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Condor by Fast Iterate

2018, May 14 - 23:50
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Condor - Unity asset manage library by using assetbundle.
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Manage asset load and unload
Snapshot to report asset leak problem
100% source code included
Core code is covered by unit test. You could change code to customize it with more confidence

Feature
Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic)
Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence)
Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread)
Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0)
Use weak reference to solve memory leak caused by library self(stop GC to recollect memory)
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Scene load in Editor helper script, help load scene in simulate mode

Please register account after purchased and ask questions on http://forum.fastiterate.com/

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Introduction
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Supported versions
5.4.2f2
5.5.0f3
5.6.0f3
2017.1.0f3
2017.2.0f3
2017.3.0f3
2017.4.0f1

Supported platforms
iOS
Android
Windows Editor
macOS Editor

Build
Check cyclic reference
Report cyclic reference path to solve it easily
Check AssetBundleName confliction
Check if AssetBundleName is same with directory part of other AssetBundleName
Check CRC
Prevent Unity from using old AssetBundle by not calculate hash correctly
Happened several times in real project
AssetBundle is outdated and couldn't load now
Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times
Clean useless directories and files automatically
Clean before build
Clean before copy built assetbundles to StreamingAssets directory
AssetBundle copy to StreamingAssets
Only copy files which is updated
Cache MD5 caculation
cache file size, last modify time, AssetBundle CRC
Recalculate MD5 by checking cache validity to speed build
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily

Load
Non-blocking api to load asset and scene
Use reference count to manage asset and assetbundle
Reference is saved by weak reference, don't impede GC
Reference saved detailed information
Type, fullname including namespace
Path, if object is GameObject or Component
Callback, fullname including namespace
Count
AssetBundle dependencies automatic management
AssetBundle load crc check
Cache AssetBundle in StreamingAssets directory
File in Android APK load support
Cache asset when reference count is 0
Load queue to load asset from AssetBundle, default capacity is 5
Finite state machine manage lifecycle

Debug
UI
Assets
AssetPath
Client fullname
Callback fullname
Reference count
State
Bundles
Bundle
Reference count
State
Automatic adapte screen
Snapshot
Automatic compare two snapshot and warning if there is difference

Editor Support
Load assets and scenes without building assetbundles
Check if assetbundlename is set for correspond asset
Stop all threads after exit play mode to keep consistent
Shader reset tools
Shader would be missing if load assetbundle which built for non-editor platform
Should reset shader to editor version manually after load asset
Editor scene load helper
Load scene automatically in simulate mode

Helper
Preload manager support load file from zip and apk
Preload manager use custom thread pool to do IO operation

Compression format
LZ4
Use chunk-based algorithm to get balance on speed and size

Engineer
Unit test
Core code covered
Code clean and simple
Separate module reasonably
Use less code in module, about 100 loc per file
No explicit thread synchronization to avoid bugs

Third party libraries
Editor
YamlDotNet
Cache calculated MD5
NSubstitute
Unit test helper
Runtime
ZipStorer
Support decompress files on Android

Would not support
variant support
It violates design purpose, which could use path to determine asset
blocking load
It could cause potential hiccups in main thread

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Usage
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Run Tools > Condor > Setup to initilize, and create two config files

1 Runtime config, Assets/Resources/Condor/Config.asset
2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode

Create or find your asset and set AssetBundleName for it.

Write code to initialize Condor.

Write code to load and unload your asset by using full asset path(starting with Assets).

Then you could test load asset when enable Editor Simulation in config.

Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory.

Then you could load asset from assetbundles.

Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk.

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Precaution
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Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0
HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2
Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above
Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions

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API interface
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Initialize and destroy
Condor.Manager.Init()
Condor.Manager.Destroy()

Load and Unload
Condor.Manager.LoadAsync()
Condor.Manager.UnloadAsync()

Clean cache
Condor.Manager.UnloadUnusedImmediately()

Snapshot
Condor.Manager.BeginSnapshot()
Condor.Manager.EndSnapshot()

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Examples
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Asset load
Condor/Examples/Scenes/Asset.unity

Scene load
Condor/Examples/Scenes/Scene.unity

Snapshot
Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity

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Third party libraries
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Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5.

