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The newest packages in the Unity Asset Store.
Updated: 12 min 50 sec ago

The Pistol [GameDev Edition] by CELL AUDIO

2025, April 3 - 10:31
The Pistol [GameDev Edition] delivers high-quality, authentic firearm sound effects, from realistic gunshots to creatively designed variants. Perfect for quick implementation in any project.
  • File Format: 48kHz/16bit WAV
  • File Count: 593
  • Size: Approx. 4 GB
  • Recording Type: Stereo & 4 channel Ambisonic (Ambiences)
  • Loopable: no

The Pistol [GameDev Edition] is a complete sound library focused on high-quality firearm audio for games. Centered around handguns but offering creative variations beyond traditional weapon sounds, this pack delivers authentic gunfire, mechanical details, and immersive designed ambiences.

All sounds are ready to use, but the library also provides individual elements for custom mixing. The structured folder system ensures quick access to both pre-mixed gunshots and modular components for flexible sound design.


The recordings for The Pistol [GameDev Edition] were captured with precision and attention to every possible detail. Two real firearms were used as the foundation of this library:

  • Glock 17 (blank-firing, 9mm)
  • Glock 23 (.40 S&W)

Every mechanical detail was carefully recorded, covering everything from essential firearm actions to intricate handling sounds. This includes a variety of interactions at different intensities, from subtle stealth reloads to aggressive tactical manipulations. Holster movements and mechanical nuance add to the depth, ensuring a rich and authentic sound experience.


But this pack isn’t just about realism. It also delivers creative firepower, pushing gun design beyond the ordinary. A prime example? The G35 Cyclone - A Minigun, built entirely from these recordings, transforming the raw material into a high-RPM beast. This blend of realism and creative sound design makes The Pistol [GameDev Edition] a powerful tool for any game that demands high-quality, dynamic firearm sounds.


Sound Organization

  • Guns - Reimagined firearm sounds with a unique creative edge.
  • Individual Elements – Dry gunshots, environment-specific tails, and layered components designed for seamless combination.
  • Designed Ambiences – First-order Ambisonic and Binaural environments, enhancing immersion with spatial accuracy.

Whether you need instant, high-impact gun sounds or customizable elements to shape your own firearm audio, this pack adapts to any workflow.


Key Features

  • Authentic Firearm Audio – Realistic pistol recordings with additional creative interpretations.
  • Modular Sound Structure – Includes dry gunshots, environment-based tails, and pre-mixed variations.
  • Designed AmbiencesFirst-order Ambisonic and Binaural sound effects for immersive spatial environments.
  • High-Quality Sound – 48kHz/16-bit WAV files, ensuring crisp and professional-grade audio.

Perfect for FPS games, action sequences, and cinematic projects, The Pistol [GameDev Edition] delivers everything needed to create powerful, detailed, and immersive gun soundscapes.


--Content--

  • Guns
    • CRYO-17 - Frosty Gun
    • G18 - Full-Auto Handgun
    • G24 Titan - Power Pistol
    • G35 Cyclone - Rapid-Fire Beast
    • GLOOM-66 - Retro Pistol inspired by an iconic shooter
    • STRIKE-9 - Cinematic Pistol
  • Shots
  • Mechanism
  • Handling
  • Magazine
  • Holster
  • Bullet
    • FlyBy
    • Shells
  • Ambiences
    • Ambisonic 4ch
    • Binaural
  • Documentation
    • Manual

Locked. Loaded. Ready to fire.
If you want next-level firearm audio, this is it. The Pistol isn't just a sound pack, it's a weapon in your audio arsenal. Grab it now and bring your game’s firepower to life.


Built for professionals. Priced for everyone.


Price $39.00

Simple 2D Pathfinder by Kwaaktje

2025, April 3 - 09:44
Optimized simple pathfinder based on A* algorithm

Source code included

Documentation


This package uses the A* algorithm with a heap-optimized priority queue for ultra-fast pathfinding on grid-based maps. Supports rectangular and hexagonal grids, weighted tiles, and obstacles. Perfect for strategy games, RPGs, and AI-driven navigation.

  • Find path with only two lines of code
  • Optimized - uses heap 
  • Rectangular and hexagonal grids
  • Obstacles and difficult terrain
  • Source code included

Price $0.00

Asset Hub Stream by Lylek Games

2025, April 3 - 09:12
Assemble a Hub of all of your assets. Import only the asset files you need as you need them.

