Modular Sci-Fi Corridor Full Pack by MagixBox
Modular Sci-Fi Corridor
This package contains full multiple modular prefabs to build a corridor environment. Just use snap to grid and vertex to build your scene.
All of the materials are upgradable to The Lightweight Render Pipeline
It's a low-poly model with high quality texture details
In the package
- 50 Modular prefabs
- 7 Starter prefabs
- PBR materials
- Demo Scene to explore
- Simple camera control script
- Post Processing Profile
Prefabs
- 8 Profiles
- 5 Floors
- 4 Boxes
- 10 Wall
- 5 Top Wall / Ceiling
- 2 SideFloors
- 2 Light props
- 1 Bed
- 1 Conference table
Price $10.00
3D Lowpoly Car Pack by handmade
Six special cars are included
Each car will contain one texture.
The body structure of the car is equipped with a front wheel, a controller that can control the rotation of the front wheel, and a controller that can control the rear and rear wheels.
ambulance 3957 polys
bus 7139 polys
fuel truck 6571 polys
semi truck 7490 polys
truck_01 5380 polys
truck_02 2979 polys
Price $30.00
Submarine Controller by Zenter Games
There is only 1 model of submarine with a orbit camera, it's able to change the distance with the mouse scroll wheel.
This package have:
- A functional submarine 3D model
- Orbit camera
- Water shader
Price $12.00
Knife Free by Imagine Emotion
PBR Knife for sci-fi and military games. Can be used in FPS - TPS with three LOD.
Model can be setup in PBR and Specular, also a Mobile texture with baked light - normal information for mobile games.
Texture
-Albedo -AO -Metallic -Normal -Roughness-Diffuse
-Specular
-Gloss
-Mobile (Diffuse Only)
Texture Size
2048x2048
Polycount:
LODA 582 Tris
LODB 274 Tris
LODC 130 Tris
Material - Prefab presetup for PBR, Specular and Mobile.
Price $0.00
Katana Sword Free by Imagine Emotion
PBR Katana for sci-fi and military games. Can be used in FPS - TPS with three LOD.
Model can be setup in PBR and Specular, also a Mobile texture with baked light - normal information for mobile games.
Texture
-Albedo -AO -Metallic -Normal -Roughness-Diffuse
-Specular
-Gloss
-Mobile (Diffuse Only)
Texture Size
2048x2048
Polycount:
LODA 466 Tris
LODB 342 Tris
LODC 204 Tris
Material - Prefab presetup for PBR, Specular and Mobile.
Price $0.00
Fire Axe Free by Imagine Emotion
PBR Fire Axe for sci-fi and military games. Can be used in FPS - TPS with three LOD.
Model can be setup in PBR and Specular, also a Mobile texture with baked light - normal information for mobile games.
Texture
-Albedo -AO -Metallic -Normal -Roughness-Diffuse
-Specular
-Gloss
-Mobile (Diffuse Only)
Texture Size
2048x2048
Polycount:
LODA 926 Tris
LODB 266 Tris
LODC 116 Tris
Material - Prefab presetup for PBR, Specular and Mobile.
Price $0.00
Grenades bombs physics system by TheLaba
This asset provides the models, code and particle effects for 3 types of grenades: exolosive,implosive and gravity. Each grenade is ready yo use, just drag the prefabs in the scene.
(This pack provide the physic system for each grenade.)
Features:
- Grenade script (choose your grenade and his proprieties like to be sticky and the delay time)
- Throw system (left click to throw , right click to change grenade)
- 3d Ragdoll enemies (actives ragdoll when the grenade is executed)
-2 demo scene
-background models (house example)
-3 grenades models.
-3 particle effects
-code to slow down time
(Desktop & Mobile supported)
Price $4.99
Combat Knife Free by Imagine Emotion
PBR Combat Knife for sci-fi and military games. Can be used in FPS - TPS with three LOD.
Model can be setup in PBR and Specular, also a Mobile texture with baked light - normal information for mobile games.
