Hyper-Casual Characters Stickman sphere head skins vol.2 Riot Police by Bizulka
Low poly stickman models for your hyper casual game.
Skins for stickman sphere head:
Animations are NOT included
Stickman Riot Police 01: 4449 verts, 5286 tris
Stickman Riot Police 02: 4934 verts, 6062 tris
Barbed wire: 990 verts, 910 tris
Baton: 80 verts, 156 tris
Shield: 100 verts, 76 tris
Features:
+The stickman has attached skeleton.
+The colors are applied to the materials. You can colorise your clothes of your choice.
+Each item of clothing is a separate object.
Model supports humanoid animations from Mixamo.com and assetstore.
Animations for demonstration in the video were taken from Mixamo.com.
This animations can be downloaded for free from www.mixamo.com.
List of animations used in the video:
One Hand Sword Combo
Look Over Shoulder
Sword And Shield Strafe
Sword And Shield Run
Another stickman sphere head skins
Hyper-Casual Characters Stickman sphere head skins vol. 1 city
Hyper-Casual Characters Stickman sphere head skins vol.1 gang
Hyper Casual Characters Stickman sphere head skins vol .1 sports
CONTACTS
Contact email: YuliyaRyd@gmail.com
My works on
https://www.artstation.com/yulisryd
Price $14.99
Skins for stickman sphere head:
Animations are NOT included
Stickman Riot Police 01: 4449 verts, 5286 tris
Stickman Riot Police 02: 4934 verts, 6062 tris
Barbed wire: 990 verts, 910 tris
Baton: 80 verts, 156 tris
Shield: 100 verts, 76 tris
Features:
+The stickman has attached skeleton.
+The colors are applied to the materials. You can colorise your clothes of your choice.
+Each item of clothing is a separate object.
Model supports humanoid animations from Mixamo.com and assetstore.
Animations for demonstration in the video were taken from Mixamo.com.
This animations can be downloaded for free from www.mixamo.com.
List of animations used in the video:
One Hand Sword Combo
Look Over Shoulder
Sword And Shield Strafe
Sword And Shield Run
Another stickman sphere head skins
Hyper-Casual Characters Stickman sphere head skins vol. 1 city
Hyper-Casual Characters Stickman sphere head skins vol.1 gang
Hyper Casual Characters Stickman sphere head skins vol .1 sports
CONTACTS
Contact email: YuliyaRyd@gmail.com
My works on
https://www.artstation.com/yulisryd
Price $14.99
Simple Localization | Android, IOS and More! by Hot Soup Games
You can quickly add localization system to your game without typing any code!
✔ Supports All Platforms!
It's mainly designed for Android & IOS, but it supports every platforms.
✔ Easy To Use!
It's designed to be as flexible and easy as possible. Without typing any code, you can localize all of your game.
✔ Convenient for Big Games!
Simple Localization is completely seperated from the core logic of your game, so you can easily use it for content heavy games.
✔ Supports Every Languages!
Simple Localization supports every languages in the world. You only need to select the ones you want to localize.
✔ Supports Every Text Types
Basic UI Text, TextMeshPro, TextMeshProUGUI and more! You can use the system for any text type you want.
✔ Long Term Support!
You can use Simple Localization System with any Unity version you want without any error.
___________________________________
Basic Setup
It's highly recommended to read the documentation inside of the asset.
1- Drag and drop StreamingAssets folder to the Assets folder.
2- Open up Resources/Active Languages object and select the languages you want to localize.
3- To assign the Scripts/Language/LanguageConfiguration.cs script, create an empty gameobject, then select the default language. This will only configure the default language when the game first starts, so only put it to your mainmenu scene.
4- To edit keys and values, go to Window/Simple Localization/Localizer. You can add or remove keys from here.
5- Go to your UI Text gameobject, and assign the LocalizedText.cs script to it. After that, type the relevant key to the field.
❗ If you're using TMPro. Go to LocalizedTextMeshProUGUI.cs script and uncomment all the lines after you've import the TMPro.
