Industrial Double Heat Exchanger by en3my71
Features:
2 texture set - clean and rust
modular pipes pack
Texture Sizes:
4096*4096 - 6
2048*2048 - 6
Collider: Yes- custom
Tris Count: Heat Exchanger - 20424 tris
Modular pipes - 5216 trs
LODs:No
Number of Meshes:14*2 texture set
Number of Materials:4
Number of Textures:12
Supported Development Platforms: Windows
Price $15.00
Industrial Heat Exchanger by en3my71
Features:
2 texture set - clean and rust
modular pipes pack
Texture Sizes:
4096*4096 - 6
2048*2048 - 6
Collider: Yes- custom
Tris Count: Heat Exchanger - 7568 tris
Modular pipes - 5216 trs
LODs:No
Number of Meshes:14*2 texture set
Number of Materials:4
Number of Textures:12
Supported Development Platforms: Windows
Price $15.00
Industrial Agitated Reactor by en3my71
Features:
2 texture set - clean and rust
modular pipes pack
Texture Sizes:
4096*4096 - 6
2048*2048 - 6
Collider: Yes- custom
Tris Count: Reactor - 11632 tris
Modular pipes - 5216 trs
LODs:No
Number of Meshes:14*2 texture set
Number of Materials:4
Number of Textures:12
Supported Development Platforms: Windows
Price $15.00
Low-poly Van by Pro 3D models
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Specular map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 19194 tris
-LOD1: 9352 tris
-LOD2: 2839 tris
-LOD3: 388 tris
- Adapted to Unity Vehicle.
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
Low-poly Van NYPD by Pro 3D models
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Specular map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 27762 tris
-LOD1: 14191 tris
-LOD2: 4846 tris
-LOD3: 618 tris
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Police beacons are ready for animation
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
Equalizer VR by Sergey Shushunov
New projects on TWITTER
Price $20.99
Beach Rocks and Shells by Attila Zold
14 Models of Rocks & Shells (with LOD system)
1024 x 1024 textures
+ Sand material
All models were carefully designed to optimize poly-count (LOD0s are highly detailed for closeups, while LOD2s contain roughly 180 triangles, so you can place a bunch of them throughout the scene) with textures captured via mobile phone, to give a photo-realistic impression.
Each model uses 1 single material, to boost in-game performance when your beach has many rocks.
Enjoy, and please feel free to contact support for any questions!
Price $15.00
LEG Muscles Motion by Anatomy3DM
for support: contact us
Price $11.99
TileMapBuilder by Panda2U
TileMapBuilder allows you to use the free Tiled map editor (mapeditor.org) as an external map editor for your Unity game.
Using this ligament will mostly eliminate the need for Unity Sprite Editor.
TileMapBuilder
- divides spritesheet to tiles (including collision data, defined in Tiled),
- builds map from tile objects.
Features:
- number of layers could be unlimited,
- collisions could be rounded to integer values,
- layers order and distance between them could be configured,
- result map could be saved as scene.
In fact, TileMapBuilder is designed to be flexible enough to allow practically any grid map created in Tiled to be usable with Unity.
Notes.
At Tiled:
- set map format to "CSV", and map orientation to "orthogonal",
- for tileset select
"based on tileset image",
set texture type to "sprite 2d UI",
- collision should be created with Polyline tool.
At TileMapBuilder:
- set Z Step to "-1" to place each next layer "above" previous one.
(at default camera transform values).
- mark Collision To Int checkbox to round collision Polyline points to integer values,
or leave it unmarked to have a float-accurate collision lines.
Directory Tree:
- tilesheet source file (.png) should be located at "Assets/Resources/",
- map file (.tmx) and tileset file (.tsx) should be located at same directory - 2 levels above Assets folder:
"Assets/Maps/MapName/".
Brief manual:
- Step 1. Prepare map (tmx), tileset (tsx) in Tiled and bmp file.
- Step 2. Create TileMapBuilder in Unity inspector (Create Empty-> Add TileMapBuilder script to inspector).
- Step 3. Set parameters and link to tmx file, then press "Build",
- Step 4. Save map if required.
Price $1.00
3D Human Model Navi by hitoAtlier
Recommendation Unity 5
This is hitoAtlier Model Navi
Animation type Humanoid
All things that shake (hair, skirts etc) are reproduced with cloth components.
Costumes the number of polygons in one set: about 9000, the number of vertices: has become a about 7200.