Asset Hub Stream

Have many Unity Projects requiring all or many of the same assets?


Use Asset Hub Stream to store and organize all your assets in a centralized hub for seamless management. No more searching through the Package Manager for assets you've already downloaded, or navigating your way through multiple copy-pastes from project to project.


With Asset Hub Stream you can browse link and manage all your assets without leaving your current Unity project. Set up your Hub in seconds—simply point to the paths of your asset files. Working with assets from another project? Link to them effortlessly. Are you a creator building assets for your games? Connect to your external project paths for a streamlined, one-click import process.


Best—you only import what you need! Whether it’s a single asset or an entire collection, import as much or as little of an asset as you want. And since assets stay outside your project by default, you’ll enjoy lightning-fast navigation and search results, keeping your workflow smooth and efficient.


Plus, your Asset Hub will be remembered across all of your projects—so you're always ready to go with your next project!



Price $15.00

Stylized Medieval Houses by ThunderForgeStudio

2025, April 3 - 08:47
Stylized Medieval Houses

Number of textures: 9

Texture dimensions: 512 x 512, 512 x 1024, 1024 x 1024; 1536 x 1024

Number of meshes/prefabs: 3

UV mapping: Yes

Props:

1. Stylized Medieval House 1

Vertex Count: 7912

Triangle Count: 12563

2. Stylized Medieval House 2

Vertex Count: 7786

Triangle Count: 12842

3. Stylized Medieval House 3

Vertex Count: 6770

Triangle Count: 10936

This package includes 3 stylized houses:

Texture sizes: 512 x 512, 512 x 1024, 1024 x 1024; 1536 x 1024.

Low-poly. Total polygon count: 36341 triangles.


Please review the video and images before purchasing.

The 3D files are in FBX format in the package. Additional fees may apply for other file formats.


Price $10.00

Efficient UI - Optimize Overdraw and Raycasts by Salted Caramel Games

2025, April 3 - 08:41
Quickly identify performance problems with your Unity UI Canvases and UI elements. Easily eliminate unnecessary overdraw and excessive Raycast Target usage to improve your game's optimization.

Features

  • Visualize all UI elements and their overdraw
  • Visualize raycastable elements to find unnecessary raycast targets to turn off
  • See overlap count with customizable colors
  • Pick UI elements directly in the Scene view to analyze the overlapping elements
  • One-click optimize raycast targets if they are all contained within the parent
  • Customizable visualization settings
  • Source code included

Tested and supported on Windows and Mac with Unity versions from 2021.3 to Unity 6.

Documentation is included in the package as a Readme and explained in the Demo scene.

Efficient UI - Optimize Overdraw and Raycasts


A tool for visualizing Overdraw and Raycast Target overlap of UI elements in the Scene view.


Features

  • Visualize all UI elements and their overdraw
  • Visualize raycastable elements to find unnecessary raycast targets to turn off
  • See overlap count with customizable colors
  • Pick UI elements directly in the Scene view to analyze the overlapping elements
  • One-click optimize raycast targets if they are all contained within the parent
  • Customizable visualization settings
  • Source code included

How to Use

  1. Open the Efficient UI window via `Window > Efficient UI > Open Window`
  2. Choose between Overdraw mode (shows all UI elements) or Raycast mode (shows only raycastable elements)
  3. Use the visualization options to customize the appearance
  4. Enable picking mode to select and inspect overlapping UI elements

Tips

  • Reduce UI overdraw to save on GPU performance. Many overlapping UI elements, especially large ones, slow your game down due to Fill Rate limitations.
  • Disable "Raycast Target" for non-interactive UI elements like Text to improve performance
  • Use the picking mode to easily select elements in complex UI hierarchies

Contact

For support or feedback, send an e-mail to developer@yilmazkiymaz.com.


Price $50.00

AR Camera Fov Adjuster by Fernando Olea Dev

2025, April 3 - 08:26
AR Cam FOV Adjuster dynamically adjusts the AR camera’s field of view on iOS and Android. Includes zoom-out scaling and a customizable border color for out-of-range areas.
  • Unity Versions: Tested with Unity 2021.3 LTS, Unity 2022.x, Unity 2023.x, and Unity 6.
  • ARFoundation: Requires ARFoundation 5.x or later.
  • Platforms:
    • Android (ARCore) — Make sure to disable Vulkan and enable OpenGL ES 3.0.
    • iOS (ARKit)
  • Required Components:
    • ARSessionOrigin in the scene.
    • ARCameraManager and ARCameraBackground on the same camera.