Texture
-Albedo -AO -Metallic -Normal -Roughness-Diffuse
-Specular
-Gloss
-Mobile (Diffuse Only)
Texture Size
2048x2048
Polycount:
LODA 576 Tris
LODB 330 Tris
LODC 130 Tris
Material - Prefab presetup for PBR, Specular and Mobile.
Price $0.00
UMA Blacksmith Male+Female by Pixel Crushers
Every fantasy or historical medieval village needs a brawny blacksmith to forge weapons for your heroes.
The 'Blacksmith' is designed for the UMA 2.5+ character system. All costume items scale and deform precisely so you can vary your characters' proportions. Items use PBR materials with finely-detailed, high-resolution albedo, specular, normal map, and occlusion textures.
Wardrobe contents:
• Leather smithing apron
• Armband
• Belt
• Boots
• Gloves
• Trousers
• Shirt (for female)
Art by Arteria3D. Published by Pixel Crushers.
Price $25.00
UMA Blacksmith Female by Pixel Crushers
Every fantasy or historical medieval village needs a brawny blacksmith to forge weapons for your heroes.
• Male + Female Version
• Male Version
The 'Blacksmith' is designed for the UMA 2.5+ character system. All costume items scale and deform precisely so you can vary your characters' proportions. Items use PBR materials with finely-detailed, high-resolution albedo, specular, normal map, and occlusion textures.
Wardrobe contents:
• Leather smithing apron
• Armband
• Belt
• Boots
• Gloves
• Trousers
• Shirt
Art by Arteria3D. Published by Pixel Crushers.
Price $15.00
UMA Blacksmith Male by Pixel Crushers
Every fantasy or historical medieval village needs a brawny blacksmith to forge weapons for your heroes.
• Male + Female Version
• Female Version
The 'Blacksmith' is designed for the UMA 2.5+ character system. All costume items scale and deform precisely so you can vary your characters' proportions. Items use PBR materials with finely-detailed, high-resolution albedo, specular, normal map, and occlusion textures.
Wardrobe contents:
• Leather smithing apron
• Armband
• Belt
• Boots
• Gloves
• Trousers
Art by Arteria3D. Published by Pixel Crushers.
Price $15.00
Fantasy Inventory Icons [Free] by Hippo
Features:
● PNG format
● Optimal size for mobile and desktop games - 192x192 px
● Brown background
● Sprite atlas (for performance boost)
List of icons:
● Armor
● Arrow quivers
● Arrows
● Boots
● Bows
● Gloves
● Helmets
● One-handed melee weapons
● Two handed melee weapons
● Shields
● Currency
● Supplies
● Potions
● Rings
● Loot
● Other
Support:
● GitHub - bugs, questions, suggestions
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Price $0.00
Keep 60FPS Series Vol,6 (50x) by MZCR-ミジクリ-
It displays 50 people on mobile terminal and keeps about 60 FPS.
(Use Snapdragon835 XperiaXZ1)
"Number of polygons 3184"
"Weight paint limited to 2 bones"
"It is a lightweight shader that makes color variations."
The shader has a surface shader for all versions of Unity and an LWRP shader for 2018.2 and later.
Materials are separated from skin, hair, eyes, costumes, so that each color can be changed to create color variations.
Coloring, Hue change can be done.
”Textures”
Eye 256px Skin 512px
Costume and hair are 1024px (one sheet)
You can adjust the expression with a blend shape.
You can move the line of sight with both bones (left and right) and UV operation.
Three kinds of eye texture .
Price $7.99
Industrial Undeground Props Pack by Abandoned World
The kit includes: Boxes, furniture, electrical, control panels, ventilation, 2 diesel generators, barrels, fixtures, books, posters, working tools, signs and more.
