Footsteps Sound FX - Deep Water by TomWinandySFX
More footsteps SFX from this series
If you enjoy this product, please consider giving it ★★★★★
Description
These realistic footstep sounds have been recorded with high quality gear and then designed and edited to perfection.
This sound pack contains 120 individual and meticulously engineered footstep sounds for DEEP WATER and contains sounds for the following states:
Sneaking / crouched
Walking
Running
Sprinting
Jumping
Landing
Technical Details
Features the following files in WAV format:
Walk - 25 sounds
Run - 25 sounds
Sprint - 25 sounds
Sneak / crouched - 25 sounds
Jump - 10 sounds
Land - 10 sounds
Number of audio waves: 120
Sample rate: 44,100 Hz
Bit depth: 16 bit
Price $7.99
Footsteps Sound FX - Carpet on Hard Surface by TomWinandySFX
More footsteps SFX from this series
If you enjoy this product, please consider giving it ★★★★★
Description
These realistic footstep sounds have been recorded with high quality gear and then designed and edited to perfection.
This sound pack contains 120 individual and meticulously engineered footstep sounds for CARPET ON HARD SURFACE and contains sounds for the following states:
Sneaking / crouched
Walking
Running
Sprinting
Jumping
Landing
Technical Details
Features the following files in WAV format:
Walk - 25 sounds
Run - 25 sounds
Sprint - 25 sounds
Sneak / crouched - 25 sounds
Jump - 10 sounds
Land - 10 sounds
Number of audio waves: 120
Sample rate: 44,100 Hz
Bit depth: 16 bit
Price $7.99
Glaz Underwater FX by Ideoservo Games (Geoffrey Charra)
Glaz Underwater FX provides a collection of small assets effects combined together to build an underwater scene:
- Caustic effect on ground
- Dust particles
- Scuba dive mask with bubbles
- Underwater ambiance sounds (scuba breath, whale song, ambiance)
- Underwater skybox
- Underwater image effects (wave animation, blur, fisheye, sun shafts, vortex animation)
An underwater demo scene is included.
Please also check the video for an overview of the effects.
Price $9.99
Checkpoint Sys by João Ramiro
There are 3 modes (See in video)
- Regular: When the player hits a checkpoint it activates it.
- Locked: Each checkpoint can only be activated once.
- Ordered: Checkpoint can only be activated on a specific order.
It includes implementations both for 2D and 3D versions.
It include the following extra features:
- Save between plays - Saves the last checkpoint on the playerprefs, so the checkpoint is saved even if the level is exited
- Changing the looks/ effect when the checkpoints are active/unactivated and visited
Build with the standard render pipeline and can be easily adapted to any HQ and LW render pipelines
Price $4.99
Advanced First-Person Controller by Highground Assets
Features
- C#
- Well-organized. Overview, Movement and Lifecycle separated modules.
- Easy to use.
Inbox
- Physics movement.
- Running with endurance.
- Physics jumping.
- Mouse looking with settings.
- Aiming with changing field of view.
- Searching with raycast.
- Shield Health system.
- Endurance system.
- Camera lens shift shaking.
- Frenzy flag.
- Damage-Heal-Death-Respawn system.
Price $10.00
3D Humanoid Squirrel Character by Natural creative
A low-poly Humanoid Squirrel character with handpainted high quality texture.This character use AR,VR,mobile Game,pc game and any different projects.
The Character humanoid mecanim system rig..
Fully supports mecanim humanoid animation system.I hope you like this game ready asset..
Technical Details:
Model-Low poly,Clean topology and completely UVunwrapped model.
FBX version is 2016 but older versions can be provided on request.
Polycount Squirrel-Virtex:6334,faces:6220,Tris:12330 .
Sword-Virtex:490,faces:522,Tris:906.
Squirrel Textures- 2 different colour textures,Squirrel Textures_01and Squirrel Textures_02.
character is using 4096*4096 diffuse textures and one material for the character.Textures format PNG.
Sword Textures- diffuse map,2048*2048.
Rig-humanoid mecanim system rig.Fully supports mecanim animation system.
Animation-21 Normal Root Motion animation file.
Walk forward,walk back,walk left,walk right,idle_01,Idle_02,
Dying,Stand_Up,Sitting,Run Forward,Run back,Run Left,Run Right,
Running Slide,Talking,Jump,Jump to run,Waving Gesture,Dancie,Happy_Walk Forward,Sitting,Clapping.
