Sdkfz 303 Goliath by KumaBeer
The Goliath tracked mine-complete German name: Leichter Ladungsträger Goliath(Goliath Light Charge Carrier)-disposable demolition vehicle, used during World War II.
Standard and HDRP is supported.
Textures:
PBR(4 camo variants) 4096x4096 Body +512x2048 Tracks
Toon(3 variants) 2048x2048+256x1024
Model Polycount-45k tris.
Included separated models-Body(15k tris) and Suspension(30k tris).
All model have separated parts(wheels, suspensions, springs, starter and coil) and right placed pivots.
Tracks can be scrolled using uv offset
Contains custom PBR and Toon shaders for Standard pipeline - Amplify SE supported, so you can modify them.
4K screenshots, marmoset view and GIF with scrolling tracks is here https://www.artstation.com/artwork/rR6l3J
Price $40.00
Standard and HDRP is supported.
Textures:
PBR(4 camo variants) 4096x4096 Body +512x2048 Tracks
Toon(3 variants) 2048x2048+256x1024
Model Polycount-45k tris.
Included separated models-Body(15k tris) and Suspension(30k tris).
All model have separated parts(wheels, suspensions, springs, starter and coil) and right placed pivots.
Tracks can be scrolled using uv offset
Contains custom PBR and Toon shaders for Standard pipeline - Amplify SE supported, so you can modify them.
4K screenshots, marmoset view and GIF with scrolling tracks is here https://www.artstation.com/artwork/rR6l3J
Price $40.00
Crest Ocean System HDRP by Wave Harmonic
Crest is a technically advanced, feature rich ocean system targeted at PC and console platforms and Unity 2019.3 / HDRP 7.2.1 or later.
This is an early release and is offered at a discounted price. The price will be increased as the asset matures. We also plan to add a more complete example scene.
Email Support | Discord | Issue Tracking | Twitter
Features:
* Simulated light transport including reflection, refraction, scattering, caustics approximation
* Completely dynamic wave shape with innovative 'equalizer' style wave authoring
* Shallow water - light scattering and wave attenuation
* Underwater with partial submersion (rewritten as postprocessing effect for HDRP)
* Dynamic object-water interaction
* Foam simulated from waves and shorelines
* Flow to enable horizontal motion of water volume
* Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2
* Shadowing - specular shaadowing only so far. Crest HDRP does not yet support the soft shadow term that the other versions of Crest have.
This asset comes with a basic set of example / demo scenes. We aim to add a higher quality dressed example scene in the future.
Note: This asset targets the High Definition Render Pipeline. The Universal Render Pipeline version is available hereavailable here, and a version of this system targeting Unity's Built-In Render Pipeline is freely available: https://github.com/crest-ocean/crest.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest is targeted towards projects that require an advanced water simulation. It requires technical setup and configuration and is not a simple drop-in solution.
The Crest code contains MIT-licensed code. The copyright notices are specified in the included file ThirdPartyNotices.md.
Price $59.00
This is an early release and is offered at a discounted price. The price will be increased as the asset matures. We also plan to add a more complete example scene.
Email Support | Discord | Issue Tracking | Twitter
Features:
* Simulated light transport including reflection, refraction, scattering, caustics approximation
* Completely dynamic wave shape with innovative 'equalizer' style wave authoring
* Shallow water - light scattering and wave attenuation
* Underwater with partial submersion (rewritten as postprocessing effect for HDRP)
* Dynamic object-water interaction
* Foam simulated from waves and shorelines
* Flow to enable horizontal motion of water volume
* Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2
* Shadowing - specular shaadowing only so far. Crest HDRP does not yet support the soft shadow term that the other versions of Crest have.
This asset comes with a basic set of example / demo scenes. We aim to add a higher quality dressed example scene in the future.
Note: This asset targets the High Definition Render Pipeline. The Universal Render Pipeline version is available hereavailable here, and a version of this system targeting Unity's Built-In Render Pipeline is freely available: https://github.com/crest-ocean/crest.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest is targeted towards projects that require an advanced water simulation. It requires technical setup and configuration and is not a simple drop-in solution.
The Crest code contains MIT-licensed code. The copyright notices are specified in the included file ThirdPartyNotices.md.
Price $59.00
Big Retro Game Music Collection by Muz Station Productions
Big collection of retro, arcade music and sound effects for nostalgic games!
Sound of classic video game systems like NES, Genesis, SNES.
Preview:
https://soundcloud.com/muzstation-game-music/sets/big-retro-game-music
Pack includes:
– 60+ different tracks (+looped versions)
– 50 sound effects
– High Quality WAV
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $30.00
Sound of classic video game systems like NES, Genesis, SNES.
