
Image Generation:
Generate stunning 2D assets, UI designs, and game art. Examples include:
- Characters,
- Spells,
- Level backdrops,
- Buttons,
- Backgrounds,
- Other interface elements,
- Marketing materials,
- Product icons,
- Promotional images
*** This plug-in does not support generating assets during runtime in a standalone game outside of editor mode. For queries regarding generating them during in-game runtime in a final product (such as in an app or game) please contact us directly. ***
Price $79.99
Indoor Swimming Pool - Olympic Pool by Matics 3D Arts
Technical Specs:
Texture Type - Albaedo, Metallic, Normal, emission
Texture Format - .png
Texture Dimensions - 2048*2048 and 4096*4096
Poly Count - 18610
Vertices - 20833
Tris - 39482
UV Mapping - Yes
Our 3D Swimming Pool Pack offers high-quality, detailed assets to create realistic and vibrant swimming pool environments.
This pack includes essential props such as crowd chairs, gallery seating with exterior glass walls, rooftop crowd areas, pool boundaries, moving water with wave effects, pool stairs, starting blocks, team cards, towels, buckets, and a large display screen for audience engagement.
Each asset is meticulously crafted with organized naming conventions for seamless integration into Unity projects.
The swimming pool features dynamic water animations and customizable textures, with resolutions scalable from 4K to 2K or 1K to suit your project needs.
Ideal for games, simulations, or architectural visualizations, this pack enables you to design immersive aquatic settings with ease.
Price $21.99
NHC - Wild Life Icons by New Horizon Creators
Features
Optional size of textures
Transparent
Number of Textures: 300
1024 px - 100 textures
512 px - 100 textures
256 px - 100 textures
Texture Resolutions: 256*256, 512*512, 1024*1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack consists of 100 different images (in 3 resolutions - 300 items), which include of different wild life icon pictures that can organically fit into any mobile project, game, website or product design.
These icons have three types of resolution and a transparent background for easier use.
They will work great for:
- items in your inventory;
- notes or books, etc;
- show pictures on devices;
- site design;
- etc.
If you are interested in new assets for a special theme - feel free to write in comments or email : new.horizon.creators@gmail.com
We are open to new ideas.
Price $5.99
NHC - Christmas Potions by New Horizon Creators
Features
Optional size of textures
Transparent
Number of Textures: 600
1024 px - 200 textures
512 px - 200 textures
256 px - 200 textures
Texture Resolutions: 256*256, 512*512, 1024*1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack consists of 200 different images (in 3 resolutions - 600 items), which include of different Christmas potion pictures that can organically fit into any mobile project, game, website or product design.
These icons have three types of resolution and a transparent background for easier use.
They will work great for:
- items in your inventory;
- notes or books, etc;
- show pictures on devices;
- site design;
- etc.
If you are interested in new assets for a special theme - feel free to write in comments or email : new.horizon.creators@gmail.com
We are open to new ideas.
Price $6.99
NHC - Asian Monuments by New Horizon Creators
Features
Optional size of textures
Transparent
Number of Textures: 300
1024 px - 100 textures
512 px - 100 textures
256 px - 100 textures
Texture Resolutions: 256*256, 512*512, 1024*1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack consists of 100 different images (in 3 resolutions - 300 items), which include of different asian monument pictures that can organically fit into any mobile project, game, website or product design.
These icons have three types of resolution and a transparent background for easier use.
They will work great for:
- items in your inventory;
- notes or books, etc;
- show pictures on devices;
- site design;
- etc.
If you are interested in new assets for a special theme - feel free to write in comments or email : new.horizon.creators@gmail.com
We are open to new ideas.
Price $5.99
NHC - Mystical Cloaks by New Horizon Creators
Features
Optional size of textures
Transparent
Number of Textures: 300
1024 px - 100 textures
512 px - 100 textures
256 px - 100 textures
Texture Resolutions: 256*256, 512*512, 1024*1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack consists of 100 different images (in 3 resolutions - 300 items), which include of different mystical cloak pictures that can organically fit into any mobile project, game, website or product design.
