Plank Table 01 PBR by GamePoly
Rustic Plank Table 01
A Very Detailed Low Poly Rustic Plank Table with High-Quality PBR Texture.
Stunning Rustic Wood Design Table with Scratched Metal Legs, perfect for scenes like Interior Design with Physical Based Rendering.
The Mesh is unwrapped, and UV Mapped PBR Painted
Albedo, MetallicSmoothness, Normal, and Occlusion Maps
4096x4096 Texture Maps TGA
Please Note, this PBR Textures Only.
Low Poly Triangles
1044 Tris
736 Verts
Price $1.90
A Very Detailed Low Poly Rustic Plank Table with High-Quality PBR Texture.
Stunning Rustic Wood Design Table with Scratched Metal Legs, perfect for scenes like Interior Design with Physical Based Rendering.
The Mesh is unwrapped, and UV Mapped PBR Painted
Albedo, MetallicSmoothness, Normal, and Occlusion Maps
4096x4096 Texture Maps TGA
Please Note, this PBR Textures Only.
Low Poly Triangles
1044 Tris
736 Verts
Price $1.90
Script And Code Line Calculator by YuDe Entertainment
"Script And Code Line Calculator" is for Calculate the 'count of script files' and 'total count of lines of code in the script files' in your project.
*Features*
∙ Supports CS and JS scripts type
∙ Search in directory,
∙ Pass the blank lines,
∙ Path of searched files.
Important: This asset only detects and processes JS and CS script types. Does not support shaders or other file formats
Price $1.00
*Features*
∙ Supports CS and JS scripts type
∙ Search in directory,
∙ Pass the blank lines,
∙ Path of searched files.
Important: This asset only detects and processes JS and CS script types. Does not support shaders or other file formats
Price $1.00
Diner Furniture by Staralfar
This pack contains classic retro furniture with props for a diner or restaurant scene. It includes the following models: -booth -double booth -chair -coffee mug -condiment bottle -dish -napkin dispenser -knife, fork and spoon -salt & pepper shakers -soda can -soda cup -stool -table -round table -tray
Price $10.00
Price $10.00
Model Tank Caernarvon and Conqueror by FastCore
In this package there are two tanks.
All models are fully supported mobile games.
Model FV221 Caernarvon Mk II (British heavy tank).
Model FV214 Conqueror Mk II (British heavy tank).
Model FV221 Caernarvon Mk II average poly count: 5000 tris.
Model FV214 Conqueror Mk II average poly count: 5000 tris.
Features: Textures in Tiff file format (TIF).
Website
Price $7.00
All models are fully supported mobile games.
Model FV221 Caernarvon Mk II (British heavy tank).
Model FV214 Conqueror Mk II (British heavy tank).
Model FV221 Caernarvon Mk II average poly count: 5000 tris.
Model FV214 Conqueror Mk II average poly count: 5000 tris.
Features: Textures in Tiff file format (TIF).
Website
Price $7.00
Basketball Street by Bro games
This package low poly models very optimized assets. It is very useful for mobile games. I already created a sample scene with proper light mapping. This package is perfect for your street side basketball court night time. Each assets prefabs created for you.
This package includes basketball court with night time city street:
-Add boards with light on and off script.
4 FBX files:
basketball court, city buildings , props and name boards.
10 Texture sheets including basketball.
building textures only of night mode only.
Price $40.00
This package includes basketball court with night time city street:
-Add boards with light on and off script.
4 FBX files:
basketball court, city buildings , props and name boards.
10 Texture sheets including basketball.
building textures only of night mode only.
Price $40.00
Anime Cafeteria / Canteen Prop Pack by imgvertex
Anime themed Cafeteria / Canteen prop pack including doors and windows.
Including more than 40+ prefabs with 1024x1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh shared across objects.
Each models polys are range to 100~800 tris.
