Same Material - Static Mesh Combiner by Lylek Games
[*Static Mesh Combiner*]
- Just a single click! Tools > Combine > Static Meshes.
- You can also disable your combined mesh, with no harm done to the original meshes.
- The new mesh will also retain its pivot point and orientation in the world.
- Only works on objects with the same material, so this may be most helpful when using texture atlases.
[*Tips*]
- There is a vertices limit, in Unity, for any given mesh. The combination of meshes cannot exceed this limit.
- If you're new to static mesh optimization, here is a tip: trying to combine all of your meshes into as few meshes as possible may not be ideal. This will force the game engine to render large portions of the game that the player may not even be able to see at his current location. Try to balance this.
- Support is always available! Enjoy!
Website
lylekgames.com
Support
lylekgames.com/contacts
Price $0.00
Cartoon Animal Character Pack by ReGaSLZR
- Camel
- Attack, Hurt, Idle, Jump, Walk
- Clownfish
- Attack, Hurt, Swim, Swim Start
- Tiger
- Attack, Hurt, Idle, Jump, Walk
- Toucan
- Attack, Fly, Hurt, Slide
PSD files for the character bases are included so you can achieve bone animations as well.
Price $4.99
Book of the Dead - Standard Pipeline Conversion and New Textures by Infinity PBR
Book of the Dead is an amazing environment demo by Unity Technologies. Unfortunately it looks like it won't be updated to work with future version of the editor, or with the standard render pipeline.
I've spent a bunch of time creating custom shaders with Amplify Shader Editor so that this package can work with the standard pipeline. With that, I've also used Substance Painter to create brand new textures for most of the objects.
Specifically, this package adds this content:
* Custom shaders made in Amplify Shader Editor
* Original materials set to use the custom shaders
* .spp Substance Painter files (Available as a free additional download after registering on infinityPBR.com)
* New textures for most of the objects, exported into the project from the .spp files
* Prefabs containing these new aspects set up for you, so you can more quickly start using the assets in your project
* A new "Overlay" scene, showcasing the new textures
For the sake of efficiency and organization, the new materials which are able to share textures with the originals (like the normal map or metal/rough [mask map]) do so.
You should all get the official Book of the Dead asset and run it. It's amazing. Don't mix this pack and that, of course, as they won't work together :)
Substance Painter source files are 7GB total, and can be downloaded from my site once you register your purchase. Thanks!
Note: The swaying of the trees were done with shaders in the original BOTD. The trees do not sway in this package. It may be possible with other assets, but at this point, I do not know if it is.
Price $9.99
Meatbags - Stylized Warrior by Meatbags
Fully animated and game ready.
Model comes with a hand painted texture with 4 colour variations and 2 PBR versions.
This pack also comes with 2 weapons which are matched with the animations with handpainted and PBR texture set on each.
Model has 5167 Triangles (3368 verts)
Axe (664 tris) and Hammer (260 triangles).
Includes 44 animations.
Texture Resolutions: 1024/4096
Intended for: PC / MAC / Xbox1 / PS4 / Mobile
Platforms Tested: PC
Documentation Included: No
Price $15.00
Skull Lab by Bigger Hammer Studios
All teeth have been modeled individually, giving you the creative freedom to tilt, tip, show or hide teeth. Like the skull, you can color them with several custom tints, make your own tints or use the gold mobile shader provided.
The jaw is set up to animate, open and close or hide if necessary.
We had so much fun designing the default skulls that we gave each of the prefabs a name.
There are so many possible combinations you can create with these skulls to make them uniquely yours.
8 unique bone tints provided
8 default skull prefabs for high, medium and low polygon levels
10 sets of teeth prefabs
34 Individually modeled teeth
Plus lots of cool science lab stuff including test tubes, beakers a clip board and science table!
Price $14.99
Automatic Light Baker by Arthur Trio
- Bakes lighting for multiple scenes one after another without the user having to do anything.
- Option to bake scenes together, this is useful when loading scenes additively at runtime with no light seams.
- Select what scenes you want to bake.
- Saves your settings so the next bake can be done with one click.
- Access to source code.
Steps:
1) Make sure the lighting settings are set.
2) Open Tools -> LightBaker
3) Drag in the scenes you want to bake one after another.
4) (optional) When you want to bake scenes together add to AdditiveScenes.
5) Press bake or bake selected.
6) Let your pc do the work.
7) Your lightmaps are baked!
8) When closing the editor, your settings are saved for the next bake.
Price $4.99
Multi-Material Manager by 3PupperStudios
Price $0.00
S.I.L.K. EXTENSIONS Vol 1 - Base/Outpotst Perimeter by Ximo Catala
S.I.L.K. EXTENSIONS Vol 1 - Base/Outpotst Perimeter
A kit designed to easily put up an SciFi base or outpost perimeter area. It contains models for external walls, watchtowers, lighting posts, walkways, gates and a wide selections of floors models to create multiplatform grounds.
The package includes:
- More than 200 prefabs containing from construction parts to props and pre-made buildings and estructures.
