HYPERCASUAL - Simple Characters by Stegobubbles
Presenting HyperCasual - Simple Characters!
A low-poly set of character resources for creating games in the Hyper Casual genre.
Includes demo scene
Characters (x10)
Biohazard, Clown, Flaty_Boss, Girl, Goalkeeper, Hero, Amazon, Man, Man_Red, Repairer
- Each Mesh is around 700-2000 verts
- Character setup to work with Mecanim (no animations included in this pack)
- Shaders work with the Scriptable render pipelines (HD + LW)
Price $9.90
A low-poly set of character resources for creating games in the Hyper Casual genre.
Includes demo scene
Characters (x10)
Biohazard, Clown, Flaty_Boss, Girl, Goalkeeper, Hero, Amazon, Man, Man_Red, Repairer
- Each Mesh is around 700-2000 verts
- Character setup to work with Mecanim (no animations included in this pack)
- Shaders work with the Scriptable render pipelines (HD + LW)
Price $9.90
Animator Sprite Swap System by Rinen Productions
Animator Sprite Swap System allows users to reuse their existing editor animation assets for objects that share the animation system structure but differ in sprite data, by overriding the sprites set by the animator during runtime with sprites from user-specified sources.
Why use the Animator Sprite Swap System?
• You will be able to share the same Animator Controller and Animation Clip assets for a variety of different animated objects, without having to remake the animation assets for each animated character
• If you are making multi-directional animations, you will no longer have to set up 4 - 8 different Animation Clips per animation for each of the character facing directions
• You will be able to change between different spritesheets during runtime with ease
Price $7.99
Why use the Animator Sprite Swap System?
• You will be able to share the same Animator Controller and Animation Clip assets for a variety of different animated objects, without having to remake the animation assets for each animated character
• If you are making multi-directional animations, you will no longer have to set up 4 - 8 different Animation Clips per animation for each of the character facing directions
• You will be able to change between different spritesheets during runtime with ease
Price $7.99
GONet by Galore Interactive LLC
NOTE: Unity GONet package is now available since UNet is deprecated/obsolete and in its end-of-life long term support (LTS) cycle. This version provides the newest features and will continue to be actively supported.
GONet is the Unity3D GameObject Networking solution with tight, developer-friendly integration into the Unity architecture/runtime. If you need to network something and a GameObject is involved, GONet is the answer.
GONet mantra:
-doing the easy/common stuff should be dead simple (no programming)
-doing the (seemingly) hard stuff should first be possible and second be approachable
-high performance and low resource utilization are kept at the forefront of design, development, decision making and implementation details
-there is much more to a great networked multi-player game than syncing transforms, GONet helps take you the rest of the way with features and implementation experts to "save your bacon"
-there is no "asset fairy" to auto-magically multi-playerify your entire game; BUT a robust toolset is a must - enter GONet
-TCP has no place here (AAA studio grade solutions are UDP-only when any competitive and/or near-realtime gameplay needs exist - GONet is UDP-only)
NOTE: Instead of slow runtime reflection or error-prone/confusing byte weaving, GONet utilizes (automatic) design-time code generation that is runtime debuggable. Unity-friendly multi-threading where appropriate. Works well with default settings, but tweak away as needed. REPLAY support is out of the box (PRO Only)! And the box is not black, as source code is included.
