Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 58 min 17 sec ago

The Courtyard | OctaneRender for Unity Sample Scene by OTOY, Inc.

2017, August 1 - 16:25

OctaneRender for Unity is now available in preview, demonstrating physically accurate rendering for the first time inside of the game engine. The release is the first phase of a partnership that will bring a GPU-accelerated rendering pipeline into Unity, delivering cinematic path-tracing to Unity’s new scene composition tools, Timeline and Cinemachine. This powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.

The preview release features functionality of the industry-leading OctaneRender Standalone application directly in the Unity Editor. Beginning with Unity 2017.1, users will be able to take advantage of Octane’s GPU-accelerated, physically accurate rendering in-engine. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will enhance what you can do in Unity today. Easily output hyperrealistic VR-ready formats such as high-resolution, 18k stereo cubemaps, that Oculus CTO John Carmack has called “the best I’ve ever seen.”

This sample is an example of a Unity scene rendered in Octane. Please visit unity.otoy.com for project guides to learn more about the integration.

Features of the integration will be coming online during 2017, and the Preview provides an early look at what’s to come. To get started, please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.


Price $0.00

Billboards by QuickBait

2017, August 1 - 00:43
Low poly billboards pack

- 4 billboards models (84, 108, 108, 196 tris)
- Fully editable COLOR and SPECULAR textures
- Photoshop file with well organized textures
- You can easily change the ads to your own
- Great for mobile games

Price $2.00

One Click Realistic Water by IndieChest

2017, August 1 - 00:37
Just add the prefab to your scene.

Features:
- One Click import
- VR compatible
- Mobile compatible
- Super optimized


DEMO:
https://indiechest.itch.io/one-click-realistic-water
Price $10.00

Seamless Brick Tiles Material by AIOS

2017, August 1 - 00:31
This material made up of five 1024 textures. This material come with diffuse, normal, height and ambient occlusion map. You can use make for wall and floor. Please regulate gauge properly. This is my first work. Enjoy!
Price $0.99

Violin Next-Gen PBR by Maddhatt LLC

2017, August 1 - 00:24
This Violin asset is a high quality asset suitable for close up renders and for usage in realistic real time use cases. Not only will this asset shine in close proximity, the added LODs will offer stellar visual fidelity in consideration to performance.

This asset includes 4 LODs levels for both the violin and the bow.
LOD0: Original
LOD1: 75% of the original
LOD2: 25% of the original
LOD3: 12.5% of the original

Texture files included are formatted into lossless targa (.tga) format in 2048 x 2048 resolution. The albedo of this texture uses an alpha channel to use as a cutout. You can easily compress these textures under your import settings for your desired platform and purpose.

This asset was modeled within Maya LT 2017 & textured using the Quixel Suite.
Price $16.00

RoomEscape002 by NOTHINK

2017, August 1 - 00:07
RoomEscape Assets Low Poly 22 Models PBR Shader 2048 x 2048 map diffuse x 1 SpecularSmoothness x 1 Normal x 1
Price $20.00

Realistic Engine Sounds - Lite by slaczky

2017, July 31 - 23:36
Realistic Engine Sounds Lite asset contain engine sound files and controller scripts where you can easly set your sound file's pitch and volume in Curve Editor windows from low rpm to maximum rpm.

There are total 25 Wav audio files in this package.
There are total 14 prefabs in this package.

Features:
- Compatible with Unity 5
- 3 ready to use engine sound packages
- 4 Demo Scenes
- User friendly editor script
- Easy to use
- Compatible with Unity car (Standard Assets), demo scenes and prefabs are provided
- Easly edit your engine sound file's pitch and volume
- Mobile support
- Multiple car engine sound types
- Sounds for rpm limiting
- Sounds for reverse gear
- Set dopler amount
- Enable/disable rpm limit and reverse gear sounds for reducing audio sources
- Each engine types have 8 wav files for exterior and interior camera views

You can find tutorials on Youtube and in the documentation pdf.

If you have suggestions or problems, feel free to contact me via Email or post in the Forum
Price $15.00

Cracked soil (Package №1) by Stav26

2017, July 31 - 23:31
Stylized materials PBR, cracked soil, high-resolution textures (2048x2048). Material of cracked soil in an amount of 20 units. Masks of mentality, occlusion, heights also have a resolution (2048x2048). The Roughness Mask is in the alpha channel of the base color texture.
Technical Details:
1) Number of material: 20
2) Texture size: (2048x2048)
3) The number of texture base color (alpha mask of roughness): 20
4) The number of normal map: 20
5) The number of mask (roughness, metalness, ambient occlusion): 20
6) Intended platform: all (Windows, Mac, PS4, IOS, Android, Xbox One, Oculus)
7) Platform Tested: Windows
8) Documentation included: Not needed

Price $15.00

The Pirates - Game Sprites by Zuhria A

2017, July 31 - 22:54
A collection of pirate game character sprites for creating 2D side scrolling games. Suitable for platformer, adventure, action, and endless runner games.

