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The newest packages in the Unity Asset Store.
Updated: 28 min 48 sec ago

Simple Time Tracker by Void Saga

2024, December 19 - 14:32
Track your time in Unity effortlessly with Simple Time Tracker! Monitor session durations, compile counts, and review your past sessions—all in one handy window. Perfect for boosting productivity!

Simple Time Tracker is an easy-to-use tool for tracking your time in Unity Editor. Keep an eye on your current session’s start time, duration, and compile counts. It also allows you to view and manage past sessions with a clean, intuitive interface.

Key features:

  • Real-time session tracking with start time, duration, and compile count.
  • Easy-to-navigate history of all sessions.
  • Option to clear session history for a fresh start.
  • Integrated directly within the Unity Editor window for seamless access.

Whether you're working on a big project or just need to keep track of your development time, Simple Time Tracker helps you stay organized and efficient.


Price $4.99

Sword Running Animation by Raisecreation

2024, December 19 - 14:30
38 animations for characters wielding swords or other melee weapons, such as axes, rods, poles, spears, and more, are included in the Sword Run Animations Pack.

Number of Animations: 38

Animation types (Root Motion):

The Sword Run Animations Pack features 38 unique animations designed for characters wielding swords or other melee weapons like sword, axes, rods, sticks, spears, and more. Each animation is crafted and animated in Autodesk Maya, ensuring smooth, professional-quality motion.

These animations are versatile and can be adapted to fit various scenarios beyond sword combat, making them an essential addition to your animation library.

For inquiries, feel free to contact me at: raisecreation14@gmail.com


All animations in the pack can be seen in this video: Animations Show-reel Video


Price $9.00

Takedown Animation by Raisecreation

2024, December 19 - 14:30
Styled unarmed Takedown finishing animations are included in this set.

Number of Animations: 48

Animation types (Root Motion):


This pack includes stylized unarmed Takedown finisher animations, Its combined 24 animations, including attack and react, make for a total of 48 animations. or your character player. all animation are Animated in Autodesk Maya, Can also be used in many other ways.


E-Mail me at: raisecreation14@gmail.com


Animations list


20 Takedown animation 


4 Wall Takedown animation 


Total will be including attack and react 48 animation


Price $20.00

Anime Male Dancer - Combo 2 (9 outfits) by Kameworks

2024, December 19 - 14:28
Anime Male Dancer Pack: 9 outfits with 1 base model support humanoids have some basic animation.

Humanoid Rig Support: Yes

Animation: Yes (12 animation sample)

UV mapping: Yes

Polygon count

:vm_0007: ~18000 Tris:

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0008: ~18000 Tris -

3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0009: ~15000 Tris

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0010: ~24000 Tris:

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0011: ~17000 Tris -

3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0012: ~17000 Tris

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0013: ~14000 Tris:

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0014: ~19000 Tris -

3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0015: ~17000 Tris

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)


Custom Shader Graph for change skin color and eye color.

Lit and unLit Material.

Anime Male Pack

Standard Material:

-Diffuse Map, Normal Map.

Custom Shader Graph for change skin color, eye, outfit colors.

Create your own style with:

  • Base skin colors: black, brown, yellow, base and you can change by TintColor in shader get more skin color.
  • 5 Eye color: blue, cyan, pink, brown and yellow: and you can change eye Color with TintColor parameter of Shader.
  • 9 Unique Outfits include: upbody; lowbody and foot.
  • 9 Hairstyles

Model Support Humanoid.

vm_0007; vm_0008; vm_0009; vm_0010; vm_0011; vm_0012; vm_0013; vm_0014; vm_0015

Animation: 12

  • M_IDLE (3)
  • M_RUN
  • M_WALK
  • F_DANCE(2)
  • F_IDLE(3)
  • F_RUN(2)
  • F_WALK
  • M_DANCE (1)

Animation with be update more in the next release.


Price $129.99

Improved Player Prefs by Leeroy Studio

2024, December 19 - 14:07
Simplifies PlayerPrefs system, allowing to store a wide range of data types securely and conveniently. You can confidently manage saved game data across platforms.

