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The newest packages in the Unity Asset Store.
Updated: 42 min 22 sec ago

Tooth Brush Set PBR by Nexus Gamesoft

2017, March 27 - 19:17
Tooth brush set for physically based rendering.
Compatible with:
Unity 5.x

Contains:
Tooth Paste
Tooth Brush

Also included in the Bathroom Pack PBR now for reduced price!

More awesome models on our publisher site!

SPECS:
Tooth Paste
Total triangle count : 1468
Total vertex count : 982
Unwrapped UVs : Yes, non-overlapping
Ambient occlusion : Yes
Animation : None
-------
Tooth Brush
Total triangle count : 3546
Total vertex count : 5719
Unwrapped UVs : Yes, non-overlapping
Ambient occlusion : Yes
Animation : None
-------
Textures:
> Albedomap: 2048x2048px
> Normalmap: 2048x2048px
> Metallic&Smoothnessmap: 2048x2048px
> Ambientocclusionmap: 2048x2048px
> Heightmap: 2048x2048px

If you have troubles or questions, please contact us at mail@nexusgamesoft.com

Also visit our Website
and follow us on Twitter.



Price $8.95

Cartoon Game GUI by Zuhria A

2017, March 27 - 18:49
A complete set of graphical user interface (GUI) to build 2D video games.

- 40 iconic buttons
- Pre-made windows, HUD, & tool tips
- Background and cute character
- Full vector
- Available file format: CorelDraw cdr, Adobe Illustrator ai, eps, pdf, jpg, & transparent png -
Price $12.00

Restroom HQ Pack by Chaiker

2017, March 27 - 18:06
Restroom HQ PBR models pack for your project.

* Low poly models
* High quality 2k-4k textures
* PBR texturing: albedo, normals, specular, AO maps
Price $14.99

Micro Skeleton Tom - Faceted Style by Bitgem

2017, March 27 - 12:07
This is Tom, a low poly micro skeleton! Not much is known about Tom Bone, only that he recently emerged from the Bone family tomb on the Funny and Rattle Bone estate…

Tom comes in 6 unique colours.

The following animations are induced in the package.

frame 0-5: bind pose
frame 6-65:idle1
frame 75-135: idle2
frame 145-205: walk
frame 215-245: bite
frame 255-275: gethit front
frame 275-295: gethit left
frame 295-315: gethit right
frame 325-385: panic
frame 395-399: jump
frame 399-407: fly up loop
frame 407-419: trans fall
frame 419-427: fall idle
frame 430-433: land
frame 445-490: die
frame 490-515: stirr on ground
frame 515-535: getup
frame 545-605: attack repeatedly
frame 615-645: dizzy
frame 655-705: talk
frame 715-745: laugh

Price $9.00

Dynamic Laser/Energy Beam Suite - Beamtime by Eager Amoeba®

2017, March 25 - 00:30
Beamtime is a pair of scripts intending to create dynamic laser beams that interact with each other and the environment.

Want to have your lasers intersect with each other?
Want those intersecting lasers to merge and create a third laser?
Want to have your lasers reflect when hitting colliders?


This script can do all of the above and more!

Works in both 2D and 3D.

Great for lasers, energy beams, plasma beams or any sort of beam you might need! (Yoghurt beam?)

Features:
-Simple pooling simple in order to keep the system optimized.
-Lasers interact with 2D and 3D colliders.
-Lasers reflect off of the environment.
-Lasers intersect with each other.
-Lasers combine to create more powerful lasers.
-Reflect by material.
-Passthrough by material.
-Power management.
-Easily accessible variables on each laser.
-No scripts locked in a dll, allowing you to modify the system to suit your needs!
-Sample prefabs, shaders, effects and materials.

