Survival Camp Fire by Rowntec Assets
High-quality models that can be used in survival games in the forest or in a post-apocalyptic city.
This pack include:- 2 PBR models from 80 to 3,090 Tris
- Textures from 256 to 1024
- All models have icons
- Demo Scene
Suport
Price $1.99
RP Jason Rigged 001 by Renderpeople
We create our models using a complex photogrammetry workflow that gives us the ability to create the highest level of detail for our textures and geometry. The high detail of the scanned geometry is transfered via normal map onto the model to keep the polycount low but retain the great detail achieved in our workflow.
The rigged model is compatible with the standard Unity humanoid rig and it comes with the standard Unity third person idle animation.
Specification:
- 10k retopologized geometry
- 8k real textures diffuse/normal/gloss
Feel free to test our model beforehand! We have two free models in the Unity asset store: https://www.assetstore.unity3d.com/en/#!/content/95860 or visit our Website (https://renderpeople.com) for more Unity ready models.
Renderpeople is a company specializing in creating 3d scanned human models, with the help of photogrammetry. Visit us at www.renderpeople.com for more information or email us at info@renderpeople.com
Price $98.00
RP Roberta Rigged 001 by Renderpeople
We create our models using a complex photogrammetry workflow that gives us the ability to create the highest level of detail for our textures and geometry. The high detail of the scanned geometry is transfered via normal map onto the model to keep the polycount low but retain the great detail achieved in our workflow.
The rigged model is compatible with the standard Unity humanoid rig and it comes with the standard Unity third person idle animation.
Specification:
- 10k retopologized geometry
- 8k real textures diffuse/normal/gloss
Feel free to test our model beforehand! We have two free models in the Unity asset store: https://www.assetstore.unity3d.com/en/#!/content/95860 or visit our Website (https://renderpeople.com) for more Unity ready models.
Renderpeople is a company specializing in creating 3d scanned human models, with the help of photogrammetry. Visit us at www.renderpeople.com for more information or email us at info@renderpeople.com
Price $98.00
Customizable Sci-Fi Vehicle by Bevans Media
Useful for space, air and ground whether it's dog-fighting, racing or exploration.
The substance texture allows you to change overall wear and tear, colour, PBR features and AO. It also allows you to input an image for the base texture, giving you lots of creative opportunity. The UV map is included for precise artwork.
Tris: 5.7k
Verts: 3k
Substance Textured
Any feedback or requests, please get in contact:
bevansmedia@gmail.com
Price $15.00
File Dialog Explorer by Matt's Creations
FDE contains:
- Access to drivers
- Editable icons of Files and Folders
- Full action/ event system
- User-friendly dialog window
- Custom extension manager
- Secure system of browsing
- Full documentation
Great plugin to paint your interior with textures from drives thanks to File Dialog Explorer. Read/ Write image or text to any type of Unity component [mesh renderer, 3d Text Mesh, UI Text, UI Image, Sprite and many more...]
Save your time and enjoy the File Dialog Explorer!
Price $6.00
Sci-Fi Heavy Station Kit colony by DotTeam
To Forum | DotTeam Site | Support Mail
USE or CUSTOMIZE PROPS
- Flowers, Beds, Desks, Stairs, Servers, Partitions
FEATURES
- Sounds for Elevator, Doors, Vent and Ambient
- More than 290 Prefabs
- Animated materials for Displays
- Universal 5 in 1 Doors Control
- Adjustable Elevator System
- Adjustable Ventilation System
- One-sided Floors and Ceilings
- Furniture, Devices and Equipment
- Textures up to 4096 px
- Detail Albedo Map
- Demo Scene
- Sci-Fi Heavy Station Kit base and hangars compatible
ABOUT
Exterior, Interior, Top-Down Asset for Extreme Conditions like Space, Underwater, Underground and On-ground.
Heavy Station Kit colony made for creating architectural structures and may be used for games of different genres such as Adventure, Horror, FPS, TPS and more.
IMPORTANT
Before downloading and installing Heavy Station Kit colony it is necessary that You download and install Standard Assets (Characters and Effects) first.