For more details, please see the included README or contact us at fernando.olea.dev@gmail.com. Enjoy a more flexible and customizable AR camera experience!

AR Cam FOV Adjuster is a Unity plugin designed to give you full control over the AR camera’s field of view on both iOS (ARKit) and Android (ARCore). By modifying the camera’s projection matrix, you can smoothly zoom out the background image via a uniformScale parameter and fill any extra space with a user-defined BorderColor.


Features


  • Zoom-Out Effect: Dynamically scale the camera texture to show more of the real-world feed.
  • Customizable Border Color: Fill areas outside the [0,1] UV range with any color you choose.
  • Platform-Specific Shaders: Separate HLSL (for iOS) and GLSL (for Android) shaders, each tailored to the ARKit or ARCore pipeline.
  • Orientation Handling: Detects device orientation changes and reconfigures the camera projection for consistent AR content alignment.
  • Easy Integration: Attach the ARCameraFOVAdjusterController to your AR camera and assign the included materials—done!
  • URP Support: Works with the Universal Render Pipeline if you add the ARBackgroundRendererFeature to your Forward Renderer.


How It Works


  • A slider or script modifies uniformScale, which adjusts the UV coordinates in the background shader.
  • When uniformScale is below 1, the camera feed is zoomed out, and _BorderColor appears around the edges.
  • The plugin also modifies the camera’s projection matrix (especially on iOS) to maintain proper AR alignment.

Price $39.99

UI Position Clamp – Keep RectTransform On Screen by a1creator

2025, April 3 - 08:21
With one simple method call, your UI will be positioned as expected, but if it goes outside the screen bounds, it will automatically adjust to the nearest edge.
  • 🚀 Single Script, Zero Hassle – Just import and use!
  • 🛠 No Extra Setup Required – Works instantly with a simple method call.
  • Lightweight & Optimized – Minimal performance impact.
  • 🎯 Seamless Integration – Use .SetPositionInsideScreen(position) instead of setting transform.position directly.
  • Compatible with Any UI Layout – Works with any RectTransform in Canvas.

Ensure Your UI Stays On Screen!

This lightweight and easy-to-use extension for RectTransform ensures that your UI elements never go off-screen. With one simple method call, your UI will be positioned as expected, but if it goes outside the screen bounds, it will automatically adjust to the nearest edge.


Effortless Screen Clamping – Prevents UI elements from being positioned off-screen.
Simple API – Just call .SetPositionInsideScreen(position).
Lightweight & Efficient – Minimal overhead, perfect for any project.
Seamless Integration – Works with existing UI setups.

Ideal for tooltips, floating buttons, pop-ups, and draggable UI elements that need to stay within view!


🛠️ Quick Setup – Just import and start using it in seconds.


Price $0.00

Tile Wave by BitWave Labs

2025, April 3 - 08:02
TileWave is a Unity component that enables GameObjects to use animated tile-based sprites. It works as a standalone GameObject or within a Tile Palette for flexible tile animation and management.
  • Standalone & Tile Palette Support – Use as a standalone GameObject or within a Tile Palette.
  • Animated Tile Sprites – Supports single-frame or multi-frame animated tiles.
  • Drag & Drop Sprite Setup – Easily add sprites via the notification box or manual selection.
  • Customizable Animation Speed – Set minimum and maximum animation speeds per tile.
  • Optimized Rendering – Efficiently renders tile animations without performance overhead.
  • Dynamic Tile Updates – Modify tile properties and sprites at runtime.
  • Collision System Integration – Define walkable, blocked, or interactive tiles.
  • Event-Driven Tile Behaviors – Extend functionality with custom scripts for unique tile interactions.
  • Lightweight & Modular – Designed for performance without unnecessary dependencies.
  • Unity-Compatible – Works seamlessly with Unity's sprite and tilemap systems.

