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The newest packages in the Unity Asset Store.
Updated: 37 min ago

ArchVizPRO Interior Vol.7 by ArchVizPRO

2019, November 5 - 11:22
ArchVizPRO Interior Vol.7 brings to you a modern interior, build in every single detail. The project is HDRP native and takes advantage of all it's features. All furniture and props are highly detailed and can be reused in any other project.

FORUM Thread

Features:
- HDRP native
- Fully explorable interior
- More than 200 prefabs
- CPU/GPU Progressive ready
- HD 4K Texture
- Post Processing Setup
- Custom Shader Graph Shaders (Rain_Streaks, Rain_Ripples, Fabric_Rim, Fabric_Rim_POM, Vegetation, Double_Sided )

- HDRP VR (soon)
- Day/Night setup (soon)
- RTX Support (soon)


ArchVizPRO, your secret weapon for Architectural Visualization!

Please read the Documentation for quick project setup.
Price $49.99

Low Poly Fruit Pack by Seden Altun

2019, November 5 - 10:46

Low Poly Fruit Pack for games. (Suitable for mobile game) Each fifteen fruits object's have its own three different types (45 type of prefab) with hand-painted, low and high resolution uv mapped textures.

— Content — - 15 kinds of objects - 45 type of prefab - Materials with hand painted albedo texture - Fruit Types: Apple, Banana, Orange, Apricot, Cherry, Coconut, Dragon Fruit, Fig, Grape, Kiwi, Pear, Pineapple, Pomagranate, Strawberry, Watermelon

Average numbers for each object: - 92 polygon - high res texture: 530 kb - low res texture: 108 kb


Price $4.99

Battle Attack Music Pack by Professional Audio Compositions

2019, November 5 - 10:46
Epic scores for for huge battles, boss fights, dramatic action, and more.

4 Full music scores
14 Loopable segments, and loopable versions of the full scores.
11 Hits and sound effects.

The Battle Attack music pack features high quality audio and musical composition, as well as an array of useful sounds specifically designed with games in mind.
Price $11.99

Sci Fi Robot by Agarkova_CG

2019, November 5 - 10:37
Hello everyone, I present my new character for your games!

Character setup to work with Mecanim.

PBR textures.
-Albedo -AO -Metallic -Normal (all 4096-4096 size)
Tris: 8930 Verts: 5198
Normal map format – DirectX.
Prefab – 1.
This character is humanoid.

See image and Sketchfab for model preview.
Use it for your amazing games!

Please rate and comment my work.
agarkova.cg@gmail.com
Hope you like it!!!
Price $9.99

Warrior sci fi by Agarkova_CG

2019, November 5 - 10:30
Hello everyone, I present my new character for your games!

Character setup to work with Mecanim.

PBR textures.
-Albedo -AO -Metallic -Normal (all 4096-4096 size)
Tris: 8584 Verts: 4856
Normal map format – DirectX.
Prefab – 1.
This character is humanoid.

See image and Sketchfab for model preview.
Use it for your amazing games!

Please rate and comment my work.
agarkova.cg@gmail.com
Hope you like it!!!
Price $9.99

Mobile Touch Effect Pack by Fantec

2019, November 5 - 10:28
A pack of effects that are played when tapped for mobile games.
The effect motifs are glitter, circles, stars and leaf etc.
You can easily implement touch effects that match your game.

Features:
・ 10 effects
・ 4 kinds of color variations
Price $4.99

Glowing Runestone Pack by Gamertose

2019, November 5 - 10:26
The Glowing Runestone Pack has everything you need to add some flare to your environments for mobile, desktop/console, or film.

Pack Contains
-60 prefabs, one of each symbol for each rune style
-4 different styles of runes
-Each with 4 levels of LODs
-Adjustable Emissive channel to make the symbol any color you want!
-Poly count ranges from 184 to 1,742 on LOD 0
-Each LOD reduces the poly count by at least 40%
-PBR Textures designed for Unity's Standard Shader
-Textures are 1024x1024 for Runes 1, 2, and 4 while Rune 3 is 2048x2048
-Designed for Mobile Development


Price $6.99

Waypoint Indicators by Studio 11508

2019, November 5 - 09:53
Playable Demo
Documentation

Waypoint Indicators is a powerful tool that lets you add text and/or graphical indicators to any game object with a single script. Perfect for targeting objects, setting destination points, calling out pickup items, and much more! Over 100 custom-made icons included in your example scene to get you started. More than 20 options to tweak and combine for a unique looking indicator that will fit almost any project type. No messy scripts or complicated setup needed. All you need is a Canvas, a Camera and a Game Object to attach the script to. Detailed documentation included to get your waypoints looking awesome! Add HUD Waypoint Indicators to your project today!


