Blood Splatter HUD Pack by Jolly Giant Studios
The images are simple to use and won't take away the vision of the player because the blood effects are mostly confined to the borders of the images.
The images have no additional effects added to them so that you can customize them to your liking.
The blood splatter effects are great for quick prototyping and fit well with simple or cartoon graphics.
There are 10 different blood splatters included in this pack, as well as 1 Game Over image.
Price $4.99
Rigged Skeleton Parts by Espectree
Mid Poly Rigged Skeleton character for enemies in game.
- Meshes are separated into different parts.
- Skull, Mandible, Neck, Chest, Humerus, Forearms, Hands, Pelvis, Femur, Shin and Foot.
- Triangles: 23.2k.
- Vertices: 12.2k.
- Texture: diffuse map 2048px in .png format.
- T-pose included for create your own bones and animations.
- Ready to receive animations
Price $4.99
Lowpoly Apocalypse Weapons by Zuhian Teiyu Creative Studio
🔸 52 models: 600 to 150 tris.
🔸 Textures: diffuse, normal and specular.
🔸 Not rigged.
Price $4.99
Silly Casual Music Pack by Tim Beek
Bring your game to life with these 25 original loopable compositions.
Great for apps, mini games and menu's!
Preview all music here:
Soundcloud Preview
[FULL DETAILS]
Music Loops:
Asian Beat (1:13)
Banana Pear Pencil nomelody (0:41)
Banana Pear Pencil (0:41)
Cat in a Box (0:59)
Clock Timer (0:08)
Cute Aqua (0:32)
Cute Funny Beat (1:36)
Cute Military (0:42)
Drumkit and the Synth Bass1 (0:33)
Drumkit and the Synth Bass2 (0:33)
Fun Blues (1:04)
Harpsichord Blues (0:21)
Jumping Towards the Light (1:36)
Jumpy Jumper (1:42)
Light Silly (1:02)
March of the Birds (0:56)
Mini Run (1:14)
Polka Beat (0:59)
Quirky Game Beat (0:48)
Rollin On (2:30)
Shopping With Ending (2:17)
Shopping (2:12)
Silly Game Menu Theme (0:30)
Silly Happy Synth (0:36)
Simple Silly Harpsichord (0:26)
[ Format ]
All files: .wav – stereo, 44.1kHz, 16bit
Seamless Loopable
[ Support Email: info@timbeek.com ]
Price $15.00
Military Helmet Package by Havolk
-Free license
-- Military Helmet poly 5500
- - Number of Meshes: 14 (only for a helmet)
- Number of Materials: 6
- Number of Textures: 10
- Textures uv 2048-2048
- Model completely unwrapped.
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned.
- (PBR)=Normal--Metallik--Roughness--Emissive--BaseColor
- Four different base colors Grey,Blue,Yellow
- Properly named Textures,Materials and Meshes
-PBR AVAİLABLE
- Model is fully textured with all materials applied.
Price $9.00
Sprout Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute Series 3D models are cute and easy to use. Most of them comes with 3 different evolution. Evolution 1 is the least evolved ( weaker) and 3 is the most evolved ( Most powerful). You can use it to show progression in your game! It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.
Sprout Series Chick
This pack contains 1 x Evolution 2 creature: Sprout. Texture size is 2048 x 2048 and file format is in PSD. It is using 1 diffuse texture map. Low poly. Polycount: 948 triangles. Rigged and animated. Generic mecanim rig set up. Total 12 animations.
Animations:
- Idle
- Idle 02
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Head attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
CUTE SERIES
and more!
Price $5.90
Emblem Pack #03 by Nick Kubash Design
Includes a mix of both science fiction and fantasy style art. Inspired by anatomy, geometry, nature, space, pop culture and ancient cultures!
--- EMBLEM SIZE 256 X 256 pixels (72dpi) ---
- 10 rows of 10 icons, grouped by style and theme.
- All 100% white emblems, so colors may be added, in-engine.
- PSD file included, so you can make changes to the art work to suit your needs!
Please rate and comment, if you like my work and have found a use for it in your project! I encourage feedback and tips for assets to make in the future!
Please feel free to reach out to Nick Kubash Design at: nick.kubash@gmail.com
Price $8.00
Desktop Screenshots by YellowAfterlife
Quick links: documentation · itch.io page (has demo executables!)
This package allows you to capture arbitrary regions of user's desktop into Texture2Ds - from capturing small snippets to performing multi-display captures of entire desktops. It also includes a few functions for enumerating user's displays.
