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The newest packages in the Unity Asset Store.
Updated: 30 min 56 sec ago

WW2 Japanese Fighter A6M Zero by Zeus Game Assets

2020, October 6 - 08:14
Low-poly World-war 2 era Japanese fighter and ground attack aircraft A6M Zero model with real-world proportions and PBR materials, ready for your game or rendering project.

Parts that need to be animated were modeled separately: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose. Every object was given a proper orientation and name.

Textures

- 3 color maps inspired by real-world paint jobs in 2k pixel resolution.
- Propeller as a 512x512 pixels blurred sprite to give the illusion of high angular speed when the aircraft is airborne.
- PBR maps: MetallicSmoothness and Normal in 2k pixel resolution.

Technical Details

- Texture size: 2048x2048 pixels
- Polycount : 5265 tris, 2794 verts
- Physically-Based Rendering (PBR): Yes
- UVs manually unwrapped and optimized for maximum texture space.
- LODs, Cockpit, Interiors, Pilot, Sounds, Animations, Scripts: None.

Materials use standard shaders. LWRP materials are included.


Price $20.00

XMPro Integration by XMPRO

2020, October 6 - 00:29

XMPro provides a framework in which a developer can create a Unity application and integrate within the XMPro ecosystem with no hassle or guess work.


Easy To Use

Developers only need to drag in our XMPro Manager prefab into the scene to have XMPro send messages automatically to the application once data is available. Developers are only required to implement the DataReceiver class to receive data that was sent to the XMPro Manager and do with it as they will.


Easy Integration

Using our Unity control within App Designer, developers will be able to embed their WebGL application seamlessly without the need for a hosting solution. Brotli and gzip are supported by default to help provide the best end user experience.

Connect any compatible Data Source instantly to your Unity application to receive outside data without any networking code or additional databases required. Data is automatically formatted and sent to Unity in Real-time along with the list of what has changed to allow developers full control over their data.


Features

- XMPro Integration Framework
- In Depth Documentation Included
- End to End Example Included
- Sample Scene Included


Note: Only 2019 versions of Unity WebGL builds are currently supported. This package makes use of Newtonsoft.Json.Net for deserialization.


Price $0.00

Action Pack 3 for Game Creator by Pivec Labs

2020, October 5 - 15:29
" Light and Dark "

This Action Pack for Game Creator provides additional features for Game Creator that are not available in the core product. With the theme of Light and Dark, this pack contains:

⚡ 1 x Day/Night Cycle Component
⚡ 2 x Skybox Actions
⚡ 5 x Scene Lighting Actions
⚡ 2 x Weather Actions
⚡ 10 x Light Setting Actions
⚡ 2 x Flashlight Actions
⚡ 1 x Flicker light Action
⚡ 1 x Change Collider Action
⚡ 1 x Terrain Action

All features are activated and controlled using Game Creator Actions, no coding is required.

These Actions can be used for creating new visuals in your game, controlling Lights, Weather, and triggering Actions in realtime or game time.

With this Asset, you get:

⚡ 23 New Detailed and Unique GC Actions
⚡ 1 New Major Component
⚡ 2 Detailed Example Scenes

Documentation and Tutorials can be found at docs.piveclabs.com.

These additional Actions are an essential extension for Game Creator. They will not work without Game Creator being installed first.

Make your game different and exciting using these unique Actions.

Other great Game Creator Modules from Pivec labs are:

Action Pack 1.
Action Pack 2.
UI Components Module.
Tools Module.
Accessibility Module.
Price $15.00

Clouds And Snow - Weather variation pack by Codematics Inc.

2020, October 5 - 15:02

This package contains different realistic weather Effects to be used in games. Particle system is used to make all these weathers. They are ready to use, just drag and drop into the hierarchy.



There are 10 prefabs ready to use.
Package Includes 2 Categories.


Clouds
Dark Clouds
Light Clouds
Thick Clouds
Medium Clouds
Cartoonish clouds

Snow
Fast snow
Slow Snow
Snow Storm
Snow with wind
Soft Snow with light air

Price $4.99

Daily Q's & R's by AppsDaddy-O

2020, October 5 - 13:59

Daily Q's & R's is an anti-cheating, time based, rewards and quests system with Android Notifications set up.
Keep players coming back and playing for longer with this asset!