Package Contains:
-Example scenes
-Sample laser shader, effects and texture
-Laser script
-Laser System script
-Billboard script
-DestroyFX script
-Prefabs
-README.txt
-Extensive documentation


------------------------------

Visit our website for more info - eageramoeba.co.uk/DynamicLasers

Follow us on social networks for updates regarding this and future products - @EagerAmoeba


Price $30.00

HQ RPG Bundle Progressive Rock Songs by Super Brutal Assets

2017, March 24 - 23:51
Perfect music for battles and combats in RPGs, dungeon, role and platform and games!

5 intros and 12 loops songs, in MP3 and WAV format each song. Total: 33 files.

Subscribe to our newsletter for our news about new asserts, offers, promotions, gifts and our monthly raffle. If you subscribe to our newsletter, you will participate in our monthly raffle where you can win a free asset! You could subscribe to our mailing list in the following link: http://eepurl.com/cDxiiT



Price $7.00

Calculate Trajectory by Doron Weiss

2017, March 24 - 23:31
Provided simple functions and example to calculate trajectory of rigidbody with physics. Use function CalculateMovement on rigidbody 3d or use the static function CalculateMovement for the calculation The calculation considers mass and drag.
FREE DOWNLOAD

GalaxyBox 2.0 by LemonSpawn

2017, March 24 - 23:29
GalaxyBox 2.0 is a skybox asset that contains scientifically correct scenes of galaxies. The images are produced using our in-house galaxy raytracer, an updated version that was used to create GalaxyBox 1.0.

View the scenes in a webplayer demo. (make sure you go fullscreen!)

The package contains 11 ready-to-use skyboxes based on 2048x2048 textures. The scenes range from neutral background galaxies to dense hubble-like fields and spectacular views of galaxy cores.

If you happen to require a specific type of scene, please let us know!
Price $4.99

AI Designer Pro by AIBotSystem.com

2017, March 24 - 22:40
Beta pricing in effect!

The complete no-coding A.I. solution to any game or genre. People + wildlife + vehicles come alive in a few clicks!

WebGL Demos | 80 Page Manual

Key Features:
+ Visual Behavior Editors - no coding
+ Combat System (Melee/Ranged)
+ Weapons System
+ Goals & Needs
+ Dialogue System
+ A.I. Emotion & Feelings
+ Built-in Tactical Behaviors
+ Unlimited Factions
+ Supports Racing & Flying
+ Visual path editor for patrol paths
+ Procedural Animation Blender
+ Footsteps Manager
+ Mobile-ready
+ 3rd Party Ready:
(UFPS, Invector TPC, more)
+ Extendable w/ API & Scripts

Visual Editing All AI agents have their own behavior editor right in the Unity Inspector, along with all your other components. Use this editor to build complex behavior, all without coding. Waypoints, patrol paths, cover spots, and more can simply be drag/dropped around your scene!

Essential Tactical Behaviors: Flee, wander, patrol, take cover, call backup, and more.

Companion Behaviors: AI can follow and protect your human players as companions. Perfect for RPGs!

Emotions & Dynamic Dialogue: The built-in dialogue system lets AI dynamically pick responses depending on their feelings towards the player, affected by the player's actions. (e.g. if the player steals from the AI, it will trigger negative speech). Supports multi player responses! (your players can select reply choices that in-turn affect how AI replies)

Goals & Needs: Simulate any need such as thirst and hunger and use it to trigger Goals (e.g. find food) that trigger actions (e.g. eat food). Great for more realistic wildlife behavior!

Combat & Weapons Built-in weapons system supports projectile-based weapons, hit-scan sniper weapons, melee weapons, and area-damage weapons such as grenades.