FEATURES:
Auto-magical data sync:
*Transform - position/localPosition, rotation/localRotation, scale
*Animator Controller parameters
*Any MonoBehaviour fields ([SyncVar] replacement)
*Omni-directional from owner to non-owners (server and clients alike)
*GameObject.Instantiate() is auto-magically networked from the owner/instantiator to all interested parties/machines (optionally use a prefab alternate for non-owners)
*You control sync settings applied to groups of data items: default and/or user-defined (via profiles/templates, for when you want/need more control)
*Auto-magically blend smoothly between received values for non-owners: default interpolation/extrapolation and/or user-defined implementation (great for dealing with unreliable "streams")
Event Bus:
*Publish and subscribe to your own omni-directional (arbitrary content between server <-> clients) communication ([Command], [ClientRpc] and [TargetRpc] replacement)
*Auto-magically sync'd changes also (automatically) publish events to which you can subscribe (e.g., energy dropped below 10 => change avatar material)
*Transient events - delivered to clients connected to game session when event occurs
*Persistent events - like Transient event with additional delivery to any clients connecting to the game session after event occurs and will exist in recorded/replay data
*Any user-defined event class - can be either transient or persistent
*Promotes industry proven event-driven game architecture and facilitates GONet Record+Replay
Serialization options:
*Default Auto-magical data sync: custom bit packing (with LZ4 compression)
*Default Event Bus traffic: MessagePack (with LZ4 compression)
*User-defined custom overrides: if you have special cases or feel you can do it better, by all means, a mechanism to do so is provided
*Configurable value quantization: choose # bits to occupy and auto-magically quantizes/compresses to fit (great for LOD, see below)
(PRO Only) Record+Replay GONet sessions:
*(PRO Only) Everything GONet sends and receives is recorded (server and clients alike)
*(PRO Only) Replay the recorded gameplay. Great for: (eSports) In-game instant replay, Location Based Entertainment takeaway not to mention development troubleshooting and bug reproduction (i.e., a "save your bacon" feature)
*(PRO Only) Recorded session data feeds into time series, statistics-based graphs for analysis during development and perhaps more importantly after game is released
(PRO Only) Level of Detail (LOD) management:
*(PRO Only) Control the Who/What/When/Where/Why/How of data detail
*(PRO Only) Default implementation uses distance to client's main player controlled GameObject (closer = high data resolution, further = lower data resolution...down to excluded entirely)
*(PRO Only) User-defined custom overrides: decide what causes changes to a GameObject's data LOD, when it should be applied, how much it affects LOD, etc...
*(PRO Only) Facilitates large worlds and/or large numbers of networked GameObjects and sync'd values (e.g., MMO)
Wide platform/runtime support:
*All managed C#, no native libraries
*(PRO Only) Ahead of Time (AOT) compilation support (e.g., iOS)
*(PRO Only) IL2CPP
Network Transport:
*High level (just add GONetParticipant to GameObjects for transform/animation and [GONetAutoMagicalSync] to MonoBehaviour fields/properties and you are in business)
*Mid level (create/publish/subscribe custom events and also fine tune available network settings to meet particular needs)
*Low level (send/receive/manage data however you need to, but you probably will never need this)
*UDP (unreliable+unordered) and RUDP (reliable+ordered UDP)
*Encryption (customized version of Bouncy Castle Crypto API)
*Configurable channels (optional)
Network topologies:
*Dedicated game server (client-server DGS)
*Local (LAN): good for location-based entertainment (LBE)
*(PRO Only) Peer-to-Peer (P2P): NAT punchthrough etc...
Support:
*Basic tutorials, examples and forum/email back and forth as time/resources permit
*(PRO Only) Fixes to unique and/or uncommon bugs/issues
*(PRO Only) Screen sharing collaboration sessions and more in-depth responses at front of email support line
*(PRO Only) Access to extensive example projects with detailed documentation
*(Premium Only) GONet support team working directly with your team with off-site and on-site options
*(Premium Only) GONet custom feature requests
General:
*RigidBody support
*Run-time authority transition (e.g., client to server for projectiles)
*Source code (well commented and debuggable C#)
Logging:
*Built atop the robust, well-known log4net api/library
*Writes to Console in editor and to "logs/gonet.log" file in builds
*Outputs logging level, thread #, system time, frame time and your message with every log statement (if you have ever performed troubleshooting on a networked game, you know this is one of those "save your bacon" features)
*Used in GONet code and fully available to use wherever you like
Recommended Minimum System Specifications (Running GONet Games):
*Baseline requirements listed on Unity site: https://unity3d.com/unity/system-requirements
*64-bit CPU with 4 cores
Let GONet take on the most difficult burden you face, so your team can focus on interesting creative matters. GONet integrates nicely into existing game project code bases and effortlessly for those lucky to be in green field development.
Manual and API Documentation Please discuss GONet in the forum Contact support to discuss consulting assistance for implementation/integration/migration with your game project team. We have a multi-tiered support structure to suit your needs, from trivial to highly involved. Our implementation experts will help you from getting off the ground up to crossing the finish line with you.
