Sci-Fi Weapon SFX by Great Heights Audio by Great Heights Audio
44 high-quality sci-fi weapon sound effects. The sounds are all unique but are inspired by games like Halo, Quake, Unreal Tournament, Star Wars Battlefront II and Overwatch.
You can listen to all the sounds here
The pack includes:
20 Primary Weapon Sounds
6 Secondary Weapon Sounds
7 Reloading and Recharging Sounds
5 Explosion and Impact Sounds
3 Shield Sounds
3 Scope Zoom Sounds
Price $20.00
2D Pixel Spaceship Constructor by EVPO Games
Pack includes:
- 140+ parts for main body
- engines, nozzles, flames in different sizes
- reactors, cabins, misc parts, including tiled parts
- 4 explosion animation in different sizes
- weapon, bullets in different sizes and types
- trace target system for weapon.
Need something right from the box? Here and here some spaceships that ready for use.
Too boring? Add some asteroids.
Please check my profile. You can find some great assets in the same style. And some of them are FREE!
Price $12.95
Dot Connect - Line Puzzle Game by Bizzy Bee Games
APK / Documentation:
Click here to download the APK or Documentation!
FEATURES
● Organize levels into Bundles and Packs. Each Bundle can have multiple Packs and each Pack can have multiple Levels.
● Game comes with 1550 levels spread over 2 Bundles and 12 Packs.
● Easily create new levels using the Level Creator Editor Window which automatically generates levels for you.
● Create levels with blocks in them! Blocks are spaces on the game board which no line can use.
● Create non-square levels! Use the Level Editor to select spaces on the board as blank spaces. This can be used to create levels of different shapes!
● Lock Packs based on Stars or IAP. Packs can be locked until the player acquires enough stars or it can be locked until the player purchases to unlock it.
● Hints! If a player is stuck on a level they can use a hint which will place a line correctly on the board for them.
● Saving: Game saves its state so the player doesn't lose their progress.
● Ads: Supports AdMob and Unity Ads for Banner, Interstitial, and Reward Ad types!
● Reward Ads: If the player is out of hints they can watch a reward ad to get +1 hint.
● IAP: Supports IAP for removing ads, purchasing hints, or unlocking packs.
● Clean, formatted, and commented code.
● Designed for Android and iOS portrait layout.
Price $50.00
Easy List View by Joe Constable
This tool allows for:
Dynamic lists,
Item selection,
Templates with a variety of different types (text, images, etc).
Includes full source code as well as 2 easy to understand examples!
Links:
Video Tutorials - coming soon
Discussion Forum
Price $4.99
Benday Dots Generator by Louca Coles
There are currently two shapes that the dots can be drawn in: rectangle and circle. There are more planned and the generator class is going to have a custom inspector, which should make things look cleaner. For example, currently each dot data shows settings for both rectangle and circle data, but should eventually only show the data related to the type of shape.
Note: you may need to modify the exported image to remove the background and add an alpha channel, if you want to use as an overlay.
Price $4.99
Fantasy Trophies by Rasika Lakshan
Both Medium poly and High poly models included with materials
package include :
1.seahorse - low poly , high poly + materials
2.seashell - low poly , high poly + materials
3.fish - low poly , high poly + materials
4.anchor -low poly , high poly + materials
all material images are in ".BMP" file format
contact: Rasika Lakshan
Price $5.99
Fantasy Music Vol. 1 by KiranGameMusic
This package consists of 6 fantasy-style compositions, ideal for open-world games, but any game can benefit in its own way from this music, if the developer thinks it will fit.
Music Info
4 of the tracks are designed as a themes, maybe for cutscenes, etc. (not loopable), whereas the other two (distinguished by 'loop' in the track name) are meant to accompany gameplay which would be within the players time, hence a loop would be necessary.
Package Requirements and Specifications
- x 6 WAV files (best quality)
- Any computer should be able to run WAV files
- 4x tracks (not loopable) - 2x tracks loopable (programmable using a FMOD plugin)
- Loopable tracks can also be used without being looped
Contact
niceaussieofficial@gmail
Price $35.00
Fuzzy64 by Darry2Vance
To customize the song to your game scene, the package also contains 12 individual tracks. The single tracks are seamlessly looped and work without clips or pops.
All tracks are tested in various situations like smartphones, tablets, headphones, pc and tv speakers, caraudio-systems and mixed to have a good sound in all of them.
[ Package contains ]
Full song:
- 00_Fuzzy64_Soundtrack_150BPM.wav (4:19)
Single tracks / loops (0:25):
- 01_Fuzzy64_Pad.wav
- 02_Fuzzy64_FuzzyHigh_Normal.wav
- 02_Fuzzy64_FuzzyHigh_Alternate.wav (as a variant / intro)
- 03_Fuzzy64_FuzzyLow.wav
- 04_Fuzzy64_Bells.wav
- 05_Fuzzy64_Voice.wav
- 06_Fuzzy64_Bassdrum.wav
- 07_Fuzzy64_Bassline.wav
- 08_Fuzzy64_Percussion.wav
Tracks / oneshots:
- 09_Fuzzy64_Intro.wav (1:04)
- 10_Fuzzy64_Break.wav (1:07)
- 11_Fuzzy64_Outro.wav (0:51)
[ Format ]
- Stereo WAV files
- High quality 16 bit / 44.1 kHz
- Works on all platforms
Price $9.99
Flower Lavandula by VuStudios
Mobile Optimize Scene This is model 3D Flower Lavandule in the Big Pack (Cartoon Flower Colections 2) with over 5 types color!
