PBR Vegetables Vol-1 by DevDen
Vegetables
Ginger,Asparagus,Spring Onion,Corn, Cucumber, Egg plant, Pumpkin
Bonus Models
Basket,Table
Technical Details
Total PolyCount - 12615
Total Tris - 24643
Asparagus
Polygons: 3740
Tris: 7100
UVs: 4989
Corn
Polygons: 426
Tris: 794
UVs: 535
Cucumber
Polygons: 364
Tris: 700
UVs: 405
Egg_Plant
Polygons: 932
Tris: 1813
UVs: 1110
Ginger
Polygons: 2915
Tris: 5830
UVs: 3336
Table
Polygons: 40
Tris: 80
UVs: 136
Pumpkin
Polygons: 1140
Tris: 2280
UVs: 1329
SpringOnion_bunch
Polygons: 2644
Tris: 5228
UVs: 3324
SpringOnion_single
Polygons: 414
Tris: 818
UVs: 519
Texture Sizes - 2048x2048
Number of Meshes - 10
Number of Materials - 12
Number of Textures- 31 (Albedo,Metallic,Normal)
Enjoy and please rate the asset!
Contact us on for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Website
Youtube
Price $4.99
Stylized Grass Shader by Staggart Creations
A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline (7.1.7+).
Key features
• Lush wind animations
• Per object and per vertex color variation, breaks up visual repetition
• Bending and flattening through trails, objects or particle effects
• Translucency rendering
• Color blending with terrain surface (supports tiled setups)
• Includes several grass models and textures designed for mass placement.
• Compatible with all URP rendering features
• Physically-based or simple shading mode
• Full Vegetation Studio (Pro) integration
• Nature Renderer support
Performance
• SRP Batching compatible
• GPU Instancing and Instanced Indirect ready, for use with Vegetation Studio (Pro) or custom renderers.
• Expertly crafted hand-written shader, for optimal efficiency.
Compatibility
This shader is designed for the Universal Render Pipeline (Unity 2019.3+) and is not compatible with the built-in pipeline, or HDRP.
Compatible up to Unity 2020.1 for PC/MAC/Consoles. Mobile and WebGL are not supported.
Limitations
• Not a grass placement/render tool (documentation includes tips)
• Does not work with Unity terrain's grass system (outdated)
• Static batching breaks per-object randomization
• Color blending feature requires a texture to be baked so has limited compatibility with huge (+4km) landscapes.
Note: flowers, rocks and trees not included. Screenshots rendered using Vegetation Studio
Price $25.00
Low poly people of the 18th century by Jarst
18th century low poly people enter
Characters
Slave trader, coachman, mercenary, city dweller, queen, executioner, noblewoman, peasant woman, tradeswoman, servant, Nidean, nobleman, local resident, Chinese worker, patrician, king, worker, officer, soldier, businessman.
Items
hat with two bends, top hat, Chinese hat, crown, female crown, hat with belt, officer hat, feather, feather 1, feather 2, feather 3.
ATTENTION ALL FITTINGS NOT ANIMATED
The total number of polygons in the project is 19947. In addition, the textures used are monochrome (not complex)
Price $5.00
Simple Vision - 3D Line of Sight by Erkle
A system for displaying areas visible to the player different from those hidden behind others. Intended for, but not limited to, top down games.
Features
• Simple: Just two components to add to your scene.
• Fast: Rendered on the GPU.
• Customizable: Apply any image effect to the hidden area. Separately choose what layers to display in the visible and hidden areas.
• Unlimited: No limits on how many vision sources can be rendered.
Supported
• DX11 or OpenGL
• Forward or deferred rendering.
• Tested with post processing but not LWRP, URP or HDRP.
Price $6.99
Snapshot Shaders Pro (PPv2 & LWRP) by Daniel Ilett
✨ Full compatability with PPv2
- Use volumes, layers and profiles.
- Blend effects together.
✨ Thirteen brand new effects
- Oil Painting
- Underwater
- SNES
- Game Boy
- Outline
- Neon
- Silhouette
- Mosaic
- Pixelate
- Film Bars
- Blur
- Greyscale
- Sepia Tone
✨ Great performance and fully tested
Tested using Post Processing Stack 2.1.7 and Unity 2019.2.
Price $4.99
Genesis Spaceship Pack by JR Art
-5 different spaceship models.
-4 different colors for each spaceship.
-2 different looks for each color (clean and dirty).
-10 fins/spoilers to customize your model.
-5 weapon sets to place anywhere you want (no fixed positions).
-5 accessories to add to the spaceships.