20 Sword Animation List: Sword Attack_01,Sword Attack_02,Sword Attack_03,Sword Attack_04,
Sword Power Up,Sword Run Back,Sword Run Forward,Sword Slash,Sword idle_01,
Sword idle_01,Sword jump_01,Sword jump_01,Sword Death,Sword kick,Sword Sheathing,,
Sword Withdrawing,Sword Walk Forward,Sword Walk Back,Sword Walk Left,Sword Walk Right.
Contact:.
Website: Website
Animation Demo Link
NOTE-
Unity Version 2019.2 or higher.Feel free to contact me anything about this project.
Background artwork images only for demonstration purpose use.
Price $18.99
Egypt Pack - Spider Demo by Openlab
Egypt Handpainted Series - Spider Demo
Full package at:
https://assetstore.unity.com/packages/3d/characters/animals/egypt-pack-spider-122734
Eqypt Spider is designed with marvelous handpainted texture as well as high-quality rigged and animated.
- Includes -
Meshes:
LOD_0 - 1.188 tris
Textures:
Main Texture 512x512 [PNG]
Normal Map 512x512 [PNG]
Animations:
- Idle
- Run
- Attack
Extra animations in full package:
- Hit (Not included in this demo)
- Die (Not included in this demo)
Price $0.00
9t5 Low Poly Paintball by 9t5
Create your own paintball park/arena using these modular props.
The Gun and canisters are dynamic allowing for reloading action.
-All colours can be easily changed by material swapping.
- Features two humanoid characters (Male & Female) For Teams
Also Includes 5 basic splats to use for paintball impacts (change to any colour you like)
Graphic Designs are (250x250)
Total Poly Count of all models is (tris 49420)
This pack is modular and will work with other 9t5 low poly packs.
Price $4.99
AZURE Nature by Raygeas
High-quality and universal asset pack, which will give you great freedom in customizing assets for your game. Freely change colors, add moss, snow, or any other coating on the models using custom shaders. Create scenes of any season: summer, spring, winter or autumn.
Package contains:
Models (with LODs):
- 5 broadleaf trees (2150 - 5450 tris)
- 5 birch trees (2300 - 4100 tris)
- 5 fir trees (1550 - 2150 tris)
- 5 dead trees (1000 - 2500 tris)
- 3 grass models (40 - 100 tris)
- 5 bushes (1500 - 2000 tris)
- 6 rocks and cliffs (180 - 390 tris)
- 6 other environment models (branches, mushrooms and other) (90 - 330 tris)
Terrain Textures (1024x1024 PNG):
- 8 summer textures
- 8 winter textures
- 8 autumn textures
With Albedo and Normal maps
Shaders:
- Vegetation
- Surface
- Water
FX:
- Leaf fall
- Snowfall
- Godrays
And demo scene with post-processing profile.
The package will be replenished with new content. Keep for updates.
Price $40.00
Low Poly Wizard Pack by SKULLVERTEX
Fully modular: All clothing parts are separated in individual meshes allowing for character customization.
Includes 29 animations to help you get started!
-Defend With Staff And Sword;
-Idle Alert;
-Idle Alert Look Around;
-Idle Alert Staff On;
-Idle Alert Sword On;
-Parry Staff And Sword On;
-Throw Spell With No Weapons;
-Spell Draw Rune;
-Lift Fire Columns;
-Staff Shoot Quick Spell;
-Staff Shoot Spell w/Two Hand Fire Burst;
-Staff Shoot Spell Two Hands Single shot;
-Staff Stomp;
-Sword Attack step Fwd w/ Staff On;
-Sword Slash In w/ StaffOn;
-Sword Slash Out w/ StaffOn;
-Wizard Idle;
-Wizard Idle Alert Staff and Sword On;
-Wizard Idle Staff On;
-Wizard Idle w/ Sword And Staff On;
-Wizard Run;
-Wizard Run Staff And Sword On;
-Wizard Run Sword On;
-Wizard Walk;
-Wizard Walk Staff And Sword On;
-Wizard Walk Staff On;
-Wizard Walk Sword On;
-Sitting Idle On Carriage;
-Ride On Carriage;
Wizard appearance set includes:
-Long Cloak with Hood Down;
-Long Cloak with Hood On;
-Wool Jumper;
-Trousers;
-Scarf;
-Wizard Hat;
-Apprentice Wizard Jacket;
-Apprentice Wizard Hat;
-Belt;
-Pouch;
-1 pair of Boots;
-1 pair of sandals;
-Long beard;
-Goatie;
-Mean Auld Mustache;
-Long Hair Loose;
-Short Hair;
-Long Hair Tied;
-Bald hair patch;
-Mean Auld Wizard Pipe;
Weapons included:
-Short Staff;
-Twisted Staff;
-Simple Long Staff;
-Long Sword with Sheath;
This package also contains an animated mule and carriage.