TileWave is a powerful and flexible Unity component that brings animated tile-based sprites to GameObjects. Whether used as a standalone GameObject or integrated within a Tile Palette, TileWave simplifies tile animation and management. It supports dynamic sprite updates, customizable animation speeds, and seamless integration with Unity’s existing tile systems. Ideal for 2D and isometric games, TileWave enhances visual fidelity while maintaining performance efficiency. With an intuitive setup and scripting API, it allows developers to create engaging environments with minimal effort.


Price $5.00

Desert Terrain: Apocalyptic Wasteland by PixelGames by MetaMix3d

2025, April 3 - 07:53
Apocalyptic Desert Asset Pack: High-quality 3D assets for rapid desert/post-apocalyptic game development; includes terrain, props, FX; PBR materials; scalable via LODs.

Technical Details

Key Stats (From README):

  • Dimensions: 2048x2048 (Albedo, Normal, PBR).Textures:
    Number:
    76+ (1 per model + terrain maps).
  • Min/Max: Assume ~5k (small debris) to 50k+ (detailed structures).Polygon Count:
    Total:
    60.7M triangles (53.4M verts).
    Per Model (Average): ~19,184 triangles.
  • Meshes/Prefabs: 76 unique models.
  • Rigging: No.
  • Animation: None.
  • UV Mapping: Yes (explicitly mentioned in README).
  • LODs: Included (exact levels unspecified; standard is 3).
  • Materials: PBR (Albedo, Normal, Metallic/Smoothness).

Apocalyptic Desert Wasteland - Modular 3D Environment


Post-Apocalyptic Desert Asset Package for Unity (HDRP Optimized)


Essential for

Survival games | Open-world projects | Cinematic scenes | Post-apocalyptic RPGs | Mobile/VR/AR experiences.

Customizable & Genre-Specific:

  • Perfect for: Survival, open-world, horror, or cinematic projects.etc. (as per the users need.).
  • Customization: Scale, rotate, and modify prefabs (rusted vehicles, ruined buildings, etc.). Swap PBR textures or adjust LODs for performance.

Core Features

76 Modular Assets

  • Ruined Structures, futuristic outposts/Sci fi towers, Rusted Abandoned Building, debris, mutant life forms(lizard and plants of various kinds), sci fi Pyramid (avg. 19k tris/model)
  • PBR Textures: 2K Albedo/Normal/Metallic maps
  • LODs Included: Optimized for desktop/mobile/XR

Immersive VFX Suite

  • Thunder/Lightning
  • Fire Particle Systems (Energy Ball)
  • Dynamic Smoke & Dust (2 variants)

Includes

  • 5 HDRI Skyboxes: 3 Sci-Fi, Day/Night cycles
  • Prebuilt HDRP demo scene.
  • Modular prefabs for rapid world-building
  • Included procedural terrain painter tool
  • HDRP setup guide PDF

✅Dependency: Procedural Terrain Painter


Why Developers Choose This

"This package reduced our desert environment setup time from 3 months to 3 days"

Coming Q4 2025:

  • Scavenger NPC pack with full rigging and so much more so stay tuned.

Usage Guidelines

  1. Import via Unity Package Manager
  2. Activate HDRP (guide included)
  3. Drag-n-drop prefabs into scene
  4. Customize with terrain painter

Note

⚠️ Dependency: ProceduralTerrainPainter folder (/Dependencies) must remain intact. Keep "ProceduralTerrainPainter" folder intact (Assets/DesertTerrain/Dependencies)


Price $29.99

Classic Birdcage by Droimate

2025, April 3 - 07:48

Dimension cm: 70 x 68.7 x 74.6 cm

Dimension inches: 27.6 x 27.1 x 29"



high detail version

21,335 vertices

12,420 faces

40,663 tris



performance optimized version

7,387 vertices

7,312 faces

14,759 tris



Unity HD Universal Render Pipeline (Metallic Standard): 4K .png / AlbedoTransparency / MetallicSmoothless / Normal / Emission


Number of textures: 12

Texture dimensions: 4K

Minimum polygon count: 7,312

Maximum polygon count: 12,420

Number of meshes/prefabs: 2

Rigging: No

UV mapping: Yes

Types of materials and texture maps: PBR

Bring authenticity and charm to your 3D projects with this versatile and highly detailed birdcage. Designed for both hanging and standing placement, this model is perfect for archviz, game development, interior design, and any 3D environment where a touch of realism is needed.


