Military Armored Tank by Mauricio Figueroa 3D Assets
Military Armored Tank
Tris:
- LOD0: 27,528 tris
- LOD1: 14,114 tris
High Resolution Textures, 4096*4096. (4k Textures)
Includes 8 Animations, and it is Fully Rigged.
- Idle
- Walk Forward
- Side Walk
- Cannon Shot
- Missile Shot
- Laser Shot
- Multi Shot
- Camera/Laser Rotation
Please rate this asset!!!
Price $20.00
Realistic Vehicle 01 by PantherMedia
Realistic car from reallife, very high detailed Ready to use in your game or visualization (PC Only) Model has 3 LOD's: (Blender information) -LOD1: 103.000 Tris -LOD2: 20.000 Tris -LOD3: 7.000 Tris - Car Collider - Materials - Separated steering wheel - Separated gauges - Separated doors enclosed in the package: - Postprocessing profile - 1 DemoScene - Textures (2048x2048) If You like this product, please rate and comment.
Price $30.00
Price $30.00
Ultimate Match-Three by Yurov Viktor
MANUAL
DEMO .APK
CONTACT
Ultimate Match-Three engine is most powerful Match-Three engine for Unity, that you ever seen. It contains not only classic Match-Three gameplay, but Match-Chain and Match-Click mechanics too. These is three most popular gameplay in this ganre.
The project has many possibilities for customization. There is powerful Level Editor, which supports an extentions - simple abstract classes, that allows to add new functionality in the editor. It will be useful, if you decide to create new content for this game, such as new type of bombs, new level target or even new match-three gameplay. Now it is pretty easy, because the source code became very clear and flexibility.
It also has a very beatiful cartoon graphics, that were made by a professional. And simple and structured UI system, which allows to research it and replace if necessary. The level map looks alive because of parallax effect. You can create a similar map using the same components. If you will have questions, you may ask me right via a project editor. Or by contact form, if you still doesn't have it.
_________________________
GAMEPLAY MECHANICS
● Match-Three - player needs to swap two adjacent chips to make a row of three or more chips. This can be a horizontal, vertical row or both (cross combination). When a player makes a combination with four or more chips, he creates a special bomb.
● Match-Chain - here player must to draw a line of chips of the same colors. When the line it too long, it clears the level field from all chips with the same color.
● Match-Tap - player simply clicks on the areas of chips with the same color to crush them. If the area is is lange, it make a special bomb.
_________________________
CHIPS
All descriptive chips can be used in all gameplay mechanics that written above, except of "Gray" bombs.
● Simple Chip - the regular kind of chips. It has colors and doesn't make any special effects after destroy.
● Simple Bomb - the colored bomb, that can be exploded and crush all neighbor chips.
● Cross Bomb - the colored bomb, which destroys all chips and obstacles with the same row or column.
● Horizontal Bomb - it works as the Cross Bomb, but it clears only horizontal line of chips.
● Vertical Bomb - it removes vertical line of chips similary.
● Lightning Bomb - it looks like the Simple Bomb, but it is sparking. This bomb crushes of chips with the same color.
● Cake - this is uncolored bomb. It can be destroyed by exploding another bomb, or by mixing it with with another chip. The Cake remove all chips with one of existing colors.
● Jam - the smart colored bomb. It tries to find a most juicy place in the level field and to hit it.
● Pearl - the chip with universal color. It can be matched with any color.
● Stone - the obstacle kind of chip. It doesn't have a color and it can't be exploded. This is an obstacle. It can be crushed only by crushing of one of adjacent chips.
● Lava - the same thing as the Stone, but it is flaming! The Lava makes new instances of itself each move, if player don't crush the Lava.
● Ingredient - special kind of chips. It is necessary for the Ingredient goal mode.
● Lifebuoy - special kind of the Simple Chip. It is an exclusive for the Flood goal. When player crush it, it increase a flood level.
● Gray Bomb - the analogue of the Simple Bomb, but it doesn't have color property. This is a special kind of bomb for the Match-Tap gameplay.
● Horizontal Gray Bomb - it is uncolored kind of the Horizontal Bomb. The exclusive for the Match-Tap gameplay.
● Vertical Gray Bomb - the uncolored kind of the Vertical Bomb.
