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Updated: 50 min 52 sec ago

Sci-Fi Card TCG01 Set Pack by Coffee duck

2019, June 17 - 11:13

4 designed cards drawn

This set includes: .

-4unique cards in total;

-2 Styles (1.Outline 2.No line )

- original PSD included

- Take a look at the screen shot.

Click Coffee duck!

have any questions or concerns, leave a comment below or contact me e-mail.

Please rate and comment on the work. Please let me know if you have any suggestions or modifications. Please let me know if you have any recommendations on other future packs or feedback. Please send me an email or leave your comments below

Thank you.


Price $9.00

Arctic Fissure Terrain by Egamea

2019, June 17 - 11:13
Forum

Arctic Fissure Terrain
This environment package is ideal for your desert missions and adventures on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first-person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

Geology: Rift Zone, Tectonic Rift, Continental Rift
Immense spreading forces from upper mantle have begun uplifting and rifting the crust at this junction on a continental plate. The normally flat and stable bedrock is now highly deformed as fault scarps emanate from the center. In this cold climate, erosion is slow leaving the landscape otherwise untouched.

Rocks:
A set of 10 rocks and boulders. These are cluster rocks and work well on sandy parts of your scene. All rocks are low poly with multiple LODs and mobile-ready with high res textures in case you need close up approaches. They have a sandstone feel to them and work well on sandy parts of your scene.

Geology - Rocks: Conglomerate, Metasediment, Clastic sedimentary rock
These conglomerates formed from river beds, banks, and gravel bars which were buried and lithified under the resulting pressure. Once exposed to surface processes the weaknesses between old cobbles, gravel, and sand weather more quickly, giving rise to their clumpy and clustered appearance.

Props:
A set of game ready props modelled to create a desert or adventure atmosphere. The ruins you find are a wrecked ship, a wrecked helicopter, a ski lift, ski towers, a ski lift building a research building, a hangar and 10 x oil drums. All props are low poly with multiple LODs and mobile-ready with high res textures in case you need close up approaches.

Vegetation:
The vegetation has been designed specifically for this arid terrain with 16 x pine trees with snow, 8 x beech trees, 8 x spruce trees, 8 x aspen trees, a snow fir, 4 x tall pine sapling trees, 4 x small pine sapling trees, 8 x ash trees, a snow grassy shrub, 4 x snow bushes and 2 x fern bushes.

View the forum discussion here.

Multiple terrains:
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.

Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:

Props: see a complete list here.
Trees and vegetation: see a complete list here.
Rocks and Boulders: see a complete list here.

Price $55.00

Save System for Opsive Character Controllers by Pixel Crushers

2019, June 17 - 11:12
Requires an Opsive character controller such as UFPS, Third Person Controller, or Ultimate Character Controller.

>> Web | Demo | Manual

This easy-to-use add-on for all Opsive character controllers version 2.x saves the information listed below in single-player saved games and when changing scenes:

• Player's stats, inventory, position, current scene, and current selected perspective
• State of pickups, destructibles, and moveables
• Objects spawned into the scene

It also includes:

• Scene change portals
• Scene save/load
• Checkpoint save triggers
• Save to encrypted disk files, PlayerPrefs, or custom storage

Unlike generic save assets that only save data, the Save System for Opsive Character Controllers saves and restores Opsive's character systems, executing the routines necessary to put all Opsive components in their proper states. Includes a general purpose save system as well. No scripting required, but includes complete, thoroughly-documented C# source code.

Includes third party integration for:
• Compass Navigator Pro
• Emerald AI (save position & state)
• PlayMaker
• Tactical Shooter AI

If your project uses the Dialogue System for Unity, you don't need this asset. The Dialogue System for Unity already includes Opsive character controller support.

If your project uses the older UFPS version 1, use the Save System for UFPS instead.
Price $15.00

[BETA] Height Fog for Post Processing Stack 2 by BOXOPHOBIC

2019, June 17 - 11:11
DOCUMENTATIONFORUMSUPPORTWEBSITEFACEBOOKTWITTER

Reduced PRICE while in BETA! Support the development by ordering today!

