Agora Video SDK for Unity by Agora.io
- Audio and video communication: sub-second extremely low latency audio and video communication inside your game.
- Spatial sound effects: Spatial sound effects to add a sense of reality & depth to the sounds of your game.
- Voice change: Add more fun to your game by enabling voice changing through pitch, reverb and equalizer.
The Agora Video SDK is optimized in size, CPU usage, and power consumption to ensure it does not affect the gameplay:
- Minimum impact: The integration of the voice does not affect the gaming bitrate and is compatible with the original game's sound effects.
- High quality: High-quality sound (32 KHz ultra-wideband), low latency (global average delay of 100 ms), no interference (echo cancellation, noise reduction), no stagnation (super anti-loss).
- Audio Modes: Supports stereo capture playback for the best live gaming experience and allows you to send just the voice of the player or mix with background game noises.
You can get started for free with the Agora Video SDK for Unity by visiting the Agora Developer Portal or using our tutorial and the following sample code on GitHub. Your first 10,000 minutes are free each month! For more information on the Agora Video SDK for Unity, or if you want to use the audio only version of the SDK, visit Agora for Unity.
Price $0.00
DokoDemoPainter by Emiliana
DokoDemoPainter is a fast and easy texture painting solution for Unity. It allows you to paint on both regular and skinned meshes in-game. A pen, an eraser and a stamp tool are included. Using the included script components, you can easily setup your own painting tools. DokoDemoPainter also provides functionality to fade texture changes back to the original texture over time. Modified textures can be saved and saved textures can be automatically loaded at initialization to make modifications seem persistent.
You can also find the source code and demos on GitHub.
WebVR demo based on Mozilla's Sunny Desert
If you have any questions, you can contact me on Twitter (@Emiliana_vt). For reporting bugs, opening an issue on GitHub would be the best way.
Price $0.00
Oboe for Unity by Schwarzer
Price $15.00
Realistic Fire Extinguisher by Chens Asset Store
2 Type. PBR Based
Fire_Extinguisher_1
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 1,561
*Vertice Count: 1,745
*Textures: Yes
(Albedo/MetallicSmoothness/Normal/AO, 2048 x 2048, PNG format)
*Materials: Yes
*UV Mapped: Yes
*Mesh Collider: Yes (Include Custom Mesh)
Fire_Extinguisher_2
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 2,193
*Vertice Count: 2,402
*Textures: Yes
(Albedo/MetallicSmoothness/Normal/AO, 2048 x 2048, PNG format)
*Materials: Yes
*UV Mapped: Yes
*Mesh Collider: Yes (Include Custom Mesh)
Price $6.99
Solar Panels Kit by Alex3D
Solar panels with four options, panels have two colors, blue and black
Technical Details
Number of Textures: 21
Texture sizes:
- 1024x1024 (5)
- 2048x2048 (16)
Number of Materials: 8
Number of Modeles: 14
Number of Prefabs: 43
Number of triangles: (Min and Max) – 142-1704 tris
Each model has 2-3 LOD
Standard Shader textures are used Albedo, MetallicSmoothess, Normal Map
Collider: Yes, custom
Price $8.99
RASCAL Skinned Mesh Collider by Bolt-Scripts
Ever desired accurate skinned mesh collision? Desire no more as here it is, RASCAL!
Realtime Accurate SkinnedMesh Collision Autogeneration Logic!
A very simple to use, robust collision system for skinned meshes with many settings to tweak to your needs.
Using RASCAL can be as easy as adding the component and pressing generate!
Features:
~Generate bone-based mesh colliders for your skinned mesh(es)
~A method of asynchronously updating the colliders with a set CPU time budget for stable performance
~System for applying physics materials based on mesh, material, or bone transform
~Can split colliders by mesh material for applying physics materials to individual materials or excluding certain materials from collision
~Ability to use convex colliders
~Custom easy to use inspector window
~All variables in inspector have clear tooltips
~Detailed example scenes provided for your convenience
~Full source code available for modification or extension
Notes:
• Lovingly named after that rascal, Unity-Chan.
• Support below unity 5.4 not guaranteed, unity 5.0 seems to have a bug causing a memory leak with this script.
• This is a powerful tool, develop responsibly.
Any questions about functionality don't hesitate to ask me!
Price $39.00
03 HQ PlayGround Kit by Fomenos
All textures are 4K high resolution.
The package includes both prefabs of individual components of the playground, and prefabs of ready-made playgrounds (5 types).
The package contains all the necessary prefabs and textures, everything is divided into directories and sorted. Thanks to this package, you can create your own options for the playground.
