FPSP || First-Person Parkour Controller by fragmentchain
FPSP focuses on achieving the most fluent first person parkouring possible,
while requiring as little work as possible to set up. And all of this is done keeping affordability in mind witout sacrificing quality!
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Its features include:
✔️ Input Handling:
No need for Unity's input system, the controller manages its own inputs that can be expanded and adjusted!
✔️ Different movement abilities:
• Running
• Jumping (different jumps depending on the situation)
• Sliding
• Crouching
• Wall-Running (even around corners and round objects!)
• Climbing
• Dashing
• Vaulting
✔️State self-awareness:
This First-Person Controller knows what it's doing. It can display it's current action. (e.g. "running", "sliding", "wallrunning") This can be used to easily implement other features such as animations or sounds.
✔️Environment Awareness:
Using a set of "detectors", the controller scans its surroundings and uses that data to move. No need to set up ledges, slopes or walls manually to ensure correct functionality.
✔️Plug&Play:
This Package is designed to be used with little to no setup. It requires no further customisation, coding or modification of the environment to function.
Just drop it in and have fun!
✔️Loads of easy customisation:
Should you choose that you want to tweak the Controller to your liking, you can easily do that by adjusting neatly ordered parameters!
✔️Smooth Camera:
The controller has a camera attached that has some helpful features like Headbob or Adjustable mouse sensitivity.
✔️Upcoming features (will be added soon)
• A grappling hook/gun.
• Swimming
• Flying
Disclaimer: The controller it compatible with every render-pipeline, but the demonstrative scene in only compatible with HDRP and must be converted to be used in a non-HDRP project.
Price $23.99
Basic Inventory System by Siberian.pro
BasicInventorySystem - BIS
Features:
- Example 2D scene!
- Complex Inventories
- Items for special Inventories
- Global and local Inventories
- Expandable and easy to intergate system
- Eqiupments support
- Save&Load support
- Chests support
- Dropped items support
- Detailed comments in code
- Developed with love <3
Support: kv@siberian.pro
Price $12.00
Caveman Girl by Jeremy Zheng
You can use it in your game scene. Features:
1. 1 roles, 1 prefab.
2. Every role contain 11 completion animations, There are walking, running, jumping, idle, death, attack, dancing, victory, disappointment, screaming, greeting, etc
3. You can use them on most platform . like windows, Android, IOS and so on.
4. There is an example scene in the package.You can know them very easily.
5. 6448 verts , 11292 tris
6. texture resolution: 1024*1024
7. texture type: default
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
sgzxzj13@163.com
Price $4.99
Caveman Boy by Jeremy Zheng
You can use it in your game scene. Features:
1. 1 roles, 1 prefab.
2. Every role contain 11 completion animations, There are walking, running, jumping, idle, death, attack, dancing, victory, disappointment, screaming, greeting, etc
3. You can use them on most platform . like windows, Android, IOS and so on.
4. There is an example scene in the package.You can know them very easily.
5. 6448 verts , 11292 tris
6. texture resolution: 1024*1024
7. texture type: default
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
sgzxzj13@163.com
Price $4.99
NY Subway Station by EmranBayati
Over View:
This is a game ready new york style train station with moody type lighting.
comes with over 50 mesh and wall modular design and a moody lighted environment, suitable for Lighting and level artists to practice.
Features:
* Over 50 static mesh.
* Comes with a dynamic lighted environment.
* Wall modular design.
* Optimized and game ready package.
* Competitive price.
Technical Details:
Texture Sizes: 512*512 to 2048*2048
Vertex Count: 24 vrts (for small objects) to 60k vrts (for hero objects)
Number of Meshes: 55
Number of Materials and Material Instances: 35 material
Number of Textures: 56
Supported Development Platforms: Windows
Supported Target Build Platforms: PC, Xbox One, PS4
Notes:
This pack is using HDRP workflow for rendering, make sure to get all the latest packages.
To check more content of this product, please take a look at my ART STATION page
Price $14.99
Tikari Pixel Cards by Tikari Digital
Contains 53 cards including Joker. There are five backside art options and framed and frameless versions of each card.
Includes two-sided prefabs of each possible variation with frontside and backside of the card.
The prefabs meshes have 4 tris per card.
All cards are included in a single atlas map. Resolution of the source texture is 1024x1024 pixels and resolution of a single card is 63x98 pixels.
The aspect ratio of the cards is exactly the same as the most commonly used aspect ratio in the real world.
Price $5.00
BulletPro - 2D Projectile Workspace by Simon Albou
BulletPro is the new default solution when your 2D game contains "something that shoots".
It provides you with a full dedicated workspace for tweaking the movement, appearance and behaviour of your bullets, and all of this is accessible in real time.
Endless design space:
Your pattern possibilities will be limitless thanks to parametric profiles, which offer the same workflow as the most popular postprocessing and VFX tools. All parameters are easy to find, randomize, link to one another or to game difficulty. You can even create your own parameters!
An optimized solution that takes cares of all technical aspects:
- GPU-based collisions
- Custom tag system
- Flexible pooling system
- VFX and SFX handler
- Composite colliders for custom shapes
All of this allows up to 1000-2000 bullets on screen and is fully mobile-friendly.
