FancyScrollView by setchi
It is a general-purpose ScrollView component that can implement highly flexible animation. It also supports infinite scrolling. This library is free and opensource on GitHub. More info, supports and sourcecodes, see https://github.com/setchi/FancyScrollView.
Price $0.00
Price $0.00
Wallpaper Setter by 0RUBE
Your game looks great...
and some player's might want to have an epic cutscene moment/ screenshot/ building/ etc. from your game as their wallpaper!
This package allows you to do just that! Save a screenshot/ camera/ texture to the file system and set it as the Windows desktop background or Android homescreen wallpaper easily!
Price $5.00
and some player's might want to have an epic cutscene moment/ screenshot/ building/ etc. from your game as their wallpaper!
This package allows you to do just that! Save a screenshot/ camera/ texture to the file system and set it as the Windows desktop background or Android homescreen wallpaper easily!
Price $5.00
Enkar Republic Interceptor Larham by MSGDI
This pack contains a Larham interceptor of the Enkar Republic with weapons. It can be used in space RTS games or in a topdown or sidescroller game. It can also be used in a 3rd person spaceship shooter.
- Scifi fighter
- Modular design
- Beam laser, plasma canon and missile launcher
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Tris count ca. 7134
- Final tris count depends on how many weapons are used for the ship
Price $15.00
- Scifi fighter
- Modular design
- Beam laser, plasma canon and missile launcher
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Tris count ca. 7134
- Final tris count depends on how many weapons are used for the ship
Price $15.00
Spiderling SimP Series by Mesh Tint
Click here to see more products in our Unity Asset Store.
SimP Series monsters are simple and stylized. They are easy to use and fit well with other SimP Series assets like Environment Pack SimP and Character Creator SimP . Recommended to get them all to create a consistent look.
This is pack consists of Spiderling. Spiderling is a mutated giant spider. Suitable to use it as an enemy. It can use its front claws to attack its opponents or bite to poison. Spiderling is rigged and animated.12 animations in total. Generic Mecanim rig set up. Triangle count is 1108. Textures are available in 3 colors. Spiderling is textured with solid colours and it won't get pixelated even when you view it up close with a VR headset. Can be used for VR game!
See forum here.
Please see images and Youtube video for animations and model preview before purchase.
Animations:
- Idle
- Move Forward Slow With Root Motion
- Move Forward Slow Without Root Motion
- Move Forward Fast With Root Motion
- Move Forward Fast Without Root Motion
- Claw Attack
- Bite Attack
- Spell Cast
- Jump
- Take Damage
- Die 01
- Die 02
Price $9.90
SimP Series monsters are simple and stylized. They are easy to use and fit well with other SimP Series assets like Environment Pack SimP and Character Creator SimP . Recommended to get them all to create a consistent look.
This is pack consists of Spiderling. Spiderling is a mutated giant spider. Suitable to use it as an enemy. It can use its front claws to attack its opponents or bite to poison. Spiderling is rigged and animated.12 animations in total. Generic Mecanim rig set up. Triangle count is 1108. Textures are available in 3 colors. Spiderling is textured with solid colours and it won't get pixelated even when you view it up close with a VR headset. Can be used for VR game!
See forum here.
Please see images and Youtube video for animations and model preview before purchase.
Animations:
- Idle
- Move Forward Slow With Root Motion
- Move Forward Slow Without Root Motion
- Move Forward Fast With Root Motion
- Move Forward Fast Without Root Motion
- Claw Attack
- Bite Attack
- Spell Cast
- Jump
- Take Damage
- Die 01
- Die 02
Price $9.90
Particle Force Fields by Mirza Beig
-----------------------------------
FIRST RELEASE DISCOUNT! Full price: $20.
-----------------------------------
Attract, repel, seek, cycle, and create particle-based chaos in your games!
Particle Force Fields (“PFF”) is a set of custom components for using optimized spherical force volumes with Unity’s powerful native particle system known as Shuriken.
NOTE: This package is included with Ultimate VFX.
Check out the demos!
▲ × ❰❰ WINDOWS DEMO ❱❱ ×
▲ × ❰❰ ANDROID DEMO (APK) ❱❱ ×
Easily create amazing 2D and 3D physics-based particle effects without overriding any of Shuriken’s existing module settings. This non-destructive behaviour allows you to combine several force field types on the same particle system(s) to create dynamic interactions with tens of thousands of particles in your games (at runtime!) - all just by adjusting a few exposed variables.
