OptiTest by TAC
- Three algorithms
- Binary Inner - Search in a binary fashion but using midLeft, mid, midRight so as to avoid poor edge samples (where left = min, right = max)
- Binary Outer - Still binary but using left, mid and right to perform a faster search
- Sweep - Binary might miss localized peaks, can use Sweep with a distance to fit more correctly; but will be slower
- First two demos show the algorithms vs a few artificial timing workloads, whereas the 3rd demo uses their code to show a real sample. We create the graphs from the screenshots via Advanced MeshAPI, so why no let OptiTest figure out good values for doing it multithreaded with threadCount vs inner loopCount
- You can use 1 to N tests in one OptiTest, intermixed with rest periods
- The search will automatically narrow and rest for longer inbetween tests
- But you can either manually wake and reset it, or have it do so automatically via the change of some value, for example when you've added more than N% new units, then your cache sizes might change and the best samples might shift
- Roadmap included in the documentation
It takes a lot of developer time to create performant code for games that will work well across different architectures and specs.
OptiTest simplifies that process for you by automatically testing some given variables and selecting/using the best sampled values.
As an example (there's a lot more information in the documentation):
Imagine we are using threading to perform Unit updates. We want to use threading because in our case updating 100 units takes a few ms, so if that scales up to 1024 then our game is no longer functional.
So we implement threading and are processing our units with general values, for example 16 threads and each thread is working with 64 units in a loop.
With these generalized values it might perform ok, but what if instead of that we used 24 threads, or different loop sizes that ran better on the client PC? We could test extensively and select optimal (developer PC) values, but those might not be optimal on a client PC. Or our Unit struct size suddenly changes and now all of our tests are invalidated because less/more units fit into a given CPU L1 cache size.
With OptiTest we simply supply it with a value (let's call it loopCount) and the range of values to test, such as 1-1024. LoopCount will be the range of the for loop in each thread, and we can calculate how many threads to launch from total / loopCount (+ remainder etc.)
Human intuition often make us use values such as 64 or 256 for loopCount, but in the included Demo 3 we test and see how well that works. For us a loopCount of 543 outperforms 64 and 256 by 3.5x and 1.35x respectively and out of 1024 samples they only place in 940th and 572nd overall.
Price $22.50
Public Transportation Animation Pack by The Mighty Cat Games
Number of Animations: 51
Animation types: Root Motion & In place (optional)
51 Animations! A versatile collection of animations featuring realistic passenger behavior across various transport types—bus, train, subway, tram, airplane, ferry, and more. Includes entering, exiting, waiting, sitting, standing, holding handles, and crowd interactions.
- Bonus FallOnLap
- Inspection LuggageClose
- Inspection LuggageOpen
- Inspection Luggage Approve
- Inspection Luggage Argue 01
- Inspection Luggage Argue 02
- LuggagePutOnBelt 01
- LuggagePutOnBelt 02
- Move Assisted 01
- Move Squeeze Through 01
- Move Squeeze Through 02
- PushButton 01
- PushButton 02
- PushButton 03
- ShowTicket 01
- ShowTicket 02
- ShowTicket 03
- ShowTicket 04
- Sit 01
- Sit 02
- Sit 03
- Sit 04
- Sit 05
- Sit 06
- Sit 07
- Sit 08
- Sit 09
- Sit 10
- Sit PushButton 01
- Sit PushButton 02
- Sit PushButton 03
- StandIdle With Luggage 01
- StandIdle With Luggage 02
- StandIdle With Luggage 03
- Stand HoldRail 01
- Stand HoldRail 02
- Stand HoldRail 03
- Stand HoldRail 04
- Stand HoldRail 05
- Stand HoldRail 06
- Stand HoldRail 07
- Stand HoldStrap 01
- Stand HoldStrap 02
- Wait SittingIdle 01
- Wait SittingIdle 02
- Wait SittingIdle 03
- Wait SittingIdle 04
- Wait SittingIdle 05
- Wait StandIdle 01
- Wait StandIdle 02
- Wait StandIdle 03
Perfect for populating urban environments in games, simulations, and animated scenes.
Stay Mighty!