Please note that while in BETA, some features might change or might not work as expected. Standard RP and LWRP are supported, VR is NOT yet supported! Tested on Windows and Android. For any issues, please let me know on the FORUM!

POST PROCESSING STACK 2 required for Height Fog to work!

Simple yet beautiful height fog with directional light and animated noise support. Height fog will provide a volumetric like effect while using a lower computation power! Built with AMPLIFY SHADER EDITOR, all shaders can be modified with ease to your needs.

The assets used in the presentation videos:
WINTER ENVIRONMENT by ANGRY MESH
ADVANCED DYNAMIC SHADERS by BOXOPHOBIC
POLYVERSE DYNAMIC PROPS by BOXOPHOBIC

COMPATIBILITY

POST PROCESSING STACK 2 support!
AMPLIFY SHADER EDITOR support!
STANDARD RP support!
LIGHTWEIGHT RP support!

CORE FEATURES

• Easy to set up
• Distance based fog
• Height based fog
• Directional based fog
• 3D animated Noise support
• Forward and Deferred support
• Scene view visibility support
• Basic demo scene included

LIMITATIONS

• SM2 devices are not supported
• HDRP is not supported
• VR is not yet supported
• Orthographic camera is not yet supported
• This is not a true volumetric fog solution
• Transparent objects can cause issues when the skybox is visible through them
• Temporal Anti-Aliasing will cause flickering on object edges with Height Fog enables

MORE ASSETS

HEIGHT FOG - Post Processing Stack 2
ADVANCED DYNAMIC SHADERS - Unified wind shaders for any vegetation
POLYVERSE DYNAMIC PROPS - GPU low poly wind shaders and more
POLYVERSE SKIES - Low poly skybox shaders and textures
TERRAIN RESOLUTION - Dynamic terrain resolution without losing painted data
FREE SKYBOX - Cubemap Extended Shader


Price $9.99

Stone Ridge Terrain by Egamea

2019, June 17 - 11:07
Forum

Stone Ridge Terrain
This environment package is ideal for your desert missions and adventures on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first-person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

Geology: Rhyolite Mountain, Ash mountain
The fine-grained rhyolitic rock composing this landscape fractures and erodes in sharp, conchoidal segments much like obsidian or glass on a large scale. Production of fine sediment easily travels down the smooth platey surfaces and accumulates atop the shallower slopes and more protected valleys.

Rocks:
A set of 10 rocks and boulders. These are sandstone rocks and work well on sandy parts of your scene. All rocks are low poly with multiple LODs and mobile-ready with high res textures in case you need close up approaches. They have a sandstone feel to them and work well on sandy parts of your scene.

Geology - Rocks: Ultramafic rock, Basement rock, ejecta, regolith
From deep within the mantle large plumes of metal-rich magma rose and cooled to form the early building blocks of the outer crust and continents. Metal oxidation can turn the rock various hues of reds, browns and yellows. Meteor bombardment and other early cataclysmic events pulverize the crust blanketing the surface with fine dust and regolith.

Props:
A set of game ready props modelled to create a desert or adventure atmosphere. The ruins you find are a cabin, a desert caravan, a dinosaur head, bones, water well, 2 x tree stumps, 2 x windmills, 5 x oil drums, a footstool and food sack bags. All props are low poly with multiple LODs and mobile-ready with high res textures in case you need close up approaches.

Vegetation:
The vegetation has been designed specifically for this arid terrain with 5 x dry barren trees, 5 x marula trees, 5 x prickly pear trees, 4 x thorn trees, 2 x edelweiss, 5 x dry bushes, 2 x leafy plants, 5 x short grass, 5 x spiky plants, 5 x tall grass, 5 x dead frangipani trees, 5 x cacti, a baobab tree and a whitebark plant.

View the forum discussion here.

Multiple terrains:
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.

Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:

Props: see a complete list here.
Trees and vegetation: see a complete list here.
Rocks and Boulders: see a complete list here.

