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The newest packages in the Unity Asset Store.
Updated: 52 min 30 sec ago

Difty by 56 Game Studios

2018, August 20 - 22:42

The nifty diff tool for Unity.

Difty is for comparing and merging scene changes in the Unity Editor.


Note: This version is 50% off the full price for a limited time, since it's the first public release. The price will increase to $30 once we're confident in the stability of Difty for most use cases.


Features

• Integrated with Unity’s Hierarchy and Inspector windows

⁃ Markers in the Hierarchy indicate which GameObjects have changes

⁃ Buttons in the Inspector for quickly applying or reverting changes

• Applies changes directly to GameObjects and Components so you can see exactly what the result will be

• Keeps changes in memory so only the target scenes need to be loaded when merging

• Never writes to the source or target scene assets (just hit save when you’re done)

• Lots of configuration options, including marker shapes and colours

• Beta: integrates with Git so you can easily compare against remote commits


Contact

If you have any questions, concerns, or suggestions on how to improve Difty, please contact us at contact@56gamestudios.com


Price $15.00

Homeless Guy by Best Partners

2018, August 20 - 22:42

This package contains a homeless guy with an animation, blendshapes and lot of color variations.

Mesh: 8761 tris.

Textures: Albedo,Normal,Specular,AO - All 2048x2048

Anims: Idle

Blendshapes:
-MouthClosed
-EyesClosed
-WeirdFace
-EyesLow
-Erected

Humanoid and mecanim ready.


Price $10.00

Air Friction 2D by VirtualSTAR

2018, August 20 - 22:40
A set of scripts to create additional friction air (force of resistance and lifting force) for objects with Rigidbody2D.

You are not enrage that objects with RigidBody2D behave the same regardless of shape and direction of movement?
It's enraging me. :)
AirFriction2D will fix it in a 2D with minimal cost of resources.

Simple & fast.

Airplane demonstration is included.

You can also see the animations of the work at: https://twitter.com/hashtag/AirFriction2D?src=hash
Price $5.00

TM's Hatchback by Total_Marginal

2018, August 20 - 22:37
This auto is modeled on my favorite car. Fully modular, with a switchable simple saloon. Asset contains pbr materials, high detail models, sounds from the original car, a simple controller, a script to start the engine (see video). Contains also a low poly variant.

Specifications:
Full car: Contain 266k vertex, 256k faces, 542k tris count.
Low poly variant: Contain 200k vertex, 193k faces, 412k tris count.
P. S.: You can always turn off an object. All questions about polygons, you can send to the mail

Watch the main video for more detail.

Im always support my customers. If you have problems, wishes or remarks, please, contact to me.
Contact Email - capitan_kurt@mail.ru
Direct contact - https://www.facebook.com/cptkurt.rasle
Unity connect
Price $15.00

HydraTheDragon by Steve Domaschke

2018, August 20 - 22:34
This is a Dragon wirth 3 Heads.
Work in Unity 5.6.3p1 or higher

Animator: 1
Animations: -die
- attack
-sleep
-walk
-run
-stand
-9 blendshapes
(eyes and mouth)

Sounds: 1 roar (short)
1roar (Long)

Scripts: 1 (Animationscript)

Scenes: 1 (Testscene)

Info:
prefabs: 1
Mesh:1 (HydraTheDragon)
Materials: 1
Texturestypes: 1Default
1NormalMap

6.6MB

6962440 Bytes

-Model has 39161 verts
-Model has 64916 tris

Price $1.00

AI Fishes - ready solutions for your project by Mixaill

2018, August 20 - 22:28
Mixaill studio presents a good solution for your games, VR projects and simulators. AI Fishes is a collection of 10 species of fishes, made in real size and color. Pack includes the following types:

This assets provides you to place area with fishes. They have they own behaviour, and it depends on flying time and how close is player to them. You can explore example scene in Assets/Fishes/Scenes/
Amphiprion ocellaris
Pomacanthus imperator
Paracanthurus hepatus
Zanclus cornutus
Symphysodon
Pterapogon kauderni
Diodon holocanthus
Balistoides conspicillum
Sargocentron coruscum
Bermuda Blue Angelfish

We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $29.99

Procedural glass shattering by Batya Studios

2018, August 20 - 21:47
Procedural glass shattering system. Unlike typical pre-recorded glass break effects, this one procedurally generate glass fragments exactly at where you shoot.

Glass prefabs can be customized:
- Glass may be configured as unbreakable (Shatter but not fall apart);
- Glass fragments might be removed after specified delay;
- Glass fragments may be generated with edges or without;
- Force applied to fragments may be changed;
- Glass fragments thickness may be changed as well.

Glass can be static or attached to a moving object. It can be shattered using raycasting as well as using triggers and buttons.
Package contains:
- Documentation, which explains how it works and math behind it;
- Main shatterable glass script and custom editor script;
- 2 Special glass meshes;
- 2 Simple glass textures and materials;
- 4 glass prefabs;
- 4 glass break sounds;
- Demo folder with demo scene and demo related assets such as gun model, textures, and example scripts to shatter glass.