Price $29.99
Mega Foley In Flux Vol 01 by AKiSSoundLAB
Number of Audio Waves: 1042
Number of Audio Cues: 1042
Sample rate / bit rate: 48 kHz / 24 Bit
Do Sound FX loop: Some of them
Minutes of audio provided: 00:24:05
Supported Development Platforms:
Windows: Yes
Mac: Yes
Every sounds have their own moment and the moment giving us flux and feelings. In this perfective, we bring you an extraordinary collection of lovingly recorded foley props, designed to add unparalleled depth and realism to your projects. The Collection name is “Foley In Flux”. We released 12 Foley Pack and now, we are starting to release “Mega Foley In Flux” series.
Empowering you to bring your gaming worlds to life with immersive and transparent details. Let’s get create your audio experience with "Mega Foley In Flux Vol 01" and let every action, movement, and interaction resonate with realism and immersion.
“Mega Foley In Flux Vol 01” include, 1042 Sounds & Cues; Antique Door, Shower Cabinet Door, Wardrobe Door, Door Latch, Door Lock , Gamer Chair, Kitchen Ward, Door Friction , Wood Friction, Clock, Apron, Metal, Rubber, Glass, Typing On Keyboard, Parcel, Cable Strap, Touch And Close Fastener, Electricity Pipe, Plastic Friction, Balloon, Straw Basket, Water Pump Pipe, Plastic Bag, Plastic Gloves, Rubber, Water Pump, Destroying Spinach Leaf, Pressing On Spinach, Kitchen Cleaning, sounds.
Duration: 00:24:05
Let’s Get Create The Future Love N Imagination
Price $60.99
The End (Music Pack) by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz
- Bit Depth: 24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 100 ambient loops. 40 Loops by 12.5s each 60 Loops by 8s each.
- Created for the: background or ambience of your game.
- Need to provide credit: No.
"The End" is a collection of deeply emotional and atmospheric tracks, blending eclectic and introspective genres to evoke feelings of melancholy, nostalgia, and mystery. Perfect for games or projects that explore themes of solitude, reflection, and eerie beauty.
Price $15.00
Gallery 01 by Edit Point
3D model of Gallery01 for virtual reality, Augmented reality And Games.
SUBDIVISION LEVEL:
Polygon Count: 42741
Tringle Count: 82492
Verts Count: 45374
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
TOTAL NUMBER OF TEXTURES USED: 74
FEATURES:
1) Baked textures are 4k in PNG size format.
2) Parts are correctly named, and grouped with a textures name, so It can be easy to find with a Mesh name.
3) Low Poly modelling with proper UV unwrapped, no overlapping.
4) Previews are real-time rendering light-baked versions from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) and can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any HDRP, Walkthrough, camera post-processing effect, or post-production plugin.
8)Lightmap is done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which is sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking a new Light Map, You can delete My Bakey Folders and Import an Updated Bakery Package Or replace it With an Old one
12)Light Probes included.
13)Play your video on the screen.
14)Player setting (Color Space) Linear for same colour saturation output.
Price $39.99
Kinetic Tools - Object Placement & Gravity by Lachuga Technologies
Kinetic Tools uses built-in Physics for all calculation, other Physics Engines (e.g. Havok and Entities Physics) support not guaranteed.
Tested on Editor Versions:
- 2022.3
- 6000.0
Kinetic Tools provides powerful gravity and surface-snapping functionality to help you position objects naturally in your scenes.
