Atavism X On-Premises by Dragonsan Studios
Dedicated, a multithreaded scalable server solution with Login and World Servers. Unique architecture that allows to split it into unlimited separate servers to balance the workload (proxy, combat, auction house, etc.).This the only such solution on the market.
Dynamic Quadtree solution which is capable to split the world into different level size based on settings and number of Players/Mobs/NPCs.
The Unity Atavism Editor configuration panel allows for very detailed configuration of Atavism Modules and all without coding knowledge.
If that's not enough, Atavism Plugins server code (AGIS), which allows you to modify or code new server-side logic.
Constantly developed and improved solution with proper support which is so important factor in MMO game development process
Revolution of MMORPG production has just begun, do you want to be part of it?
Atavims Features (we are limited to 10 000 letters so it will be shorter than it should):
✔️Data Base system: Store your game data using database engine.
✔️Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private player instances, accessible only for an owner (player or guild).
✔️Accounts Management: Control all player accounts from this module and set different access ((normal, admin, ban).
✔️Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real-time. You can even spawn a dragon right in front of other players while they are standing next to you in-game.
✔️Loot Tables: Setup different loot tables and drop chances of items for your mob templates.
✔️Factions: Use this module to easily setup your different factions in your game as well as what their standings are to one another.
✔️Quests: Create different types of Quests or chain of quests that can guide your players through your storyline.
✔️Dialogues: Create different dialogues for your NPC's. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.
✔️Items: Create all the items for your game with this, add different stats to items and functionality. Because of versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more.
✔️Socketing: Socketing System allows you to define types and amounts of sockets per type basis like runes, gems, etc.
✔️Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting.
✔️Item Sets: Sets of the items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.
✔️Auction House: Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.
✔️Skills: A fully featured skill system which allows you to open up skills when players level up with XP or level up their skill by using it like the old UO style gameplay. The choice is yours.
✔️Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single-player or area, dead or alive, range requirements, etc.
✔️Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, build an object, teachability, skill and more.
✔️Coord Effects: Setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability.
✔️Stats System: Design any type of stat you want for your game with this module.
✔️Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
✔️Crafting System: Design Your crafting recipes up to 16 ingredients, set crafting skill required for the specific recipe along with crafting station. Define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, etc. Atavism supports grid-based crafting and crafting book with experience-based option.
✔️Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
✔️Option Choices Module: Manage your dictionaries like types of weapons, armors, items, classes (currently there are 22 dictionaries in place).
✔️Game Settings Module: Allows you to setup Atavism server to your needs (there are over 70 parameters which you can modify the size of a group, auto pickup resources and more). More than 70 adjustable settings allow you to define and customize your server behavior.
✔️Merchant Tables: Define your NPC merchants their stock and refresh time.
✔️Currencies Module: Small but powerful module which allows you to define the whole kind of currencies for your players where they can be also automatically converted by changing for example 100 copper into 1 silver as a most common solution, but all are adjustable. It also gives you an ability to define one premium currency which is account-wide.
✔️Build Objects System: Define your building area, claim a right to some land, build houses, farms, portals, trading posts, shrines. Define stages and required elements for each stage and prepare endless hours of fun for your players.
✔️Damage Module: Define different types of damage and their resistances.
✔️Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds and define rewards for gathering them.
✔️Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards and more.
✔️Integrations: Allows you to easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
✔️Weather System: Powerfull module which gives your players immerse of a real-world with full day & night cycle including fully-featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain or sunny weather and attach it to each instance and adjustable random algorithm gives you flexibility which you need.
✔️Pets Module: Allows you to not only define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive, defensive with pet management panel in place to handle commands like attack or follow the master.br/>
✔️Race system: Allows you to define not only race but its special attribute values, like Humans can be most balanced while Orcs or Giants can have more strength and less intelligence. They can have different starting and respawning locations.
✔️Class system: Define new classes and you can even set some classes special for the race like Orcs could never be good Archers or Rouges.
✔️Mailing System: Allows you to send messages, attach items or currency in-game.
✔️Mounts: Saddle the horse, tiger or a dragon which can give additional speed or another attribute of your choice.
✔️Guilds: Create a guild, define roles with permissions, manage members list (roster), assign roles, promote/demote, handle the message of the day and more.
✔️Grouping: Group your players for arenas, dungeons or to just adventure in the world instances and complete more challenges quests. Promote leader or kick unwanted player.
✔️Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
✔️Chat: Different Channels like a whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a popup on hovers like in most MMO games and resizeable chatbox allows you to handle messages with easy.
✔️Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization. Also, NavMesh graph allows you to use the full 3d aggro range for Mobs and NPCs but also raycast Line of Sight based on it.
✔️Social: Friendslist and blacklist functionality.