Key Features
- Easy to integrate with full instructions and screenshots on how to use asset.
- Drag and drop one prefab and easily set up the asset in the inspector.
- Use Worldtimeapi.org or host your own server time.
- Portrait and Landscape versions.
- The main prize for all quests completed is selected based upon the average difficulty of the quests list.
- Use 3 seperate lists(First day, Mid-week and last day) to randomize rewards from based on rarity or randomize from all rewards for everyday.
- Code is fully commented and demo scenes are available for easy testing and debugging.


If you could please take a small moment and rate this asset, I would be appreciate it greatly.

AppsDaddy-O Unity Connect
Price $18.00

Texture Pack Bricks 'n Blocks by GlowFox Games

2020, October 5 - 13:52
4 Seamless Materials / Textures
Great material use for buildings, walls, pillars, paved sidewalks and more!

Texture Resolution: 2048x2048
Texture Files type: Png

List of Files in this Package:

Block Paver Png 2048x2408

Brick Cobble Png 2048x2048

Brick Shiny Png 2048x2048

Stone Stack Glossy Png 2048x2048

The Demo scene shows the materials applied to game objects.
Price $0.00

GO Painter by Krearthur

2020, October 5 - 13:47

GO Painter is a tool for placing objects in the scene in an easy and intuitive way.


The tool is designed to work like a painting program, but instead of pixels you paint with Game Objects. There are many shortcuts for a fast workflow and no extra GUIs. GOPainter is just a prefab that can be placed into the scene to start working.


Features:
- Freehand mode: Paint objects with left mouse click or drag
- Line mode: Paint objects in a line
- Rectangle mode: Paint rectangles of objects
- Circle mode: Paint circles of objects
- Auto switch painted objects
- Delete Objects with Ctrl+Click
- Pick Objects with right click
- Grid snapping
- Align with paint stroke
- Align with surface
- Randomize scale, position, rotation, and even color
- Works even when objects don't have colliders
- Place objects on surface of terrain or other objects
- Paint with any prefab or game object
- Hotkeys 0..9 to instantly switch between up to 10 objects
- Rotate and scale objects with hotkeys
- Simulate physics feature to place objects like they would be fallen on ground with physically accurate rotation and position change
- Full source code included
- Event system provided to allow creating custom extensions

FAQ:
1. Does it run in edit mode or play mode or both?
-> Edit mode only
2. Does it support the Universal Render Pipeline?
-> Yes, URP, HDRP and Built-in Render Pipeline work!
3. Does it work with 2D UI or Sprites?
-> No, the tool is designed only for 3D objects, sorry. The 2D tools for unity are really good so I think that's ok.
4. I don't like the sound effects and animations, can they be turned off?
-> Yep, you can deactivate the "ObjectPaintAnimation" component in the [GOPainter] prefab. For the sound, just uncheck the "Enable Sounds" checkbox.
5. Are the example assets from the trailer included?
-> Yes, and you can do whatever you want with them.
6. Can I use my own 3D assets?
-> Of course! The example assets included are just for demonstration. You can delete the "ExampleAssets" folder if you want.
7. Can I safely delete the [GOPainter] and other objects created in the scene?
-> Yes, when you don't need GOPainter anymore in the scene, you can delete it. You can also delete painted objects from the Hierarchy as usual.

If you have any questions or found bugs you can create an issue in the GO Painter Feedback github repository.
Price $19.99

Productivity Toolkit by Anthony Ackermans

2020, October 5 - 13:45
This toolkit adds productivity tools to your editor.

Randomize Transform
Apply a random ranged position, rotation or scale value to any Object in the scene.

Move objects to surface
Quick way to align objects to the surface of another object.

Selection Filter
Select objects in the scene based on a set of condition like trangle count, tagname, layername, material or property.

Batch Renamer
Quickly rename a set of objects. Very similar to the 3ds max renamer tool.

Array Creator
Create an array of objects in 1D, 2D or 3D. Very similar to the 3ds max object array tool

Replace Objects
Replace objects with a prefab or another object.

All operations are undoable.
Price $0.00

Render Capture by WarrenGL

2020, October 5 - 13:39
INTRODUCTION

This is a package that allows you to easily take a screenshot of any position on the screen, just drag the prefab into the position you need, and then call the screenshot method when you want.



FEATURES
- Easy to use
- Fast and stable screen shot
- Easily save to local on any platform
- Support all versions of Unity
- Full source code included.

SUPPORT
If you have any questions, please send an email to warren.game@outlook.com

PLATFORM SUPPORT
- Desktop
- Android
- iOS
- PlayStation
- Xbox
- Nintendo Switch
Price $8.99

Call of the Forgotten Lands (Retro RPG Music Pack) by Tim Carlos

2020, October 5 - 13:25
Embark on a classic adventure with this music pack featuring nearly 24 minutes of music in the style of 90s JRPGs!

