Living Room Furniture Pack by Dimonati
Around 16 models for your interior! All models have 2k texture.
This pack includes:
-3 variations of table
-3 variations of tv stand
-4 variations of stillage
-2 variations of sofa
-Chair
-Shelf
-Coffee table
-2 variations of lamps
-Table lamp
All models have 2 or more variations of textures!
Also you can see our other assets:
Kitchen props
Trailer pack
Price $10.00
This pack includes:
-3 variations of table
-3 variations of tv stand
-4 variations of stillage
-2 variations of sofa
-Chair
-Shelf
-Coffee table
-2 variations of lamps
-Table lamp
All models have 2 or more variations of textures!
Also you can see our other assets:
Kitchen props
Trailer pack
Price $10.00
Photoshop-like 2D Sprite Outline / Stroke Effect by 2 Legit
Easily add outlines to your sprites and achieve a similar look as Photoshop's stroke effect.
* Change the color to any color you like
* Adjust the size from 1-10px
* Add anti-aliasing to blur the outer edges
* Save time and increase performance by optionally including child sprites in the parent's outline using a single instance of the component
Contents of README.txt is shared below:
//
// Outline Object
// Setup/Usage Instructions
//
For a visual representation of the following, please refer to the video on the plugin page in the Asset Store.
See also a list of known limitations regarding this plugin and descriptions of available public methods at the bottom of this document.
----------
[Setup]
The only setup step required for using this plugin is: * turning on "Read/Write Enabled" in the Import Settings of *every* sprite that requires an outline.
Q: Why is this necessary? A: In order for the included pixel shader to display outlines around your sprites, each sprite must have a border of transparent pixels surrounding it that is equal or greater to the desired size of the outline. For example, if a 5px outline is desired, the sprite must have a 5px border of transparent pixels surrounding it in all 4 directions (above/below and both sides).
Rather than having to manually add the aforementioned border to each and every sprite that requires an outline, this plugin does it for you automatically via code (by creating a new texture in memory; it does not modify the original source texture). "Read/Write Enabled" must be checked to allow the raw pixel data of the sprite to be accessed.
----------
[Usage]
1. Add the "Outline Object" component on all parent sprites that require an outline. (Refer to steps 6-8 for important information about child sprites).
2. Set "Outline Material" to "Sprites-Outline" to allow the generated outline sprite to be rendered using the outline shader.
3. Use "Outline Color" to change the color of the outline from white to a color of your choosing.
4. Drag the "Outline Size" slider to adjust the size of the outline anywhere from 1px up to 10px thick.
5. Drag the "Outline Blur" slider to blur the outline by adding anti-aliasing to the outer edges of the outline.
6. Enable "Include Children" to have child sprites included in the outline.
7. Adjust "Child Layers" to filter which child sprites will be included in the outline. This is useful if you have UI sprites attached to a sprite which you do not want to be included in the outline.
8. Enable "Children Overlap" if any two or more sprites with transparent pixels in them overlap each other to ensure that the transparent pixels do not mask out the opaque ones in the other sprites -- potentially removing portions of the outline. This includes child sprites that overlap the main parent sprite as well. (Refer to the video at 1:49 to see a visual.)
9. Enable "Generates On Start" to have outlines auto-generated at game start. This also disables real-time changes while in edit mode.
----------
[Known Limitations]
* Rotation/scaling is only supported on the main parent sprite, not children. If you need to rotate or scale a child sprite that requires an outline, you should instead add individual "Outline Object" components to each sprite with the "Include Children" option set to false.
* Child sprites aren't included in the outline if they are nested within a game object that does not have a Sprite Renderer attached. For example, take the following prefab structure:
Hero (has Sprite Renderer & Outline Object components)
- Weapon Slot (used to offset attached bow, does not have Sprite Renderer)
- Bow (has Sprite Renderer)
In this scenario, "Bow" will not show up in the outline as "Weapon Slot" does not contain a Sprite Renderer and the Outline Object component will not traverse the children of that game object.
* Sprite-based animations are not supported by default. If you want to have the outline update when a sprite frame is changed, you must call the 'Regenerate' method on the component itself. To do so:
OutlineObject outline = GetComponent< OutlineObject > ();
outline.Regenerate();
Keyframe-based animations should work, however, provided that you added individual "Outline Object" components to each sprite.