✔️Minimap: Icons, Markers for quests, merchants, zoom in/out, and much more.
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, progress bar, and more.
Package includes:
✔️Atavism X server software you can host wherever you want (unlimited active world servers up to the CCU limit),
✔️1000 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)
✔️Atavism Editor X for Unity (user-friendly graphical interface working inside Unity Game Engine)
✔️Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
✔️Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:
✔️Enviro Sky&Weather System Limited Editon for Atavism
✔️Bomber Bug (game ready files)
✔️3 UMA armor sets: Plate, Leather and Cloth
✔️UMA Orc Race
✔️UMA Orc Armor Set
✔️RPG & MMO UI 6
✔️A* Pathfinding Limited Edition for Atavism
Integration with packages:
✔️World API
✔️Enviro Sky&Weather System
✔️TextMesh Pro
✔️I2Localization
✔️Master Audio AAA
✔️World Streamer
✔️Postprocess Stack 2
Live Demo
Website
Forum
Documentation
If you have any questions or concerns join us on Discord text chat or send an email on support@atavismonline.com
Price $499.00
AssetBundleMaster by AssetBundle Integrated Solution
This is an integrated solution for building AssetBundles and loading Assets. what it can do is about to set and build AssetBundles automatically, and provide load APIs. It implemented the weak reference tech on all assets to ensure the assets will not duplicated in memory as possible as it can, and guarantee the assets will be unloaded correctly.
Supported : Unity5, Unity2017, Unity2018, Unity2019
The Features :
- Set AssetBundle automatically: no asset duplicated, minimal the size of AssetBundles, pack referenced assets together if they will not duplicated, minimal the numbers of AssetBundles, minimal the loading time.
- Auto asset processing: atuo create SpriteAtlas, prevent built-in shader compiled multi times, etc.
- Runtime assets auto control: the Prefab instance and Scene assets was totally controlled, when GameObject pool was destroyed or scene was unloaded the auto resource control will decide unload assets or not Automatically. no asset duplicated in memory.
- Runtime assets semi-auto control: all the assets was referenced by weakreference in the mid-level controller, it can make sure assets will not duplicated in memory as it can.
- Developer friendly: load assets in Editor no need to build or do anything else, and the unload logic works on any load mode. All APIs come from singleton and lazy-init, APIs looks like the UnityEngine.Resources APIs, no more learning costs. All the APIs that has Generic type and Non-generic type, good for developers who is using lua script. Only 3 Buttons click for building AssetBundles, and the build can have platform and version selection, and Patch info file between versions can be generated if you want, convience for AssetBundle updating.
- Maintenance free: any one request unload any asset will not forece unload the asset while someone else is using the asset, you just to request load and unload assets by you need, the auto resource control will decide to unload or not. it can reduce coupling.
- Performance: full of ObjectPools. Unload asset may call AssetBundle.Unload(true) or call AssetBundle.Unload(false) + Resources.UnloadUnusedAssets(), decided by auto resource control, can make unload proccess more efficiency.
- Computable overhead: the auto controller cause a little overhead, it mainly comes from AssetBundle (loaded) serialized file, depending on which platform you published. For example PC takes 2*7KB for each, but the Android it takes 2*256KB for each (datas from Unity5). it can be caculated.
- Full Demos: we have 12 demo scenes, all the APIs was used in demo scene scripts, you can learn to use and test with Profiler easily.
These are what AssetBundleMaster can do, simplify the AssetBundle build proccess, reduce coupling, powerful API.
It's recommand that don't set assetbundle manually, even though your project has special need for updating or something else, in most cases they don't match the characteristic of the engine.
Hope this solution can help you, Have fun.
Price $47.00
Mountain River Valley Environment by Svchost74
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Mountain River Valley Environment
- Scene with 5km*5km gameready terrain (normal/ao/color/diffuse/height).
- Background Mountains (world machine optimized mesh)
- 22 Prefabs of Stumps (Photogrammetry)
- 19 Prefabs of forest Stones (Photogrammetry)
- Terrain texture maps (normal/color/height/splat). and HI-RES ground textures
- Particles of clouds and birds
- Grass
and others
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DEMO BUILD
The demo does not contain all functions.
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Use Linear ColorSpace
Price $40.00
Rason Networking by Impact Blue
Note: This asset uses LiteNetLib under MIT license see Third-Party Notices.txt file in the package for details..
Features:
- Fast, easy and lightweight.
- Open Source.
- UDP/RUDP
- No user limits.
- TCP (For Lobby server communications only).
- You can start an authoritative server, the server run the game Logic.
- You can start a relay server for room-based games, the host player run the game logic and if the host leaves an other player will be the host.
- Relay server can be stand-alone or started from an other thread within unity.
