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The newest packages in the Unity Asset Store.
Updated: 15 min 54 sec ago

Low Poly City Asset by Hanusiak

2017, July 27 - 23:36
Package presents a full customable city and contains over 100 diffrent prefabs.
All prefabs use one texture and material.
All There are few color variances of buildings.
All Prefabs are optimized to have as low poly as possible.

Enjoy!
Price $5.00

8 Ball Pool (Billiard) Multiplayer ( Photon PUN, WebGL ), AI Template by Vagho

2017, July 27 - 23:31
Photon PUN WebGL demo,

Download apk for Android

It is a template for creating Ball Pool (Billiard) game, this can be used in Unity and Unity Pro, the template includes multiplayer mode on the basis Photon PUN,

Features
- Realistic physics
- Special system for physics network transfer
- Fast Multiplayer system
- Integrated Photon PUN
- Fast UI system for IAP and upgrade in game
- 2D and 3D graphics mode
- Comfortable cue control in 2D and 3D mode - Work in WebGL
- Includes a multiplayer
- Includes a Artificial intelligence mode
- Includes a Hotseat mode
- Work in mobile devices
- Includes of 8 Ball Pool game logic
- The package includes a 3D and 2D tables
- No dynamic shadow
- And much more

Note
In the WebGL "Upgrade" part not working, because for downloading resources need to have domain or need enabling CORS, please look at the instruction WebGL Networking
Price $750.00

ToonyTurtle by Paul van Leeuwen

2017, July 27 - 23:26
Animated 3D model of a Turtle in 2 colors.

1 mesh 580 tris.
Rig 25 bones.

4K Texture maps :
2 Albedo (1 Red and 1 Blue)
Metallic/Smoothness
Normal
Height
Occlusion

Animations :
Idle
Walk (with root anim)
Run (with root anim)
Dying
Resting
Eating
Bite
Getting hit x5 (up, down, left, right, back)
Hiding in shell

Demo scene might not work properly in older unity versions.

Price $2.00

Desert/Savannah - Platformer Tileset by Raou

2017, July 27 - 23:17
This is a great tileset for creating desert maps. It contains 3 types of trees, 2 types of ground, and a variety of decoration items like rocks, grass, signs, etc. It can be used together with my "Basic Forest Platformer Tileset" The tiles are 16x16 and there is a color ramp inside the tileset so that you can easily change the colors if you want to. If you have any doubts feel free to contact me and I'll try to assist as much as I can.
Price $20.00

Easy Google Play Service - Multiplayer by Akash Bhatt

2017, July 27 - 23:07
Easy Google Play Service - Multiplayer is a wrapper of google play game services in which you can access the following functionality.

This Package Includes :

-Achievements

-Leaderboard

-Cloud save

-Video Recording

-Realtime multiplayer

You can find details about the services here: https://developers.google.com/games/services/

Multiplayer functionality is supported only for Android.
Price $2.00

22 - PBR DOOR by RDR

2017, July 27 - 22:55
High quality interactive door models with PBR textures. The pack also includes a script

* All Low poly
* 22 door models
* 2048x2048 PBR textures.
* Opening / closing script

Download Example
Price $5.00

MetaSheets Free by renderhjs

2017, July 27 - 22:55
MetaSheets Free v2.00.0
Website | Manual | Blog | Support | Videos

NOTE: This is the Free version of MetaSheets. This version is very capable but doesn't support all object types and lacks a few advanced features. If you want to give Meta Sheets a try then this version is a great start. You can find MetaSheets Pro here.

MetaSheets Free is an editor addon for Unity that converts Google spreadsheets into robust and type safe C# code.

Setting up a spreadsheet is easy, optional annotations are intuitive and enable some seriously powerfull features.

MetaSheets is great for teams that want to collaborate or bigger projects that require type safety with data. The generated C# code can be used at runtime or for Unity Editor scripts.

Features
• Generate C# code from your spreadsheet.
• Type safe code: NO string references.
• Full code completion in your editor.
• Detect types automaticly or enforce them
• 6 supported data types.
• 5 documented examples included.

What can you do with MetaSheets Free?
MetaSheets has been used in a wide range of games and scenarios. Here are some examples:
• Localize user interfaces.
• Store game economics.
• Design and tweak RPG stats.
• Manage and trigger analytics.
• Create an achievement manager.
• Tag audio and create audio pools.

Additional examples will be covered on the MetaSheets Blog.

Production Ready
MetaSheets has powered many succesful and big projects such as:
Hasbro RISK Global Domination
SMG Studio Death Squared
SMG Studio Thumbdrift
SMG Studio One More Line
SMG Studio One More Dash
SMG Studio One More Bounce
ABC Gallipoli: the first day
ABC Battle of Fromelles and Poziers
Good Knight Story
Letter Bounce


Visit the MetaSheets website for a detailed feature list and the manual. For additional questions you can send an email to: support@metasheets.com
Price $0.00

MetaSheets Pro by renderhjs

2017, July 27 - 22:55
MetaSheets Pro v2.00.0
Website | Manual | Blog | Support | Videos

MetaSheets is an editor addon for Unity that converts Google spreadsheets into robust and type safe C# code.

