Data Kit - The Reimagined Data Serialization System For Unity by Mel Georgiou / HTE
Supports Unity 2018.x and 2019.x!
Introducing DataKit, the reimagined new approach to saving and loading your game's data.
Almost every game has data that needs to be saved and loaded. But let’s face it, working with data is often very abstract, difficult to visualise and down right tedious to debug. How about serialising different data types? That’s a whole other set of problems!
DataKit is a unique cross-platform data serialization system to automatically handle most aspects of saving and loading your game's data. Features include local and global data, save slots, save points, data groups, obfuscation, encryption and even automatic screenshots. Another great DataKit feature is the intuitive visual debugger, allowing you to view, edit, delete and restore your serialized data in real-time while testing your games in the Editor! DataKit is a powerful core asset that any game project could benefit from!
Offering unique and intuitive visual editors, you can easily setup and debug the data you’d like to save. DataKit offers “Global Data” for storing things like graphics settings or In-App Purchases and “Local Data” for setting up what is saved in each save point. All of your data keys are organized into groups for better management and fast performance.
Along with options to save your data to local files or directly into PlayerPrefs, you can also choose how many save slots and save points you’d like DataKit to manage for you. Save slots allow you to implement multiple characters or accounts. Save points are essentially snapshots of local data, allowing a user to load the state of the game at a previous point in time. DataKit can also manage deleting the oldest save points to keep within a maximum limit.
Unlike systems such as PlayerPrefs which only support saving integers, floats and strings; DataKit allows you to serialize most common data types, even when using arrays and custom classes (see 'Compatible Types' in the documentation PDF for a full list). DataKit also offers a variety of ways to serialize references. As well as saving many reference types by value, the optional Reference Database system allows you to directly reference specific assets located in the Resources folder.
DataKit also features some powerful obfuscation options! You can deter cheating by obfuscating your data with 128-bit AES Encryption or with the faster but less secure XOR algorithm. If you don’t need encryption, DataKit can literally strip it out of its own codebase using a simple platform define in Unity’ Player Settings.
In short, DataKit is a powerhouse of a plugin that will give you new and intuitive ways to save, load and debug your game's data!
Features
- Visually Setup & Debug Your Game's Data!
- Automatically Handle All File I/O!
- Local & Global Data!
- Data Groups & Keys!
- Save Slots & Save Points!
- Serialize Common Value & Reference Types!
- Optional XOR Obfuscation!
- Optional AES Encryption!
- Optional Reference Database System!
- Automatically Capture Screenshots!
- Preload Data In Editor For Fast Testing!
- Event Driven API!
- Comes with 8 Fully Commented Example scenes!
- Documentation PDF and High quality video tutorials!
- Full source, No DLLs!
- Fast and friendly email support!
- Compatible with Unity 2018.x to 2019.x!
Support
> Documentation (PDF)
> Unity Forum
Videos
> DataKit Overview Video
> Tutorial 1 - Setting And Debugging Data
> Tutorial 2 - Reference Database
> Tutorial 3 - Scripting With DataKit
WebGL Tech Demo
> DataKit WebGL Demo
Price $40.00
Steel Technical by Lex4art
Steel with oil spots and typical machine grunge. Features:
- HDRP, LWRP and Standard rendering pipeline are supported out of the box.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Steel Spotty by Lex4art
Oxidized steel surface with somewhat decorative spots. Features:
- HDRP, LWRP and Standard rendering pipeline are supported out of the box.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Steel Polished by Lex4art
Common polished steel. Features:
- HDRP, LWRP and Standard rendering pipeline are supported out of the box.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Steel Overheated by Lex4art
Polished steel with vivid rainbow colors after overheating. Features:
- HDRP, LWRP and Standard rendering pipeline are supported out of the box.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Steel Cast by Lex4art
Common raw steel, bumpy and rough. Features:
- HDRP, LWRP and Standard rendering pipeline are supported out of the box.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Steel Brushed Soft by Lex4art
Steel with soft brushing stripes. Features:
- HDRP, LWRP and Standard rendering pipeline are supported out of the box.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Frank climax's Katana by Frank climax
This asset includes three Stances.
Each Stance has Skill, Combo, Attack.
125 motions were included.
- 3 Stance
- More moving motions
- 8 Velocity move
- Skills and combo
of each Stance
If you want to add custom animation, please contact me by email below.
climax0625@gmail.com
Charges occur when custom motion requests. hope you understand.
To see more videos, visit my channel.
https://www.youtube.com/user/climax0625
Price $39.99
Steamshop by Edster_art
To reach the picture as at screenshots, please instal Post processing stack 2 from Package manager
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Package included:
Mesh in .FBX format: 11.5k verts, 12.5k tris;
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Textures 4096 x 4096:
- AlbedoTransperacy;
- Normal;
- MetallicSmoothness;
- AO map;
- MSAO map (include: Metallic(R), smoothness(G) and ambient occlusion(B) in RGB chanels);
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Special Opaque_msao.shader to work with MSAO map
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Steam FX
Price $42.99
Ambient - Volume 2 by Frequently Asked Music
"Ambient - Volume 2" is a collection of dark and bright ambient backgrounds arranged on orchestral strings, soft synthesizers, dark drones and minimal electronics. Suitable for any futuristic game, RPG, adventure or arcade. Every music theme comes with multiple loops and shorter edits for further usage.
