Park benches by Anatoly Valovoy
15 objects
10 whole benches and 5 broken benches
PBR textures are used on models with a resolution of 1024x1024
Geometry:
Bench1 2044 triangles
Bench2 2616 triangles
Bench3 3308 triangles
Bench4 2368 triangles
Bench5 1432 triangles
Bench6 1932 triangles
Bench7 748 triangles
Bench8 660 triangles
Bench9 1020 triangles
Bench10 1920 triangles
Broken bench1 1120 triangles
Broken bench 2 2648 triangles
Broken bench3 3256 triangles
Broken bench4 2236 triangles
Broken bench5 1276 triangles
Price $5.00
Medieval Fantasy Battle Music Premium Pack by Tyler Cunningham
7 Full Length Tracks
8 Loops
5 Bonus Themes
All tracks available in both WAV and OGG format
Epic battle music awaits in the successor to the Fantasy Battle Music Free Pack. This premium music pack includes a variety of professionally produced, heart pounding battle themes spanning from the ancient and medieval eras, to the fantasy worlds of your imagination.
I hope you enjoy this asset and please feel free to share your projects with me, I'd love to see them!
For support, suggestions or any other questions please contact me here:
Email: Sutcny05@gmail.com
Tyler Cunningham Unity Connect
YouTube Channel
I’m currently accepting freelance work and would love to work with you in creating custom music for your future games and/ or projects, you can contact me above or leave a review/comment below!
Price $24.99
Medieval Dagger [AAA,PBR] by Cahy Design
Contain:
Two types of textures for dagger
Albedo Texture
Ambient Occlusion
Metallic-Smoothness
Normal Map
All textures are 4096x4096
Model have 736 Polygons and 1466 Tris
Also check other assets on our PAGE
If you have any problem, contact me via Support Website
Cahy Design.
Price $4.99
Combat robot by Blacksmith
The asset is made in the style of realism, using PBR textures. All the necessary parts are moving as demonstrated in demo video. The asset includes: robot, controller, bullet, shell casing and grenade.The combat robot is available in two color variations.
Texture Sizes:
This package uses textures of 2048 x 2048 resolution
Including the following textures:
- AlbedoTransparency
- Metallic / Roughness
- Normal Map
- Occlusion / AO
The size: Correct, real world
Skeleton: Yes (Also added a model with separate moving parts.)
Vertex Count:
Combat robot / 16830 tris / 14212 verts
Controller / 5042 tris / 4246 verts
Bullet / 112 tris / 91 verts
Shell casing/ 112 tris / 104 verts
Grenade / 224 tris / 152 verts
Number of Meshes: 5
Number of Materials: 5 (3 Robot, 1
Controller,1 Ammunition)
Number of Textures: 23
LODs: No
Collision: No
Unity ConnectPrice $20.00
fantasy_mt_Jellyman by JJ Studio
suitable for mobile Moba Games
Polys: 1128
Verts: 566
Texture: 1024X1024 X 1
256X256 X 1
it have a 6 type animations
idle
move
attack1
attack2
skill1
stun
it's a usefully about developing for Game
if you playing scene file and playing animation by keyboard
Top moving : W
Down moving : S
Left moving : A
Right moving : D
Attack 1 motion : H
Attack 2 motion : J
Skill 1 motion : K
Stun motion : L
If you have any questions feel free to hit me up on mail me at 2018studiojj@gmail.com
Price $15.00
fantasy_mt_Goblin by JJ Studio
suitable for mobile Moba Games
Polys: 2083
Verts: 1249
Texture: 1024X1024 X 1
256X256 X 1
it have a 6 type animations
idle
move
attack1
attack2
skill1
stun
it's a usefully about developing for Game
if you playing scene file and playing animation by keyboard
Top moving : W
Down moving : S
Left moving : A
Right moving : D
Attack 1 motion : H
Attack 2 motion : J
Skill 1 motion : K
Stun motion : L
If you have any questions feel free to hit me up on mail me at 2018studiojj@gmail.com
Price $15.00
