Aykie the Squirrel by Sebastian Starke
Aykie comes with a demo scene and 10 different ready-to-use animations saved in .png format, including:
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Idle
Walk
Run
Jump
Fall
Roll
Attack
Hit
Die
Wash (for extra cuteness!)
==============================
If you wish any further animations to be added, let me know.
Demo material in the video is NOT included.
Price $5.00
Spitfire Mk2a by ModelStore
Highly detailed and accurate model of the Spitfire Mk2a
Features:
- 7 High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, Ambient oclusion map.
- PBR Shader.
- Ready to be animated.
- File complete - .obj
- Textures - .png
Polycounts:
- Mk2a (13,478 tris and 7,569 vertices)
Do not forget to leave comments. Thx.
Price $10.00
Mig-15 by ModelStore
Highly detailed and accurate model of the Mig-15
Features:
- 27 High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, Ambient oclusion map.
- PBR Shader.
- Ready to be animated.
- File complete - .obj
- Textures - .jpg
Polycounts:
-Mig-15 (19,923 tris and 8,150 vertices)
Do not forget to leave comments. Thx.
Price $10.00
Thunderbolt A-10 by ModelStore
Highly detailed and accurate model of the Thunderbolt A-10
Features:
- 6 High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, Ambient oclusion map.
- PBR Shader.
- Ready to be animated.
- File complete - .obj
- Textures - .png
Polycounts:
- A-10 (12,587 tris and 7,252 vertices)
Do not forget to leave comments. Thx.
Price $10.00
Mayans Villagers by Polygonmaker
Animated character with optimized polygon count: 4000-8000 tris
It includes:
-5 Weapons and Shield
-15 Body Acessories
-One body mesh with blendshapes to customize body type
2K Textures:
- Acessories Atlas
- 3 Weapons Textures
- 5 Body Textures
Environment on the main image: Mayan Temple Starter Set by BitGem
Price $95.00
Minibuffer Console by Seawisp Hunter, LLC
Minibuffer is a developer console for Unity. It is designed to help developers and testers exercise their game in the multitude of ways that making a game requires. It does this by allowing one to define interactive commands, variables, and key bindings for use at runtime. An input prompt—that is, a minibuffer—offers tab completion, history, groups, and annotations. Tab completion with type coercion and lookup avoids tedious string handling and returns the objects of interest. Interrogate Minibuffer at runtime to show its available commands, variables, and key bindings. Minibuffer delivers a consistent, discoverable, and extensible UI for developers and testers that is easy to integrate.
Core Features
• Write and run commands
• Input prompt
   • Tab completion
   • History
   • Type coercion and lookup
• Bind keys to commands
• Get and set variables
• One window
   • Multiple buffers
Auxiliary Features
• Unity specific commands
   • Switch to a scene
   • Show debug log
   • Capture screenshot
   • Toggle a game object
• GIF recording commands
• Twitter commands
   • Tweet a message
   • Tweet a screenshot
   • Tweet a GIF
Documentation
For more information please see Minibuffer's documentation.
Videos
• Introducing Minibuffer
• The 5 Stages of a Developer UI
Example Games
The video and screenshots shown made use of these games which are freely available.
• Pong
• 2D Roguelike
• Survival Shooter
Tested Platforms
• MacOS
• Windows
• WebGL
Minibuffer may work on other platforms, but it has not been tested on them.
Price $20.00
Ball Game System by StormWind
You can setup linear and circular motion for balls. In editor mode, you can see where balls will go so that you dont have to start the game to see what will happen.
For Linear Motion:
-Ghost wall mode: With this option you do not need a standart wall to bounch walls. Basically it creates ghost walls at the begining and ending of the vector.
-Ignore standart walls: With this option you can ignore standart walls so that you can only use ghost walls.
For Circular Motion:
-You can adjust both radius of X and Z seperately also you can change speeds seperately. With these flexible options you can create any kind of circular motion.
-By using Threshold options you can change the speed of the balls in specific periods.
Also
-You can put doors and can control them(by changing rotations) with DoorButtons. You can control as many doors as you want with any DoorButtons.
-You can put BlackHole and can adjust its inner and outher gravitational force seperately.
Price $7.99
ZugZug Asset Bundle by ZugZug Art
It is Over 950 models, 570 prefabs and 270 textures!
Every my new package will be included in this Bundle.
For more info about my packages please check my Asset Store Page
Price $230.00
Campfire and cooking place by useful3d
Price $3.00
Medieval Weapon Set 01 by Assets3D
Full version: https://www.assetstore.unity3d.com/#!/content/95489
High quality AAA medieval weapon set that will fit any character.