YamlDotNet for Unity - Asset Store
https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017)
MIT-LICENSE
Editor/Libraries/YamlDotNet/YamlDotNet.license.txt

Use NSubstitute to fake object for unit test.
NSubstitute: A friendly substitute for .NET mocking libraries
http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017)
BSD-3-Clause
Editor/Libraries/NSubstitute/LICENSE.txt

Use ZipStorer to decompress files from zip or apk.
jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip
https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017)
MIT-LICENSE
https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md


Price $100.00

Color by Number - Pixel Art by DEMENCI

2018, May 14 - 23:32
Demo

FULL TUTORIAL CLIPS
Ready for publish on Android and iOS

Join the color by number app business and get millions of users who want to color simply images by number! Create an Android and iOS color by number app with all the important features users want quickly and easily.
Supports an unlimited number of images. Uses the latest Android and iOS features and was built entirely using Unity 3D with no other third party frameworks necessary so you just compile with Unity 3D without any problems!

Recommended Unity 2013.3.1
If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project
Features
- Color by tapping with your finger.
- Zoom and Pan the image.
- Export finished work as image to photo library, instagram, facebook or others.
- Video tutorials.
- User interface completely done with code.
- Easy to add new image.
- Vibration on error and coloring.
- Save your started works.
- Great support.

Price $99.00

Mobile UI by Design&Programming

2018, May 14 - 23:31
This package contains: - Labels - Buttons - Toggles - Sliders - Scrollbars - Input Fields - Switch - and more...
Price $5.00

Basic Fish System Pro by RanZY's Shop

2018, May 14 - 23:25
First release. 1. You can spawn how many fishes you want. (Recommandation: <300 but anyway how many you want). 2. Scale of fishes has random value in a range preset by you. 3. You can modify normal speed and alerted speed of fishes. 4. There is a system for alert fish when an enemy or main player will enter in a one of fish. All fishes will search a nearby zone where they will hide. 5. You can also modify regroup time after
Price $5.50

Unlock hypercar #02 by Unlock Game Assets

2018, May 14 - 23:25
Midpoly hypercar vehicle.


- Model is correctly divided into main part, hight detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles, info screens and driver steering.
- Main color customizable in real time.
- Collider included.



Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this new car.

Good luck.

Price $5.00

fAutonomy by AIBrain Inc.

2018, May 14 - 23:20
World's 1st Deep Learning AI plug-in for Unity

State-of-the-art Artificial Intelligence for all Unity Games.

With fAutonomy you can now have Fully Autonomous NPCs with Deep Neural Network brains.

fAutonomy provides non-scripted AI agent-behaviours able to GENERALIZE (unlike scripted game AI, such as behaviour trees or finite state machines).

Goal-driven, lightweight, quick, scalable & domain-independent (made to work with all Unity games).

Supports an arbitrary number of agents (one or more).

fAutonomy AI can learn, adapt & respond intelligently even to unexpected situations.

Integrates seamlessly with the Unity Editor.

Comes with unlimited-time free AI server-subscription.

Train on the AI server & play on the device.

No AI server connection needed to play.

Runs on any platform, where Unity Editor runs, however currently games can be built with fAutonomy only for Windows 64-bit.

PLEASE NOTE: fAutonomy for Unity is still in Open Beta, provided as free.

Please visit the official website to learn more about fAutonomy, or contact us via our email address.


Price $0.00

European Villas by AGLOBEX

2018, May 14 - 22:24
Asset Include 3 low poly villas.
1. 3d model has 6995 polygons.
2. 3d model has 4354 polygons.
3. 3d model has 6995 polygons.
The models includes baked textures by V-Ray renderer.
Texture size: 2048, 4096, 8192
Models do not have interiors.
I hope this scene will be useful for you! Enjoy and don't forget to rate your purchase!
Good luck!

Price $49.00

European Villa #3 by AGLOBEX

2018, May 14 - 22:24
Asset Include low poly villa.
3d model has 6995 polygons.
The model includes 3 textures baked by a V-Ray renderer.
Texture size: 2048, 4096, 8192
Models do not have interiors.
I hope this scene will be useful for you! Enjoy and don't forget to rate your purchase!
Good luck!

