Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 1 min 50 sec ago

Industrial Multiplayer Map by Gerc Studio

2020, October 6 - 12:54
&#x2B50 This is a game-ready industrial map that contains many unique models and is great for multiplayer games (but you can also use it in single-player projects).

&#x2B50 It is ready to work on mobile platforms and VR. But on the other hand, it has high-quality 8k textures and 4k decals, which allows you to use this asset for large projects on PCs and consoles.

&#x2B50 The asset has a convenient modular system, and you can manage elements and buildings as you need.

&#x2B50 All textures are combined into 3 maps, which allowed us to achieve ≈20 batches in the play mode.

&#x2B50 All models are low-poly and the whole level has only 63.4k tris and 102.1k verts.

&#x2B50 Also, this map can be used with URP and HDRP projects.

Support email - gercstudio@gmail.com | Discord
Price $14.90

Chair by youge

2020, October 6 - 12:44

This package contains 3 models,high quality PBR textures inresolution 2048x2048 , albedo, normal,metallic.

Model has:
3000~4000 Polygons
3 materials
9 textures
package has been submitted using unity 2018.4
Price $4.99

Zombie punk biker by vrimen

2020, October 6 - 12:37
PBR textures(Metalic Sheder)

READY to retarget animations, and simulation cloth(and bones)

PBR textures(standart(and render)

-Rigged , Skinned

-Alibedo
-AO
-MetallicSmoothness
-Normal
-opacity

Textures - 4096
or -2048,
br if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality

Vertex counts of characters: 27 989

All faces - 48 204 -tris


Price $13.00

Mini Modular Character | Common People by João Baltieri

2020, October 6 - 12:00
This lowpoly stylized character is ideal to build your game and has several options of accessories and styles to customize the character the way you want.
This asset is extremely light and can be used in both pc and mobile games. The texture file is optimized and allows you to customize the colors according to your needs just by adjusting the material offset.

-Rigged/Skinned
-Mecanim Ready
-Tris: Body 3.2k | All accessories 26k
-Texture: 256px


List of models:
1 Body
3 Eyebases
7 Eyes
1 Eyebrows (with Blendshapes)
1 Nose (with Blendshapes)
2 Mouths (with Blendshapes)
1 Cheeks
8 Hairs
5 Beards
5 Caps (Hats)
5 Shirts
1 Hood
3 Pants
1 Belt
2 Shorts
3 Shoes
1 Slippers
1 Sock
3 Glasses
2 Gloves
1 Headphone
1 Backpack
1 Side bag
2 Watches


NOTE* This model has no animations included
Leave your comments, suggestions, and if you like it, please leave a rating/review.
Price $14.99

LA Buildings Commercial Large Vol 1 by vrbn studios

2020, October 6 - 11:48
LA Buildings Commercial Large Vol. 1


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 188624 / 98697 / 6356 / 10 / 2 triangles
Building 2: 225872 / 95149 / 10076 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $240.00

LA Buildings Commercial Small Vol 2 by vrbn studios

2020, October 6 - 11:46
LA Buildings Commercial Small Vol. 2


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 22848 / 8732 / 512 / 10 / 2 triangles
Building 2: 51585 / 21764 / 1361 / 10 / 2 triangles
Building 3: 22306 / 9246 / 949 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $180.00

LA Buildings Commercial Small Vol 1 by vrbn studios

2020, October 6 - 11:43
LA Buildings Commercial Small Vol. 1


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 53898 / 21508 / 1462 / 10 / 2 triangles
Building 2: 50646 / 22272 / 3040 / 10 / 2 triangles
Building 3: 28337 / 14027 / 1171 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $200.00

Cute Lowpoly Body Hyper Casual by Elen_S

2020, October 6 - 11:36
The Model contains 2288 triangles.
+ Has attached skeleton
+ Model supports animations from Mixamo.com

(Animations are not included. You can download it from www.mixamo.com for free)