Medieval Weapon Set 01 contain:
● 4 models (4 * 3 LOD)
● high resolution 8 PBR textures (Axe 4096x1024, Sword 4096x512) - easy to downcale to any size
● 4 prefabs with configured LOD group
● 3 level of details for each model
● configured pivot for hand
This package are from ModularMedievalWarrior01 pack. If you are looking for modular medieval characters with unlimited possibilities you should check out: https://www.assetstore.unity3d.com/#!/content/95489
It's free for commercial use. If you like to help me create more awesome assets leave a good review and like my FB page: https://www.facebook.com/assets3d/ Thanks :)
If you have any question please feel free to contact me:
3dasset@gmail.com or FB page https://www.facebook.com/assets3d/
Price $0.00
Dynamic Multi-Target Camera by Rinzlo
Price $10.00
Foot Step Water Splashes by Rivermill Studios
Each foot splash is comprised of three separate effects, with a vertical splash, a ripple effect and a spray of water droplets. Sound effects are also included.
A script is provided to control the effect, along with an example scene with a character and environment set up and ready to go.
Price $10.00
Simple Kepler Orbits by SpaceInvadersTeam
====
Plugin features:
* Kepler mover component for making object orbiting some attractor
* Orbit display in editor and in playmode.
* Velocity control helper objects.
* Commented c# source code.
Price $0.00
Eva Hunter Animated Character by Mister Necturus
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...
It come with many animation, and textures, but Character Controller NOT included!
Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.
Armor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch
Weapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.
Model with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.
Naked Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.
All armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.
All weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.
4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.
Rig has 89 bones.
There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.
Feathers
122 Animation for sword warrior, archer combats and general moves. 91 "on place" animations. And 31 animations with root motion data used by Unity Mecanim.
Original 3D MAX file with rigged Eva Hunter in T-pose included.
2 different colors scheme for armor included.
2 different colors for hood included
2 body textures (naked and with underwear) included.
4 different haire shapes included.
4 different colors for Hair _A type included.
Eva body presented with 2 variants. As one mesh and divided into parts.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Animations
General
0. MECANIM T-Pose: 0 - 0 fr.,
1. S_IDLE: 2 - 100 fr.,
2. S_sit_down: 101 - 126 fr.,
3. S_Sitting: 127 - 177 fr.,
4. S_Sitinhg_Talking_A: 178 - 313 fr.,
5. S_Came_up: 314 - 340 fr.,
6. S_Drinking: 341 - 396 fr.,
7. S_Eating: 397 - 517 fr.,
8. S_Explanation: 518 - 563 fr.,
9. S_Greeting: 564 - 624 fr.,
10. S_Looking_around: 625 - 801 fr.,
11. S_Pick_object: 802 - 842 fr.,
12. S_pointing_A: 843 - 903 fr.,
13. S_Reject: 904 - 1004 fr.,
14. S_salute_B: 1005 - 1065 fr.,
15. S_Talking_B: 1066 - 1201 fr.,
16. S_Throwing: 1202 - 1307 fr.,
17. S_Use_object: 1308 - 1348 fr.,
18. S_making_item: 1349 - 1379 fr.,
19. M_Jump_standing_start: 1384 - 1430 fr.,
20. M_Jump_standing_loop: 1431 - 1432 fr.,
21. M_Jump_standing_end: 1432 - 1459 fr.,
22. M_falling_down: 1464 - 1504 fr.,
23. M_Run: 1509 - 1531 fr.,
24. M_Run_Jump_start: 1536 - 1552 fr.,
25. M_Run_Jump_loop: 1553 - 1554 fr.,
26. M_Run_Jump_end: 1554 - 1569 fr.,
27. M_Sneaking: 1574 - 1625 fr.,
28. M_walk: 1630 - 1665 fr.,
29. M_Jump_Walking_start: 1670 - 1682 fr.,
30. M_Jump_Walking_loop: 1683 - 1684 fr.,
31. M_Jump_Walking_end: 1684 - 1700 fr.,
32. M_Walking_With_Tourch: 1705 - 1808 fr.,
33. M_Walking_back_B: 1813 - 1848 fr.,
34. M_strafe_run_left: 1853 - 1878 fr.,
35. M_strafe_run_right: 1884 - 1910 fr.,
36. M_Strife_leftt: 1915 - 1950 fr.,
37. M_Strife_right: 1955 - 1990 fr.,
38. M_Swimming_Crawl: 1995 - 2025 fr.,
39. RM_falling_down: 2030 - 2070 fr.,
40. RM_Jump_standing: 2075 - 2150 fr.,
41. RM_Jump_Walking: 2155 - 2185 fr.,
42. RM_Run: 2190 - 2212 fr.,
43. RM_Run_Jump: 2217 - 2250 fr.,
44. RM_Sneaking: 2255 - 2306 fr.,
45. RM_strafe_run_left: 2311 - 2337 fr.,
46. RM_strafe_run_right: 2342 - 2368 fr.,
47. RM_Strife_leftt: 2373 - 2408 fr.,
48. RM_Strife_right: 2413 - 2448 fr.,
49. RM_Swimming_Crawl: 2453 - 2483 fr.,
50. RM_walk: 2488 - 2523 fr.,
51. RM_Walking_back_B: 2528 - 2563 fr.,
52. RM_Walking_With_Tourch: 2568 - 2671 fr.,
1H Weapon
53. 1H_COMBAT_mode: 2676 - 2726 fr.,
54. 1H_PutWeapon_Back: 2727 - 2767 fr.,
55. 1H_TookWeaponOut: 2768 - 2808 fr.,
56. 1H_dodge_backwards: 2809 - 2844 fr.,
57. 1H_Hit_from_back: 2845 - 2880 fr.,
58. 1H_Hit_from_front: 2881 - 2916 fr.,
59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,
60. 1H_Down_back: 2968 - 3008 fr.,
61.