Abstract Ambient Percussions: Full length (02:14), 3 Short edits, 6 Loops
Sine Space: Full length (02:02), 2 Short edits, 7 Loops
Evocative Cinematic: Full length (02:04), 2 Short edits, 5 Loops
Winter Ambient: Full length (02:49), 2 Short edits, 7 Loops
Horror Background Drone: Full length (01:47), 3 Loops
Soft Light: Full length (03:02), 2 Short edits, 4 Loops
Peaceful Dreamtime: Full length (02:24), 1 Short edit, 4 Loops
Minimal Electronic Particles: Full length (02:32), 1 Short edit, 7 Loops
Oceans: Full length (01:51), 2 Short edits, 3 Loops
Bright Skies: Full length (01:53) 1 Short edit, 12 Loops
Total number of audio files: 84
Minutes of audio provided: 80:16
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Feel free to contact me for further editing and additional versions at studio@frequentlyaskedmusic.com
Price $14.99
Retro VR Slot Machine by CARMEN dimichele
The slot machine can be configured for a predetermined sequence of outcomes or use the random, 91.5% return-to-player, pay table with a 1 to 3 credit multiplier. The big win produces a 'genie fortune card' reward along with a fanfare sound effect.
The slot machine also has a circuit breaker with push-button reset, which shuts the slot machine down when it's 'blown', triggering sparks and smoke particle effects.
This package depends on the SteamVR plugin and contains:
• Two demo scenes
• Scripts for operating the slot machine game play, the machine's ratcheting handle action, and the demo room control panel
• Eight 44.1kHz .wav sound effects
• Thirteen PBR materials with over thirty-seven 2048x2048 textures
• Ten 260x180@30fps .avi reel mechanism video clips
• Ten prefabs:
▫ Slot machine prop with three scripts and internal wiring to operate the machine, handle mechanism, and blown fuse system. This prefab has a 21 mesh, 20373 polygon model and uses 21 materials.
▫ Blow fuse effect. This prefab uses two particle systems to create smoke and sparks when the slot machine blows a fuse.
▫ Spark light game object. This prefab is a light object simulating a spark used in the blow fuse particle system.
▫ Ornate copper and marble pedestal static prop. This prefab has a 6 mesh, 127465 polygon model and uses 2 materials.
▫ Slot machine on a pedestal as a single prefab
▫ RNG controller. A prefab with only a script to centralize the Unity system random number generator to reduce the chance of multiple instances initializing in-sync.
▫ Demo room and Empty demo room. A small six-sided room using 7 materials with studio lighting, 3 slot machines on pedestals, and a control desk used in the demo scene.
▫ Desk and Control desk. These prefabs make-up a control desk with buttons, text, and a script for letting you access some of the internal functions of the slot machines in the demo scene.
Full project ReadMe
...........................................
E-mail me if you have any questions: dimichelec@gmail.com
Price $69.99
Italian Supercar by Marcelo Barrio
Total polycount: 12.739
2K Mainbody textura
The brandings were modified so there are no issues with the real one. This Asset includes 4 different colours, but it also includes the template soy you can change it to what ever color you want.
Please feel free to leave any comment and suggestions!
Price $4.99
Extreme Uphill Racing Track by AutomobileAssets
PolyCount Details :
Vertices : 1,046,911
Faces : 751,849
Tris : 751,849
Objects : 686
Texture Resolutions :
Majority : 1024 x 1024
Maximum Res : 2048 x 2048
Minimum Res : 16 x 16
Separated :
Collision Meshes : Selectively assigned colliders to a mesh for better customization
Objects : Fully movable separated objects.
Texture, Maps & Materials : Different objects have different textures and materials using Unity's standard shaders.
- Optimized Mesh
- Moderately detailed surface texturing
Area description :
- 25 sq km area
- 13.3 km length start to end
Hardware Tests : - Clocks 60+FPS with Nvidia 710 GPU and i3 CPU 8th generation ~3.6 GHZ 4 Core
-Clocks 70+FPS with Nvidia MX150 GPU and i5 8300H CPU Turbo 8600K ~3.1 GHZ 4 Core
1. Note: The trees are static billboards. They have been re-modeled not to use the standard assets trees due to compatibility issues. Unity doesn't allow standard assets to be added in the package. To get the same look as in screenshots and video, please read documentation file
2. Note : The poly count of this model is high and hence this track is best suited for desktop only. LOD level updates of this asset for mobile will depend on the popularity of this track
3. Note : All the seasons and time of the day shown in the video have been achieved only by post processing effects and HDRI map changes.