Prefab Dot_FPC (First Person Controller from DotTeam) have to be used in order for character to interact properly with the scene.
Scripts are safe to use in Unity version 5.x or higher and 3D models may be used in much earlier versions.
COMPATIBILITY
DotTeam Sci-Fi Themed Kits
Price $60.00
RP Toshiro Rigged 002 by Renderpeople
We create our models using a complex photogrammetry workflow that gives us the ability to create the highest level of detail for our textures and geometry. The high detail of the scanned geometry is transfered via normal map onto the model to keep the polycount low but retain the great detail achieved in our workflow.
The rigged model is compatible with the standard Unity humanoid rig and it comes with the standard Unity third person idle animation.
Specification:
- 10k retopologized geometry
- 8k real textures diffuse/normal/gloss
Feel free to test our model beforehand! We have two free models in the Unity asset store: https://www.assetstore.unity3d.com/en/#!/content/95860 or visit our Website (https://renderpeople.com) for more Unity ready models.
Renderpeople is a company specializing in creating 3d scanned human models, with the help of photogrammetry. Visit us at www.renderpeople.com for more information or email us at info@renderpeople.com
Price $98.00
RP Samantha Rigged 001 by Renderpeople
We create our models using a complex photogrammetry workflow that gives us the ability to create the highest level of detail for our textures and geometry. The high detail of the scanned geometry is transfered via normal map onto the model to keep the polycount low but retain the great detail achieved in our workflow.
The rigged model is compatible with the standard Unity humanoid rig and it comes with the standard Unity third person idle animation.
Specification:
- 10k retopologized geometry
- 8k real textures diffuse/normal/gloss
Feel free to test our model beforehand! We have two free models in the Unity asset store: https://www.assetstore.unity3d.com/en/#!/content/95860 or visit our Website (https://renderpeople.com) for more Unity ready models.
Renderpeople is a company specializing in creating 3d scanned human models, with the help of photogrammetry. Visit us at www.renderpeople.com for more information or email us at info@renderpeople.com
Price $98.00
City Urban Character Pack V1 by ElkanSoft
The Set includes 11 animated character Low Poly ideal for filling environments only texture atlas.
All packages are:
Each model is ready prefabricated prepared just enter the scene and game made
Number Models:
1 Policeman -11 Animations-4 Texture Atlas/4 Normal Atlas Map png
1 Policeman Fat -11 Animations-4 Texture Atlas/4 Normal Atlas Map png
1 Worker Man -13 Animations -3 Color Texture Atlas/3 Normal Atlas Map png
1 Worker Man Fat -13 Animations -3 Color Texture Atlas/3 Normal Atlas Map png
1 Man In Black -11 Animations -1 Color Texture Atlas/1 Normal Atlas Map png
1 Citizen Man-8 Animations -4 Color Texture Atlas/4 Normal Atlas Map png
1 Citizen Man Fat 8 Animations -4 Color Texture Atlas/4 Normal Atlas Map png
1 Citizen boy 8 Animations -4 Color Texture Atlas/4 Normal Atlas Map png
1 Citizen Woman 13 Animations -4 Color Texture Atlas/4 Normal Atlas Map png
1 Citizen Woman Fat 13 Animations -4 Color Texture Atlas/4 Normal Atlas Map png
1 Citizen Girl 12 Animations -4 Color Texture Atlas/4 Normal Atlas Map png
4 atlas texture 4 Color Png
4 atlas texture Normal Png
4 atlas texture color hair png
1 atlas texture Normal hair png
Only Legacy Animation
IMPORTANT:
This package is not 'designed to have high quality models, but aims to have simple low-polygon models, quality, animations, to fill large scenes with low performance impact.
OPTIMIZATION:
1 Models Lowpoly saving on quantities of polygons
2 Skeleton:
Using a few bones but that guarantee a realistic movement necessary in order to ease the calculation.
3 Animations:
Using short animations, big impact, Savings Calculation.
4 TextureAtlas:
Including homestyle considerable savings calculation.