Price $55.00

Cataclysm Country Terrain by Egamea

2019, June 17 - 11:07
Forum

Cataclysm Country Terrain
This environment package is ideal for your desert missions and adventures on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first-person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

Geology: Tectonic Margin
A series of faults cut across this tectonically active region near the plate’s margin. As shear stresses build, each block occasionally slides and grinds against the adjacent blocks releasing vast amounts of energy in the process. These earthquakes produce fault scarps, gouge zones, valleys and landslide features visible at the surface.

Rocks:
A set of 12 rocks and boulders. These are sandstone rocks and work well on sandy parts of your scene. All rocks are low poly with multiple LODs and mobile-ready with high res textures in case you need close up approaches. They have a sandstone feel to them and work well on sandy parts of your scene.

Geology - Rocks: Bioturbated sandstone, fossil hash, porous sandstone
Fossilized shallow marine critters once burrowed into the beach sands of these coastal sediments, creating voids and an irregular burrow fabric which has resulted in a porous sandstone with weathered rusty hematite nodules. The exposed crevices and tubules now still make for good cover and habitat for more modern creatures.

Props:
A set of game ready props modelled to create a desert or adventure atmosphere. The ruins you find are 2 x tree stumps, 2 x long forest logs, 2 x short forest logs, a lumber mill, 2 x ruined stone bridges, 2 x ruined stone archways, a creatures nest and 2 x stemmed mushrooms. All props are low poly with multiple LODs and mobile-ready with high res textures in case you need close up approaches.

Vegetation:
The vegetation has been designed specifically for this arid terrain with 3 x lilies, 2 x elephant ear, a saddle leaf, 5 x frangipani trees, 5 x beech trees, 5 x violets, 5 x fern leafy plants, 5 x colourful lilies, 4 x plum trees, 1 x short grass and 1 x long grass and a albedo flower.

View the forum discussion here.

Multiple terrains:
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.

Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:

Props: see a complete list here.
Trees and vegetation: see a complete list here.
Rocks and Boulders: see a complete list here.

Price $55.00

Desert Terrain Volume 1 by Egamea

2019, June 17 - 11:06
Forum

Desert Terrain Volume 1
This environment package is ideal for your adventure missions on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

Geology: Postapocolypse
The result of extreme climatic swings, this unusual terrain was once a wetland environment shaped by water erosion and deposition of thick sequences of organic matter. No without the precipitation nearly all vegetation has died off and the harsh arid climate lends only to sterile wind processes.

Rocks:
A set of 12 rocks and boulders. These are sandstone rocks and works well on mountainous parts of your scene. All rocks are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.

Geology - Rocks: Bioturbated sandstone, fossil hash, porous sandstone
Fossilized shallow marine critters once burrowed into the beach sands of these coastal sediments, creating voids and an irregular burrow fabric which has resulted in a porous sandstone with weathered rusty hematite nodules. The exposed crevices and tubules now still make for good cover and habitat for more modern creatures.

Props:
A set of game ready props modelled to create an adventure atmosphere. The ruins you find are, 2 x beanbags, a few coffee beanbags, a table, 3 x broken down walls, a brass and a chipped vase, a water well a tent and a few ruined pillars. All props are low poly with multiple LODs and mobile ready with high res textures in case you are targeting high end devices.

Vegetation:
The vegetation has been designed specifically for this arid terrain with 5 x date palm trees, 5 x palm trees, 5 x acacia trees, 2 x salt cedar trees, 5 x aloe trees, 6 x long grass, 5 x frangipani trees, 5 x prickly pear bushes, 5 x spiky plants, a round cactus and 2 x edelweiss plants.

View the forum discussion here.

Multiple terrains:
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.

Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:

Props: see a complete list here.
Trees and vegetation: see a complete list here.
Rocks and Boulders: see a complete list here.

Price $55.00

Pandora Terrain by Egamea

2019, June 17 - 11:06
Forum | Video

Pandora Terrain
This environment package is ideal for your adventure missions on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

Geology: Avatar
High concentrations of the ferrous mineral magnetite in this landscape make for unique interactions with the planet’s magnetic field. Occasionally, a block of this rock is lifted against gravity via a quasi-stable magnetic levitation. The phenomenon is prolonged when vegetation and root structures help to tether mass in place.

