[Bundle Magic Effects 1] by Lord Enot
- In the Shader graph, URP, HDRP and Built-in renderers are selected
- Shaders made in Shader Graph, so they are accessible to edit. Be sure to add Shader Graph.
The set includes:
Once purchased, they will be free for you and you will be able to download each element separately if necessary.
You may also be interested in my other work:
Set of Stylized Walls for the Dungeon
[URP][HDRP] Ultra Pack Textures
Price $60.00
Neo-Tokyo Prison Cell – Stylized 3D Interior Environment by Carthage Studio
Number of textures : 21 Textures/ 4 Materials
Texture dimensions : 4K
Total Vertices Count : 5838 Vertices
Minimum Vertices count : 282 Vertices
Maximum Vertices count : 1982 Vertices
Number of meshes : 1
Animation count 0
UV mapping: : Yes
Types of materials and texture maps : PBR
This high-quality 3D asset portrays a meticulously crafted prison cell interior that fuses a gritty dystopian atmosphere with artistic precision. Designed to evoke urban decay, the model features weathered walls, intricate metal reinforcements, and subtle details that create an immersive, narrative-driven setting. Optimized with merged materials and clean topology, it seamlessly integrates into Unity, Unreal Engine, and other real-time workflows.
Key Details:
- Immersive ambiance with aged, realistic textures
- Detailed architectural elements that enhance the narrative
- Optimized for smooth performance and cinematic rendering
- Perfect for cyberpunk, dystopian, or story-driven environments
Add a touch of urban decay and authenticity to your project with this artfully designed asset.
Join Discord | LinkedIn | Instagram
Contact Us : Email: contact@carthagestudio.com
Price $25.99
Fantasy crystal golem by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 30
Vertex counts of characters:
Total: verts 21680, tris 40431
UV sets: 3
Number of Meshes: 1
Number of Prefabs: 4
Number of Materials: 3 (x4 skins)
Number of Textures: 9 (31 total for 4 skins)
Type of materials and texture maps: PBR
Texture Resolutions: 4096 x 4096
Animations:
- 1) - Attack 1
- 2) - Attack 2
- 3) - Attack 3
- 4) - Attack 4
- 5) - Stomp
- 6) - Thrown grab
- 7) - Thrown ready
- 8) - Thrown release
- 9) - Battle roar
- 10) - Cast to target start
- 11) - Cast to target
- 12) - Cast 1
- 13) - Cast 2
- 14) - Get hit 1
- 15) - Get hit 2
- 16) - Dodge
- 17) - Parry
- 18) - Jump start
- 19) - Jump end
- 20) - Jump end run
- 21) - Jump fly
- 22) - Stun
- 23) - Swim idle
- 24) - Swim forward
- 25) - Idle
- 26) - Battle idle
- 27) - Walk
- 28) - Walk back
- 29) - Run
- 30) - Death
The crystal golem has 30 animations. The full list of animations is in the technical information section. The model contains 4 materials (skins), 3 UV set with 4K PBR textures. Screenshots from the Unity editor were taken in the URP render pipeline. There is also a version of the materials for the HDRP render pipeline. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $24.99
Fantasy stone golem by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 30
Vertex counts of characters:
Total: verts 13190, tris 23296
UV sets: 1
Number of Meshes: 1
Number of Prefabs: 16
Number of Materials: 16 (skins)
Number of Textures: 64
Type of materials and texture maps: PBR
Texture Resolutions: 4096 x 4096
Animations:
- 1) - Attack 1
- 2) - Attack 2
- 3) - Attack 3
- 4) - Attack 4
- 5) - Stomp
- 6) - Thrown grab
- 7) - Thrown ready
- 8) - Thrown release
- 9) - Battle roar
- 10) - Cast to target start
- 11) - Cast to target
- 12) - Cast 1
- 13) - Cast 2
- 14) - Get hit 1
- 15) - Get hit 2
- 16) - Dodge
- 17) - Parry
- 18) - Jump start
- 19) - Jump end
- 20) - Jump end run
- 21) - Jump fly
- 22) - Stun
- 23) - Swim idle
- 24) - Swim forward
- 25) - Idle
- 26) - Battle idle
- 27) - Walk
- 28) - Walk back
- 29) - Run
- 30) - Death
The stone golem has 30 animations. The full list of animations is in the technical information section. The model contains 16 materials (skins), one UV set with 2K PBR textures. Screenshots from the Unity editor were taken in the URP render pipeline. There is also a version of the materials for the HDRP render pipeline. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $24.99