All objects are ready to use in your visualizations.
-1024x1024, texture maps
-Poly Count : Average 95419polys /182206 tris
Price $5.99
Fantasy Medieval Beer Icons by PulsarX Studio
Set of 10 hand drawn fantasy beer icons.
All icons are of high quality.
Each icon is 512x512 pixel size (PNG).
Check Out:
Stylized Magic Icons Pack | Facebook
Price $0.00
Modular Prison Pack by Gabro Media
Features:
- Fully modular layout (Interior and exterior)
- Materials can be swapped (or your own ones can be used)
- Material customization supported (Color change)
- Vertex painting support (puddles and blood, currently) and decals for variety
- Fully set up demo scene on almost 8 acres of property to get you started
- 5 different cell block types (Materials can be changed for even more options)
- Facilities besides housing units: Dining, Infirmary, Control rooms, Shower, Visitation, Different offices, Orientation room, Changing room and exterior areas (exercise, basketball field, towers, etc.)
- Variety of materials allow you to build clean/new or older/dirty levels
- The modules can be used to build facilities other than prisons (offices, hospital building, etc.)
Texture map sizes: 1024x32 (LUT), 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Texture map count: 597
Total Mesh count: 498
Prefab count: 448
Number of materials: 197
Documentation can be downloaded here!
Polygon count: Few hundreds to thousands (one or more LOD meshes are provided for all meshes with dense geometry)
Colliders: Some primites, some custom made
Current Unity version support: 2017.4.2, 2018 and 2019 (regular 3D.) HDRP and LWRP versions are not included in the first release!
Performance: Thoroughly tested with VR (HTC ViVe). The demo scene is heavy and high-end hardware is required, but the set can be used to build much smaller, simpler environments.
Please be sure to use linear color space, deferred rendering path, and use post-processing on the camera (the configured profile is provided in the pack)!
Price $85.00
Merge & Hit Weapons Game Template by FMGames
Upgrade system
Popular merge gameplay
Knife Hit style level system
Offline reward system
Cute characters to shoot
In-App purchases – Buy coins in the shop
Unity Advertisements (rewarded ads and interstitials)
Detailed documentation attached about how to set up ads, configure analytics and IAP
Merge the knives, daggers and swords to make more and more powerful weapons to complete the upcoming levels.
Throw the weapons to the planets and bosses to damage them.
Can you beat all the stages?
The game is originally mixing the merging gameplay with the Knife Hit gameplay creating a whole new experience.
Merge
Merge the weapons to create better ones. Upgraded weapons have more damage and income (every weapons produce coins in every 5 seconds)
Upgrade shop
There are 2 upgrades:
Improved Weapons - increases the level of weapons from chests
Faster Chests - reduced the time of spawning chests
The template contains a documentation about how to configure IAP
Weapon Selector
Choose your weapon. If you merge a new one it will appear on the list.
Shooting Game
The stages have higher and higher health so you need to merge more powerful weapons to complete the levels.
The levels are challenging, avoid the obstacles and the other knives.
Offline Earnings
To boost retention, there is an offline earning system. Every time the player comes back, he gets coins based on the away time.
Price $49.99
EZPZ MultiTag by EZPZ Tools
Features:
- Easily add, remove, and prioritize tags
- MultiObject Editing supported
- Fast searching through a custom prefab
- Full scripting support to give you total control over the tags
Price $4.99
Game Interface Sound Pack by Background Sounds
All files are .WAV, 44.1kHz 16-bit Stereo.
Listen here to the sound effects included in this pack: https://soundcloud.com/bgs_stockaudio/game-interface-sound-pack
Price $9.99
Angel Statue Kneeling HD by Attila Zold
Photo-scanned, with HD textures. The hero model, which consists of 30.000 triangles and 8192 x 8192 px texture is good for close-up shots in cinematics, and the other versions of the model, ranging from 15.000 down to 700 triangles are optimized to populate your game scenes.
What you get:
- 6 unique models (hero version + 5 "low-poly" versions for LOD usage)
- 8k, 4k, 2k and 1k textures (with normal maps)
Other angel statues:
ANGEL STATUE HD
Whole cemetery pack:
OLD CEMETERY PACK
Enjoy, and please feel free to contact support for any questions!
Price $9.00
Race Kart 08 by PolyCraft
Unity Vehicle system implemented - Ready to Drive.