What's In The Box?
+ The AI Designer Pro system
+ Visual editor tools
+ FPS team vs zombies demo (Playable)
+ Many demo scenes (sword battle, shooters, racing, dialogue, and more!)
+ Preset Templates for many AI types (wildlife, combat, vehicle, etc)
+ Many example bots to drop into scene (just swap model & anims)
+ Sample integration scripts
+ Special Camera System (AI POV, spectator, follow, etc)
+ Free pre-made prefabs and assets for fast prototyping
+ Special procedural animation blended Zombie setup
+ 80 page PDF User Manual (and growing)

How Does It Work? Use our one-click menu to auto-setup AI on any model. Use the visual editor to quickly build actions. (e.g. “If target is within 15-35 range, run to cover”). Use the special Effects-Builder to create runtime effects like physics forces, spawn particles, play animations and random sounds, and more. Finally, combine A.I. actions with the Effects-Builder (e.g, “If A.I. is moving, spawn dust at feet”). All of this is done in editor, no coding whatsoever.

For any genre: Companion AI for RPGs, advanced weaponry for Shooters, dynamic melee combat for Medieval battles, procedural zombie motions for Zombie games, emotion-driven dialogue for immersive games, vehicle AI for racing, Needs system for wildlife sims & survival games, the list goes on...!

One AI tool to learn for ALL your projects! Use AI Designer Pro over and over, for any game, genre, AI need.

For Rapid Prototyping: One-click setup from scratch or drop pre-made bots into scene in minutes!

For Commercial Games: Not just for prototypes or hobbies! AI Designer was engineered with commercial game development in mind: Fast workflows and iterations, multi-platform high performance, and a special event system with API for 3rd Party integrations. Bring your game to market faster than you could ever imagine!

For Artists & Developers: Artists without coding experience can setup AI in a few clicks (knowledge of basic Unity concepts required). Developers can use the API to create extremely advanced integrations and significantly reduce development time.

For Wildlife & Animals: Simulate animal behavior by defining any custom need like thirst or hunger. The animal will automatically seek food and water objects.

For Warriors: Melee system turns any weapon model into damage senders. Create spectacular medieval battle scenes, zombies, and more.

For Shooters: Ranged attacks driven by advanced projectile weapon system with burst-fire mode, grenades, and special effect slots ready to go.

For Tactical AI: Jump over rooftops, hide in cover, call in backup, and advanced targeting priorities.

For Simple Vehicles: Acceleration/motor and wheel-spin system can simulate simple vehicle behavior.

For Simple Aerial Units: Not just for grounded characters! Create units like planes and birds that fly or flock in the air.

For Simplicity: Setup simple AI in minutes - simply swap out models and animations.

For Complexity: Use premade templates and create complex behaviors using the Visual Editor.

Networking Ready: Each AI agent is a self-contained prefab, just like human players. It's straightforward to sync position data. Just turn off all random functionality. (Multiplayer demo/tutorial NOT included)

For Third-Party Assets: Unique event system and Unity's SendMessage makes Third Party integration very straightforward. Includes simple tutorials for third-party integration and specific tutorials for UFPS and Invector's Third Person Controller. Should work with any Mechanim model on the Asset Store.

For People Who Love Bonuses: Bonus weapons, bonus FPS scene, many pre-built bots (just drop into scene & swap models): swordsman bot, shooter bot, car AI, flying bot, and zombie behavior with procedurally-animated zombie animations.

For You: You don't have years to learn AI and you simply want a system that works out of the box. You don't have time to figure out how to make AI behaviors from scratch - you want it handed to you in an easy-to-understand manner. You want tons of example scenes for fast learning. You want straightforward integration with all your other 3rd party assets. You want a chance to compete with the big players who have entire teams working just on AI. Friend, you need AI Designer Pro!

Fast Workflow:
1) Drag raw model to scene.
2) Click "Create AI"
3) Tweak factions, weapon slots, other parameters.
Done.

Experience Needed? You need a basic knowledge of Unity (prefabs, gameobjects, animations, colliders, Mechanim setup, etc). Most things are done in Unity Inspector, so no new windows or node editors to learn. Optional C# beginner knowledge needed if you prefer coding.

Beta Notice: This product is in Beta (pricing). Future updates to this product are free for current buyers even if beta pricing increases.