-Diffuse, metallic, roughness and emission textures.
-Preconfigured materials variations and example prebafs.
-UV maps to help you create your own textures.
Polycount: Spaceship G3: 486 tris.
Spaceship G12: 204 tris.
Spaceship G14: 393 tris.
Spaceship G17: 368 tris.
Spaceship G19: 392 tris.
Price $4.99
Destroyable Retro CRT Monitor Prop by Pekdata
Price $0.00
DRAGON PBR textures Pack by Games for Net
Namely:
-1 tongue variation
-3 tooth variations
-3 wing variations
-4 membrane variations
-5 bone variations
-10 eye variations
-10 variations of scales
-16 skin variations
A set of textures will include:
-Albedo
-Normal
-Roughness
-Metallc
-Specular
-Emissive
This package contains 52 various high resolution stitched texture materials 4096x4096 .
Price $49.99
DRAGON PBR textures Wing by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 3 various high resolution stitched texture materials 4096x4096 .
Price $8.00
DRAGON PBR textures Bones by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 5 various high resolution stitched texture materials 4096x4096 .
Price $10.00
DRAGON PBR textures Eyes by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
-Specular
-Emissive
This package contains 10 various high resolution stitched texture materials 4096x4096 .
Price $15.00
DRAGON PBR textures Membranes by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 4 various high resolution stitched texture materials 4096x4096 .
Price $10.00
DRAGON PBR textures Skin by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 16 various high resolution stitched texture materials 4096x4096 .
Price $15.00
DRAGON PBR textures Scale by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 10 various high resolution stitched texture materials 4096x4096 .
Price $15.00
DRAGON PBR textures Tongue by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 1 various high resolution stitched texture materials 4096x4096 .
Price $5.00
DRAGON PBR textures Tooth by Games for Net
-Albedo
-Normal
-Roughness
-Metallc
This package contains 2 various high resolution stitched texture materials 4096x4096 .
Price $7.00
Modular Motion by Neil V.
Modular Motion makes your workflow as twice as fast. As it designed to be simple and in just one component, you can do most of the animation. Spend more time on your design and less time on your coding screen. You can also seamlessly craft your ideas into a unique interaction with UI button, mouse events, Unity Events, or via C# programing language.
CURRENTLY SUPPORTED
Unity GUI | Rect Transform, Width, Height, Color, Position, Scale, Rotation, Fill Amount
Text Mesh Pro | Font size, Vertex Color, Spacing Options, Characters, Word, Line, Paragraph
Procedural UI Image | a plug-in that enables graphic manipulation with border-radius, falloff and perfect anti-aliasing of edges.
Sound Effect | frame by frame, pitch, reverse pitch, volume
Custom Animation | Animation Graph and Easing Preset
MORE INFORMATION
Website
DEMO
Web GL
Road Map (Free update included in future release)
- Text Mesh Pro shader effect support
- 3D space animation support
- Advance interactive sound system
- UI gradient support UNITY UI GRADIENT
Price $49.99
uMMORPG Components Edition by vis2k
(Demo) (Forum) (Discord) (FAQ) (Showcase) (Documentation) (Tests)
“In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.” ― John D. Carmack, Masters of Doom
Components Edition
uMMORPG Classic was released 4 years ago. The new Components Edition contains the two most requested features: a Component Based architecture, and Character Controller movement!
The Components Edition also comes with a few more minor improvements: a GM Panel, Scriptable AI, Sync2Owner, Durability and a new Addons System!
The MMORPG Dream
20 years ago, MMORPGs used to require millions of dollars of capitalization and large teams of developers.
And then came Unity, with its mission to democratize game development.
uMMORPG's mission is to go one step further to democratize MMO development.
It's time to begin the era of the Indie MMORPG.
Why uMMORPG?
uMMORPG is the most simple and easiest to use MMO engine on the planet for one reason: 99% of the MMO projects fail because they are too complex.
Keeping both the code and the architecture incredibly simple is of utmost importance for the lone wolf developer.
Networking
uMMORPG uses Mirror for its high level networking and Telepathy for its low level networking. With Mirror, the server & client are ONE project and share 95% of the code. (hence the name "Mirror"). Thanks to Mirror, uMMORPG requires less than 10k lines of code while still scaling to 500-1000 CCU easily.
uMMORPG's networking is completely vertically integrated. The full networking stack was designed specifically for uMMORPG and is being improved every single day and battle tested by hundreds of other Unity networking projects.
Community
uMMORPG's most popular hidden feature is its huge Discord Community with over 3000 members. We are all working on our dream games and trying our best to help each other out along the way.
