Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 15 min 17 sec ago

Publisher Component | Custom Editor by Makaka Games

2018, January 5 - 23:54
Publisher Component is a decoration for your script inspector. Now your product will always look cool.

The asset is ready to design your own custom editor:

— Flexible Header
— 38 icons for Property Field
— Help Box
— 5 strings of code – simplest implementation (Header + Help Box)

If you want your Unity Asset (or Unity Project) to be convenient and understandable for other people (clients or teammates), Publisher Component will help you.

==========================
WHO NEEDS PUBLISHER TOOLS
==========================

— Unity Asset Store Publisher
— Unity Tutor
— Teammate

======================
FULLY COMMENTED CODE
======================

All modules are designed independently to keep this asset extendable & easy to understand.

===============
DOCS & SUPPORT
===============

First of all, read the docs.
If it didn’t help, get the support.

If you find a bug or you can’t use the asset as you need, please first send us an email to info@makaka.org (in English or in Russian) before leaving a review to the asset store.

We are here to help and to improve our plugin for the best.

Response time can be up to 3 business days.

================
Our BRAND GUIDES
================

What is Augmented Reality?
Organize event or exposition?

=======================
More AUGMENTED REALITY
=======================

AR Basketball GO
AR Throw Ball
AR Camera GYRO
AR Camera ACCELEROMETER
AR Business Card
AR Menu
AR Shadow

and Expo Kit
===========

Price $4.90

Canopus-III Low Poly Sci-fi Desert Units Set by Planesfar Studio

2018, January 5 - 23:43
This low-polygon set contains sci-fi units, structures and arid / desert environment models, which include:

- 6 Unit models
- 23 Structure models
- 20 Environment models

Most models share the same uv-mapping, this reduces the number of texture maps in use. Photoshop work files are included for easy creation of new texture maps. The models do not contains any animation tracks.

These will be part of a larger set of models in the 'Canopus-III' series.
Price $0.00

Christmas toys by Deployer

2018, January 5 - 22:59
A small pack of christmas props with high resolution (1024x1024 & 2048x2048) texture maps!Which includes:

Candle - 224 triangles.Emission map included but without flame particle.
Candycane - 262 triangles + 34 triangles candy-bow.
Christmas sock - 352 triangles.
Three types of gift boxes ~ about 250 triangles per box.All boxes have separated cap and body.
Treetoy ball - 544 triangles.
Treetoy bell - 598 triangles.
Treetoy snowman - 752 triangles.
Treetoy snowman hat - 156 triangles.
Treetoy rope - 4 triangles.
Light garland - 3500 triangles.With 20 joints for bending.Includes white emissiom map for easiest LED color changing.


Warning!Bunch of models combined into a single material for better optimization,this mean u CANT easily change color of this model,like ball,sock,gifts,etc..
----------------------------------------------------------
I hope you enjoy this asset and you will check my others!
Deployer publisher page
----------------------------------------------------------
Price $0.00

Metallic fence by Aleksey Kozhemyakin

2018, January 5 - 22:58
Metallic fence for industrial, post-apocalyptic, prisons and other danger areas for FPS/TPS-style games.
All object has real metric measurements.
fence - 702 tris
concrete poles - 192-240 tris
Textures: 2048
All models has 4 LODS and collision model
All materials - Standart metallic PBR shader

Price $2.99

DevConsole Util by ExQDev

2018, January 5 - 22:47
Developer console integration. You can register your own functions with their parameters(of string type, of course, or using console references(array of objects, need to have collider)).
Now just one object by LAlt+Left Click on object when console is opened.

Use it to debug your game in runtime. And maybe some other...

Code included.

Console already has some registered functions for sample and basic functions.

Messages, that contains "Success", it shows with green color, With "Error", "Fail" - red. Other messages have yellow color

Use 'help i' to get instrucions for use.
Console remembers last commands - just use 'Up Arrow' or 'Down Arrow' to navigate between them.
Price $9.00

Spaceship Set by Triplebrick

2018, January 5 - 22:40
FIRST WEEK 45% OFF! (normal price 35$)

A set of 4 highly detailed spaceships for your interstellar fleet.

