Difty by 56 Game Studios
The nifty diff tool for Unity.
Difty is for comparing and merging scene changes in the Unity Editor.
Note: This version is 50% off the full price for a limited time, since it's the first public release. The price will increase to $30 once we're confident in the stability of Difty for most use cases.
Features
• Integrated with Unity’s Hierarchy and Inspector windows
⁃ Markers in the Hierarchy indicate which GameObjects have changes
⁃ Buttons in the Inspector for quickly applying or reverting changes
• Applies changes directly to GameObjects and Components so you can see exactly what the result will be
• Keeps changes in memory so only the target scenes need to be loaded when merging
• Never writes to the source or target scene assets (just hit save when you’re done)
• Lots of configuration options, including marker shapes and colours
• Beta: integrates with Git so you can easily compare against remote commits
Contact
If you have any questions, concerns, or suggestions on how to improve Difty, please contact us at contact@56gamestudios.com
Price $15.00
Air Friction 2D by VirtualSTAR
You are not enrage that objects with RigidBody2D behave the same regardless of shape and direction of movement?
It's enraging me. :)
AirFriction2D will fix it in a 2D with minimal cost of resources.
Simple & fast.
Airplane demonstration is included.
You can also see the animations of the work at: https://twitter.com/hashtag/AirFriction2D?src=hash
Price $5.00
TM's Hatchback by Total_Marginal
Specifications:
Full car: Contain 266k vertex, 256k faces, 542k tris count.
Low poly variant: Contain 200k vertex, 193k faces, 412k tris count.
P. S.: You can always turn off an object. All questions about polygons, you can send to the mail
Watch the main video for more detail.
Im always support my customers. If you have problems, wishes or remarks, please, contact to me.
Contact Email - capitan_kurt@mail.ru
Direct contact - https://www.facebook.com/cptkurt.rasle
Unity connect
Price $15.00
HydraTheDragon by Steve Domaschke
Work in Unity 5.6.3p1 or higher
Animator: 1
Animations: -die
- attack
-sleep
-walk
-run
-stand
-9 blendshapes
(eyes and mouth)
Sounds: 1 roar (short)
1roar (Long)
Scripts: 1 (Animationscript)
Scenes: 1 (Testscene)
Info:
prefabs: 1
Mesh:1 (HydraTheDragon)
Materials: 1
Texturestypes: 1Default
1NormalMap
6.6MB
6962440 Bytes
-Model has 39161 verts
-Model has 64916 tris
Price $1.00
AI Fishes - ready solutions for your project by Mixaill
This assets provides you to place area with fishes. They have they own behaviour, and it depends on flying time and how close is player to them. You can explore example scene in Assets/Fishes/Scenes/
Amphiprion ocellaris
Pomacanthus imperator
Paracanthurus hepatus
Zanclus cornutus
Symphysodon
Pterapogon kauderni
Diodon holocanthus
Balistoides conspicillum
Sargocentron coruscum
Bermuda Blue Angelfish
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $29.99
Procedural glass shattering by Batya Studios
Glass prefabs can be customized:
- Glass may be configured as unbreakable (Shatter but not fall apart);
- Glass fragments might be removed after specified delay;
- Glass fragments may be generated with edges or without;
- Force applied to fragments may be changed;
- Glass fragments thickness may be changed as well.
Glass can be static or attached to a moving object. It can be shattered using raycasting as well as using triggers and buttons.
Package contains:
- Documentation, which explains how it works and math behind it;
- Main shatterable glass script and custom editor script;
- 2 Special glass meshes;
- 2 Simple glass textures and materials;
- 4 glass prefabs;
- 4 glass break sounds;
- Demo folder with demo scene and demo related assets such as gun model, textures, and example scripts to shatter glass.
Please make sure that every glass's parent in hierarchy have scale of {1, 1, 1}. Otherwise glass may shatter weirdly.
Price $2.86
Grab and Throw C# Script Lite Version by Hero's Legend Studio
*Advanced script is still in development.*
This is the foundation framework of a Grab and Throw game mechanic which is intended for use of the playable character in a game. It can be easily modified for enemy AI use.
