Medieval Weapons (polax, morgenstern, buckler) set No.01 by Don_Falcone
-Physically-Based Rendering: Yes
-Texture Size: 2048x2048
-Polycount:
Polax: LOD0 - 3232tr, LOD1 - 1798tr.
Morgenstern: LOD0 - 3144tr, LOD1 - 1592tr.
Buckler: LOD0 - 2810tr, LOD1 - 1270tr.
-This package has been tested in the following versions of Unity: 5.6.7f1, 2017.1.2.2, 2018.1.0f2, 2019.1.0f2.
If you have any questions - write to me. Always happy to help.
Price $14.95
Augmented Open World Development KIT by Ingeniarius Games
Price $39.97
S4 Demon pack1 by Fun3Dart
Humanoid : No
Legacy : Yes
generic : Yes
Bipe is set up
This model includes 9 animations.
body 1220 poly / 2044 tris / 1024 verts
weapon1 138 poly / 256 tris / 138 verts
weapon2 260 poly / 476 tris / 291 verts
weapon3 420 poly / 746 tris / 468 verts
1024*1024 x 11 color map
[My blog]
Price $12.00
Silly Comedy Music Pack by W.O.W Sound
Album Contains:
[ Music ]
1. SC_Couch_Potato_FULL_Loop (1:50)
+ noPer_loop
+ Short_Loop_1 (0:46)
+ Short_Loop_2 (0:23)
+ Short_Loop_3 (0:23)
2. SC_Dancing_Cats_FULL_Loop (1:44)
+ No_Drums_Loop (2:24)
+ Short_Loop (0:15)
3. SC_Merry-Go-Round_FULL_Loop (1:37)
+ Short_Loop_1 (0:07)
+ Short_Loop_2 (0:22)
+ Short_Loop_3 (0:38)
4. SC_One_Sided_Love_FULL_Loop (1:55)
+ noMel_Loop
+ noMelnoPer_Loop
+ Short_Loop_1 (0:18)
+ Short_Loop_2 (0:27)
5. SC_Thickheaded_FULL Loop (1:04)
+ Short_Loop (0:30)
[ Stingers and SFXs ]
1. Lose_Jingle, Lose_Jingle_No_Drums (0:14)
2. Negative_Stinger_01 (0:02)
3. Negative_Stinger_02 (0:06)
4. Positive_Stinger_01 (0:03)
5. Positive_Stinger_02 (0:04)
6. Win_Jingle_Alto_Sax_Loop, Win_Jingle_Flute_Loop (0:14)
[ Format ]
wav - stereo, 48Hz, 16bit
[ Support Email: hello@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $34.90
Severed hand by Evgeny Korchuganov
Fully animated, contain 13 unique animations:
Animations list:
1) Idle_01;
2) Idle_02;
3) Walk;
4) Jump_start;
5) Fly;
6) Jump_end;
7) Catch_start;
8) Catch;
9) Catch_end;
10) GetHit_01;
11) GetHit_02;
12) Death_01;
13) Death_02;
PBR metallic shader. AO, diffuse, normal, metallic/roughness.
Texture maps 4096x4096;
Polys: 941;
Tris: 1800;
Verts: 905.
I hope my character will help your creative projects :)
Price $4.99
Adorable Monsters Pack by Macrobian
Animate those characters and use them for 2D mobile or browser games.
The Game Asset is made with 100% vector. You can edit it with illustrator software. PNG AND VECTOR EPS files included.
All limbs for each monster parts are separate which can be readily animated.
EPS – vector files with all the characters;
PNG – raster files in high resolution, isolated on transparent background. Each character is a separate png files.
Price $5.00
Transport crates Pack 3 by 32cm
-2048*2048 TGA textures including:
_diffuse _AO _normal _specular _gloss _bump
And _albedo _Metalness _Roughness
Price $9.90
FREE - Low Poly Grenades by Aurélien Durier
-Included :
-One Texture for all weapons.
-3 Grenades
Low Poly Modern Weapons Pack
Contact
Price $0.00
Epic Announcer Voice Pack - FPS by Alec Shea
Feel free to contact me Here if you'd like to suggest lines for the next pack!