We are certain a TL;DR should be up there somewhere. Well, sorry about that and thanks for making all the way! When it comes to getting your game networked and multi-player capable, you need to know what you are getting yourself into. GONet is the real deal.
Price $0.00
GONet is the Unity3D GameObject Networking solution with tight, developer-friendly integration into the Unity architecture/runtime. If you need to network something and a GameObject is involved, GONet is the answer.
GONet mantra:
-doing the easy/common stuff should be dead simple (no programming)
-doing the (seemingly) hard stuff should first be possible and second be approachable
-high performance and low resource utilization are kept at the forefront of design, development, decision making and implementation details
-there is much more to a great networked multi-player game than syncing transforms, GONet helps take you the rest of the way with features and implementation experts to "save your bacon"
-there is no "asset fairy" to auto-magically multi-playerify your entire game; BUT a robust toolset is a must - enter GONet
-TCP has no place here (AAA studio grade solutions are UDP-only when any competitive and/or near-realtime gameplay needs exist - GONet is UDP-only)
NOTE: Instead of slow runtime reflection or error-prone/confusing byte weaving, GONet utilizes (automatic) design-time code generation that is runtime debuggable. Unity-friendly multi-threading where appropriate. Works well with default settings, but tweak away as needed. REPLAY support is out of the box (PRO Only)! And the box is not black, as source code is included.
FEATURES:
Auto-magical data sync:
*Transform - position/localPosition, rotation/localRotation, scale
*Animator Controller parameters
*Any MonoBehaviour fields ([SyncVar] replacement)
*Omni-directional from owner to non-owners (server and clients alike)
*GameObject.Instantiate() is auto-magically networked from the owner/instantiator to all interested parties/machines (optionally use a prefab alternate for non-owners)
*You control sync settings applied to groups of data items: default and/or user-defined (via profiles/templates, for when you want/need more control)
*Auto-magically blend smoothly between received values for non-owners: default interpolation/extrapolation and/or user-defined implementation (great for dealing with unreliable "streams")
Event Bus:
*Publish and subscribe to your own omni-directional (arbitrary content between server <-> clients) communication ([Command], [ClientRpc] and [TargetRpc] replacement)
*Auto-magically sync'd changes also (automatically) publish events to which you can subscribe (e.g., energy dropped below 10 => change avatar material)
*Transient events - delivered to clients connected to game session when event occurs
*Persistent events - like Transient event with additional delivery to any clients connecting to the game session after event occurs and will exist in recorded/replay data
*Any user-defined event class - can be either transient or persistent
*Promotes industry proven event-driven game architecture and facilitates GONet Record+Replay
Serialization options:
*Default Auto-magical data sync: custom bit packing (with LZ4 compression)
*Default Event Bus traffic: MessagePack (with LZ4 compression)
*User-defined custom overrides: if you have special cases or feel you can do it better, by all means, a mechanism to do so is provided
*Configurable value quantization: choose # bits to occupy and auto-magically quantizes/compresses to fit (great for LOD, see below)
(PRO Only) Record+Replay GONet sessions:
*(PRO Only) Everything GONet sends and receives is recorded (server and clients alike)
*(PRO Only) Replay the recorded gameplay. Great for: (eSports) In-game instant replay, Location Based Entertainment takeaway not to mention development troubleshooting and bug reproduction (i.e., a "save your bacon" feature)
*(PRO Only) Recorded session data feeds into time series, statistics-based graphs for analysis during development and perhaps more importantly after game is released
(PRO Only) Level of Detail (LOD) management:
*(PRO Only) Control the Who/What/When/Where/Why/How of data detail
*(PRO Only) Default implementation uses distance to client's main player controlled GameObject (closer = high data resolution, further = lower data resolution...down to excluded entirely)
*(PRO Only) User-defined custom overrides: decide what causes changes to a GameObject's data LOD, when it should be applied, how much it affects LOD, etc...
