8 Ball Pool (Billiard) Multiplayer ( Photon PUN, WebGL ), AI Template by Vagho
Download apk for Android
It is a template for creating Ball Pool (Billiard) game, this can be used in Unity and Unity Pro, the template includes multiplayer mode on the basis Photon PUN,
Features
- Realistic physics
- Special system for physics network transfer
- Fast Multiplayer system
- Integrated Photon PUN
- Fast UI system for IAP and upgrade in game
- 2D and 3D graphics mode
- Comfortable cue control in 2D and 3D mode - Work in WebGL
- Includes a multiplayer
- Includes a Artificial intelligence mode
- Includes a Hotseat mode
- Work in mobile devices
- Includes of 8 Ball Pool game logic
- The package includes a 3D and 2D tables
- No dynamic shadow
- And much more
Note
In the WebGL "Upgrade" part not working, because for downloading resources need to have domain or need enabling CORS, please look at the instruction WebGL Networking
Price $750.00
ToonyTurtle by Paul van Leeuwen
1 mesh 580 tris.
Rig 25 bones.
4K Texture maps :
2 Albedo (1 Red and 1 Blue)
Metallic/Smoothness
Normal
Height
Occlusion
Animations :
Idle
Walk (with root anim)
Run (with root anim)
Dying
Resting
Eating
Bite
Getting hit x5 (up, down, left, right, back)
Hiding in shell
Demo scene might not work properly in older unity versions.
Price $2.00
Desert/Savannah - Platformer Tileset by Raou
Price $20.00
Easy Google Play Service - Multiplayer by Akash Bhatt
This Package Includes :
-Achievements
-Leaderboard
-Cloud save
-Video Recording
-Realtime multiplayer
You can find details about the services here: https://developers.google.com/games/services/
Multiplayer functionality is supported only for Android.
Price $2.00
22 - PBR DOOR by RDR
* All Low poly
* 22 door models
* 2048x2048 PBR textures.
* Opening / closing script
Download Example
Price $5.00
MetaSheets Free by renderhjs
Website | Manual | Blog | Support | Videos
NOTE: This is the Free version of MetaSheets. This version is very capable but doesn't support all object types and lacks a few advanced features. If you want to give Meta Sheets a try then this version is a great start. You can find MetaSheets Pro here.
MetaSheets Free is an editor addon for Unity that converts Google spreadsheets into robust and type safe C# code.
Setting up a spreadsheet is easy, optional annotations are intuitive and enable some seriously powerfull features.
MetaSheets is great for teams that want to collaborate or bigger projects that require type safety with data. The generated C# code can be used at runtime or for Unity Editor scripts.
Features
• Generate C# code from your spreadsheet.
• Type safe code: NO string references.
• Full code completion in your editor.
• Detect types automaticly or enforce them
• 6 supported data types.
• 5 documented examples included.
What can you do with MetaSheets Free?
MetaSheets has been used in a wide range of games and scenarios. Here are some examples:
• Localize user interfaces.
• Store game economics.
• Design and tweak RPG stats.
• Manage and trigger analytics.
• Create an achievement manager.
• Tag audio and create audio pools.
Additional examples will be covered on the MetaSheets Blog.
Production Ready
MetaSheets has powered many succesful and big projects such as:
• Hasbro RISK Global Domination
• SMG Studio Death Squared
• SMG Studio Thumbdrift
• SMG Studio One More Line
• SMG Studio One More Dash
• SMG Studio One More Bounce
• ABC Gallipoli: the first day
• ABC Battle of Fromelles and Poziers
• Good Knight Story
• Letter Bounce
Visit the MetaSheets website for a detailed feature list and the manual. For additional questions you can send an email to: support@metasheets.com
Price $0.00
MetaSheets Pro by renderhjs
Website | Manual | Blog | Support | Videos
MetaSheets is an editor addon for Unity that converts Google spreadsheets into robust and type safe C# code.
Setting up a spreadsheet is easy, optional annotations are intuitive and enable some seriously powerfull features.
MetaSheets is great for teams that want to collaborate or bigger projects that require type safety with data. The generated C# code can be used at runtime or for Unity Editor scripts.
Features
• Generate C# code from your spreadsheet.
• Type safe code: NO string references.
• Full code completion in your editor.
• Detect types automaticly, enforce them or enherit from classes.
• Reload at runtime from your spreadsheet.
• 18 supported data types.
• Extend your data with base classes.
• 5 documented examples included.
What can you do with MetaSheets?
MetaSheets has been used in a wide range of games and scenarios. Here are some examples:
• Localize user interfaces.
• Store game economics.
• Design and tweak RPG stats.
• Manage and trigger analytics.
• Create an achievement manager.
• Tag audio and create audio pools.
• Integrate MetaSheets into Unity Editor scripts.
Additional examples will be covered on the MetaSheets Blog.
Production Ready
MetaSheets has powered many succesful and big projects such as:
• Hasbro RISK Global Domination
• SMG Studio Death Squared
• SMG Studio Thumbdrift
• SMG Studio One More Line
• SMG Studio One More Dash
• SMG Studio One More Bounce
• ABC Gallipoli: the first day
• ABC Battle of Fromelles and Poziers
• Good Knight Story
• Letter Bounce
Visit the MetaSheets website for a detailed feature list and the manual. For additional questions you can send an email to: support@metasheets.com
Price $56.00
Game Rules by AIA Media
GameRules provides a unified development extension for building all scripts for your games inside Unity. Traditional game development focus on manually creating individual scripts that must then be integrated with each other.