Extensibility
uMMORPG can be modified to your needs easily:
* A powerful Addon System and dozens of additional community addons
* Scriptable Objects for custom Items/Skills/Quests/Recipes.
* A detailed documentation is available online.
* 100% of the source code is included.
Feature: Players
uMMORPG comes with a built in Archer and Warrior class in order to display ranged and melee combat. Additional classes like mages can be created very easily.
Players have levels, experience, gold, skills, inventories, equipment, attributes and animations. They can move both with WASD & click movement. The combat system supports regular attacks, blocks and critical hits. Players can fight each other and get penalized with a murder system.
Feature: Monsters
Monsters can easily be placed in the world and will traverse their surroundings while the server is running. Their stats, aggro radius and movement behaviour can easily be modified in the Unity Inspector. Monsters are lootable after dieing and they can be spawned at runtime, for example with monster scrolls.
Feature: Npcs
uMMORPG comes with Npcs that can sell or buy items to/from the player, manage guilds, revive pets and offer quests.
Feature: Scriptable Items/Skills/Quests
uMMORPG comes with a powerful Scriptable Items/Skills/Quests system. You can add new items based on existing types (e.g. potions), or create new types by inheriting from ScriptableItem. There are no limits, you could create a skill that instantly spawns 1000 monsters or stuns everyone on the server.
Feature: Mounts & Pets
uMMORPG supports spawnable player owned entities, implemented as mounts and pets. Mounts allow the player to move more quickly, while also being attackable by others. Pets can be purchased, summoned and trained. They will fight alongside their owner.
Feature: Portals & Instanced Dungeons
The server can automatically instantiate a dungeon when a party enters a portal. Instanced dungeons were traditionally very difficult to use and required additional server machines. uMMORPG optimized and simplified the process to the point where instanced dungeons are now extremely easy to use.
Feature: Parties, Guilds & Chat
Multiplayer games are all about player interaction. uMMORPG comes with a party system to hunt monsters in a group, a guild system for long term collaboration amongst players and a chat to communicate between all of those systems easily.
Feature: Crafting
uMMORPG provides a simple, yet powerful crafting system. Crafting recipes convert a given set of items to a resulting item with a specified probability of success. Crafting can be used to combine items in all kinds of ways, for example:
* Health Potion + Mana Potion = Vigor Potion
* Blade + Handle + Sword Recipe = Sword.
Feature: Item Mall
Item Malls are the most successful MMO monetization strategy of the last 20 years. uMMORPG comes with an item mall that allows you to sell items in different categories for different coin prices. uMMORPG is not hard coded to any payment provider. You can any payment provider that you want to sell coins for real money, and then simply post the transactions in uMMORPG's orders table.
Feature: Safe Zones
To avoid chaos, uMMORPG comes with safe zones that can be wrapped around towns. In safe zones, no one can attack each other, which is very useful for starter areas to avoid spawn camping by higher level players.
Feature: Database
uMMORPG uses SQLite by default, which works out of the box and without any additional setup whatsoever. SQLite was developed for military grade systems and has 100% test coverage while being extremely easy to use, which is just what we need. The database system can be replaced by any other system. For example, there is a free Mysql community addon available.
Feature: Login, Character Selection & Creation
uMMORPG comes with a simple login system that accepts any new account by default. The NetworkManagerMMO.IsValidAccount function can be modified to verify accounts on an external website or database system easily. uMMORPG also provides basic character selection and creation features.
Feature: Security
Before working on uMMORPG, I spent several years reverse engineering a few popular MMORPGs to understand their mechanics and develop Bots. As result, uMMORPG is 100% server authoritative and validates any client input very carefully. A lot of care and effort is taken into protecting the server against cheats and exploits. Any security bug will be fixed within 48 hours.
Roadmap
The majority of development time is currently spent on networking improvements in order to scale up CCU as high as possible, while also doing heavy community stress tests to guarantee maximum stability in production.
Final Words
Back in 2006, I played my first MMO and immediately fell in love with it. Making my own MMORPG is the only thing I ever really cared about since then. Over 12,000 man hours went into uMMORPG, and it's been a long and difficult journey.
I invite you to our community to join us all on an adventure towards making our dream games. uMMORPG does all the heavy lifting for you and there is finally a reasonable chance of success for the lone wolf developer. But buying uMMORPG is no guarantee for success. It will still require a lot of sweat, tears, focus and long work hours. But it will be worth it, and every step of the way will be increasingly more intense and meaningful for you and your players.
If you aren't satisfied with uMMORPG, I offer a 100% money back guarantee. No questions asked!
Price $80.00