Preview:
https://soundcloud.com/muzstation-game-music/sets/big-retro-game-music
Pack includes:
– 60+ different tracks (+looped versions)
– 50 sound effects
– High Quality WAV
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $30.00
Melee by Catsoft Studios
This module allows to easily create a fully-fledged close quarter combat system with different weapon types for both the player and enemies, as well as providing the necessary tools to create smart opponents.
NOTICE:
Melee is an extension for Game Creator and won't work without it.
🔸 FEATURES 🔸
- Weapon asset defines how the weapon looks and behaves
- Shield asset defines how the weapon blocks attacks
- Melee Clips assets are animation clips with combat information
- Complete set of Actions to control everything
- Compatible with third person, first person, top-down and side-scroll views
- Easily create combos with the Combo Creator
- Comes with a sword weapon example
- No configuration! Everything works from the beginning
- Extendable through our open API
- No mecanim! We use a custom animation system built on top of Unity
- Hit-Pause effects out of the box and easy to configure
- Poise and Defense meter system to avoid stun-locks and have a more dynamic system
🔸 GAME CREATOR MODULES 🔸
With Game Creator you'll have access to an ever growing number of modules.
• Inventory
• Dialogue
• Quests
• Stats
• Behavior
• Shooter
These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator's Module Manager.
🔸 INCLUDED 🔸
- Full Source Code
- Boss battle example with a simple enemy AI
Check out the documentation for a full step by step guide: Documentation.
Check out the WebGL demo: WebGL Demo.
It's Plug & Play. No configuration is needed and works for Unity Personal, Plus and PRO.
Price $30.00
NOTICE:
Melee is an extension for Game Creator and won't work without it.
🔸 FEATURES 🔸
- Weapon asset defines how the weapon looks and behaves
- Shield asset defines how the weapon blocks attacks
- Melee Clips assets are animation clips with combat information
- Complete set of Actions to control everything
- Compatible with third person, first person, top-down and side-scroll views
- Easily create combos with the Combo Creator
- Comes with a sword weapon example
- No configuration! Everything works from the beginning
- Extendable through our open API
- No mecanim! We use a custom animation system built on top of Unity
- Hit-Pause effects out of the box and easy to configure
- Poise and Defense meter system to avoid stun-locks and have a more dynamic system
🔸 GAME CREATOR MODULES 🔸
With Game Creator you'll have access to an ever growing number of modules.
• Inventory
• Dialogue
• Quests
• Stats
• Behavior
• Shooter
These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator's Module Manager.
🔸 INCLUDED 🔸
- Full Source Code
- Boss battle example with a simple enemy AI
Check out the documentation for a full step by step guide: Documentation.
Check out the WebGL demo: WebGL Demo.
It's Plug & Play. No configuration is needed and works for Unity Personal, Plus and PRO.
Price $30.00
Animated Health Displays (bar & circle) by Damian Gonzalez
Hi there!
DG Animated Health Displays (from Damian Gonzalez) gives you a simple-to-use customisable visual display for your player's health, ammo, progress, or whatever you want to keep track of and show players in the UI.
You will find two prefabs in this asset:
- Animated Health circle
- Animated Health bar
Both prefabs include an optional damage mask, that applies a red vignette effect to the screen to contribute to communicate the sense of danger and pain the character is in.
In this video you'll see demo scene and implementation example from scratch, for both circular and bar displays.
Since it's an UI element, it can be used for 2D or 3D games.
What "animated" means?
It actually has 2 animations:
- One for the circle or bar itself: The green part won't go suddenly from one point to the other, but slowly.
- The numbers will pulsate when they change, suddenly modifying its color and size, and then slowly going back to the original ones.
It will read and remember settings on the text, like its normal color and font size. And you can choose a color and font size for when it flashes.
For example, you can set it to flash green when increases, and flash red when decreases.
Things you can setup from the script in the inspector:
- Max health
- Show number: Whether you want the number to display or not
- Animate Numbers too: Maybe you don't want the numbers to animate. You can choose that.
- Animation speed: How fast/slow the green color will reach its destination
- Show Damage Mask: Whether you want to see the red tint or not.
- Use Mask Only below...: Maybe you want the mask to show only below 4 points of health, or only in the last 3. This won't just hide the mask for certain values. It will also recalculate the opacity.
For example: if you choose "only below 2", 2 points of health (and above) will trigger 0% opacity, 1 point 50% opacity and 0 points 100%.
But if you choose "only below 4", 4 and 5 points will set 0%, 3 points will set 25%, 2 points will set 50%, etc.
You can also set the number it self:
- Color animation when increases
- Color animation when decreases
- How much the size grows when flashing
- How fast/slow it goes back to normal color/size
And obviuosly you can easily change other things from the text itself: font, position, anchor, etc. For example you can put the number above the bar, at its right, etc.