----------
[Public Methods]
* Regenerate() -> Updates the outline.
* Clear() -> Permanently destroys the outline.
* Hide() -> Makes the outline disappear, without permanently destroying it.
* Show() -> Makes the outline visible again.
* SetSortOrder() -> Sets the sort order of the outline to the specified value.
* SetSortOrderOffset() -> Sets the sort order of the outline to the lowest sort order of all included sprites, offsetted by the specified value.
* ShouldIgnoreSprite() [Overridable] -> Tells the component which child sprites to *not* include in the outline when traversing the children of the main parent sprite.
----------
Thanks for reading!
Have questions? Send an email to: support@legit-games.com
Price $10.00
* Change the color to any color you like
* Adjust the size from 1-10px
* Add anti-aliasing to blur the outer edges
* Save time and increase performance by optionally including child sprites in the parent's outline using a single instance of the component
Contents of README.txt is shared below:
//
// Outline Object
// Setup/Usage Instructions
//
For a visual representation of the following, please refer to the video on the plugin page in the Asset Store.
See also a list of known limitations regarding this plugin and descriptions of available public methods at the bottom of this document.
----------
[Setup]
The only setup step required for using this plugin is: * turning on "Read/Write Enabled" in the Import Settings of *every* sprite that requires an outline.
Q: Why is this necessary? A: In order for the included pixel shader to display outlines around your sprites, each sprite must have a border of transparent pixels surrounding it that is equal or greater to the desired size of the outline. For example, if a 5px outline is desired, the sprite must have a 5px border of transparent pixels surrounding it in all 4 directions (above/below and both sides).
Rather than having to manually add the aforementioned border to each and every sprite that requires an outline, this plugin does it for you automatically via code (by creating a new texture in memory; it does not modify the original source texture). "Read/Write Enabled" must be checked to allow the raw pixel data of the sprite to be accessed.
----------
[Usage]
1. Add the "Outline Object" component on all parent sprites that require an outline. (Refer to steps 6-8 for important information about child sprites).
2. Set "Outline Material" to "Sprites-Outline" to allow the generated outline sprite to be rendered using the outline shader.
3. Use "Outline Color" to change the color of the outline from white to a color of your choosing.
4. Drag the "Outline Size" slider to adjust the size of the outline anywhere from 1px up to 10px thick.
5. Drag the "Outline Blur" slider to blur the outline by adding anti-aliasing to the outer edges of the outline.
6. Enable "Include Children" to have child sprites included in the outline.
7. Adjust "Child Layers" to filter which child sprites will be included in the outline. This is useful if you have UI sprites attached to a sprite which you do not want to be included in the outline.
8. Enable "Children Overlap" if any two or more sprites with transparent pixels in them overlap each other to ensure that the transparent pixels do not mask out the opaque ones in the other sprites -- potentially removing portions of the outline. This includes child sprites that overlap the main parent sprite as well. (Refer to the video at 1:49 to see a visual.)
9. Enable "Generates On Start" to have outlines auto-generated at game start. This also disables real-time changes while in edit mode.
----------
[Known Limitations]
* Rotation/scaling is only supported on the main parent sprite, not children. If you need to rotate or scale a child sprite that requires an outline, you should instead add individual "Outline Object" components to each sprite with the "Include Children" option set to false.
* Child sprites aren't included in the outline if they are nested within a game object that does not have a Sprite Renderer attached. For example, take the following prefab structure:
Hero (has Sprite Renderer & Outline Object components)
- Weapon Slot (used to offset attached bow, does not have Sprite Renderer)
- Bow (has Sprite Renderer)
In this scenario, "Bow" will not show up in the outline as "Weapon Slot" does not contain a Sprite Renderer and the Outline Object component will not traverse the children of that game object.
* Sprite-based animations are not supported by default. If you want to have the outline update when a sprite frame is changed, you must call the 'Regenerate' method on the component itself. To do so:
OutlineObject outline = GetComponent< OutlineObject > ();
outline.Regenerate();
Keyframe-based animations should work, however, provided that you added individual "Outline Object" components to each sprite.
----------
[Public Methods]
* Regenerate() -> Updates the outline.
* Clear() -> Permanently destroys the outline.
* Hide() -> Makes the outline disappear, without permanently destroying it.
* Show() -> Makes the outline visible again.