Mule animations:
-Idle;
-Move forward;
Carriage animations:
-Carriage idle;
-Carriage move;
Carriage items:
-One chest with 4 wizard books + 4 potion bottles;
-One rolled blanket;
-Two traveling sacks;
Polygon Count:
Wizard:|Verts:7.8| Faces:8.3| Tris:15.4|
* note: This count is for the Wizard main set up appearance. All other set ups average around the same count.
Mule:|Verts:813| Faces:1.6k| Tris:1.6k|
Carriage:|Verts:2.5k| Faces:2.5k| Tris:4.7k|
Carriage Items Combined:|Verts:1.9k| Faces:1.8k|Tris:3.7k|
Textures: .PNG(albedo, metallic and normal maps). All sized 2k.
Particles not included.
Price $20.00
Transform Button by Magmaw's Cool Stuff
The Transform Button component is easy to use and works with any render pipeline and most Unity versions!
Price $4.99
Classic Public Bathroom by JahazArt - Studios
Includes the following:
-Toilets
-Fiberglass ceiling panels
-Signs
-Washbasins
-Liquid soap dispenser
-Mirror
-Mingitory / urinals
-Trash cans
-Hand dryer
-Roll holder
-Air extractor
-Lamps
-Structure with door, locks and walls
-Drain grid
Price $35.00
DOTSNET by vis2k
(Demo) (Forum) (Discord)
Requires ECS knowledge & exactly Unity 2019.3.10, Entities 0.9.1, Burst 1.3.0!
“In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.” ― John D. Carmack, Masters of Doom
Introduction
DOTSNET brings easy to use, WoW/EvE scale AAA Networking to Unity.
Embracing Unity's new Data Oriented Technology Stack, DOTSNET can handle both millions of entities & thousands of connections, with unmatched stability & ease of use.
It's fun to work with, it's orders of magnitude faster than any other Unity networking solution, and comes with over 90% test coverage by default.
MMOs with epic LotR scale battles. Infinite Sci-Fi space simulations. DOTSNET.
Lightweight & Modular
DOTSNET was developed with simplicity in mind. Every single line of code was crafted very carefully, and all the systems are modular & replaceable. Implement your own Interest Management, Message Handling, Broadcasting, etc. easily.
Stability
Previously, one of the biggest pain points of networking solutions were undetected bugs and instability. DOTSNET has over 200 unit tests and more than 90% coverage, which reduces the probability of bugs to the very minimum. It's the most well tested networking library for Unity, only followed by Mirror's 50% test coverage. Additionally, open bugs are always given the highest priority.
Client & Server in Unity
DOTSNET requires no third party tools. You can develop your full game in Unity, the server & client can share large amounts of code, with only critical parts being excluded from the client with the "#if UNITY_SERVER" macro. This allows for a huge productivity boost, and makes updating game files a one step process.
Memory Separated Host Mode
Unity's MonoBehaviour world only has one Scene/Hierarchy without any memory separation, which made host mode very difficult. With DOTSNET, the server and the client are 100% separated in the ServerWorld & ClientWorld. This works so well that DOTSNET requires no extra code for host mode support. Whether you run only the server, only the client, or both - it makes no difference. In DOTSNET host mode, the client simply connects to the server and all communication goes over the network.
Apathy Native C Transport
Apathy is the fastest, most stable, highest scaling networking transport for Unity, which is why it's used in production by hundreds of projects already. Developed in native C, it is optimized for high performance and maximum stability to handle the extreme requirements of DOTSNET. Of course, DOTSNET also allows you to use other low level transports.
100% Full Server Authority
Before working on MMO networking, I spent several years reverse engineering popular MMORPGs to understand their mechanics and develop exploits. As result, DOTSNET is 100% server authoritative and validates any client input very carefully in order to prevent cheating. Any security bug will be fixed within 48 hours.