You can read the online documentation so you know exactly what you're buying:
▲ × ❰❰ DOCUMENTATION ❱❱ ×
Compatible with all platforms supported by Unity (desktop, mobile, consoles, etc...).
Currently, there are three primary fields to work with, and the possiblity of more being added in the future:
● Attraction
● Vortex
● Turbulence
All source code is included. Advanced users can even extend the base class to add custom force fields.
Price $10.00
FIRST RELEASE DISCOUNT! Full price: $20.
-----------------------------------
Attract, repel, seek, cycle, and create particle-based chaos in your games!
Particle Force Fields (“PFF”) is a set of custom components for using optimized spherical force volumes with Unity’s powerful native particle system known as Shuriken.
NOTE: This package is included with Ultimate VFX.
Check out the demos!
▲ × ❰❰ WINDOWS DEMO ❱❱ ×
▲ × ❰❰ ANDROID DEMO (APK) ❱❱ ×
Easily create amazing 2D and 3D physics-based particle effects without overriding any of Shuriken’s existing module settings. This non-destructive behaviour allows you to combine several force field types on the same particle system(s) to create dynamic interactions with tens of thousands of particles in your games (at runtime!) - all just by adjusting a few exposed variables.
You can read the online documentation so you know exactly what you're buying:
▲ × ❰❰ DOCUMENTATION ❱❱ ×
Compatible with all platforms supported by Unity (desktop, mobile, consoles, etc...).
Currently, there are three primary fields to work with, and the possiblity of more being added in the future:
● Attraction
● Vortex
● Turbulence
All source code is included. Advanced users can even extend the base class to add custom force fields.
Price $10.00
Low Poly Cartoon Town by Gamester
A simple cartoon asset pack of buildings,vehicles, and props to create an cartoon urban city based game.
Create contrasting colour designs with contrasting colours,like a warm and cool colour mix. Modular sections are easy to piece together in a variety of combinations.
Meanwhile,All the scene model is just one colour map.
mobile-friendly low poly asset containing many elements that can be used to create a town with a nice cartoon style.
Price $15.99
Create contrasting colour designs with contrasting colours,like a warm and cool colour mix. Modular sections are easy to piece together in a variety of combinations.
Meanwhile,All the scene model is just one colour map.
mobile-friendly low poly asset containing many elements that can be used to create a town with a nice cartoon style.
Price $15.99
Simple Dynamic Occlusion Culling for Procedural Games by Simeon Pfeiffer
Occlusion culling is a great way to optimize your game's performance. The idea behind this technique is that only stuff that is visible to the camera should be rendered and objects that are occluded and therefor invisible to the camera are not rendered.
In what way is this solution unique?
There is a build in occlusion culling system within Unity3D. That system, however, needs to be manually setup and does not support procedural worlds or dungeons.
There are other assets that accomplish occlusion culling by raycasting from the camera to every single object in the scene, which is more accurate, but very expensive and as an approach not at all scalable for larger projects. This small script however uses a linear and heavily optimized approach. It works by dynamically configuring the far clipping plane whenever the view of the camera is completely obstructed - which can be checked with a very limited and fixed number of raycasts.
What can I expect if inside a cave/building or behind a very large object?
* Fewer draw calls
* Fewer Tris and Verts
* Fewer shadow casters
* Better shadow quality
Will this help me?
This script is meant for procedural worlds that are completely indoors or that mix open worlds with closed spaces. It's highly optimized so there should be very little overhead whenever the occlusion culling is not working. When the occlusion culling is working it should save you much more CPU/GPU time than it costs.
If your game does have large mountains or other large objects or closed spaces like caves or interiors of buildings than this script may greatly help improve your performance within those areas by culling stuff the player can't see.
Can this be integrated in my project?
Most likely, yes. It's just a single script that has to be attached to your camera.
Price $5.00
In what way is this solution unique?
There is a build in occlusion culling system within Unity3D. That system, however, needs to be manually setup and does not support procedural worlds or dungeons.
There are other assets that accomplish occlusion culling by raycasting from the camera to every single object in the scene, which is more accurate, but very expensive and as an approach not at all scalable for larger projects. This small script however uses a linear and heavily optimized approach. It works by dynamically configuring the far clipping plane whenever the view of the camera is completely obstructed - which can be checked with a very limited and fixed number of raycasts.