Sample rate \ bit rate: 44.1 kHz, 16bit, Stereo, WAVs Files Included
EpicAnnounce_Ambush.wav
EpicAnnounce_Backstab.wav
EpicAnnounce_Beastly.wav
EpicAnnounce_Betrayal.wav
EpicAnnounce_Betrayed.wav
EpicAnnounce_Carnage.wav
EpicAnnounce_DeathRow.wav
EpicAnnounce_Distraction.wav
EpicAnnounce_Doom_Low.wav
EpicAnnounce_Doom.wav
EpicAnnounce_Extermination.wav
EpicAnnounce_Fierce.wav
EpicAnnounce_Frenzy.wav
EpicAnnounce_FriendlyFire.wav
EpicAnnounce_Hateful.wav
EpicAnnounce_Headshot.wav
EpicAnnounce_Legendary.wav
EpicAnnounce_OhMyGod.wav
EpicAnnounce_OneManArmy.wav
EpicAnnounce_Outragous.wav
EpicAnnounce_Revenge.wav
EpicAnnounce_Sharpshooter.wav
EpicAnnounce_TotalAnnihilation.wav
EpicAnnounce_Unbelievable.wav
EpicAnnounce_Unreal.wav
Price $4.99
Bird Monster by Koban
The careful distribution of triangulated polygons assure the lowest polygon count for maximum game rendering as demonstrated in profiler.
The Bird Monster Daemon is a multilayered model, based on a reduced poly mesh with high quality texturing and depth map.
It is animated to demonstrate its multi joint articulation. The model has two articulated heads, 2 wings, legs, claws and a large crab claw. Its left arm is made from a large articulated toothed mouth. the animations include are walk, attack and idle. The model would fit into a fantasy fiction game and the model is rigged for animation.
The mesh is built in Maya and designed specifically for use in Unity. It is 43852 vertices but looks more complex due to its normal mapping.
Price $100.00
Mi-17 Slovak Air Force by Pukamakara
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
Included weapon:
- B-8V20A
- UPK-23-250
- UB-32A
- UB-32A-24
- UB-16-57
- UB-16-57KV
- UB-16-57UM
- P-50T
- C-5
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
280 077 polys
546 989 tris
296 008 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Price $199.00
Two Circles - full game by Codeer studio
Main Features include:
- Unique gameplay
- Stylized visuals
- Smooth animations & effects
- Easy level configuration
- UI menu
- Sound effects
Scripts written in C#
Includes documentation
Price $10.00
Fast Mobile FXAA with LWRP support by Rufat Ismaylov
LWRP works only with Unity versions higher than 2019.1.6f1
Fastest Solution on the market. Works faster than standart Unity MSAA
This package consists of the shader for applying the FXAA on the screen. This solutionis currently the fastest FXAA in the market. The shader was tested on the low-end mobile device in the loaded scene in order to optimize the performance and fps.
SHADERS
* FXAA- The fastest bloom in the Asset Store, completely optimized FXAA . Runs at 45-58 FPS on a low-end mobile device(with proper settings).
All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
-101 different gameObjects,
-101 Materials,
-1 Directional Light(realtime),
-45k polygons
Price $5.99
Floor Lamps Set by LemmoLab
Polygons - 37 437
Triangles - 72 512
Vertices - 75 179
Set consists of 10 models.
Metal and Plastic textures 4096x4096 (Normal, MetallicSmoothness).
Marble texture 4096x4096 (AlbedoTransparency, Normal, MetallicSmoothness)
Clean modeling, UV, and texturing.
Correct naming of objects and materials.
Price $13.99
Food Street by IL.ranch
Price $4.99
Visibility / Scrolling Alpha by Tan Meng Hui
This is a shader package for controlling how the alpha of the standard material is going to scroll.
Features
- Control the height and radius of the alpha
- Control the duration of the scroll
- Control the direction of the scroll
- Unity 5.x support
- Easy to use. Just drag the default prefab to the scene
Demo & Resources
- PDF document to guide you on how to use the scripts
Price $12.00