This game mechanic allows the playable character to send out a object from its starting position to hit enemy objects and throw them in 3 random directions.
This Asset comes with 1 UnityPackage which contains:
1 GrabAndThrow_Lite.cs
1 Text document with instruction on how to create demonstration of script in action.
Follow me on Instagram @HerosLegendStudio
Price $0.00
Ardity: Arduino + Unity communication made easy by Daniel Wilches
Ardity allows bidirectional communication over COM ports from Unity.
(Ardity was previously called SerialCommUnity, in case you are wondering.)
Project WebSite: http://ardity.dwilches.com/
Source code: https://github.com/DWilches/Ardity
How does it work?
You need to add one of Ardity's prefabs to your scene, you configure it with the COM port your Arduino is hooked to, and tweak other config options if you want.
This prefab will do all the thread management, queue synchronization and exception handling for you. It's that easy.
There are several included scenes that show how to read/write data from/to a serial device, so you can start from the samples.
How simple is it to get it working?
Ardity supports two ways of getting data out of your Arduino:
* You can create a message listener, and Ardity will invoke its OnMessageArrived method each time a message comes from Arduino.
* It can put every message coming from Arduino into a queue, and you can retrieve the next message from the queue by invoking the SerialController.ReadSerialMessage() method.
To send data to your Arduino invoke the SerialController.SendSerialMessage() method.
Other features include:
* Using your own custom delimiters for the messages. Defaults to the newline character `\n`.
* Notifying of connect/disconnect events.
Are there any samples for the Arduino side?
If you need a program to test your Unity scene I have created some Arduino samples here: https://github.com/DWilches/Ardity
Have fun with Ardity!
Price $0.00
Scifi Modular Space Station Complex by MSGDI
- Scifi space station complex
- Modular design
- Over 30 pieces
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (station parts), 2048 (weapons) and 1024 (missiles)
- Final tris count depends on how many weapons are used for the ship
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $45.00
FancyDoll – C015D by Annie
New design with beautiful color background! Be ready for any horizontal scrolling game!
This package included:
+ One cute animated doll:
- Idle
- Walk
- Run
- Jump
- Attack (with/ without weapon)
- Magic
- Defend
- Hit
- Fall
+ One cute animated enemy:
- Idle
- Walk
- Attack (with/ without weapon)
- Hit
- Fall
+ One scrollable background, bonus with animated coin and items.
+ Effects: fire, explosion.
Everything is ready for an interesting game!
Please feel free to leave comment here or email to:
annie.assetstore@gmail.com
Price $5.99
HDRP Sci-fi weapons by Albert_Einsteinn
Price $6.99
Abyss Creature by Fainward
Abyss Creature Model:
Tris: 5 312
Verts: 2 763
Faces: 2 716
Animated Abyss Creature with six base texture variations and five additional materials with emission texture.
Model: Sketchfab
Site: Fainward
Support: fainward@fainward.com
12 Abyss Creature Prefabs
15 PBR Materials
Base animation controller
Demo animation controller
Demo scene
Textures:
Texture size: 2048x2048
6 Base textures
Emission texture
Normal Map
29 Animations:
Abyss.Appear
Abyss.Attack.1
Abyss.Attack.2
Abyss.Attack.3
Abyss.Cast.Attack
Abyss.Cast.Attack.Start
Abyss.Cast.Attack.Loop
Abyss.Cast.Attack.End
Abyss.Cast.Buff
Abyss.Death.1
Abyss.Death.1.Shake
Abyss.Death.2
Abyss.Default
Abyss.Dodge
Abyss.Eyeshake
Abyss.Hit.Down
Abyss.Hit.Front
Abyss.Hit.Left
Abyss.Hit.Right
Abyss.Hit.Up
Abyss.Idle.1
Abyss.Idle.2
Abyss.Idle.2.Start
Abyss.Idle.Roll
Abyss.Move.Backward
Abyss.Move.Forward
Abyss.Move.Left
Abyss.Move.Right
Abyss.Rage
Price $19.00
Blood: Splashes by Game-Ready
•Splatters [106 textures]
•Dots [76 textures]
•Flowings [52 textures]
•Big Splashes [13 textures]
HIGH-RES SCREENS
Price $39.99
Wet Stuff by Placeholder Software
Wet Stuff makes it easy to instantly make any surface appear wet; simply place decals into the scene and surfaces within will appear wet. Decals can be configured with a powerful set of tools and animated using timeline to simulate many effects such as water buildup, puddles drying out, slightly damp surfaces and more - all without modifying any textures, materials or shaders.