This pack contains 10 loopable tracks for use in retro styled RPGs harkening back to the SNES era. With meticulously crafted area, event, and battle loops, this pack is sure to suit the needs of adventure and story based game of all shapes and sizes!

Call of the Forgotten Lands also features 2 bonus tracks, a piano solo based on themes from the pack and a fully orchestral rendition of the main title track as performed by the Budapest Scoring Orchestra! These additions will make for exciting underscores for opening sequences and credits in JRPG style games.

Artwork by the amazing DAKU!

TRACKLIST (.wav, 44.1kHz, 16bit)

The World as it Was (Title Screen) LOOP [2:10]
A Village by the Sea (First Town Area) LOOP [1:07]
Mazurka of the Mystic Maples (Woods Area) LOOP [1:28]
Meadow Melee (Combat) LOOP [1:31]
Everlasting Vow (Emotional Event) LOOP [2:20]
Into the Open Yonder (Overworld Area) LOOP [1:38]
Crystalline Cavern (Cave Area) LOOP [1:33]
Industrial Jungle Bop (Jungle Area) LOOP [2:01]
The Forgotten Tower (Final Dungeon Area) LOOP [2:18]
Lord of the Carillon (Final Boss) LOOP [1:50]
Call of the Forgotten Lands (Piano Solo) BONUS [3:56]
The World as it Was (Orchestral Ver.) BONUS [2:01]
Price $20.00

Horror First-Person Game Soundtrack: Complete Terror Collection by Two Tail Fox

2020, October 5 - 13:22

HORROR FIRST-PERSON GAME SOUNDTRACK: COMPLETE TERROR COLLECTION


DISCLAIMER: Two Tail Fox are not liable for any and all heart attacks caused by this music


So. You want to make a terrifying game. The kind of experience that makes you violently sweat, inflicts heart palpitations, and consumes all who witness it with visceral terror.


That’s dark bro… You’ve come to the right place.


HOURS OF TERROR: Contains the acclaimed Baroque, Science, Religion horror soundtracks as well as the Ominous Horror Drone Loops Collection. The entire Amnesia: The Dark Descent soundtrack is 34 minutes 32 seconds - this collection is 1 hour 16 minutes and 38 seconds of pure first-person survival horror.


FREEDOM BY DESIGN: Effortlessly create with near-limitless freedom for environments and tone. We've re-engineered the horror soundscape with a wide-variety of contrasting textures and instrumental pallets to invent the ideal horror soundtrack, perfect for every genre. Psychological, supernatural, magical, grizzly horror? We've got you. The music is taken care of, so you can focus entirely on executing your dark, twisted vision.


RELENTLESS TENSION: All cues loop seamlessly. It never stops...


As with all Two Tail Fox collections, price will increase as new soundtracks are added. Buy now to secure this soundtrack and all future upgrades at the lowest price it'll ever be!


Be careful with this, please.


Version 1.0 Includes:

First-Person Survival Horror Soundtrack: Baroque

First-Person Survival Horror Soundtrack: Science

First-Person Survival Horror Soundtrack: Religion

Ominous Horror Drone Loops


By primary function:

Main Theme: One (1)

Credits Theme: One (1) (Two (2) variations)

Area Themes: Nine (9) (including intros where applicable)

Danger Cues: Three (3)

Death Screen: Two (2) (Eight (8) variations)

Monster SFX: Nine (9) (Three (3) unique Monsters)

Safe Area Themes: Three (3)

Horror Stingers & SFX: Ten (10)

Ambient Horror Loops: Ten (10)


All audio cues loop seamlessly


Number of High Quality Audio Wavs: Sixty-three (63)

Number of Audio Cues: Thirty-eight (38)

Sample rate / bit rate: 48,000 Hz

Does music loop: Yes

Minutes of audio provided: 1 hour 16 minutes 38 seconds

Supported Development Platforms:

Windows: Yes

Mac: Yes

twotailfox.com


Price $39.99

AtrosM500 by Ruslan

2020, October 5 - 11:51
High-quality 3D models for games.

Ready 3D car model in the project. Awesome visual quality and detailed study of all elements (interior, engine, bottom, wheels). It is carefully optimized for all modern devices.

