Tapir by Junnichi Suko
WebGL Demo
-Bone count:61
-mesh size
TapirLowPoly:2064tris
TapirMiddlePoly:8256tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo:2048x2048
detailmap's normal:512x512
-Animations folder contains FBX file of animations.
-Upgradeable to Land Mammals Pack.
Price $6.90
Cattle(Holstein) by Junnichi Suko
WebGL Demo
-Bone count:62
-mesh size
CattleLowPoly:4574tris
CattleMiddlePoly:18296tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo:2048x2048
detailmap's normal:512x512
-Animations folder contains FBX file of animations.
-Upgradeable to Land Mammals Pack .
Price $7.00
ObservableTweener by AscheLab
Price $9.99
Magic Markers by Fourth Corner Systems
Magic Markers may optionally be enabled for rendering in-game at runtime. Although this is intended primarily for testing and debugging purposes, the runtime feature can be used for special cases such as quest targets or “points of interest” on a level map or mini-map.
Magic Markers are great for making invisible game objects visible to programmers, level designers, and play testers, or to players and modders for games with runtime level editing.
Suggested Uses
* Player and NPC Spawn Points
* Patrol Way-Points
* Designer To-Do Placeholders
* Visible Mini-Map Markers
* Scene and Game Manager Objects
* Origins for Procedural Geometry
* Empty parent GameObjects for Prefabs
* Quest Destinations and Targets
* Mark Particle and Sound Effect Emitters
* Self-Identify Object with Runtime Error
* Crafting Station & Furniture Markers
* Teleport or Scene Load Destinations
* 3D Replacements for Unity Gizmos
Features
* Procedural geometry and appearance; no texture files required.
* Select “invisible” objects directly in Scene view; no more clicking similarly-named objects one by one in the Hierarchy to find the one you want to edit.
* Multiple predefined marker shapes: Alert, Booth, Camera, Capsule, Circle, Cube, Diamond, Emitter, Flat, Question, X-Mark.
* Make your own shapes as a C# script with stored vertex coordinates (in arrays).
* Use your own low-poly mesh or Unity primitives with the Generic marker type (no materials required).
* Included utility helps create C# source code from a Unity MeshRenderer component.
* Marker types are stored as asset files. Reuse your marker type assets between projects.
* Purpose-built texture-free, unlit shader included.
* Optional wireframe accents rendered by shader (on platforms supporting SM 4.0 or higher).
* Custom shader works on SM 2.5 and higher, gracefully adapting features to the target platform.
* Markers can be individually controlled for in-game visibility. Deeply configurable camera selection.
* For debugging in the Editor, or invoked from an in-game developer console, a single line of C# code can temporarily make all Magic Markers visible in-game.
* Markers optionally follow surface contours (including terrain) as they are moved in the Scene view.
* Change any Magic Marker's appearance dynamically with C# scripts (examples included).
* Clean, well-commented C# and shader source code included.
* Detailed and illustrated User Manual, video tutorials, and included example scenes. Magic Markers installs in seconds, but solid documentation will help you use the asset to its fullest.
* No GC allocations after initialization, except for one frame when Magic Markers are dynamically modified by C# code.
* Supports all Unity releases from 5.4.6 through 2017.2 (betas are not officially supported, but 2017.3b10 works).
* Works in Unity Editor on Mac OSX or Windows, and in runtime on Windows, OSX, Linux, Android, and WebGL (other mobile devices and consoles probably work but are not formally supported).
Forum Thread:
https://forum.unity.com/threads/magic-markers-visibility-for-your-invisible-gameobjects.506993/
Bitbucket Repository (Download documentation and runnable demos)
https://bitbucket.org/fourthcornersystems/magic-markers-public
Price $25.00
MMO RPG - Sci Fi Game UI Elements by GID
Features list
More than 50 elements
Sci-fi style
MMO RPG Elements
Well organized and layered psd file
HI resolution 326 ppi
Sized for mobile
PNG Files in organized folders
Font used Neuropol,Reckteck, Bebas.
Thank you for purchasing my file, please note that some of the shapes are rasterized and not vectors
Price $7.00
Project Explorer Pro by Jackie Lo
Get Project Explorer Pro for 9.99 instead of 19.99
Want a quick overview of an unknown big folder? Want to have multiple search at same time? Want to search in a specific folder rather than the entire project?
Project Explorer Pro is a powerful replacement for Unity's Project Explorer. Manage assets easily and increase efficiency even without notice!
Features
- Classified browse by file type.
- Multiple folder search at same time.
- Search under specific folder.
- Quick open with OS explorer.
- Source Code included.
PEP 0.1.0 is a beta version. If you found any bug, please report to JackieLo@aliyun.com
Price $9.99
Fence Builder by LoudCatGames
Features:
- Easy setup
- Lots of variety
- Vertex color
- Automatic ground placement
- Small import size
Road Map:
- Picket editor
- Separate meshes for pickets, post and rails
- Stylish inspector
- More options
- Savable fence styles to choose from
Price $20.00
Spell: Sword Storm by SageSingularity
Sword storm is a mixed code & particle system that makes angelic weapons rain from the sky.
Features
- Area effect mode simply makes swords rain downward from the spawner until they strike any object (that is not a sword).
- Targeted mode spawns swords that fly towards the location of a target at the time of the swords instantiation.
- Add your own particle system to the sword object prefab or modify it's colors to give it a different hue.
- Comes with three colors: Gold, Ice, and Fire
Feel free to contact via email, twitter, or the forum thread with questions and feedback!
Twitter: @SageSingularity
Forum Support: Unity Forum Post
Price $10.00
Simple Sound Manager by LightGive
・You can set "pitch" , "delay" , "volume" , "time of fade" , "loop" and "call back" when you play SE.