_________________________
CHIP MIXES
All kind of matchable chips can be mixed. There is a special type of content that called Mix. You can create a pair of chips and set certain Mix for them, it will allow tot mix these chips during the gameplay. It is avaliable only for the Match-Three and for the Match-Tap gameplays.
Here is some example of mixing effects:
● Cake + Jam - Cake don't crush all chip on of the possible colors. Instead of this Cake transform all these chips to Jam and activate them.
● Horizontal Bomb + Simple Bomb - The line with Horizontal Bomb will destory will have 300% thicknees.
● Lightning Bomb + Lightning Bomb - this effect clears the whole field.
● Jam + Cross Bomb - The Jam bomb explodes as the Cross Bomb when it is falling to the target place.
● And Much More...
_________________________
BLOCKERS
● Sandwich - simple multilayer blocker. It can have four layers maximum.
● Lock - colored blocker, that can matched as a chip to destroy. It has matching counter, so we may to say that it is layered too. And it has max 99 layers.
● Ice - beautiful single layer blocker. It emits instances for each move, if player is not crushing it.
● Undead Blocker - only for level layout. Allows to make undestroyable slot in the field.
_________________________
SLOT MODIFIERS
Slot modifiers is a special kind of content. This is everything that can't be called as a chip or a blocker.
● Teleport - this slot will teleport all included chips to the target slot, as soon as the target slot will be empty.
● Water - very interesting modificator. It kills all included chips for each moves. "Kills" mean that it just hide it, witout effects of destroying and without score bonuses. Just "plop!" and "goodbye!".
● Chip Generator - this modifier make slot never be empty. When player crush a chip in the generator, or this chip falls into another slot, generator creates a new chip with random color. You can setup it - to set what kind of chips to generate and with what probability.
● Glass - makes slot covered into the glass. It is layered and can have max 3 layers. This is an exclusive for the Glass Goal.
● Ingredient Holder - the slot that destroys the Ingredient chips. An exclusive for the Ingredient Goal.
_________________________
LEVEL GOALS
There is possible make a level with few goals. So you can just imagine all variety of these.
● Star Goal - player needs to reach full bar of score. And to get all three stars.
● Collection Goal - there is a few colored target. It will be reached as soon as player will crush certain count of chips of certain color.
● Ingredient Goal - lower the ingredient chips down to the bottom of the field.
● Glass Goal - to crush down all Glass slots.
● Stone Goal - to destroy certain count of Stone chips.
● Sandwich Goal - to destroy all layered Sandwiches.
● Flood Goal - to fill whole the field with water.
_________________________
LEVEL EXTENSIONS
These is all content without certain format. Everything that extend the level features. This is a special type of content too.
● Antigravitation - this extension allows to change chip falling direction for each slot. Must-have feature for most levels.
● Walls - allows to make walls between slots, that makes impossible to move any chips between them.
● Dialogue - the large feature for the level, which allows to show small-talk dialogues between in-game characters in the begin of the level. Irreplacable feature for create gameplay-tutorials.
_________________________
BOOSTERS
Boosters, that can be choosen before level start:
● Extra Moves Booster - allows to start the level with five additional moves.
● Pearl - it generates new Pearls on the field each few moves.
● Paint - it paints many chips in one color at level start.
● Surprice - the box with random booster.
And boosters which can be taken during level is playing:
● Firework - removes all chips with selected color.
● Glove - it removes one selected chip.
● Tornado - it changes the place of all possible chips. Very helpful when the field doesn't have any useful movements.
Price $500.00
DEMO .APK
CONTACT
Ultimate Match-Three engine is most powerful Match-Three engine for Unity, that you ever seen. It contains not only classic Match-Three gameplay, but Match-Chain and Match-Click mechanics too. These is three most popular gameplay in this ganre.
The project has many possibilities for customization. There is powerful Level Editor, which supports an extentions - simple abstract classes, that allows to add new functionality in the editor. It will be useful, if you decide to create new content for this game, such as new type of bombs, new level target or even new match-three gameplay. Now it is pretty easy, because the source code became very clear and flexibility.
It also has a very beatiful cartoon graphics, that were made by a professional. And simple and structured UI system, which allows to research it and replace if necessary. The level map looks alive because of parallax effect. You can create a similar map using the same components. If you will have questions, you may ask me right via a project editor. Or by contact form, if you still doesn't have it.