Concurrency by Default
Utilizing Unity's Job System, DOTSNET makes it extremely easy to write multi-threaded networking code, and performance scales directly with the amount of CPU cores!
Headless Linux Mode
The server can run on any platform, even on Ubuntu Linux systems in headless mode without any rendering, for maximum performance.
Allocation Free
DOTSNET itself requires no allocations in the hot-path. Everything runs extremely fast, without any Garbage Collection freezes.
Interest Management
DOTSNET was designed with large scale MMOs in mind. Instead of sending the full world state to every connection, players only receive updates for nearby entities. The Interest Management system is fully replaceable, so you can modify it to also receive updates from guild members, sentry towers, parties, rooms and more. Additionally, you can implement any type of algorithm like Spatial Hashing, Sweeps, Brute Force, etc.
Extensive Documentation
DOTSNET comes with an extensive, frequently updated, easy to read Google Docs documentation. If you are used to Unity's MonoBehaviour world, then many of the concepts will be new to you, which is why everything is explained as simple as possible.
Managing Expectations
While DOTSNET is extremely stable thanks to the over 90% test coverage, it's important to remember that Unity's ECS technology is cutting edge and in preview. Things will break, your old projects will require a complete rewrite, and it doesn't have anywhere near the tooling that the MonoBehaviour world has.
Take your time, experiment, get excited by this new technology and watch DOTSNET grow nicely along side Unity's DOTS/ECS framework. DOTS/ECS might only be in preview, but it is the future and it's a lot better than MonoBehaviour.
"All sales are final and there shall be no refunds" - Asset Store Terms.
Price $100.00
Casual UI Kit - Mobile by hardartcore
What this asset includes:
- A demo scene where you can check a few different implementations of the buttons & icons from this package with simpel scripts.
- Buttons, different size and shape and in different colors!
- Progress bars with different style, colors and backgrounds!
- Ui elements like switches, toggle's, radio buttons and etc.
- White and colored icons in different sizes: 512x512 / 256x256 / 128x128.
- Different backgrounds for dialogs, ui elements and etc.
- All icons are in PNG & SVG format.
Since it'a an UI kit, it doesn't depend on any rendering pipeline so it supports all of them!
Package includes source files for Sketch and Figma
The font used in the asset and in the screnshots is Lilita One which is not included inside the package, but you can find it here: Google Fonts
This asset uses DOTween Free or DOTween Pro version, but if you don't want the demo scripts you can easily delete 'Scripts' folder and you are good to go!
If you have any questions, request or something isn't working please send me an email at: support@hardartcore.com
Price $25.00
Server pack by VP.Studio 3d
Features:
- AAA models and Materials
- 15 unique models
- Include clean Textures without dirt and damage
Texture Sizes:- 4096x4096
(If necessary, the resolution can be reduced as
well as converted to JPEG)
Polycount: 100, 2000
Textures: 9
Materials: 2
Price $19.99
Medieval Fantasy - Caves by Lukebox
Features:
- 41 prefabs in total
- Wall pieces
- Cliff pieces
- Floors
- Rocks and stones
- Stalagmites
- Cave entrance and crevice in wall
- Torch
- 2048x2048 Palette texture
- Low Polycount, <400 tris per object
- FBX models
- Demo scene included
Problems, feedback, suggestions?
Email me
Price $8.99
Curtiss P-40 Warhawk by Zeus Game Assets
The model has real-world proportions and is ready for your game or rendering project. Parts that need to be animated were modeled separately: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose. Every object was given a proper orientation and name.
Technical Details
- Texture size: 2048x2048 pixels
- Poly Count: 6958 tris
- Vertex Count: 3709 vertices
- Physically-Based Rendering (PBR): Yes
- LODs, Cockpit, Interiors, Pilot, Sounds, Animations, Scripts: None.
The vehicle model has no interiors, no animations, and no sounds. Only mesh and textures are provided.
Preview images were rendered in Unity 2019.2 in linear color space with a simple post-processing stack (bloom, vignette and SMAA anti-aliasing).
UVs were manually unwrapped and carefully organized to maximize texture space.
Contact Info
If you have questions, suggestions or need support you can reach us by email and we will get back to you asap. For more info, please visit us at https://zeusgameassets.com
Price $19.99