Rocks:
A set of 10 rocks and boulders. These are volcanic rocks and works well on mountainous parts of your scene. All rocks are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.

Geology - Rocks: Rhyolite, Rhyolitic lava, Cinder cone, Cinter, Volcanic Tuff
These fresh volcanics have erupted from a nearby young cinder cone. Their high silica content making them very viscous and sticky, they tend to be found in clusters, clumps, and 'bombs' when they are ejected at high temperature and explode on impact. Light shades of early mineral alteration now speckle their rugged surface.

Props:
A set of game ready props modelled to create an adventure atmosphere. The ruins you find are a windmill, a tree stump, a dinosaur head, old bones, a wooden cabin, a caravan and 2 x broken ponds. All props are low poly with multiple LODs and mobile ready with high res textures in case you are targeting high end devices.

Vegetation:
The vegetation has been designed specifically for this arid terrain with 10 x aloe trees, 2 x aloe plants, 5 x aloe shrubs, 4 x cacti, a dry grassy shrub, 2 x dry shrubs, 2 x tumbleweeds, a spiky bush, 2 x round cacti, 2 x grass, a small dry bush, 5 x dead trees and 5 x frangipani trees.

View the forum discussion here.
View a fly through video of the terrain here.

Multiple terrains:
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.

Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:

Props: see a complete list here.
Trees and vegetation: see a complete list here.
Rocks and Boulders: see a complete list here.

Price $55.00

Arctic Terrain by Egamea

2019, June 17 - 11:06
Forum

Arctic Terrain
This environment package is ideal for your adventure missions on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

Geology: Glaciated Volcanic Mountains
These peaks formed as violent cinder cone volcanoes, but quickly became inundated in snow and ice. Now dormant, the primary process affecting the landscape is glaciation from the large amounts of annual snowfall. These slow rivers of compressed ice act as giant bulldozers plowing sediment away from the peaks. These regions do not see flowing water at the surface, so you will not find old river beds or frozen lakes. The sun-facing areas are often covered with talus slopes of loose rock pried off by the freezing and thawing action of ice.

Rocks:
A set of 12 rocks and boulders. These are ice rocks and works well on mountainous parts of your scene. All rocks are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.

Geology - Rocks: Basalt, vesicular basalt, lava, basaltic lava
Collisions of glacial ice flows slowly collided under great pressure to produce these dense crystalline ice pockets. Their higher density makes them somewhat resistant to melting and weathering leaving them commonly exposed along old convergent glacial boundaries.

Props:
A set of game ready props modelled to create an adventure atmosphere. The ruins you find are 10 x oil drums, a ski lift building, a wrecked ship, ski lift towers, a research building, 2 x wrecked glacier helicopters and a pair of ski lifts. All props are low poly with multiple LODs and mobile ready with high res textures in case you are targeting high end devices.

Vegetation:
The vegetation has been designed specifically for this arid terrain with 8 x ash trees, 4 x aspen trees, 4 x pine sapling trees, 8 x pine trees, a snow fir tree, 4 x snow pine trees, 5 x spruce trees, 4 x snow small bushes, 4 x snow grass, 2 x partial fern bushes and 2 x snow shrubs.

View the forum discussion here.

Multiple terrains:
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.

Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:

Props: see a complete list here.
Trees and vegetation: see a complete list here.
Rocks and Boulders: see a complete list here.

Price $55.00

Stack the Blocks + AR Mode by Poly & Code

2019, June 17 - 11:06
Stack the Blocks game template with AR mode (ARCore and ARKit)

Check out the Android(ARCore) demo: Stack the Blocks ARCore

AR Features :
&nbsp &nbsp &nbsp &nbsp- Works with ARCore (Android) and ARKit (iOS) supported devices.
&nbsp &nbsp &nbsp &nbsp- Unsupported devices will work only in normal mode.
&nbsp &nbsp &nbsp &nbsp- Easy switching between Normal and AR mode during gameplay.
&nbsp &nbsp &nbsp &nbsp- AR is built using AR Foundation. Follow the documentation for initial set up.