Fantasy magma golem by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 30
Vertex counts of characters:
Total: verts 38713, tris 66794
UV sets: 3
Number of Meshes: 1
Number of Prefabs: 1
Number of Materials: 3
Number of Textures: 18
Type of materials and texture maps: PBR
Texture Resolutions: 4096 x 4096
Animations:
- 1) - Attack 1
- 2) - Attack 2
- 3) - Attack 3
- 4) - Attack 4
- 5) - Stomp
- 6) - Thrown grab
- 7) - Thrown ready
- 8) - Thrown release
- 9) - Battle roar
- 10) - Cast to target start
- 11) - Cast to target
- 12) - Cast 1
- 13) - Cast 2
- 14) - Get hit 1
- 15) - Get hit 2
- 16) - Dodge
- 17) - Parry
- 18) - Jump start
- 19) - Jump end
- 20) - Jump end run
- 21) - Jump fly
- 22) - Stun
- 23) - Swim idle
- 24) - Swim forward
- 25) - Idle
- 26) - Battle idle
- 27) - Walk
- 28) - Walk back
- 29) - Run
- 30) - Death
The magma golem has 30 animations. The full list of animations is in the technical information section. His magmatic heart beats and lava flows through his body. 3 UV set with 4K PBR textures. Screenshots from the Unity editor were taken in the URP render pipeline. There is also a version of the materials for the HDRP render pipeline. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $24.99
Hell ifrit female by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 40
Vertex counts of characters:
Total: verts 14425, tris 25066
UV sets: 3
Number of Meshes: 1
Number of Prefabs: 1
Number of Materials: 4 (Requires Unity's Shader Graph package and Visual Effect Graph package)
Number of Textures: 12
Type of materials and texture maps: PBR
Texture Resolutions: 2048 x 2048
Animations:
- 1) - Attack 1
- 2) - Attack 2
- 3) - Attack 3
- 4) - Attack 4
- 5) - Attack 5
- 6) - Attack 6
- 7) - Attack 7
- 8) - Battle roar
- 9) - Cast to target
- 10) - Cast
- 11) - Get hit 1
- 12) - Get hit 2
- 13) - Get hit 3
- 14) - Get hit 4
- 15) - Cower
- 16) - Death 1
- 17) - Death 2
- 18) - Dodge
- 19) - Kneel
- 20) - Point
- 21) - Talk
- 22) - Jump start
- 23) - Jump fly
- 24) - Jump end
- 25) - Jump end run
- 26) - Meditate
- 27) - Battle idle
- 28) - Cast to target ready
- 29) - Cast ready
- 30) - Run
- 31) - Cast to target start
- 32) - Cast start
- 33) - Idle 1
- 34) - Idle 2
- 35) - Walk 1
- 36) - Walk 2
- 37) - Walk back
- 38) - idle 3
- 39) - stun
- 40) - fly
The hell ifrit female has 40 animations. The full list of animations is in the technical information section. Visualization of the fire takes place due to Visual effect graph and Shader graph. Screenshots from the Unity editor were taken in the URP render pipeline. There is also a version of the materials for the HDRP render pipeline. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $29.99
Hell ifrit slayer by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 40
Vertex counts of characters:
Total: verts 21193, tris 35923
UV sets: 2
Number of Meshes: 1
Number of Prefabs: 1
Number of Materials: 3 (Requires Unity's Shader Graph package and Visual Effect Graph package)
Number of Textures: 11
Type of materials and texture maps: PBR
Texture Resolutions: 2048 x 2048
Animations:
- 1) - Attack 1
- 2) - Attack 2
- 3) - Attack 3
- 4) - Attack 4
- 5) - Attack 5
- 6) - Attack 6
- 7) - Attack 7
- 8) - Battle roar
- 9) - Cast to target
- 10) - Cast
- 11) - Get hit 1
- 12) - Get hit 2
- 13) - Get hit 3
- 14) - Get hit 4
- 15) - Cower
- 16) - Death 1
- 17) - Death 2
- 18) - Dodge
- 19) - Kneel
- 20) - Point
- 21) - Talk
- 22) - Jump start
- 23) - Jump fly
- 24) - Jump end
- 25) - Jump end run
- 26) - Meditate
- 27) - Battle idle
- 28) - Cast to target ready
- 29) - Cast ready
- 30) - Run
- 31) - Cast to target start
- 32) - Cast start
- 33) - Idle 1
- 34) - Idle 2
- 35) - Walk 1
- 36) - Walk 2
- 37) - Walk back
- 38) - idle 3
- 39) - stun
- 40) - fly
The hell ifrit slayer has 40 animations. The full list of animations is in the technical information section. Visualization of the fire takes place due to Visual effect graph and Shader graph. Screenshots from the Unity editor were taken in the URP render pipeline. There is also a version of the materials for the HDRP render pipeline. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $29.99
