Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 30 min 10 sec ago

UI Modal by Gravitons

2020, September 28 - 07:58
UI Modal is a lightweight, interactive modal system for displaying customizable content to users.

-Show a modal with one line of code
-Pre-made prefab for a quick drag and drop solution.
-UI Model is designed to be highly extensible, allowing you to create customized modal with unlimited behaviors.
Price $0.00

Rock Monster - Bonus Files 3 - Unreal Project by Infinity PBR

2020, September 27 - 21:51
This is a bonus file package for the Rock Monster Pack.

Purchase this and get the main pack for free, or purchase the main pack, and get this for free.

Bonus Files:
⭐ Unreal Project

Also available in the Monster Bundle #1.

--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me at the forums.
Price $49.00

MK Toon - Stylized Shader by Michael Kremmel

2020, September 25 - 23:13
☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️
☀️ 50% Release Sale ................☀️
☀️ 2 weeks .................................☀️
☀️ Regular price will be 59.99$ ☀️
☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️

MK Toon is an artist-friendly and feature-rich stylized shader, which is able to achieve very customized non-photorealistic visuals. The shader follows a physically based input to create a local antialiased & stylized output. This shader is compatible with the Builtin, Lightweight, and Universal Render Pipelines. The package includes standard and particles shader variations.

Demo: Windows
Follow development: Trello

In addition to the stylized rendering, the shader can be used as an enhanced standard shader simply by changing the light model. The shader also handles fallbacks automatically for a high stability across almost all platforms. Based on the setup the shader strips away unused shader code to guarantee the maximum possible performance. To provide an easy to use adaptive workflow the custom material editor is tweaked towards artists. Every feature can be combined with each other to create a new unique style.

Included Tools
Install Wizard: Fast setup even on scriptable Render Pipelines.
Mesh Utility: Create new meshes with smoothed normals to achieve better outlines.
Ramp Creator: Allows you to create 1D ramp textures based on a set gradient.
Texture Channel Packer: lets you create a new texture based on four inputs. This way you can combine different color channels of different textures into a new one.
Material Upgrader: lets you upgrade MK Toon materials, which were created using Built-in Render Pipeline to LWRP or URP.

Features
Physically based properties: Artists are able to maintain their physically based metallic, specular or roughness workflow. Physically based input => Stylized output.
Lighting Styles: Builtin, Cel, Banded and Ramp modes are available to completely customize the lighting.
Artistic: To style lighting even further there are three artistic modes available: Drawn, Sketch and Hatching. Every of them can be projected onto the object in tangent space or a screen space.
Normal Mapping: Seamlessly integrated normal mapping into the stylized lighting.
Parallax Mapping: Approximated parallax mapping can be used to enhance the normal mapping.
Specular: Isotropic and anisotropic specular are possible.
Diffuse: Lambert (default), Oren Nayar(takes the roughness of the surface and the view angle into account.) and Minnaert ( Lighting adds some darkening limbs based on the view angle. Good for things like fabric) diffuse shading is available.
Occlusion: Two way occlusion to control the direct and indirect light occlusion.
Emission: Every material can be emissive.
Detail: Details maps are able to add a detail layer on top of the albedo input using a mixed, additive or multiplied behavior. Even detail normals are possible.
Gooch: Fully control the bright and dark areas of your object by interpolating between specific colors based on the lighting condition.
Rim: Rim Lighting is based on the fresnel effect. Outer areas of the Material will be highlighted.
Iridescence: Adds a Iridescence effect on top of the surface. Based on the viewing angle, areas will change color gradually.
Color Grading: Controls how the contrast, saturation and brightness is applied.
Dissolve: Dissolves the surface based on a given pattern.
Vertex Animation: The Vertex Animation offers three generic animations, which are computed on the shaders side (no additional setup required).
Light Transmission: Light will pass through the object and defines how (Subsurface or Translucent) it passes through.
Particles: Customize particles like the default geometry.
Stencil: Fully controllable stencil buffer.
Refraction: Creates a refracted look for geometry behind the surface.
Outlines: Based on the 3 outline modes tweaked towards pixel perfection. Even and uneven outlines are possible.
Stutter: Vertex Animations and Artistic features can stutter to simulate a redrawn effect.
Custom Editor: Easy to use inspector tweaked towards artists to combine each feature and create an unique style.
XR: VR and AR compatible.
Vertex Colors: Vertex colors are automatically used if no albedo map is set.