Features:

  • Multiple Data Types: Store and retrieve data types like Vector3, Quaternion, Color, and even serialized objects.
  • Encryption: Optional AES-128 encryption for secure storage.
  • Editor Tools:
    • Create, update, delete, or view PlayerPrefs values.
    • Built-in search and sorting functionalities.
  • Automatic Serialization: Unity types (e.g., Vector3, Color) are automatically converted to JSON for easy storage.
  • Error Handling: Built-in error logging and validation.

Extendable: Built to be flexible, enabling developers to add custom functionalities.


Improved Player Prefs is a powerful and user-friendly enhancement to Unity’s default PlayerPrefs system. Ideal for projects of any genre, this package enables you to store complex data—such as vectors, colors, or custom serializable objects—without coding cumbersome workarounds. The integrated editor simplifies the creation and management of Player Pref keys, while built-in encryption secures sensitive information. Whether you're saving player progress, configuration settings, or serialized custom objects, Improved Player Prefs offers a reliable, scalable solution.


Why Choose Improved Player Prefs?

  • User-Friendly Editor: Manage keys visually in the Unity Editor, no coding required for setup.
  • Complex Data Types: Store not just simple primitives but also Unity-specific types and JSON-serialized objects.
  • Security and Validation: Encrypt values, prevent data tampering, and ensure correct data retrieval with automatic type checks.
  • Default Values and Graceful Degradation: Handle missing or invalid keys by returning configurable defaults, avoiding runtime errors.
  • Easy Integration: Drop the package into your project and begin managing data instantly.

Key Features

  • Multi-Type Support: Int, Float, Double, Long, Bool, String, Vector2, Vector3, Vector4, Quaternion, Color, and Serializable types.
  • Encryption Option: Enable encryption to protect sensitive data from unauthorized access.
  • Editor Integration: Create, visualize, edit, and remove Player Pref keys from a dedicated editor window.
  • Type Safety: Retrieve data with confidence, knowing it will match the expected type or revert to a default value.
  • JSON Serialization: Store complex objects or structures as JSON without additional code.
  • Programmatic Control: Adjust and manage keys at runtime to accommodate dynamic game logic.
  • Cross-Platform Compatibility: Works seamlessly on PC, mobile, consoles, and WebGL.

Supported Data Types

  • Int: Integer value
  • Float: Floating-point number
  • Double: Double-precision floating-point number
  • Long: Long integer
  • Bool: Boolean value
  • String: Text or string value
  • Vector2: 2D vector
  • Vector3: 3D vector
  • Vector4: 4D vector
  • Quaternion: Quaternion for rotations
  • Color: Unity's color structure
  • Serializable: Custom serialized data stored as JSON

Platforms Supported

  • PC
  • Mobile (iOS, Android)
  • Console
  • WebGL

Bring enhanced data management to your Unity project with Improved Player Prefs—the comprehensive solution for storing, securing, and retrieving persistent data.


❤️ Reviews are very much appreciated, we love to hear what you think of the asset.


Price $15.99

Drakkar Events by Drakkar Dev

2024, December 19 - 14:07
Drakkar Events is a tool designed for Unity programmers that provides a robust and high-performance event system with several advantages over the built-in UnityEvent system.

Drakkar Events offers several advantages over the built-in UnityEvent system:


  • Performance: Calling a DrakkarEvent is significantly faster than using a UnityEvent—up to 14 times faster—because of its design that avoids the use of reflection.
  • Flexibility: A DrakkarEvent can be called with up to 12 parameters simultaneously, providing greater versatility for event handling.
  • Configurability: DrakkarEvents can be visually configured, and they can implement custom inspectors, making them easier to work with in the Unity editor.
  • Integration: Drakkar Events integrates seamlessly with various Unity systems, including Triggers, Animator Controllers, legacy Animations, and Timeline.
  • Reusability: Drakkar Events are reusable across multiple projects, making code more modular and efficient.
  • Battle-proven: Drakkar Events have been extensively used in commercial games.

An automated Action Creation Wizard is available to automatically generate the correct template for your custom DrakkarAction.


Tested on Unity 2022 LTS or newer.


Tested on Mobile, PC and Consoles.

It should run flawlessly on any hardware.


Documentation

A basic understanding of C# programming is required to fully leverage Drakkar Events.


Drakkar Events is a tool designed for Unity programmers seeking a more performant and functional alternative to traditional UnityEvents. It provides granular control over events within a Unity project, improving performance, efficiency and ease of use.


