Look Animator by FImpossible Games
Component works with all the rigs in unity, namely Generic, Humanoid and Legacy.
With visual friendly inspector you can set whole component in few clicks!
There will be link for community thread
Check User Manual
Main features:
● Includes interactive demo scenes
● Includes full source code
● Scripts are commented in detailed way
● Easy setting component up with auto-finding
buttons and visual friendly inspector window
● Works with humanoid and animal skeletons
● Define how many bones you want use and animator gets them automatically
● Spread power of rotation over additional bones with curve or auto value
● Just assign object to follow in inspector or use code
● One method to set "moment target" for component to focus on extra target for choosed amount of time
● Possibility to blend main component animation weight and others
● Correct wrong model's skeleton rotation automaticly with fixing presets
● Use "Bones' compensation" feature to prevent unnatural
arms rotation when looking up or down
● Use "Rotations as offsets" feature to keep whole animations motion, very helpful when you need to aim at target and play hit/shot animation, also using it during run or even idle animation makes it look more natural
● Turn off/on component with smooth transition by using one method
● Make look animation more soft with "Ultra Smoother" feature
Price $7.00
Low-Poly Street Lamp by Ashe Casey
A small collection of stylized street lamps, perfect for victorian era settings, modern setting and everything in-between.
Ready to use with textures and material as well as PSD files of the textures for editing and customization.
Includes 3 high quality game-ready models in FBX format. Prefabs are also included to help you build your scenes quicker and easier.
Package includes
Street lamp 1: 1.6k Tris
Street lamp 2 : 1.5k Tris
Street lamp 3 : 1.3k Tris
Price $10.00
Low-Poly Stylized Shields by Ashe Casey
A small collection of stylized shields, perfect for any RPG.
Ready to use with textures and materials as well as PSD files of the textures for editing and customization.
Includes 3 high quality, game ready models in FBX format as well as prefabs for ease of use.
Package includes:
Small Steel Buckler (Tris: 870)
Large Iron Reenforced Wooden Shield (Tris: 1.3k)
Small Painted Steel Buckler (Tris: 694)
Price $10.00
Sci-fi Fantasy Village Environment by Arseniy Korablev
Doesn't contain interiors. But very detailed outside. Can be used in game with first person view.
The village builded on a swamp, each building stands on piles, between the buildings there are bridges. Swamp is also very detailed.
Village includes few houses made of wood and metal plates. Decorated with luminescent panels with signs in a strange language, candlelights, balconies. Also before entrances there are several decor elements (armchair, barrels, weapons). In the rear part of one house there are large pipes, similar to sewage or ventilation.
All doors and windows are closed. Simple interiors are made only for window look.
A fence with a wire is built around the village, which limits the location. Behind this fence village is surrounded by a very much simplified grass and buildings, for the background.
Scene includes lights and uses mostly tiled diffuse and normal maps.
Price $90.00
Cross-Platform Save System by JustKrated
Use this simple asset do store game data on Standalone, Android and WebGL.
This save system uses binary serialization to create save files, so they are protected from user modification.
All save files are stored on device's persistent path and uses ".sav" extension.
Price $0.00
Localisation & Translation System by JustKrated
Create and manage a library of translations for multiple languages.
This asset also manages localized image and audio, so it is possible to display different assets for different languages.
Features:
- Manage different languages in an organized way.
- Localise text, image and audio for a broader audience.
- Ready to use. No further scripting required.
- Automatically sets game language to device's language.
Price $0.00
Easy Spline Path 2D by DC_Assets_UY
Its friendly UI and features makes it a both powerful and easy to use tool.
In the package you can find a demo scene that shows how EasySplinePath2D can be use to make an object follow the spline path, generate a road mesh, and how to make an object dinamically create a path to follow on run time.
The package contains a User Manual explaining how to use the editor tool and a Scripting Reference listing the methods and properties that can be used to work with the EasySplinePath2D component. Includes a top-down Sport Car and Zeppelin srites, a road texture and floor background.
Price $4.99
Terrain To Mesh - Lightweight Render Pipeline by Davit Naskidashvili
Note!
Before downloading make sure Terrain To Mesh and Lightweight Render Pipeline v3.0.0 or greater are already installed in a project.
Price $10.00
Simple SSS Shader by RRFreelance
Three base models are supplied, Head, Hand and Candle ready for testing your material settings.
The Current shader supports Albedo, Thickness, Normal Map, Metal(R)-Gloss(G) Maps with extra overall control of tones, base colors and Metal-Gloss Levels.
