Sci-Fi Corridors I by Methexis Studios
The Sci-Fi Corridors I is a modular environment pack which allows the creation of a big variety of interior Sci-Fi spaces.
All textures have three and sometimes five color or style variations. Offering 32 unique models and 82 Prefabs, it is a good place to start building your own Sci-Fi base.
The Sci-Fi Corridors I, is included in our much bigger assets product, the Sci-Fi Modular Pack, which you can check out at the asset store.
Top-down, 2.5D and FPS levels can be created using the Sci-Fi Corridors I.
Working doors with sounds, particles, monitor animations included along with very useful scripts.
Full PBR 2K textures
Our site: Methexis Studios site.
Facebook page: Facebook page.
Please, make sure you read the Readme.txt file included in the pack.
Price $17.00
Alternative Scroll View by Feather Brain
Alternative Scroll View (ASV) was designed to replace Unity's default scroll view component on low performances platforms (mostly mobiles).
Dynamically creating scroll-able list (like inventory, friend-list, etc.) can cause perceptible freeze as every single element of the list need to be instantiated immediately.
Instead, ASV instantiate empty containers and fill them with the appropriate data, while also adding ordering and filtering support.
Downloadable demo available here.
Price $4.99
Space Background02 Set Pack by Coffee duck
Set of 3hand drawn Background
This set includes: .
-3unique Background in total;
- Each icon is 1920x1080 pixels size (PNG);
- Each icon is 1280x720 pixels size (PNG);
- original PSD included
have any questions or concerns, leave a comment below or contact me e-mail. Click Coffee duck!
Thank you.
Price $6.00
GPU Instancer by GurBu Technologies
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs and Unity terrain details.
GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.
---------------------------------Features
---------------------------------
- Out of the box solution for complex GPU Instancing.
- Easy to use interface.
- Tens of thousands of objects rendered lightning fast in a single draw call.
- GPU frustum culling.
- Automatically configured custom shader support
- Complex hierarchies of prefabs instanced with a single click.
- Multiple sub-meshes support.
- LOD Group support.
- Shadows casting and receiving support for instances (frustum culled instances still can cast shadows).
- Unity 5.6 support.
- Well documented API for procedural scenes and runtime modifications (Examples included).
- Example scenes that showcase GPU Instancer capabilities.
Prefab Instancing Features:
- Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool.
- Area localized rigidbody and physics support.
- Instance based material variations through material property blocks.
- Enabling and disabling instancing at runtime per instance basis.
- API to manage instanced prefabs at runtime.
Detail Instancing Features:
- Dense grass fields and vegetation with very high frame rates.
- Included vegetation shader with wind, shadows, AO, billboarding and various other properties.
- Support for custom shaders and materials.
- Cross quadding support: automatically turns grass textures to crossed quads.
- Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools).
- Ability to use prefabs with LOD Groups on Unity terrain.
- Further performance improvements with automatic spatial partitioning.
- API to manage instanced terrain detail prototypes at runtime (Examples included).
- Editor GPU Instancing simulation.
Planned Features:
- GPU Occlusion culling (hi-z occlusion culling)
- Support for animation baking and skinned mesh renderers.
Requirements:
- Graphics hardware with Shader Model 5.0
To provide the fastest possible performance, GPU Instancer utilizes Indirect GPU Instancing using Unity's DrawMeshInstancedIndirect method and Compute Shaders.
GPU Instancing results in magnitudes of performance improvement over static batching and mesh combining. Also, other available solutions for GPU Instancing (including Unity's material option and the DrawMeshInstanced method) fail short on limited buffer sizes and therefore result in more draw calls and less performance. By using the indirect method GPU Instancer aims to provide the ultimate solution for this, and increases performance considerably while rendering the same mesh multiple times.
For more information:Getting Started
API Documentation
Unity Forum Thread
Price $50.00
Funky Blues Rock Jam [EXCLUSIVE SESSIONS SERIES] by Berns/Johnson
High Quality Game Music
All our assets are created by professional musicians and producers, made to engage your players and to make your game stand out.
Moods/Styles
Confident, Engaging, Driving, Rhythmic, Intense
Versions
Full-length loopable and ending versions
Short versions
Previews
The SoundCloud previews here are for the short versions only.
Track list
Only Hurts When I Scream - 3:04
Only Hurts When I Scream (short) - 1:37
This Train Broke Down - 2:50
This Train Broke Down (short) - 1:36
Formats
WAV (16 bit 44.1 kHz) for all versions
MP3 (256 Kbit/s) for short versions
Price $19.00
RPG & MMO UI 8 by Evil
Documentation
WebGL demo
The product features:
- Color Schemes
- 4K Ready
- PSD Files
- Vector Design (Scalable)
- More than 60 unique UI elements
- Sliced images (PNG, High Resolution)
- Fonts included
- Prefabs
- Demo scenes
- Large collection of custom scripts
--- Slot System
--- Tooltip System
--- Window System
--- Modal Box
--- Loading Overlay
--- Select Field
--- Advanced Slider
--- Progress Bars
--- Effects
--- Raycast Filters
--- Tabs
--- Tweening
About Color Schemes
The color schemes let you quickly and easily change key colors in the interface. You can create unlimited color schemes and change them during editing with a simple mouse click.