This can be used for a variety of things:
· Screensavers involving the desktop beneath (like "Bubbles" in Win7+; see DSS-Screensaver demo)
· Integrating parts or entirety of user's desktop into game elements (see BLAWK for a good example; see DSS-Physics demo)
· Custom screenshot/timelapse tools
· GIF recorders (within reasonable - see notes)
· Accessibility tools (magnifiers, previewing a portion of a screen through a shader - see DSS-Magnifier demo)
· (and so on)
Supported platforms: Windows (x86), Windows (x86_64)
Supported runtimes: Mono, IL2CPP
Supported versions: 5.3+
No DLLs involved, no additional dependencies, includes source code!
Price $9.99
Sdkfz 303 Goliath by KumaBeer
Standard and HDRP is supported.
Textures:
PBR(4 camo variants) 4096x4096 Body +512x2048 Tracks
Toon(3 variants) 2048x2048+256x1024
Model Polycount-45k tris.
Included separated models-Body(15k tris) and Suspension(30k tris).
All model have separated parts(wheels, suspensions, springs, starter and coil) and right placed pivots.
Tracks can be scrolled using uv offset
Contains custom PBR and Toon shaders for Standard pipeline - Amplify SE supported, so you can modify them.
4K screenshots, marmoset view and GIF with scrolling tracks is here https://www.artstation.com/artwork/rR6l3J
Price $40.00
Crest Ocean System HDRP by Wave Harmonic
This is an early release and is offered at a discounted price. The price will be increased as the asset matures. We also plan to add a more complete example scene.
Email Support | Discord | Issue Tracking | Twitter
Features:
* Simulated light transport including reflection, refraction, scattering, caustics approximation
* Completely dynamic wave shape with innovative 'equalizer' style wave authoring
* Shallow water - light scattering and wave attenuation
* Underwater with partial submersion (rewritten as postprocessing effect for HDRP)
* Dynamic object-water interaction
* Foam simulated from waves and shorelines
* Flow to enable horizontal motion of water volume
* Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2
* Shadowing - specular shaadowing only so far. Crest HDRP does not yet support the soft shadow term that the other versions of Crest have.
This asset comes with a basic set of example / demo scenes. We aim to add a higher quality dressed example scene in the future.
Note: This asset targets the High Definition Render Pipeline. The Universal Render Pipeline version is available hereavailable here, and a version of this system targeting Unity's Built-In Render Pipeline is freely available: https://github.com/crest-ocean/crest.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest is targeted towards projects that require an advanced water simulation. It requires technical setup and configuration and is not a simple drop-in solution.
The Crest code contains MIT-licensed code. The copyright notices are specified in the included file ThirdPartyNotices.md.
Price $59.00
Big Retro Game Music Collection by Muz Station Productions
Sound of classic video game systems like NES, Genesis, SNES.
Preview:
https://soundcloud.com/muzstation-game-music/sets/big-retro-game-music
Pack includes:
– 60+ different tracks (+looped versions)
– 50 sound effects
– High Quality WAV
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $30.00
Melee by Catsoft Studios
NOTICE:
Melee is an extension for Game Creator and won't work without it.
🔸 FEATURES 🔸
- Weapon asset defines how the weapon looks and behaves
- Shield asset defines how the weapon blocks attacks
- Melee Clips assets are animation clips with combat information
- Complete set of Actions to control everything
- Compatible with third person, first person, top-down and side-scroll views
- Easily create combos with the Combo Creator
- Comes with a sword weapon example
- No configuration! Everything works from the beginning
- Extendable through our open API
- No mecanim! We use a custom animation system built on top of Unity
- Hit-Pause effects out of the box and easy to configure
- Poise and Defense meter system to avoid stun-locks and have a more dynamic system
🔸 GAME CREATOR MODULES 🔸
With Game Creator you'll have access to an ever growing number of modules.
• Inventory
• Dialogue
• Quests
• Stats
• Behavior
• Shooter
These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator's Module Manager.
🔸 INCLUDED 🔸
- Full Source Code
- Boss battle example with a simple enemy AI
Check out the documentation for a full step by step guide: Documentation.
Check out the WebGL demo: WebGL Demo.
It's Plug & Play. No configuration is needed and works for Unity Personal, Plus and PRO.
Price $30.00
Animated Health Displays (bar & circle) by Damian Gonzalez
DG Animated Health Displays (from Damian Gonzalez) gives you a simple-to-use customisable visual display for your player's health, ammo, progress, or whatever you want to keep track of and show players in the UI.
You will find two prefabs in this asset:
- Animated Health circle
- Animated Health bar
Both prefabs include an optional damage mask, that applies a red vignette effect to the screen to contribute to communicate the sense of danger and pain the character is in.