* SetSortOrder() -> Sets the sort order of the outline to the specified value.
* SetSortOrderOffset() -> Sets the sort order of the outline to the lowest sort order of all included sprites, offsetted by the specified value.
* ShouldIgnoreSprite() [Overridable] -> Tells the component which child sprites to *not* include in the outline when traversing the children of the main parent sprite.
----------
Thanks for reading!
Have questions? Send an email to: support@legit-games.com
Price $10.00
Old Car with Interior 6 by Lowpoly_Master
Old Cars With Interior 6 . Model ready for use in games and animation...
Features:
-HD Textures, 4k resolution
- Poly 2931, Tris: 5921 Verts:3166
- Model is correctly divided into main part and wheels.
- Included car interior.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00
Features:
-HD Textures, 4k resolution
- Poly 2931, Tris: 5921 Verts:3166
- Model is correctly divided into main part and wheels.
- Included car interior.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00
AwesomeFX by Alo17
AwesomeFX is a stylized effects Package that enrich your game.
It contains 300 FX prefabs. Most of them are consist of 4~5 colorized prefabs.
Maximum texture size is 1024x1024.
For ease of Use, It also contains custom Particle Scale Script.
-------------------------------------------
This Asset includes
- Aura
- Blast
- Bubble
- Fire
- Lightning
- Water
- Confetti
- Crack
- Explosion
- Fireflies
- MuzzleFlash
- Rain
- Snow
- Shield
- Slash
- Models (FX, DemoScene)
- Shaders
...
email : creatoralo@gmail.com
if you have a problem, please contact to me.
Price $32.50
It contains 300 FX prefabs. Most of them are consist of 4~5 colorized prefabs.
Maximum texture size is 1024x1024.
For ease of Use, It also contains custom Particle Scale Script.
-------------------------------------------
This Asset includes
- Aura
- Blast
- Bubble
- Fire
- Lightning
- Water
- Confetti
- Crack
- Explosion
- Fireflies
- MuzzleFlash
- Rain
- Snow
- Shield
- Slash
- Models (FX, DemoScene)
- Shaders
...
email : creatoralo@gmail.com
if you have a problem, please contact to me.
Price $32.50
Desert Pack SimP Series by Meshtint Studio
Click here to see more products in our Unity Asset Store.
SEE FORUM HERE
SimP Series assets are simple, stylized and low poly.
About Desert Pack SimP Series Pack:
This pack contains buildings, props ,ground and effect to create a desert environment. Demo scene in the video is included. You can quickly populate your game scene with these game ready assets! Desert Pack is an extension pack of Environment Pack SimP Series. It's recommended to get Desert Pack together with other SimP Series assets. Check out the links below.
Character Creator SimP Series
Environment Pack SimP Series
Fungusa Pack SimP Series
Wyvern SimP Series
Eye Monster SimP Series
Spiderling SimP Series
And more
The look and feel of the demo scene is achieved by baked lightmaps, lighting and camera effects(Post Processing Stack v1).
This pack contains:
6 Buildings
1 Mountain
4 Mountain Packs
2 Desert Trees
1 Tile
2 Tile Packs
1 Demo Scene
1 Ground
Notes:
Characters and creatures in the preview video are not included in the package. They are sold separately.
3D and PSD working files are not / will not be included in the package.
Please see images and YouTube video for animations and model preview before making purchase.
Click here to see more products in our Unity Asset Store.
Price $11.90
SEE FORUM HERE
SimP Series assets are simple, stylized and low poly.
About Desert Pack SimP Series Pack:
This pack contains buildings, props ,ground and effect to create a desert environment. Demo scene in the video is included. You can quickly populate your game scene with these game ready assets! Desert Pack is an extension pack of Environment Pack SimP Series. It's recommended to get Desert Pack together with other SimP Series assets. Check out the links below.
Character Creator SimP Series
Environment Pack SimP Series
Fungusa Pack SimP Series
Wyvern SimP Series
Eye Monster SimP Series
Spiderling SimP Series
And more
The look and feel of the demo scene is achieved by baked lightmaps, lighting and camera effects(Post Processing Stack v1).
This pack contains:
6 Buildings
1 Mountain
4 Mountain Packs
2 Desert Trees
1 Tile
2 Tile Packs
1 Demo Scene
1 Ground
Notes:
Characters and creatures in the preview video are not included in the package. They are sold separately.