- All materials, textures and other parts of the package are correctly named.
-The model is correctly scaled and aligned along the Z axis.
-Car paint colors and smoothness can be customized.
- Separated and wheels aligned.
-You can make your own UV painting. -Has a simple physical body for collision.
- Clean and optimized geometry.
-The front and rear bumper are separated. Ready for animation.
-Roof and hood are separated. Ready for animation.
- Separate 2 doors. Ready for animation.
- Clean and optimized geometry.
- Separated glass.

-1 model cars.
-7 Texture on the model.
1 Textures 2048 \ 1024 (Body)
1 Texture 1024 \ 1024 (Engine)
2 Textures 2048 \ 2048 (Wheel)
1 Textures 512 \ 512 (Light)
2 Textures 256 \ 512 (Pipe)

-Number of polygons in the model.
Tris Count: 36153
Lod: 3300 Triangles
Tris Count Wheel Front: 2352
Tris Count Wheel Back: 2912
Tris Count Wheels All: 5264

Price $16.00

Simple Ad Manager for Unity Ads by Comp-3 Interactive

2020, October 5 - 11:48
Monetize your Android or iOS app quickly and easily with this simple helper utility.

This asset requires minimal set-up, just your Unity Ads Placement information such as the Google Play and iOS store IDs and the placement ID's themselves. These can be entered quickly in your custom Inspector window and then you're ready to go.

See the full setup instructions below:
• Import the AdManager package into your Unity project
• Ensure you are on a mobile build platform (Android / iOS)
• Install the Advertisment package from the Package Manager if you do not already have it in your project
• Enable Ads from your Services window (Shortcut - CTRL + 9)
• Navigate to your Unity Ads dashboard and select your project, then select Monetization > Placements
• Create the ad types you require
• Copy your Store ID’s and your Placement ID’s (You’ll need these later)
• Create an empty game object in your first loaded scene and drag in the AdManager script onto it
• Populate the Android ID and iOS ID fields as required. If you do not require one or the other then just leave it blank
• Populate the videoID, rewardedVideoID and bannerID fields as required. If you do not require any of these then leave them blank
• Enable Test Mode during the development stage
• You’re now ready to go!

The functional methods included in the Ad Manager package are as follows:
• ShowStandardAd()
• ShowRewardedAd()
• ShowBannerAd()
• HideBannerAd()
• Plus several utility functions for validation

Further Information:
• The banner ads placement are customisable
• Optional method to initialise the Ad Manager with custom event handlers for OnError, OnDidStart and OnAdReady events
Price $4.99

Old Soviet scales by gromafon

2020, October 5 - 11:40

Old Soviet scales. Great for scenes of markets, warehouses, morgues, attics, etc.

Key Features:
- Validated PBR-textures
- Model is built to real-world scale (metric system)
- Efficient use of the UV space
- No special plugins needed
- Have custom collider

Texture maps:
Albedo,
Normal,
MetalRougness,
AO

Texture resolution: 2048×2048px
Texel density: 15 px/cm
Textures have 8 bits per channel

Price $9.99

Low Poly Water for URP (100% GPU) by Azerilo

2020, October 5 - 11:40
This is a Low Poly Water shader for Unity Universal Render Pipeline. All the calculations run on the GPU. No impact on CPU performance.

Features:
- High performance. All the calculations run on the GPU
- Compatible with all platforms (PC - Console - Mobile)
- Compatible with Universal Rendering Pipeline (URP)
- Water depth and color control
- Wave height and speed control
- Foam around objects in the water

Download Android Demo
Price $20.00

Clown killer by Roman Pitushkan

2020, October 5 - 11:32
PBR textures (Autodesk Interctive)

Game ready model of original scary enemy. Model for fantasy/horror/shooter game.

Texture resolutions : 4096x4096 and 512x512


Textures:


Body: 4096x4096 (metalness x1, roughness x2, ao x1, albedo x4,normal maps x1)


Pants:4096x4096 (metalness x1, roughness x1, ao x1, albedo x2,normal maps x1)


Glove:4096x4096 (metalness x1, roughness x1, ao x1, albedo x1,normal maps x1)


Hat:4096x4096 (metalness x1, roughness x1, ao x1, albedo x2,normal maps x1)


Boots:4096x4096 (metalness x1, roughness x1, ao x1, albedo x2,normal maps x1)


Skirt:4096x4096 (metalness x2, roughness x2, ao x1, albedo x2,normal maps x2)


Eyes:512x512 (metalness x1, roughness x1,albedo x2,normal maps x1)


Number of animations : 22


Triangles : 55176


Vertices : 36495


Polygons : 30622



Animations:

Attack (x5)

Walk (x1)

Run (x1)

RunBackward(x1)

jump (x1)

Jump Backward (x1)

Strafe LR (x2)

StrafeJog LR (x2)

idle (x4)

Death (x2)

Get hit( x2)


Price $35.00

Zenith: Low Poly Floating Islands by Distant Lands

2020, October 5 - 11:30
CONNECT WITH US:
Website | Instagram | Email


A huge pack of floating island assets for use in your next Unity project! Includes airships, islands, houses, debris, plants, decorations, particles, post FX, and more.
Useful for prototyping, mobile, LOD or stylized games.