Gravity Tool
- Simulate gravity for selected objects by holding a shortcut key
- Drag simulated objects with the mouse
- Adjust simulation parameters directly from a convenient Scene View overlay
Snap to Surface Tool
- Snap selected objects to visible surfaces by holding a shortcut key
- Supports an optional modifiers-only shortcut
- Enable "Orient to Surface Normal" mode to automatically rotate objects along surfaces
- Rotate objects using the mouse scroll wheel, based on the selected object’s and surface’s axes
- Multiple Depenetration Modes: offset objects from the surface using bounds, mesh collisions, or rigidbody-based simulation
Both Tools
- Fully integrated in the Scene View — no Play Mode required
- Require no Colliders or Rigidbodies
- Do not create unwanted objects or components in your scenes
- Work with Mesh Renderers, Skinned Mesh Renderers, and other object types via a fallback physics model
- Support Unity Terrains and Terrain Trees
- Undo & Animation recording support
- Work with multiple selected objects — either as individual bodies or as a combined object depending on Unity's Pivot/Center mode
Project-Specific Customization
- Control which objects are included in the physics scene using:
- Object names
- Layers
- Shaders
- Optional C# callback
- Limit tools distance for blazingly fast performance, even in scenes with a massive object count
- Customizable shortcuts
This package does not contain any Art assets
Most art from video and screenshots can be found in these free packages:
- Adventure Game Environment Pack | URP
- Unity Terrain - URP Demo Scene
Price $29.99
Hybrid Cinematic Action (COMPLETE OST ALBUM) by GDM Music
- 10 tracks (full + loopable version; in total 20 tracks)
- wav stereo 48kHz - 24bits. Stereo
- Loopable: Yes
Track list:
- New Plan
- Urban Persecution
- Deep Pattern
- Adrenalinic Air
- Isolated Emotion
- Mysterious Pathway
- Silent Walk
- Towards Reaction
- Motion Machine
- Hitting Underground
"Hybrid Cinematic Action" is an adrenaline-fueled collection of high-impact trailer tracks crafted for modern action. Combining aggressive orchestral elements with cutting-edge electronic textures, this album delivers explosive energy, tactical intensity, and cinematic grandeur. Expect punchy strings, bold brass, thunderous taiko and industrial percussion, driving synths, and atmospheric choirs — all designed to elevate fight scenes, chase sequences, stealth missions, and action-packed gameplay. Ideal for action video games, trailers, combat cutscenes, and dynamic media that demands power, precision, and motion.
Price $15.00
Fantasy Survivor 2D - Game Template by Black Rose Developers
1. Art
This folder has four subfolders as below:
- Materials
Contains 10 various particle materials which can be customized with different colours or sprites.
- Sprites
Contains 2 subfolders (Gameplay and UI) with 31 PNG sprites.
- Animations
Contains 17 animations of player and enemy.
- Textures
Contains 15 particle textures which can be applied to materials.
2. Prefabs
The Prefabs folder includes 8 main categories (Bullets, Enemies, Items, Gameplay, Particles, Player, Traps and UI) with 39 prefabs ready in the template.
3. Scenes
- Scene_1: green space level of the game
- Scene_2: desert area level of the game
- MainMenu : starting scene of the game
4. Scriptable Object
15 scriptable objects of Levels, Magics, Traps and DataStorage scriptable objects to save the game data and UI data.
5. Scripts
28 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.
🧙 Fantasy Survivor 2D – Game Template
Survive waves of fantasy enemies coming from all directions! Navigate through 2 exciting gameplay levels and use powerful magic attacks — fire and bombs — to defeat 6 unique types of 2D fantasy enemies. Customize, expand, and build on 7 pre-designed levels and 2 distinct themes (Desert & Green). Perfect for developers looking to create a magical survival game fast!
📂 Project Highlights:
🎨 Art Assets – 10 materials, 15 PNG textures, 31 UI sprites
🔧 Prefabs – 39 customizable prefabs for characters, environments, and UI
🖥️ Scenes – Includes Main Menu + 2 gameplay scenes
📜 Scripts – 28 clean, modular, and optimized scripts
🎮 Power-ups – Fire and Bomb magic to clear enemy waves
🗺️ Themes – 2 complete environments: Desert and Green
🧩 Easy Expansion – Quickly add your own levels, magics, and enemies
📧 Need Help?
Visit us at: blackrosedevelopers.com
Price $29.00
Skill Learning System by Influency
🧠 Time-Based Skill Learning System for MMORPG KIT ⚔️
Add a new dimension to your RPG gameplay! This add-on introduces a time-based learning mechanic for character skills, letting your players progress with depth and intention – no instant upgrades unless you allow it!
