Catchy Future Guitar by Darry2Vance
To customize the song to your game scene, the package also contains 10 individual tracks. The single tracks are seamlessly looped and work without clips or pops.
All tracks are tested in various situations like smartphones, tablets, headphones, pc and tv speakers, caraudio-systems and mixed to have a good sound in all of them.
[ Package contains ]
Full song:
- 00_Catchy_Future_Guitar_Soundtrack_120BPM.wav (2:40)
Single tracks / loops (0:16):
- 01_Catchy_Future_Guitar_Bassdrum.wav
- 02_Catchy_Future_Guitar_Clap.wav
- 03_Catchy_Future_Guitar_Percussion.wav
- 04_Catchy_Future_Guitar_Bassline.wav
- 05_Catchy_Future_Guitar_Bass.wav
- 06_Catchy_Future_Guitar_Verse_Sweet.wav
- 07_Catchy_Future_Guitar_Verse_Guitar.wav
- 08_Catchy_Future_Guitar_Refrain_Guitar.wav
- 09_Catchy_Future_Guitar_Refrain_VoiceHigh.wav
- 10_Catchy_Future_Guitar_Refrain_VoiceLow.wav
[ Format ]
- Stereo WAV files
- High quality 16 bit / 44.1 kHz
- Works on all platforms
Price $9.99
Stylized Roof Material by Casual2D
- 9 PBR or Flat Diffuse Materials - 50 Textures in total - Texture Resolution: 2048 by 2048 - Texture Format: TGA - Texture Type: Seamless Project Benefits
- My texture could benefit your adventure or rpg game. - Well Optimized Support email: Casual2d@protonmail.com
Support website: Publisher Website
All textures for web demo has been scaled down to 2K Demo: DEMO *NOTE*: I recommend you use this texture with this shader to get that popped look. Unity Asset Store Dx11 Tessellation Shader
Price $4.99
Fantasy Heroes: 4-Directional Character Editor [BETA] by Hippo
This is beta version of our new asset and it's still under development. A lot of new features will be added soon. You can greatly support the project by writing your reviews on the Asset Store and joining us on Discord. The more devs will be interested in Hero Editor 4D, the more resources will be allocated on its' developement. Currently we are working on adding more sprites and animations. JSON export/import also will be added soon. Please note that some features are marked as [IN PROGRESS] in the asset description.
With Fantasy Heroes: 4-Directional Character Editor you'll be able to create amazing human characters for your mobile games. Create role playing games, arcades, platformers, quests and even strategies! This package contains the full sprite collection, character editor and all general animations. Our built-in editor will help you to customize your characters and play animations. You even don’t need to write a line of code!
Features:
● Create and customize human characters
● Change body parts and equipment
● Basic sprite collection
● Full sprite collection [IN PROGRESS]
● Create and customize human characters
● Change body parts and equipment
● Change body parts color
● Mix armor parts [IN PROGRESS]
● Face expressions [IN PROGRESS]
● Upper and lower body animation
● Save and load characters as prefabs
● Save and load characters as JSON [IN PROGRESS]
● Test Room [IN PROGRESS]
● Sprite Sheet Maker [IN PROGRESS]
● Ultimate performance
● Quick support
● Extend sprite collection with our paid bundles (available on the Asset Store) [IN PROGRESS]
● Asset manual and script reference included [IN PROGRESS]
Tech specs:
● Unity 2017, Unity 2018, Unity 2019
● Clean C# source code with comments
● Mobile friendly
● Any platform (PC, Android, iOS, WebGL)
Important notices: ● The asset contains service code loaded from DLL
● Full version of UI is not included in this package
● This asset will not work with MonoDevelop, please consider using Microsoft Visual Studio (select VS from Unity preferences)
Refund policy:
● We don't accept refund requests as the Asset Store can't guarantee that asset access will be cancelled and the asset copy will be deleted from user PC. Thanks for understanding.
Support:
● GitHub - bugs, questions, suggestions
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
Price $9.99
Roof Material Pack (4K) by Proper-view
Examples of use:
- Environment Texturing
- Architectural Visualisation
- World Building/Prototyping
Technical Details:
Texture Resolution: 4096 x 4096
All textures feature accurate Albedo, Specular, Normal and AO maps.
All materials and textures are tried and tested in our visualisation studio throughout a range of projects and use cases. We hope they serve you just as well.
Check out our other assets.
Price $6.99
Gravity Gun by Healthbar Games
Website
PREREQUISITES
This package for proper operation of the demo scene requires Standard Assets library from the Unity Asset Store. Import the following packages from the standard asset library into your project: - Characters - Prototyping
INTRODUCTION
The described package helps to create various types of weapons, whose operation consists in leveling the gravitational force for objects under the action of this weapon.