The demo scenes are setup to scale with the screen size relative 3840x2160 (4K).
The images are sliced from PSD files scaled up to 200%.
Price $35.00
POP UP! Spatial Speech Bubbles by YoStarduck
Easy to use, tweakable with the editor variables, it's visualiy customizable.
You can use it within 2D or 3D.
This package contains 1 Prefab, 3 SpeechBubble skins, 4 Scripts and 1 Shader.
Prefab:
SpeechBubble.
Skins (sprites):
Default
Pixel
RedSquares
Scripts:
BillboardRotation.cs
SpeechBubbleShowPerDistance.cs
TextWriter.cs
SpechBubbleSize.cs
Shader:
TextZ.shader
Price $10.00
POLYVERSE DYNAMIC PROPS - GPU Low poly wind shaders, color gradients and more by BOXOPHOBIC
GPU vertex animated shaders fit for low poly style props with global and local wind, detail motion, color gradients, vertex color, texture and emission support. Customize the look and feel of your objects with over 30 parameters. All shaders are built with Amplify Shader Editor, with feature toggles for easier usage and performance.
TEST IT before buying. Download the Windows, Android and Android Google Carboard VR builds from HERE. Higher end mobile devices recommended.
Works with ANY MESH, no pre-preparation needed. Compatible with POLYBRUSH for vertex color and wind mask painting (Unity 2017.1 or higher).
Please check the features and limitations below and read the documentation for more info. Also make sure you follow the HOW TO steps for a smooth experience!
FEATURES v1.0
• AMPLIFY SHADER EDITOR (v1.5.2.005) support !
• Unity 5.6 to Unity 2018.1 compatible
• Highly customizable with over 30 parameters
• Highly optimized GPU vertex animation
• Batching support to minimize drawcalls
• Feature toggles for easier usage and performance
• Standard and Legacy Diffuse lighting models
• Mobile per vertex Diffuse and Bumped Specular lighting models
• Unlit emissive lighting model (fire shader)
• All Unity lighting setting supported (Lightmaps, Realtime GI, Fog, etc)
• Perspective and Orthographic camera support
• Demo scene and all props from the presentation included
• Global, Local and Mixed wind support
• Detail motion support
• Scene gizmo to control wind direction
• Polyverse Prop Script and Vertex Alpha wind mask support
• Custom axis wind mask support
• Vertex Color, Main Color and Gradient support
• Custom axis for gradient support
• Texture support
• Opaque and Fade blend modes support
• Front, Back and Double Sided cull modes support
LIMITATIONS
• Only SM3 hardware is supported
• Forward Rendering + SSAO will cause visual artifacts on dynamic objects (Unity limitation)
• The dynamic objects are distorted when using extreme wind settings
• Scriptable Render Pipelines not yet supported
• Models using Polybrush can not be set to Static (Polybrush limitation)
MORE ASSETS
• ADVANCED DYNAMIC SHADERS - GPU wind shaders
• POLYVERSE DYNAMIC PROPS - GPU low poly wind shaders, color gradients and more
• POLYVERSE SKIES - Low poly skybox shaders and textures
• TERRAIN RESOLUTION - Dynamic terrain resolution without losing painted data
• FREE SKYBOX - Cubemap Extended Shader
Price $14.99
Huge rocks pack by Dmitriy Dryzhak
Coast rocks huge - 8600 tris
Coast rocks big - 9900 tris
Coast rocks mid - 5100 tris
Coast rocks small - 460 tris
Black rocks - 4400 tris
Coal rocks - 850 tris
Floor crumpled rocks - 2400 tris
Forest crumpled stone - 1500 tris
Small metallic rocks - 90 tris
Big crumpled rocks - 3500 tris
Red rocks - 5500 tris
Gnarly rocks - 1500 tris
Stone pilar - 30 tris
Sharp rocks - 2800 tris
Sandstone - 1300 tris
Snow rocks - 3000 tris
Swamp rocks - 7500 tris
Price $20.00
MarketPlace Booths - Silk 3 by DEXSOFT-Games, 3DModels-textures
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal, metallic, gloss and AO map included.
Price $19.99
MarketPlace Booths - Leather 3. by DEXSOFT-Games, 3DModels-textures
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal, metallic, gloss and AO map included.
Price $19.99
MarketPlace Booths - Silk 2 by DEXSOFT-Games, 3DModels-textures
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal, metallic, gloss and AO map included.
Price $19.99
MarketPlace Booths - Textile 3. by DEXSOFT-Games, 3DModels-textures
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal and AO map included.
Price $19.99
SimplePoly : Gun Mini pack by SimplePoly
A pack consisting of 100 guns for games ranging from PC to mobile.
Features :
- 20 unique gun models
- 100 models in total (20 models * 5 color variations)
- All models use a single material with a single 64x64 texture atlas (4x4 colors for the 5 color variations)
- FBX source files included for each weapon and its color variation
- No effects used. The pack only has the source models, prefabs, a material (mobile/ diffuse) and 1 texture.