Setting up a spreadsheet is easy, optional annotations are intuitive and enable some seriously powerfull features.

MetaSheets is great for teams that want to collaborate or bigger projects that require type safety with data. The generated C# code can be used at runtime or for Unity Editor scripts.

Features
• Generate C# code from your spreadsheet.
• Type safe code: NO string references.
• Full code completion in your editor.
• Detect types automaticly, enforce them or enherit from classes.
Reload at runtime from your spreadsheet.
• 18 supported data types.
• Extend your data with base classes.
• 5 documented examples included.

What can you do with MetaSheets?
MetaSheets has been used in a wide range of games and scenarios. Here are some examples:
• Localize user interfaces.
• Store game economics.
• Design and tweak RPG stats.
• Manage and trigger analytics.
• Create an achievement manager.
• Tag audio and create audio pools.
• Integrate MetaSheets into Unity Editor scripts.

Additional examples will be covered on the MetaSheets Blog.

Production Ready
MetaSheets has powered many succesful and big projects such as:
Hasbro RISK Global Domination
SMG Studio Death Squared
SMG Studio Thumbdrift
SMG Studio One More Line
SMG Studio One More Dash
SMG Studio One More Bounce
ABC Gallipoli: the first day
ABC Battle of Fromelles and Poziers
Good Knight Story
Letter Bounce


Visit the MetaSheets website for a detailed feature list and the manual. For additional questions you can send an email to: support@metasheets.com
Price $56.00

Game Rules by AIA Media

2017, July 27 - 22:52

GameRules provides a unified development extension for building all scripts for your games inside Unity. Traditional game development focus on manually creating individual scripts that must then be integrated with each other.

Existing games require hundreds to thousands of scripts to manage overall game logic.

The GameRules extension is unified. This means that all the functionality needed for game logic is configured using a consistent set of components that are defined and stored together in an embedded database in Unity Editor. Each game built using GameRules extension uses a common set of tools, a common vocabulary, and a consistent model to implement requirements and game logic. Behaviour flows and state machines, UI, interactions and all other aspects of development are all defined using a consistent, rule-based game development approach. This makes sharing and reusing artifacts easier when building games.

Key features of GameRules are:

- Visual scripting
- State machines and flows
- Code completion
- Rule resolution
- Versioning
- Reusability
- Rule assembly
- Code generation
- Runtime tracer
- Debugging
- Hundreds of predefined rules
- Third parties integration

Why using GameRules?

- Stop rewriting every time same pieces of C# code
- Stop struggling with Playmaker, not everything is a state machine
- Stop switching between Unity and MonoDevelop
- Start to focus on your game logic, for any complexity
- Start to make reusabled rules
- Start to have maintainable and versioned game
- Start to trace step by step your game objects

For more information, please visit game-rules.net


Price $150.00

HD Glass Pack by ALIyerEdon

2017, July 27 - 22:49
Collections of 9 high quality glass models with customized Glass Shader using unity standard shader for best compability with different platforms.

Two shader examples :
- With refraction support
- Without refraction support

+ 10 high quality Pottery models

Forum discussions
Price $10.00

PBR Muscle car 01 by Miax

2017, July 27 - 22:32
Muscle car 3D model, ready for game and animation use.

Features:

- The model is correctly divided into the main part and the wheels.
- Fully expanded and textured.
- Professional, clear geometry.
- Optimized for games.

Body textures: 2048x2048 (tga).
The texture of the wheels: 1024x1024 (tga).
UV map: normal, ao, metalness, color and emission.
17004 verts.

Price $5.00

Power Books by The Little Game Factory

2017, July 27 - 22:31
The Power Books package lets you easily create animated, readable books for your game.

Create custom pages and add Unity UI components to them (text, images, buttons, etc.), or let the system automatically create a book for you from a text asset.

Content is optimized for mobile devices.

WebGL Demo Scene

Package includes:
- 32 Animated power book prefabs (4 different book sizes, 8 different styles)
- 32 Static book prefabs
- 1 Texture atlas for all books
- 1 Open/Close animation
- 1 Page turn animation
- 4 Open book sounds
- 4 Close book sounds
- 16 Page turn sounds
- 1 Demo scene
- 1 Simple book creation scene (create a book from a text asset)
- 1 Custom page design template
- Easy to use book control API
- PDF Documentation

Bonus Assets:
- 1 Table model
- 1 Chair model
- 1 Shelf model
- 1 Sideboard model

The Little Game Factory
Website: thelittlegamefactory.com
Email: info@thelittlegamefactory.com

Price $18.00

Catmull-Clark Mesh Subdivision by Torec Studio

2017, July 27 - 22:23
The script implements the Catmull–Clark algorithm of mesh subdivision.