The weapon allows you to pull and lift heavy objects and throw them into space.
The main part of the package consists of two scripts: GravityGun.cs and WeaponInput.cs. The GravityGun.cs script contains the entire implementation of gravity weapon. It contains algorithms for attracting objects, keeping them in front of the barrel of the weapon, launching them into space and for firing a laser beam into objects on the scene. In contrast, the WeaponInput.cs script is a base class for creating an interface between the weapon and the input system used in a specific project.
The GravityGun.cs script uses the Unity physics system. Works only with objects that have the Rigidbody component assigned.
DESCRIPTION
The main component allows you to set the parameters for attracting objects, parameters of the point that holds the object in front of the barrel of the weapon, shooting parameters and audio clips played in the right situations.
Parameter [Aim Camera] is used to determine the point on the object in which the observer is pointing the weapon. In most projects it will be the main camera in the scene. In typical FPP games, the weapon is located at some distance (right or left) from the axis of the camera through which the world is observed. Depending on the distance of the point at which the camera is pointing the direction of the weapon must be properly adjusted - so that the weapon points the same point in space as the camera. Otherwise, the shots from the weapon would go past the point in which the player points
Parameter [Attraction Layer Mask] can be used to filter types of objects that are subject to the action of gravity weapons. Here you can set the layer mask on which the weapon will work. All objects that will belong to other layers than indicated in this parameter - will not be attracted by the weapon.
The [Holding Point] and [Holding Radius] parameters determine the location of the holding zone. If a given object, when attracted by a weapon, hits this zone, it will be trapped until it is released by the weapon operator. The zone should be set so that larger objects that reach it do not interfere with the weapon model.
Parameter [Shooting Charge Time] determines how long the weapon reloads after the shot. If audio clips are used when shooting and reloading weapons, this parameter should be set so that the reload time is not shorter than the playback time of the both audio clips.
Parameter [Ray Cast Radius] is a more technical parameter. Specifies the radius (half the width) of the raycast beam that attracts objects, which affects the accuracy of aiming. Smaller values of the parameter increase the accuracy of aiming, but make it difficult to hit smaller and more distant objects, in which you have to aim very precisely. Larger values of the parameter reduce the accuracy of aiming - then it is easier to hit small objects, but the chance of incorrect hits, especially large and close objects, increases.
Weapon Input component works by pulling information about the status of primary and secondary action (shooting / attraction) from the input system. This is the base class from which you have to inherit your own class implementing a specific input system.
Healthbar Games
contact@healthbargames.pl
www.healthbargames.pl
www.twitter.com/HealthbarGames
www.facebook.com/HealthbarGames
www.youtube.com/channel/UCiCdifoEyr7FVLtELkuM_Qw
Price $20.00
AI Wave System by Casual2D
- Enemy AI Script - Basic player movement script - Health Systems script - Spawner Script Project Benefits
- This AI system could benefit your shooter,zombie, or adventure game. - Set unlimited spawn locations - Infinite waves mode - Set as many waves as you want - You can set your own enemy count, spawn time, movement speed, damage amount, enemy health, and skin colors. Support email: Casual2d@protonmail.com
Support website: Publisher Website Demo: AI DEMO Documentation: AI Document
Price $9.99
Hippopotamus Rigged by Viverna
Can be inserted into an RPG, Shooter, Horror, fantasy.
-------------
Tris Count: 7852
Vertice Count: 4059
UV mapping - Non Overlapping
Textures: PBR Standar(Roughness setup) - Albedo/Roughness/AO/Normals/displacement/thickness,
Textures size(4096 x 4096) included in .png format.
-------------
RIG
Fully rigged with bones and skin system(in Cinema 4D). So it can be easy animated.
Contact me at Sirel.A@yandex.com if you have any questions or require any other assistance.
Price $45.00
Original 10 Grenades Pack Mobile Ready by ROXIONCL
Allowing you to quickly add all the grenades to your game.
The pack contains very detailed grenades, ready for use.
It is enough to add prefabs to your game scene and get an effective result in the shortest possible time.
Features:
- Texture resolution: 1024x1024, 512x512.
- Textures complete: Albedo map, Metallic map, Normal map.
- Ready to use.
- File complete: .fbx
- Textures - .png, tga
- Optimized geometry.
Polygons:
- Grenade1 (496 tris и 438 vertices)
- Grenade2 (1123 tris и 980 vertices)
- Grenade3 (1139 tris и 1393 vertices)
- Grenade4 (1394 tris и 1162 vertices)
- Grenade5 (541 tris и 588 vertices)
- Grenade6 (3080 tris и 2171 vertices)
- Grenade7 (3620 tris и 2398 vertices)
- Grenade8 (3612 tris и 2251 vertices)
- Grenade9 (1820 tris и 1733 vertices)
- Grenade10 (2937 tris и 2600 vertices)
All prefabs, materials and shaders are configured for Unity 2018.2.20 and above.