This asset uses TextMesh Pro, but don't worry, it almost installs it self.
Installing this asset and using it is very easy. You can see the documentation if you want more details.
Price $12.99
DG Animated Health Displays (from Damian Gonzalez) gives you a simple-to-use customisable visual display for your player's health, ammo, progress, or whatever you want to keep track of and show players in the UI.
You will find two prefabs in this asset:
- Animated Health circle
- Animated Health bar
Both prefabs include an optional damage mask, that applies a red vignette effect to the screen to contribute to communicate the sense of danger and pain the character is in.
In this video you'll see demo scene and implementation example from scratch, for both circular and bar displays.
Since it's an UI element, it can be used for 2D or 3D games.
What "animated" means?
It actually has 2 animations:
- One for the circle or bar itself: The green part won't go suddenly from one point to the other, but slowly.
- The numbers will pulsate when they change, suddenly modifying its color and size, and then slowly going back to the original ones.
It will read and remember settings on the text, like its normal color and font size. And you can choose a color and font size for when it flashes.
For example, you can set it to flash green when increases, and flash red when decreases.
Things you can setup from the script in the inspector:
- Max health
- Show number: Whether you want the number to display or not
- Animate Numbers too: Maybe you don't want the numbers to animate. You can choose that.
- Animation speed: How fast/slow the green color will reach its destination
- Show Damage Mask: Whether you want to see the red tint or not.
- Use Mask Only below...: Maybe you want the mask to show only below 4 points of health, or only in the last 3. This won't just hide the mask for certain values. It will also recalculate the opacity.
For example: if you choose "only below 2", 2 points of health (and above) will trigger 0% opacity, 1 point 50% opacity and 0 points 100%.
But if you choose "only below 4", 4 and 5 points will set 0%, 3 points will set 25%, 2 points will set 50%, etc.
You can also set the number it self:
- Color animation when increases
- Color animation when decreases
- How much the size grows when flashing
- How fast/slow it goes back to normal color/size
And obviuosly you can easily change other things from the text itself: font, position, anchor, etc. For example you can put the number above the bar, at its right, etc.
This asset uses TextMesh Pro, but don't worry, it almost installs it self.
Installing this asset and using it is very easy. You can see the documentation if you want more details.
Price $12.99
Egypt Slot Machine Casino Pack by Ace Audio HQ
A huge pack of sounds for an Egypt / Arabian / Middle Eastern themed casino slot machine, also usable in other kinds of games! All the sounds you will need for a slot machine!
40 Different sound effects! Contains a Coin Shimmer sound you can loop freely, button presses, scatter symbols, swoosh, wilds, wheel of fortune and so on!
Sound effects, short music clips and their lenghts in full seconds included in this pack:
Small Win 1 0:04
Small Win 2 0:03
Small Win 3 0:03
Combo 1 0:02
Combo 2 0:02
Combo 3 0:02
Combo 4 0:02
Combo 5 0:02
Combo Win 0:03
Scatter Icon Reel Stop 1 0:02
Scatter Icon Reel Stop 2 0:02
Scatter Icon Reel Stop 3 0:03
Medium Win 1 0:01
Medium Win 2 0:02
Medium Win 3 0:03
Big Win 1 0:06
Big Win 2 0:07
Mega Win 0:18
Collect Credits 1 0:02
Collect Credits 2 0:02
Spin 0:01
Reel Stop 0:01
Prize Wheel Spin 0:09
Coin Shimmer Loop 0:02
Bet Increase 0:01
Bet Decrease 0:01
Reel Impact 1 0:02
Reel Impact 2 0:02
Reel Impact 3 0:02
Transition Percussion 0:02
Transition Choir 0:04
Transition Whoosh 0:01
Transition Tambourine 0:01
Get Bonus Symbol 0:01
Multiplier Up 1 0:01
Multiplier Up 2 0:02
Multiplier Up 3 0:02
Multiplier Up 4 0:02
Multiplier Up 5 0:02
Multiplier Up 6 0:02
Price $29.00
40 Different sound effects! Contains a Coin Shimmer sound you can loop freely, button presses, scatter symbols, swoosh, wilds, wheel of fortune and so on!