Technical Details:
- Kart model use 4 materials (Body, Glass, Wheels and BrakeFlare)
Texture size:
- Body paint and parts: 2048 x 2048
- Wheels: 1024 x 512
- Lights Emissive: 512 x 256
Model has 2 LOD's:
- LOD0: 10500 tris
- LOD1: 4090 tris
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Driver/Character model not included in the package.
- Emissive texture for lights included.
- Emissive texture for wheels included.
- PSD source files included.
- You can make Your own custom painting for body using included PSD file.
- Clear and optimized geometry.
- Collision Meshes included
- Model is properly scaled and aligned along Z-axis.
- Separated and properly aligned four wheels with brake discs. Works perfectly with Unity Vehicle and other vehicle systems.
- Separated and properly aligned Steering Wheel
- Separated Brake Light object
- LOD's correctly implemented to all parts of the car.
- 10 Car prefabs ready to drive with different sets of materials.
- 5 Wheel materials
- All materials, textures and other parts of package properly named and organised.
- 2 Demo scenes included.
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
If You like this product, please rate and comment.
Price $10.00
Strike the Can 99 balls by Goldlog
Features:
- Works on all platforms, PC, Mac, iOS, Android, etc
- Optimized game control allows you to play the game smoothly even on minimal phone.
- 90 challenging levels.
- Xtra Can (Green) - you will get Xtra ball.
- Explosive Can(Red) - when you hit this can an explosion will occur.
- Bomb ball - you will get a bomb ball which lets you to knock down as many cans with single strike.
- Easy to Reskin.
- Simple to understand C# code.
- All assets included: graphics, sounds, and code.
If you import this asset to Unity3d 2019, please follow this step to switch the scripting runtime version to .Net 4.x:
Go to Edit>Project Settings>Player, then select Other Settings tab and in Configuration block try switching Scripting Runtime Version to .NET 4.x Equivalent.
Price $69.99
Easy Event Manager by TIGERFORGE
Easy Event Manager is a lightweight Event Manager system very easy to use. All the Scripts are well commented so to make clear what they do and how they work.
HOW TO START
Simply create an Empty GameObject in your Scene and drag the EEventManager Script on it. Now you can use the Event Manager system in your C# Scripts.
TIGERFORGE NAMESPACE
To avoid class names conflicts, the Event Manager class is inside TigerForge namespace. Just put a "using TigerForge" at the beginning of your C# Scripts.
HOW IT WORKS
An Event can be seen as a message that is sent globally in the Scene. This message can be sent by anyone who is in the Scene and can be listened to by anyone who is in the Scene.
This means that the Event Manager is able to emit an Event (to send a message) and to listen to an Event (to listen to a message).
Moreover, the Event Manager can store any kind of data when an Event is emitted and can release this data to who is listening.
EMIT AN EVENT
You can emit an Event in any point of your C# Script simply using the EmitEvent() method specifying the name of this Event. The name is used to identify this specific Event among other Events:
EEventManger.EmitEvent("MY_EVENT_NAME");
Optionally, you can call this method attaching any kind of value (integer, float, boolean, string, GameObject, etc.). For example:
EEventManger.EmitEvent("MY_EVENT_NAME", 10);
LISTEN TO AN EVENT
Because an Event is emitted globally in the Scene, anyone is able to intercept emitted Events.
In your C# Script, use the StartListening() method specifying the name of the Event to listen to and the name of a function to call every time that Event is emitted:
EEventManger.StartListening("MY_EVENT_NAME", MyFunctionToCall);
Pay attention that the StartListening() method must be called once only inside your C# Script. Generally, can be a good way to put it in a Start() or Awake() Unity event.
READ AN EMITTED VALUE
If you use EmitEvent() method specifying a value, you can read this value after that Event is emitted.
The Event Manager has a generic GetData() method that releases the data as object. In this case, you must convert (cast) the value in the proper way. For example, in your MyFunctionToCall():
void MyFunctionToCall() {
var myData = EEventManger.GetData("MY_EVENT_NAME");
}
However, the Event Manager has specific methods to get the emitted value already converted in a specific data type. Pay attention that you always have to know what kind of data you're managing.
For example, if your EmitEvent() method has emitted an integer value, you can use this method to get it:
void MyFunctionToCall() {
int myIntegerData = EEventManger.GetInteger("MY_EVENT_NAME");
}
At the moment, the Event Manager has specific "Get" methods for Integer, Float, Boolean, String and GameObject data type.
STOP LISTENING
It's a good practice to stop listening to an Event if you don't need it anymore or, in general, if you need to suspend the listening:
EEventManger.StopListening("MY_EVENT_NAME", MyFunctionToCall);
Pay attention that you have to specify both the Event name and your call back function name.
OTHER METHODS
The Event Manager offers various methods to get information about the system, delete unneeded data, and so on.
MAKE PERSISTENT
The Event Manager exposes a "Make Persistent" option unselected by default.
If you select it, the GameObject the Event Managers is attached to will became persistent and always available in your whole game.
Price $0.00