It integrates with: 

  • Any Monobehaviour script
  • Triggers (even custom ones)
  • Animator Controllers
  • Legacy Animation System
  • Timeline

Drakkar Events also includes other helpful features like Interrogations for creating conditions, Enum Generators to work with enumerations, and a custom trigger system


It also comes with over 40 pre-built sample actions that can be used for various purposes, such as controlling animators, cameras, lights, audio, and more.


Price $24.99

The Goanna character by LuciSoft

2024, December 19 - 13:56
A Goanna character can be a valuable asset for video game projects, serving as a protagonist, companion, enemy, support character or icon.

1. Textures: PBR (Physically Based Rendering) 

2. Resolution: 15,800 tris 

3. Texture Resolution: 4K 

4. Model Type: 3D 

5. Format: FBX

6. Polycount: 15,800 tris 7. Texture Size: 4K (4096 x 4096 pixels)

The Goanna character has: - PBR textures for realistic appearance - 15,800 tris resolution for detailed 3D model - 4K textures for high-quality visuals.   


Goanna itsdesigned for high-end projects, such as video games or film productions.


Price $4.99

AA_Volleyball by activeanimation

2024, December 19 - 13:56

Rigging: Yes

Animation count: 175

Animation type list: fbx

motion capture

Full Preview


This asset is composed of various 175 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


** This package only includes the action, without the inclusion of Ball equipment.


Animations:


* idle

AA_Volleyball_Stand_Idle_Type01_Loop

AA_Volleyball_Stand_Idle_Type02_Loop

AA_Volleyball_Ready_Position_Loop

AA_Volleyball_Resting_Position_Loop

AA_Volleyball_Stand_to_Ready_Position

AA_Volleyball_Stand_to_Ready_Position02

AA_Volleyball_Ready_Position_to_Stand



* Footwork_Shuffle

AA_Volleyball_Footwork_Shuffle_F

AA_Volleyball_Footwork_Shuffle_B

AA_Volleyball_Footwork_Shuffle_R

AA_Volleyball_Footwork_Shuffle_L

AA_Volleyball_Footwork_Shuffle_RF

AA_Volleyball_Footwork_Shuffle_LF

AA_Volleyball_Footwork_Shuffle_RB

AA_Volleyball_Footwork_Shuffle_LB


AA_Volleyball_Footwork_1_Step_F

AA_Volleyball_Footwork_1_Step_B

AA_Volleyball_Footwork_1_Step_R

AA_Volleyball_Footwork_1_Step_L

AA_Volleyball_Footwork_1_Step_RF

AA_Volleyball_Footwork_1_Step_LF

AA_Volleyball_Footwork_1_Step_RB

AA_Volleyball_Footwork_1_Step_LB


AA_Volleyball_Ready_to_Sprint

AA_Volleyball_Sprint_Loop

AA_Volleyball_Sprint_to_Ready


AA_Volleyball_Stand_to_walk

AA_Volleyball_Walk_Loop

AA_Volleyball_Walk_to_Stand


AA_Volleyball_Stand_to_Turn_R45

AA_Volleyball_Stand_to_Turn_L45

AA_Volleyball_Stand_to_Turn_R90

AA_Volleyball_Stand_to_Turn_L90

AA_Volleyball_Stand_to_Turn_R180

AA_Volleyball_Stand_to_Turn_L180


AA_Volleyball_Ready_to_Turn_R45

AA_Volleyball_Ready_to_Turn_L45

AA_Volleyball_Ready_to_Turn_R90

AA_Volleyball_Ready_to_Turn_L90

AA_Volleyball_Ready_to_Turn_R180

AA_Volleyball_Ready_to_Turn_L180




* Passing

AA_Volleyball_Passing_Forearm_Step_F

AA_Volleyball_Passing_Forearm_Step_R

AA_Volleyball_Passing_Forearm_Step_L

AA_Volleyball_Passing_Forearm_Step_RF

AA_Volleyball_Passing_Forearm_Step_LF

AA_Volleyball_Passing_Overhead_Type01

AA_Volleyball_Passing_Overhead_Type02

AA_Volleyball_Passing_Overhead_Type03

AA_Volleyball_Passing_Overhead_Digging_Type01

AA_Volleyball_Passing_Overhead_Digging_Type02

AA_Volleyball_Passing_Absorb_Pass_Type01

AA_Volleyball_Passing_Absorb_Pass_Type02_R

AA_Volleyball_Passing_Absorb_Pass_Type02_L

AA_Volleyball_Passing_Deep_Serve_R

AA_Volleyball_Passing_Deep_Serve_L

AA_Volleyball_Passing_Dive_Type01

AA_Volleyball_Passing_Dive_Type02

AA_Volleyball_Passing_Pancake

AA_Volleyball_Passing_One_Arm_Dig_F

AA_Volleyball_Passing_One_Arm_Dig_R

AA_Volleyball_Passing_One_Arm_Dig_L

AA_Volleyball_Passing_One_Arm_Dig_RB

AA_Volleyball_Passing_One_Arm_Dig_LB

AA_Volleyball_Passing_Kneel_Down

AA_Volleyball_Passing_Fall_Down_Type01

AA_Volleyball_Passing_Fall_Down_Type02

AA_Volleyball_Passing_Fall_Back_Type01

AA_Volleyball_Passing_Fall_Back_Type02




* Setting

AA_Volleyball_Setting_Posture_Loop

AA_Volleyball_Ready_to_Setting_Posture

AA_Volleyball_Setting_Posture_to_Ready

AA_Volleyball_Setting_The_Four

AA_Volleyball_Setting_The_One

AA_Volleyball_Setting_The_Five

AA_Volleyball_Setting_Jump_Four_Set

AA_Volleyball_Setting_Jump_One_Set

AA_Volleyball_Setting_Jump_Five_Set

AA_Volleyball_Setting_Jump_R_Set

AA_Volleyball_Setting_Jump_L_Set

AA_Volleyball_Setting_Jump_Four_Set_One_Hand

AA_Volleyball_Setting_Jump_One_Set_One_Hand

AA_Volleyball_Setting_Jump_Five_Set_One_Hand

AA_Volleyball_Setting_The_Setter_Dump




* Attacking

AA_Volleyball_Attacking_Hard_Driven_Spike_in_Place

AA_Volleyball_Attacking_Hard_Driven_Spike_F

AA_Volleyball_Attacking_Hard_Driven_Spike_R

AA_Volleyball_Attacking_Hard_Driven_Spike_L

AA_Volleyball_Attacking_Off_Speed_Spike_F

AA_Volleyball_Attacking_Off_Speed_Spike_R

AA_Volleyball_Attacking_Off_Speed_Spike_L

AA_Volleyball_Attacking_Slide_Spike_R

AA_Volleyball_Attacking_Slide_Spike_L

AA_Volleyball_Attacking_Tip

AA_Volleyball_Attacking_Power_Tip

AA_Volleyball_Attacking_Fake_Jump_Type01

AA_Volleyball_Attacking_Fake_Jump_Type02

AA_Volleyball_Attacking_Fake_Jump_Type03




* Blocking

AA_Volleyball_Blocking_Posture_Loop

AA_Volleyball_Ready_to_Blocking_Posture

AA_Volleyball_Blocking_Posture_to_Ready

AA_Volleyball_Blocking_Reaction_Block

AA_Volleyball_Blocking_Commit_Block

AA_Volleyball_Blocking_Shuffle_2_Step_R

AA_Volleyball_Blocking_Shuffle_2_Step_L

AA_Volleyball_Blocking_Shuffle_3_Step_R

AA_Volleyball_Blocking_Shuffle_3_Step_L

AA_Volleyball_Blocking_Swing_3_Step_R

AA_Volleyball_Blocking_Swing_3_Step_L




* Serving

AA_Volleyball_Serving_Idle_Loop_Type01

AA_Volleyball_Serving_Idle_Loop_Type02