What can I expect if inside a cave/building or behind a very large object?
* Fewer draw calls
* Fewer Tris and Verts
* Fewer shadow casters
* Better shadow quality
Will this help me?
This script is meant for procedural worlds that are completely indoors or that mix open worlds with closed spaces. It's highly optimized so there should be very little overhead whenever the occlusion culling is not working. When the occlusion culling is working it should save you much more CPU/GPU time than it costs.
If your game does have large mountains or other large objects or closed spaces like caves or interiors of buildings than this script may greatly help improve your performance within those areas by culling stuff the player can't see.
Can this be integrated in my project?
Most likely, yes. It's just a single script that has to be attached to your camera.
Price $5.00
Moon Terrain Pack by Svchost74
Moon Terrain Pack. Ready for VR! This pack contains the following:
- 5 Big Terrains.
- Parallax Terrain shader.
- Terrain texture maps (normal/color/height).
and HI-RES ground textures
- Skybox
and others
......................................................................
Need to use Linear ColorSpace!
And THIS settings ......................................................................
Price $30.00
- 5 Big Terrains.
- Parallax Terrain shader.
- Terrain texture maps (normal/color/height).
and HI-RES ground textures
- Skybox
and others
......................................................................
Need to use Linear ColorSpace!
And THIS settings ......................................................................
Price $30.00
Animated Earth AR by South Studios
Animated Earth
Low polygon
Mobile Ready!
AR/VR Ready!
Ios/Android Ready!
Looped animation
Specs texts!
Compatible with:
- v1.0 : Unity 5.4.1 or higher
SPECS:
-------
Poly count : 17943
Triangles count : 31450
Vertex count : 16516
UnWrapped UVs : Yes, non-overlapping
Ambient Occlusion : No
Textures:
> DiffuseMaps: 2048x2048px
> NormalMaps: 2048x2048px
> All maps set to 1024x1024px for Ios/Android
If you have troubles or questions, please contact us!
We can do custom assets too!
Best Regards!
SouthStudios.net
info@SouthStudios.net
Price $35.00
Low polygon
Mobile Ready!
AR/VR Ready!
Ios/Android Ready!
Looped animation
Specs texts!
Compatible with:
- v1.0 : Unity 5.4.1 or higher
SPECS:
-------
Poly count : 17943
Triangles count : 31450
Vertex count : 16516
UnWrapped UVs : Yes, non-overlapping
Ambient Occlusion : No
Textures:
> DiffuseMaps: 2048x2048px
> NormalMaps: 2048x2048px
> All maps set to 1024x1024px for Ios/Android
If you have troubles or questions, please contact us!
We can do custom assets too!
Best Regards!
SouthStudios.net
info@SouthStudios.net
Price $35.00
Hubble Telescope by Adam Bielecki
Working on Space project that requires Hubble Telescope? Look no further.
Most textures are PBR and are 4096x4096.
If you are interested in space exploration check my other projects :
International Space Station(Interior)
Price $8.00
Enlight Furniture - Bed 02 by EnlightARVR
Enlight Furniture - Bed 02
Polys: 10825
Vert: 10235
Textures: 4096 x 4096 Normal/Diffuse/Metallic/AO
Website
Find Us On FaceBook
Send Email
Price $3.00
Polys: 10825
Vert: 10235
Textures: 4096 x 4096 Normal/Diffuse/Metallic/AO
Website
Find Us On FaceBook
Send Email
Price $3.00
Haunted Mansion Set by BitGem
Dr. evil’s laboratory, mad scientist library bookshelves, ghoul body parts, witches cauldrons, creaky stairs and eery hallways can be found in this haunted mansion modular dungeon set. Make a home for all your roaming Halloween creatures. This is a hand painted, low poly, top-down dungeon building set suitable for AR and VR game development.
Price $59.00
Price $59.00
Zombies Pack by IndieChest
Web DEMO and executable DEMO
ZOMBIES!
15 different male and female living dead with animations.
Package also includes "Transform Shader" so you can zombify any character that you own!
Download the demo and try!
ZOMBIES PACK;
+ 15 different zombies
+ Attack, walk, die, idle animations
+ With "Transform Shader" turn neutral figures into zombies!