*(PRO Only) Facilitates large worlds and/or large numbers of networked GameObjects and sync'd values (e.g., MMO)
Wide platform/runtime support:
*All managed C#, no native libraries
*(PRO Only) Ahead of Time (AOT) compilation support (e.g., iOS)
*(PRO Only) IL2CPP
Network Transport:
*High level (just add GONetParticipant to GameObjects for transform/animation and [GONetAutoMagicalSync] to MonoBehaviour fields/properties and you are in business)
*Mid level (create/publish/subscribe custom events and also fine tune available network settings to meet particular needs)
*Low level (send/receive/manage data however you need to, but you probably will never need this)
*UDP (unreliable+unordered) and RUDP (reliable+ordered UDP)
*Encryption (customized version of Bouncy Castle Crypto API)
*Configurable channels (optional)
Network topologies:
*Dedicated game server (client-server DGS)
*Local (LAN): good for location-based entertainment (LBE)
*(PRO Only) Peer-to-Peer (P2P): NAT punchthrough etc...
Support:
*Basic tutorials, examples and forum/email back and forth as time/resources permit
*(PRO Only) Fixes to unique and/or uncommon bugs/issues
*(PRO Only) Screen sharing collaboration sessions and more in-depth responses at front of email support line
*(PRO Only) Access to extensive example projects with detailed documentation
*(Premium Only) GONet support team working directly with your team with off-site and on-site options
*(Premium Only) GONet custom feature requests
General:
*RigidBody support
*Run-time authority transition (e.g., client to server for projectiles)
*Source code (well commented and debuggable C#)
Logging:
*Built atop the robust, well-known log4net api/library
*Writes to Console in editor and to "logs/gonet.log" file in builds
*Outputs logging level, thread #, system time, frame time and your message with every log statement (if you have ever performed troubleshooting on a networked game, you know this is one of those "save your bacon" features)
*Used in GONet code and fully available to use wherever you like
Recommended Minimum System Specifications (Running GONet Games):
*Baseline requirements listed on Unity site: https://unity3d.com/unity/system-requirements
*64-bit CPU with 4 cores
Let GONet take on the most difficult burden you face, so your team can focus on interesting creative matters. GONet integrates nicely into existing game project code bases and effortlessly for those lucky to be in green field development.
Manual and API Documentation Please discuss GONet in the forum Contact support to discuss consulting assistance for implementation/integration/migration with your game project team. We have a multi-tiered support structure to suit your needs, from trivial to highly involved. Our implementation experts will help you from getting off the ground up to crossing the finish line with you.
We are certain a TL;DR should be up there somewhere. Well, sorry about that and thanks for making all the way! When it comes to getting your game networked and multi-player capable, you need to know what you are getting yourself into. GONet is the real deal.
Price $0.00
Snaps Art HD | Sci-Fi Military Base by Asset Store Originals
Snaps Art HD asset packs bring your project to life with high-fidelity detail. Snaps Art HD assets include high resolution materials and use the High-Definition Render Pipeline (HDRP) for photorealistic quality. With Snaps Art HD, we provide access to AAA 3D assets made by veteran artists from the gaming industry. By leveraging HDRP, materials, textures, and additional content, the packs are a great way to learn how high-end productions are made. As with all Snaps packs, the assets in the pack are customizable and modular so creators can use them with other Snaps packs and in their own projects.
This pack is ideal for anyone who wants high-end visuals or is targeting high-end platforms for their game. It is also great for anyone who wants to learn how HDRP assets are made.
Try Snaps risk-free for 30 days. If any Snaps asset pack doesn’t work with your project, we will give you your money back. For questions or support, please visit the forums or contact support.
Snaps Art HD | Sci-Fi Military Base includes:
Over 150 structural elements to build the exterior of a sci-fi military base
Walls and corridors - 32 prefabs
Roads, stairs and ramps - 7 prefabs
Pillars - 25 prefabs
Lift - 20 prefabs
Lamp - 2
Garage - 17
Floors and roofs - 21
Doors and windows - 14 prefabs
Other building parts- 19
Props to make level more lively - 24 prefabs
We hope to inspire creators to extend their own universe and learn from the techniques of industry veterans.
This is an HDRP package. Compatible with 2018.4.
Due to changes in HDRP, this package currently is not supported in 2019.x.
Works with:
Snaps Prototype | Sci-fi Military Base
Compatible with:
2018.4
Learn more about HDRP
Price $99.99
This pack is ideal for anyone who wants high-end visuals or is targeting high-end platforms for their game. It is also great for anyone who wants to learn how HDRP assets are made.
