VIASS GUI Kit Tower Defence by ALT PLUS Vietnam
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Do you want a full Game kit for an styles Tower Defence or other kinds of Games?
Do you want to customize the entire Asset by yourself? Then you should buy the "VIASS GUI kit Tower Defence" - than it fits your needs.
Simple, Clean, Minimalistic and easy to use. We made prefab file ready to go for you.
This Pack includes:
· An file PNG
· Over 150 + Assets 2D Design .
· Well organized Assets.
Key features:
· Well organized.
· Easy to use.
Screens shoot example and build your own Screens!
Price $4.99
Old Camping Stove by Adrian PLAGNOL
Vertex count : 1507
UnWrapped UVs : Yes, non-overlapping
Ambient Occlusion : Yes
PBR Textures:
> AlbedoMap: 4096x4096 to 128x128
> NormalMap: 4096x4096 to 128x128
> AOMap: 4096x4096 to 128x128
> MetallicSmoothnessMap: 4096x4096 to 128x128
If you have troubles or questions, please contact me!
Price $4.99
Flower Hedychium coronarium Koenig by VuStudios
Mobile Optimize Scene
This is model 3D flowers Hedychium coronarium Koenig in the Big Pack (Cartoon Flower Colections) with over 5 types color!
All objects are ready to use in your visualizations.
- 1024x1024, texture maps
- Poly Count : Average 16300 tris
Price $5.99
West Old Bulding by yasin ayhan
West Old Bulding is a high quality model to add more details and realism to your projects. All colors can be easily modified. Unreal Engine compatible models FBX . PROFESSIONALLY MODELED Models in scene were made without ngons and to keep polycount as low as possible: WELL ORDERED Like all our products this West Old Bulding is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures! There is more models of this series – explore our models set! It is suitable for game engines :) Quoted poly count is for triangles. Game Environment is low-poly model ideal for game engines (Game-Ready). Very High detailed Game Environment ready for professional projects.
Poly West Old Bulding 1456
-Number of Meshes:5
-Number of Materials and Material Instances: 5
-Number of Textures: 5
-Textures uv 2048-2048
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned. Other work will continue link https://www.artstation.com/artist/havolk
Price $9.99
Sci-Fi Grenades by BCS
Gameready lowpolies baked with love from cinematic highpolies. Each model contain textures: 2048x2048, diffuse, normal, specular. Concept design by top AAA artists. Production cost over $700. Make your own level design on Unity competitive to Deus Ex: Human Revolution, Deus Ex: Mankind Divided, Syndicate, Detroit: Become Human, Mass Effect, Star Citizen, Elysium, Cyberpunk 2077 and Horizon Zero Dawn benchmarks!
The MA7 Offensive Concussion Grenade is designed to produce casualties during close combat with explosive wave power alone while minimizing danger to friendly forces. The grenade is also used for concussion effects in enclosed areas, and for blasting or demolition tasks. The shock waves (overpressure) produced by this grenade when used in enclosed areas are greater than those produced by its earlier counterparts. It’s very effective against enemies located in bunkers, buildings, and fortified areas. Advances in explosive potency and reliability for this type of grenade are based on cocrystallization technology, which was already thoroughly studied by Weisskopf Dynamics and many other small corporations before 2110, and there haven’t been any major improvements on it since.
* * *
The ML1 Close Quarters Combat Stun Grenade, also known as a flash grenade or a flashbang, is a non-lethal offensive weapon. The first stunning devices were created long before millennial era but lost popularity among civil and military structures by the end of it in favor of other more radical solutions.The first and only civil mass unrest within the cities of the EU happened in 2135, and revived the demand for this kind of cheap non-lethal incapacitants. The SW55 Flash Grenades that were in service at the time of that civil unrest revealed a range of constructive impairments. Based on that experience the Weisskopf Dynamics with the support from other minor corporations managed to get a long-term contract from UE corps to produce a new type of non-lethal stun grenade, one that was safer and more effective. Like many other explosives, this grenade is based on the same cocrystallization technology, actively lobbied by Weisskopf Dynamics.
Fully compatible with other Sci-Fi Kits AAA: https://assetstore.unity.com/publishers/37896 .
Preview for each of the items attached via Sketchfab (rotate, zoom, enjoy).
(╹◡╹)
Price $49.99
Low Poly Office by A3D
- Multiple demo scenes with baked lights.