Many Ways to Customize:
- On/Off screen indicators with adjustable formatting
- Distance scaling, auto-hide, & always on options
- Rotational pointing
- Distance text with customizable formatting
- Adjustable display range


Package Features:
- Compatible with Unity 2018.3.5 and up
- Performance tested
- 50+ icon examples included
- Clean, commented C# code
- TextMeshPro ready
- Example scene
- Detailed documentation
- First person controller


Games made with the Waypoint Indicator script:
Waypoint Island


Questions, suggestions, feedback?
Contact Me



Price $10.00

House Construction Voxel by Filipe Voxel

2019, November 5 - 08:54
Props to construct a modular house made in voxel.
More than 90 pieces to mix and match to make a unique enviroment.

Contains:
- 12 windows;
- 8 walls;
- 4 doors;
- 6 portals;
- 16 stairs;
- 32 roofs;
- 1 ladder;
- 2 floors;
- 2 hatchs;
- 2 fences;
- 11 columns;
- 2 beams.
Price $4.99

Compass and Clock - Complete Project by BG Studio

2019, November 5 - 08:49
This is a complete ready-to-publish app template, called Compass and Clock. Like the name says, it is a compass app with a clock.

Contains:
- Source code.
- Interface resources.
- Sound effects.

The main scene file is located in the folder "\Assets\Compass and Clock\Scene\".

Supported platforms:
Tested on Android and iOS.

* The device must have magnetic sensor to use the compass.
* Keep the device away from metal objects to avoid false results. When the device is close to a metal object, the compass will point to the wrong direction. Then you need to calibrate the device by moving it in figure 8 pattern. You can re-calibrate it at any time to make sure the direction of the compass is right.

The button at the bottom of the screen can close/show the digital clock.

How to re-skin:
Just replace the texture files in the folder "\Assets\Compass and Clock\Textures\".


Price $9.99

Realistic Adapter by LYRAT

2019, November 5 - 07:51
This realistic Adapter is perfectly intended for game/real time/background use and includes the following great advantages:

- Polygons are all quads or tris, no n-gons
- No overlapping UVs
- Model scaled to approximate real world size
- Model clean centered
- All textures and objects named appropriately
- No special plug-ins needed to use this product


-- TEXTURES --

- High Quality Textures made in Substance Painter:
- 2048x2048
- Textures made for Physically Based Rendering (PBR)
Scene in the pictures is not included
Price $7.00

Demonic Card 4k by PONETI

2019, November 5 - 07:47
All elements are hand-painted and perfect fit for Card games. Includes 19 PNG files (1024x...x64 pix) and Source files PNG (all images) and PSD (Front card) 4k (4096x...x512 pix).
Disclaimer: Necromancer image is not included in this package.
Price $9.99

Charger with Batteries by LYRAT

2019, November 5 - 07:35
This realistic Charger with 2 Batteries is perfectly intended for game/real time/background use and and includes the following great advantages:

- Polygons are all quads or tris, no n-gons
- No overlapping UVs
- Model scaled to approximate real world size
- Model clean centered
- All textures and objects named appropriately
- No special plug-ins needed to use this product

- High Quality Textures made in Substance Painter:
- 2048x2048
- Textures made for Physically Based Rendering (PBR)
Price $8.99

Geiger Counter by LYRAT

2019, November 5 - 07:32
This realistic Geiger Counter is perfectly intended for game/real time/background use and includes the following great advantages:

- Polygons are all quads or tris, no n-gons
- No overlapping UVs - Model scaled to approximate real world size
- Model clean centered
- All textures and objects named appropriately
- No special plug-ins needed to use this product
- High Quality Textures made in Substance Painter:
- 2048x2048
- Textures made for Physically Based Rendering (PBR)

Price $12.00

Japanese Dojo by KraftMaru

2019, November 5 - 07:31
This package contains 3d assets to construct your Japanese Dojo.

Content
- Japanese Dojo
- Props
-----------------------
- 2 Demo scenes
- 42 FBX
- 50 Prefabs
- 2 Textures(Type:Albedo map/Size:2048x2048/One texture is alternative color.)