CONTACTS
elen_seraya@mail.ru
https://www.artstation.com/elenn_s
Price $7.99

LA Buildings Residential Multi Vol 4 by vrbn studios

2020, October 6 - 11:29
LA Buildings Residential Multi Vol. 4


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 33332 / 14526 / 1197 / 10 / 2 triangles
Building 2: 45914 / 17375 / 1231 / 10 / 2 triangles
Building 3: 135197 / 66548 / 8199 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $260.00

LA Buildings Residential Multi Vol 3 by vrbn studios

2020, October 6 - 11:24
LA Buildings Residential Multi Vol. 3


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 90159 / 44869 / 4251 / 10 / 2 triangles
Building 2: 127045 / 58987 / 4218 / 10 / 2 triangles
Building 3: 41441 / 18456 / 1970 / 10 / 2 triangles
Building 4: 40759 / 14328 / 1209 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $360.00

LA Buildings Residential Multi Vol 2 by vrbn studios

2020, October 6 - 11:19
LA Buildings Residential Multi Vol. 2


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 139517 / 68200 / 2075 / 10 / 2 triangles
Building 2: 88813 / 31688 / 464 / 10 / 2 triangles
Building 3: 101483 / 36783 / 2270 / 10 / 2 triangles
Building 4: 41589 / 20892 / 1481 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $370.00

LA Buildings Residential Multi Vol 1 by vrbn studios

2020, October 6 - 11:17
LA Buildings Residential Multi Vol. 1


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 103230 / 39429 / 4829 / 10 / 2 triangles
Building 2: 68382 / 30281 / 3948 / 10 / 2 triangles
Building 3: 72454 / 35697 / 1152 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $240.00

Garbage Dumpster With Trash by PEA3D

2020, October 6 - 11:13
Lowpoly Garbage dumpster with trash in two variants: clean and dirty.
1 texture for dumpster in 2 variants
2 textures for trash
3 LODs for each model
dumpster td 5.12 for 4096 texture
trash td 10.24 for 4096 texture
Texture Maps 4096*4096:
Albedo
Height
Normal for openGL
Normal for directX
MOTR (R - metallic, G - AO, Alpha - Roughness)
MR (RGB - metallic, Alpha - Roughness)
AO
Polycount LOD0:
Dumpster with caps - 6200 tris
Dumpster with trash - 15500 tris
Trash - 14400 tris

Price $49.00

LA Buildings Residential Single Vol 4 by vrbn studios

2020, October 6 - 11:13
LA Buildings Residential Single Vol. 4


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 30519 / 9994 / 444 / 10 / 2 triangles
Building 2: 30014 / 13832 / 1695 / 10 / 2 triangles
Building 3: 50355 / 16759 / 621 / 10 / 2 triangles
Building 4: 43976 / 18357 / 541 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $350.00

LA Buildings Residential Single Vol 3 by vrbn studios

2020, October 6 - 11:11
LA Buildings Residential Single Vol. 3


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 41261 / 18525 / 1304 / 10 / 2 triangles
Building 2: 47009 / 21353 / 1075 / 10 / 2 triangles
Building 3: 40398 / 18222 / 894 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $210.00

Red Orc by Stanislav Il'in

2020, October 6 - 11:10
The model does not contain animation

PBR textures:

-Albedo
-Normal
-Specular
-Glossiness (Specular's Alpha Channel)

Textures size: 4096x4096

Shader: Standart (Specular setup)

Body:
Verts - 8486
Faces - 8731
Tris - 16841

Sword(x1):
Verts - 755
Faces - 756
Tris - 1506

Price $25.00

LA Buildings Residential Single Vol 2 by vrbn studios

2020, October 6 - 11:09
LA Buildings Residential Single Vol. 2


NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 5 optimized LOD meshes.

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
• Pack is optimized for HDRP. Contact our support for conversion scripts for the standard render pipeline (info@vrbn.io)

POLY COUNTS (per LOD)
Building 1: 24954 / 8700 / 657 / 10 / 2 triangles
Building 2: 24031 / 8168 / 449 / 10 / 2 triangles
Building 3: 35231 / 16372 / 393 / 10 / 2 triangles
Building 4: 92020 / 30560 / 1185 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
info@vrbn.io

Price $310.00

Medieval Kitchen Props by Marcis Roze

2020, October 6 - 10:04

Medieval Kitchen Props

Stylized medieval kitchen props with PBR materials. Suitable for medieval or fantasy environments. Detailed hand sculpted models.