The pack contains:
5 - Electronics Prefabs
28 - Floor Prefabs
68 - Furniture Prefabs
11 - Plant Prefabs
17 - Prop Prefabs
6 - Ready Room Prefabs
2 - Skirting Board Prefabs
85 - Wall/Door Prefabs
In total 222 Prefabs
Also see other packages:
- Low Poly Home
- Low Poly Renovation
- Low Poly Logistics
- Low Poly Rally
- Low Poly Temple Islands
- Low Poly Wild West
- Low Poly Buildings - Full Pack
- Low Poly Mining
- Low Poly Buildings
- Low Poly Buildings Part 2
- Low Poly Buildings Paris
- Low Poly Buildings City
- Low Poly Buildings Suburb
- Low Poly Gym
- Low Poly Items
- Poly Land Ancient
Price $10.00
Instant Pooling by Andre_51X
Instantiating GameObjects is a really heavy task for the CPU, and that's why object pooling exists.
Object pooling is a technique utilized to create a "pool" of inactive objects, like this when you need to actually use the object, you fetch it from the pool and use it; and when you're done with it you deactivate it instead of destroying it. Object pooling is not so simple to implement efficiently, since it can be made in so many different ways.
What is Instant Pooling?
Instant Pooling is the do-it-all tool for any use case, both 2D and 3D.
Instant Pooling is an easy to use and highly optimized object pooling utility. With the use of a few clicks you can get your object pools working in no time, thanks to the really simple and intuitive Inspector GUI.
Just use PoolManager.GetObject("pool name here") to fetch an object from one of the pools and the tool will take care of any inconvenience, informing you about any error in the usage of the tool. You can create and handle a huge amount of object pools with extreme ease.
Object pools can also be individually set to "dynamic", which lets the object pool expand automatically when you request an object while there are no objects present within the pool that are available. In addition, all the object pools are neatly organized within 'master parent' game objects (automatically handled by this tool), so the object pools will never clutter up your Hierarchy.
Have any questions?
Email us!
Price $6.99
Dance vol.1 by mihaila andries
Tracks:
1.Dance high (start the game) - full song
2.Don't sleep - full song and 3 loops
3.Electronic parts - full song and 2 loops
4.Happy game - full song
5.Synthetic rain - full song and 2 loops
DEMO
Price $4.99
Walkie Talkie - Radio by Daniel Stringer
A high quality walkie talkie for use in your games or simulations
Model Specs
- Polys: 596
- Verts: 643
- Tris - 1188
The model has a PBR material, including an extra one that comprises a blank screen so you can use a unity world canvas to dynamically adjust the screen details if you wanted.
The Model will import into a folder, with a tidy, well organised structure, making it easy to drop right into your game.
Price $6.99
New Words Complete Game (Competitive) by yussuf
This source code is a complete game where payment within the app and admob advertising is not implemented. You have to enter it. The style of the game is a new style in the style of the game Scramble, which is made only of an Iranian sample of this game. It has not yet been released on Google Play
Tips before buying:
In-app payments and the admob advertising system have not been implemented.
Possibilities:
1. A new style in word games 2. Completely competitive and exciting 3. Reverse timer system like Clash Royal by counting the crowd 4. Professional guidance system 5. Store section (of course, need to implement Google Polly payment) 6. Share the virtual group pages 7. System of online privileges 8. Very functional and easy dialog 9. Fix the resolution of the game on different phones 10. Extreme excitement with sound by now 11.A beautiful scene changer that can be used in other projects 12.Do not get repetitive words and remove any word after responding to that word in each 13.Daily bonus system
Support
This package is optimized for both mobile Platform Android _ IOS _ systems And pc .
Items needed: DOTween (HOTween v2)
Other Assets
Word Cookies System
Royal Collection System
Word Guess System
I hope you good luck ...
Price $68.00
2D MixCar + icon weapon by "Dialektic" creative studio
Set of bright cars with weapons. All files in png format, 1024x1024 px. Bonus weapon icons 512x512 px.
Create the whole, inspired by the simple.
The author's idea of the designer for your continuation. You can create projects based on 2D MixCar. If you have a desire, but there is no game template, write to the author's e-mail. In response to the letter will be provided with the most appropriate template of the 3D online game.
More information, screenshots and previews of the pack.
Price $17.00
Simple Bluetooth for android by SerValStar
With it, you can create a chat or multiplayer game.
All you need is to add only two files to your project. Following the documentation, you can within five minutes exchange messages between your devices via Bluetooth.
The asset, in addition to the plugin itself, includes detailed documentation and two examples:
- the first example contains buttons for working with plug-in methods and an area in which transmitted messages and events are displayed.