Contains:
> Ceiling Fan with spinning script
> Mop
> Plastic Tray (Stacked / Single)
> 2 types of Trash bin
> 3 types of bowls (Stacked / Single)
> 3 types of chairs
> 2 types of Condiments
> 2 types of Ceiling lamps
> 4 types of wall decal
> Coffee Machine
> Stove
> Table
> Counter
> Pot
> Ticket Machine
> Exhaust Fan
> Metal Bar
> Vent
> Sink
> LPG
> Fire Emergency
> Sauce Tray
> Windows and Doors
> Lightmapped Cafeteria Demo Scene*
> All objects in 1 Scene
* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.
Price $10.99
Including more than 40+ prefabs with 1024x1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh shared across objects.
Each models polys are range to 100~800 tris.
Contains:
> Ceiling Fan with spinning script
> Mop
> Plastic Tray (Stacked / Single)
> 2 types of Trash bin
> 3 types of bowls (Stacked / Single)
> 3 types of chairs
> 2 types of Condiments
> 2 types of Ceiling lamps
> 4 types of wall decal
> Coffee Machine
> Stove
> Table
> Counter
> Pot
> Ticket Machine
> Exhaust Fan
> Metal Bar
> Vent
> Sink
> LPG
> Fire Emergency
> Sauce Tray
> Windows and Doors
> Lightmapped Cafeteria Demo Scene*
> All objects in 1 Scene
* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.
Price $10.99
Animated M12 hunting rifle by Greyscale
High-detailed animated mesh of M12 bolt action hunting rifle and animated first person arms both using 4K textures.
Animation set contains: idle (2x), shot, walk, run, reload, aim-idle, aim-walk, aim-shot, aim-reload.
Technical Details:
Number of models: 2 - M12 rifle, FP arms
Triangle/Vertex Count: M12 - rifle 7197 tris / 3774 verts, FP arms - 18736 tris / 9442 verts
Animations (10): idle, idle2, shot, walk, run, reload, aim-idle, aim-walk, aim-shot, aim-reload
Physically-Based Rendering: Yes
4K Textures: M12 - Diffuse, Metalness, Smoothness, Normal, Ambient Occlusion
4K Textures: Arms - Base Color, Smoothness, Normal
Price $25.00
Animation set contains: idle (2x), shot, walk, run, reload, aim-idle, aim-walk, aim-shot, aim-reload.
Technical Details:
Number of models: 2 - M12 rifle, FP arms
Triangle/Vertex Count: M12 - rifle 7197 tris / 3774 verts, FP arms - 18736 tris / 9442 verts
Animations (10): idle, idle2, shot, walk, run, reload, aim-idle, aim-walk, aim-shot, aim-reload
Physically-Based Rendering: Yes
4K Textures: M12 - Diffuse, Metalness, Smoothness, Normal, Ambient Occlusion
4K Textures: Arms - Base Color, Smoothness, Normal
Price $25.00
Wild West - Exterior by Craft Studios
In the Wild West - Exterior pack contains the following elements:
39 prefabs, all with high resolution textures.
Eight building types:
Buiding------------------- Polycount
Bank----------------------- 19.9k
Barber---------------------- 5k
Church--------------------- 12.2k
Drugstore----------------- 19.6k
Hotel------------------------19.2k
House---------------------- 4.4k
Saloon---------------------- 15k
Sheriff's Office----------- 6.1k
Water Tower-------------- 1k
Decoration
Besides the buildings, the pack contains 30 other objects to decorate the scene with. Ranging from carts, barrels, chairs, etc...
Feedback?
If you have any feedback and / or questions, don't hesitate to contact us.
Price $19.99
39 prefabs, all with high resolution textures.
Eight building types:
Buiding------------------- Polycount
Bank----------------------- 19.9k
Barber---------------------- 5k
Church--------------------- 12.2k
Drugstore----------------- 19.6k
Hotel------------------------19.2k
House---------------------- 4.4k
Saloon---------------------- 15k
Sheriff's Office----------- 6.1k
Water Tower-------------- 1k
Decoration
Besides the buildings, the pack contains 30 other objects to decorate the scene with. Ranging from carts, barrels, chairs, etc...