- A lobby server for registering online servers, Creating lobbies and game server spawning for running your game logic authoritatively on the server (help prevent cheating).
- UPNP automatic Port Forwarding.
- LAN server discovery.
- You can optimize Remote procedure calls by specifiying a byte ID instead of function name, less data to send.
- In game voice chat.
- You can save files on the lobby server and load them later, players can save their inventory or information.
- Lobby server has a registration and authentication system (can be bypassed if desired).
- Abillity to create private rooms, by putting a password on the room.
Price $95.00
Boximon Pack 05 Mega Toon Series by Meshtint Studio
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In Mega Toon series,the characters are simple, low poly, cartoony, blocky, boxy, cute and very easy to use!
Boximon Pack 05
This pack contains 5 Boximon style characters: Shark, Prawn, Fish, Amphimon, Angler. They are very low poly. Poly count for each character is about 490 to 760 tris each.Texture is in PSD format and its size is 512 by 512. Texture max size is set to 64 in Unity and they still look sharp! They are rigged and animated. Humanoid mecanim rig set up in Unity. Total 27 animations included. We have added premium animations in this pack that are not included in the FREE Boximons packs.
If you like Boximon, please check out other Boximons and other Mega toon assets here: Click on link here.
Animations included:
- Idle
- Idle 02
- Idle relax
- Roar
- Walk forward in place
- Walk forward with root motion
- Walk backward in place
- Walk backward with root motion
- Strafe right in place
- Strafe right with root motion
- Strafe left in place
- Strafe left with root motion
- Run forward in place
- Run forward with root motion
- Run backward in place
- Run backward with root motion
- Jump with root motion
- Dash forward in place
- Dash forward with root motion
- Hi
- Attack 01
- Attack 02
- Projectile Attack
- Spin Attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content.
The demo scenes in the package require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX and texture files are in PSD in the package. Additional fee may be required for other files.
If you like this asset, check out other assets here:
Super Hospital Pack
See more Super Series assets here
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See more Ace Series assets here
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Forest Creatures Pack
Dark Creatures Pack
Cold Creatures Pack
Fire Creatures Pack
Fantasy Heroes 01 Pack
Fantasy Heroes 02 Pack
Top Down Fantasy Forest Pack
Fantasy Loot Pack
Other Fantasy / Pro series assets here
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Polygonal Fantasy Pack
Polygonal Wings Pack
Polygonal Creatures Pack
Polygonal Aliens Pack
Polygonal Skeletons Pack
Other Polygonal series assets here
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Chibi Series Modular Male and Female Pack
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CUBE - Sci Fi Underworld City Pack
CUBE - Buildings Pack 01
CUBE - Sci Fi Interiors Pack
CUBE - Heroes and Dungeons Pack
CUBE - Spaceships Pack 01
CUBE - Vehicles Pack 01
Other CUBE series assets here
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Environment Pack SimP Series
Character Creator SimP Series
Other SIMP series assets here
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Little Heroes Mega Pack
Customizable Fantasy Buildings
Medieval Interiors Mega Pack
Other Toon and Mega Toon series assets here
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Galaxy Start Up Pack
Galaxy Robots Pack 01
Other Galaxy series assets here
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Sparkle series assets here
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Click here to see more products in our Unity Asset Store.
Price $4.99
MILITARY JET 2. by Tiger Shark Studios
Textures Sizes, 512, 1024, 2048 and 4096
Texture maps, Ambient Occlusion, Diffuse, Emissive, Glossiness, Height, Normal, Specular.
Polygon count:- 5542,
Triangles: - 9685
Vertices count: - 8833
Price $19.99
Hermetic Doors by Abandoned World
This pack includes:
- 4 Meshes
- 10 Texures
- 2 PBR Materials
- 4 Prefabs
- Original Texture Sizes from 4096x4096 (AlbedoTransparency, Metallic, Roughness, Normal, AO)
- Optimized the density of the textures
- Reasonable poly count
- Range of Tris (Min and Max):
Hermetic Doors elements - 402-5256 tris
Price $5.99
Rowing Boat Hand-Painted by NextStepRPG
•Details:
•The lamps and oars are separate/parented objects so they can be animated or removed easily.
Polys: 3610
Verts: 3676
The model includes a 4096 x 4096 hand-painted texture.
Feel free to contact me for info or suggestions.