These icons have three types of resolution and a transparent background for easier use.
They will work great for:
- items in your inventory;
- notes or books, etc;
- show pictures on devices;
- site design;
- etc.
If you are interested in new assets for a special theme - feel free to write in comments or email : new.horizon.creators@gmail.com
We are open to new ideas.
Price $5.99
Stylized Clouds Pack - Vol 07 by DuNguyn Studio
Features:
- Compatible with Unity and similar engines.
- All assets are included in a separate file as well.
- ready for environmental employment
15 clouds with lovely cartoon style for you to freely arrange creatively. Suitable for game, animation, photo projects…
Package description: 15 model clouds
- Clouds_v2_01 ( 212 tris )
- Clouds_v2_02 ( 1852 tris )
- Clouds_v2_03 ( 184 tris )
- Clouds_v2_04 ( 436tris )
- Clouds_v2_05 ( 272 tris )
- Clouds_v2_06 ( 480 tris )
- Clouds_v2_07 ( 764 tris )
- Clouds_v2_08 ( 1536 tris )
- Clouds_v2_09 ( 2376 tris )
- Clouds_v2_010 ( 2056 tris )
- Clouds_v2_011 ( 1108 tris )
- Clouds_v2_012 ( 416 tris )
- Clouds_v2_013 ( 388 tris )
- Clouds_v2_014 ( 504 tris )
- Clouds_v2_015 ( 240 tris )
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $0.00
[QDY] Ripple Pro by QDY
- compatible with multi-platform, desktop and mobile.
- compatible with different unity version.
- ripple algorithms implement in fragment shader.
- 5 demo scene with materials, textures and simple control scripts.
- readme doc.
This package offer various ripple effects based on unity3d's postprocess framework and sprite renderer.
Features include:
- two kinds of raindrops, heavy raindrops and light raindrops.
- mouse click ripple, click left mouse button will generate ripple on screen.
- screen water reflection.
- sprite reflection.
All effects are demonstrated in example unity scene.
All effects are ready-to-use and easy-to-use.
Price $5.00
Ultimate Icon by HawkEye
Creates images of prefabs from the project.
Exports .png, .jpg, .exr, .tga
Supports HDR export
Ultimate Icon is a powerful yet simple icon file generation tool. It's simple to find all your assets using the project browser, position and queue up the images for bulk generation.
Features:
- Realtime and Editor - Choose if you want to pre-render you images or generate images during runtime with our easy to use functions
- Multiple file types - can export to .png, .jpg, .exr, .tga (can have multiple in one export queue)
- Preset and custom resolutions - use the pre-configured resolutions or add your own as needed
- Export queue - render all your images in one go or export as needed, your choice
- Reference grid - An overlay reference grid so you can line up your models in exactly the right position for capture
- Default transform - Provide default position, scale, rotation so you dont have to edit each prefab's position individually
- Export destination - Choose any folder to output your files, inside or outside of the project
- Precise translation - move, scale and rotate your prefabs non destructively with precision using the interface, or type in your own values as needed
- Rename your files - for each file you can rename them or choose a custom folder for each file individually
- High performance - built with speed in mind, no need to close your sceen or wait for long processing times before you can use the tool
Price $20.00
Photon Quantum Plus - Deterministic Game Engine by Photon Engine
Photon Quantum Plus offers 200 CCU a month for a year at just $95, combining 100 CCU from the Plus paid plan and 100 CCU from the Free tier. This package is perfect for developers to build, launch, and grow a multiplayer game efficiently. With Photon's seamless scalability, your game can effortlessly handle the sudden popularity of millions, letting you focus on making your game engaging worldwide.
---------------------------
Photon Quantum, a Unity Verified Solution, is the leading and most performant multiplayer game engine for Unity. Quantum comes with a complete set of stateless deterministic libraries (Math, 2D/3D Physics, Navigation, etc.), including a state-of-the-art Kinematic Character Controller, a complete Bots SDK, loads of samples, clear documentation, and code. For multiplayer, Photon Quantum game engine is powered by the battle-tested Photon Cloud, which supports 1.4 billion monthly players worldwide, eliminating the need to worry about server hosting.