Try Snaps risk-free for 30 days. If any Snaps asset pack doesn’t work with your project, we will give you your money back. For questions or support, please visit the forums or contact support.
Snaps Art HD | Sci-Fi Military Base includes:
Over 150 structural elements to build the exterior of a sci-fi military base
Walls and corridors - 32 prefabs
Roads, stairs and ramps - 7 prefabs
Pillars - 25 prefabs
Lift - 20 prefabs
Lamp - 2
Garage - 17
Floors and roofs - 21
Doors and windows - 14 prefabs
Other building parts- 19
Props to make level more lively - 24 prefabs
We hope to inspire creators to extend their own universe and learn from the techniques of industry veterans.
This is an HDRP package. Compatible with 2018.4.
Due to changes in HDRP, this package currently is not supported in 2019.x.
Works with:
Snaps Prototype | Sci-fi Military Base
Compatible with:
2018.4
Learn more about HDRP
Price $99.99
Survival Game Sounds Pro by Sidearm Studios
> LISTEN HERE <
> View The Complete File List (946 Sounds) <
**Limited Time: Add $10 and get our Ultimate SFX Bundle (5412 Sounds)**
Everything your next survival game will need when it comes to sound!
From a variety of professionally recorded guns sounds, meele weapons, crafting, gathering and eating/drinking sounds to footsteps and even vehicle sounds, this pack is a must have for every survival game.
The Pack Includes:
Gun Sounds
Melee Weapon Sounds
Crafting Sounds
Gather Sounds
Eating/Drinking Sounds
Vehicle Sounds
Footstep Sounds
Much, Much More!
Price $9.99
The Adventure Music Pack by New Vision Studios
Ready for your new adventure ?
This High Quality music pack will be perfect to make your players experience a real adventure.
In this pack you will find : 10 High Quality Unique tracks ( and FX bonus ) with loops for each of them . (in WAV, MP3, OGG )
1 - The last battle ( Action / Battle ) (1:52)
_Without cello
_Only perc
2 - Never Give Up ( Action / Battle ) (2:33)
_No intro
_Only perc
_Main Theme
3 - Sweat, blood and tears ( Action / Battle) (1:05)
_No violins
_Only perc
4 - I will save you ( Action / Battle ) (2:13)
_No Intro
_Theme 1
_Theme 2
_PercTheme 1
_PercTheme 2
5 - As light as the Wind ( Action / Discovery ) (1:52)
_Main Theme
_Only perc
6 - The time has come ( Action / Discovery ) (2:28)
_No intro
_Main theme
_Only perc
7 - Don't forget the path ( Fantasy Peaceful ) (2:17)
_Main Theme
_Main without cello
8 - The Market ( Fantasy Peaceful ) (0:34)
_Theme 1
_Theme 2
_Only perc
9 - Follow me ( Fantasy Peaceful ) (1:59)
_Main theme
10 - Gracious dreams ( Fantasy Peaceful ) (1:05)
_Only Harp
FX Bonus :
_Victory 1
_Victory 2
_Victory 3
_Victory 4
_Victory 5
Enjoy the trip and don't hesitate to send an e-mail if you have any queries : newvision.istudios@gmail.com
Price $7.99
This High Quality music pack will be perfect to make your players experience a real adventure.
In this pack you will find : 10 High Quality Unique tracks ( and FX bonus ) with loops for each of them . (in WAV, MP3, OGG )
1 - The last battle ( Action / Battle ) (1:52)
_Without cello
_Only perc
2 - Never Give Up ( Action / Battle ) (2:33)
_No intro
_Only perc
_Main Theme
3 - Sweat, blood and tears ( Action / Battle) (1:05)
_No violins
_Only perc
4 - I will save you ( Action / Battle ) (2:13)
_No Intro
_Theme 1
_Theme 2
_PercTheme 1
_PercTheme 2
5 - As light as the Wind ( Action / Discovery ) (1:52)
_Main Theme
_Only perc
6 - The time has come ( Action / Discovery ) (2:28)
_No intro
_Main theme
_Only perc
7 - Don't forget the path ( Fantasy Peaceful ) (2:17)
_Main Theme
_Main without cello
8 - The Market ( Fantasy Peaceful ) (0:34)
_Theme 1
_Theme 2
_Only perc
9 - Follow me ( Fantasy Peaceful ) (1:59)
_Main theme
10 - Gracious dreams ( Fantasy Peaceful ) (1:05)
_Only Harp
FX Bonus :
_Victory 1
_Victory 2
_Victory 3
_Victory 4
_Victory 5
Enjoy the trip and don't hesitate to send an e-mail if you have any queries : newvision.istudios@gmail.com
Price $7.99
Voxel Series - Zero Racers Set by KITPUNK
Voxel Series - Zero Racers Set offers a great variety of voxel-based anti-grav racer assets to implement into your games.
