Mezzanine Animations by Mezzanine
Sometimes you just want to run a simple animation from code, without all the overhead... adding multiple components to your game object, managing a timeline, transitions, etc.
Something like button.Go().Scale(1.25f, 0.5f, Ease.Bounce.Out) would be great. Done. Now all your buttons animate with a satisfying little bounce whenever a user clicks on them.
It would be nice to be able to animate anything in Unity like that, with just a line or two of C#. UI elements, shader variables, colors, camera or light properties. Anything.
Or, maybe you'd just like to organize more complex animation sequences in code, without a lot of setup in the editor. These might involve nested chains of animations triggered by state changes, with sophisticated easing algorithms. Of course, you also want to be able to transition smoothly between animations when moving from one state to another. That means you need to be able to interrupt in-progress animations gracefully.
Mezzanine Animations is a simple, but powerful, programmatic animation library for Unity, that enables these kinds of scenarios for you.
The library uses C# extension methods to add this functionality to all your game objects automatically. So, you can call myGameObject.Go() on any object, then simply follow the easy to use method-chaining syntax, and let the code completion features of your dev environment do the rest.
There are built-in methods for animating the position, rotation, and scale of any object in your game, including UI elements.
A collection of elegant easing algorithms apply natural acceleration and deceleration to your animations.
The library includes facilities for nesting and chaining animations, interrupting animations, and monitoring the progress of animations.
In addition, features are including to enable the easy animation of any collection of numeric values in your game. So, you can animate everything from shader variables to data attributes, colors, type properties... Anything.
Mezzanine Animations, like all Mezzanine products, is open source. It's comprised of simple, well-organized and documented code. So, you can customize it any way you like to meet your needs.
While Mezzanine Animations was developed for and tested with Unity, it can be used in any C# project, and holds no external dependencies.
Price $15.00
Stylized European Ship by Firadzo Assets
Ropes and sails are separate meshes so you can put cloth component on it if you want animate it separately)
First Variant Vertices Count: 26,019.
Second Variant Vertices Count: 25,377.
Painted in Substance Painter:
BaseColor
MetallicSmoothness
Normal map
All textures in 2048 resolution.
Price $18.00
Female Ankle Boots - Photoscanned by Tunnel Vision Studio
The model has no animations but can be easily imported and animated in 3dmodeling softwares or game engines.
Female Boots is a model game-ready and can be used easily with Unity3D for Virtual Reality (VR), Augmented Reality (AR), games, renders or other real-time apps.
The model has different Texture Maps in order to produce better quality:
Diffuse 1024x1024
Normal 1024x1024
Thickness 1024x1024
Ambient Occlusion 1024x1024
Polygons Count: 32121
Vertices: 76242
Demo Scene and Prefab included.
Price $0.00
Female Leather Boots - Photoscanned PBR by Tunnel Vision Studio
The model has no animations but can be easily imported and animated in 3dmodeling softwares or game engines.
Female Boots is a model game-ready and can be used easily with Unity3D for Virtual Reality (VR), Augmented Reality (AR), games, renders or other real-time apps.
The model has different Texture Maps in order to produce better quality:
Diffuse 4096x4096
Normal 4096x4096
Thickness 4096x4096
Ambient Occlusion 4096x4096
Polygons: 123400
Vertices: 61700
Price $6.99
Gasteria Plant - Photoscanned PBR by Tunnel Vision Studio
The model has no animations but can be easily imported and animated in 3d modeling software or game engines.
Gasteria Cactus Plant is a model game-ready and can be used easily with Unity3D for Virtual Reality (VR), Augmented Reality (AR), games, renders or other real-time apps.
The model has different Texture Maps in order to produce better quality:
• Diffuse 4096x4096
• Normal 4096x4096
• Thickness 4096x4096
• Ambient Occlusion 4096x4096
Polygons: 33500
Vertices: 16800
Including Demo Scene.
Price $7.99
Crassula Moonglow Plant - Photoscanned PBR by Tunnel Vision Studio
The model has no animations but can be easily imported and animated in 3D modeling software or game engines.
Crassula Moonglow Cactus Plant is a model game-ready and can be used easily with Unity3D for Virtual Reality (VR), Augmented Reality (AR), games, renders or other real-time apps.
The model has different Texture Maps in order to produce better quality:
• Diffuse 4096x4096
• Bump 4096x4096
• Specular 4096x4096
• Ambient Occlusion 4096x4096
Poligons: 41300
Vertices: 20700
Price $7.99
AR Face Effects by VR Cardboard Buddies
===================================
TEST THE PACKAGE FOR WINDOWS PC
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Test exe
This package it is based on the face tracking example of OpenCV+unity asset and allows the users to build an application similar to “snap chat”. Five axis are used to draw the different face effects: left eye, right eye, forehead, nose and lips. Images can be adapted and changed easily using the editor.
The package contains two different scenes with the following structure:
1) 2D Effects scene
Plain images are used to create the face effects such a moustache, sun glasses or a hat. In this case the package works following these steps:
1.1) A face detector algorithm is applied using Dlib and OpenCV.
1.2) Camera feedback is shown in the scene.