✨ Features:
✅ Time-Based Skill Progression – Skills require real-time durations to learn or level up ⏳
✅ UI Button Learning Trigger – Use your existing UI button with a simple OnClick event to start learning 🎮
✅ Custom Learning Time Per Skill – Configure each skill's learning time independently for ultimate balancing control 🛠️
✅ MySQL Integration – Save and track learning data persistently with the included database table 🗃️
✅ Visual Feedback – Optional UI timer and progress bar built-in to enhance player feedback 📊
✅ Server-Side Safety – Learning logic is processed and validated on the server to prevent cheating 🔒
🛠 How It Works:
1️⃣ Database Setup:
- Import mysql_learningskill.sql to your game database.
- This adds the characterlearningskill table required for persistent learning tracking.
2️⃣ Prefab Setup:
- Add the PlayerCharacterLearningSkillComponent to your player prefab entity.
- This handles learning progress checks and skill upgrading over time.
3️⃣ UI Integration:
- Select the button in your UI used to learn a skill.
- Assign the UICharacterSkill.OnClickAddLearningSkill() method in the OnClick event.
- This triggers the learning request.
4️⃣ Skill Configuration:
- In your Skill ScriptableObject, configure the learningDuration field.
- This determines the wait time (in seconds) required to gain the next skill level.
- If set to 0, the skill will level up instantly!
🎨 Editor & UI Integration:
- UICharacterSkill has extra options:
UITimer uiTimerLearningSkillRemainingTime (for countdown)
Image imageLearningSkillGauge (for visual progress) - Events:
onStartLearningSkill – Trigger custom animations, sound, etc.
onFinishLearningSkill – Trigger effects when learning completes
⛔ UI elements are optional. This system works without a custom UI.
⚡ MMORPG KIT Integration:
- Fully compatible with MMORPG KIT (2D/3D/Survival) ✅
- Hooks into standard BaseSkill, BasePlayerCharacterEntity, and UI systems
- Server logic handled in DefaultServerCharacterMessageHandlers for proper validation
📋 Included Components:
- PlayerCharacterLearningSkillComponent.cs – Core logic for learning and upgrading skills
- BaseSkill_LearningSkill.cs – Adds configurable learningDuration to each skill
- UICharacterSkill_LearningSkill.cs – Adds optional UI support and button integration
- mysql_learningskill.sql – SQL schema for persistent tracking
📝 Notes:
- Manual MySQL import is required for first-time setup
- UI integration is flexible – use your existing UI framework
- Skill learning checks are processed every 5 seconds on the server by default
- Only one learning process per skill is allowed at a time
- The system will automatically level up the skill once the duration is completed ✅
💼 Need Custom Features?
Want to support skill trees, auto-learn on conditions, or boost timers?
I accept paid requests to extend this system based on your project needs. 🤝
🛒 Add true progression to your MMORPG with the Skill Learning Add-on – and make skill mastery feel earned! 🎓🔥
Price $24.99
Stylized Fantasy Starter Pack by FlexUnit
- Ready for Built-In, URP and HDRP
- VFX use only shaders, particle system and custom textures
- Models texture size: 4096x4096
- Types of texture maps: albedo, normal, metallic combined with smoothness, ambient occlusion, emission map, mask map (for HDRP)
- Golem model polygons: 9134
- Golem model vertices: 9168
- All polygons of portal models: 2261
- All vertices of portal models: 2283
- Obelisk model polygons: 49
- Obelisk model vertices: 52
- Chest model polygons: 1348
- Chest model vertices: 1487
- Torch model polygons: 710
- Torch model vertices: 739
- All polygons of crystal models: 330
- All vertices of crystal models: 289
This package is a collection of stylized visual effects and 3D models designed for fantasy games. It includes a wide range of assets such as magical projectiles, spell effects, animated characters, environment props, and custom shaders designed to bring a vibrant and dynamic look to your project.
Each asset comes with a demo scene showcasing animations and usage examples, making it easy to integrate them into your game. Additionally, the package includes detailed documentation explaining the functionality of all components, shader settings, and setup tips to ensure smooth implementation across different Unity render pipelines.
List of VFX and models included:
- Two types of electric strikes: an electric arc strike and an electric projectile.
- A torch that can feature a wall mount, glowing embers inside, and a fire effect with sparks and smoke.
- A fire projectile.