_________________________
GAMEPLAY MECHANICS
● Match-Three - player needs to swap two adjacent chips to make a row of three or more chips. This can be a horizontal, vertical row or both (cross combination). When a player makes a combination with four or more chips, he creates a special bomb.
● Match-Chain - here player must to draw a line of chips of the same colors. When the line it too long, it clears the level field from all chips with the same color.
● Match-Tap - player simply clicks on the areas of chips with the same color to crush them. If the area is is lange, it make a special bomb.
_________________________
CHIPS
All descriptive chips can be used in all gameplay mechanics that written above, except of "Gray" bombs.
● Simple Chip - the regular kind of chips. It has colors and doesn't make any special effects after destroy.
● Simple Bomb - the colored bomb, that can be exploded and crush all neighbor chips.
● Cross Bomb - the colored bomb, which destroys all chips and obstacles with the same row or column.
● Horizontal Bomb - it works as the Cross Bomb, but it clears only horizontal line of chips.
● Vertical Bomb - it removes vertical line of chips similary.
● Lightning Bomb - it looks like the Simple Bomb, but it is sparking. This bomb crushes of chips with the same color.
● Cake - this is uncolored bomb. It can be destroyed by exploding another bomb, or by mixing it with with another chip. The Cake remove all chips with one of existing colors.
● Jam - the smart colored bomb. It tries to find a most juicy place in the level field and to hit it.
● Pearl - the chip with universal color. It can be matched with any color.
● Stone - the obstacle kind of chip. It doesn't have a color and it can't be exploded. This is an obstacle. It can be crushed only by crushing of one of adjacent chips.
● Lava - the same thing as the Stone, but it is flaming! The Lava makes new instances of itself each move, if player don't crush the Lava.
● Ingredient - special kind of chips. It is necessary for the Ingredient goal mode.
● Lifebuoy - special kind of the Simple Chip. It is an exclusive for the Flood goal. When player crush it, it increase a flood level.
● Gray Bomb - the analogue of the Simple Bomb, but it doesn't have color property. This is a special kind of bomb for the Match-Tap gameplay.
● Horizontal Gray Bomb - it is uncolored kind of the Horizontal Bomb. The exclusive for the Match-Tap gameplay.
● Vertical Gray Bomb - the uncolored kind of the Vertical Bomb.
_________________________
CHIP MIXES
All kind of matchable chips can be mixed. There is a special type of content that called Mix. You can create a pair of chips and set certain Mix for them, it will allow tot mix these chips during the gameplay. It is avaliable only for the Match-Three and for the Match-Tap gameplays.
Here is some example of mixing effects:
● Cake + Jam - Cake don't crush all chip on of the possible colors. Instead of this Cake transform all these chips to Jam and activate them.
● Horizontal Bomb + Simple Bomb - The line with Horizontal Bomb will destory will have 300% thicknees.
● Lightning Bomb + Lightning Bomb - this effect clears the whole field.
● Jam + Cross Bomb - The Jam bomb explodes as the Cross Bomb when it is falling to the target place.
● And Much More...
_________________________
BLOCKERS
● Sandwich - simple multilayer blocker. It can have four layers maximum.
● Lock - colored blocker, that can matched as a chip to destroy. It has matching counter, so we may to say that it is layered too. And it has max 99 layers.
● Ice - beautiful single layer blocker. It emits instances for each move, if player is not crushing it.
● Undead Blocker - only for level layout. Allows to make undestroyable slot in the field.
_________________________
SLOT MODIFIERS
Slot modifiers is a special kind of content. This is everything that can't be called as a chip or a blocker.
● Teleport - this slot will teleport all included chips to the target slot, as soon as the target slot will be empty.
● Water - very interesting modificator. It kills all included chips for each moves. "Kills" mean that it just hide it, witout effects of destroying and without score bonuses. Just "plop!" and "goodbye!".
● Chip Generator - this modifier make slot never be empty. When player crush a chip in the generator, or this chip falls into another slot, generator creates a new chip with random color. You can setup it - to set what kind of chips to generate and with what probability.
● Glass - makes slot covered into the glass. It is layered and can have max 3 layers. This is an exclusive for the Glass Goal.
● Ingredient Holder - the slot that destroys the Ingredient chips. An exclusive for the Ingredient Goal.
_________________________
LEVEL GOALS
There is possible make a level with few goals. So you can just imagine all variety of these.
● Star Goal - player needs to reach full bar of score. And to get all three stars.