AA_Volleyball_Serving_Idle_Loop_Type03

AA_Volleyball_Serving_Underhand_Serve

AA_Volleyball_Serving_Overhand_Serve

AA_Volleyball_Serving_Side_Arm_Serve

AA_Volleyball_Serving_Float_Serve

AA_Volleyball_Serving_Jump_TopSpin_High_Toss

AA_Volleyball_Serving_Jump_TopSpin_Low_Toss




* Practice

AA_Volleyball_Passing_Practice_Loop

AA_Volleyball_Setting_Practice_Loop




* Collision

AA_Volleyball_Collision_F

AA_Volleyball_Collision_B

AA_Volleyball_Collision_R

AA_Volleyball_Collision_L


AA_Volleyball_Hit_by_Ball_F




* Missing

AA_Volleyball_Missing_the_Ball_Type01

AA_Volleyball_Missing_the_Ball_Type02




* Referee

AA_Volleyball_Referee_Authorization_to_Serve_R

AA_Volleyball_Referee_Authorization_to_Serve_L

AA_Volleyball_Referee_Team_to_Serve_R

AA_Volleyball_Referee_Team_to_Serve_L

AA_Volleyball_Referee_Change_of_courts

AA_Volleyball_Referee_TimeOut_R

AA_Volleyball_Referee_TimeOut_L

AA_Volleyball_Referee_Substitution

AA_Volleyball_Referee_Misconduct_Warning_Penalty

AA_Volleyball_Referee_Expulsion

AA_Volleyball_Referee_Disqualification

AA_Volleyball_Referee_End_of_Set

AA_Volleyball_Referee_Ball_Not_Tossed_Released_at_Service_Hit_R

AA_Volleyball_Referee_Ball_Not_Tossed_Released_at_Service_Hit_L

AA_Volleyball_Referee_Delay_in_service_R

AA_Volleyball_Referee_Delay_in_service_L

AA_Volleyball_Referee_Blocking_Fault_R

AA_Volleyball_Referee_Blocking_Fault_L

AA_Volleyball_Referee_Positional_Rotational_Fault_R

AA_Volleyball_Referee_Positional_Rotational_Fault_L

AA_Volleyball_Referee_Ball_In_R

AA_Volleyball_Referee_Ball_In_L

AA_Volleyball_Referee_Ball_Out_R

AA_Volleyball_Referee_Ball_Out_L

AA_Volleyball_Referee_Catch_R

AA_Volleyball_Referee_Catch_L

AA_Volleyball_Referee_Double_Contact_R

AA_Volleyball_Referee_Double_Contact_L

AA_Volleyball_Referee_Four_Hits_R

AA_Volleyball_Referee_Four_Hits_L

AA_Volleyball_Referee_Net_Touched_by_Player_R

AA_Volleyball_Referee_Net_Touched_by_Player_L

AA_Volleyball_Referee_Reaching_Beyond_the_Net_R

AA_Volleyball_Referee_Reaching_Beyond_the_Net_L

AA_Volleyball_Referee_Attack_Hit_Fault_R

AA_Volleyball_Referee_Attack_Hit_Fault_L

AA_Volleyball_Referee_Penetration_into_the_Opponent_Court_R

AA_Volleyball_Referee_Penetration_into_the_Opponent_Court_L

AA_Volleyball_Referee_Double_Fault_and_Replay

AA_Volleyball_Referee_Ball_Touched_R

AA_Volleyball_Referee_Ball_Touched_L

AA_Volleyball_Referee_Delay_Warning_Penalty_R

AA_Volleyball_Referee_Delay_Warning_Penalty_L

AA_Volleyball_Line_Judge_Ball_In

AA_Volleyball_Line_Judge_Ball_Out

AA_Volleyball_Line_Judge_Ball_Touched

AA_Volleyball_Line_Judge_Crossing_Space_Faults

AA_Volleyball_Line_Judge_Judgment_Impossible






Price $69.99

AUA PRO (Advance Pro Ads system ) by Inbora Studio

2024, December 19 - 13:56
AUA PRO offers a quick, customizable Ads integration for Android and iOS, featuring automated setup, ad timing control, reward systems, and support, making ad monetization easy and efficient.
  • Easy Ads Integration: Quick setup with a simple import of Ads SDK, making ad integration seamless for Android and iOS.
  • Customizable Ad Placements: Supports interstitial, rewarded, and banner ads with flexible placement IDs and customizable display timing.
  • Automated Ad Management: Adjustable timers for auto-showing video and banner ads to maximize monetization without manual intervention.
  • In-Game Reward System: Built-in reward points system for rewarded ads, customizable reward amounts to enhance user engagement.
  • Real-Time Logs System: In-game logging with scrollable display to monitor ad events and system actions, easily accessible for debugging.
  • Intuitive UI Controls: Demo scene and easy-to-navigate UI components for score display, ad buttons, and customizations via Ads Manager.
  • One-Click Ad Manager Setup: Automatically creates the Ads Manager game object, allowing easy access to control and modify ad settings.
  • Auto-Sync with Cloud: One-click access to Cloud Dashboard for streamlined project management and ID retrieval.
  • Optional Demo Scene: Pre-configured demo scene with default settings to test and preview ads integration instantly.
  • Detailed Documentation & Support: Comprehensive Docs PDF and dedicated support to help with setup, customization, and troubleshooting.