Sound effects, short music clips and their lenghts in full seconds included in this pack:
Small Win 1 0:04
Small Win 2 0:03
Small Win 3 0:03
Combo 1 0:02
Combo 2 0:02
Combo 3 0:02
Combo 4 0:02
Combo 5 0:02
Combo Win 0:03
Scatter Icon Reel Stop 1 0:02
Scatter Icon Reel Stop 2 0:02
Scatter Icon Reel Stop 3 0:03
Medium Win 1 0:01
Medium Win 2 0:02
Medium Win 3 0:03
Big Win 1 0:06
Big Win 2 0:07
Mega Win 0:18
Collect Credits 1 0:02
Collect Credits 2 0:02
Spin 0:01
Reel Stop 0:01
Prize Wheel Spin 0:09
Coin Shimmer Loop 0:02
Bet Increase 0:01
Bet Decrease 0:01
Reel Impact 1 0:02
Reel Impact 2 0:02
Reel Impact 3 0:02
Transition Percussion 0:02
Transition Choir 0:04
Transition Whoosh 0:01
Transition Tambourine 0:01
Get Bonus Symbol 0:01
Multiplier Up 1 0:01
Multiplier Up 2 0:02
Multiplier Up 3 0:02
Multiplier Up 4 0:02
Multiplier Up 5 0:02
Multiplier Up 6 0:02
Price $29.00
Low Poly Castle Town by Space Ranger
Full pack of Low Poly Fantasy Castle Building Set!
Prefabs in total
93
Atalas Texuress
53
Average poly for big buidings
500~1000
Prefabs List
-Building01
-Building02
-Building03
-Building04
-Building05
-Building06
-Building07
-Building08
-Building09
-Building10
-Building11
-Building12
-Building13
-Building14
-Building15
-Building16
-Building17
-Building18
-Building19
-Building20
-Building21
-Building22
-Building23
-Building24
-Building25
-Building26
-Building27
-Building28
-Building29
-Building30
-Building31
-Building32
-Building33
-Building34
-Building35
-Building36
-Building37
-Building38
-Building39
-Building40
-Building41
-Building42
-Building43
-Building44
-Castle00
-Castle01
-Castle02
-Castle03
-Castle04
-Castle05
-Castle06
-Castle07
-Castle08
-Castle09
-Castle12
-Castle13
-Castle14
-Castle15
-Castle16
-City-decor00
-City-decor01
-City-decor02
-City-decor03
-City-decor04
-City-decor05
-City-decor06
-City-decor07
-City-decor08
-City-decor09
-City-decor10
-City-decor11
-City-decor13
-City-decor14
-City-decor15
-Forest00
-Forest01
-Forest07
-Forest08
-Forest09
-Forest13
-Forest15
-Forest16
-Forest17
-Village-decor00
-Village-decor01
-Village-decor02
-Village-decor03
-Village-decor04
-Village-decor05
-Village-decor06
-Village-decor07
-Village-decor08
Note
Some of the buildings have no back side for performance saving.
Please do not buy if you have the side issue.
Price $24.99
Prefabs in total
93
Atalas Texuress
53
Average poly for big buidings
500~1000
Prefabs List
-Building01
-Building02
-Building03
-Building04
-Building05
-Building06
-Building07
-Building08
-Building09
-Building10
-Building11
-Building12
-Building13
-Building14
-Building15
-Building16
-Building17
-Building18
-Building19
-Building20
-Building21
-Building22
-Building23
-Building24
-Building25
-Building26
-Building27
-Building28
-Building29
-Building30
-Building31
-Building32
-Building33
-Building34
-Building35
-Building36
-Building37
-Building38
-Building39
-Building40
-Building41
-Building42
-Building43
-Building44
-Castle00
-Castle01
-Castle02
-Castle03
-Castle04
-Castle05
-Castle06
-Castle07
-Castle08
-Castle09
-Castle12
-Castle13
-Castle14
-Castle15
-Castle16
-City-decor00
-City-decor01
-City-decor02
-City-decor03
-City-decor04
-City-decor05
-City-decor06
-City-decor07
-City-decor08
-City-decor09
-City-decor10
-City-decor11
-City-decor13
-City-decor14
-City-decor15
-Forest00
-Forest01
-Forest07
-Forest08
-Forest09
-Forest13
-Forest15
-Forest16
-Forest17
-Village-decor00
-Village-decor01
-Village-decor02
-Village-decor03
-Village-decor04
-Village-decor05
-Village-decor06
-Village-decor07
-Village-decor08
Note
Some of the buildings have no back side for performance saving.
Please do not buy if you have the side issue.
Price $24.99
3D low poly village by Leon LEE
Low poly 3d village environment with 34 assets as ready-to-use prefabs. Low poly village assets are suitable for developing children game or educational programme. All prefabs are ready to use with an average polygon count of less than 1000 All main assets used a single color bitmap texture (512x512). Demoscene included -CONTENT- -Nature- grass(2), rocks(4), mushrooms(5), trees(4), flowers(4), terrain(2) -Props- bench(1) -Structures- fences(4), houses(3), mine cave(1), rails(3), well(1)
Price $0.00
Price $0.00
Monkey Pack-2 by Arkaya Venture Limited
PROFESSIONAL 3D MODEL FOR ANIMATIONS AND GAME.