- the second example is a simple multiplayer game, which shows the correct use of events and plug-in methods in the game menu and in the game itself.
Examples and documentation:
Documentation
UsageExample.apk
GameExample.apk
Price $7.99
Parallax Backgrounds with Scrolliung Script by Codematics Inc.
Price $4.99
[2D] 8Bit Pixel Pirates by William Holm
Characters Include :
-Soldier [Rpg Launcher]
-Scouter [Scatter Gun]
-Hunter [Sniper Rifle]
-BigGuns [Heavy Machine Gun]
-Captain [Flintlock Pistol]
-CannonFondler [Hand Cannon]
each character comes with their own unique bullet that goes with the gun they are holding.
I am always trying to learn more and improve on my skills so all feedback is very valuable to me :)
This package also comes with a horizontal map that is scaled with the characters
Price $4.99
Ambient Sounds by Procedural Worlds
To celebrate it's launch, Ambient Sounds will be on sale until 7th April!
Welcome to Ambient Sounds, the Interactive Soundscapes tool for Unity.
Ambient Sounds organizes your tracks and effects into Sequences that can be used in a multitude of ways to create dynamic soundscapes for your game.
Ambient Sounds allows to to easily configure Global, 1D, 2D, and 3D areas in your game to create unique global and regional atmospheres in your game.
The Ambient Sounds event and modifier system allows you to dynamically influence and even switch the sequences being played, via a API.
Ambient Sounds also shows you an overview over your games audio with a management window that shows debug information in real time.
Ambient Sounds comes with a library of professionally composed and produced music and sound effects to get you up and running.
Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!
Ambient Sounds allows you to:
- Organize your audio clips into Sequences with combined playback settings;
- Play Sequences either globally or locally in a certain area of your game world;
- Pair multiple Sequences of background noises and music to create an unique soundscape for each location in your game;
- Blend seamlessly between these soundscapes in different regions;
- Make these Sequences interactive by controlling them through Requirements;
- Modify these Sequences on the fly to react to Events in your game;
- Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration.;
- Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.
Optimal Workflow, Minimal Coding:
Ambient Sounds organizes Sounds that belong together in a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can create Modifiers to adjust playback parameters of Sequences in real time. The code required to integrate Ambient Sounds with your gameplay is minimal – you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game.
Example use cases:
- Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on time of day and / or weather;
- Play sounds coming from random places around the player or a certain location;
- Play more and more intense wind as the player scales up a mountain;
- Change the music to a combat theme as the player gets attacked;
- Slowly blend to a dark and moody soundtrack while the player enters a cave;
- Make a sequence more and more intense by adding additional sequences that play back more music / sounds;
- Play music faster as the game enters the final seconds before the time limit ends;
- Automatically duck / mute music playback while dialogue audio plays;
- Stop music playback as the player enters a building and resume as they leave again;
- Play sounds around the player that follow with the player’s movement as they weave a magical spell;
- Quickly re-use the Ambient Audio Areas in different places of your game or in other projects.
Our Product Suite!
Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop.
GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control.
Path Painter - A powerful and intuitive path painting tool that makes it easy to paint paths, roads, ramps and river beds.
CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability.
CTS 2019 - All the benefits of CTS but with support for instancing, lw and hd pipelines.
SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.
Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals!
Want To Know More ?
Unity Forum
Gaia Tutorials
Have A Chat
Ticketed Support
Price $37.00
Flat Gradient GUI elements pack by Supreme Banana
• Over 290 Elements,
• 5 Different Types Of Buttons,
• Toggles (on/off),
• 3 Types Of Exp Bars,
• Basic Icons:
Arrows,
Music,
Volume,
Cross,
Check,
Plus
• Popup Windows:
2 Types of popups,
Different headers,
• Game Elements:
9 rounded triangles for Match-3 like games,
12 navigation pins,
Coins,
Heart,
Star,
Candy,
Bubble,
Ice,
• Font Included
Peace Sans (Open Font License 1.1)
+ every item in .png and .svg
+ .ai Editable Files For Every Group of Elements
Price $20.00
Low Poly Bereta 92 by AAAnimators
This package contains bereta92 ready to use.
The pack has highly detailed bereta92 ready for use in your project. Just drag and drop prefabs into your scene and achieve beautiful results in no time.
We are here to empower the creators. Please contact us via the support link if you are having issues with our assets. Our team will get back to you momentarily.
Mesh complexities:
Bereta92 1172 verts; 1442 tris uv
Includes 1 set of textures with 4 materials:
● Diffuse
● AO
● Specular
● Normal
Price $24.99