Please make sure that every glass's parent in hierarchy have scale of {1, 1, 1}. Otherwise glass may shatter weirdly.
Price $2.86

Grab and Throw C# Script Lite Version by Hero's Legend Studio

2018, August 20 - 21:35
*This is the Lite Version*
*Advanced script is still in development.*

This is the foundation framework of a Grab and Throw game mechanic which is intended for use of the playable character in a game. It can be easily modified for enemy AI use.
This game mechanic allows the playable character to send out a object from its starting position to hit enemy objects and throw them in 3 random directions.
This Asset comes with 1 UnityPackage which contains:
1 GrabAndThrow_Lite.cs
1 Text document with instruction on how to create demonstration of script in action.

Follow me on Instagram @HerosLegendStudio
Price $0.00

Ardity: Arduino + Unity communication made easy by Daniel Wilches

2018, August 20 - 21:34
Want to connect your Arduino to Unity over a COM port?

Ardity allows bidirectional communication over COM ports from Unity.
(Ardity was previously called SerialCommUnity, in case you are wondering.)


Project WebSite: http://ardity.dwilches.com/
Source code: https://github.com/DWilches/Ardity


How does it work?

You need to add one of Ardity's prefabs to your scene, you configure it with the COM port your Arduino is hooked to, and tweak other config options if you want.
This prefab will do all the thread management, queue synchronization and exception handling for you. It's that easy.

There are several included scenes that show how to read/write data from/to a serial device, so you can start from the samples.


How simple is it to get it working?

Ardity supports two ways of getting data out of your Arduino:

* You can create a message listener, and Ardity will invoke its OnMessageArrived method each time a message comes from Arduino.

* It can put every message coming from Arduino into a queue, and you can retrieve the next message from the queue by invoking the SerialController.ReadSerialMessage() method.


To send data to your Arduino invoke the SerialController.SendSerialMessage() method.


Other features include:

* Using your own custom delimiters for the messages. Defaults to the newline character `\n`.

* Notifying of connect/disconnect events.


Are there any samples for the Arduino side?

If you need a program to test your Unity scene I have created some Arduino samples here: https://github.com/DWilches/Ardity


Have fun with Ardity!



Price $0.00

Scifi Modular Space Station Complex by MSGDI

2018, August 20 - 21:34
This pack contains over 30 space station modules. They can be used to create various different space stations for a space RTS game, a 3rd person spaceship shooter or a topdown or sidescroller game.

- Scifi space station complex
- Modular design
- Over 30 pieces
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (station parts), 2048 (weapons) and 1024 (missiles)
- Final tris count depends on how many weapons are used for the ship

Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.


Price $45.00

FancyDoll – C015D by Annie

2018, August 20 - 21:33
The new doll of the new series [Cherry Blossom Town] has been released!
New design with beautiful color background! Be ready for any horizontal scrolling game!
This package included:
+ One cute animated doll:
- Idle
- Walk
- Run
- Jump
- Attack (with/ without weapon)
- Magic
- Defend
- Hit
- Fall
+ One cute animated enemy:
- Idle
- Walk
- Attack (with/ without weapon)
- Hit
- Fall
+ One scrollable background, bonus with animated coin and items.
+ Effects: fire, explosion.

Everything is ready for an interesting game!
Please feel free to leave comment here or email to:
annie.assetstore@gmail.com
Price $5.99

ARCore 3D House Door Open by Vladimir Vladimir Pihut

2018, August 20 - 21:26
Example with automatic door open and walking around the 3D House with exterior and interior with the furniture inside. Based on ARcore.
This asset uses Google ARCore under Apache 2.0; see Third-Party Notices.txt file in package for details.
Price $2.99

HDRP Sci-fi weapons by Albert_Einsteinn

2018, August 20 - 19:33
The project was developed at the request of Unity in 2018 using a new HDRP rendering. The kit contains 6 types of weapons with three different colors. The emissive color can be any. All textures are the size of 4096x4096. A set of models allows you to use them in first-person games, and the number of polygons in models allow you to use it in some global projects.
Price $6.99

Abyss Creature by Fainward

2018, August 20 - 19:32
Package contains:

Abyss Creature Model:
Tris: 5 312
Verts: 2 763
Faces: 2 716

Animated Abyss Creature with six base texture variations and five additional materials with emission texture.

Model: Sketchfab
Site: Fainward
Support: fainward@fainward.com

12 Abyss Creature Prefabs
15 PBR Materials
Base animation controller
Demo animation controller
Demo scene

Textures:
Texture size: 2048x2048
6 Base textures
Emission texture
Normal Map

29 Animations:
Abyss.Appear
Abyss.Attack.1
Abyss.Attack.2
Abyss.Attack.3
Abyss.Cast.Attack
Abyss.Cast.Attack.Start
Abyss.Cast.Attack.Loop
Abyss.Cast.Attack.End
Abyss.Cast.Buff
Abyss.Death.1
Abyss.Death.1.Shake
Abyss.Death.2
Abyss.Default
Abyss.Dodge
Abyss.Eyeshake
Abyss.Hit.Down
Abyss.Hit.Front
Abyss.Hit.Left
Abyss.Hit.Right
Abyss.Hit.Up
Abyss.Idle.1
Abyss.Idle.2
Abyss.Idle.2.Start
Abyss.Idle.Roll
Abyss.Move.Backward
Abyss.Move.Forward
Abyss.Move.Left
Abyss.Move.Right
Abyss.Rage
Price $19.00