Features:
- 3 Characters: The Captain, Quartermistress, and Cabin Boy.
- Each character has 21 animation states
- Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet
- Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions.
- The body parts made with CorelDraw. Adobe Illustrator .AI, .SVG and .EPS files also included.
Price $18.00

Police Officer Characters by 8bull

2017, July 31 - 21:46
**** DEMO APK ****

In Police Officer Characters Pack you will find a very low poly character collection of policemen and policewomen. Perfect for a sandbox game! 2 male ,black and white with 2 body shapes fat and slim and 2 woman black and white with 2 body shapes fat and slim. with interchangeable skins (they share the same UV) making 288 different characters. Plus 2 types of hats, moustache, glasses and police velt.

MOBILE FRIENDLY!

RAGDOLL PREFABS INCLUDED!

You will find 288 mecanim compatible characters with fully configurated prefabs, perfect for MOBILE GAMES

288 CHARACTERS ready to use in your city, race game or GTA style game:


Price $10.00

Reaction AI with A* by NovoSync Mobility Inc

2017, July 31 - 21:25
Combine Reaction AI Combat with A* Pathfinding!
v3.0

New in this version:
A* pathfinding
saving and loading

User Guide

View the sample demo videos!

Combat:

Reaction AI is an artificial intelligence engine to be used for game developers that have non-player characters governed by AI or other game components that rely on artificial intelligence for reactions based on actions by the avatar.

It can also be used for other systems that require learning systems and provides an intelligent output based on input. Reaction AI models the human brain and neural networks in its design. It learns over time and uses past events in a memory system to determine the next best reaction. However, it is pseudo-dynamic in the resulting output based on how well the “brain” is functioning at that time based on stimuli.

The “brain” is divided into four components, each sized proportionally to the human mind. This includes the Frontal Lobe which performs reasoning and emotion, the Parietal Lobe for movement, the Occipital Lobe for visuals, and the Temporal Lobe for memory. When the “brain” is created, the number of total neurons must be specified. This will generate an n-ary tree. At each time a new “brain” is created (i.e. for different NPCs), a different brain structure is created dynamically and pseudo-randomly. When stimuli is applied (i.e. an avatar action), Reaction AI will send a random set (within a range) of electrons to each component of the brain (also proportional to the size of the respective lobe) to activate a subset of the neurons.

The algorithm uses the active neurons to total neurons to determine the performance of the “brain” in each of the lobes for their respective purpose. Thus, a better functioning “brain” will yield more “intelligent” results. Each time stimuli is applied, the “brain” will function slightly better or worse due to the difference in the number of active neurons. This is done by ranking the results and using data based on whether it can map the avatar action with a calculated emotion and prior reaction data for what the NPC “thinks” is the best next action. If certain data fails to map, fallback mechanisms are performed which still are “intelligent”.

There is a memory system where historical data is stored. When a new memory is created, the successfulness of the most recent reaction is also mapped to that memory cell. The data includes what the avatar action was, what was the AI’s output for that action, and how successful it was. This data grows over time and the “search” starts from most recent memory to earlier in time memories. However, the “search” also goes as far back in memory as the number of active neurons at that time. The maximum size of the memory is the total number of neurons in the temporal lobe. When a new memory is created, and the maximum size is reached, the oldest memory is removed. When the “brain” is created, the memory is initialized with a user defined input (one time) for the NPC’s “personality”, which defines the allowed reactions, sub-reactions, and emotions.

The final output of the system is a reaction category, sub-reaction, emotion, visual rank (ranging from 1 -5 where 1 is the lowest rank and 5 is the highest), and a speed value (ranging from 1 – 4 where 1 is the slowest and 4 is the fastest). You can decide how to handle (how the NPC behaves) based on the output, and can cause a different reaction as well based on the values returned for emotion, visuals, and speed. The neural networks involve the structure of the “brain”, the stimuli that activate neurons, the memory, and the personality, being passed to different functions in different parts of the “brain” and results in final outputs. The fact that the system is varying each time a “brain” is created, the performance of the “brain” per stimulus, and what the allowed output values can be, allow Reaction AI to be reused any number of times with varying results. Thus, the same engine can be used for any number of different NPCs or AI based elements. The user defined “size” of the “brain” also introduces dynamics.

Finally, for extremely large “brain” sizes, and longer periods of learning, Reaction AI can be as complex accordingly.

Also, for NPC attacks (proactive actions instead of reaction to avatar action), use Avatar action states as idle=1, blocking=2, starting attack=3, etc)


A* Pathfinding:

Reaction AI v3.0 supports pathfinding for NPCs using the A* algorithm. The asset contains demo scenes, grid files and scripts.
You can have as many NPCs use A* (limited by performance) with their own AStar object. The pathfinding uses a text file that describes the map/level that you must create first.
You can also call the pathfinding method on the same AStar object if the “goal” has changed by calling the setGoalLocation method and setNPCLocation method and then call getShortestPath after that.

