Sunny Morning Platformer Tile Set by Kauts Art
This set contains a total of 280 sprites:
111x Platforms (square platform 512x512 px)
25x Bushes
20x Flowers
45x Grass
25x Trees
1x Background gradient
5x Background mountains
3x Chain parts
6x Clouds
2x Coins
1x Crate
3x Gems
7x Rocks
1x Ladder
9x Logs
3x Potions
1x Saw
1x Sign
6x Spikes
1x Sun
2x Water
Ai source files are included.
If you have any request or suggestion, please leave it in comments.
Price $15.00
Low-poly Sports car #16 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 17847 tris
-LOD1: 10685 tris
-LOD2: 1449 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
- Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- It is possible to paint car wheels
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00
Frank Slash Pack (Assassin, Warrior, Dual, 2Handed) by Frank climax
This pack is a combo set with a sword attack animation.
Four assets are included in one pack.
Assassin, Warrior, Dual, 2Handed, and all motion consists of FBX for each motion.
Root of all motions is Y-top, and Combo 01 in Demo Scene is set to use Root Motion.
If you want to add custom animation, please contact me by email below.
climax0625@gmail.com
Charges occur when custom motion requests. hope you understand.
Price $109.99
Simple Retro Shader by Bloc
It comes with a demo scene that includes a retro car and palm models.
In normal state, they are not looking as glamorous as you expect, so don’t forget to support it with a Bloom effect. It's included in the package. ( No, not Unity's Bloom. )
Price $4.99
ScriptableObject Database by Anthony Cuellar
Object Database Editor Window Features -Switch between different Database Types -Enable/Disable different Types when many different Database Types clutter your view. -Select, Create, and Delete Databases and ScriptableObjects -Create any Sub classes of a ScriptableObjects Type with 2 button clicks. -Rearrange the order of assets in the list. -View and modify any Serializable data the ScriptableObjects contain right in the editor window. -Support for all custom inspectors and property drawers by default -Drag and drop compatible Objects into the asset list for quickly adding an existing Object -Import external objects into the database as a Copy, or keep the data external and store a reference -Duplicate Objects and add them to the database
Database Type Creator Features
-Select where in the dependency chain to create a Database. The database will then be able to hold, and create all Types that inherit from that base type, ignoring abstract types. -Name the database type for use in file and class naming. e.g. 'ItemAssetDatabase' -Select locations for your Runtime, and Editor scripts that are created -Once new Database Type is created, the Asset Database Editor Window will pick it up immediately
ScriptableObject Asset Database was created to fill a need I have for organization, and efficient workflows. I wanted to be able to create simple databases that could store any type of Unity Object I could create, and be able to create them in less than 30 seconds, including recompile time. It was to be minimalist, with the least amount of clutter that could effectively accomplish those 2 goals.
With that in mind I use no custom icon or texture data. The Code is compiled into 2 DLLs, one for Runtime, and one for the Editor. It also includes 2 EditorDefaultResource files that are used as templates for the runtime, and editor classes. The resulting classes and files created from these templates use 44 lines of code for any database you wish to create.
The base database classes are not just for ScriptableObjects, Easily override a few methods in the Databases generic class to allow a Prefab Database, or a custom database. If you know how to code, creating databases for any type of project data you can imagine should be trivial when extending the base Database classes.
Planned Features
-Move an existing ScriptableObject into the database, and update all references in the project -Set custom icons for objects in the database -Use Embedded Resources to store the template files inside dlls with
Or @ icepickgma@gmail.com
Price $10.00
Hummer by studio lab
*Model: Hummer
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 38017
*Vertice Count: 40886
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
*Cammo and Desert PBR textures included in tga format with 2 different rear load-out setups
setup to drive using the unity vehicle template
Price $69.00
Twenty-three Fantasy Scenes by yxriyin
Our first role package address is: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-character-pack1-136598
The second role package address: https://www.assetstore.unity3d.com/#!/content/138150
We have also developed many other great plugins that you can view at the following address: https://assetstore.unity.com/publishers/9117
Price $4.99
Pistols ''modern & futuristic'' by MadeBy
- Some models are divided into several parts for more convenient animation
This kit contains:
- Models of 4 weapons each in 3 formats
| Tactic pistol
| Rush pistol
| Futuristic laser
| Child's gun
- Several sets of textures for each model. Each set enclude 4 textures (png).
Base color
Metallic
Normal
Roughtness
The number of its vertexes and faces -
Tactic pistol -
- 20,291 verts
- 28,873 - faces
Rush pistol -
- 4,997 verts
- 5,153 faces
Futuristic laser -
- 1,369 verts
- 2,451 faces
Child's gun -
- 16,350 verts
- 16,236 faces
Our portfolio - Art Station
Price $9.99
Scifi Dropship Icarus by MSGDI
- scifi dropship Icarus
- transport capacity: 16 mechs
- detailed mech hangar interior
- dropship hangar has 2 levels
- modular weapon design
- canon, lasers and missile launchers
- 2 missiles
- 34 decals
- mech hangar bay doors can open
- landing gear can extend/retract
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (dropship, hangar), 2048 (weapons, decals) and 1024 (missiles)
- Tris count ca. 33000
- Final tris count depends on how many weapons are used for the dropship
Price $55.00
Binary Void - PC/Mobile Full Game Tutorial by Just Gameware
This game project comes with various assets, which include 6800 lines of organized and commented C# code. A 90-page PDF walkthrough explains all the assets that project use, with emphasis on the project's code in the scripts. Prerequisite to understand this project are: basic knowledge of Unity editor, basic knowledge of object-based programming and knowledge of gaming terminology. With that said, this project is not presented by a cold, professional software engineer, but a long time gamer and game designer. This means that the tone in which the walkthrough is written should be more approachable and friendly to common gaming folk.