High quality and low poly model of Monkey Pack-2. Monkey Pack-2 is perfect for your game, cartoon or any other project.
Originally modelled in Maya. This Monkey Pack-2 Rigged is humanoid mecanim System.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Monkey Pack-2- Faces:6512,Vertices:6565,
RIG
Mecanim ready and ik system rig. All humanoid mecanim and mocap animation supported.
TEXTURES-
3 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
23 Root Motion Animation List -
Idle_01,Idle_02,Jump,Jump to Run,Walk Forward_01,Walk Forward_02,Run Forward,Run Backward,Looking Around,
Falling Back Death,Standing Up ,Talking,Waving Gesture,Sitting,Dance_01,Dance_02,Sitting_Clap,
Strafe Walk Left,Strafe Walk Right,Attack_01,Attack_02,Dying,Happy Walk Forward.
all appropriate animations are attached to a single prefab -
Website: http://creative.arkayaventures.com/
Email
Animation Demo Link
Blue Model Demo Link
Brown Model Demo Link
Violet Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $18.90
High quality and low poly model of Monkey Pack-2. Monkey Pack-2 is perfect for your game, cartoon or any other project.
Originally modelled in Maya. This Monkey Pack-2 Rigged is humanoid mecanim System.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Monkey Pack-2- Faces:6512,Vertices:6565,
RIG
Mecanim ready and ik system rig. All humanoid mecanim and mocap animation supported.
TEXTURES-
3 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
23 Root Motion Animation List -
Idle_01,Idle_02,Jump,Jump to Run,Walk Forward_01,Walk Forward_02,Run Forward,Run Backward,Looking Around,
Falling Back Death,Standing Up ,Talking,Waving Gesture,Sitting,Dance_01,Dance_02,Sitting_Clap,
Strafe Walk Left,Strafe Walk Right,Attack_01,Attack_02,Dying,Happy Walk Forward.
all appropriate animations are attached to a single prefab -
Website: http://creative.arkayaventures.com/
Animation Demo Link
Blue Model Demo Link
Brown Model Demo Link
Violet Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $18.90
Developer Tools for Unity by Pivec Labs
The Developer Tools for Unity asset is a three professional assets bundled together as one at a reduced price. This bundle contains:
⚡ Click to Spawn Objects or Prefabs
⚡ In-Game Debug and Command Console
⚡ Console Administration Control
⚡ Command Template Script
⚡ In-Game Screen Capture
⚡ Low Res & High Res Images
⚡ Mobile Support
⚡ and much more...
Each Component includes a prefab for Drag and Drop access with no coding required. Details on each of the three assets are as follows:
In-Game Console
This asset from Pivec Labs is an in-game log and command Utility for Unity. It contains the following functions:
⚡ Selectable Hot Key to open in-game log
⚡ Display error and warning messages within your game
⚡ Display extended System Information at Runtime
⚡ Create your own Console Commands using the included Template Script
⚡ Comes bundled with 9 pre-built commands
⚡ Use Admin Mode to enable/disable commands and logs
⚡ Monitor and change app performance settings at runtime
⚡ Prefab is included for drag, drop, and go for Quickstart access.
⚡ Works on Desktop and Mobile devices - examples included
⚡ All Source Code is included
This component allows you or your player to open a console window and update settings, monitor performance, and change parameters during game play on the platform device. You can use this component for debugging on the device without the unity editor, for updating settings, for logging errors, or to create your own commands as part of the gameplay.
The in-game console from Pivec Labs provides a template script with instructions allowing you to extend functionality, or to use the structure to provide a console and commands as part of the game play.
In-Game Screen Capture
This component is an in-game Screen Shot Utility for Unity. It contains the following functions:
⚡ Low Res and High Res Images
⚡ Image Prefix with Unique File id
⚡ Selectable Image Format
⚡ Selectable in-game Camera
⚡ Delayed start timer
⚡ Repeat every x secs timer
⚡ Write Data to Log File
⚡ Works on Mobile
This asset allows you or your player to create screen shots during game play. You can trigger a Screen Capture with to without timer, and even use an automated repeating capture.
In-Game Screen shots can be in low res or high resolution (formats are png, jpg, or tga), and will be saved with a unique name prefixed with what ever you add the the Prefix slot. Images will be saved in the Game Folder, or in the Persistant data folder on a mobile.
This component allows you to add multiple cameras for unique screen shots during game play. Write the data to the Log, and display a fade-in/fade-out canvas if you wish.