What's the difference between our AI products?
AI Designer Pro Originally intended to be named "Silver AI 2" with all paid addons included. Completely rewritten and received an enormous upgrade. The original Silver AI package will be updated to include both Silver AI and AI Designer Lite (an upcoming version).
Silver AI The predecessor to AI Designer. It was a low-price package with paid addons for purchase. AI Designer has been completely rewritten and is not backwards compatible (we sent out a notice months ago about this).
Advanced Battle AI A PlayMaker-only AI kit where the entire AI engine is editable as FSM graphs.

Great Assets Used in Main Video
(All easily compatible!)

Horse by Dootsy Development
Allosaurus by Tibor Szijjarto
MCS Male & Female by Morph3D
Price $39.00

Ultimate Low Poly Supermarket & Shop Shelf Pack by POSSIBLE Games

2017, March 24 - 22:25
In this package there are 18 low poly, game ready supermarket shelves, display stands and kiosks ranging from 1287 to 5609 tris. Efficiently mapped 1024x1024 and 2048x2048 textures are provided with all supermarket interior props.

A demo scene is included to demonstrate properly setting up provided meshes, textures and materials in Unity.

We also used these supermarket interior props as render materials for 2D icons and it works brilliantly as well.
Price $8.99

Wreckage Debris Pack 01 by Daniel Kole Productions

2017, March 24 - 22:07
The Wreckage Debris Pack is a collection of destroyed starship space debris. It includes 2 complete Derelict Starship prefab, 22 starship debris pieces, and 9 starship debris clusters. Everything is randomized using C# scripts. Also includes 2 Skybox starfields: a Blue/Green skybox and a Orange/Green skybox. Includes 2 Materials with Diffuse and Normal Textures (2048x2048) transparent and non-transparent textures.

Features:

- 2 Derelict Starship Prefabs
- Starship Graveyard Prefab (Randomized)
- Debris Field Prefab (Randomized)
- 22 Starship Debris Pieces
- 9 Starship Debris Clusters
- Everything Randomized
- 3 Materials with Textures (Diffuse, Normal, Transparent/Non-Transparent)




Price $4.99

Generic Sport Car 5 by LowlyPoly

2017, March 24 - 22:05
Realtime Generic Sport Car 5 model with simple interior fully textured. Generic means this car does not exist in reality.

Features:
- The model has 18693 Triangles
- Textures 2048x2048px (only diffuse)
- Screenshots have been made from Unity with standart shader
- Very good polygon topology for great shading
- Easychange color only by color in shader
- 8 different carpaint colours
- Wheel are separate (can be animated)

Feel free to contact us for any inquiries or if you need any custom textures or 3D asset. TWITTER | FACEBOOK | EMAIL
Price $35.00

Low Poly Swing Tree by Mokawyler

2017, March 24 - 22:01
3 color schemes ( texture and material ). 930 Tri. 3 part ( trunk, foliage, swing).
Price $2.00

Form Behavior by Weendie Games

2017, March 24 - 21:58

Do you want to navigate between inputs using "Alt" and "Shift+Alt" keys without any hassle?

Do you want to make your forms behave like web forms?



Form Behavior is made for the new UI system, just 3 steps to get running on your project:

- Just add Form Behavior prefab in your scene
- Choose your action key (Default is Tab)
- Setup your navigation flow on Unity's UI system

WEBGL Demo
FREE DOWNLOAD

Infinity Music Pack #3 by S.F. Bay Studios, Inc.

2017, March 24 - 21:57
Infinity Music Pack #3 contains 40 game-ready tracks. Each of the four songs comes with the Composers Mix plus 9 Alternative Mixes, often vastly different from the original.

Create Your Own Mixes
Each song is also presented in layers, with a ready-to-use Audio Mixer in the demo scene. Use this to mix your own versions. When you're ready, you can export all mixes to game-ready .wav files with a single click.