Price $19.00

Pipes Design System by Dincă Alin

2018, May 14 - 22:24
This package contains 2 types of pipes (straight pipe and curve pipe) and a system to place them into the scene very fast, just place a prefab and use his script buttons. This package is mainly for adding pipe lines to a project as environment props. Also the 2 types of pipes are LOD groups.

Textures:
2 textures: 1024x1024

Coming soon:
- prevent overlapping placing;
- a new optional way to add pipes;
- more textures;
- more types of pipes.

Price $2.50

European Villa #2 by AGLOBEX

2018, May 14 - 22:22
Asset Include low poly villa.
3d model has 4354 polygons.
The model includes 5 textures baked by a V-Ray renderer.
Texture size: 4096, 8192
Models do not have interiors.
I hope this scene will be useful for you! Enjoy and don't forget to rate your purchase!
Good luck!

Price $19.00

Medieval Hand Cart by JoltBug

2018, May 14 - 22:18
This pack contains a high detailed medieval hand cart with 4k stylized textures ideal for FPS/Third Person and Top Down game environments. Works in Unity 5.5.4 and above.

FEATURES :
- PBS material
- 5 LOD stages
- A demo scene
- Documentation

PACKAGE DETAILS :

Pack includes 1 model:

- 1 Medieval Hand Cart

Textures (Resolution - 4k):

- Albedo
- Metallic with alpha for smoothness
- Normal map
- Ambient occlusion

DISCLAIMER
We did not add the bloom effect and the custom skybox used in the asset store display scenes.
This package was not tested on any mobile device.

If you have any queries, please contact us via email. Please do not forget to like our facebook page
Price $10.00

eTerrain by Rougelike Games

2018, May 14 - 22:16
-Advanced Autosplatmapping.
-Pixel perfect Stitching.
-Iterative Smoothing.
-Procedural Re-leveling.


eTerrain saves you hours of time and work with just a few clicks. Highly customizable options and a sensible pipeline. Clear interface with well documented tooltips and a built-in guide to assist you with the very easy learning curve. Compatible with any project using the Unity terrain.


Price $14.90

European Villa #1 by AGLOBEX

2018, May 14 - 22:14
Asset Include low poly villa.
3d model has 6995 polygons.
The model includes 3 textures baked by a V-Ray renderer.
Texture size: 2048, 4096, 8192
Models do not have interiors.
I hope this scene will be useful for you! Enjoy and don't forget to rate your purchase!
Good luck!

Price $19.00

Cartoon Sawmill by lansvision

2018, May 14 - 22:10
Model of cartoon sawmill.
Model have simple flat color diffuse textures, all objects and subobjects is unwrapped and non-overlapping.
Model has not n-gons, only tris and quads polygons.
It's just a model. No animation, no rig.
Model can be used in western style environments and orthographic views.
Also model can be used in chinese style, due to red wood elements, lattice and lanterns.

Geometry: Polygonal Quads/Tris
Polygons: 71,480
Vertices: 67,008
Textures: Yes
Materials: Yes
Rigged: No
Animated: No
UV Mapped: Yes
Unwrapped UVs: Yes, non-overlapping
Price $24.00

Stylized Dungeon Kit by ClayManStudio

2018, May 14 - 21:53
Description:
This package perfect fit for procedural level generation and by hand. The props can be used in any game type such as rpg, rtc, moba, or any other.
Package contains:
2 smalls and 3 big columns
Big floor parts 6 and 5 small floor pats
5 Damaged bricks
Arc - 1
Wall and railing 5
Technical Part:
Polygon count 200-1000 tris per props.

26 Props in total
Props combined in 4 atlas textures.
Textures: 2048x2048 pix TGA
- 4 Diffuse maps come in two variations
- 4 Normal maps.

Price $4.99

Scaffolding Kit by ESFGames

2018, May 14 - 21:45
A very nice and high quality package containing modular assets that can be used to create Scaffolding Structures.

The demo scene includes a nice little setup of the scaffolding and also a preview of all the prefabs.

All objects have prefabs and they share the same material making the entire scene only use 7 materials and 3 textures including the demo wall and floor.
Objects are all low poly and optimized.

All assets have been set up to work with the PBR metallic/roughness method.

This pack contains:
26 Prefabs.
7 materials.
1 Demo Scene.