Optimized for Any Project

Two low-poly mesh variations: fully modeled metal bars for high detail or baked cage patterns for performance optimization.


Clean topology, game-ready and render-friendly, making it ideal for real-time engines and pre-rendered scenes.


Carefully balanced polygon count for smooth performance across platforms.


Customization & Realism

This asset includes four 4K PBR material variations, allowing seamless integration into various scenes:

✔ Painted & Lacquered – a sleek, polished look.

✔ Natural Wood & Metal – a timeless, elegant option.

✔ Aged & Worn – perfect for vintage or abandoned settings.

✔ Pristine New – ideal for modern, clean aesthetics.


Every detail is crafted to ensure a realistic and flexible asset that fits a wide range of creative needs. Great value at an affordable price!


🚫 Note: The preview images include a background and a parrot, which are not part of the asset.


Price $4.99

Prototype Map by AngeloMaN87

2025, April 3 - 07:34
Optimized testing map for game development. Lightweight, clean, and efficient environment ideal for prototyping, debugging, and performance testing in any Unity project.

Number of textures 1

Texture dimensions 4096 x 4096

Polygon count of [PrototypeMap]

Polys 833

Tris 1,654

Verts 1,443

Rigging No

Animation No

UV mapping Yes

LOD information (count, number of levels) No

Types of materials and texture maps PNG

This lightweight and optimized testing map is designed to help developers prototype and debug gameplay mechanics with ease. Featuring a clean, modular layout and a 4K high-resolution ground texture, it provides a visually clear yet performance-friendly environment. Whether you're building a first-person controller, testing AI behaviors, or refining level mechanics, this map offers a stable and consistent space to iterate efficiently.


Ideal for mobile and web projects, the scene is optimized to run smoothly on low-end devices without sacrificing visual quality. Its simple structure and minimalistic design reduce distractions, allowing developers to focus on core systems and gameplay features. Perfect for solo developers or small teams who need a reliable testing ground during early development stages.


IF YOU ENJOYED THIS FREE ASSET, A QUICK RATING WOULD MEAN A LOT!


Contact Support:

aruiz@huaynapicchustudios.com

www.huaynapicchustudios.com


Price $0.00

Release Technical Information Statistics Tool (3D Assets) by LuLong Zhang

2025, April 3 - 07:28
This plugin is designed for developers and 3D asset sellers to simplify the steps of uploading 3D model asset statistics.

"Show material ball count": When checked, the output data will include the number of material balls in the resource package.

"Show texture count": When checked, the output results will display the number of textures.

"Show prefab count": Checking this will include the number of prefabs in the output data.

"Show model count": When checked, the output will display the total number of models in the resource package.

"Show triangle count range": Checking this will output the range of triangle counts.

"Show vertex count range": When checked, the output data will display the range of vertex counts.

"Show single model information": Checking this will include detailed data of individual models in the output.

"Only show existing category values": When checked, only numerically present categories will be included in the output.

"Show bone model count": Checking this will include the number of bone models in the output data.

"Show animation count": When checked, the output results will display the number of animations.

Release technical information statistics tool (3D resources) model resource upload plug-in introduction

This plugin is designed for developers and 3D asset sellers to simplify the steps of uploading 3D model asset statistics. Its purpose is to simplify the process of gathering essential data when uploading 3D model resources. With advanced algorithm optimization, it can analyze entire resource packages in just seconds—eliminating the need for manual counting that could take hours. For example, a package containing 50 models, 200 textures, and 30 animations can be fully analyzed in 1-2 seconds, including vertex/triangle counts, bone structures, and animation metadata.

By automating tedious data collection, it helps sellers save 80%+ time per upload while ensuring accuracy and compliance with Asset Store requirements.

To help users quickly understand its capabilities, I will provide two introduction videos (Chinese and English) that demonstrate:

  • One - click data collection for 10+ metrics (models, textures, prefabs, material balls, bones, animations, vertex/triangle ranges).
  • Customizable reports with optional filters (e.g., "Only show existing categories").
  • Auto - copy functionality to directly paste results into the Asset Store upload form.

