Magic Cauldron PBR by 00Laboratories
1 Prefab, FBX Format
Cauldron: 3079 verts, 4702 tris
Goo: 73 verts, 120 tris
Cauldron Texture Resolution 2048 - Albedo, Metallic, Normal, Occlusion
2 spritesheets for the bubbles: 2048x2048 and 2048x1024 resolutions
1 smoke texture: 1024 resolution
Goo swirl texture, animated/scrolling using the script: 2048 resolution
Price $2.00
Cartoon Super Car by Retro Valorem
This is a Cartoon Style model of a Classic Super Car from 1977. This Exotic vehicle will be a great addition to your game!
Includes:
* Hi-poly model (10 000 polygons) with interior, separate doors, glass, wheels, brakes, steering wheel etc.
* Low-poly model (7 000 polygons) without interior.
* Mesh collider.
* 4096x4096 pixel .PSD texture with unmerged layers. You can edit everything.
If you have any questions, please email me at retrovalorem@gmail.com.
Price $5.00
Humanoid Robot by blindmanta
Robot character ready to use.
Ideal for top-down, RTS, FPS games.
The character has 25k tris.
3 PBR textures of 4k and 2k Res
Rigged character ready to use mixamo animations
Textures are easily customizable, so you can adjust colours to fit the environments as you like.
Mobile Friendly
Version 1.0 includes:
1 Robot character
Custom Shader
PBR Textures 2k and 4k 1 texture for color customization
More Packs & Upgrades to come.
Don't hesitate to ask for more stuff!!
Price $15.00
Fun in the Sun 4 by FunFant
Fun in the Sun 4
music pack
Here continues the happiness with this funny pack! No more bad mood when these little happy tunes play!
Perfect fit for funny games, children games and alike.
Listen
IN THIS LINK
Songs in the pack:
1.Tropi Hoppy
2. Forest
3. Over These Valleys
4. Not too Far
5. Exploring Kind
All songs can be looped and play all day long!
Licensed tools and sounds used in the production
Full wav 44.1/16 quality, which you can choose to compress in the editor
Price $4.95
Flash Message Pro by DDS Games
Save development time. Easily create pickup notifications, score notification, achievement notification, any in game notifications.
Use the Flash Message Pro Editor Window to create any notification or flash message you want- with ease.
It is highly flexible and you can easily integrate any UI, image only, image with text or text only notification like score points.
You can create image only notifications like badges, pickup or text only notifications like scores or progress. You can also create image and text based notification or even more advances notifications.
It is light weight and source code is well documented and included.
Documentation and Example scripts are included to get you started with easy
Demo Scene requires Unity Standard Assets:
Characters Prototyping
Price $19.99
Dagger - Forked by Nifty Studios
Price $2.99
Sword - Forked by Nifty Studios
Price $2.99
Align Tools by litefeel
Align Tools iis just perfect Unity asset plugin to align gui object.
Feature list:
* Free* Align GUI object
* Distribute GUI object
* Open Source Code on Github
* Tested with Unity 5.x, 2017
* No runtime resources required
* No scripting required
Price $0.00
Roly Poly by SkullVertex
-Idle;
-Walk;
-Tuck in;
-Tuck in variation;
-Roll out while facing down;
-Roll out while facing up;
-Turn on spot 90 degrees;
-Idle tucked in;
Textures size:4k;
High resolution:|Verts:5k| Faces:5k| Tris:10k|
Low resolution:|Verts:2.5k| Faces:2.5k| Tris:4.5k
Price $15.00
Android Multi-Push Tool by Signal Garden Inc.
• Build and push to any number of devices simultaneously
• Persistently ignore select devices (Multi-Push remembers their serial number)
• Re-push existing APKs (overwrites existing installations)
• Monitor push progress for devices which support progress reporting via ADB
• Fully configurable settings, including convenient keyboard shortcuts
• Review all ADB push output in the Unity editor’s console
Built against the latest Android SDK Build Tools (27.0.3) and updated regularly. Follow us for updates and news: LinkedIn | Google+ | Facebook | Check out our other assets:
Full source code available upon request. Just send us an email with your invoice number!