- An animated model of a stone golem with 7 sample animations. The model has a skeleton identical to the Mixamo skeleton (with the same bone names), making it easy to adapt most Mixamo animations.
- Visual effects for character hands (magic spell and punch attack).
- A magical healing effect.
- A levitation effect.
- A model of an obelisk highlighted by rotating visual effects.
- A plasma projectile shot.
- Two stone gate models and a portal effect located inside each of them.
- A swirling visual effect.
- A chest model filled with coins features a lid-opening animation along with an additional effect that showcases its contents.
- Four models of different crystals with a sparkling particle effect.
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.
Check out my Socials to see my latest works:
Price $29.99
3D Sci-fi Robot Set by Toxic Studio
🤖 Stylized Robot Collection – 4 Unique Bots for Sci-Fi & Stylized Worlds 🌍
This pack includes four distinct stylized robots: a security unit, a helpful service bot, a hovering drone, and a plant-carrying robot-pot – each designed to bring personality and versatility to your game or cinematic environments. All models are fully game-ready with 6 LODs each, handcrafted in Blender and textured in Substance Painter for high performance and consistent visual style. Ideal for real-time projects that require both character and optimization.
🛠️ Technical Details:
✅Models Included:
- Robot-Security
- Robot-Helper
- Robot-Drone
- Robot-Pot
✅Modeling Software: Blender
✅Texturing Software: Substance Painter
✅Each Model Includes 6 LODs:
- Robot-Drone: 10,450 → 325 triangles
- Robot-Security: 5,664 → 176 triangles
- Robot-Helper: 9,144 → 286 triangles
- Robot-Pot: 23,769 → 743 triangles
✅Material Count: 6
✅Texture Type: PBR
✅Usage: Game-ready, stylized real-time applications, sci-fi and character-rich environments.
✅ Texture Resolution: 4096x4096
👉 Check out my store for more high-quality, stylized assets to level up your project!
Price $19.99
proScreenshot by PHATJIRO
🖼️ Multi-Resolution Capture: Take screenshots at multiple resolutions (mobile, tablet, PC) with a single click.
➕ Custom Resolutions: Easily add your own resolution presets with custom names and sizes.
🧠 Smart Orientation: Automatically adapts to landscape or portrait based on scene layout.
🖌️ UI & Canvas Support: Accurately captures both world-space and screen-space UI elements.
🧾 File Naming Templates: Use dynamic tokens like {SceneName}, {Resolution}, {DateTime} in filenames.
🖼️ Format Choice: Supports PNG and JPG with one-click toggle.
🎯 Clean UI: Minimalist, intuitive interface built with productivity in mind.
proScreenshot is a lightweight yet powerful Unity Editor tool that allows you to capture clean, high-resolution screenshots in multiple sizes with one click.
It's perfect for developers targeting multiple devices - mobile, tablet, or desktop - and works with both in-game scenes and UI canvases.
Price $4.99
Hospital Crematory by Red Blue Pixel Studio
Number of meshes/prefabs: 57
Poly Count: 36-80k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 49
Number of Textures: 195
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
1950s Hospital Crematory – Asset Pack
Step into the stark and haunting world of post-war healthcare with the 1950s Hospital Crematory — a realistic and atmospheric asset pack designed to recreate the hidden depths of mid-century medical facilities. Ideal for horror games, historical environments, and narrative-rich projects.
Key Features
1. Authentic 1950s Medical Crematory
Built with historical accuracy, this pack includes cremation ovens, morgue furniture, tiled walls, and ventilation details reflecting the design of real-world mid-20th-century hospital crematories.
2. Grim and Immersive Visuals
Designed to evoke an unsettling mood with aged textures, scorched steel, discolored tiles, and low-light ambience. Perfect for scenes focused on loss, decay, and forgotten spaces.
3. Game-Ready Performance
All assets are optimized for real-time use in Unreal Engine, Unity, or other 3D pipelines — ready for interactive experiences with high performance in mind.
4. Modular Construction
Create entire crematory rooms, hallways, and attached morgue areas with modular architecture and reusable props to fit any layout or level design.
5. Realistic PBR Materials
Physically Based Rendering adds depth to every asset, with material surfaces like rusted metal, ceramic tile, stained glass, and aged concrete responding naturally to lighting setups.