AUA PRO is a streamlined, feature-rich Ads solution designed for easy integration and flexible control in projects. It's suitable for a wide range of game genres, particularly for projects aiming to enhance monetization with minimal setup. AUA PRO offers customizable ad placements, including interstitial, rewarded, and banner ads, all with timing options to fit your game’s flow. With auto-setup, built-in reward systems, and detailed logging, this package ensures a seamless experience. Additionally, users can tailor the UI elements and timing for unique gameplay needs.

For further customization guidance, check the provided Doc PDF.


Price $6.00

Stylized Nature MegaKit by Quaternius

2024, December 19 - 13:52
Ideal for creating stylized nature environments, including more than 120 models with customizable shaders.

Number of prefabs 122

Texture dimensions

Tree barks : 2048x2048

Rocks and mushrooms : 2048x2048

Tree leaves : 1024x1024

Leaves 1024x1024 


Example tris count:

Grass_Common_Short 155 tris 

Rock_Medium_1 342 tris

Birch_1 6k tris

Pine_2 3.6k tris

CommonTree_5 3k tris

UV mapping: Yes

No LODs at the moment

The Stylized Nature MEGAKIT is a pack containing 120+ unique nature models. Ideal for creating enchanting, fantasy-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows you to create an extensive variety of distinct stunning nature environments.


Compatible with URP


Discord | Twitter


You can see it in action in the trailer

(All the models from the trailer are included but only the forest example scene is in the kit)


The foliage shader allows you to customize the shape of the leaves between 9 different textures, change the colors, wind intensity and more!

The grass shader has movement, wind lines and colors which can also be customized.


Price $15.00

Dungeon Floors and Walls 150 Textures Pack 4 by Dragyn's Pixel Art

2024, December 19 - 13:51
Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.

Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.


Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.

Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.


That's less then $0.04 per texture/material in USD!


Seamless textures of rock and stone dungeon floors and walls that can repeated and tiled without any seams.


Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.


Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.


Can be used as a material to texture the walls and floors and other objects in a 3d game.


Suitable for fantasy, historic, modern, or futuristic games.


Can be used as sprites for 2d tile-based games with seamless edges.


Art assets are created by a human with the assistance of software powered by Artificial Intelligence, such as Stable Diffusion and Flux.


Price $4.99

Medieval Gym / 37+ Assets by PackDev

2024, December 19 - 13:51
This is a PBR props package made in a PBR pipeline, well suited for both AAA quality projects and projects with a focus on optimization and performance

Notes:

-This package is made only in URP, however it was tested to be functional in both BuiltIn and HDRP, converting URP materials to BuiltIn or HDRP, as well as the Shader graphs works fine


-Decals work differently in all pipelines, in this package they are made with a decal projector, so this needs to be re-made in HDRP or BuilIn


-The scene also works fine in other RP's, only needing to adjust the lightning/shadows and bake for non-URP.



Features included:


-Meshes (Props & Environment)


39 meshes total 41 Prefabs



Average poly count:


3742 tris per mesh



-Textures ( 32 - 4096 )


Number of Textures: 156



- Textures included:


Base color


Normal


Metallic Smoothness


Ambient Occlusion


All textures are custom-made



-Number of Materials: 41


-Includes 1 custom shaders



-Demo Layout scene


-Demo scene



-Direct support from the dev


-Collision: Automatically generated


-LODs: Not Included



Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)

Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.


Email: Listed on Page


Discord Link

This is a props package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.


To get assets made in a similar style, feel free to visit the PackDev asset store:


https://assetstore.unity.com/publishers/20709


Price $29.99

Fantasy Medieval NPC - 114 Full-Body Characters on Transparent Background by KAssetium

2024, December 19 - 13:51
Elevate your game development projects with our Fantasy Medieval NPC asset! This collection features 114 full-body characters, all presented on a transparent background.
  • 114 full-body characters
  • Transparent backgrounds (PNG format)
  • Resolution: 1024x1024, 512x512, and 256x256 pixels

Elevate your game development projects with our Fantasy Medieval NPC Portraits asset! This collection features 114 full-body characters designed specifically for fantasy medieval settings, all presented on a transparent background for seamless integration into your projects.