❤️ That's it!
Price $7.99
✔ Supports All Platforms!
It's mainly designed for Android & IOS, but it supports every platforms.
✔ Easy To Use!
It's designed to be as flexible and easy as possible. Without typing any code, you can localize all of your game.
✔ Convenient for Big Games!
Simple Localization is completely seperated from the core logic of your game, so you can easily use it for content heavy games.
✔ Supports Every Languages!
Simple Localization supports every languages in the world. You only need to select the ones you want to localize.
✔ Supports Every Text Types
Basic UI Text, TextMeshPro, TextMeshProUGUI and more! You can use the system for any text type you want.
✔ Long Term Support!
You can use Simple Localization System with any Unity version you want without any error.
___________________________________
Basic Setup
It's highly recommended to read the documentation inside of the asset.
1- Drag and drop StreamingAssets folder to the Assets folder.
2- Open up Resources/Active Languages object and select the languages you want to localize.
3- To assign the Scripts/Language/LanguageConfiguration.cs script, create an empty gameobject, then select the default language. This will only configure the default language when the game first starts, so only put it to your mainmenu scene.
4- To edit keys and values, go to Window/Simple Localization/Localizer. You can add or remove keys from here.
5- Go to your UI Text gameobject, and assign the LocalizedText.cs script to it. After that, type the relevant key to the field.
❗ If you're using TMPro. Go to LocalizedTextMeshProUGUI.cs script and uncomment all the lines after you've import the TMPro.
❤️ That's it!
Price $7.99
Gargoyle Pillars by ZackC
Compatible : URP Set of modular pillars with 3 posed gargoyles. Package contains : - 3 modular pillar meshes - 4 prefab pillar rearrangements - 3 posed gargoyle meshes - 7 pillar and gargoyle combinations Technical information: - Pillars polycount (236 tris - 528 tris) - Pillar comes with 4 2k maps - AO, Normals, Metallic and Base Color - Gargoyles polycount - 6448 tris - Gargoyles comes with 5 2k maps - AO, Normals, Metallic, Emmission and Base Color
Price $4.99
Price $4.99
SharpUI by Megdan Studios
The SharpUI asset is developed with clean code in mind and is also unit tested. It should be noted that there are two library dependencies for this project, UniRx and NSubstitute. UniRx is unitys reactive extension library that supports most of the reactive features. NSubstitute is used for mocking in unit tests.
UniRx: https://github.com/neuecc/UniRx
NSubstitute: https://nsubstitute.github.io
MVP (Model View Presenter)
This project is built with MVP pattern throughout the demo scenes and the base MVP setup scripts are part of the package. For the sake of Unity and because we thought it would make more sense, we have decided to call the View for Component, so what we basically have is MCP (Model Component Presenter).
Unit Tests
As this is the core UI library for our main game project we have decided to write unit tests for all the core features and also the demo scenes. The core components have 100% code coverage with 700+ unit tests. Things that are not included in tests are prototype and view(component) scenes as those deserve manual UI testing.
Package content
Elements and components
- Model View Presenter base setup classes
- Advanced skill tree system with modular building elements
- Action Bar buttons and utilities
- Lists and Arrow Lists
- Selection strategies for lists
- Adapters for lists and Arrow Lists
- Buttons (Rectangular, Circular, Icon, Tab, Skill Tree)
- Decorators for button sprites, colors and texts (color, scale, offset, visibility, extendable)
- Dialogs with predefined buttons
- Drop down
- Input Text Fields
- Loading Bar
- Modal Views
- Notifications
- Progress Bars, Skill Bars and ResourceBars (customizable)
- Sliders
- Toggle buttons (checkmark / square)
- Button selection groups
- Tooltips with custom content
Utilities
- Canvas Group animation helper
- Keyboard input listener (works with all buttons and can also be standalone)
- Scene loading, unloading, additive with on complete callback
- Managed UI update to control the refresh rate of UI components
- Cooldown utils with time formatting and time consuming
- Collision detection for UI elements
- Password encryption tools
- Reactive delay observer
Future
We at Megdan have big plans for SharpUI as this is our main UI for the upcoming game that is currently in development. Here is a future list of some of the features:
- Editor scripts for real time updates while editing the UI elements
- Inventory system with drag and drop Minimap window
- These are just some of the features that are in development at the moment.