Android - Vibrate API
Price $10.00
Android Vibrator API by Signal Garden Inc.
A robust, lightweight interface for controlling vibrations on Android from inside Unity.
Works seamlessly for every Android device and all API levels (from 1 to 27).
Includes amplitude control, introduced in Android Oreo (API level 26)!
• void vibrate (long milliseconds) • void vibrate (VibrationEffect vibe) • void vibrate (long[] pattern, int repeat) • void vibrate (long[] pattern, int repeat, AudioAttributes attributes) • void vibrate (VibrationEffect vibe, AudioAttributes attributes) • void vibrate (long milliseconds, AudioAttributes attributes) Use the features you need without worrying if the device supports them. Feature support, which is based on device API level, is determined and handled automatically. The device API level is also exposed in case you need manual control. Full source code available upon request. Just send us an email with your invoice number! Follow us for updates and news: LinkedIn | Google+ | Facebook | Check out our other assets:
Every function in the native interface is implemented, including:
Android - Multi-Push
Price $5.00
UAA - City Vehicles - Old Taxi by Testmobile
Price $4.00
Compax - Messaging System by Compedia
Compax allows you to pass “Messages” between different scene objects without requiring any references to said object, in a way that the sender has no knowledge of the recipient of the message, and the recipient has no knowledge of the sender, thus creating complete decoupling between sender and receiver.
The system is fully extensible and very simple to use, as well as supports all of Unity’s major platforms, except UWP.
Tested and working on: PC, Mac, iOS, Android, WebGL.
Advantages of using Compax over other solutions:
+ Complete decoupling of separate systems in your game, separating different game systems and eliminating dependencies between your objects by avoiding the use of references completely.
+ Allows a system akin to that of UnityActions on dynamic content; Since UnityActions require an object reference to operate and a method to be chosen at edit time from those available on the referenced object, meaning that you can’t use that system on objects not present at the scene at edit time.
+ A quick and easy way to create simple interactions between objects.
This plugin has been developed by Compedia Ltd. and is being actively used and developed as part of the infrastructure in our VR, 3D, AR and other applications.
Compedia delivers VR, AR and 3D applications for Corporate, Education and Museum uses. More info regarding our Corporate solutions can be found at www.skillreal.com.
General information about Compedia can be found at www.compedia.net
Price $0.00
Cannon machine by Deployer
Also if you have 'Photoshop cc' you can find prepared photoshop documents,where you can easily make color changes for specific parts of the cannon machine (like seen on 'team colors' screenshots).
------------------------------------------------------------------- Prefabs&Characteristics:
CannonMachine:
-Every piece of a model is a separate object.
-LOD0 - summary 12594 triangles.
-LOD1 - summary 7292 triangles.
-LOD2 - summary 4385 triangles.
-Colliders -summary 1678 triangles.
-Colliders and LODs already applied on prefabs.
-Object "Flag" have a cloth simulation component. Also this object required 'double sided shader' which DOESNT INCLUDED in this asset!
-Object "Rope" includes 9 joints for rotation.
-3 Materials on prefab - Main body/Additional details/flag.
-2 variations of materials - For single and multiplayer games. In multiplayer version you can apply a team color through prepared photoshop document.
-All pivot points are corrected for cleariest rotation(Like cannon/wheels etc..)
Pedestal:
-LOD0 - 910 triangles.
-LOD1 - 384 triangles.
Collider comes from LOD1.
-1 material on prefab.
-Pivot corrected to place mesh on the ground.
Cannon ball:
-LOD0 - 528 triangles.
-LOD1 - 264 triangles.
-LOD2 - 120 triangles.
-Collider comes from LOD1.
-Material comes from 'Pedestal'
-Pivot in center of the mesh.
-------------------------------------------------------------------
if you bought this asset,check 'Customization.txt' in "CannonMachine/Materials" folder.
Price $6.50