● Collection Goal - there is a few colored target. It will be reached as soon as player will crush certain count of chips of certain color.
● Ingredient Goal - lower the ingredient chips down to the bottom of the field.
● Glass Goal - to crush down all Glass slots.
● Stone Goal - to destroy certain count of Stone chips.
● Sandwich Goal - to destroy all layered Sandwiches.
● Flood Goal - to fill whole the field with water.
_________________________
LEVEL EXTENSIONS
These is all content without certain format. Everything that extend the level features. This is a special type of content too.
● Antigravitation - this extension allows to change chip falling direction for each slot. Must-have feature for most levels.
● Walls - allows to make walls between slots, that makes impossible to move any chips between them.
● Dialogue - the large feature for the level, which allows to show small-talk dialogues between in-game characters in the begin of the level. Irreplacable feature for create gameplay-tutorials.
_________________________
BOOSTERS
Boosters, that can be choosen before level start:
● Extra Moves Booster - allows to start the level with five additional moves.
● Pearl - it generates new Pearls on the field each few moves.
● Paint - it paints many chips in one color at level start.
● Surprice - the box with random booster.
And boosters which can be taken during level is playing:
● Firework - removes all chips with selected color.
● Glove - it removes one selected chip.
● Tornado - it changes the place of all possible chips. Very helpful when the field doesn't have any useful movements.
Price $500.00
Voice Controlled Game Kit by Electronic Brain
VOICE CONTROLLED GAME KIT
This asset is a great starting point to develop your own Voice Controlled games.An easy way to create the best, innovative and new Voice Controlled Games!
FEATURES:-
-Voice to move Player
- Player Power-ups, Special Ability
- Shop System
- Skin Buy and Set
- Power-ups buy and Set
- Main Menu
- Unity Ad Integrated
- Well Documented
- Ready for Android,IOS and PC
- Clean and Tidy, Well commented
- Easy to Customize and make your dream Voice Controlled Games *
- Life Time Support for Legal Buyers
Things Included:-
- 3 Demo Scene
- All Scripts
- Some Materials
- 3 Skins
- 1 Artwork
- All Sprites and Skins PSD
- Document
This is not a visual scripting framework! You need to know how to program in C# in order to use and further customize!
This asset needs a Microphone to run.Otherwise, it will crash!
For Support Go Here
The illegal download will not receive any support
. Any project created with an illegal copy of this asset will be reported.
Price $7.00
This asset is a great starting point to develop your own Voice Controlled games.An easy way to create the best, innovative and new Voice Controlled Games!
FEATURES:-
-Voice to move Player
- Player Power-ups, Special Ability
- Shop System
- Skin Buy and Set
- Power-ups buy and Set
- Main Menu
- Unity Ad Integrated
- Well Documented
- Ready for Android,IOS and PC
- Clean and Tidy, Well commented
- Easy to Customize and make your dream Voice Controlled Games *
- Life Time Support for Legal Buyers
Things Included:-
- 3 Demo Scene
- All Scripts
- Some Materials
- 3 Skins
- 1 Artwork
- All Sprites and Skins PSD
- Document
This is not a visual scripting framework! You need to know how to program in C# in order to use and further customize!
This asset needs a Microphone to run.Otherwise, it will crash!
For Support Go Here
The illegal download will not receive any support
. Any project created with an illegal copy of this asset will be reported.
Price $7.00
22 Melee weapons by Stonemason
A set of 22 melee LOW POLY weapons,
suitable for use in FPS, zombies, survival,
horror and other modern games.
The following weapons are included:
- 2 axes
- Billiard cue
- baseball bat
- golf club
- extinguisher
- 2 hammers
- hock stick
- 3 knifes
- machete
- pick
- rasp
- scrap
- screwdriver
- shovel
- tomahawk
- 2 wrenches
Textures:
Albedo / Normal / Metallic / AO
Sizes: 1024x1024
Price $19.50
suitable for use in FPS, zombies, survival,
horror and other modern games.
The following weapons are included:
- 2 axes
- Billiard cue
- baseball bat
- golf club
- extinguisher
- 2 hammers
- hock stick
- 3 knifes
- machete
- pick
- rasp
- scrap
- screwdriver
- shovel
- tomahawk
- 2 wrenches
Textures:
Albedo / Normal / Metallic / AO
Sizes: 1024x1024
Price $19.50
Santa's Elves by BitGem
This is Santa’s low poly tag team that makes the magic happen behind the scenes. Six unique Christmas elf characters that come with 3 skin tone variations each and are rigged and ready for animation. Designed for real-time AR, VR and mobile platform development. These elves are not rigged for facial animations.