Other Features :
• Complete game - Ready to Publish
• Easy to customize and reskin
• Gameplay: Precise block splitting, Automatic UV scaling and adjustment, Object pooling
• Aesthetic Design: Satisfying colors, Dynamic background
• Customizable Color palette
• Scoring and Cash system
• Shop: 9 default block skins, Easy addition for new skins
• Game progress saving
• ADs
&nbsp &nbsp &nbsp &nbsp- Interstitial, Banner and Rewarded Ad
&nbsp &nbsp &nbsp &nbsp- Earn cash by watching Rewarded Ad
&nbsp &nbsp &nbsp &nbsp- Continue Game by watching Rewarded Ad
• IAP integrated
&nbsp &nbsp &nbsp &nbsp- Remove Ads permanently with IAP
• Reusable components: UI Manager, Sound Manager, Shop, Data Saving, Object Pooling
• Commented code
• Detailed documentation
• Optimized for Mobile
• Store redirection for Rating

Documentation is a must read. Includes :
• AR , Ads and IAP set up Guide
• Customization Guide
• Detailed explanation of Gameplay logic with diagrams
• Guide on reusing components


Price $25.00

Gore Monster by Koya Suzuki

2019, June 17 - 10:21
Gore Monster character for horror games. It includes color map, metalness map, roughness map, normal map, AO map.

- 28,854 tris

- 2048 × 2048 textures

- fully Rigged

- ready for Mecanim

Price $4.99

Bloodstone.Weavers by Ursanon's Workshop

2019, June 17 - 10:00
Code less, iterate faster!

With this library you can easily serialize auto-properties or fields and auto-collect required components from field/property declaration in Editor mode.


You can find Wiki with guides and API docs under this link

Featured:
* SerializeAttribute forces serialization of field/auto-property.
* RequireAttribute auto-collects in Editor mode and adds RequireComponent-like behaviour to field/auto-property's owner type
Price $0.00

Flight System by Stopsecret Design

2019, June 17 - 09:55
The Stopsecret Flight System is a fully-featured arcade flight controller project, including:

- An jet controller
- A helicopter controller
- A flight weapons system
- A testing island with a runway and helipads
- A minigame for testing targeting/flight

See the video for more details!
YouTube Video Link

Or, download and try the demo for yourself!
Download Demo
Price $60.00

Scene Manager by Simple Minded Games

2019, June 17 - 09:51
Find any object, component or script in your current scene, or across all scenes in your project.
Type in your search and select the arrow to the right of the search bar for filters and preferences to refine your results, including:
- Search by Obejcts and Components
- Search by Objects Only, Components Only, By Tag or By Layer
- View your search history
- Modify the active state of components and objects found from a search
- Modify the tag and layer of objects found from a search
- Highlight the object in the hierarchy

You can also switch between scenes in your project, separated by build scenes (further sorted by active and disabled/inactive scenes in build), and project scenes. This makes it easier to switch between test scenes, level scenes and eventually your final/build scenes while in the Editor, without navigating through folders.
Similar to the search tool, the scene switcher also has options to the right of the search bar.
Price $0.00

MassTexTool by Simple Minded Games

2019, June 17 - 09:50
With MassTexTool, you can search and replace multiple materials in your project that use textures that meet the search criteria. You can also search and delete texture files from your project. This can help keep a minimalist art-asset project size, such as duplicate or similar textures from other assets.

Features
- set the path of texture file to replace materials found in search with
- filter your search based on containing, starting, ending or exact spelling
- option to ignore underscores and/or spaces to make it easier to find what you're looking for
- filter by the texture file extension (such as jpg, png, psd, etc)
- supports the following extensions: PNG, JPG, GIF, TIF, TGA, PSD, SBSAR
- options for sorting the results by size
- search materials with a specific shader property
- search materials that use "_MainTex" by default
- toggle option to auto-set the path based on the texture file selected in the Project view

Credits
Dibbie
- Website
- Email
- Discord Server

MichaelMV at OztronixAviation
Price $10.00

1UP LOWPOLY - Gun Pack by 1UP Games

2019, June 17 - 09:49
A low poly asset pack of modern weapons assets to create a FPS based polygonal style game.