Support
You can always contact us if you find any bugs or challenges while using this library.
Contact
Information & Questions: info@megdan.dk
Product Support: support@megdan.dk
Price $79.99
UniRx: https://github.com/neuecc/UniRx
NSubstitute: https://nsubstitute.github.io
MVP (Model View Presenter)
This project is built with MVP pattern throughout the demo scenes and the base MVP setup scripts are part of the package. For the sake of Unity and because we thought it would make more sense, we have decided to call the View for Component, so what we basically have is MCP (Model Component Presenter).
Unit Tests
As this is the core UI library for our main game project we have decided to write unit tests for all the core features and also the demo scenes. The core components have 100% code coverage with 700+ unit tests. Things that are not included in tests are prototype and view(component) scenes as those deserve manual UI testing.
Package content
Elements and components
- Model View Presenter base setup classes
- Advanced skill tree system with modular building elements
- Action Bar buttons and utilities
- Lists and Arrow Lists
- Selection strategies for lists
- Adapters for lists and Arrow Lists
- Buttons (Rectangular, Circular, Icon, Tab, Skill Tree)
- Decorators for button sprites, colors and texts (color, scale, offset, visibility, extendable)
- Dialogs with predefined buttons
- Drop down
- Input Text Fields
- Loading Bar
- Modal Views
- Notifications
- Progress Bars, Skill Bars and ResourceBars (customizable)
- Sliders
- Toggle buttons (checkmark / square)
- Button selection groups
- Tooltips with custom content
Utilities
- Canvas Group animation helper
- Keyboard input listener (works with all buttons and can also be standalone)
- Scene loading, unloading, additive with on complete callback
- Managed UI update to control the refresh rate of UI components
- Cooldown utils with time formatting and time consuming
- Collision detection for UI elements
- Password encryption tools
- Reactive delay observer
Future
We at Megdan have big plans for SharpUI as this is our main UI for the upcoming game that is currently in development. Here is a future list of some of the features:
- Editor scripts for real time updates while editing the UI elements
- Inventory system with drag and drop Minimap window
- These are just some of the features that are in development at the moment.
Support
You can always contact us if you find any bugs or challenges while using this library.
Contact
Information & Questions: info@megdan.dk
Product Support: support@megdan.dk
Price $79.99
Audio Library: Taking Action - 27 Tracks by SD Sound Tracks
Audio Library - Alien SCFI
Includes 10 Tracks and 25 different loops, versions, FXs and ambients.
Over 50 Minutes of Music!
1min Demos of every audio file available at: Taking Action Demos<--- CLICK ME
Featured in SD Sound Tracks "112 Track Audio Library Vol. 1", and now Happy Days is available as a stand alone product! Upgrade with a $5.49 Discount!
Price $5.49
Android Install Referrer by Konstantin Saetsky
Android Install Referrer implements Google Play Install Referrer API that securely retrieve referral content from Google Play, such as: • The referrer URL of the installed package • The timestamp, of when a referrer click happened (both client- and server-side) • The timestamp, of when an installation began (both client- and server-side) • The app's version at the time when the app was first installed • Whether the user has interacted with your app's instant experience in the past 7 days It is a standard and highly reliable and accurate method to attribute conversions through Google Play. It enables the attribution provider to send attribution parameters to the store, which then passes them back to the source when the app is downloaded. Also referrer URL is often used to provide rewards to the users. Unity 2017-2020 supported. ✔️ Easy to implement, use and test ✔️ Android Studio Project included You can read and modify all source code ✔️ Well-documented project ✔️ Full C# source code, documentation and example scene included ✔️ Long Term Support Be sure that you'll get support for new unity versions and features ________________________________________________________________________________ Other products you may like: 🤖 Android Root Checker - check if Android device is rooted using 7 different techniques 🍏 Jailbreak Checker - check if iOS device is jailbroken with one line of code 🎫 Scratch Card - easy-to-use asset, which allows you to create scratch cards
Price $15.00
Price $15.00
Floor Scales by AshMesh
Game ready Floor Scales model with PBR textures.