Key Features

  1. The plugin is capable of collecting a wide array of crucial data regarding 3D model resource packages. This encompasses the number of models, the number of textures, the number of prefabs, the number of material balls, the number of bones, the number of animations, etc. Moreover, it computes the maximum and minimum vertex counts of all models within the selected package. These data points play a vital role in accurately depicting and classifying the 3D resources in the Unity Asset Store.Comprehensive Data Collection
  2. Users have the freedom to choose which specific data they wish to collect. By simply checking the relevant boxes in the plugin's interface, users can customize the data - collection process according to their requirements. This feature saves time and ensures that only the necessary information is gathered.Customizable Data Selection
  3. After selecting the desired data and choosing the model package to analyze, users can click the "Start Calculation" button. The plugin will then automatically process the package and present all the calculated data in an organized manner. This one - click operation simplifies the data - collection process, making it efficient and user - friendly.One - Click Calculation
  4. Once the data calculation is completed, the results will be automatically copied to the clipboard. Users can also manually copy the data. This allows users to quickly transfer the data to other applications, such as spreadsheets or the Unity Asset Store upload form, without the need for manual re - entry.Data Copy Functionality
  5. The plugin's interface supports both English and Chinese translations. This is particularly beneficial for a global user base, enabling users from different regions to use the plugin with ease, regardless of their language proficiency.Bilingual Interface

Benefits

By using this plugin, 3D resource sellers on the Unity Asset Store can significantly reduce the time and effort spent on gathering data for their resource packages. It eliminates the need for manual counting and complex calculations, making the resource upload process more efficient and accurate. Overall, it enhances the productivity of Unity developers and resource sellers, facilitating a smoother and more streamlined workflow in the Unity ecosystem.


Price $29.99

HQ Room Interior by Bright Vision Game

2025, April 3 - 07:20

- Poly Count:

Bed Tris - 10372

Book Tris - 292

Carpet Tris - 280

Credenzas Tris - 1916

Curtain Tris - 1637

DecorItemA Tris - 1152

DecorItemB Tris - 2226

DecorItemC Tris - 1360

LEDTV Tris - 76

Light Tris - 140

LoungeSofaChair Tris - 3288

PaintingA Tris - 822

PaintingB Tris - 410

Plant_Palm Tris - 3694

Pot Tris - 2592

RoomShellCollider Tris - 52

RoomStool Tris - 3226

SingleDoor Tris - 676

Sofa Tris - 8744

Table Tris - 702

TableLamp Tris - 1340


- Texture Size - 2048X2048

- 22 Prefabs

- All textures are PNG format.

- 1 Demo scene included.

3D Room Interior – High-Quality Realistic Environment


Enhance your game, simulation, or architectural visualization with this realistic 3D Room Interior Environment. This asset includes a fully furnished modern room featuring a king-size bed, bedside tables, lamps, TV unit, wardrobe, chairs, curtains, decorative elements, and a detailed bathroom setup. Designed for performance and realism, it comes with high-resolution textures, baked lighting, and pre-configured colliders for a seamless experience. Ideal for VR, AR, interior design visualization, hospitality simulations, and realistic game environments.


Installation Instructions:

HDRP: Install via the "Room Interior HDRP unitypackage" in the HDRP folder.
URP: Install via the "Room Interior URP unitypackage" in the URP folder.
(Ensure that HDRP or URP is already installed in your project before proceeding.)


Pack Features:

High-Quality Textures – 2048x2048 (Albedo, Mask, Normal maps)
Render Pipeline Support – Compatible with HDRP, URP, and Built-in Render Pipeline
Fully Furnished Room – Includes bed, furniture, lighting, décor, and bathroom setup
Optimized for Performance – Suitable for Desktop, VR, and Mobile projects
Lighting Setup – Baked lighting for a realistic ambiance
Post Processing – Pre-configured for enhanced visual quality
File Format – All textures in PNG format

22 Prefabs – For easy and flexible scene assembly
Emissive Textures – For realistic light sources
Optimized Geometry – Ensures efficient rendering
Colliders Included – Pre-configured for gameplay interaction
Demo Scene – Showcasing the asset in a well-lit, optimized setup


All source files are included in this package. Bright Vision Game is a team of experienced 3D game artists with over a decade of industry experience. Browse our full collection by clicking on Bright Vision Game


📩 For support, contact us at: brightvisiongame@gmail.com
If you like this asset, please rate and leave a review!