In this video you'll see demo scene and implementation example from scratch, for both circular and bar displays.
Since it's an UI element, it can be used for 2D or 3D games.
What "animated" means?
It actually has 2 animations:
- One for the circle or bar itself: The green part won't go suddenly from one point to the other, but slowly.
- The numbers will pulsate when they change, suddenly modifying its color and size, and then slowly going back to the original ones.
It will read and remember settings on the text, like its normal color and font size. And you can choose a color and font size for when it flashes.
For example, you can set it to flash green when increases, and flash red when decreases.
Things you can setup from the script in the inspector:
- Max health
- Show number: Whether you want the number to display or not
- Animate Numbers too: Maybe you don't want the numbers to animate. You can choose that.
- Animation speed: How fast/slow the green color will reach its destination
- Show Damage Mask: Whether you want to see the red tint or not.
- Use Mask Only below...: Maybe you want the mask to show only below 4 points of health, or only in the last 3. This won't just hide the mask for certain values. It will also recalculate the opacity.
For example: if you choose "only below 2", 2 points of health (and above) will trigger 0% opacity, 1 point 50% opacity and 0 points 100%.
But if you choose "only below 4", 4 and 5 points will set 0%, 3 points will set 25%, 2 points will set 50%, etc.
You can also set the number it self:
- Color animation when increases
- Color animation when decreases
- How much the size grows when flashing
- How fast/slow it goes back to normal color/size
And obviuosly you can easily change other things from the text itself: font, position, anchor, etc. For example you can put the number above the bar, at its right, etc.
This asset uses TextMesh Pro, but don't worry, it almost installs it self.
Installing this asset and using it is very easy. You can see the documentation if you want more details.
Price $12.99
Egypt Slot Machine Casino Pack by Ace Audio HQ
40 Different sound effects! Contains a Coin Shimmer sound you can loop freely, button presses, scatter symbols, swoosh, wilds, wheel of fortune and so on!
Sound effects, short music clips and their lenghts in full seconds included in this pack:
Small Win 1 0:04
Small Win 2 0:03
Small Win 3 0:03
Combo 1 0:02
Combo 2 0:02
Combo 3 0:02
Combo 4 0:02
Combo 5 0:02
Combo Win 0:03
Scatter Icon Reel Stop 1 0:02
Scatter Icon Reel Stop 2 0:02
Scatter Icon Reel Stop 3 0:03
Medium Win 1 0:01
Medium Win 2 0:02
Medium Win 3 0:03
Big Win 1 0:06
Big Win 2 0:07
Mega Win 0:18
Collect Credits 1 0:02
Collect Credits 2 0:02
Spin 0:01
Reel Stop 0:01
Prize Wheel Spin 0:09
Coin Shimmer Loop 0:02
Bet Increase 0:01
Bet Decrease 0:01
Reel Impact 1 0:02
Reel Impact 2 0:02
Reel Impact 3 0:02
Transition Percussion 0:02
Transition Choir 0:04
Transition Whoosh 0:01
Transition Tambourine 0:01
Get Bonus Symbol 0:01
Multiplier Up 1 0:01
Multiplier Up 2 0:02
Multiplier Up 3 0:02
Multiplier Up 4 0:02
Multiplier Up 5 0:02
Multiplier Up 6 0:02
Price $29.00
Low Poly Castle Town by Space Ranger
Prefabs in total
93
Atalas Texuress
53
Average poly for big buidings
500~1000
Prefabs List
-Building01
-Building02
-Building03
-Building04
-Building05
-Building06
-Building07
-Building08
-Building09
-Building10
-Building11
-Building12
-Building13
-Building14
-Building15
-Building16
-Building17
-Building18
-Building19
-Building20
-Building21
-Building22
-Building23
-Building24
-Building25
-Building26
-Building27
-Building28
-Building29
-Building30
-Building31
-Building32
-Building33
-Building34
-Building35
-Building36
-Building37
-Building38
-Building39
-Building40
-Building41
-Building42
-Building43
-Building44
-Castle00
-Castle01
-Castle02
-Castle03
-Castle04
-Castle05
-Castle06
-Castle07
-Castle08
-Castle09
-Castle12
-Castle13
-Castle14
-Castle15
-Castle16
-City-decor00
-City-decor01
-City-decor02
-City-decor03
-City-decor04
-City-decor05
-City-decor06
-City-decor07
-City-decor08
-City-decor09
-City-decor10
-City-decor11
-City-decor13
-City-decor14
-City-decor15
-Forest00
-Forest01
-Forest07
-Forest08
-Forest09
-Forest13
-Forest15
-Forest16
-Forest17
-Village-decor00
-Village-decor01
-Village-decor02
-Village-decor03
-Village-decor04
-Village-decor05
-Village-decor06
-Village-decor07
-Village-decor08
Note
Some of the buildings have no back side for performance saving.