Features:
⦁ Texture Set: Albedo, MetallicSmoothness, Normal, AO, Emission;
⦁ Texture resolution: 4096x4096;
⦁ Formats: .png, .fbx;
⦁ Materials: PBR(Metallic);
⦁ Polycount: 1652 tris, 1052 vertices;
⦁ Model unwrapped manually to make most efficient use of the UV space;
⦁ Scaled to approximate real world size(Height: 780mm/30.7inches, Width: 603mm/23.7inches, Depth: 944mm/37.1inches);
⦁ No special plugins needed;
⦁ Included turned off variant of textures.
Price $10.00
Features:
⦁ Texture Set: Albedo, MetallicSmoothness, Normal, AO, Emission;
⦁ Texture resolution: 4096x4096;
⦁ Formats: .png, .fbx;
⦁ Materials: PBR(Metallic);
⦁ Polycount: 1652 tris, 1052 vertices;
⦁ Model unwrapped manually to make most efficient use of the UV space;
⦁ Scaled to approximate real world size(Height: 780mm/30.7inches, Width: 603mm/23.7inches, Depth: 944mm/37.1inches);
⦁ No special plugins needed;
⦁ Included turned off variant of textures.
Price $10.00
Cute Digital Action Music Pack by W.O.W Sound
Are you facing an entire army of aliens, spaceships or monsters? Shoot your way through with these 4 exciting, fun, energetic, and upbeat music tracks and 14 sound effects! Who says high-intensity can't be cute? Great for Shoot them up games, Shoot 'Em Ups, vertical scrolling shooter game or any side-scrolling Shooters Arcade!
Album Contains:
[ Music ]
1. CDA_Digital_Cosmos_FULL_Loop (1:32)
+ FULL_End (1:37)
+ End_Stinger_1 (0:05)
+ End_Stinger_2 (0:07)
+ Ambient_Loop (1:32)
+ Start_Stinger (0:02)
+ Short_Loop_1 (0:44)
+ Short_Loop_2 (0:22)
2. CDA_Oriental_Fever_FULL_Loop (1:35)
+ FULL_End (1:40)
+ End_Stinger_1 (0:04)
+ End_Stinger_2 (0:02)
+ Lite_Loop (1:34)
+ Intro_Stinger (0:03)
+ Short_Part_A_Loop (0:53)
+ Short_Part_B_Loop (0:40)
3. CDA_Ready_Steady_GO_FULL_Loop (1:51)
+ FULL_End (1:53)
+ 15s_BassPer_Loop (0:15)
+ 15s_PartA_Loop (0:15)
+ 15s_PartB_Loop (0:15)
+ 30s_PartC_Loop (0:30)
+ Short_Loop_40s (0:42)
+ End Stinger (0:02)
+ Intro_Loop (0:07)
+ noBells_Loop (1:51)
4. CDA_Super_Hero_FULL_Loop (1:41)
+ FULL_End (1:55)
+ End_Stinger (0:07)
+ Intro_Stinger (0:07)
+ No_Perc_Loop (1:41)
+ Short_Loop (0:28)
[ Stingers and SFXs ]
1. Alarm_Loop (0:03)
2. Gacha_Tier_1 (0:02)
3. Gacha_Tier_2 (0:02)
4. Gacha_Tier_3 (0:06)
5. Loading_Screen_Loop (0:15)
6. Lose_Stinger (0:06)
7. Negative_Jingle_Loop + Lite ver (0:14)
8. Negative_Stinger (0:03)
9. Neutral_Stinger (0:02)
10. Positive_Jingle_Loop (0:13)
11. Positive_Stinger (0:04)
12. Select_Button_1 (0:02)
13. Select_Button_2 (0:01)
14. Select_Button_3 (0:01)
[ Format ]
wav - stereo, 48Hz, 16bit
How Does it Work ‣ Music Tutorial
[ Support Email: hello@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $29.90
Album Contains:
[ Music ]
1. CDA_Digital_Cosmos_FULL_Loop (1:32)
+ FULL_End (1:37)
+ End_Stinger_1 (0:05)
+ End_Stinger_2 (0:07)
+ Ambient_Loop (1:32)
+ Start_Stinger (0:02)
+ Short_Loop_1 (0:44)
+ Short_Loop_2 (0:22)
2. CDA_Oriental_Fever_FULL_Loop (1:35)
+ FULL_End (1:40)
+ End_Stinger_1 (0:04)
+ End_Stinger_2 (0:02)
+ Lite_Loop (1:34)
+ Intro_Stinger (0:03)
+ Short_Part_A_Loop (0:53)
+ Short_Part_B_Loop (0:40)
3. CDA_Ready_Steady_GO_FULL_Loop (1:51)
+ FULL_End (1:53)
+ 15s_BassPer_Loop (0:15)
+ 15s_PartA_Loop (0:15)