Triangle Count
Dojo: 11000 - 3700
Dojo module asset: 730 - 20
Prop: 600-70


Info
*This package contains only 3d art, no scripts or musics.
*All screenshots and videos are captured on PC build.

Price $9.99

Car Garage/Showroom - Mobile by MetaStudio

2019, November 5 - 07:26

Simple and elegant car garage/showroom for mobile or desktop. It's low poly and has low draw calls, it's also lightmapped.

Mirror reflection shader and script included.

Car is not included.


Price $14.00

SwordMaster Rim Shaders by Sword-Master

2019, November 5 - 07:23

* This package contains three rim shaders :

(1) Rim Bumped Specular Shader.

(2) Rim StandardPBR(Metallic setup) Shader.

(3) Rim StandardPBR(Specular setup) Shader.

* You can change the color and power of the rim effect by changing the property of correponding rim shader.

* These shaders are vertex and fragment Shaders.

* They has been tested on mobile device and can be used in your project directly.

Price $9.99

MCR train "Ivolga 2.0" by 3dgi

2019, November 5 - 07:09
Model of the new train "Ivolga" for Moscow Railways "Central diameters"

Technical Details:
- 37 234 polys

Texture size:
-Body paint and parts: 8192
-Interior: 4096
Price $60.00

MMO Accounts & Characters System 2 by silvematt

2019, November 5 - 07:03
Demo | Documentation

MMO ACS 2 is a fast, universal, customizable and user friendly solution that makes you kickstart your MMO project by providing you a backend that includes the Accounts Managing, Authentication Process, Characters Managing and a lot more in a typical MMORPG style, using PHP and MySQL but letting the doors opened for using custom APIs, Web Services, WCF and everything else releated. In other words, MMO ACS 2 lets you jump to the funny part of development!

MMO ACS 2 is totally framework independent for the multiplayer side, since it's a thing apart.
That means you are free to use any framework you want, Photon, PUN, SmartFoxServer, DarkRift, Forge Networking, your own Network Solution and everything else.

Main Features:
*Accounts & Authentication: Let your users register to your servers with a safe e-mail verify. Every users that register have to provide: Account Name (must be unique), Email Address (must be unique) and password. A confirmation link will be sent to the inserted email address and the user will not be able to login until he's account has not been verified. Verified users will be able to login.
If a user lose his password he can use the 'Forgot Your Password' system that will do everything in totally automation.

*Server Selection Template: Allows you to have different servers where your players can play your game from different locations in the world. Servers can have unique Worlds and Databases, or you can merge all of them together.

*Character Creation: Create characters with different gender, class, race, skin color, hair type, hair color and every other customization you have in mind! Adding customizations (such as 'beard', 'markings', 'earrings') will take you nothing more than few minutes.
The Races and Classes are managed by a smart system that will do everything for you. You literally have to create and configure 1 ScriptableObject to make a totally new and unique race and reference it to a script to make it game-ready, same thing for the classes.

*Races, Classes & Gear Creator: Create new races, classes and gear with visual Editor Windows built specifically to speed up your workflow. Forgot every rough configurations in the code or everywhere else, here all you have to do is to create a new ScriptableObject, configure it whitin those windows and make a reference to a script to have it game ready.

*Character Selection: To select and play, or delete a character. Here you can view your characters with their current gear and basic information, like their Name, Level, Race and class.

*World Scene: Provides you a scene where the selected character is loaded in a basic Controller, where the player can walk around with its character. The UI is set with the current Character Data (Name, Level, Class on top-left corner of the screen) and everything regarding the data of this character is accessible from every script, situation or scenes you may want to use.

*Runtime Changes: Change the equipped gear of the character at runtime, as well as his level with an automatically save system. On your next login you will have the level and gear you've selected on your character!

Other Features:
*Full C# & PHP Code Included.
*Demo, UI, Models and animations Included.
*Heavily Documented.
*The whole code is commented and explained.
*Step-by-step tutorials on how to add new functionalities, setting up your own server (using XAMPP) and every aspect of MMO-ACS 2.
*Everything is customizable.
*Handy settings that allows you to easily setup your game.
*PHP Security:
*Prevent SQL Injections.
*Prevent CSRF attacks.
*Passwords hashed and salted.
*Sensitive data (such as server/database
information) always hidden to the user.

Price $27.00

Hand Painted Texture Pack by Danil Chernyaev

2019, November 5 - 06:58
A set of ten hand painted, perfectly tileable textures.

Features:

- Hand Painted
- Resolution 512px by 512px
- PNG format
- Tileable
Price $4.99

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