Please contact me if you have any issues or inquiries before making a review that relates to such things.
me@robertramsay.co.uk or get me on Unity Connect via my Store Page Profile.
Price $3.60
Disfigured Halloween Pumpkins by Adventure Forge
There be Halloween within the confines of this package!
Here you will get 5 different disfigured pumpkins, all with 10 different faces for a total of 30 ready to use horror prefabs.
All pumpkins come with 3 LOD levels, and 2 different emission textures to light up the night.
Package Technical Details
Triangle count: 376 - 1300
Vertices count: 340 - 940
Texture size: 1024px
Uses Unity Standard Shader and PBR textures.
Price $4.99
Modulo - Evaluation Version by Okaniku
Modules created using the Evaluation version are compatible with the full version, and vice versa. However, the Evaluation version will only run modules that are constructed within certain limits.
Links:
Unity Forums Thread
Official Website
Online Documentation
Contact Us
Modulo provides a method of visual programming in Unity by building state machines using logic nodes. Rather than being 'yet another visual scripting tool' aimed at making games without code, Modulo is specifically designed to help programmers and designers collaborate. It provides a simple but powerful framework for programmers to script logical building blocks that designers can then configure, combine, and experiment with. It is an effective tool for constructing and visualizing the flow of complex logic trees, such as dialog trees or behavioural AI.
Features:
System:
* A fully Unity-integrated editor is provided for editing visual scripts (called modules).
* Each module contains a number of state machines which act similarly to methods/functions in programming.
* Designers can define variables to pass around data within a module. These can be references to scene objects (via the built-in Persistent Object System).
* A sophisticated execution model supports multiple coroutines of execution, and keeps track of state machine invocations on a context stack.
* Transition conditions are state-machine nodes too, and these can be chained in AND/OR configurations to construct complex decision trees.
* Debugging features: Set breakpoints, log messages to the console, automatically follow execution of a module, modify and watch variables during play mode.
* Common usability features: zooming, panning, resizing of UI components, node grouping, copy/paste, tabs, annotations, undo/redo.
* Nodes and groups can be color-coded.
Scripting:
* Creating new node types is simple and intuitive. A collection of base node classes are provided to hide the complexity of common use cases.
* The system can be easily extended to support additional types of Modulo variables, including ones that act as references to objects in scenes.
* Object allocation is kept to a minimum to avoid GC spikes.
* Custom editor scripts are defined for nodes in the usual Unity way, meaning that how a node is configured is entirely up to the programmer.
* A mechanism is provided for saving and loading the state of all module runners in a scene.
* A robust mechanism is provided for checking modules for errors.
* Get/set global variables, and run/pause module runners via scripting.
* Module runners can be instantiated during runtime.
Price $0.00
Chibi River Dragon by Christine Designs
Chibi River Dragon (10 colour variations)
Animations included:
Idel 1 'breath'
Idel 2 'rawr'
Idel 3 'look'
Attack
Attack 2
Walk
Dodge
Vanish
Price $8.00
a la carte by ayato sound create
This asset is free for a limited time until the end of 2018!!
If you like this, check out my other works as well.
This collection is supported wav file.Stylish songs to your game!!
Song tracks are loop music and seamless.
this asset If you have any problem or question, feel free to contact us
Price $0.00
Truck Physics Template by HitCode
This game got the full function compatible with mobile devices, you could be easily making your own high-performance game for ios or android without taking extra times on very complex UI issues
Basic rules:
This is a physical cargo truck simulation game. Your purpose is loading all the goods and reach the station safely.
*You can not load junks to reach the station.
*The truck must not be destroyed.
*All the goods must be loaded. No missing.
*All the goods must be in the dump. You can not load a cargo on your car roof.
*The few time you use, the greater score you get.
Feathers:
-mobile(android/ios) compitable.
-all source code included.
-12 sample levels ready.
-interatives between elements
-easy elements combination
-fexiable scripts easy for you to diy new elements
-easy to create new levels
-Full menu system
-localization system
-Unity UI
-Detail Docs Included
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Contact Support : E-MAIL
Price $13.49
First Person Tower Defence by hongwaixuexi
I made this demo for a mix genre study. And I found many like the idea, so I decided to release it on Asset Store.
This demo combine tower defence genre and first person genre. The player can select different turrets to build, and upgrade the turrets or sell them. You need to spend money on building or upgrading, and you can get money by destorying enemies or selling turrets.
I used Brackey's tutorial on Tower Defence, and you can easily learned how to make a first person view tower defence game with this asset.
Price $4.90