The package and 'made with the utmost care to Ensure optimization and the lowest possible impact on computing performance into play. Elkan all packages include prefabricated models simply enter in the scene. Designed and optimized to fill large urban city play scenarios with the lowest impact on computing performance
SiteWeb:
ElkanSiteWeb
Support:
ContactMail
Price $12.00
Lowpoly weapon pack by SimberGI
- sword 65/58/126
- shield 99/86/170
- staff 184/184/352
- bow 540/226/460
- arrow 51/40/94
- quiver 72/65/134
- weapon stand 203/185/315
Additional:
- one example scene
- 3 variants of the texture (red, green, blue) in 256*256 resolution.
Price $0.00
Target Platform - for multi-platform development by jagapippi
Features:
- Make GameObject and it's components work only on specific platform
- Enable to check whether the Unity's built-in symbols are defined at runtime
- Shorthands of UnityEngine.RuntimePlatform
- All source codes are included!
For example, if you have a button to display on only iOS, you can actually do it by simply attaching a component that specifies iOS to GameObject. Even if you specify multiple platforms only on Android or Unity editor, you just combine the components.
You can specify all 20+ platforms that can be built with Unity 5.0 ~ 2017.1!
Code using directives such as:
#if UNITY_IOS ~ #endif
helps to reduce the capacity of the application at compile time, but in many cases you should want to use if-statement and the bool value. With the Target Platform, you can write it as:
if (UnitySymbol.UNITY_WII)
This helps reduce compilation errors that occur for the first time when changing or building a build target.
Instead of writing:
if(Application.platform
== RuntimePlatform.Android)
you can write:
if(Runtime.Platform.isAndroid)
Of course, full source codes are included!
Price $5.00
B Propulsion System by Adrian Artisan
It is a "system" because we have pre-built helper components that will speed your development time, like: throttle controllers with keyboard or joysticks, special effects (particles, lights and sounds) and more.
Examples of usage
* continuous force applied: car, spaceship, boat, submarine, wind, character jump etc
* one time push/nudge: canon ball, pinball etc
* simple hover mechanic
* simple magnet repulsion (based on collision)
Friendly
* tooltips for all the public properties
* open code - the code is in C#, open to read and extend (not hidden in a library)
* all the classes are well documented and prepared to be extended (virtual methods)
* designed to be extended - the logic is split to multiple functions so you can extend our classes and implement your own custom components, optimized for your specific needs.
* all our DEMO scenes have README files that explains in detail how it works
* Platform independent - it uses only basic UnityEngine features, should be compatible with all platforms (Android, iOS, tvOS, WebGL, Xbox etc)
* The thrusters direction is the same as the Green GO Axis for convenience
Plug&Play
* over 7 DEMO scenes and prefabs that can be used right away
* drag&drop components with default values that suit most cases
* easy setup thanks to visual friendly components, tooltips and comments
* each thruster push/move an object in one direction, add a thruster for each desired direction
Common properties/features (for all thrusters)
* state - ignition on/off
* faults - temporary disables the thruster, can be used as penalties or debuffs
* throttle - an absolute value clamped between a min&max
* normalized throttle - as value between 0-1 and 0-100, to be used as relative/percentage control
* custom multi component inspector
* speed or force to push
3D Physics thrusters (requires a rigid body)
Thruster Force - add a Force to a rigid body each frame (or physics tick), used for simple physics.
Thruster Force Point - add a Force and Torque to a rigid body, used for realistic physics, it's position and rotation directly affects the force.
3D No physics thrusters (requires a Transform)
Thruster Transform - increase a Transform position.
Thruster Rotate - increase a Transform rotation based on it's rotation.
Controllers (1 or more attached thrusters)
* Key - binds a Keyboard/Controller key event to actions: Ignition (on,off,toggle), throttle (accelerate,decelerate;, to minimum, to maximum).
* Axis - used for joysticks, each Axis can affect 2 series of thruster (one for each side of the axis)
* Hover collider - automatically accelerate/deccelerate based on collider's raycast collisions. Multiple sensors can be created to scan for collisions.