Examples
Spectate: Over 100 stylized materials.
Outlines: Outlined objects using different shapes.
Witch Lab: Stylized Environment.
Flying Isles: 10 variations Artistic: Artistic stylized objects

Do you have some cool stuff to show?
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.

Questions, bug reports, feature requests, feedback:
Feel free to get in touch via support@michaelkremmel.de.
Price $29.99

Elf RTS Building Set - Proto Series by BitGem

2020, September 25 - 17:27
This package contains 11cartoony low poly Fantasy Elf RTS buildings that are ready to be dropped into any game project. They come animated and with 3 upgrade levels each. There is also a large set of building blocks included that you can use to create your own buildings.

Buildings Included:
- House
- Barracks
- Cauldron
- Factory
- Banner
- Mine
- Oracle
- Smithy
- Throne
- Tower
- Wood Producer
- Many building parts for DIY

Price $29.99

Audio Library: Alien SCFI - 22 Tracks by SD Sound Tracks

2020, September 25 - 15:31

Audio Library - Alien SCFI

Includes 10 Tracks and 22 different loops, versions, FXs and ambients.

Over 1 Hour of Music!

1min Demos of every audio file available at: Alien SCFI Demos<--- CLICK ME

Featured in SD Sound Tracks "112 Track Audio Library Vol. 1", and now Alien SCFI is available as a stand alone product! Upgrade to Audio Library Vol. 1 with a $5.99 Discount!
Price $5.99

Cruor - Dark Ambient Music Pack by Tom Jensen

2020, September 25 - 15:12
15 Tracks of dark ambient atmosphere, perfect for fantasy, horror, Sci Fi or any unsettling/dark game.

50 minutes of music that will unnerve, and impart a sense of wonder and foreboding to your game.

Partially inspired by the original Quake soundtrack.

Preview the full tracks here:

https://tomjensen.bandcamp.com/album/cruor-dark-ambient-music-pack

TRACKLIST (44.1kHz, 16bit .wav, 128kbps .ogg & 320kbps .mp3)

-Forty Fathoms [3:52]
-Hymn to Cruor [5:23]
-Ice Core [5:05]
-Tech [2:32]
-The Dark Palace [3:26]
-Aquatic Horror [1:00]
-Needle Eye [2:00]
-The Core [0:15]
-Transgression [3:24]
-Anvil [2:25]
-Athenaeum [3:32]
-Dead Air [1:30]
-Halocline [4:36]
-Torment of Innocence [7:46]
-Upstart [3:24]

Price $14.99

Citizens #2 | HYPER CASUAL LOW POLY SIMPLE PEOPLE by NAZCA ART STUDIO

2020, September 25 - 14:59
Low poly simple people 3D models like a finger puppet for your hyper casual game.
This asset is the citizens version #2.
Perfect for mobile!

Features:

Materials
There are two materials per model: one for skin color and one for costume.
The material for the skin color can be adjusted as needed.
Samples of 3 different color patterns are included.
The costume part is a texture.

Textures
The size of each texture is 64x64.
It's very small.

Models
10 different models are available.

CheerLeader -911 tris
DJ -810 tris
Doctor -502 tris
FoodDelivery -630 tris
GymInstructor -720 tris
HoodieCap-451 tris
Nurse -420 tris
RedDress -575 tris
Thief -592 tris
Waiter -520 tris

Animation
It includes 15 animations

Default(no animation)
Fall backward
Fall forward
Fall to the left
Fall to the right
Idle
Jump-short
Jump-middle
Jump-long
Jump-spin
Jump-combination
No
Yes
Run
Walk

Animation type is Generic.
*Humanoid is not supported.
Price $9.99

Mallard Duck Female by WDallgraphics

2020, September 25 - 14:32
Mallard Duck Female 3D model.