+ 15s_PartB_Loop (0:15)
+ 30s_PartC_Loop (0:30)
+ Short_Loop_40s (0:42)
+ End Stinger (0:02)
+ Intro_Loop (0:07)
+ noBells_Loop (1:51)
4. CDA_Super_Hero_FULL_Loop (1:41)
+ FULL_End (1:55)
+ End_Stinger (0:07)
+ Intro_Stinger (0:07)
+ No_Perc_Loop (1:41)
+ Short_Loop (0:28)
[ Stingers and SFXs ]
1. Alarm_Loop (0:03)
2. Gacha_Tier_1 (0:02)
3. Gacha_Tier_2 (0:02)
4. Gacha_Tier_3 (0:06)
5. Loading_Screen_Loop (0:15)
6. Lose_Stinger (0:06)
7. Negative_Jingle_Loop + Lite ver (0:14)
8. Negative_Stinger (0:03)
9. Neutral_Stinger (0:02)
10. Positive_Jingle_Loop (0:13)
11. Positive_Stinger (0:04)
12. Select_Button_1 (0:02)
13. Select_Button_2 (0:01)
14. Select_Button_3 (0:01)
[ Format ]
wav - stereo, 48Hz, 16bit
How Does it Work ‣ Music Tutorial
[ Support Email: hello@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $29.90
Root and Jailbreak Checker by Konstantin Saetsky
This is an easy-to-use asset, which allows you to check if Android/iOS device is rooted / jailbroken. Root/jailbreak can be used to emulate in-app purchases and/or use cheat engines by installing software to affect some system logic. It is a solution that includes two assets: 🔓 Android Root Checker 🏃 Jailbreak Checker Unity 2017-2020 supported. ✔️ Easy to use Detect root/jailbreak in one line of code ✔️ Different techniques to be sure if device is rooted/jailbroken or not 7 methods used to check if device is rooted and 5 methods used to check is device jailbroken ✔️ Detects any root No matter how devices was rooted, asset can detect any root ✔️ Detects any jailbreak Can detect jailbreak with every type of jailbreak: untethered, semi-untethered or tethered. Even if device is jailbroken using semi-untethered jailbreak and is not in jailbreak state, asset can detect if device is hacked ✔️ Works with any Android, iOS, iPadOS and tvOS devices and firmwares versions Works with any iOS devices/firmwares, that Unity supports ✔️ Full C#, Objective-C source code, documentation and example scene included
________________________________________________________________________________ Other products you may like: ✍ 2D/3D Paint - paint on any 2D and 3D objects with great performance 💬 Audio-Text Synchronizer - create dialogues, subtitles or interactive books with text synchronized with playing audio 🔨 2D Deformation - create sprites that may be deformed using physics or from code
Price $25.00
________________________________________________________________________________ Other products you may like: ✍ 2D/3D Paint - paint on any 2D and 3D objects with great performance 💬 Audio-Text Synchronizer - create dialogues, subtitles or interactive books with text synchronized with playing audio 🔨 2D Deformation - create sprites that may be deformed using physics or from code
Price $25.00
The Halloween Music Collection by Tony Longworth
Need some spooky, weird Halloween music for your video game project? Don't worry, I've got you covered with this latest release. The Halloween Music Collection contains 26 tracks, that's more than an hour and a half of pure Halloween themed music ranging from the playful to all out terror. Give it a go and bring a whole load of Halloween to your projects.