- 2 demo scenes
- each demo scene comes in a realistic and a stylized setting
- 4 showcase scenes (one for each ship)
- PBR metal/smoothness workflow
- 4k textures
- Small ships have one material, large ships two materials
- Detail can be removed on the larger ships
Price $19.50

Colorful Project by Game Float

2018, January 5 - 22:26
Have you taken time to find a file from project view?
Let's make the project view color-coded for easy viewing.

In Colorful Project you can color-code from file label, type, name.
You can also search color-coded groups in project view immediately.

It works on both OneColumn and TwoColumn.
Price $15.00

Tapir by Junnichi Suko

2018, January 5 - 22:09
This is a 3d model and animations of a Tapir.
WebGL Demo
-Bone count:61
-mesh size
TapirLowPoly:2064tris
TapirMiddlePoly:8256tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo:2048x2048
detailmap's normal:512x512
-Animations folder contains FBX file of animations.
-Upgradeable to Land Mammals Pack.
Price $6.90

Cattle(Holstein) by Junnichi Suko

2018, January 5 - 22:06
This is a 3d model and animations of a Cattle.
WebGL Demo
-Bone count:62
-mesh size
CattleLowPoly:4574tris
CattleMiddlePoly:18296tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo:2048x2048
detailmap's normal:512x512
-Animations folder contains FBX file of animations.
-Upgradeable to Land Mammals Pack .
Price $7.00

Desert Pack (209 Items) by Darth_Artisan

2018, January 5 - 22:05
This pack include:

Stones: 18
Cactuses: 109
Palm-Trees: 42
Dead Trees: 4
Rocks: 25
Clouds: 6
Sun: 1
Skull: 1
Grasses: 3

Totally: 209 items.
Price $10.00

ObservableTweener by AscheLab

2018, January 5 - 22:02
This Asset is a very flexible Tween library. In addition, this Asset also has a unique function that can output the necessary information for Tween's operation as a resource and can play it. By using this unction, designers can freely create actions without having to write by programmers or to place variables for setting on the Inspector. Customizing according to the purpose of each project is also very easy :)
Price $9.99

Magic Markers by Fourth Corner Systems

2018, January 5 - 22:00
Magic Markers is an editor extension for attaching procedurally-generated marker meshes to any GameObject or prefab. The 3D markers are visible and selectable in the Scene View of Unity during editing. Unlike 2D "billboard" icons, the Magic Markers are easy to visualize within the world space of your scene.

Magic Markers may optionally be enabled for rendering in-game at runtime. Although this is intended primarily for testing and debugging purposes, the runtime feature can be used for special cases such as quest targets or “points of interest” on a level map or mini-map.

Magic Markers are great for making invisible game objects visible to programmers, level designers, and play testers, or to players and modders for games with runtime level editing.

Suggested Uses
* Player and NPC Spawn Points
* Patrol Way-Points
* Designer To-Do Placeholders
* Visible Mini-Map Markers
* Scene and Game Manager Objects
* Origins for Procedural Geometry
* Empty parent GameObjects for Prefabs
* Quest Destinations and Targets
* Mark Particle and Sound Effect Emitters
* Self-Identify Object with Runtime Error
* Crafting Station & Furniture Markers
* Teleport or Scene Load Destinations
* 3D Replacements for Unity Gizmos