Include scene demo
14 Animations in root motion
Added extra folder with same animations in-place
2 Textures (4096x4096)
3 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Scene demo

Low poly model

2668 quad polygons on this mesh
2670 vertices on this mesh

Textures
Mallard_D
Mallard_N

Animations List
eat(203-263)
idle(27-200)
idletolay(266-275)
lay(332-505)
laytoidle(305-314)
run(317-329>
runleft(508-520)
runright(523-535)
swim(278-302)
turnleft(592-616)
turnright(619-643)
walk(0-24)
walkleft(538-562)
walkright(565-589)

Animation demo
Price $15.00

Score Soundtracks Vol 1 by Marvin Simon

2020, September 25 - 14:28
Score Soundtracks Vol 1 is an album with 14 orchestra soundtracks with exciting, depressing and creepy music
Price $16.99

3D Low poly "Seoul" prop Pack by WDii

2020, September 25 - 14:22
This package includes ready-to-use prefabricated and low polygon models.
All objects except the map use one texture and one material.

1. Pack Detail
- all model mesh count : 20,252
- prefab count : 20
- texture size : 512x512

2. Prefab List
- AllPrefabs
- bibimbab
- bush
- folding fan
- gwanghwamun gate
- hangang bridge
- kimchi
- korean drum
- korean man doll
- korean woman doll
- korean mask A
- korean mask B
- leesunshin statue
- lotte tower
- n tower
- sejong the great
- street light
- sungnyemun gate
- tree A
- tree B
- turtle ship

3. Material List
- Unity's Basic Materials.
- object_M, floorA_M, floorB_M, water_M

4. Compatible Unity version
- Compatible Unity version is 2019.2.0f1 or higher.
- Only model files excluding prefabs are compatible with the versions below. However, you need to reapply the material from the model file. You can use it by applying the texture provided in Unity's default Material (Legacy Shader/Diffuse).
Price $59.00

Large Rocks Pack by ARZAON GAMES 3D

2020, September 25 - 14:14
The package contains 15 rocks types with PBR materials.

Features:
Example Scene
PolyCount: 100~35000
LOD´s: Yes
Collision: Custom

Each rock have it's own textures (Albedo, Normal, Ambient Occlusion, Smoothness) with a 4096 resolution.
The images are in targa and PNG
Visit my profile to get more assets in high quality.

Price $12.99

Startup Manager by Ilumisoft

2020, September 25 - 13:58
When creating persistent systems, which need to be available through the complete application lifecycle, a common approach is to create an init scene containing them. This perfectly works on builds but has a big downside in the editor - everytime you want to test a scene, you first need to open the init scene, which can become insanely annoying and time consuming.That's why we created Startup Manager!

Startup Manager provides to you an easy way to setup and initialize your persistent game systems at application startup - no init scene required and working from any scene even in the editor. Say goodbye to your init scene and work faster than ever!

Features
- Initialize persistent game objects at startup without needing an extra init scene
- Test your scenes faster
- Clean and easy to use
- Complete source code included

How It Works
Startup Manager automatically instantiates the prefabs you define and marks them with DontDestroyOnLoad right before the first scene is loaded. So no matter from which scene you enter playmode, all your persistent systems will be ready.


Price $7.99

Park Inc Complete Project + EDITOR by Watermelon Games

2020, September 25 - 13:57

HIGH-QUALITY TOP TRENDING GAME!

Swipe over cars to clean the parking area!


Android Demo | Documentation | Discord Support

FEATURES
- Easy-to-use level editor.
- Optimized for iOS and Android.
- AdMob support.
- Unity Ads support.
- iOS & Android share.
- Cross-platform.
- Addictive gameplay.
- Easy to customize.
Price $99.00