All models come in universally supported .OBJ format and are highly optimized meshes, works great on mobile! Textures are clean, simple and easy to edit in your favourite program.
Zero Racers Set contains 25 uniquely designed ships for lots of variety in your racing or sci-fi games!
Price $10.00
All models come in universally supported .OBJ format and are highly optimized meshes, works great on mobile! Textures are clean, simple and easy to edit in your favourite program.
Zero Racers Set contains 25 uniquely designed ships for lots of variety in your racing or sci-fi games!
Price $10.00
Low Poly Trains by Simon Mercuzot
Low Poly Trains
Discord
Included 49 Train railway elements models!
includes
Locomotives models (2)
Wagons models (5)
Ballasts models (14)
Catenarys models (8)
Tracks models (14)
Gantrys models (6)
Ballasts use 4K Normal map
Don't forget to ranked the package if you download it. It's helping me to make greatest things.
Thank you!
Contact
Art Station
Price $4.99
Discord
Included 49 Train railway elements models!
includes
Locomotives models (2)
Wagons models (5)
Ballasts models (14)
Catenarys models (8)
Tracks models (14)
Gantrys models (6)
Ballasts use 4K Normal map
Don't forget to ranked the package if you download it. It's helping me to make greatest things.
Thank you!
Contact
Art Station
Price $4.99
Bossa Nova - Ambient Soundtrack by TFSui
This calm and melodic soundtrack has all the typical flavours of good brazilian music.
It will fit nicely as background music mostly for RPG games, or any style or AMBIENT (if your project has a cafe, bar, etc. for example) that requires that kind of music.
There are 4 variations included:
*Bossa Nova_N_piano_N_loop (has no piano solo and won't loop)
*Bossa Nova_N_piano_Y_loop (has no piano solo and is looping)
*Bossa Nova_Y_piano_N_loop (has piano solo and won't loop)
*Bossa Nova_Y_piano_Y_loop (has piano solo and is looping)
I hope you enjoy, and I really need your feedback!
Price $6.99
It will fit nicely as background music mostly for RPG games, or any style or AMBIENT (if your project has a cafe, bar, etc. for example) that requires that kind of music.
There are 4 variations included:
*Bossa Nova_N_piano_N_loop (has no piano solo and won't loop)
*Bossa Nova_N_piano_Y_loop (has no piano solo and is looping)
*Bossa Nova_Y_piano_N_loop (has piano solo and won't loop)
*Bossa Nova_Y_piano_Y_loop (has piano solo and is looping)
I hope you enjoy, and I really need your feedback!
Price $6.99
SharpZombies by ESsplashkid
SharpZombies - Toon, Polygonal style characters 3d models pack with animations:
Free Updates!
Features:
CHR_01 - Polygons - 1152, Texture - 1024x1024
CHR_02 - Polygons - 1187, Texture - 1024x1024
CHR_03 - Polygons - 1063, Texture - 1024x1024
CHR_04 - Polygons - 1213, Texture - 1024x1024
CHR_05 - Polygons - 1212, Texture - 1024x1024
CHR_06 - Polygons - 1502, Texture - 1024x1024
CHR_07 - Polygons - 1058, Texture - 1024x1024
CHR_08 - Polygons - 1182, Texture - 1024x1024
CHR_09 - Polygons - 1115, Texture - 1024x1024
CHR_10 - Polygons - 1047, Texture - 1024x1024
- Formats: - FBX
- FBX version - 2017
- Bones - 40
- Frames - 30 per second.