Hell inferno ifrit by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 40
Vertex counts of characters:
Total: verts 21193, tris 35923
UV sets: 3
Number of Meshes: 1
Number of Prefabs: 1
Number of Materials: 3 (Requires Unity's Shader Graph package and Visual Effect Graph package)
Number of Textures: 4
Type of materials and texture maps: PBR
Texture Resolutions: 2048 x 2048
Animations:
- 1) - Attack 1
- 2) - Attack 2
- 3) - Attack 3
- 4) - Attack 4
- 5) - Attack 5
- 6) - Attack 6
- 7) - Attack 7
- 8) - Battle roar
- 9) - Cast to target
- 10) - Cast
- 11) - Get hit 1
- 12) - Get hit 2
- 13) - Get hit 3
- 14) - Get hit 4
- 15) - Cower
- 16) - Death 1
- 17) - Death 2
- 18) - Dodge
- 19) - Kneel
- 20) - Point
- 21) - Talk
- 22) - Jump start
- 23) - Jump fly
- 24) - Jump end
- 25) - Jump end run
- 26) - Meditate
- 27) - Battle idle
- 28) - Cast to target ready
- 29) - Cast ready
- 30) - Run
- 31) - Cast to target start
- 32) - Cast start
- 33) - Idle 1
- 34) - Idle 2
- 35) - Walk 1
- 36) - Walk 2
- 37) - Walk back
- 38) - idle 3
- 39) - stun
- 40) - fly
The hell ifrit inferno has 40 animations. The full list of animations is in the technical information section. Visualization of the fire takes place due to Visual effect graph and Shader graph. Screenshots from the Unity editor were taken in the URP render pipeline. There is also a version of the materials for the HDRP render pipeline. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $29.99
Futuristic Container Tanks by Friday Night Studio
2 material
Size: 4096
Maps:
- Albedo
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
🔥Join my awesome Friday Night Studio COMMUNITY on Discord for exclusives, free gifts, vouchers and stay updated on the latest packages!🎁 Link below 👇
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- Poly Count : 15192
- Retopology of a high poly detailed model.
- Ambiant occlusion map.
- 2 set of materials for optimal quality and optimisation.
- Mesh colliders
- Credits : Élise Bédard
Price $15.00
LIZARD STONE by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:5
Animation types (5 In-place):
Number of characters:1
Vertex counts of characters: 5050
Number of Materials and Material Instances character:3
Number of Textures characters:12
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $44.00
LIZARD GIRL by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:7
Animation types (7 In-place):
Number of characters:1
Vertex counts of characters:26033
Number of Materials and Material Instances character:2
Number of Textures characters:9
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $49.00
LIZARD MAN LIZARD FRILLED by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:11
Animation types (11 In-place):
Number of characters:1
Vertex counts of characters:21003
Number of Materials and Material Instances character:3
Number of Textures characters:14
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $48.00
LIZARD MAN WARRIOR PIRATE 2 IN 1 by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:11
Animation types (11 In-place):
Number of characters:1
Vertex counts of characters:11235
Number of Materials and Material Instances character:4
Number of Textures characters:18
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $54.00
80s Soundtrack by Muz Station Productions
Music in 80’s style. This is synthwave style of music with retro synthesizers, retro drums, groovy bass line and warm pads that create 80s vibes.
Preview:
https://soundcloud.com/muzstation-game-music/sets/80s-soundtrack
Pack includes:
- 8 different tracks (+ loops)
- High Quality 16 bit WAV files
Price $15.00
Trees Pack 25 (HQ) (HDRP) by IL.ranch
'Trees Pack 25 (HQ)'
HDRP variant.
Includes variety of:
- Pines;
- Birches;
- Fir trees;
- Maple;
- Oaks.
- Some grass variants;
- Simple wind system for leaves and terrain grass (hdrp).
Mesh trees with LOD's.
Textures - 4K (Diffuse, Normal, Mask);
Tris count - 20.000 - 35.000;
Designed for desktops and consoles.
Price $25.00
Dystopia General by Maksim Bugrimov
- Hello,
- I present to you a Dystopian general in the style of the post-apocalypse.
- The character is well suited for survival and doomsday style games.
- The character have a little face morph.