Price $7.99
Hermetic Windows 2 by Abandoned World
This pack includes:
- 5 Meshes
- 5 Texures
- 1 PBR Material
- 5 Prefabs
- Original Texture Sizes from 4096x4096 (AlbedoTransparency, Metallic, Roughness, Normal, AO)
- Optimized the density of the textures
- Reasonable poly count
- Range of Tris (Min and Max):
Hermetic Windows elements - 240-5620 tris
Price $4.99
Mission To Mars – mars ufo rover landing expedition – control flying saucer and land on all platforms by Aleksa Racovic
Price $14.99
Editor Level Pairing by Enigma 23
Price $7.99
Flock Box by Cloud Fine
Alignment,
Cohesion,
Separation,
Containment,
Seek,
Pursuit,
Arrive,
Flee,
and Wander.
Individual behaviors can be combined to create compound behaviors. For instance, Wander + Seek produces Foraging. The behavior system can also be easily extended with new custom behaviors.
Price $15.00
Infinite zoom orbit camera by NinjaFredde
Use mouse to orbit and mouse wheel to zoom.
The zoom is achieved using individually scaled 3d sky boxes separated by layers, each with a camera viewing only it's designated layer.
As you zoom in or out, each camera moves in turn. When the local layer camera is at max zoom, the planet layer camera starts zooming, then the star camera, galaxy camera and so on.
The sample scene contains the mouse orbit script and setup with a flyable spaceship, orbiting an earth size planet, that in turn orbits a gas giant size planet, orbiting a binary star system. You can then continue zooming out to see the galaxies.
Models, textures, scripts included
Price $4.99
Magic SFX Pack Two by MGWSoundDesign
Magic SFX Pack Two contains
Electric Magic 25 sound (Electric-4 sounds, Electric Loop-4 loops, Electric Cast-5 sounds, Electric Impact-4 sounds,
Electric Impact Long-4 sounds, Electric Short-4 sounds)
Fire Magic 25 sound (FireBall-2 sounds, Fire Cast-4 sounds, Fire Loop-1 sounds, Fire Impact-2 sounds, Fire Long Impact-3 sounds, Fire Short Impact-3 sounds, Fire Throw-5 sounds, Fire Throw Impact-5 sounds)
Ice Magic 25 sound (Ice Cast-5 sounds, Ice Cast Loop-1 sounds, Ice Impact-3 sounds, Ice Long Impact-3 sounds, Ice Short Impact-3 sounds, Ice Throw-5 sounds, Ice Throw Impact-5 sounds)
Water Magic 25 sound (Water Ball-2 sounds, Water Cast-3 sounds, Water Loop-1 sounds, Water Impact-3 sounds, Water Long Impact-3 sounds, Water Short Impact-3 sounds, Water Throw-5 sounds, Water Throw Impact-5 sounds)
Price $7.99
Classic UI Kit by Fantec
Suitable for creating puzzle games and casual games
Includes sample scenes often used in casual games.
Duplicate the scene and use it immediately.
Feature:
- 13 button colors and 8 shapes
- 53 icons
- 15 sample scenes for mobile (750x1334) and HD screen (1920x1080)
- PSD file of scene
- Button production
- Result effects
The fonts used in the sample scenes of this kit are licensed under Apache License 2.0.
Price $19.99
Pixel Adventure 2 by Pixel Frog
This project contains all the 20 enemy characters that are presented in the Demo version above. Every enemy has a different mechanic to help you create fun and interesting levels.
Play the Demo to see all the enemies in action.
Use the arrows on your keyboard to move left, right and jump.
On the top-right corner are buttons to move you through the different scenes.
Combine and modify all these elements, and enjoy creating your own adventure.
Note:
-This project contains (20 enemies) graphics images only, in PNG format.
-All animations have a speed of 20 FPS or 50 MS.
Price $15.00
Pixel Adventure 1 by Pixel Frog
This project contains all the graphic images that are presented in the Demo version above.
*4 Characters
*15 Traps
*12 Tileset Combinations
*Other small elements (Fruits, Boxes, etc)
Play the Demo to see all the animation and features in action.
Use the arrows on your keyboard to move left, right and jump.
On the top-right corner are buttons to move you through the different scenes.
Combine and modify all these elements, and enjoy creating your own adventure.
Note:
-This project contains graphics images only, in PNG format.
-All animations have a speed of 20 FPS or 50 MS.
Price $0.00
Trilobite Monster by Koban
The careful distribution of triangulated polygons assure the lowest polygon count for maximum game rendering as demonstrated in profiler.
The Trilobite Monster is a multilayered model, based on a reduced poly mesh with high quality texturing and depth map.
It is animated to demonstrate its multi joint articulation. The model has six texture maps. It is a fictional animal based on several other anthropoids, but the Permian layers may yet turn this creature up. The animations demonstrate its articulation and rigging. The model would fit into a fantasy fiction game and the model is both a high quality model and rigged for animation.
The mesh is built in Maya and designed specifically for use in Unity. It is 677789 vertices but looks more complex due to its normal mapping.
Price $75.00