Photon Quantum, already in its version 3, results from decades of iteration to create the best and most performant multiplayer engine. Quantum is the only game engine with Input/Physics Prediction and Rollback, which excels on mobile phones and offers the best solution for High-Latency environments.
Native to Unity and dominating in 2D/3D Platformers, Brawlers, RTS, Racing, E-Sports, Action RPGs, Party Games, MOBAs, Turn-Based, and Fighting games, Photon Quantum is the most performant engine for high-demanding cross-platform games. In Quantum, game clients are free to advance the simulation locally using input prediction, and an advanced rollback system restores the game state and re-simulates any mispredictions.
Quantum internal systems are designed with the assumption that all simulation code must be high-performance out of the box, leaving most of the CPU budget for view/rendering code (Unity), including re-simulations induced by input mispredictions inherent to the predict/rollback.
Photon Quantum delivers unparalleled performance with its high-efficiency, decoupled simulation framework. By eliminating the complexities of traditional netcode, Quantum offers unmatched flexibility and efficiency. Start your single player project with the most powerful gameplay foundation available and add multiplayer later at any time, for real!
🎮 Core Features 🎮
- No Netcode Game Engine: Unlike multiplayer state sync, Quantum clients advance simulation locally using input prediction, with an advanced rollback system correcting any mispredictions. This approach ensures that clients with poor network conditions do not affect the overall gaming experience. In addition, the same simulation code is used for single or multiplayer games.
- High-Performance by default: Quantum efficiently processes complex interactions and large numbers of entities by running the simulation independently of the frame rate. This also frees up more resources for rendering, making Quantum ideal for competitive multiplayer games where performance, precision, and scalability are critical.
- Cheat Protection & E-Sport: Photon Quantum's cheat protection relies on its deterministic engine, ensuring all clients run identical, server-validated game logic, leaving no room for tampering. This guarantees a secure and fair environment for competitive multiplayer games.
- Deterministic Game Engine: Photon Quantum offers deterministic physics, math operations, and pathfinding, ensuring consistent and synchronized behavior across all clients. It supports rigid body dynamics, collisions, triggers, and continuous collision detection. These features, combined with robust game logic, enable reliable and high-performance multiplayer experiences.
📄 USEFUL LINKS 📄
🤖 Get Started on Quantum Asteroid Sample
👉 Samples
💡 Quadrant
Essential Features:
- Webhooks: Photon Quantum supports webhooks, enabling you to trigger external services or processes based on in-game events. This allows seamless integration with analytics, leaderboards, or custom backend services, enhancing your game's functionality and interaction with external systems.
- Rich Unity Editor Integration: Photon Quantum's Unity integration includes a Performance Profiler for real-time analysis of game performance, covering simulation efficiency and network usage. The Quantum Hub centralizes tools for easy project management, while CodeDoc Inspectors ensure clarity in generated code. The Data-Driven System Setup simplifies system configuration, and Entity View provides detailed visualization of entity states, all designed to streamline development and optimization of multiplayer games.
- Multiplayer basics: Quantum comes with all the required features for AAA, such as reconnecting, late join, matchmaking, save/playback, worldwide coverage, encryption, real-time analytics, and a lot more.
- Samples: The Photon Quantum samples provide key insights: Blueless focuses on 2D platformer game mechanics, Karts covers racing physics and player interactions, Twin Stick Shooter teaches twin-stick controls and AI, and QBall simulates sports mechanics with smooth multiplayer sync. We're upgrading all our samples to the latest Quantum version, with more on the way.
- Bots
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
---------------------------
How to redeem the Plus voucher
Once you purchase the Plus package on the Unity Asset Store, activating it in the Photon Dashboard is straightforward:
1. Open the Photon Dashboard, find your 100 CCU Free application or create it, and click on “-/+ CCU.”
2. Locate “Got a Voucher?” in the Additional CCU section, enter the Unity invoice number (located on your Asset Store receipt), and confirm your Application ID.
3. Click "Redeem."
Be sure to redeem within 12 months of purchase to access the additional 100 CCU on top of the free tier.