Modular sections fit together on the Unity grid easily.


283 unique prefabs including:
- 5 airship variants with stabilizers in 6 colors
- 3 colors of 3D clouds
- 37 floating islands
- 16 particle types
- Modular house sections
- Beams, cables, ivy, platforms, and a script to aid with placement
- Rope bridges, ladders, and support beams
- 2 variants of animatable jellyfish


Islands: 1.2k - 6.2k tris
Airships: 412 - 30k tris
Bridges: 840 - 3.8k tris
Clouds: 286 - 1362 tris
House sections: 12 - 136 tris
Jellyfish: 1000 - 1480 tris



Includes 9 demo scenes as well as a showroom.
Price $20.00

Natural Ice Sounds by Mikael Vanninen

2020, October 5 - 11:27
The Natural Ice SFX pack includes 129 high-quality organic ice sound effects

Features
38 Crunchy heavy hits/impact sounds
27 Light impacts and hits
59 Different ice movement sounds
5 Icy wooshes

All the files are in WAV-format
Price $14.99

HurricaneVR by Cloudwalkin Games

2020, October 5 - 11:26

Overview:
HurricaneVR is a physics hands based interaction framework designed to get your VR game off the ground quickly, this means your hands don't go through walls or objects! This framework is intended to be a complete package including hand posing, interactions, input handling, and player movement. Legacy VR and XR Plugin management for Oculus and WMR supported.

 

Hand Posing:
Included dynamic and static hand poses for your grabbable objects. Physics based dynamic hand pose solving conforms to your objects colliders. Static hand posing can be edited easily in the scene window, in game via pose recording with the physics solver, and also works with your Oculus Quest hand tracking! Grab points can have rotation offsets set for guns and sword type objects.

 

VR Interaction / Movement:
Simply adding our ready to use components will make your objects grabbable, snappable, and throwable with ease. Included are locomotion types: smooth movement, smooth turning, snap turning, and physics based teleporting. Distance grab with our force grabber that can be configured to use flick or button pressed grabbing.

 

Input Handling:
Input has been handled for the majority of VR devices available via the XRInput interface and optionally OVRInput via Oculus Integration. Oculus, WMR, and VIVE are all supported. Support for SteamVR coming soon.

 

Feature Highlights:
-Grabbing any object requires only one component on that object!
-Physics Hands and physics based grabbing.
-Smooth locomotion and turning
-Snap Turning
-Physics checked teleporting
-Posable Grab Points with per finger blendable animations.
-Edit and save hand poses right in the scene window.
-Joint offset per grab point to adjust angles for guns / swords etc.
-Dynamic physics hand pose solver
-Hand pose recording while debugging in the editor
-Configurable Physics based Force Grabber
-Filterable Snap Zones: useful for inventories
-Linked Snap Zones: grabbables permanently attached and return on drop
-High quality throwing with per controller center of mass adjustments

 

Samples included:
-Physics interactables: Doors, drawers, dials, buttons, and levers, combination safe, keypad
-Over the shoulder backpack inventory with auto collect
-Pistol with destructible objects
-Auto collecting chest inventory

 

 Early Supporter Price:
-This asset will be priced at $29.99 after the initial 2 week sale price.

 

Support:

HurricaneVR Discord

Documentation

 

This asset uses Oculus Hand Models under Copyright (c) Facebook Technologies; see Third-Party Notices.txt file in package for details.


Price $19.99

Pull and Release Character Controller by ALC Labs

2020, October 5 - 11:20


Contact: E-Mail


Pull and Release character controller is an extendable, cross-platform asset. You can either use the mouse input or touch gestures to move your player around. 


Features:

- Cross-platform

- Invertible direction

- Extendable power-line length

- Optionally slow-down time when holding a finger down 


Tested on iPad Air 2 and Galaxy Note5 for compatibility.


If you are not sure is this asset works for you, reach me from ali.alcn@gmail.com and I'll do my best to help you.



Price $7.99

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