- Humanoid animation system.
list of animations:
- idle
- walk
- run
- crawl
- attack
- lying_attack
- scream
- start_biting
- biting
- end_biting
- death
- death_idle
- get_hit_01
- get_hit_02
Contact information:
- splashkidart@gmail.com
- Facebook
- Sketchfab
Price $7.00
Free Updates!
Features:
CHR_01 - Polygons - 1152, Texture - 1024x1024
CHR_02 - Polygons - 1187, Texture - 1024x1024
CHR_03 - Polygons - 1063, Texture - 1024x1024
CHR_04 - Polygons - 1213, Texture - 1024x1024
CHR_05 - Polygons - 1212, Texture - 1024x1024
CHR_06 - Polygons - 1502, Texture - 1024x1024
CHR_07 - Polygons - 1058, Texture - 1024x1024
CHR_08 - Polygons - 1182, Texture - 1024x1024
CHR_09 - Polygons - 1115, Texture - 1024x1024
CHR_10 - Polygons - 1047, Texture - 1024x1024
- Formats: - FBX
- FBX version - 2017
- Bones - 40
- Frames - 30 per second.
- Humanoid animation system.
list of animations:
- idle
- walk
- run
- crawl
- attack
- lying_attack
- scream
- start_biting
- biting
- end_biting
- death
- death_idle
- get_hit_01
- get_hit_02
Contact information:
- splashkidart@gmail.com
- Sketchfab
Price $7.00
Xray/See through vision LWRP by Dee-Shaw
Xray/See through vision LWRP(Lightweigt Render Pipeline) gives your player or character an abilty to see enemies, collectible objects etc..through walls and gates or any obstacle.
This asset comes with a custom "Xray" shader graph which makes it look cool visually.
Easy to use, just drag and drop "Layer" script to any object you want to see through walls or gates.
The package comes with 2 different Xray shaders/materials assign the material of your choice to the material slot in custom renderer.
It has a custom post process effect to make it look visually better, you can later change it accordingly.
It uses 2 cameras one for normal and the other that lets you see objects through obstacles.
For the provided script pressing key "C" enables the Xray mode, it can be changed as per your requirment.
It can be used in any fps, fantasy, action/adventure game or open world battle royal.
Price $8.00
This asset comes with a custom "Xray" shader graph which makes it look cool visually.
Easy to use, just drag and drop "Layer" script to any object you want to see through walls or gates.
The package comes with 2 different Xray shaders/materials assign the material of your choice to the material slot in custom renderer.
It has a custom post process effect to make it look visually better, you can later change it accordingly.
It uses 2 cameras one for normal and the other that lets you see objects through obstacles.
For the provided script pressing key "C" enables the Xray mode, it can be changed as per your requirment.
It can be used in any fps, fantasy, action/adventure game or open world battle royal.
Price $8.00
Ringo by Arkaya Venture Limited
PROFESSIONAL 3D MODEL FOR ANIMATIONS AND GAME.
High quality and low poly model of Ringo.Ringo is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Ringo is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Ringo- Faces:4296,Vertices:4353,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
1 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
11 Animation List -
Walk Forward,Run Forward,Idle,Jump,Death,Walk_Backward,Run Backward,Eating,Sitting,Attack_01,Attack_02.
Website: http://creative.arkayaventures.com/
Email
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $12.90
High quality and low poly model of Ringo.Ringo is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Ringo is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Ringo- Faces:4296,Vertices:4353,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
1 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
11 Animation List -
Walk Forward,Run Forward,Idle,Jump,Death,Walk_Backward,Run Backward,Eating,Sitting,Attack_01,Attack_02.
Website: http://creative.arkayaventures.com/
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $12.90
Grezzer by Arkaya Venture Limited
PROFESSIONAL 3D MODEL FOR ANIMATIONS AND GAME.
High quality and low poly model of Grezzer.Grezzer is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Grezzer is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Grezzer- Faces:7240,Vertices:6423,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
4 Variation of textures-Critical Damage,High Damage,Light Damage,No Damage
Diffuse map,Normal and Specular map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
11 Animation List -
Move Forward,Move Backward,Strafe Left,Strafe Right,Firing Weapon 01,Firing Weapon 01,
Idle,Jump,Jump Up,Landing,Jumo to Place.