- More than 20 high quality materials, 41 decals materials plus an exclusive high-res skybox.
- 1 fully lit demo scene plus 1 scene displaying all assets.
For a correct visualization of the demo scene, please ensure that you are using deferred rendering path in the GraphicsSettings and the correct Graphics Emulation.
Also, please download and install from the Asset Store:
- Standard Assets (Unity Technologies) for FPS camera rigs.
- Post Processing Stack (Unity Technologies)
For more info, feel free to email ximocatala.cg@gmail.com
Also, you're invited to follow the FB page and Twitter for news about updates and new packages. You may be also interested on my YouTube which contains several videos on this and other packages.
Price $35.00
Terrain Textures Pack Free by Aleksey8310
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Textures included:
Diffuse,Normal
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-2 BigUV Green Grass(Resolution 8192x8192)
-1 GroundCracked(Resolution 2048x2048)
-1 GroundDryLeaves(Resolution 4096x4096)
-1 GroundStones(Resolution 4096x4096)
Demo Scene For Review
Price $0.00
Cafe Megapack by Megan Alcock
This Megapack contains all assets from my Cafe Essentials, Cafe Shop and Cafe Food packs, which makes over 150 cafe assets to choose from!
Features:
- Over 150 meshes in fbx format
- 191 unique prefabs
- All textures are hand painted
- Carefully designed logos for props such as tea boxes, bottled drinks, coffee bags and more!
- Texture resolutions are as high as 1024x104
Note: No animations or colliders included
Price $24.99
Crepuscular Rays Free by Super_Shaman
Price $0.00
Mobile First Person Character by Zenter Games
This is a simple mobile first person controller with joysticks for move the player and rotate the camera.
With this asset you can have a first person character in your scene, this chsracter is mobile optimized but you can use it with pc controls
All the contain is:
Joysticks and script
Prefabs of first person character and scripts
The demo scene is a plane with some unity cubes
Price $5.99
DebugGUI Graph by WeaverDev
Monitor framerate, character speed, health, et cetera, right on your screen!
Features:
• GUI Graphs
• Persistent, in-place updating on-screen logs
• Attributes for automatic printing and graphing
• Simple API for manual graphing and logging
• Editor independence (works in builds)
Price $9.99
BloodRun | A 2D Side-scrolling Infinite Runner by H.O.D - High Optik Development
**Available DEMO on my portfolio if you would like to see it in action, click BloodRun:
http://triosdevelopers.com/~M.Morra/MyPortfolio/
Assets used for this project were Warped caves: https://assetstore.unity.com/packages/2d/characters/warped-caves-103250
and Retro Arcade FX: https://assetstore.unity.com/packages/vfx/particles/retro-arcade-fx-47722
*Infinite runner with focus on Object pooling and Parallaxing all elements possible such as background and enemies
All sprites are animated
Contains 3 different enemies of varying difficulties with 2 variations each (6 enemies in total)
Contains 2 power ups (invincibility and health)
Fully working health and wave system
High score screen keeps track of top 3 high scores and moves them accordingly when they are beaten
Player can attack, jump, crouch, pick up
2d LIGHTING
Ambient particle systems
Game over screen and enemy counter
Price $12.99
Fantastic Heroes: Mage, Warrior, Thief by RosGames
All characters share a common theme of the middle ages-fantasy, which makes them coherent and organically fit into the game. All characters have the following animations:
- attack
- jump
- idli
- run
- death
- hit
This Unity package contains all sprites as well as their animations extracted in separate animation clips.
Don't forget to watch the video for a full preview of the animation and visual effects.
If you like what you see, don't forget to rate us, it helps us a lot!
Thank you!
Price $7.49
Urban Interior Props Pack by Game-Ready South
Description
A collection of 70 urban interior assets ready to populate your next project or scene. With this set You can quickly populate an old apartment, basement, or neglected attic space with old pipes, dirty beds, sinks, radiators, and oil lanterns.
Technical Details
-70 total meshes
-35 total materials
-70 total prefabs
-100 total textures (ranging 512 up to 2048 resolution)
Price $30.00
Skill Icon RPGGAME by ShanR
All icons are of a high quality and implemented in a professional level. A good choice for any game in the fantasy style.
- Each icon is 128x128 pixels size (PNG);
- 156 unique icons in total;
- All ICONS can be used on skills
Hope these resources can help you, if be satisfied, give evaluation please, thank
Email me if you have any questions
Thankyou
Price $4.99
Throw System [shuriken / boomerang] by TheLaba
This asset allows you to throw weapons towards to the raycast, with speed based on distance.
Two different throw ways:
1) Throw single weapon:
After throw a weapon, you can resume it in your hand like a boomerang to reuse it.
2) Throw multiple weapons:
After launching a weapon, another appears in your hand like a normal throw system.
Assets:
-Demo scene
-Two weapons (axe,shuriken)
-3D Room
-All the prefabs ready to be implemented
-Destructable vases
-Documentation
(Desktop & Mobile supported)
Price $4.99