18 Unique weapons with unlimted alternative Color and 35 skin tone variations
1UP Magic Shadow UNLIT Shader

Texture size:
Only 4KB & 256px & Tris:156~4000
- Unlit Mode
- Optimized geometry

- Example scene inside package.
- Many options to tweak effect to your need.


Check out our other Assets

Magic Outline - 1UP Games

iZOMBIE Pack -3D Asset Series


Price $4.99

Decal Master: HDRP Decal Placement Tool by Knife Entertainment

2019, June 17 - 09:42
HDRP Decal Placement Tool provide you easy placement for decals in your project. Only for HDRP.

Features:
- No colliders needed for placement (GPU Raycast)
- Easy to use
- Simple placement
- Burst placement
- Painting by mininimum distance placement
- Decals templates presets

Requirements:
- Compute shaders support
- Compute buffers support
- Command buffers support

Tested on DX11, Windows.

Price $9.99

GIS Terrain Loader by Unity GIS Tech

2019, June 17 - 09:33

GIS Terrain Loader is designed to load real world elevation files from GIS applications, by using this asset you can generate terrains in editor or at runtime. You can also run virtually unlimited tiled terrain sets with a minimum of setup with GlobalMapper and Unity .


• Editor Terrain Loader
Generating terrain in editor is easy and fast:
- Import .*flt elevation files in to resources folder, setup your terrain resolution, elevation mode, terrain scale, texture mode….. Generate your terrain.
• Runtime Terrain Loader
GIS Terrain Loader use two different mode to load and generate real world terrains at runtime ( Load Single Terrain, Load Streaming dynamic terrain ).

- Load Single Terrain :


GIS Terrain Loader can easily load .* flt elevation file and generate terrain at runtime with minimum configuration.

- Load Infinite Terrain :


Load terrains from StreamingAsset folder or from any location in your hard disk after splitting your elevations files and textures to obtain runtime dynamic terrain of your land.

• Other heightmap extensions may be added in the GlobalMapper and exported as .*flt file.
• No more scaling problem, you can set your vector scale and make your terrain as large as you want.
• Customized GUI Interface
• Demo scene (Editor and Runtime ) Included.
• Full sources code included
• Tested on Unity 5.5 and unity 2018.3 2018.7.

Price $30.00

Minions Series - Goblin by Downrain DC

2019, June 17 - 09:23
Handpainted assets to give you a quick start in building your own Goblin Minion

- Customizable weapons & armor sets

- Rig to Mecanim Humanoids compatible skeleton

- 12 FBX animations
- Idle
- Walk
- Run
- BowAttack
- MeleeAttack x2
- TakeDamage x2
- Jump
- Stunned
- Die
- GetUp

- 5 Prefab Ready to use
- Goblin Warrior
- Goblin Swordsman
- Goblin Mage
- Goblin Archer
- Goblin Soldier

- 1 Textures (2048*2048 PNG)

Price $17.00

Colony Observatory Platform CF6 by CGPitbull

2019, June 17 - 09:21
This Original package contains one “SF Observatory Platform”.

Add a professional touch to your SciFi VideoGame project with this original low poly model.

Set of one Observatory Platform (FBX model). No animated parts, script or LOD. see previews.

Poly Counts: Polys/10.412 - Verts/11.030 - Tris/20.798

_Textures included (Tiff):

_1 color scheme / PBR Materials (see previews)

_1 Diffuse / Albedo map 4096x4096

_1 Normal map 4096x4096

_1 Glow (Emission) map 4096x4096

_1 Roughness map 4096x4096

_1 Metallic map 4096x4096

_1 AO map 4096x4096

_Included 4096x4096 PSD file, you can add your own logos, details & more.
Price $25.00

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