Price $19.99

Smart Door Toolkit by Finite Machine Studio

2025, April 3 - 07:15

🔹 Multiple Door Types: Choose from basic, key-based, or pin-locked doors to suit your game’s needs.

🔹 Fully Interactive: Players can open, close, lock, and unlock doors dynamically.
🔹 Realistic Hinge System: Uses Unity’s Hinge Joint for smooth, physics-based door movement.
🔹 Customizable Controls: Easily tweak rotation speed, open angles, and motor strength in the Inspector.
🔹 Key Inventory System: Players can collect and use keys to unlock doors seamlessly.

🔹 Key Inspection System: Examine your key by rotating and inspecting it.
🔹 Pin Pad System: Set a custom pin code and let players enter it via an interactive UI.
🔹 Modular & Easy to Integrate: Works with any player system—just drop it into your project and customize.

Bring your game to life with Smart Door Toolkit, a powerful and flexible system for creating interactive doors in Unity. Whether you need basic doors, key-based doors, or pin-code locked doors, this toolkit has you covered.


Note: Asset uses textures from CC0 Textures and sharetextures under the Creative Common Zero; see Third-Party Notices.txt file in package for details.


Price $15.00

Dry van semi trailer by Perfectvertexstudio

2025, April 3 - 06:28
Realistic dry van semi trailer with industrial environment

Tanker - 10367 tris and 6088 verts.

Wheels - 14388 tris and 8216 verts.

Model comes with shadowplane.

No LODs.

All screenshots from Unity, with Post Procecessing Package.


4 materials for Trailer van

Trailer_van (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)

Trailer_van_lights (1024x1024 BaseMap/MaskMap/Normal)

Trailer_van_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)

shadow_plane (1024x1024 BaseMap)


Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.

Environment details


container - 1 material (2048x2048 BaseMap/MaskMap/Normal) * 

floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)

wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)

store - 1 material (2048x2048 BaseMap/MaskMap/Normal) 


*** three different textures for containers - red, blue, yellow.


29 maps for environment (including additional colos schemes and licence plates)


Feel free to ask me about this product before purchasing.

No refunds will be given after the asset has been downloaded.

Well optimized model with realistic textures.


Price $24.99

Tanker semi trailer by Perfectvertexstudio

2025, April 3 - 06:26
Realistic tanker semi trailer with environment

Tanker - 17346 tris and 10240 verts.

Wheels - 17216 tris and 9644 verts.

Model comes with shadowplane.

No LODs.

All screenshots from Unity, with Post Procecessing Package.




12 materials for pickup

Trailer_tanker (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)

Trailer_tanker_lights (1024x1024 BaseMap/MaskMap/Normal)

Trailer_tanker_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)

shadow_plane (1024x1024 BaseMap)



Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.

Environment details


container - 1 material (2048x2048 BaseMap/MaskMap/Normal) * 

floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)

wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)

store - 1 material (2048x2048 BaseMap/MaskMap/Normal) 



*** three different textures for containers - red, blue, yellow.


29 maps for environment (including additional colos schemes and licence plates)


Feel free to ask me about this product before purchasing.

No refunds will be given after the asset has been downloaded.



Well optimized model with realistic textures.


Price $24.99

RPG VFX pack by Axiel VFX

2025, April 3 - 06:17
Stylized style RPG FX, Including various status, loot tier, basic slash, and hitimpact.

Everything was made with Unity Particle System and Shader Graph.

◈ 81 Textures

◈ 23 Models

⚠️You need the 'Unity TextMeshPro' package to display text in the scene.⚠️

🟩Features :

◈VFX Sample Scene

◈23 Prefabs

◈16 different Particle Systems

1.Buff

2.Healing

3.Weakness

4.Stun

5.Sleep

6.Toxic

7.Paralysis

8.Burning

9.Frostbite

10.HitImpact

11.LevelUp

12Slash

13.Shield *2 ( half , full )

14.Telegraph *2 ( red , purple )

15.PickUp

16.LootDrop *6 ( common , uncommon , rare , epic , legendary , mythic )


Price $9.99

Ambiance (Dark) by Taim Moor

2025, April 2 - 20:45
Our Dark Ambient Sound Pack, featuring meticulously crafted tracks designed to evoke emotion and intrigue. For more details contact via email. "Bonus drum" sound included.