The package includes the following models:
- Fence 1 - 240 triangles
- Fence 2 - 56 triangles
- Roof 1 - 300 triangles
- Roof 2 - 528 triangles
- Slide - 348 triangles
- Stand - 356 triangles
- Steps - 120 triangles
- Tube - 224 triangles
4096 x 4096 resolution of textures
- Albedo
- Normal
- AmbientOcclusion
- Metal / Specular
- File complete - .fbx
- Textures - .tga
- Example scenes
Price $30.00
Forest and Jungle Music [Vol. 1] by NiceAustralian (Kiran)
This package includes various compositions which aim to be ideal background music for forest, jungle and similar environments.
These tracks are designed for open world games, but any type of game could hopefully benefit in its own way from this music package.
Specifications and Requirements
- x6 WAV files (6 tracks in Package)
- Any computer should be able to run WAV files
- These tracks are loop-able, meaning they can be programmed in various ways using the FMOD audio plugin in Unity
Contact
niceaussieofficial@gmail.com
Price $20.00
Item Pack: Camping by Supercyan
Combine these items with our Character Packs for that perfect asset synergy!
Contains 28 items around five themes:
- Camping: axe, campfire, knife, log, sleeping bag
- Cooking: kettle, pan, spatula, thermos, thermos and mug, mug, wooden mug
- Food: closed and opened can, closed and opened sardine can, water bottle
- Navigation: binoculars, compass, map, radio, hand held GPS device
- Tools: bugspray, flashlight, big flashlight, lamp, shovel, swatter
- 26 item objects for both high and mobile quality that are used by the Supercyan Character Maker and 21 Item Animations Objects that are used by the items
In addition contains 19 item interaction animations and 10 holding poses compatible with Supercyan Character Packs
- Adjusting a radio or GPS
- Attack slash & attack whip
- Checking a compass
- Checking a map
- Cooking with a pan on fireplace
- Drinking from a bottle
- Drinking from a cup
- Drinking quickly from a bottle
- Eating from a can
- Eating from a sardine can
- Logging with an axe
- Looking around with binoculars
- Looking around with a flashlight
- Looking around with a lamp
- Taking item from a pocket
- Putting item down
- Putting item back to pocket
- Spraying
...and following item hold pose animations
- holding front sideways
- holding front up
- holding front up relaxed
- holding front upwards
- holding front stable upwards
- holding side sideways
- holding side sideways relaxed
- holding side sideways wide
- holding item downwards
- holding item with both hands
Technical details
Items are fully supported by all Supercyan Character Pack characters excluding free sample characters such as the Sample Sam.
All the item pack items have been exported as FBX with version 2011.
Items polycount ranges from 40 – 660; low poly and mobile friendly. Some of the items contain an invisible “dummy” or “locator” object that can be used to snap the item in different ways to the character hands grab points.
Texture size is 512 x 512. Source 512 x 512 – 1024 x 1024 Photoshop (.PSD) files included for all models (UW maps also included). No transparent textures or backface-culling used in the models.
Multiple prefabs of each item: basic prefabs with high quality and mobile version as well as high quality and mobile versions with item logic scripts attached.
Price $12.90
Santa On Scooter Animations by sugarpixels
you can make a complete game with it
Five texture variations for Scooter
avatar has 4k poly tries with 1k texture
scooter 1.4 k tries with 1k texture
with 5 texture variations
Gift Box and Bag added
Optimized for mobile gaming
fbx And animation clips provided for flexible use
Animations List
--------------------
Acrobat
bike start
footrest
full wheely
Half wheely
get down
get on
left bend
right benf
left tilt
right tilt
left fall right fall
put brake
start idle
speed loop
drive loop
push back
tilt1
tilt2
Additional Animations Added
--------------------------------------
Idles
Walk
Run
Dance
Bow
Talk
Victory
Greet
Total (14+20 ) 34 animations added
feel free to mail us
Price $30.00
POLYGON - Snow Kit by Synty Studios
A low poly asset kit of characters, props,and a vehicle asset to create a snow/ski themed polygonal style game.
Includes a Layout scene
1 Vehicle, with 4 colors
- Snowmobile
2 Characters with 4 Alternative colors
- Snow Male 01
- Snow Female 01
8 Snowboards
8 Sets of Skis
23 Props
- Bottle
- Camera 01
- Camera 02
- Fence 01
- Fence 02
- Fence 03
- Flag 01
- Flag 02
- Flag 03
- Flag 04
- Flag 05
- Lift Cable 01
- Lift Chair 01
- Lift Pillar 01
- Lift Turn 01
- Rail 01
- Rail 02
- Ramp 01
- Ramp 02
- Ramp 03
- Ramp 04
- Ski Pole 01
- Snow maker 01
5 FX
- Snow
- Snowmobile 01
- Snowmobile 02
- Snowboard 01
- Snowboard 02
Character setup to work with Mecanim (no animations included in this pack)
Fits well with Polygon Nature POLYGON - NATURE PACK
* Environment assets in first screenshot sold separately.