fantasy_mt_GNoll by JJ Studio
suitable for mobile Moba Games
Polys: 1798
Verts: 963
Texture: 1024X1024 X 1
256X256 X 1
it have a 6 type animations
idle
move
attack1
attack2
skill1
stun
it's a usefully about developing for Game
if you playing scene file and playing animation by keyboard
Top moving : W
Down moving : S
Left moving : A
Right moving : D
Attack 1 motion : H
Attack 2 motion : J
Skill 1 motion : K
Stun motion : L
If you have any questions feel free to hit me up on mail me at 2018studiojj@gmail.com
Price $15.00
fantasy_mt_AngelMaid by JJ Studio
suitable for mobile Moba Games
Polys: 2107
Verts: 1212
Texture: 1024X1024 X 1
256X256 X 1
it have a 6 type animations
idle
move
attack1
attack2
skill1
stun
it's a usefully about developing for Game
if you playing scene file and playing animation by keyboard
Top moving : W
Down moving : S
Left moving : A
Right moving : D
Attack 1 motion : H
Attack 2 motion : J
Skill 1 motion : K
Stun motion : L
If you have any questions feel free to hit me up on mail me at 2018studiojj@gmail.com
Price $15.00
Script Node Flow by frankWang
Normally it's diffcult to link every logic module in the game devlopement prograss,cause every single developer has different code style, so that we must definate so many interfaces,that will make thing complex.
The tool will make things simple,you just take attention into the module logical functions,and it will link every module according your design.
There is a Document that help you a lot, that contain many detail about per step about how to build first your flow.
PS: If you were a developer, will take it soon :-)
Feature:
Editor Tool
Runtime View
Simple and Friendly
Contact me if you have some questions :-)
Price $20.00
Character Pack: Fantasy by Supercyan
Character pack of fantasy characters made in a magical, colorful style. Contains 4 hero and 4 villain low-poly characters - fully textured, rigged and animated. All mecanim humanoid compatible. Also 9 fantasy themed weapons included: an axe, a knife, a mace, a shield, a sword, a spear, two different staffs and bow and arrow. Weapons can be applied to any of our Character Pack character (e.g. Common People, Zombie Survival).
Characters have the full Supercyan Character Pack feature set including hundreds of animations, versatile movement and interaction animator controller (state machine) and respective scripts for movement, wielding and aiming. Colorful, hand painted textures on all characters. Prefabs of each character, just drag 'n drop!
Technical details
FBX version is 2016 but older versions can be provided on request.
Polycount ranges from 1900 to 2600. Rig contains 28 bones, two bones per vertex for optimized performance. No transparent textures or backface-culling used in models. Low poly and mobile friendly.
Two textures for each character: one for body, one for head and hair.
Source 1024x1024 Photoshop (.PSD) files included for all models (UW maps included).
Fully supports mecanim humanoid animation system. Characters animated in 60 frames per second.
Note: Compatibility with humanoids outside Supercyan character packs not guaranteed.
Multiple prefabs of each character: Basic prefab, prefab with wielding, aiming and movement scripts and animator controller. High and mobile quality versions of each prefab.
Test scene featuring all characters and animations.
List of original animations:
- idle
- walk (forwards, backwards)
- walk (diagonal, strafe)
- run (forwards, backwards)
- run (diagonal, strafe)
- crouch (forward, backwards, diagonal, strafe, idle)
- three jump stages (up, floating, down)
- two pick up animations (slow and fast)
- wield (object)
- throw
- press a button
- dance
- wave
- success (hooray!)