Price $7.99
Price $7.99
Realistic Shovel Clean by Nollie Inward Game Assets
Shovel 3D model. Realistic dimensions.
Free sample of a upcoming "Garden Props Small Pack"
Package includes:
1 Asset - Realistic Shovel Clean
624 tris, 325 verts, LODs in 3 stages, Custom Collider
2K textures
Standard: AlbedoTransparency, MetallicSmoothness, Occlusion, Normal
HDRP: BaseColor, MaskMap, Normal
1x Material with Standard Shader
1x Prefab
1 Demo Scene
1x extra Material for Demo Scene's Plane
Demo Scene is set up with default lighting
More info included at the screenshots
Price $0.00
Free sample of a upcoming "Garden Props Small Pack"
Package includes:
1 Asset - Realistic Shovel Clean
624 tris, 325 verts, LODs in 3 stages, Custom Collider
2K textures
Standard: AlbedoTransparency, MetallicSmoothness, Occlusion, Normal
HDRP: BaseColor, MaskMap, Normal
1x Material with Standard Shader
1x Prefab
1 Demo Scene
1x extra Material for Demo Scene's Plane
Demo Scene is set up with default lighting
More info included at the screenshots
Price $0.00
Bumpy Toon Bug by Sunnshine Games
Bumpy toon Bug Funny animated Toon Bug Contact me for any questions on my website: SunnshineGames
Preview it on my Website: Preview
Poly count: Faces: 2472 Tris: 4952
Animations: Flying, attacking, standing Includes PSD-Files for easy editing
Price $4.99
Preview it on my Website: Preview
Poly count: Faces: 2472 Tris: 4952
Animations: Flying, attacking, standing Includes PSD-Files for easy editing
Price $4.99
Anime buildings: Castle by KumaBeer
This asset contains 15 unique models: square with wall, house, temple, 4 towers+2 entrances, 2 walls, gate, and 2 wall elements with one material.
17 prefabs is included.
Demo scene is included.
Skybox
Textures-4096x4096 atlas:
Diffuse(2 variants)
Emissive(optional)
Normalmap(optional)
Textures for terrain(1024x1024):
Grass Diffuse
Ground Diffuse+normalmap
Mobile friendly
Polycount info-in screenshots.
Standard and LW render pipelines is supported.
Price $18.00
17 prefabs is included.
Demo scene is included.
Skybox
Textures-4096x4096 atlas:
Diffuse(2 variants)
Emissive(optional)
Normalmap(optional)
Textures for terrain(1024x1024):
Grass Diffuse
Ground Diffuse+normalmap
Mobile friendly
Polycount info-in screenshots.
Standard and LW render pipelines is supported.
Price $18.00
Cartoon Vehicles Pack 4 - Low Poly Cars (20 Cars) by Mighty Handful
Stylized Cars Pack contains cars for fast prototyping and game design. Twenty low-poly models optimize for mobile with textures. All models have a low poly count, ranging from 1200 polygons for the simplest models to 3000 polygons for the more complex ones. You can use them on Mobile, Desktop and Console platforms!
- SEPARATED WHEELS: The wheels are separated from the vehicle body, so you can animate them or use your vehicle simulation system.