Each model is presented in a separate prefab.
Price $4.99
Sea Crane by Pukamakara
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (3% tris and 97% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object(Draw Call)
- The model has dimensions 19 x 92 x 54 m (62 x 302 x 177 ft); Lifted: 19 x 60 x 82 m (62 x 197 x 269 ft)
- The model contains
12 268 polys
24 398 tris
15 699 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
port harbor ship sea crane ocean river water cargo pier container lift transport machinery
Price $59.00
American Submarine Santa Fe (SSN-763) by Viverna
-------------
Tris Count: 2635
Vertices Count: 1493
UV mapping - Non Overlapping
Textures: PBR Standar(Roughness setup) - Albedo/Roughness/Metalness/AO/Normals, size(4096x4096) included in .tga format.
-------------
Contact me at Sirel.A@yandex.com if you have any questions or require any other assistance.
Price $16.00
Simple Zoom by Daniel Lochner
Features:
• Easy to use and highly customizable.
• Mouse (desktop) and touch (mobile) support.
• Specify restrictions for the minimum and maximum zoom.
• Zoom on the pointer (mouse/finger) or pre-defined custom position on the screen.
• Use clamped/elastic zoom types when zooming.
• Define whether to transform the scale or size (width/height) should when zooming.
• Assign different zoom controls (buttons, sliders, zoom views etc.).
• Determine whether movement should be restricted when zooming.
• Allow users to double-tap to fully zoom in/out depending on the current zoom.
• Adjust the button/scroll-wheel increment and smoothing.
• … and much more!
Included:
• Two example projects (Photo Viewer, World Map)
• Ready-to-use prefabs (Zoom, Zoom View)
• In-depth offline documentation
Contact:
In the event you are unable to find the information you are looking for or have found a bug, please feel free to send me an email (daniel@daniellochner.com) and I will get back to you as soon as possible.
Price $0.00
Realistic Mobile Car #06 by Pro 3D models
Technical Details:
3 LOD's:
Car:
-LOD0: 20943tris
-LOD1: 11914tris
-LOD2: 1060tris
Wheel:
-LOD0: 1470tris
-LOD1: 762tris
-LOD2: 32tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
- Compatible with Unity Vehicle, Edy's and other systems
- Steering wheel
- PBR textures
- Rendered car shadow
- Collision
- 3 levels of LOD
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
If You want to drive this car, just import Vehicles rom Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $15.00
Hotel Atrium Interior by Denis Trufanov
Hotel Atrium Interior.The asset is modular
so you can easily edit or make your own
variants.
The package contains:
30 fbx models
31 prefabs
53 textures in png and tga format up to 4K resolution
21 materials
Every object is prefabbed, pivots are in place,
collisions are set up
Fully lit demo scene provided
Works on mobile
Detailed Info:
Meshes and polycounts:
bush-767 tris
chair_01-852 tris
chair_02-948 tris
column_01-294 tris
column_02- 512 tris
door_01-584 tris
floor_01-2 tris
floor_02-6 tris
floor_03-4 tris
floor_04-48 tris
floor_05-18 tris
lamp_01-714 tris
lamp_02-4984 tris
palm-10430 tris
pool_01-18 tris
pool_02-18 tris
pool_03-6 tris
railing-520 tris
roof_01-280 tris
roof_02-80 tris
roof_03-528 tris
table_01-6562 tris
table_02-422 tris
treepot-112 tris
wall_01-268 tris
wall_02-268 tris
wall_03-134 tris
wall_04-134 tris
wall_05-2 tris
wall_06-67 tris
Textures resolutions:
1 texture 1024x512
1 texture 1024x1024
51 textures 2048x2048
Price $20.00
Sandy Rock Materials by Casual2D
- 2 PBR Materials - 13 Textures in total - Texture Resolution: 4096 by 4096 - Texture Format: TGA - Texture Type: Seamless Project Benefits
- My texture will enrich the color and design aspects of your game. - Well Optimized Support email: Casual2d@protonmail.com
Support website: Publisher Website
All textures for web demo has been scaled down to 2K Demo: DEMO *NOTE*: This texture was designed to be used with this shader to get that popped look. Unity Asset Store Dx11 Tessellation Shader
Price $4.99
Tribune 2 by Pukamakara
Low poly
Real world scale
Units used: meters
- The model has quadrangular polygons only
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object(Draw Call)
- The model has dimensions 51 x 12 x 4 m (167 x 39 x 52 ft)
- The model contains
55 334 polys
110 668 tris
56 808 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
tribune seat seats chair spectator spectators stand sitting seating arena pitch football soccer game
Price $30.00