Click to Spawn
This asset is an Editor Extension for Unity. It contains the following functions:
⚡ Click to Spawn Game Object Primitives
⚡ Click to Spawn Prefabs such as 3D Models
⚡ Configure Size of Spawned Object
⚡ Configure Mouse Button Used
⚡ Set x, y, z Offset from Terrain or Object
⚡ Log Vector3 Co-ordinates
⚡ Source Code Included
This component is an Editor tool and not for in-game use. It can be used in Editor Mode within the Scene Window or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.
Click to Spawn can be used for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating Characters throughout your world. It is also useful for gathering world co-ordinates of potential objects with the scene by placing primitives while in play mode and saving the Vectors that are displayed in the log
Pivec Labs Support
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $25.00
⚡ Click to Spawn Objects or Prefabs
⚡ In-Game Debug and Command Console
⚡ Console Administration Control
⚡ Command Template Script
⚡ In-Game Screen Capture
⚡ Low Res & High Res Images
⚡ Mobile Support
⚡ and much more...
Each Component includes a prefab for Drag and Drop access with no coding required. Details on each of the three assets are as follows:
In-Game Console
This asset from Pivec Labs is an in-game log and command Utility for Unity. It contains the following functions:
⚡ Selectable Hot Key to open in-game log
⚡ Display error and warning messages within your game
⚡ Display extended System Information at Runtime
⚡ Create your own Console Commands using the included Template Script
⚡ Comes bundled with 9 pre-built commands
⚡ Use Admin Mode to enable/disable commands and logs
⚡ Monitor and change app performance settings at runtime
⚡ Prefab is included for drag, drop, and go for Quickstart access.
⚡ Works on Desktop and Mobile devices - examples included
⚡ All Source Code is included
This component allows you or your player to open a console window and update settings, monitor performance, and change parameters during game play on the platform device. You can use this component for debugging on the device without the unity editor, for updating settings, for logging errors, or to create your own commands as part of the gameplay.
The in-game console from Pivec Labs provides a template script with instructions allowing you to extend functionality, or to use the structure to provide a console and commands as part of the game play.
In-Game Screen Capture
This component is an in-game Screen Shot Utility for Unity. It contains the following functions:
⚡ Low Res and High Res Images
⚡ Image Prefix with Unique File id
⚡ Selectable Image Format
⚡ Selectable in-game Camera
⚡ Delayed start timer
⚡ Repeat every x secs timer
⚡ Write Data to Log File
⚡ Works on Mobile
This asset allows you or your player to create screen shots during game play. You can trigger a Screen Capture with to without timer, and even use an automated repeating capture.
In-Game Screen shots can be in low res or high resolution (formats are png, jpg, or tga), and will be saved with a unique name prefixed with what ever you add the the Prefix slot. Images will be saved in the Game Folder, or in the Persistant data folder on a mobile.
This component allows you to add multiple cameras for unique screen shots during game play. Write the data to the Log, and display a fade-in/fade-out canvas if you wish.
Click to Spawn
This asset is an Editor Extension for Unity. It contains the following functions:
⚡ Click to Spawn Game Object Primitives
⚡ Click to Spawn Prefabs such as 3D Models
⚡ Configure Size of Spawned Object
⚡ Configure Mouse Button Used
⚡ Set x, y, z Offset from Terrain or Object
⚡ Log Vector3 Co-ordinates
⚡ Source Code Included
This component is an Editor tool and not for in-game use. It can be used in Editor Mode within the Scene Window or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.
Click to Spawn can be used for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating Characters throughout your world. It is also useful for gathering world co-ordinates of potential objects with the scene by placing primitives while in play mode and saving the Vectors that are displayed in the log
Pivec Labs Support
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $25.00
LowPoly Cats pack by Radik_Bilalov
This pack of LOWPOLY CATS is perfect for your stylized game. The pack contains 15 cat breeds with 68 (!!) animations. Optimized models allow you to use them for games on PC and mobile devices.
The models has 2900 - 3200 tris and 36 bones. Texture map - only one albedo 1k.
68 animations (IP/RM):
Agression, attack 1-2, caress idle(sit, lie), hit front, hit back, hit middle, death 1-2, idle 1-3, eatdrink, lie, sleep, fall, crouch (f-b-l-r), walk (f-b-l-r), trot (f-l-r), run (f-l-r), swim (f-b-l-r), hide, hide rotate (l-r), jump forward, jump_up, jump run, jump place, etc.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
The models has 2900 - 3200 tris and 36 bones. Texture map - only one albedo 1k.