- The character does not have animations,
- but it has a standard rigg that works with humanoid rig Unity
- Character Dystopian general
- PBR textures.
- Character
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- (4096-4096 Size)
- Polys:37,699
- Tris:73,356
- Verts:37,839
Price $39.99
Dream Tree 2 (HDRP) by IL.ranch
Robots Раск by IL.ranch
Pack of Robots (BIP + HDRP + URP):
- Cyber Girl;
- Cyber Girl 2;
- Dust Robot;
- Green Robot;
- D7 robot;
- GG1419 robots;
- Ball robot.
Total 9 items.
Textures: 2K;
Mesh Tris: 5-7K tris.
PBR materials: diffuse, specular, normal, emission.
Operation scripts for flashers.
Note: animations not included.
Price $20.00
PotaToon by mseon
Key Features
- Normal and Concert modes
- Character self-shadowing (including Transparent objects)
- Support for rendering complex Transparent objects (OIT)
- Outline rendering for Transparent objects when using OIT
- Supports three types: General, Face, and Eye
- Four rendering modes: Opaque, Cutout, Refraction, and Transparent
- Mid Tone for shadow edge color
- Darkness(Backlight) mode
- Customizable UV and mask channels for texture sampling
- Multi-lighting support (Directional Light + Point/Spot Lights)
- Up to 8 MatCaps supported
- Face SDF shadow mask
- Brightness ceiling to maintain consistent visual style
- Character-specific post-processing (Rim Light, Color Grading, Bloom)
Utility
- Setup Automation
- Prefab Duplication
- Material Converter
- Material Finder
POTA-Toon is an animation-style toon rendering asset designed for URP Forward+ environments and PC/Console platforms. It supports lighting from multiple sources and detailed character shadows, ensuring natural illumination even in low directional light settings, such as concerts, by accurately detecting spotlights on characters.
POTA-Toon provides advanced rendering for complex transparent meshes, including realistic shadow support. Additionally, POTA-Toon includes dedicated post-processing for characters, allowing for localized color adjustments and bloom effects to enhance artistic expression.
- Supported Versions: 2022 LTS, 6.0 or later (RenderGraph-compatible from 6.0).
Check out the details on the website!
Price $100.00
Phrase - A better way to localize games by Phrase Localization Platform
For users already relying on Unity Localization package, this package offers the possibility to push and pull translations from String Table Collections to Phrase Strings.
To do that, it uses publicly accessible Phrase Strings API, so the users need to set up their auth token in Phrase and paste it in Unity Phrase plugin.
License
Phrase Plugin is governed by the license agreement at https://raw.githubusercontent.com/phrase/unity-plugin/refs/heads/main/LICENSE.md, not the standard Unity Asset Store EULA.
✨What is Phrase?✨
Phrase is the industry-leading localization platform designed to bring your games to a global audience. With Phrase you get:
- A unified hub for translating your game content. Phrase provides an end-to-end solution through Phrase Strings for content management, Phrase TMS for comprehensive translation and vendor management, and Phrase Language AI for state-of-the-art machine translation—all within a single, integrated platform. Our AI-powered tools streamline and automate translations, freeing developers to focus on crafting the next gaming sensation for the world.
- Effortless collaboration. In game development, time is critical. Phrase enables developers, marketers, project managers, and translators to work together seamlessly accelerating your time-to-market. Trusted by 62% of the top gaming translation providers, Phrase simplifies the sharing of translation jobs and linguistic resources between translation buyers and vendors.
- Advanced AI-driven capabilities. Gaming content extends far beyond the game itself. Phrase’s AI translation capabilities provide a fully localized experience across all touch-points while minimizing costs. Need to translate user-generated content and in-game chats? Phrase's AI-powered translations capabilities can be integrated via API to meet your needs efficiently and at scale.
To learn more, visit Phrase for Gaming.
✨Why Phrase + Unity?✨
The Unity integration with Phrase Strings simplifies the localization workflow by automating the process of sending content for translation and importing final translations. With automatically attached context, translators produce high-quality translations that resonate with your audience. Reduce manual tasks and scale your localization process with automated workflows. By using the Unity-Phrase integration, you’ll benefit from:
- An automated, error-free process, sending content for translation through a direct sync. No more spreadsheets.
- Translators receive perfect context with automatically attached in-context screenshots and character limits, ensuring accuracy. Soon, the integration will also include metadata like game levels and character names for even more precise translations.
To learn more, visit Phrase Unity Integration.
✨Benefits✨
- Zero development time for localization
- Higher quality translations
- Shorter QA phases
- Scalability through automation
Price $0.00