Adaptive Audio
Using the Audio Mixer during run-time is easy, as the Mixer can be scripted so that music changes over time, or reacts to in game variables.

The tracks included in this package can also be found in these Character packs, for anyone interested in more than just the music:

Rock Monster Pack PBR
Serpent Warrior Pack PBR
Giant Worm Pack PBR
Bomber Bug Pack PBR

Questions? Comments? Check out the Forum: https://forum.unity3d.com/threads/infinitypbr-com-infinity-music-packs.456790/
Price $19.99

Adam Knight by Mister Necturus

2017, March 24 - 21:52

Notes

Low polygonal game ready animated model of Medieval Knight.

Character is perfect for a first person or 3rd person adventure game. May fight as warrior, knight, adventurer...

Parts

Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file. Armor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.

Weapons: 2 Shields (2 variants)), 2 Swords (Big and medium.

Models

Body and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. Weapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes.
Armor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes.
Model with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes.

Animations

123 Animation for sword and shield warrior, archer combats and general moves. 93 "on place" animations. And 30 animations with root motion data used by Unity Mecanim.

Rig has 74 bones.

Textures

There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.

Feathers

Original 3D MAX file with rigged character in T-pose included.

3 different colors scheme for armor included.
5 Hair textures included.
2 variants of helmet included (with feather and without) Visors can be opened.

2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.

Unity Feathers

Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
It will work 100% precised with my Unity Medieval Animations Mega Pack and all included collections.
Character Controller NOT included!

Animations

General

0. MECHANIM: 0 - 0 fr.,
1. S_Drinking: 2 - 55 fr.,
2. S_Eating: 56 - 176 fr.,
3. S_Explanation: 177 - 222 fr.,
4. S_IDLE: 223 - 323 fr.,
5. S_Kiss: 324 - 409 fr.,
6. S_Looking_around: 410 - 586 fr.,
7. S_Pray_A: 587 - 667 fr.,
8. S_Reject: 668 - 768 fr.,
9. S_salute_B: 768 - 828 fr.,
10. S_sit_down: 829 - 854 fr.,
11. S_Sitinhg_Talking_A: 855 - 990 fr.,
12. S_Sitting: 992 - 1042 fr.,
13. S_Came_up: 1043 - 1069 fr.,
14. S_Talking_B: 1070 - 1205 fr.,
15. S_Throwing: 1206 - 1311 fr.,
16. S_Use_object: 1312 - 1352 fr.,
17. S_making_item: 1357 - 1387 fr.,
18. M_Run: 1392 - 1414 fr.,
19. M_Run_Jump: 1415 - 1448 fr.,
20. M_Sneaking: 1453 - 1504 fr.,
21. M_strafe_run_left: 1509 - 1535 fr.,
22. M_strafe_run_right: 1540 - 1566 fr.,
23. M_Strife_leftt: 1571 - 1606 fr.,
24. M_Strife_right: 1611 - 1646 fr.,
25. M_walk: 1651 - 1686 fr.,
26. M_Jump_Walking: 1691 - 1721 fr.,
27. M_Walking_back_B: 1726 - 1761 fr.,
28. M_Walking_With_Tourch: 1766 - 1869 fr.,
29. M_Swimming_Crawl: 1874 - 1904 fr.,

30. RM_Run: 1909 - 1931 fr.,
31. RM_Run_Jump: 1936 - 1969 fr.,
32. RM_Sneaking: 1974 - 2025 fr.,
33. RM_strafe_run_left: 2030 - 2056 fr.,
34. RM_strafe_run_right: 2061 - 2087 fr.,
35. RM_Strife_leftt: 2092 - 2127 fr.,
36. RM_Strife_right: 2132 - 2167 fr.,
37. RM_walk: 2172 - 2207 fr.,
38. RM_Jump_Walking: 2212 - 2242 fr.,
39. RM_Walking_back_B: 2247 - 2282 fr.,
40. RM_Swimming_Crawl: 2287 - 2317 fr.,
41. RM_Walking_With_Tourch: 2322 - 2425 fr.,