3D and PSD working files are not / will not be included in the package.
Please see images and YouTube video for animations and model preview before making purchase.
Click here to see more products in our Unity Asset Store.
Price $11.90
Procedural Indicators by cogobyte
Procedural indicators is a package for creating ingame 3D UI. For now it supports procedurally generated arrows. With this package you can generate a wide variety of 3D arrows. Define the path of the arrow using a list of points or with animation curves and then you can change size, rotation, color, transparency and shape along that path. Procedural indicators package also supports arrows with broken path and arrows made of custom meshes (spheres, boxes, meshes). You can define arrow tips on both ends of the path using similar options that are used for the main path. Great for strategy, racing and puzzle games or fps tutorial levels/ objectives.
Price $29.99
Price $29.99
Daily Reward System Internet Time & Date by Leaton Mitchell
A secure 24 hour timer is very important for your Unity3d Project. It is a fact that players enjoy coming back to a game simply for the daily rewards, but without a proper time system in place, you game can be easily hacked. If your daily or hourly reward system is checking the platform time, then all the player has to do is change the time of their computer or phone and “Tada!”. With a internet base time and date, you can create a daily events and rewards that is independent of the device time.
Price $5.00
Price $5.00
Wall's Holes by Onefall Games
Find the gap in the wall, roll over the terrain and try to fit inside. Avoid the wall! Wall’s Holes is an exciting endless runner game that will keep the player engaged for hours!
This game is ready for release out-of-the-box. Everything just works. It is also flexible and customizable.
Highlights:
- Addictive one-touch gameplay
- Daily reward system for better retention
- 15 built-in characters with cute blocky style(you can add more if you want)
- Unlock characters with coins
- Free-to-use assets (fonts, sounds, music, model, etc.)
- Optimized for mobile
Demo APK
Support email: onefallgames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $15.00
This game is ready for release out-of-the-box. Everything just works. It is also flexible and customizable.
Highlights:
- Addictive one-touch gameplay
- Daily reward system for better retention
- 15 built-in characters with cute blocky style(you can add more if you want)
- Unlock characters with coins
- Free-to-use assets (fonts, sounds, music, model, etc.)
- Optimized for mobile
Demo APK
Support email: onefallgames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $15.00
Ancient Caverns by DLNK
[ASSET INFO] [Website] [Support]
With Ancient Caverns you find a complete tool for your natural underground environment. It comes with over 180 prefabs including different big blocks to create custom rooms and also premade rooms to make it easier. Just add different details from rocks to stalactites, manmade stuff, candles, fungus, etc. Blocks are made to fit among them with a few clicks.
You can also use it as FPS or Top/Down environment since rooms are made of separate pieces so you can remove roofs whenever you want.
Check out [ASSET INFO] link above for extended info.
Price $29.50
With Ancient Caverns you find a complete tool for your natural underground environment. It comes with over 180 prefabs including different big blocks to create custom rooms and also premade rooms to make it easier. Just add different details from rocks to stalactites, manmade stuff, candles, fungus, etc. Blocks are made to fit among them with a few clicks.
You can also use it as FPS or Top/Down environment since rooms are made of separate pieces so you can remove roofs whenever you want.
Check out [ASSET INFO] link above for extended info.
Price $29.50
Gritty Retro-Future Sounds by Spencer KR
Making a retro sci-fi game, but the same old bleeps and bloops aren't cutting it? Add Gritty Retro-Future Sounds to your project and stand out from the crowd!
A unique collection of sci-fi sounds with a twist. Mixing retro 8-bit sounds with modern techniques, this collection of chippy, chunky, robotic, gross, weird, chunky, explody, sounds are perfect for the game that's neither now nor then.
Contains 142 Sounds:
Weapons - 26 gun, laser, and sword sounds
Explosions - 18 explosions, bursts, and crashes
Impacts - 28 dirty, chunky, metallic, gelatinous, slimy, glitchy impact sounds
Mechanical - 22 generators, robots, clockwork machines, and ambiances
Gadgets - 8 retro-futuristic gizmo sounds
Creatures - 21 weird and creepy creature sounds
UI - 7 click, navigation, and error sounds
Misc - 11 sweeps, buzzes, blips, and warnings to use as you please!