- Diverse Character Selection: With 114 unique characters, you have a wide variety of NPCs to choose - from, ensuring that your game world feels rich and immersive.

- High-Quality Graphics: Each portrait is available in three resolutions: 1024x1024 pixels, 512x512 pixels, and 256x256 pixels, allowing you to select the best fit for your game's needs.

- Transparent Background: Easily integrate characters into any scene without the hassle of background manipulation.

- File Format: All images are provided in PNG format, ensuring high quality and compatibility with various game engines.


- More characters in the same style:

* 100 Medieval NPC - Full Body 2D Characters with Transparent Backgrounds

* Medieval NPC Portraits - 150 Transparent 2D Character Icons for RPGs


These portraits are perfect for a range of projects, including:

- Role-Playing Games (RPGs): Enhance your character selection with visually appealing NPCs.

- Adventure Games: Bring your medieval settings to life with diverse characters that populate your world.

- Tabletop Games: Use these portraits for character sheets or game boards.


Integrating our asset into your project is straightforward! Simply download the PNG files and import them into your preferred game engine. The transparent backgrounds allow for quick placement in any scene, making it easy to create engaging environments and narratives.


Your input is crucial to us! After using our asset, please consider leaving a review or rating. Your feedback helps us improve our products and better serve our community of developers.


For any inquiries or support, please contact us at kseniapestereva@outlook.com. We’re here to help you create amazing projects!


Thank you for choosing Fantasy Medieval NPC Portraits! We can’t wait to see what you create!


Price $7.99

Dungeon Floors and Walls 150 Textures Pack 2 by Dragyn's Pixel Art

2024, December 19 - 13:50
Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.

Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.


Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.

Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.


That's less then $0.04 per texture/material in USD!


Seamless textures of rock and stone dungeon floors and walls that can repeated and tiled without any seams.


Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.


Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.


Can be used as a material to texture the walls and floors and other objects in a 3d game.


Suitable for fantasy, historic, modern, or futuristic games.


Can be used as sprites for 2d tile-based games with seamless edges.


Art assets are created by a human with the assistance of software powered by Artificial Intelligence, such as Stable Diffusion and Flux.


Price $4.99

ManoMotion SDK by ManoMotion AB

2024, December 19 - 09:03
ManoMotion's SDK is a hand interaction toolkit for developers to turn smartphones into spatial computing devices similar to the Apple Vision Pro.

Features

- Hand Tracking:

- Two hand skeleton.

- Finger width tracking for Ring Virtual Try-On use cases.

- Wrist width tracking for bracelet/watch Virtual Try-On use cases.

- Gesture Recognition:

- Continuous Gestures (Open/Closed Hand, Open/Closed Pinch, Pointer)

- Trigger Gestures (Click, Grab/Release, Pick/Drop)

- Left/Right hand

- Palm/Back side

- More info here: https://developer.manomotion.com/supported-gestures/

Supported OS: Windows, iOS, Android

Limitation: Single RGB camera only

Link to documentation: https://sdk.manomotion.com/SDK_Pro_v2.0/

This package provides a hand interaction tool for smartphones. It enables developers to create XR experiences targeting smartphones. Our technology utilizes only one RGB camera to understand what the user is doing with the hands and translate that into actions.


The base ManoMotion SDK package does NOT include hand occlusion.

The hand occlusion feature will be released as a separate add-on package.


Try our technology in the ManoMotion Tech Pro apps:

This package is also compatible with:

This asset use the following technologies/assets:

  • "OpenCV" under Apache 2.0 License.
  • "TensorFlow" under Apache 2.0 License.
  • "OneEuroFilterUnity" under MIT License.
  • "Game Icons" from Kenney under CC0 License.
  • "Montserrat" under SIL OPEN FONT LICENSE Version 1.1.

See Third-Party Notices.txt in the package for details.


Price $50.00

Glowing Cap by Valeria Miller

2024, December 19 - 06:50
3D model Glowing Cap Contains 5 skins, Low/High poly, textures 4096x4096 and materials. PBR, Metall/Rough, include AO, Emissive map, Mask map for HDRP. Game ready. Suits for male/female characters.