Blood: Splashes by Game-Ready

2018, August 20 - 19:31
Blood: Splashes is a part of Horror Collection: Blood and contains:

•Splatters [106 textures]
•Dots [76 textures]
•Flowings [52 textures]
•Big Splashes [13 textures]

HIGH-RES SCREENS
Price $39.99

Wet Stuff by Placeholder Software

2018, August 20 - 19:19

Wet Stuff makes it easy to instantly make any surface appear wet; simply place decals into the scene and surfaces within will appear wet. Decals can be configured with a powerful set of tools and animated using timeline to simulate many effects such as water buildup, puddles drying out, slightly damp surfaces and more - all without modifying any textures, materials or shaders.



Features
* Instantly make any surface appear wet
* Easy to use decal system
* Create wet surfaces at runtime
* Automatically creates splashes from particles systems
* Powerful configuration system to create a range of effects such as:
** Rain splatters
** Puddles growing and drying over time
** Leaking Pipes


Requirements

Wet Stuff requires cameras using `Rendering Path: Deferred`. If you're interested in using Wet Stuff with stereoscopic rendering or the new HDRP pipeline please contact us.



Help & Support
Documentation | Discussion Forum | Website | Issue Tracker
Price $12.50

Bamboo by Twisted Deck

2018, August 20 - 18:32
Stylised bamboo trees.
Pack contains 6 hand-painted assetsm easy to customise.
Content:
* 6 bamboo models in .fbx format (316 to 1884 tris)
* 1 common diffuse texture
* 12 prefabs


Contact information:
twisted.deck@yahoo.com

Price $10.00

Catch The Balls - Mobile ready game - easy to reskin by Aleksa Racovic

2018, August 20 - 18:28
Catch The Balls is a mobile ready template. Game is ready for release.

Balls keep falling from the sky and you need to catch them as much as you can. When you miss to catch game is over. Game is endless and main goal is to score as much as you can. As it progress game becomes harder and harder.

I hope you will like this template and please check out my other projects.

Thank you!
Price $0.79

Favorites Window by Chameleonic

2018, August 20 - 18:20
Speedup your daily workflows with a favorites window that feels native to the engine. No learning curve required.

Usage suggestions:
- Make props palettes specific to some worlds
- Keep at hand assets, folders or scripts related to a task
- Organize prefabs related to features
- Group assets in different ways than the folder structure lets you
- Quick access frequently edited scriptable objects.

[ Site | Support email ]

Features:
- Store as many private favorites lists as you need
- Drop any asset or folder to add to current list
- Drag items from window to any field or scene
- Drag multiple selection to assign to collections
- Drag&Drop to rearrange the list to your taste
- Full undo/redo support
- Double click to open asset
- Dark and Light themes supported
- Multiple folder selection shows the combined content of all of them (Only in 2 column mode project window)

Roadmap:
- Shared lists for everyone
- Add favorite items from scenes

Price $25.00

AR Camera Controller by Mobyr Technologies

2018, August 20 - 18:15

Want to build an AR game with Android camera feed? Or perhaps, want to get Realtime Camera Frame as raw buffer super fast for performing Computer Vision analysis without stalling GPU and compromising FPS?


It is easy to feel constrained with the WebCamTexture API of Unity or while using other third party AR SDKs like ARCore or Vuforia when you want to customize your camera parameters as much as possible. For example, if you want to use your front camera for tracking/analyzing your face or turn on the flashlight for a horror game.

AR Camera Controller will give you that exact control you crave for and so much more.


The package is tested and meant to be currently used only in android platform, although it should work with less functionality on all platforms using Unity's WebCamTexture api(Tested in Unity Editor).

Features:
- [Android only] The included android camera plugin is built using the latest Camera2 apis for supported phones and falling back to deprecated Camera api for older ones.
- [Android only]Supports switching camera between front and back
- [Android only]Supports toggling FlashLight on and off
- Capturing camera feed as image(only up to screen size)
- Retrieve Low Res Unity MainCamera RenderTexture data as both Texture2D and native c++ char* buffer(IntPtr). For Android running Oreo 8.0+, Buffer/Texture2D retrieval is GPU stalling free and with latency of just 5-10 ms.
This buffer/texture can be directly used in native C++ or C# code for computer vision analysis or something else as required.


More features will be added in later versions.

Installation[For Android]:
- Import the package into your project
- Disable Multithreaded Rendering in PlayerSettings/Android/Other Settings
- Minimum API Level needs to be set to 16(Android 4.1)
- Build and Run the SampleScene
Further usage guide is provided in "AR Camera Controller Guide.pdf" present in the package


This asset uses ARBackground.shader from Google ARCore SDK under Apache 2.0 license; see Third-Party Notices.txt file in package for details.


Links:
Website


Price $10.00

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