Price $10.00
A unique collection of sci-fi sounds with a twist. Mixing retro 8-bit sounds with modern techniques, this collection of chippy, chunky, robotic, gross, weird, chunky, explody, sounds are perfect for the game that's neither now nor then.
Contains 142 Sounds:
Weapons - 26 gun, laser, and sword sounds
Explosions - 18 explosions, bursts, and crashes
Impacts - 28 dirty, chunky, metallic, gelatinous, slimy, glitchy impact sounds
Mechanical - 22 generators, robots, clockwork machines, and ambiances
Gadgets - 8 retro-futuristic gizmo sounds
Creatures - 21 weird and creepy creature sounds
UI - 7 click, navigation, and error sounds
Misc - 11 sweeps, buzzes, blips, and warnings to use as you please!
Price $10.00
UK Semi-detached Houses Pack 1 by rik4000
Introduction:
A collection of 6 low poly UK style Semi-detached houses, absolutely ideal for any background village / town / city scene. Each house will come with 3 different texture maps along with a mirrored version making a total of 36 different house variations.
Just drag any of the assets from the prefabs folder into your project hierarchy to add one to your scene.
Package Contents:
- 6 unique house models
- 3 unique texture maps for each house 1024x1024 res, Diffuse & Normal maps)
- Mirrored version for each house
- 36 different house variations overall
Triangle Counts:
House 1 - 1,138
House 2 - 906
House 3 - 1,055
House 4 - 1,143
House 5 - 922
House 6 - 1033
Extra Info:
If you have any issues then please dont hesitate to contact me >> rik4000:yahoo.com
Thanks and enjoy.
Price $4.00
A collection of 6 low poly UK style Semi-detached houses, absolutely ideal for any background village / town / city scene. Each house will come with 3 different texture maps along with a mirrored version making a total of 36 different house variations.
Just drag any of the assets from the prefabs folder into your project hierarchy to add one to your scene.
Package Contents:
- 6 unique house models
- 3 unique texture maps for each house 1024x1024 res, Diffuse & Normal maps)
- Mirrored version for each house
- 36 different house variations overall
Triangle Counts:
House 1 - 1,138
House 2 - 906
House 3 - 1,055
House 4 - 1,143
House 5 - 922
House 6 - 1033
Extra Info:
If you have any issues then please dont hesitate to contact me >> rik4000:yahoo.com
Thanks and enjoy.
Price $4.00
Minicar Race Creator by Target Studio
Minicar race Creator is a complete and easy to use system to create minicar racing games (scripts, 3D models and soundFx).
-Car controller : move, jump, break , auto reverse, collision with other cars , hit objects.
-Easily modify or add your car.
-Enemy car Ai : path system , avoids obstacles, choose itinerary, find his way after a collision, behavioral variation.
-Respawn.
-Lap counter.
-Custom countdown.
-Follow Camera.
-Mobile Input.
-Test mode system.
-Single player ( 1 player + 3 CPU cars).
-2 players splitscreen ( 2 players + 2 CPU cars).
-Time trial.
-Local score leaderboard.
+ 4 Cars ( truck, buggy, classic, van) in 4 colors
Main menu, choose car menu, choose track menu, race result tab, pause, local leaderboard, back to main menu. Input system: joypad, keyboard, mouse and mobile inputs + settings menu: (Input, quality settings, sound volume).
Colliders ready.
Lightmap ready + lighting presets.
+ Sound fx included.
Complete documentation.
Price $49.00
No code is needed and all is fully customizable.
Mobile and desktop ready
Easy to use custom editor interface
3 Demo races included.
Complete Minicar race system :
-Car controller : move, jump, break , auto reverse, collision with other cars , hit objects.
-Easily modify or add your car.
-Enemy car Ai : path system , avoids obstacles, choose itinerary, find his way after a collision, behavioral variation.
-Respawn.
-Lap counter.
-Custom countdown.
-Follow Camera.
-Mobile Input.
-Test mode system.
3 Game modes :
-Single player ( 1 player + 3 CPU cars).
-2 players splitscreen ( 2 players + 2 CPU cars).
-Time trial.
-Local score leaderboard.
