DynaRes 2017 by Bit2Good
DynaRes 2017 is the next version of our DynaRes toolset, rewritten from scratch to be compatible with Unity 2017. It will enable you to change the rendered resolution of a camera independently from the game's actual screen resolution.
This is done by temporary render to texture, where the rendertexture is managed on runtime by DynaRes.
With this, your can simply implement sub- and supersampling in your game, do some cool pixelation effects, manipulate the rendered display ratio and more.
The package contains DynaRes 2017, some utility classes like software Fov and FpsWatchdog, UnityTests for some humble classes and examples.
Notice: if you're still using Unity 5.3, you can get the old version of DynaRes for free!
Price $9.99
Field Of View by Alexey Anufriev
Field of View component has the following features:
● works nicely in 3D mode;
● can be individually/in bulk configured for any number of characters;
● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;
● supports three modes of rotation:
1. ‘calm’ patrol, if no targets have appeared in the Field of View;
2.‘peer’ on a target, whenever it is inside the Field of View area;
3. ‘cool-down’ after the target has just been gone out of Field of View area;
● supports flexible customisation of rotation patterns;
● supports different timings for target detection and cool-down periods;
● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;
● allows to style visible Field of View area with colors or textures;
● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;
therefore the Field of View behavior can be simulated in a very realistic way.
Price $25.00
Harvey's Magic Show Game Example by Kuneko
This package contains the complete source code and all assets used to create my short game 'Harvey's Magic Show'.
- Low poly, mobile friendly, 3d models of Harvey the rabbit and various furniture, sofa, TV etc. All modeled, unwrapped, textured, and (where necessary) rigged and animated.
- Appropriately sized diffuse textures from 128x128 to 1024x1024 resolution in .PSD format.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- This is a fairly simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the Windows, Mac, and Linux versions here.
Price $10.00
Jewelry Icons by Alexander Zagorulko
- Each icon is 256x256 pixels size (PNG);
- 134 unique icons;
- All Icons have transparent and black background.
Price $10.00
VRKeys by The Campfire Union
VRKeys is an open source keyboard interface for single-line text input in VR, made in Unity.
Features
- Works with both Oculus Touch and HTC Vive
- Drum-style keyboard input
- Shift key for capitalization and special characters
- Special @ and .com keys
- Easy input validation, info, and confirmation messages
- Ability to enable/disable input while validating or submitting
- Alternate keyboard layouts for i18n (Dvorak & Azerty for French included)
- Demo scene shows how to integrate into your own projects.
Try it out
Demo builds for both HTC Vive and Oculus Rift are available here.
Requirements
- SteamVR and/or Oculus Utilities for Unity
- TextMesh Pro
- Oculus Audio SDK
- Demo scene uses NewtonVR, but works without or with others like VRTK.
To replace the Oculus Audio SDK with an alternate spatializer, just remove ONSP Audio Source from the Sphere object under LeftMallet and RightMallet.
Installation
1. Install the prerequisites above
2. Download and import VRKeys
3. Open Assets/VRKeys/Scenes/VRKeys Example.unity to see a working example scene
Price $0.00
3D Medieval House Village Cartoon Kit by Creepy Cat
Price $30.00
PathFinder 3D by Graceful Algorithms
Implemented features:
- Pathfinding in real time in real 3D (the route is not bounded to any surface) with no scene preparation. All needed graph computations are made automatically at the search time;
- Smoothing the found path using the Katmull-Rom splines (Bezier-curves are available as an alternative);
- Moving along the found path;
- State machine and event system to control the object behaviour.
Features to be implemented:
- Handling dynamically appearing obstacles (that appear while the object is moving along the way);
- Improving smoothing algorithm;
- Local avoidance;
- Improving perfomance.
This solution is best suitable for:
- Aircraft control;
- Spaceship control;
- Smart birds, flies and dragons control;
- Homing missiles and etc.
PLEASE NOTE that our solution is not suitable for controlling objects that cannot fly!
Three demonstration examples are available at our portal.