Features
* Instantly make any surface appear wet
* Easy to use decal system
* Create wet surfaces at runtime
* Automatically creates splashes from particles systems
* Powerful configuration system to create a range of effects such as:
** Rain splatters
** Puddles growing and drying over time
** Leaking Pipes
Requirements
Wet Stuff requires cameras using `Rendering Path: Deferred`. If you're interested in using Wet Stuff with stereoscopic rendering or the new HDRP pipeline please contact us.
Help & Support
Documentation | Discussion Forum | Website | Issue Tracker
Price $12.50
Catch The Balls - Mobile ready game - easy to reskin by Aleksa Racovic
Balls keep falling from the sky and you need to catch them as much as you can. When you miss to catch game is over. Game is endless and main goal is to score as much as you can. As it progress game becomes harder and harder.
I hope you will like this template and please check out my other projects.
Thank you!
Price $0.79
Favorites Window by Chameleonic
Usage suggestions:
- Make props palettes specific to some worlds
- Keep at hand assets, folders or scripts related to a task
- Organize prefabs related to features
- Group assets in different ways than the folder structure lets you
- Quick access frequently edited scriptable objects.
[ Site | Support email ]
Features:
- Store as many private favorites lists as you need
- Drop any asset or folder to add to current list
- Drag items from window to any field or scene
- Drag multiple selection to assign to collections
- Drag&Drop to rearrange the list to your taste
- Full undo/redo support
- Double click to open asset
- Dark and Light themes supported
- Multiple folder selection shows the combined content of all of them (Only in 2 column mode project window)
Roadmap:
- Shared lists for everyone
- Add favorite items from scenes
Price $25.00
AR Camera Controller by Mobyr Technologies
Want to build an AR game with Android camera feed? Or perhaps, want to get Realtime Camera Frame as raw buffer super fast for performing Computer Vision analysis without stalling GPU and compromising FPS?
It is easy to feel constrained with the WebCamTexture API of Unity or while using other third party AR SDKs like ARCore or Vuforia when you want to customize your camera parameters as much as possible. For example, if you want to use your front camera for tracking/analyzing your face or turn on the flashlight for a horror game.
AR Camera Controller will give you that exact control you crave for and so much more.
The package is tested and meant to be currently used only in android platform, although it should work with less functionality on all platforms using Unity's WebCamTexture api(Tested in Unity Editor).
Features:
- [Android only] The included android camera plugin is built using the latest Camera2 apis for supported phones and falling back to deprecated Camera api for older ones.
- [Android only]Supports switching camera between front and back
- [Android only]Supports toggling FlashLight on and off
- Capturing camera feed as image(only up to screen size)
- Retrieve Low Res Unity MainCamera RenderTexture data as both Texture2D and native c++ char* buffer(IntPtr). For Android running Oreo 8.0+, Buffer/Texture2D retrieval is GPU stalling free and with latency of just 5-10 ms.
This buffer/texture can be directly used in native C++ or C# code for computer vision analysis or something else as required.
More features will be added in later versions.
Installation[For Android]:
- Import the package into your project
- Disable Multithreaded Rendering in PlayerSettings/Android/Other Settings
- Minimum API Level needs to be set to 16(Android 4.1)
- Build and Run the SampleScene
Further usage guide is provided in "AR Camera Controller Guide.pdf" present in the package
This asset uses ARBackground.shader from Google ARCore SDK under Apache 2.0 license; see Third-Party Notices.txt file in package for details.
Links:
Website
Price $10.00