Feedback?
If you have any feedback and / or questions, don't hesitate to contact us.
Price $19.99
Paint Shapes Pro - Flood Fill by Indie Games Studio
Pro Paint Shapes Package.
Fast Flood Fill Algorithm based .
Add and Paint any Shape you want easily.
>>> Ready for publish <<<
WebGL Demo | Android Demo | Support | Forum| Manual
Key Features
- Fast Flood Fill Functionality
- Paint saving and loading
- Ability to create multiple Albums
- Zoom IN/OUT & Pinch Zoom
- Ability to Undo/Redo
- Mobile Share for IOS & Android
- Support Touch Screen Pen
- Advertisements Manager
- Data Manager
- Admob Integration
- ChartBoost Integration
- Unity Ads Integration
- Shapes Manager
- Singleton Manager
- 14 Colors and you can add more
- Trash with Confirm Dialog
- Mouse and Touch Cursor
- Background Music
- Complete Scenes
- Commented source code in C#
- Landscape Orientation
- Cross platform Support
- Package Manual
Works with Unity 5 built-in features and does not need any plugins.
We always strive to provide high quality assets. If you have enjoyed with Paint Shapes Pro , we would be happy if you would spend few minutes and write a review for us on the Asset Store.
If you have any questions, suggestions, comments , feature requests or bug detected, you can contact us and we would be happy to listen from you.
Price $50.00
Fast Flood Fill Algorithm based .
Add and Paint any Shape you want easily.
>>> Ready for publish <<<
WebGL Demo | Android Demo | Support | Forum| Manual
Key Features
- Fast Flood Fill Functionality
- Paint saving and loading
- Ability to create multiple Albums
- Zoom IN/OUT & Pinch Zoom
- Ability to Undo/Redo
- Mobile Share for IOS & Android
- Support Touch Screen Pen
- Advertisements Manager
- Data Manager
- Admob Integration
- ChartBoost Integration
- Unity Ads Integration
- Shapes Manager
- Singleton Manager
- 14 Colors and you can add more
- Trash with Confirm Dialog
- Mouse and Touch Cursor
- Background Music
- Complete Scenes
- Commented source code in C#
- Landscape Orientation
- Cross platform Support
- Package Manual
Works with Unity 5 built-in features and does not need any plugins.
We always strive to provide high quality assets. If you have enjoyed with Paint Shapes Pro , we would be happy if you would spend few minutes and write a review for us on the Asset Store.
If you have any questions, suggestions, comments , feature requests or bug detected, you can contact us and we would be happy to listen from you.
Price $50.00
Zombie Outbreak - Game Sprites by Zuhria A
A collection of fully customizeable zombie character sprites. Suitable for horror, halloween, zombie shooter, action, or 2D games with similar themes.
Features:
- 7 animation states: 2 Idle animations, 2 walk animations, run, jump, and dead
- Animated with Brashmonkey Spriter. High res body part images and Spriter SCML file included
- 15 pre made zombies
- Need more zombies, then design your own. With Spriter's Character Map feature. So you can create or customize your own unique looking zombies
- Vector bodyparts available on CorelDraw, Adobe Illustrator, and EPS format. So it’s customizeable and resizeable.
- PNG sequence files included for generating the spritesheet/texture atlas with your preferred tools: ShoeBox, Texture Packer, etc
Price $20.00
Features:
- 7 animation states: 2 Idle animations, 2 walk animations, run, jump, and dead
- Animated with Brashmonkey Spriter. High res body part images and Spriter SCML file included
- 15 pre made zombies
- Need more zombies, then design your own. With Spriter's Character Map feature. So you can create or customize your own unique looking zombies
- Vector bodyparts available on CorelDraw, Adobe Illustrator, and EPS format. So it’s customizeable and resizeable.