Price $29.99
World Space Fading Transitions by virtualPlayground
You can see the WebGL demo.
You can also find some information on the forum thread.
Price $0.00
Hexagonal Chain Match Game by Juwal Bose
The features include.
• Hexagonal helper class for vertically aligned grid with odd offset
• Helper class does hexagonal coordinates conversion (offset, axial, cubic)
• Helper class does screen position to axial coordinate & axial coordinate to screen position conversion
• Helper class finds out the neighbours of a given hexagonal tile
• Chain Match game logic
• Draws connecting lines between selected hexagonal tiles
• Removes highlight and lines when we backtrack our selection
• Fully commented c# source code
• Works on PC/MAC/IOS and Android (WebGL not tested, but should work)
• Beginner friendly
• Bonus tap game logic!
Price $6.00
Autocomplete Kit by Polygon Planet
Is Autocomplete Kit For Me?
Do you want to add autocomplete in a matter of minutes which includes customization, dynamic scaling, and mobile readiness? If so Autocomplete Kit is for you.
Features:
★Easy to Customize✔
★Limit Responses✔
★Dynamic Scalling✔
★Mobile Ready✔
Demos:
Android Demo
Windows Demo
Other:
Website
Feel free to give us feedback or request features as we will use it to shape the development of future updates.
Price $5.00
Microwave (Fully interactive) by Paulo Cezar da Silva Junior
Price $4.00
Cargo Crates PBR by GamePoly
Very Detailed Collection of Cargo Crates with 3 Different Material Variations with Realistic High-Quality Wood PBR Texturing.
Fits perfect for any PBR game as Interior / Exterior Decoration. The Crates are banded and secured to give it so nice detail.
The Mesh is unwrapped, and UV Mapped PBR Painted.
Base Color, Albedo, SpecularSmoothness, Normal, AO Maps,
2048x2048 Texture Maps TGA
Please Note, this PBR Textures Only.
Low Poly Triangles
2308 Polys 1342 Verts
Price $3.50
Old Space Station by Sun Suite
The pack has been designed as a Space Station but would suit any Sci-Fi setting. All textures are PBR and some prefabs come with interchangeable pieces.
The majority of models in this pack are under 2000 tri's and the textures are 2K.
We recommend that you import this package into a blank project since it comes accompanied by the standard assets and post-processing stack.
If you have any questions please don't hesitate to ask!
Price $10.00
Large Terrain Generator by Gaik Software
- generates large realistic terrain
- can be used in editor and at runtime
- maximum resolution is 8192x8192
Just add component "Terrain / Terrain Generator" to your gameobject, define some parameter and press Build Terrain.
Warning: one large terrain contains 4 small terrains, so if you want to use other tools to generate trees / grass / ... you have to use them on each of the 4 small terrains.
Price $0.00
Mapping Workflow Tools by Rotor Game Content
These PROFESSIONAL EDITOR TOOLS were initially developed while mapping for Verdun™ and Tannenberg™. In order to MASSIVELY SPEED UP manual object placement for LEVEL DESIGN and ENVIRONMENT ART processes these tools were refined over the course of 3 months of intense game production. STREAMLINE YOUR WORKFLOW now with these ready-at-hand tools, neatly presented on a snappy tool shelf!
Features:-Toolbar with easy access to functionality
-Select, show, hide terrain
-Toggle terrain vegetation
-Snap objects to terrain
-Match object's x/y/z angle with terrain
-Flip local x/y/z rotation
-Reset GameObject position/rotation/scale
-Terrain trees/bushes diagnostics
-Horizontal or vertical toolbar orientation
Price $10.00
Low Poly Cartoon Vans by ZDAmusement
Three types of van, which can easily be upgraded by combining their components.
The models is sorted and ready for animation.
Technical Details:
Van type1 - 3893 polygons
Van type2 - 4141 polygons
Van type3 - 4103 polygons
Asset include:
- Meshes
- Prefabs
- Materials
- Demo scene witn controlled cars
If You like this product, please rate and comment.
Support Email: zdamusemet@gmail.com
Price $3.00