Follow us for updates and news
FACEBOOK > Check out our other Assets -
POLYGON - WAR PACK
POLYGON - CITY PACK
POLYGON - HEIST PACK
POLYGON - CITY CHARACTER PACK
POLYGON - DUNGEONS PACK
POLYGON - ADVENTURE PACK
POLYGON - VIKINGS PACK
POLYGON - PIRATES PACK
POLYGON - KNIGHTS PACK
POLYGON - SAMURAI PACK
POLYGON - FANTASY CHARACTER PACK
Price $9.99
House by Monkeysad
This house contains :
- 2048x2048 diffuse, specular, normal
- 1894 Triangles.
- Model is one mesh.
- Model completely unwrapped.
- Model is fully textured with all materials applied
- Model scaled to approximate real world size.
Price $5.00
Silantro Su-35 Flanker-E by Oyedoyin
-Web Demo
**Please note this package requires Silantro Simulator Pro
AAA Flight Demonstrator of the Russian Sukhoi SU-35 Flanker Attack Aircraft with realistic engines, controls and in future updates; full weapons system
LEADING FEATURES
* Compatible with Unity 5, 2017 and 2018
* Compatible with Android and IOS devices
* Ready to Fly out of the box
* Full Destruction Setup
* Weapons System
* High Quality model
* HQ Textures
* AVAILABLE CONTROLS
*Flaperons
*Rudders
*Elevators
Price $60.00
Silantro F-15 Eagle by Oyedoyin
-Web Demo
**Please note this package requires Silantro Simulator Pro
AAA Flight Demonstrator of the F-15C Eagle Air Superiority Aircraft with realistic engines, controls, and systems
LEADING FEATURES
* Compatible with Unity 5, 2017 and 2018
* Compatible with Android and IOS devices
* Ready to Fly out of the box
* Full Weapons System
* Full Destruction Setup
* High Quality model
* HQ Textures
* AVAILABLE CONTROLS
*Flaps
*Ailerons
*Rudders
*Elevators
Price $60.00
Road GPS Navigator by Insane Systems
Features:
Use details:
- No coding needed to use.
- Easy to add your level map and setup all settigs. - Easy to customize settings and visual design. - Detailed guide about all asset components.
Work modes:
- Full map. All map of your level will be shown on screen with player actual position, route to current target and map icons for objects, which you want to show on map. Zoom and moving of map available.
- Navigator. Small window in corner of screen, imitates real navigator - following by player, shows nearest roads to player, and route to move.
Navigation:
- Asset builds shortest route from A to B point, where's A point is player (or car) position, and B - final destination.
- Can be setted up any map, you just need to complete several steps to create your level map and add it to Navigator.
- Supports diffirent roads rules: one and two-side roads, road circles, crossroads, etc.
Map:
- Player rotation and position always shown on map.
- Destination position also can be shown as map icon.
- You can setup objects on your level to be shown on map, just drag component to object and select icon.
Work features:
- Works on Unity UI.
- Supports any level sizes, any count of roads and crossroads.
- Search of shortest route by default runs in separated process thread, so huge levels will not cause lags.
Visual editor:
- Includes visual editor extension to see actual roads connections and directions.
- Includes editor window, simplifies work with map settings.
You can contact us via email:
godlikeaurora@gmail.com
Price $24.99
Trees Plants and Bushes Pack01 by Mr Andrew Chapman
To use the Game function of the scene, you will need to import this package: Standard Assets - https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351
* 10 Palm Trees (3 different species)
* 3 Queen Palm Trees
* 3 Birch Trees
* Beech Tree
* 4 Fir Trees
* Elm Tree
* Fallen Acacia Tree
* Joshua Tree
* 3 Oak Trees
* 3 Pine Trees
* 2 types of Tree Stump
* Autumn Bush
* Banana Trees Bush
* Blue Flower Mound
* Bulrush
* Bulrush Reeds
* 9 Types of Fallen Leaves
* 6 Fern Bushes
* Green Leafed Mound
* Pink Flower Mound
* Violet Flower Mound
* 2 White Blossom Mounds
* Prefabs of all models
Price $11.99