This asset is governed by the Photon Engine license terms.
Price $95.00
Photon Fusion Plus by Photon Engine
🎮 PLATFORM SUPPORT 🎮
- All IL2CPP platforms - Android
- iOS
- WebGL
- Windows
- Mac
- OpenXR
- Meta Quest
- Consoles
The technical documentation for Photon Fusion, available on the Photon Engine website, provides a detailed introduction and overview of its features and functionalities.
For a comprehensive view of the technical details, please refer to the Photon Fusion introduction on the Photon docs website.
Photon Fusion Plus offers 200 CCU a month for a year at just $95, combining 100 CCU from the Plus paid plan and 100 CCU from the Free tier. This package is perfect for developers to build, launch, and grow a multiplayer game efficiently. With Photon's seamless scalability, your game can effortlessly handle the sudden popularity of millions, letting you focus on making your game engaging worldwide.
---------------------------
Photon Fusion, a Unity Verified Solution, is the leading state sync multiplayer SDK, simplifying networking best practices and advanced features of modern AAA multiplayer games.
From a small cozy 2-player co-op or an action 200-player Battle-Royale at 60hz with eSports-level accuracy, Fusion offers proven solutions on all platforms.
Photon Fusion, now released in its new version 2, represents the highest standard of quality and compatibility within the Unity multiplayer ecosystem as a certified Unity Verified Solution with loads of samples, clear documentation, and code.
📄 USEFUL LINKS 📄
- Get Started on Fusion Shared
- Gaming Circle / Operations Support
- Samples
- Quadrant
🌐 Network Topologies 🌐
Fusion Shared mode is the easiest way to launch a multiplayer game with accurate tick-aligned data between the clients. Using Fusion Shared means there is no need to think about hosting while keeping accurate snapshot interpolation. Shared runs directly on top of the battle-proven Photon Cloud.
Fusion Host and Server modes provide even more accuracy with Client Side Prediction and Sub-Tick Lag Compensation. Fusion can handle 255+ players in a room and stay extremely efficient on the CPU and Bandwidth, saving costs by an order of magnitude. The power of Server runs in your own infrastructure, giving you freedom of customization and enabling clients to connect directly to your dedicated servers.
⚡ Network Physics ⚡
The Unity Physics addon included with Fusion simplifies managing complex interactions of physical objects in networked environments. Client Side Prediction and Rollback of Rigidbody and Rigidbody2D provide snappy feedback to the player.
Lag Compensation in Fusion automatically uses the correct interpolated animation for hitbox position from Render, supports 2D use cases, querying against the 2D physics scene and includes support for 3D capsule hitboxes.
💎 Network Gameplay 💎
The new Change Detection API allows for both tick-accurate detection of changes in network properties, which is essential for gameplay mechanics, and renders accurate detection to ensure smooth display and interpolation of visual effects (VFX).
Our Finite State Machine (FSM) addon helps you manage your game world transitions logic and conditions. Using our networked FSM in game development provides several benefits, including easier maintenance, better organization, and reduced complexity.
🚶 Kinematic Character Controller 🚶
As an included addon, Simple KCC gives you a user-friendly 3D character controller for Fusion, simplifying character movement creation in multiplayer projects and enhancing features over Unity's CharacterController.
Animation Accuracy is primordial in multiplayer games. We provide Tick and Render Accurate animations with multiple different approaches for synchronizing animations over the network.
- Fusion's new version 2 comes with loads of improvements and new features across all modes
* Interest Management System
The new Interest Management System gives you full control over the player's Area of Interest, providing reliable Enter/Exit callbacks and Network culling.
* Scene Management
Unity Scene Management in Fusion has been completely overhauled to support more cases out-of-the-box, eliminating the need for custom support for addressable scenes; simply tagging scenes with the FusionScenes label enables automatic recognition, and the new NetworkSceneInfo facilitates additive loading of up to 8 scenes simultaneously, with versioning allowing clients to reload scenes through the SceneAuthority.
* VR Input Mode
The new VR input mode drastically reduces the bandwidth for VR games and apps with lots of input data. The server now operates with a complete stream of inputs even if a few individual packets are lost.