Number of textures 32

Texture dimensions 4096x4096

Maximum polygon count 1548

Number of meshes/prefabs 5

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

3D model Glowing Cap Contains 5 skins, Low/High poly, textures 4096x4096 and materials. PBR, Metall/Rough, include AO, Height map, Emissive, Mask map for HDRP. Game ready. Suits for male/female characters.


Contains Low poly and High Poly variations.


All texture can be compressed to 1024x1024 without loss much quality.

5 Skins


Glowing Cap - 1548 polygons

High poly


Materials - 5

Textures - 32


Price $6.00

RPG Pixel Pack 2D by LunarosOfficial

2024, December 19 - 06:48
16x16 Pixel Art Textures for RPG games.

Number of textures: [ 21 ]

Textures format : [ .png ]

Textures Size : [ 16x16 ]

16x16 Pixel Art Textures great for RPG and Sandbox games.


Price $4.99

Stylized Island Kit by Symphonie Studio

2024, December 19 - 06:43
Starting from zero, gradually expanding to assist creators who want to make games. Please provide active feedback so we can create more suitable and user-friendly resources.

This package will still be updated. We are diligently working on creating better water shaders and skyboxes.

 When updating these contents, the price of the package will increase slightly, but users who have already purchased it will not be charged more and can directly enjoy the updates


Easy to use for any production :

Built-in

URP


Easy to use, suitable for any creator


Good for Mobile


  •  Every rock has its own LODs for optimization.


Package Content:

Demo(2):

  • Skyland (1)

Island (1)

Contains post-processing effect files


Prefab (41):

Almost all models have LODs

  • Coastal_Rock (10)
  • Mountain Boulder (3)
  • Reef Boulder (4)
  • Small Reef Rock (10)
  • Square_Island_Block(6)
  • Cliff(4)
  • Grass (2)
  • Tree (2)

Average Polygon Count:

  • Stone 680
  • Tree(Including the trunk and leaves) 3,032
  • Ciff 1,633
  • Gress 228
  • Small Reff 350
  • Square or Long Rock 583
  • Medium Mountainb Boulder 1166

Texture Dimensions: 2048 x 2048 pixels



**Texture Types**:

BaseMap

Normal Map

Mask Map

Ambient Occlusion (AO) Map

Emission Map



The demo for demonstration uses the URP pipeline of Unity6

Our demonstration results utilized APV. To achieve the same effect in the demo, please ensure that you are using a rendering pipeline with APV.


*Demo Skybox and Water are not included*

The Water and Skybox in the Demo comes from

Simple Water Shader URP

Skybox Series Free


Price $4.99

Fantasy shield 2 3d by Nicu_Tepes_Vulpe

2024, December 19 - 06:24
Fantasy shield 2

Number of textures: 10

Texture dimensions: 4096

Polygon count: 4326

Tris count: 7928

Minimum polygon count: 4326

Maximum polygon count: 7928

Number of meshes/prefabs: 1/1

Rigging: No

Animation count: No

Animation type list: No

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

Hello. This is a high definition quality polygon of a Fantasy shield 2 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The model contains 2 objects: Fantasy_shield_2, Fantasy_shield_2_crystal. The number of materials corresponds to the number of main objects in the scene.


Price $10.00

VHS Glitch by New Sound Lab

2024, December 19 - 06:00
VHS Glitch captures the nostalgic yet futuristic sounds of a vintage VCR and VHS tape, recorded with stereo condenser and electromagnetic mics to capture the playback mechanics.
  • 95 Stereo Broadcast Wave Files at 24bit 48khz
  • Library size is 153 MB
  • All files are organized and tagged with UCS (Universal Category System) metadata, compatible with Pro Tools, Audiofinder, Basehead, Soundminer and other sound library management software

VHS Glitch captures the nostalgic yet futuristic sounds of a vintage VCR and VHS tape, recorded with stereo condenser and electromagnetic mics to capture the playback mechanics. Each function—play, rewind, fast forward, and pause—has been captured, then transformed through granular effects plugins to create a unique blend of glitchy static, hums, and electro-mechanical textures. The result is a library rich in lo-fi, distorted, and otherworldly sounds, perfect for projects needing a retro-tech vibe or sci-fi edge.


Price $29.00

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