-WAV Format

-Nine Unique Sounds for your games

-Bonus sound included

-Customizable

-Availabe for technical assistance

-Easy Drag and drop sounds no editing required



This collection includes unique tracks that blend eerie textures, deep drones, and subtle melodic elements, creating an unsettling yet captivating auditory experience.

Fully customizable. Please get in touch with our team to assist you further we are available for more assistance over email.



Unleash the power of sound with our Dark Ambient Sound Pack! This collection includes unique tracks that blend eerie textures, deep drones, and subtle melodic elements, creating an unsettling yet captivating auditory experience.

Key Features:

  • Original Tracks: Each soundscape is designed to convey a sense of darkness and depth, perfect for enhancing gameplay or storytelling.
  • Versatile Usage: Ideal for horror/scifi games, atmospheric explorations, or any project seeking to evoke suspense and emotion.
  • High-Quality Audio: Professionally produced and optimized for seamless integration into your projects.

Transform your game or media project with the chilling essence of our Dark Ambient Sound Pack. Elevate your atmosphere and leave a lasting impression on your audience—grab your pack today! Fully customizable, Please contact us over email. We will be releasing more sounds for different styles.


Price $0.00

Anime Female Dancer - Pack 10 (3 outfits) by Kameworks

2025, April 2 - 20:45
Anime Girls Dancer Pack: 3 outfits with 1 base model support humanoids have some basic animation.

Humanoid Rig Support: Yes

Animation: Yes (6 animation sample)

UV mapping: Yes

Polygon count:

vf_0013: ~26000 Tris:

3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

3 Mask Map (1024 x 1024) (upper body, lower body, hair, foot) (for change Color)

vf_0014: ~50000 Tris -

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

4 Mask Map (1024 x 1024) (upper body, lower body, hair, foot) (for change Color)

vf_0015: ~20500 Tris

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

4 Mask Map (1024 x 1024) (upper body, lower body, hair, foot) (for change Color)

Custom Shader Graph for change skin, eye, hair, outfilt color.

Lit and unLit Material.

Anime Girls Pack

Standard Material:

-Diffuse Map, Normal Map.

Custom Shader Graph for change skin color, eye,hair, outfit colors..

Create your own style with:

  • Base skin colors: black, brown, yellow, base and you can change by TintColor in shader get more skin color.
  • 5 Eye color: blue, cyan, pink, brown and yellow: and you can change eye Color with TintColor parameter of Shader.
  • 3 Unique Outfits include: upbody; lowbody and foot. (can change Color for some outfit like image sample).
  • 3 Hairstyles (can change Color for some outfit like image sample).

Model Support Humanoid.

vf_0013; vf_0014; vf_0015

Animation: 13

  • M_IDLE (3)
  • M_RUN
  • M_WALK
  • F_IDLE(3)
  • F_RUN(2)
  • F_WALK (2)
  • DANCE (1)

Animation with be update more in the next release.


Price $49.99

Anime Male Dancer - Pack 10 (3 outfits) by Kameworks

2025, April 2 - 20:45
Anime Male Dancer Pack: 3 outfits with 1 base model support humanoids have some basic animation.

Humanoid Rig Support: Yes

Animation: Yes (6 animation sample)

UV mapping: Yes

Polygon count:

vm_0028: ~16000 Tris:

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0029: ~22000 Tris -

3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

vm_0030: ~21000 Tris

4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)

4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)

Custom Shader Graph for change skin color and eye color.

Lit and unLit Material.

Anime Male Pack

Standard Material:

-Diffuse Map, Normal Map.

Custom Shader Graph for change skin color, eye, outfit colors.

Create your own style with:

  • Base skin colors: black, brown, yellow, base and you can change by TintColor in shader get more skin color.
  • 5 Eye color: blue, cyan, pink, brown and yellow: and you can change eye Color with TintColor parameter of Shader.
  • 3 Unique Outfits include: upbody; lowbody and foot.
  • 3 Hairstyles

Model Support Humanoid.

vm_0028; vm_0029; vm_0030

Animation: 12

  • M_IDLE (3)
  • M_RUN
  • M_WALK
  • F_IDLE(3)
  • F_RUN(2)
  • F_WALK
  • M_DANCE (1)

Animation with be update more in the next release.


Price $49.99

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