* Encryption
Fusion now offers robust, hassle-free end-to-end encryption for gameplay traffic, automatically securing data exchange between clients and Photon Cloud in all Fusion modes.
* Streaming Large Data
A new API for reliably streaming large data has been added to Fusion. It is now possible to send files over the network.
* Offline Mode
Offline Mode facilitates development and testing, simulating networked gameplay without network communication.
- Fusion Essentials
Fusion comes with a matchmaker, lobby and room management while our Photon Cloud handles host migration, NAT punchtrough, DDOS, reliability and much more.
🕹 Fusion samples in Unity Asset Store 🕹
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
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How to redeem the Plus voucher
Once you purchase the Plus package on the Unity Asset Store, activating it in the Photon Dashboard is straightforward:
1. Open the Photon Dashboard, find your 100 CCU Free application or create it, and click on “-/+ CCU.”
2. Locate “Got a Voucher?” in the Additional CCU section, enter the Unity invoice number (located on your Asset Store receipt), and confirm your Application ID.
3. Click "Redeem."
Be sure to redeem within 12 months of purchase to access the additional 100 CCU on top of the free tier.
This asset is governed by the Photon Engine license terms.
Price $95.00
Advanced Drag And Drop Interaction System by GamePlan Assets
🏃♂️ Player Movement System:
- Walking Speed: Customizable walking speed, adjustable in the Inspector.
- Sprinting: Sprinting can be toggled by pressing the Left Shift key, enhancing movement speed.
- Crouching: Customizable crouching speed and height. Activated by the Left Ctrl key, with smooth transitions between standing and crouching.
- Jumping: The player can jump by pressing the Space key when grounded, with customizable jump height.
- Gravity: Gravity is applied to the player during the game, pulling them down when they are in the air for realistic physics.
🖱️ Mouse Look System:
- Mouse Sensitivity: Adjustable sensitivity to control how fast the camera rotates when the mouse is moved.
- Camera Rotation: The player’s camera rotates vertically with the mouse's Y-axis and horizontally with the player’s body rotation along the X-axis.
- Cursor Lock: The mouse cursor is locked to the center of the screen for an immersive first-person view, and is hidden during gameplay.
🏗️ Drag and Drop System:
- Object Pickup: Allows the player to pick up objects that are within a defined range (pickupRange), using a raycast from the camera.
- Object Dragging: Once an object is picked up, it follows the player's mouse movement with a smooth drag effect.
- Object Rotation: Objects can be rotated with the mouse scroll wheel, customizable to rotate along the X, Y, or Z axes.
- Throwing Objects: The player can throw objects by pressing the right mouse button, with a force applied in the direction the camera is facing.
- Object Dropping: The player can drop objects by releasing the left mouse button, and the object will interact with the game world’s physics again.
🛑 Collision & Release System:
- Collision Detection: While dragging an object, if it collides with another collider, the object will be released. This system ensures the player cannot carry an object through solid objects.
🔧 Customization Features:
- Input Customization: The ability to customize the keys for movement (e.g., crouch, sprint, jump) via the Inspector, making the game more accessible.
- Rotation Axis: Customizable rotation axis for objects being dragged, allowing for rotation along any of the X, Y, or Z axes.
- Drag Speed: The speed at which objects are dragged is adjustable, providing more control over object movement.
💡 Key Settings in the Inspector:
- Walk Speed: Controls the normal walking speed of the player.
- Sprint Speed: Defines how fast the player moves while sprinting.
- Crouch Speed: The player’s movement speed when crouching.
- Jump Height: Customizable height of the jump.
- Gravity: Customizable gravity to affect the player’s fall speed.
- Crouch Height: The player’s height when crouching.
- Rotation Axis: The axis around which an object rotates when dragged.
- Throw Force: Customizable force applied when an object is thrown.
Effortlessly pick up, drag, rotate, and throw objects with intuitive controls. Customize rotation and drag speed for a seamless interactive experience with Advanced Drag And Drop Interaction System!
For a list of features, see Technical Details
Price $15.00