+ Easy to use with prefabs, animators
Price $29.99
Nancy 2D Character by Arbre Game
This assets is for developers or you who want to create game apps and need game character sprite sheet for your project. Clean, fresh and cute game characters. Every assets is build with vector software and animated frame by frame so you can edit the character and animation. To do it, you can open Adobe Illustrator or software with support AI and EPS file format. Features : - AI - EPS - PNG Animations included : - Idle - Idle with sword - Walk - Walk with sword - Run - Run with sword - Hit - Get hitted - Slide - Jumping with sword - Celebrate - Die All the character animation sprites are rendered in same dimensions size. Images are rendered with high dimensions for every character animations but of course you can resize it.
Price $5.00
Price $5.00
Dino Digger Game Example by Kuneko
Dino Digger Game Example
This package contains the complete source code and all assets used to create my simple game 'Dino Digger'.
- Low poly, mobile friendly, 3d models of blocks, fossils, and an archaeologist. All modeled, unwrapped, textured, and (where necessary) rigged and animated.
- Appropriately sized diffuse textures from 32x32 to 512x512 resolution in .PSD format.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- Dino Digger is a very simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the PC, Mac, and Linux versions here.
Price $10.00
This package contains the complete source code and all assets used to create my simple game 'Dino Digger'.
- Low poly, mobile friendly, 3d models of blocks, fossils, and an archaeologist. All modeled, unwrapped, textured, and (where necessary) rigged and animated.
- Appropriately sized diffuse textures from 32x32 to 512x512 resolution in .PSD format.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- Dino Digger is a very simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the PC, Mac, and Linux versions here.
Price $10.00
A Dark Halloween (Cartoon Fantasy Music) by Abra Sounds
Be ready to a spooky and fun fantasy adventure with the sounds of A Dark Halloween! 12 high quality, loopable tracks to give the perfect ambiance to your game + 3 non-loopable tracks refined to be the very best music theme of your game + a bonus alternative version of one of the tracks! Despite the name, "A Dark Halloween" is suitable not only for Halloween themed games, but also for any game going for a fun darkness, with a cartoon feel that will take you right into a spooky haunted mansion, ooh! With a cool orchestral sounds, this pack surely won't disappoint if you're looking for some Cartoon Fantasy Music! I also work with custom soundtrack in case that's what your looking for! Just head to www.abrasounds.com
Price $25.00
Price $25.00
The Witch - 4 Directions Sprites by Zuhria A
A collection of various characters spritesheets for creating a 2D top down, RPG, tower defense, or other similar game.
Features:
- 1 heroes: Witch
- 3 enemies (can be the witch's minions as well): Skeleton, Bat, and Ghost
- Animated with Brashmonkey Spriter. High res body part images and Spriter SCML file included
- Vector bodyparts available on CorelDraw, Adobe Illustrator, and EPS format. So it’s customizeable and resizeable.
- PNG sequence files included for generating the spritesheet/texture atlas with your preferred tools: ShoeBox, Texture Packer, etc
- Tile set and background not included.
Price $18.00
Features:
- 1 heroes: Witch
- 3 enemies (can be the witch's minions as well): Skeleton, Bat, and Ghost
- Animated with Brashmonkey Spriter. High res body part images and Spriter SCML file included
- Vector bodyparts available on CorelDraw, Adobe Illustrator, and EPS format. So it’s customizeable and resizeable.
- PNG sequence files included for generating the spritesheet/texture atlas with your preferred tools: ShoeBox, Texture Packer, etc
- Tile set and background not included.
Price $18.00
Medieval Shields prefabs by DEXSOFT-Games, 3DModels-textures
Collection of 16 SHIELD prefabs, 64 models in total, 4 LODs per prefab.
LOD0 - 4000 poly
LOD1 - 800 poly
LOD2 - 360 poly
LOD3 - 160 poly
One atlased material, 4K textures, PBR content. Metalness, glossines in alpha channel,
AmbientOcclusion, Normal and Albedo maps included.
Great pack to decorate your medieval levels!
Use biggest LOD for close combats. Use lower LODs for decoration.
Price $19.99
LOD0 - 4000 poly
LOD1 - 800 poly
LOD2 - 360 poly
LOD3 - 160 poly
One atlased material, 4K textures, PBR content. Metalness, glossines in alpha channel,
AmbientOcclusion, Normal and Albedo maps included.
Great pack to decorate your medieval levels!
Use biggest LOD for close combats. Use lower LODs for decoration.
Price $19.99