Features

* Procedural geometry and appearance; no texture files required.
* Select “invisible” objects directly in Scene view; no more clicking similarly-named objects one by one in the Hierarchy to find the one you want to edit.
* Multiple predefined marker shapes: Alert, Booth, Camera, Capsule, Circle, Cube, Diamond, Emitter, Flat, Question, X-Mark.
* Make your own shapes as a C# script with stored vertex coordinates (in arrays).
* Use your own low-poly mesh or Unity primitives with the Generic marker type (no materials required).
* Included utility helps create C# source code from a Unity MeshRenderer component.
* Marker types are stored as asset files. Reuse your marker type assets between projects.
* Purpose-built texture-free, unlit shader included.
* Optional wireframe accents rendered by shader (on platforms supporting SM 4.0 or higher).
* Custom shader works on SM 2.5 and higher, gracefully adapting features to the target platform.
* Markers can be individually controlled for in-game visibility. Deeply configurable camera selection.
* For debugging in the Editor, or invoked from an in-game developer console, a single line of C# code can temporarily make all Magic Markers visible in-game.
* Markers optionally follow surface contours (including terrain) as they are moved in the Scene view.
* Change any Magic Marker's appearance dynamically with C# scripts (examples included).
* Clean, well-commented C# and shader source code included.
* Detailed and illustrated User Manual, video tutorials, and included example scenes. Magic Markers installs in seconds, but solid documentation will help you use the asset to its fullest.
* No GC allocations after initialization, except for one frame when Magic Markers are dynamically modified by C# code.
* Supports all Unity releases from 5.4.6 through 2017.2 (betas are not officially supported, but 2017.3b10 works).
* Works in Unity Editor on Mac OSX or Windows, and in runtime on Windows, OSX, Linux, Android, and WebGL (other mobile devices and consoles probably work but are not formally supported).

Forum Thread:
https://forum.unity.com/threads/magic-markers-visibility-for-your-invisible-gameobjects.506993/

Bitbucket Repository (Download documentation and runnable demos)
https://bitbucket.org/fourthcornersystems/magic-markers-public
Price $25.00

MMO RPG - Sci Fi Game UI Elements by GID

2018, January 5 - 21:57
MMO RPG Sci-fi Game UI Elements This UI elements pack contains the most essential UI Elements you need to develop an MMO (Massive Multi Player Online) RPG (Role Playing Game)

Features list
More than 50 elements
Sci-fi style
MMO RPG Elements
Well organized and layered psd file
HI resolution 326 ppi
Sized for mobile
PNG Files in organized folders

Font used Neuropol,Reckteck, Bebas.

Thank you for purchasing my file, please note that some of the shapes are rasterized and not vectors
Price $7.00

Project Explorer Pro by Jackie Lo

2018, January 5 - 21:52
Launch Sale! 50% Off!
Get Project Explorer Pro for 9.99 instead of 19.99

Want a quick overview of an unknown big folder? Want to have multiple search at same time? Want to search in a specific folder rather than the entire project?

Project Explorer Pro is a powerful replacement for Unity's Project Explorer. Manage assets easily and increase efficiency even without notice!

Features
- Classified browse by file type.
- Multiple folder search at same time.
- Search under specific folder.
- Quick open with OS explorer.
- Source Code included.

PEP 0.1.0 is a beta version. If you found any bug, please report to JackieLo@aliyun.com

Price $9.99

Fence Builder by LoudCatGames

2018, January 5 - 21:39
Fence Builder is a procedural tool to create fences. Easily design unique fences before or after deciding where they go.

Features:
- Easy setup
- Lots of variety
- Vertex color
- Automatic ground placement
- Small import size

Road Map:
- Picket editor
- Separate meshes for pickets, post and rails
- Stylish inspector
- More options
- Savable fence styles to choose from

Price $20.00

Spell: Sword Storm by SageSingularity

2018, January 5 - 21:37

Sword storm is a mixed code & particle system that makes angelic weapons rain from the sky.

Features
- Area effect mode simply makes swords rain downward from the spawner until they strike any object (that is not a sword).
- Targeted mode spawns swords that fly towards the location of a target at the time of the swords instantiation.
- Add your own particle system to the sword object prefab or modify it's colors to give it a different hue.
- Comes with three colors: Gold, Ice, and Fire

Feel free to contact via email, twitter, or the forum thread with questions and feedback!