Please do not buy if you have the side issue.
Price $24.99
3D low poly village by Leon LEE
Price $0.00
Monkey Pack-2 by Arkaya Venture Limited
High quality and low poly model of Monkey Pack-2. Monkey Pack-2 is perfect for your game, cartoon or any other project.
Originally modelled in Maya. This Monkey Pack-2 Rigged is humanoid mecanim System.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Monkey Pack-2- Faces:6512,Vertices:6565,
RIG
Mecanim ready and ik system rig. All humanoid mecanim and mocap animation supported.
TEXTURES-
3 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
23 Root Motion Animation List -
Idle_01,Idle_02,Jump,Jump to Run,Walk Forward_01,Walk Forward_02,Run Forward,Run Backward,Looking Around,
Falling Back Death,Standing Up ,Talking,Waving Gesture,Sitting,Dance_01,Dance_02,Sitting_Clap,
Strafe Walk Left,Strafe Walk Right,Attack_01,Attack_02,Dying,Happy Walk Forward.
all appropriate animations are attached to a single prefab -
Website: http://creative.arkayaventures.com/
Animation Demo Link
Blue Model Demo Link
Brown Model Demo Link
Violet Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $18.90
Developer Tools for Unity by Pivec Labs
⚡ Click to Spawn Objects or Prefabs
⚡ In-Game Debug and Command Console
⚡ Console Administration Control
⚡ Command Template Script
⚡ In-Game Screen Capture
⚡ Low Res & High Res Images
⚡ Mobile Support
⚡ and much more...
Each Component includes a prefab for Drag and Drop access with no coding required. Details on each of the three assets are as follows:
In-Game Console
This asset from Pivec Labs is an in-game log and command Utility for Unity. It contains the following functions:
⚡ Selectable Hot Key to open in-game log
⚡ Display error and warning messages within your game
⚡ Display extended System Information at Runtime
⚡ Create your own Console Commands using the included Template Script
⚡ Comes bundled with 9 pre-built commands
⚡ Use Admin Mode to enable/disable commands and logs
⚡ Monitor and change app performance settings at runtime
⚡ Prefab is included for drag, drop, and go for Quickstart access.
⚡ Works on Desktop and Mobile devices - examples included
⚡ All Source Code is included
This component allows you or your player to open a console window and update settings, monitor performance, and change parameters during game play on the platform device. You can use this component for debugging on the device without the unity editor, for updating settings, for logging errors, or to create your own commands as part of the gameplay.
The in-game console from Pivec Labs provides a template script with instructions allowing you to extend functionality, or to use the structure to provide a console and commands as part of the game play.
In-Game Screen Capture
This component is an in-game Screen Shot Utility for Unity. It contains the following functions:
⚡ Low Res and High Res Images
⚡ Image Prefix with Unique File id
⚡ Selectable Image Format
⚡ Selectable in-game Camera
⚡ Delayed start timer
⚡ Repeat every x secs timer
⚡ Write Data to Log File
⚡ Works on Mobile
This asset allows you or your player to create screen shots during game play. You can trigger a Screen Capture with to without timer, and even use an automated repeating capture.
In-Game Screen shots can be in low res or high resolution (formats are png, jpg, or tga), and will be saved with a unique name prefixed with what ever you add the the Prefix slot. Images will be saved in the Game Folder, or in the Persistant data folder on a mobile.
This component allows you to add multiple cameras for unique screen shots during game play. Write the data to the Log, and display a fade-in/fade-out canvas if you wish.
Click to Spawn
This asset is an Editor Extension for Unity. It contains the following functions:
⚡ Click to Spawn Game Object Primitives
⚡ Click to Spawn Prefabs such as 3D Models
⚡ Configure Size of Spawned Object
⚡ Configure Mouse Button Used
⚡ Set x, y, z Offset from Terrain or Object
⚡ Log Vector3 Co-ordinates
⚡ Source Code Included
This component is an Editor tool and not for in-game use. It can be used in Editor Mode within the Scene Window or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.
Click to Spawn can be used for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating Characters throughout your world. It is also useful for gathering world co-ordinates of potential objects with the scene by placing primitives while in play mode and saving the Vectors that are displayed in the log
Pivec Labs Support
As with all Pivec Labs Assets, development is on-going, support is prompt, new features are added regularly.
Documentation and Tutorials can be found at docs.piveclabs.com.
Price $25.00