Just use the following procedure on development or at runtime:
public Mesh Subdivide(Mesh mesh, int iterations)
Price $0.00

Color Spot by Polygon Planet

2017, July 27 - 22:18
Features:
★Easy to make your own✔
★High Scores✔
★Automatic Saving✔
★Mobile Ready✔

Is Color Spot For Me?

Do you want to build an color game with customization, high scores, auto saving, great UI, and no coding knowledge at all? If so Color Spot is the package for you.

Demo

Documentation

Website

Feedback

Feel free to give as feedback or request features as we will use it to shape the development of future updates.

Price $1.50

Paralax background for 2D game by Palladadesign

2017, July 27 - 22:10
Making a platformer? High-quality graveyard and cemetery assets. Perfect for 2D games such as platforms, shooter or endless runners. With sprites of platforms, backgrounds, it's perfect to create a lot of varieties! Package contains: - Graves / Tombs - Platform elements - Ice islands - trees with snow - green islans with grass - red mountains - winter clouds and sky - summer clouds and sky Mobile ready!
Price $12.00

Camping Essential Props by nickknacks

2017, July 27 - 22:07
14 Essential camping props with PBR and baked textures low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

14 Low poly, game ready camping props.

Each prop includes 2k Albedo, Metalic/smoothness & Normal maps. Also a 2k texture with baked in lighting. (please see Sketchfab previews for reference)

prop list:

▪kettle
▪lamp
▪water butt
▪welly boots
▪camping bench
▪camping chair
▪acoustic guitar
▪petanque
▪flask
▪binoculars
▪flashlight
▪axe
▪rubber dingy
▪sleeping bag


All feedback welcome! feedback@contrastmedia.co.uk
Price $9.99

Twitter Kit for Unity by Twitter

2017, July 27 - 22:06
Twitter Kit for Unity provides cross-platform support for authorizing Twitter users and composing Tweets, allowing you to share great moments from your game with the world.

Additional documentation can be found on dev.twitter.com.

For usage questions post on Twitter Community.

Please report any bugs as Github Issues.
Price $0.00

Handpainted Characters Pack by GVLT

2017, July 27 - 22:03
This package contains 31 handpainted lowpoly game character. Fully rigged with A-pose and T-pose avaliable. Biped is compatiable with Mixamo toolkit as well as with Mechanim tools. Art style is cartoony and hypertrofied making this the best spice for any stylized mobile project. Mesh formats: Autodesk FBX Polycount: 3,5k - 4k tris 3-Bone-to-vertex-rig Texture resolution is and x1024px, avaliable format in no-alpha PNG format.
Price $20.00

Google Daydream Controller plugin for HoloLens Lite by Roguish

2017, July 27 - 22:03
* This Lite version has limited access to raw data and Accelerometer, Gyroscope and Magnetometer. Establish a Bluetooth connection between your Google Daydream controller and HoloLens with this plugin. Access Accelerometer, Gyroscope, Magnetometer, Touchpad coordinates, and all 5 buttons. An included bridge class processes the raw data into Action events making it easy to respond to button presses on the controller. The bridge class processes the orientation data into a Quaternion allowing you to easily set the localRotation property of Game Objects to match the real-world rotation of the controller. Or, access the raw byte array data from the controller directly!
Price $0.00

Converting Spine to Unity by Tran Van Quyen

2017, July 27 - 21:50
Feature:
- Support export to Sprite Renderer.
- Support export to UGUI & UGUI Animation.
- Calculate and record from export process, NOT require update or recalculate in runtime for highest CPU performance.
- None Script or library requirement in editor or runtime.
- Full create Skeleton, mechanism and Unity native Animation, easy to reusable Skeleton and animation with many characters you have.
- Prefer render by Sprite Renderer.
- Convert into Ui objects base on layer indexes.
- Auto create Atlas Sprite, Single Sprite, Prefab.
- Easy to change Sprite in any bone of skeleton, it's also support for dynamic loading from AssetBundle or images for network.
- Link automatically files json, atlas, txt, texture being in the same folder.
- Replace easily prefab without changing components, animator controller.

Limitation:
- Not support IK mode yet.

If you using with by skinmesh please use by Spine support for better animation, If you want to reusable skeleton, animation, saving resource, full editable and easy customize character, easy to dynamic loading, this Tool is the best choose for you.
Support: https://www.facebook.com/Unity-Tool-Making-Push-Up-Making-Game-1505631942790256/
Email: quyen.tv.94@gmail.com
Price $10.00

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