- PNG sequence files included for generating the spritesheet/texture atlas with your preferred tools: ShoeBox, Texture Packer, etc
Price $20.00
The Bus Game by Geoff Dallimore
Complete project for a playable game for children as young as 3 years old. Play alone or, better for kids, co-operatively take it in turns in this boardgame style app.
Each turn, roll the die and move a bus if you can. Watch out for traffic jams - Beep! Beep! Get all four buses to their destination before bedtime.
Uses brightly coloured, UV mapped Blender models of buses, roads, bushes, trees, pedestrians and corner shops. Music is a specially arranged version of The Wheels On The Bus.
Coded in straightforward C# with detailed comments. Uses Unity's navigation system for bus movement.
Tested for export with WebGL, Android and Windows.
The game makes educational use of colour, time, and some very simple strategy. The board was designed using probability calculations and tested with computer simulations so that victory is obtained about 75% of the time to prevent frustration, but to introduce concept of losing.
Learn more about the design of the game at my blog, The Dreams Of Gerontius
Price $5.00
Each turn, roll the die and move a bus if you can. Watch out for traffic jams - Beep! Beep! Get all four buses to their destination before bedtime.
Uses brightly coloured, UV mapped Blender models of buses, roads, bushes, trees, pedestrians and corner shops. Music is a specially arranged version of The Wheels On The Bus.
Coded in straightforward C# with detailed comments. Uses Unity's navigation system for bus movement.
Tested for export with WebGL, Android and Windows.
The game makes educational use of colour, time, and some very simple strategy. The board was designed using probability calculations and tested with computer simulations so that victory is obtained about 75% of the time to prevent frustration, but to introduce concept of losing.
Learn more about the design of the game at my blog, The Dreams Of Gerontius
Price $5.00
Twisted by JustinGarza
Twisted
Awesome Twisted Effect!
Demos
Features
Unity Free friendly.
Fully commented C# code.
Awesome demos!
...Reach out to me to request new features!
Link to ReadMe
Contact me/Request Features
Note: If you use this asset in your game, please put my name in the credits.
Price $5.00
Awesome Twisted Effect!
Demos
Features
Unity Free friendly.
Fully commented C# code.
Awesome demos!
...Reach out to me to request new features!
Link to ReadMe
Contact me/Request Features
Note: If you use this asset in your game, please put my name in the credits.
Price $5.00
Ultimate Emblem Creation Editor by James S
Setup Video :
Setup Video
Basics
Design your own creations and have them saved directly to a folder in One Click! With the Ultimate Emblem Editor, you can be as create-ful as you like.
Features
There are many features that come with the UECE such as :
:: Saving & Loading Creations
:: Custom Color Selection
:: View all Creations Tab
:: Easy Resize and Rotate
:: Import images of your liking
:: Easy Setup of Layers
:: Drag & Drop into Game
:: Preview saved work
:: Layer Switching
:: Delete Items
:: Import others saved work
:: Switchable Resize Modes
:: Duplicate Items
:: Suitable rotation System
AND MORE TO COME!
About UECE
As a developer, I am open to improvements and ideas of what sprites and such features should be added to make this product more efficient to consumers.
Setup Video :
Setup Video
Price $25.00
Setup Video
Basics
Design your own creations and have them saved directly to a folder in One Click! With the Ultimate Emblem Editor, you can be as create-ful as you like.
Features
There are many features that come with the UECE such as :
:: Saving & Loading Creations
:: Custom Color Selection
:: View all Creations Tab
:: Easy Resize and Rotate
:: Import images of your liking
:: Easy Setup of Layers
:: Drag & Drop into Game
:: Preview saved work
:: Layer Switching
:: Delete Items
:: Import others saved work
:: Switchable Resize Modes
:: Duplicate Items
:: Suitable rotation System
AND MORE TO COME!