Megahammer Megabundle Vol. 1: 8-Bit Music and SFX by Megahammer Studios

2020, September 25 - 13:56
Commercial Use Licence: EULA. Please follow link to read before downloading. 100+ 8-bit and 16-bit sound effects and music tracks in high fidelity .WAV files for your retro-inspired project! Meticulously created to be flexible yet instantly recognizable as retro video game audio. Use as is, or manipulate to create your own custom sfx. Featuring 10 original compositions that range from adrenaline pumping to mellow, spooky to sunny. Music created with NES and Game Boy aesthetics, enhanced with touches of SNES and Genesis charm. Game-over stingers compliment the various styles found in the main tracks. Designed to loop seamlessly for easy implementation. SFX: Jumps Explosions Dialogue beeps Power-ups Footsteps Item collection Damage UI Deaths Attacks (melee and ranged) and more! Music: 10 original, seamlessly loop-able tracks made with a variety of sound chip emulators and hardware synths that range in style from authentic console limitations, to modernized chiptune productions. 3 unique game-over stings inspired by select full-length tracks 4 flexible stage-cleared fanfares, including modern and retro styles visit our SoundCloud to preview a sample of tracks from this collection All files formatted as 96k / 24bit .WAV files for pristine audio.
Price $25.00

Bulb&Lamp Light Pack v.01 by NaBee

2020, September 25 - 13:52

This package include 102 Bulb Props.

* Bulb 81
* Lamp 21

*Features : use simple material
*Vertex Count : 214 ~ 3,777
*Number of Textures : 0
*Number of material : 6
*Texture Size : 2K

Price $12.99

The Victory Stars FX Vol. 2 by Inguz Media Studio

2020, September 25 - 13:46
Do you need some Victory Stars FX for your project?

Different designs? I got 7 for you!
Different word options when you win? I got 4 for you!
Different word options in case you loose? I got 2 for you!

And as if that were not enough, you can also find in this pack 2 options for your victories. Victory effects with combinations of 3 or only 1 star as you can see in the video and the images.

Made with particle system animations and basic unity shaders. No custom Shaders.

You will find all the image files in .PSD format, so you can edit them!

¡182 Prefabs in total!

Hope you enjoy! ;)
Price $9.50

Azura2016 by Ruslan

2020, September 25 - 13:45
High-quality 3D models for games.

Ready 3D car model in the project. Awesome visual quality and detailed study of all elements (interior, engine, bottom, wheels). It is carefully optimized for all modern devices.

- All materials, textures and other parts of the package are correctly named.
-The model is correctly scaled and aligned along the Z axis.
-Car paint colors and smoothness can be customized.
- Separated and wheels aligned.
-You can make your own UV painting. -Has a simple physical body for collision.
- Clean and optimized geometry.
-The front and rear bumper are separated. Ready for animation.
-Roof and hood are separated. Ready for animation.
- Separate 4 doors. Ready for animation.
- Clean and optimized geometry.
- Separated glass.

-1 model cars.
-7 Texture on the model.
4 Textures 2048 \ 2048 (Body, Salon, Wheels, Normal wheels)
1 Texture 2048 \ 1024 (Light)
2 Textures 256 \ 256 (Grid, Spring)

-Number of polygons in the model.
General: 24456 Triangles
Lod: 1960 Triangles
1 Wheel: 1548 Triangles
4 Wheels: 6192 Triangles

Price $18.00

Daggers_pack02 by Anatoly Valovoy

2020, September 25 - 12:39
set of daggers.
Consists of 9 properties.
PBR material.
One texture atlas.
Texture resolution 2048x2048.
Total number of triangles 11932
Price $4.99

Sci-fi Forklift - HDRP by FunDev

2020, September 25 - 12:38
Highly detail, AAA quality, game ready, low poly model of Sci-fi Fork lift.
In addition two models of matching sci- fi floor panels and model of wooden box. Each model has got tow sets of textures for Unity HDRP (Metallic Standard) and URP (Metallic Standard).

Forklift has got four Level of Detail and its own mesh collider. Model is in FBX format and Textures are in png format.

Forklift has 3 textures. Texture resolution: 4096 x 4096 Texture format: png Base Color, Normal Map, MaskMap

LOD 0-38027 tris
LOD 1- 26206 tris
LOD 2- 17763 tris
LOD3- 8920 tris

Models is optimized for use in any kind of projects.
Price $4.99

Interactor - Interaction Handler for IK by Negen Games

2020, September 25 - 12:16
Interactor designed to cover all aspects of any kind of interaction, from the designing stage in the editor to handling complex interactions in runtime. It contains editor tools to simplify process of preparing a fully interactable environment. And in runtime, it handles which player parts are going to interact with which parts of the interacted object, while using its own IK to animate player bones. Comes with InteractorIK but also has one-click switch for fully integrated Final IK. You can change between those with a simple click anytime in seconds.