- two failure (bummer!) animations
- yes gesture
- no gesture
- shrug
- conversation
- arming (pulling weapons to be ready to fight)
- holding (for all provided weapon types: sword and shield, mage staffs, bow, axes, knives, spear and unarmed/fists only)
- crouch (while wielding weapon)
- move (while wielding weapon)
- attack (for various weapons)
- dual wielding attack (for various weapons)
- staff actions (a projectile attack, summoning and a crouch projectile attack)
- knife actions (a double dagger piercing attack, a single piercing attack, a slash attack and a crunch attack)
- bow and arrow actions (a shoot and reload animation, shoot and reload while crouching)
- sword and shield actions (thrust, chop and slash attacks, shield bash and shield block, single crouch thrust attack is available for sword and shield combination)
- axe actions (a dual wielding chop, a simultaneous dual axe chop, a single axe chop and two crouch chop attacks)
- spear actions (thrust attack, thrust attack while crouching)
- unarmed actions (a hook and punch, single punch and a punch while crouching)
- stun actions (taking a hit to fall in stunned state, wobbling in a stunned state, and waking from a stunned state)
- Zombie walk (8 way movement + idle)
- Zombie prone (8 way movement + idle)
- Zombie standing attack
- Zombie prone attack
- Zombie standing to prone and prone to standing transitions
- Zombie standing death animations in 3 variations
- aim (with firearm, 5 directions)
- fire (firearm)
- reload
- crouching death
- prone death
- prone to crouching transition (no weapon, pistol, rifle/sniper) and crouching to prone transition (no weapon, pistol, rifle/sniper)
- prone with no weapon (8 way movement + idle)
- prone with weapon (8 way movement + idle)
- prone aiming 0-45 angles (pistol, rifle/sniper)
- prone reloading animations (pistol, rifle/sniper)
- prone firing animations (pistol, rifle/sniper)
- Two taking hit animations
Price $27.90
Bomb P-50-75 by Pukamakara
Low poly
Real world scale
Units used: cm
- The model has trialngular and quadrangular polygons only (0.8% tris and 99.2% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 1 object (Draw Call)
- The model has dimensions 23 x 106 x 25 cm (9 x 41.7 x 9.8 inches)
- The model contains
2 075 polys
4 134 tris
2 248 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game simulator helicopter jet bomb P-50-75 russia russian soviet aircraft aviation airforce army weapon mi-8 mi-17 mi-24 airplane
Price $15.00
advertising board 1 by Lowpoly_Master
This model contains 6 type of advertising board lowpoly 3d model. Model ready for use in games and animation...
******************************************************************
Features:
- 1 Map of each board
- Advertising board_1__Poly:103Tris:228 Verts:152
- Advertising board_2__Poly:51Tris:102 Verts:64
- Advertising board_3__Poly:120Tris:310 Verts:180
- Advertising board_4__Poly:100Tris:176 Verts:104
- Advertising board_5__Poly:39Tris:74 Verts:52
- Advertising board_6__Poly:34Tris:74 Verts:44
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $5.00
Street lights 1 by Lowpoly_Master
Just drag the prefabs into your scene and arrange them as you like.
Features:
- Each light has seperate light map
- Small light Poly:117
- Big light Poly:598
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $5.00
Low-poly Sports car #17 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 16561 tris
-LOD1: 10102 tris
-LOD2: 1229 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
- Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- It is possible to paint car wheels
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00
Lazy 2D Level Creator by Yarn Then
One of the main hassles in 2D Game creation is level creation. In unity, people will usually create different scenes for each level. Imagine your 2D game have a few hundred levels(think puzzle games), are you going to create hundreds of scenes just for that and adding them to build settings? This utility will allow you to easily store all the information you need to create a 2D level in a ScriptableObject.
Demo examples available on how you can take advantage of all your level design in the ScriptableObject, one of which is to allow you to load all your levels/stages from just one single scene!
Details of how this works are available here.
Price $0.00
Arcade Game BGM #2 by B.G.M
All music files are made in WAV 441 16bit.
music is a loop.
--------Contents-----
ArcadeGameBGM_#2_Ingame - WAV/ 441Hz/ 16Bit/ BPM 128/ Loop/ 00:30
ArcadeGameBGM_#2_Title - WAV/ 441Hz/ 16Bit/ BPM 125/ Loop/ 00:30
If you have any problems with the product, please contact us by e-mail.
4crain@gmail.com
Price $9.99
EZ Splash Screen by EdgeWay
Just drop the EZ Splash Screen prefab into your scene and set custom values in the inspector.
You can adjust fade in, fade out and display times.
Center or stretch to fill your splash image/logo.
Auto play splash screen or start from script.
Add events in inspector or from script.
You can easily do a single or multiple splash screens.
There are three example scenes to show you how to do a splash screen one with no code, one with code and an example of using more than one splash screen.
Price $0.00