The pack contains:

140 meshes: Baskets, Pots, Bottles, Bowls, Plates, Jugs, Kettles, Pans, Goblets, Tankards, Cutting Bords, Knifes, Spoons, Forks, Sacks.


Sacks, Baskets and Pots have 8 content variations - Grain, Apples, Beans, Berries, Coal, Coffee Beans, Flour, Potatoes (Can be changed with any tilable texture of your choice)


Specification:

- Tris count: 46 - 1384

- Prefabs: 140

- Materials: 50 (Tilable materials - 8 )

- Textures: 195 (Tilable textures - 31 )

- Texture size: 1024x1024 - 2, 2048x2048 - 193

- Texture maps: Albedo, Metallic/Smoothness, Normal, Ambient Oclusion

- 1 Demo Scene


Price $9.99

Firebase Chat - Send Text, Images & Videos by CykoGames

2020, October 6 - 10:04
Firebase Chat - Send Text, Images and Videos
Google Firebase is used for this Chat System.
Firebase Authentication - For Signup and Login.
Cloud Storage - For Storing Images/Videos.
Realtime Database - For Chat Data.
Cloud Firestore - For Storing User Data.
Documentation Included
If any issue please contact me. I will reply as soon as possible.
Email: farwall.ghost@gmail.com
DEMO APK - Android
Price $20.00

Elery Object Pooler by Igor Vasiak

2020, October 6 - 10:01

Elery Pooler is an advanced object pooling solution based around Scriptable Objects, static classes, and on the Nut Library.


The Nut Library is present in this package. I sell it by itself here in the Asset Store. To find its documentation, you should visit this link.


Object Pooling is a solution to many issues, be it slow performance due to heavy instantiation or the lack of control of the spawned objects. But it can be a door to many other problems as well, such as management havoc and poor pool organization.


Elery Pooler aims to solve these issues. You'll have more control than with most Object Pooling solutions, and all within the comfort of your editor. Actually, you barely have to code to create a pool and use it. It's virtually the same as instantiating. Oh, and you don't have to call a "disable pooled object" method, as in most places. No interfaces, no nothing.


You can pool any type of Prefab, pre-load any Component, so you don't have to use GameObject.GetComponent() for pooled objects mid-game session, and you can even create groups of pools.


Q: "How?"


A: Why that's easy! "Scriptable Objects." They make the whole process of dealing with pools easier and much quicker than regular old "GameObject" Pool in the scene.


Q: "I don't want to use Scriptable Objects! They're bad and clutter my project folder! I hate them! Aaaaaaaaaaaaaah!"


A: Oookay, uh, you don't want to use them SOs? Sure thing, you can still create Pools from code, if that's what pleases you.


Q: "But still, I'll need to inherit an interface to call anything when I spawn an object, right?"


A: Uh, not really. All you have to do is put your code inside the "OnEnable" method for spawning, or "OnDisable" for despawning.


Oh, and by the way, despawning only requires that you disable your spawned game object, no method call but for gameObject.SetActive(false) or this.SetActive(false) (remember, Nut Library is there)!


Since I included Nut Library in the package, you can expect everything described in its asset page.


This package works with Unity 2019.4 LTS and Unity 2020.1. It hasn't been tested with Unity 2020.2b. It may work on Unity 2018.3 and Unity 2018.4 LTS, but I haven't tested the package enough for me to be sure.


Compatible with both .NET Standard 2.0 and .NET 4.x APIs.

Compatible with all Mobile and PC builds. It probably works in Console, WebGL, and tvOS builds, but I haven't tested those options.


Hasn't been tested in online multiplayer situations, neither has the code been written thinking of these same situations.


Documentation isn't available as of now, but soon enough it will be.


Join the community on Discord if you want to help others, get help, suggest improvements and content, and vote on features for future updates!


Price $59.99

Pages