Using Reaction AI allows you to path-find to the Avatar, and then use the combat support to enter combat with the Avatar. Furthermore, you can design the NPC with the Reaction AI to have some of its reactions map to follow/find the avatar.
For example, the Brain can use a ‘reaction’ 4 which maps to ‘follow/find’ if the avatar flees and the ‘Brain’ for the NPC has learned this. There are only four API calls required to implement A* within Reaction AI.
Price $15.99

Urban Traffic System PRO by AGLOBEX

2017, July 31 - 21:20
If you create a quality realistic city, then this asset for you!
Asset comprises 30 models of different transport and 11 models of people necessary for the creation of urban traffic. Such as:
1. Mountainbike
2. Moped
3. GyroScooters
4. Vans
5. Motorcycle
6. Cars
7. Trucks
8. Semi
9. Buses

This Asset is perfect for mobile platforms, and even more so for the PC and Web GL! Since, all the low-poly model, but have a high quality textures. Moreover, all cars have the LOD. Each model has a standard set of textures:
1. Diffuse
2. Specular
3. Glossiness
4. Normal
5. Mask
I want to note that the models do not have interiors.
I hope this project will be useful for you! Enjoy and don't forget to rate your purchase! Good luck!

Price $499.00

360 Panomara VR Rig by Kevin Ra

2017, July 31 - 19:15
Simulate 360 VR camera rig with this simple script! You can now test your VR camera rig in Unity with ease.

WARNING: THIS IS DOES NOT RENDER 360 VIEW OF THE SURROUNDING. IT GENERATES FRAMES FROM EACH CAMERA SO THAT THEY CAN BE STITCHED TOGETHER USING YOUR OWN ALGORITHM.

- Fully customizable options(FPS, number of cameras, camera dimension, field of view, frame resolution etc.)
- Visualize the camera rig through gizmos
-Ring of camera script is provided
-Custom rig can be created by simply overriding methods.
-Can change the scale of the rig to fit the size of scene
-Can generate rig JSON file that is compatible with Facebook360 code
-Can create video for each camera using FFMPEG
-Tested on macOS 10.12.5

Required Assets:
-Post Processing Stack
-Standard Assets

Price $0.00

Dots - Mobile Game by Lethargica

2017, July 31 - 19:08

Dots is a full Unity project ready for release. It is fun casual game. It is compatible with mobile (iOS iPhone and iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL. Play Games and Game Center integration.

How to Play?

-Touch or click on screen to move the dot forward.

Try it: Android APK

It comes with sound effects, music and textures, complete UI and level editor! Clean, simple and easy to understand C# code.

Please rate my file, I’d appreciate it.


Price $4.95

Cute Box Monster Pack #2 by CREDOCs Games

2017, July 31 - 18:48
A monster that looks like a cute box. Many of us are interested in adding a variety of box monsters in front of you. CONTACT mail : Timgo@naver.com
Price $7.00

SphereCover by Twisted Webbe

2017, July 31 - 18:10
Want to easily distribute objects on the surface of a sphere? Now you can without ever touching a line of code or worrying about all that math!
Price $2.50

Open World RPG SFX by THE OTHERWORLD AGENCY

2017, July 31 - 18:08
Immerse your players in your game world with this massive pack of over 460 Sound Effects with FREE Future updates!

Sounds in this package have been used by the Award Winning game The Eyes of Ara.

This pack includes:
- Atmospheres
- Buttons & Switches
- Computers
- Containers & Chests
- Wooden/Metal/Stone Doors
- GUI
- Inserting & Activating
- Levers & Using Things
- Pick Ups
- Rotating/Turning/Sliding
- Moving/Shaking/Breaking

And More...

All files have been conveniently converted into both .WAV and .OGG formats.
Price $9.99

FPS Online Shooter Example by Kurtav

2017, July 31 - 18:06
A simple example of FPS online shooter.
PC Build

Other products :
2D Online Free
2D Online Platformer Tutorial
2D Online Shooter Tutorial
Saving Traffic. Movement Bots

If you have any questions, please do not hesitate to contact me: aleksandronto@gmail.com
Price $5.00

Simple Eye Gaze by VR Robotica Inc.

2017, July 31 - 18:02
This is a simple library of Unity scripts, with a simple setup, that brings life to the eyes of your Avatars and allows any object of your choosing to become something your Avatar is interested in looking at. Avatars will not simply stare at objects of interest, but continuously scan across their various points of interest, as if the Avatar was truly interested in them. Version 1.0 supports both 3D Eyes and 2D Textured Eyes (with the use of our custom unlit shader).
Price $5.00

Pop Out by Day Dreamz Studio

2017, July 31 - 18:00
Pop Out is a complete game project for iPhone and Android devices.
The package includes:
- All Script Files
- Scenes
-50 levels
- Textures
- Sound Effects
- UI Adapts to any device Resolution
This package comes with the expectation that you already have a basic understanding of Unity C# scripts, the new UI system, and some experience programming assuming you want to modify the scripts.
Price $50.00

Pages