- MOBILE READY: All the models has separate texture (512x512 pixels) to comfort useing
YOU GET 20 Cars
Thank you all for purchasing our pack! If you have a specific requirement for an model, we will be happy to add it! Just send us an Facebook | Email
Includes our other Assets
Cartoon Vehicles Pack 1 - Low Poly Cars
Cartoon Vehicles Pack 2 - Low Poly Cars
Cartoon Vehicles Pack 3 - Low Poly Cars
Cartoon Vehicles Full Pack - Low Poly Cars
Price $9.99
- SEPARATED WHEELS: The wheels are separated from the vehicle body, so you can animate them or use your vehicle simulation system.
- MOBILE READY: All the models has separate texture (512x512 pixels) to comfort useing
YOU GET 20 Cars
Thank you all for purchasing our pack! If you have a specific requirement for an model, we will be happy to add it! Just send us an Facebook | Email
Includes our other Assets
Cartoon Vehicles Pack 1 - Low Poly Cars
Cartoon Vehicles Pack 2 - Low Poly Cars
Cartoon Vehicles Pack 3 - Low Poly Cars
Cartoon Vehicles Full Pack - Low Poly Cars
Price $9.99
Low Poly City builder by Cube Melon games
An easy to use tool to create a low poly game City.
Create (simple to complex) compound,
Suitable for Low end devices.
Create buildings, add and remove floors, change Color, Change Faces, create Streets.
and optimization feature(Mesh merge) for better performance.
the model has low poly Building faces,
15 different faces 7 colors(105 faces total)
between (20 To 180 poly per face)
4 street blocks, and other models
one material - one shader (vertex Color shader) - zero textures.
For support contact me on cubemelongames@gmail.com
Price $24.00
RV Smart Ai Lite by Ronis Vision
This is Lite version of RV SmartAI.
It is based on 1.0 version of SmartAi, and it's intended just for evaluation purposes and to get feeling of working with system.
Get full version to have all powerful features:
-full access to source code
-graph elements prefabing system
-graph elements copying, pasting and duplicating
-highly optimized and performant load balancing system
-set update rate for every AI separately from inspector
-improved runtime debugging
-tool for analysis and automatic fixing of AiGraph
-many new scorers and tasks, including reflection based that allows you to get and set values from your context without writing dedicated graph elements
-different scorer types: select math operation for every scorer: add, sub, multiply or divide.
-secondary graphs(multiple graphs per ai)
-nested graphs system(graphs in graph)
-search bar for adding scorers and tasks
-ai jobs system
-AiTask with own scorers
-countless other smaller fixes and improvements
-future fixes, improvements and new features
Full version description
RV SmartAI is a lightweight, flexible and high-performance utility AI framework. With SmartAI you’ll be able to visually model complex AI behaviours for your game with ease.
It can be integrated into any project, regardless of stage, as it doesn’t force you to refactor all of your existing AI code, and can easily coexist and support your already implemented AI logic. Transfer only what you want of your game’s logic to SmartAI! For example you can leave your AIs movement logic untouched, and implement just your fighting logic, or even only target selection logic via AI graphs.
SmartAI is the only graph-based utility AI solution on the asset store that fully supports prefab workflows in AI design process: create reusable graphs, nodes and even single graph elements, using Unity’s powerful prefab variants and property overrides.
Full runtime editing support makes fine-tuning values for utilities so much faster and easier, as you have real time feedback on how changes you're making affects your AI behaviour.
One of the biggest advantage of utility AI concept over FSMs or behaviour trees is that it’s much more scalable in terms of complexity while remaining simple and easy to maintain, understand decision process and debug.
Discord server | Forum thread
---------------------Features----------------------
► Visual node graph editor - write your AI behaviours in C# and play with them like legos
► As easy to use as behaviour trees while being much more scalable in terms of complexity
► Easily integrated into existing projects, regardless of stage
► Doesn’t force you to refactor all of your existing logic, only parts you want to
► User friendly and easy to use
► High performance and load balanced
► Runtime visual debugging
► C# source for all modules!