3 difficulty levels : Easy Medium Hard
65+ ready to use traks prefab
+ 4 Cars ( truck, buggy, classic, van) in 4 colors
UI Menu : Desktop and Mobile Ready Full interface ready to use :
Main menu, choose car menu, choose track menu, race result tab, pause, local leaderboard, back to main menu. Input system: joypad, keyboard, mouse and mobile inputs + settings menu: (Input, quality settings, sound volume).
Unity ads : ready to integrate.
Mesh combiner script included to optimize framerate .
Colliders ready.
Lightmap ready + lighting presets.
Dynamic sound system
+ Sound fx included.
3 demo races included.
Complete documentation.
Price $49.00
Git for artists by RepoGames
To make plugin work go to Edit->Project settings->Player-> Scripting runtime and set it to Unity .NET 4.6 Equivalent runtime.
This is simple git client for letting artists to change the project without any git knowledge.
No more time-consuming meetings with your artists typing git commands in terminal.
Its standard "Git flow" approach throwing away all merge conflicts.
If you want to create a change simply:
1) Press 'Create new branch'
2) Press 'Push'
Prerequisities:
- Unity 2017.2 +
- Unity .NET 4.6 Equivalent runtime
- HTTPS only (so artists don't have to configure SSH)
- Windows/Linux
Usages:
I. Adding a change:
1) Create new branch
2) Do project changes and Push
II. I commited too much files and I want to undo them.
1) Select Project view
2) Right click on asset -> Git-for-artists -> Undo.
III. I want to update the branches.
1) Press Refresh
2) Switch the branch
3) Press Update
Features:
- No more merge conflicts
- No painful git configuration
- Pretty list of changed files
- Non-blocking UI
- Non-technical nomenclature for git actions
- Every command explained by git terminal equivalent
If you find it not working we refund money - it is still BETA version.
License allows for one copy per computer.
Price $0.00
This is simple git client for letting artists to change the project without any git knowledge.
No more time-consuming meetings with your artists typing git commands in terminal.
Its standard "Git flow" approach throwing away all merge conflicts.
If you want to create a change simply:
1) Press 'Create new branch'
2) Press 'Push'
Prerequisities:
- Unity 2017.2 +
- Unity .NET 4.6 Equivalent runtime
- HTTPS only (so artists don't have to configure SSH)
- Windows/Linux
Usages:
I. Adding a change:
1) Create new branch
2) Do project changes and Push
II. I commited too much files and I want to undo them.
1) Select Project view
2) Right click on asset -> Git-for-artists -> Undo.
III. I want to update the branches.
1) Press Refresh
2) Switch the branch
3) Press Update
Features:
- No more merge conflicts
- No painful git configuration
- Pretty list of changed files
- Non-blocking UI
- Non-technical nomenclature for git actions
- Every command explained by git terminal equivalent
If you find it not working we refund money - it is still BETA version.
License allows for one copy per computer.
Price $0.00
Too Big to Fly by Glenn Price
Too Big to FLy is a large demon with small wings.Since he can no longer fly, he carries a large wooden mallet for fun.
Models
2big.fbx
Body 3 LODs
LOD0 14,460 Tris
LOD1 7,624 Tris
LOD2 4,704 Tris
giantMallet.fbx
LOD0 1,316 Tris
LOD1 556 Tris
LOD2 224 Tris
Too Big Textures (2048 x 2048)
2 color variants (light, dark)
color variant for no scar on face
Ambient Occlusion
Ambient Occlusion for no scar on face
Metal/Smoothness
Metal/Smoothness for no scar on face(metal2)
Normal Map
Normal Map for no scar on face
Emission Map
2 legacy color variants with specular in alpha channel
Giant Mallet Textures (1024 x 1024)
Color
Ambient Occlusion
Metal/Smoothness
Normal Map
Too Big Materials
2 PBR materials
2 Legacy materials
Giant Mallet Materials
2 PBR materials
2 Legacy materials
Animations
Attack1
Attack2
castMagic
die
fall
getHit_Head
getHit_stomach
idle_shakeHead
idle_aggressive
idle_stand1
idle_stand2
jump
run
runLeft
runRight
walk
walkLeft
walkRight
Price $25.00
Models
2big.fbx
Body 3 LODs
LOD0 14,460 Tris
LOD1 7,624 Tris
LOD2 4,704 Tris
giantMallet.fbx
LOD0 1,316 Tris
LOD1 556 Tris
LOD2 224 Tris
Too Big Textures (2048 x 2048)
2 color variants (light, dark)
color variant for no scar on face
Ambient Occlusion
Ambient Occlusion for no scar on face
Metal/Smoothness
Metal/Smoothness for no scar on face(metal2)
Normal Map
Normal Map for no scar on face
Emission Map
2 legacy color variants with specular in alpha channel
Giant Mallet Textures (1024 x 1024)
Color
Ambient Occlusion
Metal/Smoothness
Normal Map
Too Big Materials
2 PBR materials
2 Legacy materials
Giant Mallet Materials
2 PBR materials
2 Legacy materials
Animations
Attack1
Attack2
castMagic
die
fall
getHit_Head
getHit_stomach
idle_shakeHead
idle_aggressive
idle_stand1
idle_stand2
jump
run
runLeft
runRight
walk
walkLeft
walkRight
Price $25.00
Kidney Motion Parts Dissection by Anatomy3DM
Anatomy Kidney, separated parts, with motion. This asset include photo realistic kidney parts, united and separated to better understand its anatomy and structure.