Perfect For:
👉 Horror and survival games
👉 Historical or Cold War-era projects
👉 Post-apocalyptic environments
👉 Narrative cutscenes and cinematic scenes
👉 Hospital, morgue, or asylum interiors
⭐️ Demo Scenes Coming Soon!
We’re continuously expanding the Hospital Crematory. 🛠️ We’re also working on detailed demo scenes to help you better visualize and integrate the assets in your projects.
⭐️ These additions will bring even more depth and variety, making it easier to build richer, more immersive environments.
Join the Community:
Have feedback, bug reports, or suggestions? Join our Discord community to connect with the team and other creators!
Follow Us on Social Media: Stay updated on upcoming projects and releases:
· Facebook || Instagram || X (Twitter) || LinkedIn || YouTube
Check out our Hospital Morgue Environment
You can also check our Hospital Operation Theatre Environment
Price $29.99
YesterYear Background Music by Derek John Evers
Audio file types : WAVs
Sample rate Highest Possible
Bit depth 24 Bit
Loopable: Yes
Additional: Stereo, All tracks 140 bpm
5 Original Professionally Produced Background Music Tracks.
The tracks were produced on Ableton Live.
Each Track is a Unique Perfect Loop.
The pack has a similar sound as a whole.
The tracks have a rock revival kind of sound.
Big Drums, and Bass.
The tracks were imported into Unreal at the highest quality 24-bit to keep the sound professional.
They can be previewed here.
Price $20.00
Mobile Fantasy Idle UI Kit by ixsoft
🔧 Features
· Recommended Resolution: 1440 × 2560
This is a GUI pack designed for creating fantasy-themed idle games.
It is built with Unity UI (uGUI) in mind, and all prefabs are ready to use right out of the box.
✅ Icons included
✅ 9-sliced UI elements allow easy resizing of components
✅ Layout scenes provided for each major screen
✅ Prefabs included for all UI elements
📦 Contents
This pack includes unique icon images such as skill icons, rank icons, and stat icons.
With sliced sprites, you can easily create and modify various UI layouts to suit your needs.
🎮 Demo Scenes Included
Includes 15 demo scenes to help you quickly edit and build your UI.
Perfect for developers looking to save time and maintain a clean, consistent UI style.
==================================
🔥Popular merge item image pack
Price $19.00
Egypt Desert City - Stylized Low Poly Asset Pack by Ake by Ake Studio
Number of textures: x1
Texture dimensions 512x512
Minimum polygon count 350 verts
Maximum polygon count 8k verts
Number of meshes/prefabs: x56
Gamedev community where you can share your works, read asset announcements and get customer support
This pack is a collection of X56 unique Stylized prefabs to easily create your top quality Desert theme game. All prefabs are ready to put in scene and created with one texture for better performance! Demo scene included!
Prefabs:
pyramids,temples,houses,buildings,props,cactus,trees,carpets etc.
Features:
- Fully Modular prefabs
- Package contains 1 texture 512x512px in .png format
Featured Assets:
Kingdom - Stylized Low Poly Asset Pack by Ake
Farm - Stylized Low Poly Asset Pack by Ake
City - Low Poly Asset Pack by Ake
Lowpoly Medieval Fantasy Bundle by Ake
Price $15.00
Cute Bunny 3D Vtuber Character by BigBenDev
Number of textures: 5 (BaseColor)
Texture dimensions: 4096x4096
Polygon count of Low Poly: 11,862 Quad Faces | 12,308 Vertices
Polygon count of High Poly: 45,895 Quad Faces | 47,225 Vertices
Number of meshes: 12 (Backpack, Body, Hair Braids, Bunny Hood, Hair, FrontHair, HairStrands, Jacket, Pants, Ribbon, Shirt, Shoes)
Rigging: Yes
Animation count: 1 (Idle)
Animation type list: Humanoid
UV mapping: Yes
LOD information: No
Materials: 7 (Accesories, Body, Clothes, Eyes, Hair, Jacket, Shirt)
Anime Gamer 3D Kawaii- 3D Kawaii Anime Bunny character designed for a wide range of applications, including anime games, VRchat, and VTubing platforms.