► Runtime graph modifications - see changes in your AI behaviours in real time and save a lot of time tweaking values
► Fully supports Unity prefab system - including nesting, variants and property overrides for graphs and all graph elements
► Unity’s undo system support
► Core system has no runtime allocations after initialization
► Written with flexibility and scalability in mind, as separate modules
► Many independent modules included in package
► Can be made to run on own threads (core system doesn’t use Unity API)
► Lot of script templates and base classes for common usages
► No subscription, no seats limits, buy once and use freely
► Responsive support via Discord and Unity forums
Supported Unity versions: 2018+
Tested on Windows and Android platforms.
Price $0.00
It is based on 1.0 version of SmartAi, and it's intended just for evaluation purposes and to get feeling of working with system.
Get full version to have all powerful features:
-full access to source code
-graph elements prefabing system
-graph elements copying, pasting and duplicating
-highly optimized and performant load balancing system
-set update rate for every AI separately from inspector
-improved runtime debugging
-tool for analysis and automatic fixing of AiGraph
-many new scorers and tasks, including reflection based that allows you to get and set values from your context without writing dedicated graph elements
-different scorer types: select math operation for every scorer: add, sub, multiply or divide.
-secondary graphs(multiple graphs per ai)
-nested graphs system(graphs in graph)
-search bar for adding scorers and tasks
-ai jobs system
-AiTask with own scorers
-countless other smaller fixes and improvements
-future fixes, improvements and new features
Full version description
RV SmartAI is a lightweight, flexible and high-performance utility AI framework. With SmartAI you’ll be able to visually model complex AI behaviours for your game with ease.
It can be integrated into any project, regardless of stage, as it doesn’t force you to refactor all of your existing AI code, and can easily coexist and support your already implemented AI logic. Transfer only what you want of your game’s logic to SmartAI! For example you can leave your AIs movement logic untouched, and implement just your fighting logic, or even only target selection logic via AI graphs.
SmartAI is the only graph-based utility AI solution on the asset store that fully supports prefab workflows in AI design process: create reusable graphs, nodes and even single graph elements, using Unity’s powerful prefab variants and property overrides.
Full runtime editing support makes fine-tuning values for utilities so much faster and easier, as you have real time feedback on how changes you're making affects your AI behaviour.
One of the biggest advantage of utility AI concept over FSMs or behaviour trees is that it’s much more scalable in terms of complexity while remaining simple and easy to maintain, understand decision process and debug.
Discord server | Forum thread
---------------------Features----------------------
► Visual node graph editor - write your AI behaviours in C# and play with them like legos
► As easy to use as behaviour trees while being much more scalable in terms of complexity
► Easily integrated into existing projects, regardless of stage
► Doesn’t force you to refactor all of your existing logic, only parts you want to
► User friendly and easy to use
► High performance and load balanced
► Runtime visual debugging
► C# source for all modules!
► Runtime graph modifications - see changes in your AI behaviours in real time and save a lot of time tweaking values
► Fully supports Unity prefab system - including nesting, variants and property overrides for graphs and all graph elements
► Unity’s undo system support
► Core system has no runtime allocations after initialization
► Written with flexibility and scalability in mind, as separate modules
► Many independent modules included in package
► Can be made to run on own threads (core system doesn’t use Unity API)
► Lot of script templates and base classes for common usages
► No subscription, no seats limits, buy once and use freely
► Responsive support via Discord and Unity forums
Supported Unity versions: 2018+
Tested on Windows and Android platforms.
Price $0.00
Sandstone Textures - 4K by Texture Haven
Texture Haven publishes original high quality textures for free. This is an official product. If you wish to support us directly please check our Patreon page.
Contents:
13 high quality original PBR materials. Up to 4k resolution (16k available for some textures on https://texturehaven.com/ due to technical limitations).
Price $0.00
Contents:
13 high quality original PBR materials. Up to 4k resolution (16k available for some textures on https://texturehaven.com/ due to technical limitations).
Price $0.00