68 animations (IP/RM):
Agression, attack 1-2, caress idle(sit, lie), hit front, hit back, hit middle, death 1-2, idle 1-3, eatdrink, lie, sleep, fall, crouch (f-b-l-r), walk (f-b-l-r), trot (f-l-r), run (f-l-r), swim (f-b-l-r), hide, hide rotate (l-r), jump forward, jump_up, jump run, jump place, etc.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
In-Game Console by Pivec Labs
The In-Game Console asset from Pivec Labs is an in-game log and command Utility for Unity. It contains the following functions:
⚡ Selectable Hot Key to open in-game log
⚡ Display error and warning messages within your game
⚡ Display extended System Information at Runtime
⚡ Create your own Console Commands using the included Template Script
⚡ Comes bundled with 9 pre-built commands
⚡ Use Admin Mode to enable/disable commands and logs
⚡ Monitor and change app performance settings at runtime
⚡ Prefab is included for drag, drop, and go for Quickstart access.
⚡ Works on Desktop and Mobile devices - examples included
⚡ All Source Code is included
This component allows you or your player to open a console window and update settings, monitor performance, and change parameters during game play on the platform device. You can use this component for debugging on the device without the unity editor, for updating settings, for logging errors, or to create your own commands as part of the gameplay.
The in-game console from Pivec Labs provides a template script with instructions allowing you to extend functionality, or to use the structure to provide a console and commands as part of the game play.
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $15.00
⚡ Selectable Hot Key to open in-game log
⚡ Display error and warning messages within your game
⚡ Display extended System Information at Runtime
⚡ Create your own Console Commands using the included Template Script
⚡ Comes bundled with 9 pre-built commands
⚡ Use Admin Mode to enable/disable commands and logs
⚡ Monitor and change app performance settings at runtime
⚡ Prefab is included for drag, drop, and go for Quickstart access.
⚡ Works on Desktop and Mobile devices - examples included
⚡ All Source Code is included
This component allows you or your player to open a console window and update settings, monitor performance, and change parameters during game play on the platform device. You can use this component for debugging on the device without the unity editor, for updating settings, for logging errors, or to create your own commands as part of the gameplay.
The in-game console from Pivec Labs provides a template script with instructions allowing you to extend functionality, or to use the structure to provide a console and commands as part of the game play.
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $15.00
Texture Set Vol.51 Hand Painted Roofs by LowlyPoly
Texture set of 5 hand painted, perfectly tillable textures!
Features:
- 5 Unique Textures
- Normal/Roughness/Specular/AO/Height maps included
- 2048px by 2048px (work great on 512*512px)
- PNG format
- Hand Painted
- Tillable
- Mobile and PBR ready
This Texture Set is a part of 250+ Hand Painted Textures Mega Bundle !
Full list of our Hand Painted Textures
If You like this product, rate and comment please, it will help us to improve and continue doing updates for this texture pack.
We have the largest collection of textures for games, if you can't find something, just send us a request and we will add texture to our library as soon as possible.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $7.99
Features:
- 5 Unique Textures
- Normal/Roughness/Specular/AO/Height maps included
- 2048px by 2048px (work great on 512*512px)
- PNG format
- Hand Painted
- Tillable
- Mobile and PBR ready
This Texture Set is a part of 250+ Hand Painted Textures Mega Bundle !
Full list of our Hand Painted Textures
If You like this product, rate and comment please, it will help us to improve and continue doing updates for this texture pack.
We have the largest collection of textures for games, if you can't find something, just send us a request and we will add texture to our library as soon as possible.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $7.99
Repairman by Evgeny Korchuganov
Repairman is a 3D character, great for games of many genres. A small number of polygons makes it suitable for use on all game platforms.
Fully animated, contain23 unique animations:
Animations list:
1) Idle01;
2) Idle02;
3) Idle03;
4) Idle04;
5) Walk;
6) Run;
7) Talk01;
8) Talk02;
9) Attack01;
10) Attack02;
11) Attack03;
12) Attack04;
13) GetHit;
14) Death;
15) Agr_IdleStart;
16) Agr_Idle;
17) Agr_IdleStop;
18) Agr_JerkF;
19) Agr_JerkB;
20) Agr_GetHit01;
21) Agr_GetHit02;
22) Agr_Death01;
23) Agr_Death02.
PBR metallic shader. AO, diffuse, normal, metallic/roughness.
Texture maps:
- body 4096x4096;
- helmet 2048x2048;
- wrench 2048x2048;
Polys: 6234;
Tris: 11556;
Verts: 5965.
I hope my character will help your creative projects :)
Price $11.00
Fully animated, contain23 unique animations:
Animations list:
1) Idle01;
2) Idle02;
3) Idle03;
4) Idle04;
5) Walk;
6) Run;
7) Talk01;
8) Talk02;
9) Attack01;
10) Attack02;
11) Attack03;
12) Attack04;
13) GetHit;
14) Death;
15) Agr_IdleStart;
16) Agr_Idle;
17) Agr_IdleStop;
18) Agr_JerkF;
19) Agr_JerkB;
20) Agr_GetHit01;
21) Agr_GetHit02;
22) Agr_Death01;
23) Agr_Death02.