・You can also play 3D sounds. In that case, please specify the coordinates.
・"AudioName.cs" is automatically generated when sound files are placed in folders.
・You can set the sound of "uGUI" such as buttons and sliders very easily and quickly.
・The inspector is also easy to use and expanded.
Price $9.99
Sci-Fi UI Components Pack by GID
Pack contains one psd file and seperated transparent png files for the ease of access. All the layers are well named and organized. Free fonts are used Neuropol.
326 ppi Hi resolution
1334 width pre-sized for mobile
Resizable
Organized and layered psd file
Transparent png files are provided
Free fonts used
What it contains
Compound circular buttons x 5 Variations
Simple circular buttons x 6 Variations
Rectangular button x 2 Types / 8 Variations
Sliders x 4 variations
Menu cards x 4 Variations
Squared slots x 6 Variations
Rectangular slots x 4 Variations
Progress bars x 4 Variations
Panals x 2 Types and 4 Variations
Vertical tab bar
Horizontal tab bar
Switches x 2 Variations
Text boxes x 2 Variations
Option buttons
Table
Check box
Progress wheels x 6 Variations/li>
Price $7.00
Wooden Pallets PBR by GamePoly
High Quality Low Poly Wooden Pallets with High Quality PBR Textures
2 Different Texture Variations
Fits perfect for any PBR game as Decoration in Exterior Level Design.
The Mesh is unwrapped, and PBR Painted
Albedo, SpecularSmoothness, Normal, and AO Maps
Model 2048x2048 TGA Textures
Please Note, this PBR Textures Only.
Low Poly Triangles
280 Tris 208 Verts
Price $2.50
CAT Game Builder by Tricky Fast Studios
Holiday sale 36% off!
CAT Game Builder is the easier, faster way to make games in Unity. With CAT’s scores of modular Conditions, Actions, Triggers, and integrated game systems, you can create prototypes, demos, or full games with little or no additional programming.
CAT Game Builder is a fully extendable framework designed for use by professional teams yet easy enough for beginners to master. Using a similar workflow and design to built-in Unity components, CAT Game Builder seamlessly extends the Unity editor to become a complete game making tool.Its power, ease of use, and versatility make CAT an excellent choice for individuals and teams of all sizes.
With CAT Game Builder, building custom Conditions, Actions, or Triggers to use and reuse in your own games is a breeze. Additionally, it is easy to integrate into both new and existing game systems with just a bit of programming, so you can make new games or add features to existing games easier and faster than ever before. Future add-on modules will provide CAT integrated systems to make it even easier to build many genres of games including RPG, RTS, FPS, Casual, MOBA, Casino games, and more.
Features:* Complete No Code solution for game development
* Included examples and ready to use prefabs
* Build and reuse modular components
* Data bind directly to Unity UI components to create UI fast
* Modular Player and Camera Controllers
* Save and Restore Game State
* Integrated and extensible Localization support
* Interactive debugging - in editor and in game
* Built and supported by game industry professionals
* Production-ready and professional quality
* Fully integrated with Unity’s workflow
* Comprehensive manual and video tutorials
Support | Manual | Tutorials
Price $64.00
2D Shaper Library by GraphicDNA
It provides essential 2D drawing capabilities for IMGUI (the “Immediate Mode” GUI system) or for any other script that can leverage OpenGL 2D drawing (UI, charts, HUDs, editor customization, etc).
Features:
- High performance GL drawing calls
- Simple shapes drawing: points, lines, rects, quads circles, arcs, triangles, polygons, arrows...
- Fully configurable line style, including: line thickness, color and dashed line pattern
- Full support for sprite rendering with configurable size, orientation and overlay color
- Full transparency support
- Optional fill texture for different patterns
- Easy text drawing with configurable size and color, or with fully customizable text style
Other utilities:
- Get world position and size of a UI element
- Coordinates conversion between GUI, screen and OpenGL spaces
The package comes with 2 sample scenes: one with static draw examples, and another one with moving, dynamic charts and pictures.
Please note: This package is not a component that can be added to a game object in the inspector. It’s a code library you can use from a script (typically from methods like OnGui, OnRenderObject or OnPostRender).
Price $9.99
Enkar Republic Frigates Mega Pack by MSGDI
- Scifi frigate Ezkal
- Scifi frigate Kuram
- Scifi frigate Menhars
- Scifi frigate Cerrthal
- Modular design
- 9 turrets and missile silo
- 1 torpedo + 1 missile included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Final tris count depends on how many weapons are used for the ships
Price $52.50
Enkar Republic Frigate Menhars by MSGDI
- Scifi frigate
- Modular design
- 9 turrets and missile silo
- 1 torpedo + 1 missile included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Tris count ca. 1200
- Final tris count depends on how many weapons are used for the ship
Price $17.50
Space rover by thibsert
1 Prefab
1 3d model:
3500 polygons, UV unwraped
Fully rigged (no animation included): 2 articulated arms, 2 articulated pliers, 6 wheels supports, 6 wheels, 1 head.
1 PBR material
3 Textures:
Albedo (2048px)
Metallic/Smoothness (2048px)
Normal (2048px)
Price $19.00
Enkar Republic Destroyer Gangil by MSGDI
- Scifi destroyer
- Modular design
- 9 turrets and missile silo
- 1 torpedo + 1 missile included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 and 1024
- Tris count ca. 4300
- Final tris count depends on how many weapons are used for the ship
Price $20.00
DropboxKit by CHIU TSE
Currently Support API Call:
- auth
- files
- file_requests
- sharing
- users
Dropbox API Document
More API call in the coming future update.
Price $4.00