Price $39.00
Price $39.00
UK Thatched Houses Pack 1 by rik4000
Introduction:
A collection of 6 low poly thatched cottage style houses, absolutely ideal for any background village / town / city scene. Each house will come with 3 different texture maps along with a mirrored version making a total of 36 different house variations.
Just drag any of the assets from the prefabs folder into your project hierarchy to add one to your scene.
Package Contents:
- 6 unique house models
- 3 unique texture maps for each house 1024x1024 res, Diffuse & Normal maps)
- Mirrored version for each house
- 36 different house variations overall
Triangle Counts:
House 1 - 1,283
House 2 - 1,680
House 3 - 1,508
House 4 - 1,735
House 5 - 1,868
House 6 - 3,250
Extra Info:
If you have any issues then please dont hesitate to contact me >> rik4000:yahoo.com
Thanks and enjoy.
Price $4.00
A collection of 6 low poly thatched cottage style houses, absolutely ideal for any background village / town / city scene. Each house will come with 3 different texture maps along with a mirrored version making a total of 36 different house variations.
Just drag any of the assets from the prefabs folder into your project hierarchy to add one to your scene.
Package Contents:
- 6 unique house models
- 3 unique texture maps for each house 1024x1024 res, Diffuse & Normal maps)
- Mirrored version for each house
- 36 different house variations overall
Triangle Counts:
House 1 - 1,283
House 2 - 1,680
House 3 - 1,508
House 4 - 1,735
House 5 - 1,868
House 6 - 3,250
Extra Info:
If you have any issues then please dont hesitate to contact me >> rik4000:yahoo.com
Thanks and enjoy.
Price $4.00
Toon Spaceship - Modular Pack #1 by Claudio Milani
This package includes an amazing toon spaceship with 5 different colors. You can modify every part of the spaceship, duplicate, change the size or te position to make different designs of the same spaceship.
It includes the demos scene with the spaceship with the 5 different colores and an skybox.
Price $65.00
It includes the demos scene with the spaceship with the 5 different colores and an skybox.
Price $65.00
Xi Jinping by Veg3D
Caricature of Chinese president Xi Jinping. Rig is created for Mecanim system. Textures are PBR 4K. Model is 6469 polygons, 12545 triangles, 6571 vertices.
If you are interested in more politicians, check out my other pack: politicians caricature pack
Textures are 4K pbr. Color map, normal map and spec map are included. Textures can be reduced to 1K without significant loss in quality.
One custom animation of president Xi bowing is included. You can preview animation and character in video
Examine model in 3D viewer on sketchfab: 3D viewer Xi
Browse my asset store to see more of my work.
If you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work:
tomislav.veg@gmail.com
Price $49.00
If you are interested in more politicians, check out my other pack: politicians caricature pack
Textures are 4K pbr. Color map, normal map and spec map are included. Textures can be reduced to 1K without significant loss in quality.
One custom animation of president Xi bowing is included. You can preview animation and character in video
Examine model in 3D viewer on sketchfab: 3D viewer Xi
Browse my asset store to see more of my work.
If you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work:
tomislav.veg@gmail.com
Price $49.00
PIxel Pack - Forest by Routa Games
High-quality pixel art assets Suitable for 2D games such as platforms, shooter or endless runners. Detailed NEO-GEO™/VGA era aesthetics.
Watch video
• More than 300 elements to build forest/wilderness scenes
• Original .psd files included
• Playable scene showcasing most of the elements
• Majority of the sprites are tileable (32px base tile size) and/or can be flipped
Price $30.00
Watch video
• More than 300 elements to build forest/wilderness scenes
• Original .psd files included
• Playable scene showcasing most of the elements
• Majority of the sprites are tileable (32px base tile size) and/or can be flipped
Price $30.00
Enkar Republic Fighters Mega Pack by MSGDI
This mega pack contains 6 fighters of the Enkar Republic with weapons. It can be used in space RTS games or in a topdown or sidescroller game. It can also be used in a 3rd person spaceship shooter.
With this mega pack you save 25% compared to purchasing the models separately.