Just like Advanced Invaders, Binary Void is a classic 2D arcade with the same gameplay, but simplified straight-to-the-point structure. The scene structure of this example game consists of title screen & main menu, in-between levels context and one level. These are some of the notable features explained in this project:
* Data manager, used to save/load config file on the disk in XML format (all the settings from options menu) and game file, in binary format, used to store player's achievements in the game.
* Audio manager, that is using custom audio mixer for the game. Mixer in charge of music and many different SFX.
* The options menu as part of main menu and in-game menu, constructed by Unity's own UI system, where you can tweak visual, audio, controls and general settings of the game.
* Various tools for UI text: unfold effect, blinking effect, scrolling, etc.
* Backlevel and level structures, where one can learn base principles on how to construct events and event triggers during the game.
* Virtual joypad (axis and buttons) used only if the game detects mobile platform, with customizable dead-zone and sensitivity for axis.
* Many different effects and particle effects: fire, trails (both particle and polygonal), small/medium explosions, special player/bomb explosions, sparks, plasma, muzzle flash, etc.
* Detailed in-game interface that tracks hitpoints, lives, score, time, and current weapon's status.
* Fully animated player's avatar that can move, shoot, jump, brake, pick up objects on command and change weapons.
* Collectables that can be picked only on command (by standing over them and pressing pick up button).
* Four types of different fully animated baddies, each with its own arsenal of weapons and AI move/attack routines.
* One big bad boss, with three different exposed areas that the player can shoot at and cripple the boss by destroying two of the areas.
* Many different weapon types: projectiles, artillery-like, long beam, rapid fire, activation based bombs, contact mines, gun turrets, status effect ray, homing rounds, etc.
The overall aim of the project is that whoever studies it should be more-or-less ready to make full single-player PC/mobile games in Unity. 2D arcade games most directly, but also learn the general principle of making single-player games in Unity, accompanied with standard game structure.
Price $19.99
Stonefist - Smashy Craft Series by BitGem
Price $9.00
Low Poly Rally by A3D
- Modular sections are easy to piece together in a variety of combinations.
- Multiple demo scenes. With two animation examples.
The pack contains:
24 - Vehicle Prefabs
12 - Track Base Prefabs
11 - Road Prefabs
15 - Prop Prefabs
4 - Fence Prefabs
3 - Dust Particle Effects
In total 69 Prefabs
Also see other packages:
- Low Poly Home
- Low Poly Renovation
- Low Poly Logistics
- Low Poly Temple Islands
- Low Poly Wild West
- Low Poly Buildings - Full Pack
- Low Poly Mining
- Low Poly Buildings
- Low Poly Buildings Part 2
- Low Poly Buildings Paris
- Low Poly Buildings City
- Low Poly Buildings Suburb
- Low Poly Gym
- Low Poly Items
- Poly Land Ancient
Price $10.00
Ball Blaster! (Template) by Light Dev
The package also contains a fully commented and documented C# code which is very simple to use.
Features:
- High quality sprites.
- Animated UI.
- Vibration plugin. With Taptic feedback on iPhone.
- Original sounds.
- Optimization. Using Object Pooling.
- Input supported on Desktop and Mobile platforms.
New features, player skins and backgrounds will be included in future updates :)
Fell free to contact lightdevgames@gmail.com
Price $4.99
UMA Plate Pack by Dragonsan Studios
PLATE 1:
What is in the package:
FBX
Textures
Slots
Overlays
Wardrobe UMA 2 recipes
Demo scene setup by UMA with configured recipes
Slots:
Head
Chest
Legs
Feet
Hands
Shoulders
PLATE 2:
What is in the package:
FBX
Textures
Slots
Overlays
Wardrobe UMA 2 recipes
Demo scene setup by UMA with configured recipes
Slots:
Head
Chest
Legs
Feet
Hands
Shoulders
PLATE 3:
What is in the package:
FBX
Textures
Slots
Overlays
Wardrobe UMA 2 recipes
Demo scene setup by UMA with configured recipes
Slots:
Head
Chest
Legs
Feet
Hands
Shoulders
PLATE 4:
What is in the package:
FBX
Textures
Slots
Overlays
Wardrobe UMA 2 recipes
Demo scene setup by UMA with configured recipes
Slots:
Head
Chest
Legs
Feet
Hands
Shoulders
PLATE 5:
What is in the package:
FBX
Textures
Slots
Overlays
Wardrobe UMA 2 recipes
Demo scene setup by UMA with configured recipes
Slots:
Head
Chest
Legs
Feet
Hands
Shoulders
Requires UMA 2
Forum
Website
Price $150.00