Existing games require hundreds to thousands of scripts to manage overall game logic.
The GameRules extension is unified. This means that all the functionality needed for game logic is configured using a consistent set of components that are defined and stored together in an embedded database in Unity Editor. Each game built using GameRules extension uses a common set of tools, a common vocabulary, and a consistent model to implement requirements and game logic. Behaviour flows and state machines, UI, interactions and all other aspects of development are all defined using a consistent, rule-based game development approach. This makes sharing and reusing artifacts easier when building games.
Key features of GameRules are:
- Visual scripting- State machines and flows
- Code completion
- Rule resolution
- Versioning
- Reusability
- Rule assembly
- Code generation
- Runtime tracer
- Debugging
- Hundreds of predefined rules
- Third parties integration
Why using GameRules?
- Stop rewriting every time same pieces of C# code- Stop struggling with Playmaker, not everything is a state machine
- Stop switching between Unity and MonoDevelop
- Start to focus on your game logic, for any complexity
- Start to make reusabled rules
- Start to have maintainable and versioned game
- Start to trace step by step your game objects
For more information, please visit game-rules.net
Price $150.00
HD Glass Pack by ALIyerEdon
Two shader examples :
- With refraction support
- Without refraction support
+ 10 high quality Pottery models
Forum discussions
Price $10.00
PBR Muscle car 01 by Miax
Features:
- The model is correctly divided into the main part and the wheels.
- Fully expanded and textured.
- Professional, clear geometry.
- Optimized for games.
Body textures: 2048x2048 (tga).
The texture of the wheels: 1024x1024 (tga).
UV map: normal, ao, metalness, color and emission.
17004 verts.
Price $5.00
Power Books by The Little Game Factory
Create custom pages and add Unity UI components to them (text, images, buttons, etc.), or let the system automatically create a book for you from a text asset.
Content is optimized for mobile devices.
WebGL Demo Scene
Package includes:
- 32 Animated power book prefabs (4 different book sizes, 8 different styles)
- 32 Static book prefabs
- 1 Texture atlas for all books
- 1 Open/Close animation
- 1 Page turn animation
- 4 Open book sounds
- 4 Close book sounds
- 16 Page turn sounds
- 1 Demo scene
- 1 Simple book creation scene (create a book from a text asset)
- 1 Custom page design template
- Easy to use book control API
- PDF Documentation
Bonus Assets:
- 1 Table model
- 1 Chair model
- 1 Shelf model
- 1 Sideboard model
The Little Game Factory
Website: thelittlegamefactory.com
Email: info@thelittlegamefactory.com
Price $18.00
Catmull-Clark Mesh Subdivision by Torec Studio
Just use the following procedure on development or at runtime:
public Mesh Subdivide(Mesh mesh, int iterations)
Price $0.00
Color Spot by Polygon Planet
★Easy to make your own✔
★High Scores✔
★Automatic Saving✔
★Mobile Ready✔
Is Color Spot For Me?
Do you want to build an color game with customization, high scores, auto saving, great UI, and no coding knowledge at all? If so Color Spot is the package for you.
Demo
Documentation
Website
Feedback
Feel free to give as feedback or request features as we will use it to shape the development of future updates.
Price $1.50
Paralax background for 2D game by Palladadesign
Price $12.00
Camping Essential Props by nickknacks
14 Low poly, game ready camping props.
Each prop includes 2k Albedo, Metalic/smoothness & Normal maps. Also a 2k texture with baked in lighting. (please see Sketchfab previews for reference)
prop list:
▪kettle
▪lamp
▪water butt
▪welly boots
▪camping bench
▪camping chair
▪acoustic guitar
▪petanque
▪flask
▪binoculars
▪flashlight
▪axe
▪rubber dingy
▪sleeping bag
All feedback welcome! feedback@contrastmedia.co.uk
Price $9.99
Twitter Kit for Unity by Twitter
Additional documentation can be found on dev.twitter.com.
For usage questions post on Twitter Community.
Please report any bugs as Github Issues.
Price $0.00
Handpainted Characters Pack by GVLT
Price $20.00
Google Daydream Controller plugin for HoloLens Lite by Roguish
Price $0.00
Converting Spine to Unity by Tran Van Quyen
- Support export to Sprite Renderer.
- Support export to UGUI & UGUI Animation.
- Calculate and record from export process, NOT require update or recalculate in runtime for highest CPU performance.
- None Script or library requirement in editor or runtime.
- Full create Skeleton, mechanism and Unity native Animation, easy to reusable Skeleton and animation with many characters you have.
- Prefer render by Sprite Renderer.
- Convert into Ui objects base on layer indexes.
- Auto create Atlas Sprite, Single Sprite, Prefab.
- Easy to change Sprite in any bone of skeleton, it's also support for dynamic loading from AssetBundle or images for network.
- Link automatically files json, atlas, txt, texture being in the same folder.
- Replace easily prefab without changing components, animator controller.
Limitation:
- Not support IK mode yet.
If you using with by skinmesh please use by Spine support for better animation, If you want to reusable skeleton, animation, saving resource, full editable and easy customize character, easy to dynamic loading, this Tool is the best choose for you.
Support: https://www.facebook.com/Unity-Tool-Making-Push-Up-Making-Game-1505631942790256/
Email: quyen.tv.94@gmail.com
Price $10.00