Twitter: @SageSingularity
Forum Support: Unity Forum Post
Price $10.00

Simple Sound Manager by LightGive

2018, January 5 - 21:35
[Current function]

・You can set "pitch" , "delay" , "volume" , "time of fade" , "loop" and "call back" when you play SE.

・You can also play 3D sounds. In that case, please specify the coordinates.

・"AudioName.cs" is automatically generated when sound files are placed in folders.

・You can set the sound of "uGUI" such as buttons and sliders very easily and quickly.

・The inspector is also easy to use and expanded.


Price $9.99

Sci-Fi UI Components Pack by GID

2018, January 5 - 21:32
Sci-fi UI kit for any sort of game UI design This UI kit contains simply all of the most needed elements to create a sci-fi style game ui. Most of the elements are provided with more than one style variations so you can simply use them in your own ways. The elements are created with custom shapes and are re-sizable. Text, styles and colors are editable. You can even use the provided shapes to create your own elements.

Pack contains one psd file and seperated transparent png files for the ease of access. All the layers are well named and organized. Free fonts are used Neuropol.

326 ppi Hi resolution
1334 width pre-sized for mobile
Resizable
Organized and layered psd file
Transparent png files are provided
Free fonts used

What it contains
Compound circular buttons x 5 Variations
Simple circular buttons x 6 Variations
Rectangular button x 2 Types / 8 Variations
Sliders x 4 variations
Menu cards x 4 Variations
Squared slots x 6 Variations
Rectangular slots x 4 Variations
Progress bars x 4 Variations
Panals x 2 Types and 4 Variations
Vertical tab bar
Horizontal tab bar
Switches x 2 Variations
Text boxes x 2 Variations
Option buttons
Table
Check box
Progress wheels x 6 Variations/li>

Price $7.00

Wooden Pallets PBR by GamePoly

2018, January 5 - 21:30
Wooden Pallets PBR

High Quality Low Poly Wooden Pallets with High Quality PBR Textures

2 Different Texture Variations

Fits perfect for any PBR game as Decoration in Exterior Level Design.

The Mesh is unwrapped, and PBR Painted

Albedo, SpecularSmoothness, Normal, and AO Maps

Model 2048x2048 TGA Textures

Please Note, this PBR Textures Only.

Low Poly Triangles

280 Tris 208 Verts
Price $2.50

CAT Game Builder by Tricky Fast Studios

2018, January 5 - 21:15
This extension requires one license per seat.
Holiday sale 36% off!

CAT Game Builder is the easier, faster way to make games in Unity. With CAT’s scores of modular Conditions, Actions, Triggers, and integrated game systems, you can create prototypes, demos, or full games with little or no additional programming.

CAT Game Builder is a fully extendable framework designed for use by professional teams yet easy enough for beginners to master. Using a similar workflow and design to built-in Unity components, CAT Game Builder seamlessly extends the Unity editor to become a complete game making tool.Its power, ease of use, and versatility make CAT an excellent choice for individuals and teams of all sizes.

With CAT Game Builder, building custom Conditions, Actions, or Triggers to use and reuse in your own games is a breeze. Additionally, it is easy to integrate into both new and existing game systems with just a bit of programming, so you can make new games or add features to existing games easier and faster than ever before. Future add-on modules will provide CAT integrated systems to make it even easier to build many genres of games including RPG, RTS, FPS, Casual, MOBA, Casino games, and more.

Features:
* Complete No Code solution for game development
* Included examples and ready to use prefabs
* Build and reuse modular components
* Data bind directly to Unity UI components to create UI fast
* Modular Player and Camera Controllers
* Save and Restore Game State
* Integrated and extensible Localization support
* Interactive debugging - in editor and in game
* Built and supported by game industry professionals
* Production-ready and professional quality
* Fully integrated with Unity’s workflow
* Comprehensive manual and video tutorials

Support | Manual | Tutorials
Price $64.00

Pages