1.3) Five face points are used to obtain the axis of the interesting parts of the face.
1.4) Canvas and images are added over the camera feedback.
2) 3D Effects scene
3D models and particle systems are used to create the face effects. In this case the package works following these steps:
1.1) A face detector algorithm is applied using Dlib and OpenCV.
1.2) Camera feedback is shown in the scene.
1.3) Six face points are used to obtain the world and image points of the face.
1.4) Face pose estimation is applied using “pnp” algorithm and “Rodrigues” rotation estimation.
1.5) 3D objects are rendered o the canvas to create an AR environment.
IMPORTING
This package need OpenCV+Unity and allow unsafe code as well as downloading the Dlib landmark fo the face. This last file must be called "*.bytes" and placed in the resources folder.
Download OpenCV+unity
More AR/VR packages at:
More AR/VR packages
VR/AR Free tutorials:
VR tutorials
AR tutorials
The package was tested on PC and Android. For further questions please contact michael.soler.beatty@gmail.com
By cardboardbuddies
Price $14.99
High Quality Nature Sounds : Storms by ManCanBeAnArtist
You can use this Nature Sounds in any games you want. Storm sounds have multiple situation like windy, cloudy, rainy, etc.
Every single Atmosphere sound is very high quality, and all of those Sounds WAV formats. there are 12 sounds and all of that are 2min.
Price $4.99
UIElements Expansions: Responsive Grid by mathru.net
This asset primarily adds the following features to the UnityEditor:
1.Responsive Style Sheet
Enables responsive design for inspectors and editor windows created in UIElements.
The display can be changed according to the window size.
You can use it as is, but you can also set up a detailed responsive design by editing "EditorStyleInfo".
2.Bootstrap-like Grid System
A grid system similar to the popular Web design framework called Bootstrap will be available.
Combine it with responsive stylesheets to create a modern web site-like design in an inspector or editor window
It's easy to deploy.
Here's a look at Bootstrap's grid design:.
https://getbootstrap.com/docs/4.0/layout/grid/
3.UIElements Expansions Common Features
In addition to the above, common useful tags and functions are provided.
Please see the following page for details.
https://mathru.net/unity/2202/
Installation and Usage
https://mathru.net/unity/2203/
Documents
https://mathru.net/docs
Price $0.00
Torus Anomaly by MSGDI
- Torus Anomaly
- 5 different texture sets
- PSD with intact layers is included
- PBR textures for the unity standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture size is 4096
- Tris count ca. 1400
Price $5.00
Letter & Note System by SpeedTutor
The Note & Letter System is a complete template for implementing your very own letter reading system within Unity. The system allows you to interact with a 3D object in your game world and bring up a larger, UI driven version of this object for the player to read. This package has 4 different types of note builder example scripts:
►Basic Notes: Add a pre-existing note texture and have it to appear in front of your player.
►Reverse Notes: Add a pre-existing note texture to allow a popup in front of the player but also a simple button press to show custom text UI, over the top of that original note texture.
►Custom Notes: Allows you to add a custom backing texture and text UI over the top to create a custom letter or note. (For easy note customisation that doesn't require a pre-built note)
►Reverse Custom Notes: A combination of both: Reverse and Custom, it allows for an entirely custom note and an overlay of the text overlay for easier reading!
INCLUDES
►Raycast System
►Easily Customisable Note Controllers
►4 different note controllers for different note examples
►Change UI elements without having to create more than 1 UI Canvas for all notes
►Sample notes included
►Basic UI setup included
►Sound effects: Picking up note
►Full Documentation
►Full C# Source Code
If you have any problems or have a question, don't hesitate to contact me via email
Price $5.99
Fantasy Chess RPG Character - Guanyu by momomo
Suitable for mobile Chess & Moba Games
Verts: 4677
Tris: 5699
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 7
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Gnome by momomo
Suitable for mobile Chess & Moba Games
Verts: 4237
Tris: 5495
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 6
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Ghost Rich by momomo
Suitable for mobile Chess & Moba Games
Verts: 5012
Tris: 6026
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 11
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Gargoyle by momomo
Suitable for mobile Chess & Moba Games
Verts: 4197
Tris: 5036
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 7
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Kentauros by momomo
Suitable for mobile Chess & Moba Games
Verts: 5257
Tris: 6304
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 3
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Frozen Wind by momomo
Suitable for mobile Chess & Moba Games
Verts: 6519
Tris: 5653
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 8
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Electro by momomo
Suitable for mobile Chess & Moba Games
Verts: 3738
Tris: 4941
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 9
It have a 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Eldin by momomo
Suitable for mobile Chess & Moba Games
Verts: 5105
Tris: 5531
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 6
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
Fantasy Chess RPG Character - Dwalrin by momomo
Suitable for mobile Chess & Moba Games
Verts: 5295
Tris: 5288
Texture: 512X512 X 1
Icon: 128X128 X 1
Fx_Prefaps : 7
It have 6 type animations
idle
walk
attack
active
passive
dead
It's a usefully about developing for Game
If you playing scene file and playing animation by keyboard
If you have any questions mail me at 32d.artist@gmail.com
Price $29.00