Textures maps for most objects:

Diffuse map.
Normal map.
Metallic map.
Roughness map.

All textures are 2048x2048 and can be downscaled to your liking.

Price $19.99

Multiplayer Action RPG Template by SURIYUN

2018, May 14 - 21:15
This package contains various of script and example to help you create your own Single/Multiplayer Action RPG game

[ Document ]

Features
- Characters with various stats (Hp, Mp, Armor, Accuracy, Evasion, Critical Rate, Critical Damage Rate, Block Rate, Block Damage Rate, Move Speed, Attack Speed, Weight Limit
- Customizable character attributes, you can setup any attributes such as Strength, Dexterity, Vitality, Intelligence and so on as you wish
- Damage Element and Resistance system which able to customize you can setup Fire, Lightning, Ice and so on as you wish
- Customizable defend equipment, you can setup any armor to equip at any location such as Head, Chest, Feet as you wish
- One Hand, Dual, and Two Hands weapons
- Equipment effectiveness with attributes, Sword may be better using with characters who have much Strength, Bow may be better using with characters who have much Dexterity
- Character Skills, Attack/Buffs/Debuffs
- Gain Exp, Gold, and Items from Monsters
- Gain Exp, Gold, and Items from Quests
- Customizable NPC dialogs, you can setup any dialogs, menu, and condition to show menu
- Multiplayer networking system implements using LiteNetLib

Price $40.00

Bass Music vol.4 by WAV MANIACS

2018, May 14 - 20:45

Bass Music 4 by Nais

Description: Genres: EDM, Breaks, Breakbeat, Bass Music, Glitch Hop. WAV Maniacs Presents Bass Music 4 audio assets pack. Royalty free music for your video games by Nais.

SPECS:
Stereo WAV Files
16-bit / 44.100 kHz
Number of Audio Tracks: 62
Does music loop: Yes
Does music stem: Yes
Minutes of audio provided: 1 h 23 min 57 sec
Works on all platforms

• BassHop1N (150 BPM)
• BassHop2F (100 BPM)
• BassHop3N (95 BPM)
• BassHop5N (95 BPM)
• BassHop6N (90 BPM)
• MidTempo1F (110 BPM)
• MidTempo2N (100 BPM)
• MidTempo1N (100 BPM)
• BassHop7N (85 BPM)


Price $9.99

Steampunk Music Box by Kreator Studio Corp.

2018, May 14 - 20:21

Steampunk Music Box is a fully themed music box soundtrack suite for your video game featuring arrangements of classical themes and original compositions by composer Monty Bell. Each track is pre-programmed to segue perfectly from the track intro into its infinite looping body. This package for Unity contains the best in Monty Bell's musical compositions for your video game or interactive media product*.


What's included:
10 Fully Mastered Looping Tracks
A 25-Clip Matching Sound Effects Package
1 Demo Scene with Music Player

You'll also get a matching music box sound effects pack!
Track List:
1.Ice Cream Truck Guild
2.Second Sprite to the Right
3.Imaginary Zombie Girlfriend
4.Las Tortugas
5.Absinthe Moon - A Take on Debussy
6.СПЯЩАЯ КРАСАВИЦА - A Take on Tchaikovsky
7.Gold Plated Quartz Drive Variable Speed Gyro Spinners
8.Getreidegasse Shopping Spree - A Take on Mozart
9.Tilt A Hurl
10.The Entertainer - A Take on Joplin.


*Use this royalty-free non-exclusive license to alter, embed, and distribute this music as a component of your video game or interactive media product. All other types of use, including but not limited to synchronization with non-interactive video or film, are prohibited with this license under the terms of the EULA.

Click the link below to listen to this album on Soundcloud


Price $50.00

Black and White 2D Forest by Ciconia Studio

2018, May 14 - 19:24
170+ assets to create your own black and white 2D forest.

Included in this package :
- More than 170 assets (Trees, trunks, grass, rocks and more...)
- Fog animated shader
- Particules (Sun shaft, Dust, Falling leaves)
- Ferr2D compatible ground sprite

Demo scene included

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If you have any questions, please feel free to contact us : contact@ciconia-studio.com

Follow us on Twitter


Price $14.90

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