Interactor is in Beta stage right now and because of that, it has discounted price for early adopters.

Online Documentation | Forum Thread | Support | Videos | Changelog | Diagram


One Trigger to rule them all
You don't need triggers for every interactable object. Moving triggers even cost more performance. You just need one trigger and that is on the player with Interactor. Interactor checks only the player's trigger and those inside this trigger.

Design with style
Why only players have good looking user interfaces but not developers? Interactor's fancy menus are optimized to not affect your editor workflow & performance. They're not noticeable (Almost the same with regular Inspector UI) and even have zero performance effect when the cursor is not on them. Furthermore, Interactor designed that way in mind and can be used even the player or objects are not selected. All gizmos are toggleable and all effector & target settings can be done by staying in fullscreen SceneView with Interactor completely closed (Folded).

How does it work?

- Set Your Player Parts
Which parts of the player can interact? Add an "effector" for each one of them, set their possible to interact angles and ranges precisely with custom made unique gizmos. It's a one-time setup just for the player, no need to set ranges and angles for every interaction object! Also no limitations for those, you can have setup for a 16 legged spider with each one of them has their own rules.

- Design
Place targets on any object that you want to interact with. Placement is easy! Right-click on any object in SceneView to open the target selection menu. Select your desired player part and done. Target will be spawned as a child to the object. That object is now interactable.

- Interact
When that object enters Interactor's trigger, it will be checked by effectors for it's type (left hand, etc.) and position. If the object has more than one target (a rock can be held by two hands for example) all targets get checked by only the same effector type (no unnecessary calculations). If they're good to go, interaction can be started by player input.

- Animate
Interactions can be achieved without any animations (like clicking on a distant object), with animation files, with procedural animations, or both for more precise & realistic movements. On the procedural part, IK comes into play.

- Inverse Kinematics (IK)
IK handles chained bone rotations when you want to reach a point. So when you set your hand's position & rotation to a new target, it calculates rotations for middle bones. Interactor uses Unity's built-in IK and works like Two Bone IK system. But if you have Final IK (which is a Full Body IK system), Interactor becomes even better because it is more capable to do creative stuff. Final IK version has separate files but Interactor can be switched to any IK system with just a click. It will automatically handle the removal of unnecessary scripts for you.
    Also Interactor is a great companion for the Unity Animation Rigging package (which is a bunch of new IK tools in development by Unity). It's not integrated yet (because it is early) but you can still use it on your own.

- Interaction Types & Examples
Interactor has built-in interaction examples and example scenes for everything. Right now, you can add new interactions by coding or use default ones as a template to build on. There are more than 15 interaction types and that library will expand (and half of them will improve) until Beta ends. It's pretty easy to customize example scripts with even low knowledge (Send a message when needed help).
     Also every model is included and has 4K PBR textures (Interactor comes with 2K textures from Asset Store to make updates easier, you can download and import 4K texture pack seperately). With additional bonus shaders!

Some of other features
- Interactor works fast & suitable for mobile.
- A lot of freedom to create new interactions that involve body movement.
- Self Interactions! Easily create procedural idle (or for something else) animations. They will play randomly with given odds for each. Set as many as you want with freedom of creativity.
- Main Interactor script is fully commented
- Full source code included (with bonus scripts & shaders)
- Can be used for HDRP and URP, except the custom bonus shaders (Outline, etc). Other than that, Interactor will work just fine.
- Besides InteractorIK & Final IK conversion, convertible to Core pack, which has only core scripts without any interactions & example files for the clean start (one-click example removal).
- Almost everything cached to work faster, from all components to animation & material property hash ids. Not a single GetComponent() called in runtime (except when really needed).
- Tested for both look & functionality on all versions since 2019.1.0 and on dark & regular Unity themes.
- Solid support, just send a message for anything.

There is a lot more to tell about Interactor, if you are interested you can access Online Documentation. There are lots of explanations with diagrams, gifs, videos, scripting API & stuff.

If you have any questions or need further information before you buy, i'm available almost every day!
Price $42.00

Pages