Price $4.99
Animate SD Girl Character by Duff
Demo Scenes included
[features]
11 Body Animation
24 Mouths
20 Eyes
5 Eyebrow
6 Emotion
20 Clothes
21 Hair
Please setting Camera projection orthographic
Demo Video
Price $10.00
SWAT Police Megapack by Appy Monkeys
Gun Animations,Reloads,Crouches, Fight, deaths, talks, runs,walks ,listening animations for covering all of your needs.
Animation Frame Range Excel Spreadsheet with Frame Ranges:
Dropbox
You can watch video presentation for full breakdown of all animations.
Contact Appy Monkeys for suggestions, feedback etc.
Animation List:
Rifle Idle 1
Rifle Idle 2
Rifle Idle 3
Crouch Idle 1
Rifle Crouch Walk 1
Rifle Crouch Idle to Walk 1
Crouch to Stand with Rifle 1
Walk With Rifle 1
Rifle Run 1
Rifle Run 2
Shooting Gun 1
Prone Firing Rifle 1
Jumping 1
Death 1
Crouch to Stand 1
Stand to Crouch 1
Crouched Walk 1
Crouched Running 1
Grab Rifle from Back 1
Grab Rifle and Put Back 1
Grab Rifle from Behind Shoulder 1
Put Back Rifle Behind Shoulder 1
Grab Rifle from the Side 1
Grab Rifle from the Side and Put Back 1
Stepping Left 1
Single Step Right 1
Turn Left 1
Turn Right 1
Turn Left 45 Degrees 1
Turn Left 90 Degrees 1
Turn Right 45 Degrees 1
Turn Right 90 Degrees 1
Rifle Stand to Kneel 1
Rifle Kneel to Stand 1
Rifle Kneel to Aim 1
Rifle Down to Aim 1
Rifle Kneel to Prone 1
Rifle Prone to Kneel 1
Prone to Crouch Transition 1
Prone Left Turn 1
Prone Right Turn 1
Prone Roll 1
Prone Roll 2
Reloading 1
Reloading 2
Slash Advance 1
Stabbing 1
Stabbing 2
Crawl Forward 1
Crawl Backward in Prone 1
Strafe Left 1
Strafe Right 1
Strafing Left 1
Strafing Right 1
Walk with Rifle 2
Walk with Rifle 3
Working on Device 1
Military Signalling 1
Military Signalling 2
Kicking 1
Kicking 2
Side Kick 1
Rifle Punch 1
Rifle Shielding Face 1
Rifle Kneel Fire 1
Rifle Kneel Reload 1
Rifle Kneel Fire 1
Rifle Kneel Reload 1
Prone Reloading 1
Prone Death 1
Reaction 1
Hit Reaction 2
Hit Reaction 3
Fire Rifle 1
Fire Rifle 2
Fire Rifle 3
Fire Rifle 4
Fire Rifle 5
Fire Rifle 6
Dive Roll 1
Rifle Crouch Turn 1
Rifle Crouch Turn 2
Rifle Crouch Turn 3
Rifle Crouch Walk 2
Rifle Crouch Walk to Idle 1
Rifle Crouch Walk to Kneel 1
Idle to Running 1
Vehicle Dismount 1
Rifle Jump 1
Rifle Aiming Idle 1
Rifle Block 1
Rifle Rubbing Eyes 1
Rifle Run to Stop 1
Rifle Walk to Stop 1
Salute 1
Smash 1
Superhuman Choke Lift 1
Superhuman Choke Lift 2
Prone Firing Rifle 2
Rifle Prone Hit Reaction 1
Throw Grenade 1
Toss Grenade 1
Rifle Hit to Back 1
Kicking 3
Kneel 1
Landing 1
Roll Left 1
Rifle Side Step 1
Rifle Turn 1
Rifle Turn and Kick 1
Rifle Shielding Face 2
Dying 2
Dying 3
Dying 4
Grenade Throw 1
Grenade Throw 2
Backwards Rifle Run 1
Backwards Rifle Walk 1
Rifle Backwards Walk to Stop 1
Rifle Crouched Backwards Walk 1
Crouched Walk Backwards Stop 1
Crouched Walk Strafe Left 1
Rifle Idle to Crouch 1
Start Walking Backwards 1
Walking Backwards 1
Moving Backwards in Crawl Position 1
Moving Backwards in Prone Position 1
Backwards Jump 1
Rifle Backwards Run 1
Backwards Run to Stop 1
Start Walking 1
Stop Walking 1
Walking Hit Reaction 1
Running to Stop 1
Running Dive Roll 1
Run and Throw Grenade 1
Shoot Rifle 1
Put Back Rifle 1
Put Back Rifle 2
Swimming 1
Treading Water 1
Price $50.00
Doors SFX: Scifi by Indiegamemodels
In this pack, you will find 22 sci-fi open and close sound effects for small, medium, big and huge doors and gates.
Perfect for your science fiction game!
Sounds list:
- Small door x6 (3x open and 3x close)
- Medium door x6 (3x open and 3x close)
- Large door x6 (3x open and 3x close)
- Huge door x4 (2x open and 2x close)
Price $9.90