About UECE
As a developer, I am open to improvements and ideas of what sprites and such features should be added to make this product more efficient to consumers.
Setup Video :
Setup Video
Price $25.00
CaronteFX by Next Limit Technologies
Caronte FX is a highly integrated physically based animation tool Editor Extension for Unity. It aims at providing the necessary tools to create high quality off-line cinematics that can be played later during the game. It works in Unity 5.2 or higher.
Requieres Unity Editor 64 bits (Windows or OS X).
Used in Adam Demo, by Unity Technologies:
Unity Adam Demo
Visit our webpage and forum for additional information and support:
CaronteFX Web
CaronteFX Unity Forum
New V2 Features
- Noisy fracture.
- Multi restriction/steering fracture.
- Seamlessly loopable animations.
- Fiber compression mode (requires compute shaders - great lossy compression for vertex animations).
- Ball tree colliders (fast rigid body collisions).
- GPU skinning of CaronteFX animations. (requires compute shaders - efficient playback of animations with thousands of rigid bodies).
- FBX exporter (Windows only).
- Servos / motors curve parameters.
- Collisions edition with the parameter modifier node.
- Fall driver daemon (can help driving falling rigid bodies to a target position/orientation).
- Pivot modifier tool.
- New triggers (By detector, By pressure force).
- Many improvements and bug fixes.
CaronteFX is developed by Next Limit Technologies, developers of simulation technology software that has been successfully used to create animations for film, advertising, video games, and more.
Core Technology
•High physical accuracy.
•High quality collision detection and contact response (convex and concave geometry support).
•Outstanding quality and stability for plier or stacking simulations.
•Robust soft body simulation. Plastic deformation, ability to convert low resolution mesh kinematics to high resolution.
•Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft, rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic deformation. Automatic modes for joint creation. Kinematic animated GameObjects support.
•Excellent quality/speed ratio. Quality settings can be adjusted by user depending on the time available.
CaronteFX Editor
•Create physics scenes inside Unity with a custom physics scene editor.
•Organize the different physics elements of a simulation in a custom hierarchy panel.
•Configure rigid bodies, soft bodies, fabrics, servos and joints.
•Save simulations as baked animation clip files.
•Save physics scenes as custom GameObjects that can be edited later.
•Create prefabs of simulated objects.
•Apply a physics scene to distinct Unity scenes using floating, independent GameObjects names.
•Replay simulations in the editor before converting them to animations.
•Actions: Triggers, substitutions, and synchronized particles or sound emissions when contact occurs.
Fracture and Mesh Tools
•Tools to fracture GameObjects in the editor.
•Highly customizable fracturing options (Voronoi uniform, steered geometry, radial modes and more).
•The fracture tool keeps the shape of the original meshes well preserved in the fractured pieces.
•Can fracture multiple GameObjects as if they were one, using a global pattern option.
•Welder that can merge multiple objects (removing internal faces).
Daemon Nodes
•Define explosions, wind and other custom forces in the physics scenes.
Joints and Servos Nodes
•Automated creation of joints between bodies using multiple criteria.
•Custom break conditions, joint plasticity, disable collision, etc.
•Angular and linear servos
And much more!
Price $295.00
Requieres Unity Editor 64 bits (Windows or OS X).
Used in Adam Demo, by Unity Technologies:
Unity Adam Demo
Visit our webpage and forum for additional information and support:
CaronteFX Web
CaronteFX Unity Forum
New V2 Features
- Noisy fracture.
- Multi restriction/steering fracture.
- Seamlessly loopable animations.
- Fiber compression mode (requires compute shaders - great lossy compression for vertex animations).
- Ball tree colliders (fast rigid body collisions).
- GPU skinning of CaronteFX animations. (requires compute shaders - efficient playback of animations with thousands of rigid bodies).
- FBX exporter (Windows only).
- Servos / motors curve parameters.
- Collisions edition with the parameter modifier node.