PBR metallic shader. AO, diffuse, normal, metallic/roughness.
Texture maps:
- body 4096x4096;
- helmet 2048x2048;
- wrench 2048x2048;
Polys: 6234;
Tris: 11556;
Verts: 5965.
I hope my character will help your creative projects :)
Price $11.00
Thunder Clouds - Vol. 2 by Skybox Master
Thunder Clouds is a collection of dark rustic clouds, most suitable for storm like scenes.
Please note - The clouds may not appear to be smooth at times. This is done intentionally to give the desired rustic effect to clouds.
Skybox Features
• Set of 5 creative Skyboxes. • Dark background shades. • PNG textures. • Compatible with all Unity versions!
Please also check our other Thunder Clouds Skybox Volumes:
Thunder Clouds - Vol. 1
Thunder Clouds - Vol. 3
Thunder Clouds - Vol. 4
Price $10.00
Please note - The clouds may not appear to be smooth at times. This is done intentionally to give the desired rustic effect to clouds.
Skybox Features
• Set of 5 creative Skyboxes. • Dark background shades. • PNG textures. • Compatible with all Unity versions!
Please also check our other Thunder Clouds Skybox Volumes:
Thunder Clouds - Vol. 1
Thunder Clouds - Vol. 3
Thunder Clouds - Vol. 4
Price $10.00
Thunder Clouds - Vol. 4 by Skybox Master
Thunder Clouds is a collection of dark rustic clouds, most suitable for storm like scenes.
Please note - The clouds may not appear to be smooth at times. This is done intentionally to give the desired rustic effect to clouds.
Skybox Features
• Set of 5 creative Skyboxes. • Dark background shades. • PNG textures. • Compatible with all Unity versions!
Please also check our other Thunder Clouds Skybox Volumes:
Thunder Clouds - Vol. 1
Thunder Clouds - Vol. 2
Thunder Clouds - Vol. 3
Price $10.00
Please note - The clouds may not appear to be smooth at times. This is done intentionally to give the desired rustic effect to clouds.
Skybox Features
• Set of 5 creative Skyboxes. • Dark background shades. • PNG textures. • Compatible with all Unity versions!
Please also check our other Thunder Clouds Skybox Volumes:
Thunder Clouds - Vol. 1
Thunder Clouds - Vol. 2
Thunder Clouds - Vol. 3
Price $10.00
Thunder Clouds - Vol. 3 by Skybox Master
Thunder Clouds is a collection of dark rustic clouds, most suitable for storm like scenes.
Please note - The clouds may not appear to be smooth at times. This is done intentionally to give the desired rustic effect to clouds.
Skybox Features
• Set of 5 creative Skyboxes. • Dark background shades. • PNG textures. • Compatible with all Unity versions!
Please also check our other Thunder Clouds Skybox Volumes:
Thunder Clouds - Vol. 1
Thunder Clouds - Vol. 2
Thunder Clouds - Vol. 4
Price $10.00
Please note - The clouds may not appear to be smooth at times. This is done intentionally to give the desired rustic effect to clouds.
Skybox Features
• Set of 5 creative Skyboxes. • Dark background shades. • PNG textures. • Compatible with all Unity versions!
Please also check our other Thunder Clouds Skybox Volumes:
Thunder Clouds - Vol. 1
Thunder Clouds - Vol. 2
Thunder Clouds - Vol. 4
Price $10.00
Frameplay by Frameplay
The Frameplay SDK offers you a simple solution for embedding revenue-raising advertisements into your game.
Easy initialisation process
Get started in less than 20 minutes with our simple initialisation process, that only requires one line of code.
Optimized for the Developer and the Player
Our Editor workflow is fast and easy to follow.
Run-time impact on frame-rate and garbage collection is kept to an absolute minimum.
Intrinsic Advertising
With Frameplay, you no longer need to depend on microtransactions and loot boxes for revenue.
You are in control of how and where ads are places into your game environments and how they appear.
Live Metrics
Publish your game and watch live metrics collection via our website.
Full Documention.
Supported Unity versions: 2018.4.19f1 or higher
Price $0.00
Easy initialisation process
Get started in less than 20 minutes with our simple initialisation process, that only requires one line of code.
Optimized for the Developer and the Player
Our Editor workflow is fast and easy to follow.
Run-time impact on frame-rate and garbage collection is kept to an absolute minimum.
Intrinsic Advertising
With Frameplay, you no longer need to depend on microtransactions and loot boxes for revenue.
You are in control of how and where ads are places into your game environments and how they appear.
Live Metrics
Publish your game and watch live metrics collection via our website.
Full Documention.
Supported Unity versions: 2018.4.19f1 or higher
Price $0.00