- Fighter Enkur
- Bomber Tuulon
- Scout Zarthak
- Heavy Fighter Sobuut
- Interceptor Larham
- Canonboat Sirtok
- Enkar modular weapons
- Modular design
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Final tris count depends on how many weapons are used for the ship
Price $75.00
With this mega pack you save 25% compared to purchasing the models separately.
- Fighter Enkur
- Bomber Tuulon
- Scout Zarthak
- Heavy Fighter Sobuut
- Interceptor Larham
- Canonboat Sirtok
- Enkar modular weapons
- Modular design
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Final tris count depends on how many weapons are used for the ship
Price $75.00
Enkar Republic Canonboat Sirtok by MSGDI
This pack contains a Sirtok canonboat of the Enkar Republic with weapons. It can be used in space RTS games or in a topdown or sidescroller game. It can also be used in a 3rd person spaceship shooter.
- Scifi fighter
- Modular design
- Beam laser, plasma canon and missile launcher
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Tris count ca. 7048
- Final tris count depends on how many weapons are used for the ship
Price $15.00
- Scifi fighter
- Modular design
- Beam laser, plasma canon and missile launcher
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Tris count ca. 7048
- Final tris count depends on how many weapons are used for the ship
Price $15.00
UIView3D Free Evaluation (Android) by Altimit Systems LTD
This is a free evaluation verison of UIView3D.
Documentation
UIView3D is a software library for mobile apps that enables the use of native mobile UI components within Unity.
Rich content, such as HTML through WebView, can be displayed in Unity mobile applications with complete interactivity and smooth scrolling.
UIView3D works beautifully with Virtual Reality and Augmented Reality, supporting both Google Daydream View and Samsung Gear VR.
iOS version is in development.
Altimit Systems privacy policy
Price $0.00
Documentation
UIView3D is a software library for mobile apps that enables the use of native mobile UI components within Unity.
Rich content, such as HTML through WebView, can be displayed in Unity mobile applications with complete interactivity and smooth scrolling.
UIView3D works beautifully with Virtual Reality and Augmented Reality, supporting both Google Daydream View and Samsung Gear VR.
iOS version is in development.
Altimit Systems privacy policy
Price $0.00
EviLA's Bullet Time Addon for Invector by EviLA's Unity Assets
|| FORUM THREAD || YOUTUBE TUTORIALS||
EviLA's Bullet Time Addon for Invector let's you have the popular bullet time mechanic for your game and allows you to do cool visual effects such as breaching in most first person games and the bullet time mechanic in max payne.
It can also be repurposed for magic systems to be used as a spell.
|| MINIMUM REQUIREMENTS ||
Unity 5.5.0 or higher.
Invector Melee Combat (v2.2.4+) or Shooter
Template (v1.1.4+)
|| FEATURES ||
1. Setup in less than 10 minutes
2. More than a dozen options to control every aspect of the bullet time effect
3. Complete with Bullet Time Triggers and implemented as a generic action for extensibility
4. Out of the box support for Post Processing Stack v2
5. Player independent Bullet Time. Bullet time effect can be used in game without letting player use the effect
All of the scripts will be continuously supported and updated in correspondence to all updates to Invector controller.
If any third party integrations are needed, I'll be happy to take a look and see what I can do if I own the asset.
Extract the package into your assets folder and please read through the documentation on how to do the installation.
Price $15.00
EviLA's Bullet Time Addon for Invector let's you have the popular bullet time mechanic for your game and allows you to do cool visual effects such as breaching in most first person games and the bullet time mechanic in max payne.
It can also be repurposed for magic systems to be used as a spell.
|| MINIMUM REQUIREMENTS ||
Unity 5.5.0 or higher.
Invector Melee Combat (v2.2.4+) or Shooter
Template (v1.1.4+)
|| FEATURES ||
1. Setup in less than 10 minutes
2. More than a dozen options to control every aspect of the bullet time effect
3. Complete with Bullet Time Triggers and implemented as a generic action for extensibility
4. Out of the box support for Post Processing Stack v2
5. Player independent Bullet Time. Bullet time effect can be used in game without letting player use the effect
All of the scripts will be continuously supported and updated in correspondence to all updates to Invector controller.
If any third party integrations are needed, I'll be happy to take a look and see what I can do if I own the asset.
Extract the package into your assets folder and please read through the documentation on how to do the installation.
Price $15.00