Full documentation for free:
The package comes with its full source code, full user manual, two quickstart guides and an Online Script Reference in case you want to extend BulletPro with your own code.
If you're curious, all these documents are available for free so that you get an idea of how BulletPro works:
Quickstart 1
Quickstart 2
Full user manual
Online Script Reference
Multiple use cases:
This tool works the same for any gameplay: platforming, puzzle, tower defense, and obviously bullet hell games. You'll find four example minigames provided in the package.
Suited for both the simplest and the most complex situations:
BulletPro integrates in your project in two clicks, simply by adding the "Scene Setup" to your scene then using Bullet Emitter and Bullet Receiver Components.
Price $34.99
8-Bit Song Pack: 'Liquid Metal' and 'Glass' by Babbage
Additional information:
-Both songs are 120 BPM
-Songs are available in their full form in mp3 and WAV format
-Previews available before purchase
My Email
Price $4.99
Demons - Bonus Files 4 - Unreal files by Infinity PBR
Purchase this and get the main pack for free, or purchase the main pack, and get this for free.
Bonus Files:
⭐ Unreal files
Also available in the Monster Bundle #5.
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Check out more info & all of our models at InfinityPBR.com
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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me at the forums.
Price $49.00
Build Steps by Falcone Company
Build Steps solve problems that developers have in their daily tasks when creating and setting up builds in Unity, offering them a better solution to automate multiple builds, processes, actions, headless builds, and command-line builds. Our vision is to develop a standard package that it is integrated in Unity 2007 Version or superior one, taking care of all Build Systems in Unity that can be tricky sometimes.
◈ HIGHLIGHTS One of the main focuses of Build Steps is to be friendly and easy to use. However, we worked to create an API to let other developers create their own actions to fulfill their specific needs:
▪ Build Stack: Build Steps let you stack multiple platforms and build them in sequence without the necessity of user interaction.
▪ Easy to use Editor: Build Steps comes with an easy to use Editor to customize your builds, one-click build screen and more.
▪ Automation: Build Steps has many pre-made actions that let users automatize part of the build process and give peace of mind when doing a new build.
▪ Actions API: Our build API lets the developer create their own custom actions to create specific User cases or totality overwrite steps.
◈ LINKS
Support
◈ APIs: C# language.
◈ NOTES: Build Steps it is available for Unity 2017 or superior.
◈ RATE US: Your rating, review and feedback are much appreciated!
◈ CONNECT WITH US: Instagram | Facebook | Twitter
Price $20.00
SilverMan by uiStudios.com
The character comes with 12 cool premade animations but because it is using the Human IK skeleton from Maya it will work with any motion capture data file. If you require specific animations please get in touch with me.
Animations
Idle: 1-91
Idle2 Aggressive: 97-187
Slow Walk: 193-313
Running: 317-363
Hit01: 367-446
Hit02: 450-523
Hit03: 544-620
Death: 624-841
Attack01: 846-912
Attack02: 917-1077
Victory: 1085-1355
Battle Roar: 1362-1686
PBR textures
-Albedo
-Emissive
-Specular
-Metallic
-Normal
Faces: 6222
Verts: 6320
Tris: 12444
Price $15.00
Horror zombie by Alexey_Gruzovik
Triangulate 23,657 faces, 23,657 tris, 12,600 vertex
60 textures 4k: BaseColor, Ambient oclussion, Metallic, Roughness, Normal
12 Materials
12 Animations: Walk, walk back, walk right, walk left, run, jump, kick1, kick2, death1, death2, rest1, rest2
-Sculpt - Zbrush
-Retop - 3DCoat
-Uv - UvLayout
-Texturing - Substance Painter
-Animations - Maya
Price $14.99
Caskets by Nollie Inward Game Assets
Assets included:
1. Caskets in 4 Material variants
3,642 tris, 1,944 verts, LODs in 4 stages, custom collider
2K Textures in .png format
Maps for Standard Unity Shader: AlbedoTransparency, MetallicSmoothness, AO, Normal
Maps for HDRP: BaseColor, MaskMap Normal
5xMaterial
4xPrefab
2. Caskets Simple in 4 Material variants
with all the inside parts removed
2,362 tris, 1,285 verts, LODs in 4 stages, custom collider
2K Textures in .png format
Maps for Standard Unity Shader: AlbedoTransparency, MetallicSmoothness, AO, Normal
Maps for HDRP: BaseColor, MaskMap Normal
4xMaterial
4xPrefab
3xDemo Scene
All the meshes for LODs and colliders are also included
Price $20.00
Lagoon Shores by JacobStaffordMiller
Lagoon Shores is a compilation of two calming environmental tracks inspired by my visits to the ocean. Perfect for your adventure game that needs a calming area to explore or a central hub that feels like home! 1st Pass is the first audio file that should play followed by Loop.
Fun Facts: Lagoon is written in Bb Lydian, 107 BPM. Shores is written in G Mixolydian, 97 BPM. All tracks come as full mixes and as stems, that way they will work as both an adaptive soundtrack or a static one. While I don't care what you make with the stems, sampling the stems is not allowed.Price $4.99