This pack includes:
- 287 Meshes
- 155 Texures
- 41 PBR Materials
- 306 Prefabs
- Original Texture Sizes from 2048x2048 to 4096x4096 (AlbedoTransparency, Metallic, Roughness, Normal, AO)
- Range of Tris (Min and Max):
Box - 12-1040 tris
Doors and Doorway - 84 - 4636 tris
Electrical Equipment - 42-2904 tris, Disel Generator 28568 tris, Radios - 647-5164 tris
Furniture - 36-1392 tris
Sing, books, posters - 16-116 tris
Support object, wire, trash - 4-2180 tris
Tube, cistern, vent - 40-3088 tris
Other Equipment - 44-1724 tris
Price $59.99
TARBO - Tower Defense Pack by Tarbo Studio
Price $13.99
Stoneage pack#3 - Tombs (PBR) by Demfire Creation
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Court_Tomb: 12versions*5LODs=60prefabs
-Passage_Tomb: 12versions*5LODs=60prefabs
-Portal_Tomb: 12versions*5LODs=60prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 12versions*5LODs=60prefabs
Destructible Prefabs
-Court_Tomb: 6versions*5LODs=30prefabs
-Passage_Tomb: 6versions*5LODs=30prefabs
-Portal_Tomb: 6versions*5LODs=30prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 265 textures
-Materials: 126 mats
-Rocks : 11 rocks
-Mounds: 4 mounds, 4 inside mounds
-Colliders: 5 static/pre-destruction, 5 post-destruction
-Animations: 5 destruction
-Scripts: 5 destruction
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
Tombs prefabs come as a LODGroup with 5 LODs ready to be placed in your scene
Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static tombs come with extensions: an external mound and an internal mound (except for the stonehenge)
Destructible Prefabs
Destructible version has independant meshes and is heavier on performance
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $25.00
Stoneage pack#2 - Ovens (PBR) by Demfire Creation
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Cob_Oven: 6versions*5LODs=30prefabs
-Stone_Oven: 6versions*5LODs=30prefabs
-Earth_Oven: 6versions*5LODs=30prefabs
Destructible Prefabs
-Cob_Oven: 6versions*5LODs=30prefabs
-Stone_Oven: 6versions*5LODs=30prefabs
-Earth_Oven: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 140 textures
-Materials: 77 mats
-Rocks: 5 rocks
-Other: 1 log, 2 tops, 2 sand cones
-Particles: 3 fire
-Colliders: 3 static/pre-destruction, 3 post-destruction
-Animations: 3 destruction, 1 light
-Scripts: 3 destruction, 1 light
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks/mud. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
Oven prefabs come as a LODGroup with 5 LODs ready to be placed in your scene Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Destructible Prefabs
Destructible version has independant meshes and is heavier on performance Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Input.GetKeyDown("e") is the default fire/light activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $15.00
Stoneage pack#1 - Houses (PBR) by Demfire Creation
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Corbelled_House: 12versions*5LODs=60prefabs
-Corbelled_CircularHouse: 12versions*5LODs=60prefabs
Destructible Prefabs
-Corbelled_House: 6versions*5LODs=30prefabs
-Corbelled_CircularHouse: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 235 textures
-Materials: 90 mats
-Rocks : 8 rocks
-Mounds: 2 mounds, 2 inside mounds
-Colliders: 2 static/pre-destruction, 2 post-destruction
-Animations: 2 destruction
-Scripts: 2 destruction
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
House prefabs come as a LODGroup with 5 LODs ready to be placed in your scene Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static houses come with extensions: an external mound and an internal mound
Destructible Prefabs
Destructible version has independant meshes, both corbelled houses are heavy on performance and should be used with moderation
Performance doc: https://docs.google.com/document/d/1tIe9X2g8h7ELuMYTV6SEP-OL3-bs-npYzM1u-eAQUxs/edit?usp=sharing
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $20.00
Industrial Machineм by Seferotr
Media Type: 3D Model
*Polygon Count: variant 1 - 4645, v2 - 4584
*Textures: Yes
(Albedo/MetallicSmoothness/Normal 4096 x 4096, tga format)
*Materials: Yes
*UV Mapped: Yes
*Mesh Collider: Yes (made by hand)
*LOD: NO
click to view in sketchfab
Price $5.99