* Property Relay - expose all thruster properties so they can be controlled by custom scripts or animations (Animation, DoTween, iTween etc)
Helpers
* UI Slider - link a thruster to an UI Slider component both ways
* Light - link a thruster to 1 or multiple Light component. Based on throttle automatically can control the Intensity, Range and.or Color(gradient).
* Particle - link a thruster to 1 or multiple ParticleSystem components. based on throttle can control the StartLifeTime, StartSpeed and/or Emission RateOverTime.
* Sound - link a thruster to 1 or multiple AudioSource components. Based on throttle can control the Volume and/or Pitch.
* Fault Collision - apply a fault to all Thrusters that collides ,Ex: can be used as a temporary disable an engine when they hit a spike
Debug
All the components have a DebugLog flag, when turned on it displays in the console relevant messages. Example the debug flag on a controller will throw a message each time a key press is detected and the action was made.
Use relevant gameobjects naming, they will be displayed in the debug messages. Example: attach the Controller component to a "ControlThrusterLeft" game object so you will know from which controller the debug came from.
Contact for pre-purchase questions, support or feedback:
* artisan.adrian@gmail.com
* Unity Connect (profile & live chat)
* Asset store comment
* Twitter @ArtisanAdrian
* Youtube @Artisan Unity Assets
What's next?
* improvements, fixes and new features based on your feedback
* 2D thrusters
* powerups and debuff system (on-the-fly change thruster properties like min/max throttle)
Common Q&A
* Why is the package so large (6mb)?
The scripts size is 100kb, the rest are the assets for the DEMO scenes, you can remove them at anytime.
You do NOT require the subfolders "Demo" and "Identity". * What platforms are supported?
Should work on any platform, contact me to solve any possible issues.
* Can I control the Thrusters with DoTween,iTween,my own scripts, etc?
Yes, you will need the Controllers.BThrusterPropertyRelay component to directly control the thrusters' properties and states.
* Can I use multiple controllers for 1 trusters? Key vs joysticks
Yes but you have to be careful, they will most likely cause problems/conflicts, same as having 2 bosses and 1 employee.
You should have at most 1 controller that auto decelerate.
Price $15.00
Training Targets Pack Volume 1 by Ricochet
[ABOUT]
This pack contains 11 prefabs of training targets and their elements. There are several variants of each target depending on its purpose: animated model (includes LOD0, LOD1), static model (includes LOD0, LOD1), ungrouped static LODs of the full targets, static prefabs consisting of separated pieces of the training targets (includes LOD0, LOD1).
[ANIMATION LIST]
Training Dummy:
- Idle01 (loop);
- Left Hit (loop);
- Left Critical Hit (loop);
- Right Hit (loop);
- Right Critical Hit (loop);
- Double Hit (loop);
Straw Target:
- Take Damage (loop);
- Take Critical Damage (loop);
N.B. A 2-frame idle animation is added for a straw target animated model prefab. It does not imply any action, and can be used as an idle stance and as a transition between other animations.
[OPTIMIZATION]
All the prefabs contain two levels of details: LOD0 and LOD1. LOD1 has roughly 50% fewer polygons than LOD0. One material is used for all the LOD0-models, as well as one material is used for all the LOD1-models. A Training Dummy skeleton consists of 6 joints. A Straw Target skeleton consists of 2 joints.
[TEXTURES]
Only two materials are used for this pack: one is for LOD0-models, and the other is for LOD1-models. Both of them use PBS-Metallic shader, and there is set of textures for each material: Albedo, Normal, Metallic/Smoothness, Occlusion. The definition for all the LOD0-material maps is 2k, and for LOD1-material is 1k.
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $7.00
Pepperbox Revolver by Don_Falcone
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
Revolver_LOD0 - 3065 tr.
Revolver_LOD1 - 2008 tr.
Revolver_LOD2 - 1177 tr.
Bullet_LOD0 - 156 trisses
Bullet_LOD1 - 96 trisses
Bullet_LOD2 - 50 trisses
-DemoStand included in package (non LODs)
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $12.00