1H_Recover_from_knocked_backward: 3009 - 3049 fr.,
62. 1H_5X_Combo: 3050 - 3145 fr.,
63. 1H_sword_parry_high_left: 3146 - 3181 fr.,
64. 1H_sword_parry_high_right: 3182 - 3217 fr.,
65. 1H_sword_swing_high_left: 3218 - 3253 fr.,
66. 1H_sword_swing_high_right: 3254 - 3289 fr.,
67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,
68. 1H_sword_swing_low_left: 3326 - 3361 fr.,
69. 1H_sword_swing_low_right: 3362 - 3397 fr.,
70. 1H_sword_thrust_high: 3398 - 3433 fr.,
71. 1H_Die_fall_backward: 3434 - 3567 fr.,
72. 1H_Die_fall_forward: 3572 - 3712 fr.,
73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,
74. M_1H_Casual_walk: 3739 - 3775 fr.,
75. M_1H_Cautious_walk: 3780 - 3820 fr.,
76. M_1H_walk_left_swing: 3825 - 3860 fr.,
77. M_1H_walk_right_swing: 3865 - 3900 fr.,
78. M_1H_walk_trust: 3905 - 3940 fr.,
79. M_1H_combat_run: 3945 - 3967 fr.,
80. RM_1H_Casual_walk: 3972 - 4008 fr.,
81. RM_1H_Cautious_walk: 4013 - 4053 fr.,
82. RM_1H_combat_run: 4058 - 4080 fr.,
83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,
84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,
85. RM_1H_walk_left_swing: 4162 - 4197 fr.,
86. RM_1H_walk_right_swing: 4202 - 4237 fr.,
87. RM_1H_walk_trust: 4242 - 4277 fr.,
Archer's
88. Archer_putBow_back: 4282 - 4317 fr.,
89. Archer_takeBow_out: 4318 - 4358 fr.,
90. Archer_COMBAT_mode: 4359 - 4409 fr.,
91. Archer_dodge_backwards: 4410 - 4445 fr.,
92. Archer_Hit_from_back: 4446 - 4481 fr.,
93. Archer_Hit_from_front: 4482 - 4517 fr.,
94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,
95. Archer_charging: 4559 - 4599 fr.,
96. Archer_aim: 4600 - 4700 fr.,
97. Archer_shot_loop: 4701 - 4771 fr.,
98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,
99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,
100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,
101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,
102. Archer_aiming_up_45_d: 5092 - 5192 fr.,
103. Archer_shot_loop_45up: 5193 - 5263 fr.,
104. Archer_Dying: 5268 - 5333 fr.,
105. M_Archer_run_combat: 5338 - 5364 fr.,
106. M_Archer_walk_Combat: 5369 - 5414 fr.,
107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,
108. M_Archer_walk_charging: 5461 - 5506 fr.,
109. M_Archer_walk_Aim: 5507 - 5552 fr.,
110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,
111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,
112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,
113. M_Archer_walking_back: 5693 - 5728 fr.,
114. RM_Archer_run_combat: 5733 - 5759 fr.,
115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,
116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,
117. RM_Archer_walk_Combat: 5844 - 5889 fr.,
118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,
119. RM_Archer_walk_charging: 5944 - 5989 fr.,
120. RM_Archer_walk_Aim: 5994 - 6039 fr., 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,
122. RM_Archer_walking_back: 6104 - 6139 fr.,
Price $40.00