- Fall driver daemon (can help driving falling rigid bodies to a target position/orientation).
- Pivot modifier tool.
- New triggers (By detector, By pressure force).
- Many improvements and bug fixes.
CaronteFX is developed by Next Limit Technologies, developers of simulation technology software that has been successfully used to create animations for film, advertising, video games, and more.
Core Technology
•High physical accuracy.
•High quality collision detection and contact response (convex and concave geometry support).
•Outstanding quality and stability for plier or stacking simulations.
•Robust soft body simulation. Plastic deformation, ability to convert low resolution mesh kinematics to high resolution.
•Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft, rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic deformation. Automatic modes for joint creation. Kinematic animated GameObjects support.
•Excellent quality/speed ratio. Quality settings can be adjusted by user depending on the time available.
CaronteFX Editor
•Create physics scenes inside Unity with a custom physics scene editor.
•Organize the different physics elements of a simulation in a custom hierarchy panel.
•Configure rigid bodies, soft bodies, fabrics, servos and joints.
•Save simulations as baked animation clip files.
•Save physics scenes as custom GameObjects that can be edited later.
•Create prefabs of simulated objects.
•Apply a physics scene to distinct Unity scenes using floating, independent GameObjects names.
•Replay simulations in the editor before converting them to animations.
•Actions: Triggers, substitutions, and synchronized particles or sound emissions when contact occurs.
Fracture and Mesh Tools
•Tools to fracture GameObjects in the editor.
•Highly customizable fracturing options (Voronoi uniform, steered geometry, radial modes and more).
•The fracture tool keeps the shape of the original meshes well preserved in the fractured pieces.
•Can fracture multiple GameObjects as if they were one, using a global pattern option.
•Welder that can merge multiple objects (removing internal faces).
Daemon Nodes
•Define explosions, wind and other custom forces in the physics scenes.
Joints and Servos Nodes
•Automated creation of joints between bodies using multiple criteria.
•Custom break conditions, joint plasticity, disable collision, etc.
•Angular and linear servos
And much more!
Price $295.00
Photon Thunder by Exit Games
Run UNet games with the reliability of the Photon Cloud.
Photon Thunder brings the power of Photon to the UNet HLAPI*, replacing the standard internet services layer with industry proven matchmaking, punch-through and relay.
No need to change your existing UNet gameplay code. Just use PhotonNetworkManager.
Features:
>> Photon relay: works with either photon cloud or self-hosted photon servers.
>> STUN-based punch-through: custom C# solution (no external native library required).
>> Enhanced matchmaking: all promised UNet API features (match filtering, password protection, etc) + extensions (custom match properties).
>> Global low latency: Photon Cloud's hosting centers in US, S. America, Europe, Asia (Japan, Singapore, Korea) & Australia provide low latency for your games all over the world.
>>Installer/Uninstaller: don´t worry with file management, Thunder backs up your original UNet libraries and restores them if needed.
* Currently works with Unity 5.5 and 5.6 only.
More info:
Product website.
Price $0.00
Photon Thunder brings the power of Photon to the UNet HLAPI*, replacing the standard internet services layer with industry proven matchmaking, punch-through and relay.
No need to change your existing UNet gameplay code. Just use PhotonNetworkManager.
Features:
>> Photon relay: works with either photon cloud or self-hosted photon servers.
>> STUN-based punch-through: custom C# solution (no external native library required).
>> Enhanced matchmaking: all promised UNet API features (match filtering, password protection, etc) + extensions (custom match properties).
>> Global low latency: Photon Cloud's hosting centers in US, S. America, Europe, Asia (Japan, Singapore, Korea) & Australia provide low latency for your games all over the world.
>>Installer/Uninstaller: don´t worry with file management, Thunder backs up your original UNet libraries and restores them if needed.
* Currently works with Unity 5.5 and 5.6 only.
More info:
Product website.
Price $0.00