Weapon and Shield

42. 1H_PutWeapon_Back: 2430 - 2470 fr.,
43. 1H_TookWeaponOut: 2471 - 2511 fr.,
44. 1H_5X_Combo: 2512 - 2607 fr.,
45. 1H_COMBAT_mode: 2608 - 2658 fr.,
46. 1H_dodge_backwards: 2659 - 2694 fr.,
47. 1H_Hit_from_back: 2695 - 2730 fr.,
48. 1H_Hit_from_front: 2731 - 2766 fr.,
49. 1H_moveTOblock: 2767 - 2773 fr.,
50. 1H_shield_block_keeping: 2774 - 2804 fr.,
51. 1H_moveFROMblock: 2805 - 2811 fr.,
52. 1H_shield_block_high_left: 2812 - 2847 fr.,
53. 1H_shield_block_high_right: 2848 - 2883 fr.,
54. 1H_sword_parry_high_left: 2884 - 2919 fr.,
55. 1H_sword_parry_high_right: 2921 - 2956 fr.,
56. 1H_sword_shield_blow: 2957 - 2992 fr.,
57. 1H_sword_swing_high_left: 2993 - 3028 fr.,
58. 1H_sword_swing_high_right: 3029 - 3064 fr.,
59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,
60. 1H_sword_swing_low_left: 3101 - 3136 fr.,
61. 1H_sword_swing_low_right: 3137 - 3172 fr.,
62. 1H_sword_thrust_high: 3173 - 3208 fr.,
63. 1H_Die_fall_backward: 3210 - 3343 fr.,
64. 1H_Die_fall_forward: 3348 - 3488 fr.,
65. 1H_banging_shield: 3493 - 3513 fr.,
66. 1H_Casual_walk: 3518 - 3554 fr.,
67. 1H_Cautious_walk: 3559 - 3599 fr.,
68. 1H_walk_left_swing: 3600 - 3635 fr.,
69. 1H_walk_right_swing: 3636 - 3671 fr.,
70. 1H_walk_trust: 3672 - 3707 fr.,
71. 1H_combat_run: 3712 - 3734 fr.,

72. RM_1H_Casual_walk: 3739 - 3775 fr.,
73. RM_1H_Cautious_walk: 3780 - 3820 fr.,
74. RM_1H_walk_left_swing: 3825 - 3860 fr.,
75. RM_1H_walk_right_swing: 3865 - 3900 fr.,
76. RM_1H_walk_trust: 3905 - 3940 fr.,
77. RM_1H_combat_run: 3945 - 3967 fr.,

2 Handed Weapon
78. 2H_PutWeapon_Back: 3972 - 4012 fr.,
79. 2H_TookWeaponOut: 4013 - 4053 fr.,
80. 2H_3_Swings_Combo: 4054 - 4134 fr.,
81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,
82. 2H_dodge_backwards: 4186 - 4221 fr.,
83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,
84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,
85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,
86. 2H_duck_below_high_swing: 4300 - 4335 fr.,
87. 2H_Heavy Smash: 4336 - 4377 fr.,
88. 2H_Hit_from_back: 4378 - 4413 fr.,
89. 2H_Hit_from_front: 4414 - 4449 fr.,
90. 2H_moveTOblock: 4450 - 4456 fr.,
91. 2H_block: 4457 - 4507 fr.,
92. 2H_moveFROMblock: 4508 - 4514 fr.,
93. 2H_parry_high_front: 4515 - 4550 fr.,
94. 2H_parry_high_right: 4551 - 4586 fr.,
95. 2H_parry_low_front: 4587 - 4622 fr.,
96. 2H_parry_low_left: 4623 - 4658 fr.,
97. 2H_Power_Trust: 4659 - 4694 fr.,
98. 2H_swing_high_straight_down: 4695 - 4730 fr.,
99. 2H_swing_mid_left: 4731 - 4766 fr.,
100. 2H_swing_mid_right: 4767 - 4802 fr.,
101. 2H_thrust_mid: 4803 - 4838 fr.,
102. 2H_Die_fall_backward: 4843 - 4976 fr.,
103. 2H_Die_fall_forward: 4981 - 5121 fr.,
104. 2H_Die_knocked_backward: 5126 - 5143 fr.,
105. 2H_Die_knocked_forward: 5148 - 5165 fr.,
106. 2H_Casual_walk: 5170 - 5206 fr.,
107. 2H_Cautious_walk: 5211 - 5251 fr.,
108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,
109. 2H_Walk_swing_left: 5293 - 5333 fr.,
110. 2H_Walk_swing_right: 5334 - 5374 fr.,
111. 2H_combat_run: 5379 - 5401 fr.,