- Production-Ready: The model is fully rigged and prepared for immediate use.
- Expressive Character: Boasts a diverse library of complex facial expressions, ensuring dynamic and engaging interactions with +30 BlendShapes in the Face.
- Modular Design: Clothes and accessories are separate and removable GameObjects, providing extensive customization options.
- Customizable Colors: Customizable Hair and Eyes Colors in their own materials.
- Performance Optimization: Available in both High Poly and Low Poly versions, optimized for various devices and ensuring smooth performance across different platforms.
- Dynamic Animation: Compatible with DynamicBones and Bouncy Bones assets for lifelike and fluid movements.
- High Quality Drawed Textures: 4K textures handpainted with kawaii anime bunny designs.
- Cute Stickers included: 8 different cute stickers included in the asset
Ideal for:
- Game Developers: Create unique and captivating characters for your anime games.
- VR Enthusiasts: Bring your imagination to life in immersive VR experiences like VRchat.
- VTubers: Enhance your live streams with a visually stunning and expressive 3D avatar.
Price $18.99
OB - Rename Objects by Omar Balfaqih
Batch rename with variables that reference (current game object name, its mesh name, tag, child count, and the current index/order).
Variables you can use when naming:
$original: The GameObject current name.
$mesh: The name of the GameObject (if it has a mesh, otherwise you can set a fallback text)
$index: The current order/index of the GameObject in the selection.
$children: The total count of children under this object.
$tag: The assigned tag to the current object.
OB - Object Rename helps you group or batch rename multiple objects with very straightforward features.
You can simply use $original to use the current name and then $index to use the order of the object and add it to the name.
Variables you can use when naming:
$original: The GameObject's current name.
$mesh: The name of the GameObject (if it has a mesh, otherwise you can set a fallback text)
$index: The current order/index of the GameObject in the selection.
$children: The total count of children under this object.
$tag: The assigned tag to the current object.
Some of the use cases
Having a unique name for animations: Let's say you have a parent GameObject with 10s of objects under it (trees, rocks, etc.) and you decided to animate them. Having sibling GameObjects with the same name will cause a confusion with the animation since multiple objects share the exact same name. Simply, you can add the index counter to make it different.
Organizing the hierarchy: You can have the GameObjects' names clear and easy to understand, for instance, you can retrieve the mesh name and use it as the GameObject name easily.
Knowing the child count for parents: You can use the $children variable to count any children under the selected GameObjects. This will help you optimize and have a better view of your level (in terms of organizing).
Sometimes you just want to add a word after or before an object's name: Using the $original variable lets you keep the existing name, then you can add any words, or even variables, before or after it.
And more...
Check out my other OB - Tools
Price $15.00
Cozy Living Room Interior Props & Modular Parts 2 by Hiroba Games
PACKAGE CONTAINS
Number of Meshes: 51
Number of Textures: 1
Texture Dimensions: 512x512
Minimum Poly Count: 60
Maximum Poly Count: 23,400 (Most of them range from 500 to 1,000 tris)
Average Tris: 2,700
- Demo scenes included
- Well organized
Design warm and inviting living spaces with the Cozy Living Room Props Pack! This low-poly asset pack offers a variety of high-quality furniture and decor items to create stylish and comfortable living rooms. From cozy seating options to elegant accessories, this pack includes everything you need to build captivating living spaces.
This pack includes 51 prefabs.
- KEY FEATURES -
- A broad selection of stylized low-poly living room objects to bring your project to life!
- All assets utilize a single texture.
- All objects are optimized with a low polygon count, yet maintain high-quality models!
- Discover the secrets hidden in the demo scenes and unleash your creativity! Get inspired by the endless possibilities that await you in the living room.
Also you can find even more Interior packs on our page - Hiroba Games
If you have any questions feel free to contact us.
Price $15.00
Sinister Mannequin by Dary Palasky
Number of textures: 28
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 28387
Maximum polygon count: 28387
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Hair wind simulation
- Blood/Dirt mask Face/Body
- Changing color Skin/Eyes/Hair
Polycount:
- Polygons: 28387
- Vertices: 38194
- Triangles: 56149
Price $30.00