Installation method Document(en)
(html)
Installation method Document(jp)
(html)
[Model Info]
- [00_face]
Tris:1976 Verts:1799 Blenshape:24
- [00_ear](Ear)
Tris: 112 Verts:84
- [01Hair_LongHair_Frontward]
Tris:353 Verts:321
- [01Hair_LongHair_back]
Tris: 496 Verts:498
- [01Hair_LongHair_Auxiliary]
Tris: 52 Verts50:
- [01Hair_Short hair_Frontward]
Tris: 365 Verts:336
- [01Hair_Short hair_Back]
Tris: 496 Verts:498
- [01Hair_TwinTail_Frontward]
Tris: 336 Verts:281
- [01Hair_TwinTail_Auxiliary]
Tris:312 Verts:348
- [01Hair_TwinTail_Tail]
Tris: 304 Verts:264
- [02_UpBdoy(GymClothes)]
Tris: 3490 Verts:2208
- [02_UpBdoy(Sailor)]
Tris: 3914 Verts:2694
- [03_ACS(Foxs_Ear)]
Tris: 110 Verts:266
- [03_ACS(Glasses)]
Tris: 164 Verts:316
- [03_ACS(Ribbon).Short hair]
Tris: 204 Verts:368
- [03_ACS(Ribbon)_LongHair]
Tris: 204 Verts:368
- [04_BtBody_lingerie(black)_HW]
Tris: 1724 Verts:1139
- [04_BtBody_lingerie(pink)](lingerie(pink))
Tris: 1724 Verts:1139
- [05_Skirt(mini)]
Tris: 332 Verts:239
- [06_Socks(Brown)_HW]
Tris: 892 Verts:480
- [06_socks(long_Darkblue)]
Tris: 892 Verts:480
- [07_Shoes(black)_HW]
Tris: 594 Verts:412
- [07_Shoes(Leather_Brown)]
Tris: 594 Verts:412
- [10_ACS(Cloak)_HW]
Tris: 418 Verts:270
- [10_ACS(Collar)_HW]
Tris: 64 Verts:60
- [10_ACS(GarterBelt)_HW]
Tris: 242 Verts:210
- [10_ACS(Mark of a bat)_HW]
Tris: 78 Verts:72
- [10_Skirt(Halloween)_HW]
Tris: 290 Verts:276
- [10_UpBdoy(Bustier)_HW]
Tris: 1451 Verts:954
- [10_UpBody(gloves)_HW]
Tris: 4144 Verts:2308
[Blenshape]
0 brow_laugh - when laughing
1 brow_Seriousu - serious
2 brow_Trouble - trouble
3 brow_anger - angry
4 brow_Trouble2 - trouble2
5 brow_up - eyebrows up
6 brow_down - eyebrows down
7 lowbrow_Up - Lower eyebrows are raised.
8 eye_small - Smallen your eyes.
9 eye_open - Open your eyes.
10 mouth_a
11 mouth_i
12 mouth_u
13 mouth_e
14 mouth_o
15 Smirk
16 Smile
17 eyebrow_Blink - blink
18 eyebrow_Blink_right - ight blink
19 eyebrow_Blink_left - left blink
20 eyebrow_laugh - wink.
21 eyebrow_wink_right - will wink right eye only.
22 eyebrow_wink_left - will wink only left eye.
23 Beshy-J_tere - I will be shy.
[Material,Texture]
[hoho_zome2] - Use:Cheek dyeing
Shader:[Unit/Transparent]
Format:[png]
Size:[256*256]
Capacity:[85.4kb]
[Tx_Color] - Use:Main overall color
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[128*128]
Capacity:[21.4kb]
[Tx_Eye] Use:Eye color
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[85.4kb]
[Tx_Hair] Use:hair color
Shader: [hitoAtlier/NaviShader]
Format: [png]
Size: [512*512]
Capacity:[170.7kb]
[Tx_Halloween] Use:Mainly color of Halloween costumes
Shader: [hitoAtlier/NaviShader]
Format: [png]
Size: [256*256]
Capacity:[42.7kb]
[Tx_Skirt] Use:Skirt color
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[128*128]
Capacity:[10.7kb]
[NaviShader ]
NaviShader is a shader dedicated to this model,
It is a simple shader that added double-sided display to UnitShader's function.
When using other shaders please use what you can display on both sides.
[Animation]
This is the motion used to test the model.
Amotion.anim - A pose (there is no action)
hooray.anim - Be pleased
wait.anim - standby behavior
walk.anim - walking motion
Price $5.00
Forest 2D Level by Pathway
Perfect for 2D Zombie/horrors platformers.
Asset contains:
1.14 parts of level:
- Background gradient;
- 3 background mountains layers;
- 3 forest layers;
- Blurred Grass background layers;
- 2 grass layers;
- Stones layer.
- Ground layer.
- Underground layer.
2. Sample scene
3. PSD Source file.
Resolution: 3840x2160.
Price $1.00
Skybox Maker by AGLOBEX
Price $29.00
Synth Lines by Ibuprogames
> Demo (WebGL 2)
> Homepage
> Forum
FEATURES
♦ Full screen, layer and depth modes.
♦ Desktop, mobile and WebGL.
♦ 22 blend color ops.
♦ 7 image modes.
♦ Color controls.
♦ Works with Unity 5 and 2017.
♦ Full source included.
♥ Check out our assets ♥
Price $10.00
WET&DRY Objects by WILEz - Artistic Minds
-Work with all weather system.
-Work with all water types.
-Work with a unique mesh or a composite mesh (with sub-meshes)
-Work with a normal mesh (for example on vehicles or other objects) or with skinned meshes.
-Work with the Unity standard shaders.
-Each object can be configured as desired.
-Is possible exclude a material by id or by name.
Because of these details we highlight the AAA quality of a product...
Note: This is a stand-alone asset and does not require any other asset. WET&DRY is part of the features in LIQUIDUM 1.6.7 or higher.
Version 1.2 has added the "Drip water" feature.
If desired, WET&DRY asset can be used together with any kind of simulates rain asset or any weather system.
Special thanks to Character Inc. for the Speedball free character!
Price $10.00