112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,
113. RM_2H_Casual_walk: 5491 - 5527 fr.,
114. RM_2H_Cautious_walk: 5532 - 5572 fr.,
115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,
116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,
117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,
118. RM_2H_combat_run: 5712 - 5734 fr.,
119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,
120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,
121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,
122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,
123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,
Price $40.00

Bus Parking Kit by ALIyerEdon

2017, March 24 - 21:37
This is a free version of the Car Parking Kit 1 that's only has bus sample game.

Features:
- Main menu and bus selection sample scene
- Levels lock system
- 50 parking level
- Demo scene
- Bus model
- Simple car controller

If want to make a complete car parking game with more advanced features, you can buy my complete parking kits:

- A new realistic car physics
- New check point based multi target parking
- 2 new realistic cars (Ferrari and Hyundai)
- New level + new 50 levels
- New garage scene
- Car customization system (Color,Spoiler,Mirror,Ring)
- Vehicle upgrade system
- Better visuals
- Car interior with driver's hand
- Unity Ads integration
- And more ...

Traffic Race : Crash
Car Parking Kit 2
Truck Parking Kit
Off-Road Truck Template
Hill Climb Template

FREE DOWNLOAD

Survival Multiplayer by OneDragutin

2017, March 24 - 21:36
Multiplayer survival game template with server authority implemented using unity networking. This project has over 2000 executable lines of code and as such should save you many hours.

Core features:
-Server authority
-Construction system
-Inventory system
-Chest system
-Crafting system
-Basic combat
-Developer console
-Survival elements implemented (tree cutting, stone gathering...)
-Network optimized
-First person and third person camera mode
-Ragdoll physics
-Clean, commented and well structured code
-Saving system

Price $30.00

SkyBox Pack 8k UHD by OXSIONBUILD

2017, March 24 - 21:13
Skybox Pack includes 10 skybox in ultra high resolution 8k UHD 8192x4096. Skybox Pack is perfect for gaming (desktop and mobile*), and other scenes.
* For mobile scene, it is recommended to use the size of the skybox to 4096. For details, see the instructions supplied with the package.

Features Skybox Pack:

★ 10 different skybox

★ Ultra High Resolution 8192x4096

★ NOT upscaling (real ultra high resolution)

★ Format textures HDRI

★ Various variants skybox: day, night, cloudy, clear, color, and others

Important: The package comes with a compression of 2048 TrueColor. To change the size, use the compression settings (Max Size / Format).

Skybox Pack on website: LINK
Product Catalog: LINK
Price $15.00

Rock Wall by Beatheart Creative Studio

2017, March 24 - 21:09
Rock wall (stone wall) lowpoly 3D model.
Ready for games.

- 11655 tris
- 5926 verts

Textures are 4096x1024 PNG
- Diffuse Albedo
- Ambient Occlussion
- Normal Bump
- Specular
- Roughness
- Cavity

Price $5.00

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