Comes with high quality textures and normalmaps for better and real results on education, and games. Ready for education scenes, and ready for (VR) Virtual Reality scenes and Augmented Reality (AR).
Mobile Ready.
for support: contact us
Price $24.99
Comes with high quality textures and normalmaps for better and real results on education, and games. Ready for education scenes, and ready for (VR) Virtual Reality scenes and Augmented Reality (AR).
Mobile Ready.
for support: contact us
Price $24.99
Armature Visualizer by Universal Assets
Armature Visualizer is a helpful gizmo when working with armatures. Its handy for animating, posing, or staging a scene.
With a high level of customization, Armature Visualizer can be adapted for any use case. You can edit the line color, bone marker size, and bone marker color. This makes for a very flexible extension, and flexible uses.
Just like any other built in gizmo, Armature Visualizer can be toggled on and off via the Gizmo Menu. Armature Visualizer works as a drag-and-drop extension, meaning you won't have to configure the gizmo every time you use it. With one-click setup, no knowledge of coding is needed.You can now work more productively with armatures when you use Armature Visualizer.
Price $9.99
With a high level of customization, Armature Visualizer can be adapted for any use case. You can edit the line color, bone marker size, and bone marker color. This makes for a very flexible extension, and flexible uses.
Just like any other built in gizmo, Armature Visualizer can be toggled on and off via the Gizmo Menu. Armature Visualizer works as a drag-and-drop extension, meaning you won't have to configure the gizmo every time you use it. With one-click setup, no knowledge of coding is needed.You can now work more productively with armatures when you use Armature Visualizer.
Price $9.99
Easy Log Lite by ljDevelopment
Just 1 step to mute any log output in release builds (editor is always debug). Compatible with Unity logging API, without change your code at all.
HOW TO:
- Drag&drop 'EasyLog' prefab to your first loaded scene.
Features:
* Automatic mute log in release builds.
* Mute by log level.
* Singletone persistent instance among scenes.
* Log level configuration per scene available.
* Compatible with Unity logging API.
Log level sorted by verbosity (muted to verbose):
NONE < EXCEPTION < ERROR < WARNING < ASSERT < LOG < ALL
Eeach log type in Unity is associated to one log level. If the log type to log is less than log level, that output will be muted:
LogType.Log --> LogLevel.LOG
LogType.Assert --> LogLevel.ASSERT
LogType.Warning --> LogLevel.WARGNING
LogType.Error --> LogLevel.ERROR
LogType.Exception --> LogLevel.EXCEPTION
Price $0.00
HOW TO:
- Drag&drop 'EasyLog' prefab to your first loaded scene.
Features:
* Automatic mute log in release builds.
* Mute by log level.
* Singletone persistent instance among scenes.
* Log level configuration per scene available.
* Compatible with Unity logging API.
Log level sorted by verbosity (muted to verbose):
NONE < EXCEPTION < ERROR < WARNING < ASSERT < LOG < ALL
Eeach log type in Unity is associated to one log level. If the log type to log is less than log level, that output will be muted:
LogType.Log --> LogLevel.LOG
LogType.Assert --> LogLevel.ASSERT
LogType.Warning --> LogLevel.WARGNING
LogType.Error --> LogLevel.ERROR
LogType.Exception --> LogLevel.EXCEPTION
Price $0.00