References : Unity Post Processing Effects
- 18 various buildings and structure drag and drop prefabs to populate your scene with buildings.
- Occlusion Culling for better optimization.
Cars and skybox shown in the Screenshots and Videos are not included in the package
Price $19.99
UI - Mechanical (Free Sample Pack) by InspectorJ Sound Effects
15 free sample sounds of mechanical user interface sounds from my "UI - Mechanical" sound effects library!
Note: The audio preview and sound list are from the full version of this library.
If you have any questions, feel free to contact me!
-Jonathan Shaw ("InspectorJ")
Price $0.00
Grouping Tool by Alexey Strelkov
By default objects are grouped into an empty GameObject.
You can use your own Prefab template for grouping objects. Set the object template in "Window > Grouping Tool > Group Template" . Use context menu or keyboard shortcut to group objects with your custom Prefab Parent template (Cmd+Shift+G on Mac or Ctrl+Shift+G on Windows).
Price $4.99
Rocks Pack and Materials by Rubenucleico
The package contains 10 rocks types and 2 rock Materials.
PolyCount:
Rock1 - 994
Rock2 - 177
Rock3 - 793
Rock4 - 900
Rock5 - 152
Rock6 - 1349
Rock7 - 2688
Rock8 - 9473
Rock9 - 9571
Rock10- 6458
Each rock have it's own textures (Albedo, Normal, Ambient Occlusion, Smoothness) with a 2048 resolution.
The images are in targa and PNG
Except the rock 2,3,4,5 that use the same material.
Visit my profile to get more assets in high quality.
Price $6.00
Weapon Collection Set Vol_1 by JNgo by Jacky Ngo
Weapon Collection Set Vol_1 by JNgo is a 3D model asset pack for production use.
Which contain 6 melee weapon like Double Blade, Karambit, Spear, Sword, Tachi.
Suitable to use for Anime, Realistic, Fantasy, Sci-Fi Style.
Texture set builded for Unity Standard and HDRP Shader . (You can change to custom shader if you want to.)
More detail shown below.
Attentions
* Model displayed with 2048x2048 texture set in Sketchfab.
* Promotion photo rendered in Unity with Standard Shader, 4k Resolution, Beautify, Amplify Color, Amplify LUT Pack, All Sky. (Setting include)
* High Poly Mesh need to request after purchase by email contain Invoice Number.
Features
========================================================
RECOMMEND USING LOD AND MESH BATCHING TO OPTIMIZE.
WHICH BOTH NEED TO DONE BY YOURSELF TO MEET YOUR TARGET PLATFORM REQUIREMENTS.
NO SCRIPT, POST PROCESSING, EFFECT CONTAIN.
=========================================================
DoubleBlade_1
Mesh Type: Low poly
Format: FBX
Total Tri: 16498
Texure Set: PBR 4096x4096 with PNG format in Standard and HDRP
* LightSaber Need Bloom To Work Like The Promotion Photo. No Effect or Script.
Karambit_1
Mesh Type: Low poly
Format: FBX
Total Tri: 19652
Texure Set: PBR 4096x4096 with PNG format in Standard and HDRP
Karambit_2
Mesh Type: Low poly
Format: FBX
Total Tri: 11224
Texure Set: PBR 4096x4096 with PNG format in Standard and HDRP
Spear_1
Mesh Type: Low poly
Format: FBX
Total Tri: 1960
Texure Set: PBR 4096x4096 with PNG format in Standard and HDRP
Sword_1
Mesh Type: Low poly
Format: FBX
Total Tri: 22484
Texure Set: PBR 4096x4096 with PNG format in Standard and HDRP
Tachi_1
Mesh Type: Low poly
Format: FBX
Total Tri: 28276
Texure Set: PBR 4096x4096 with PNG format in Standard and HDRP
Supported Platforms
* All platforms
Link
Sketchfab: https://sketchfab.com/ngojacky
ArtStation: https://www.artstation.com/ngojacky
Price $10.00
RayFire for Unity by RayFire Studios
Price $170.00
Menu Maker. by TinQwise Immersive
The menu maker is your menu funtionalty. with an easy to understand setup you can test your menu's in no time. you wont have to touch any code to finish setting up your menu.
- Easy setup Because of the custom inspector you can easily configure the navigation components.
- No scripting All the scripting work is done for you. with only the use of the editor it is possible to have a fully working menu.
- Multi platform The menu maker is made to work on multible platforms. like android, ios, windows and mac.
Feature list
- Sliding navigation
- Button navigation
- Bottom navigation bar
- Back button
- Header
- Splash screen
- Hyperlink
- Overlay screen
- Notch Support
Price $29.99
Old Metal Barrels Paradise Vol 1 by Altostratus Pilots
You will find 11 different barrel models and 2 textures set.
Every material has 4096x4096 maps (you can resize these). Albedo, Metallic (+Smoothness in the alpha channel) and Normal map.
They are designed mainly to use in fps, action or rpg games as props.
Contact us for any question or ask for upgrades.
Price $8.00