Website: http://creative.arkayaventures.com/
Email
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $21.90
High quality and low poly model of Grezzer.Grezzer is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Grezzer is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Grezzer- Faces:7240,Vertices:6423,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
4 Variation of textures-Critical Damage,High Damage,Light Damage,No Damage
Diffuse map,Normal and Specular map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
11 Animation List -
Move Forward,Move Backward,Strafe Left,Strafe Right,Firing Weapon 01,Firing Weapon 01,
Idle,Jump,Jump Up,Landing,Jumo to Place.
Website: http://creative.arkayaventures.com/
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $21.90
STORY - Wildlands Bundle by Tidal Flask Studios
This pack contains 143 unique assets to create your own adventure in the wildlands! The nature assets are compatible with Unity Terrain, which makes it easy for you to efficiently create what you envision. Populate your environment with a variety of carefully handpainted nature assets and props to tell your own story. All the nature assets are customizable regarding colors and wind movement - from a mild breeze in spring to a windy autumn day.
Scenes and materials are set up using Lightweight Render Pipeline.
Contains a Demoscene and a Documentation to get you started!
Features:
3D Assets:
- 94 unique props
- 6 pine tree variations
- 9 birch tree variations
- 8 stones and 2 stone cliffs
- 23 plants
- Trees and stones each have 3 LODs
- All environment assets have a custom lightmap in the second UV channel
- Multiple prop parts can be opened, moved, rotated, extended etc.
- Highest polycount for trees LOD0: 824
- Lowest polycount for trees LOD2: 24
- Highest polycount for stones LOD0: 302
- Lowest polycount for stones LOD2: 16
- Highest polycount for cliffs LOD0: 1375
- Highest polycount for cliffs LOD2: 231
- Polycount for plants: 4-288
Textures:
- Handpainted skybox (8192x4096)
- 2 tileable wood textures (2048x2048)
- 2 terrain textures (2048x2048)
- 7 atlases for plants (512x512, 1024x1024, 2048x2048)
- 3 types of grass (512x512)
- 3 textures for FX
Shaders:
Custom shaders were created using Unity Shader Graph
- Customizable shader for water
- Customizable shaders for grass and tree leaves wind movement and color
- Customizable shader for stone color and top projection
- Customizable shader for volumetric light
FX:
- Stylized particle effect for fire
- Glowing particles effect
Follow us for news
Web | Twitter | Facebook
Have a look at our other packs
FANTASTIC - 3D Packs Series
Price $49.99
Scenes and materials are set up using Lightweight Render Pipeline.
Contains a Demoscene and a Documentation to get you started!
Features:
3D Assets:
- 94 unique props
- 6 pine tree variations
- 9 birch tree variations
- 8 stones and 2 stone cliffs
- 23 plants
- Trees and stones each have 3 LODs
- All environment assets have a custom lightmap in the second UV channel
- Multiple prop parts can be opened, moved, rotated, extended etc.
- Highest polycount for trees LOD0: 824
- Lowest polycount for trees LOD2: 24
- Highest polycount for stones LOD0: 302
- Lowest polycount for stones LOD2: 16
- Highest polycount for cliffs LOD0: 1375
- Highest polycount for cliffs LOD2: 231
- Polycount for plants: 4-288
Textures:
- Handpainted skybox (8192x4096)
- 2 tileable wood textures (2048x2048)
- 2 terrain textures (2048x2048)
- 7 atlases for plants (512x512, 1024x1024, 2048x2048)
- 3 types of grass (512x512)
- 3 textures for FX
Shaders:
Custom shaders were created using Unity Shader Graph
- Customizable shader for water
- Customizable shaders for grass and tree leaves wind movement and color
- Customizable shader for stone color and top projection
- Customizable shader for volumetric light
FX:
- Stylized particle effect for fire
- Glowing particles effect
Follow us for news
Web | Twitter | Facebook
Have a look at our other packs
FANTASTIC - 3D Packs Series
Price $49.99
Polygonal Pea Shooter by Meshtint Studio
More than 300 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Polygonal assets in the store list link provided above. You will find more similar assets that you can use together with this asset. For eg:
Polygonal Fantasy Pack
Polygonal Wings Pack
Polygonal Creatures Pack
Polygonal Aliens Pack
Polygonal Skeletons Pack
Polygonal Robot Hermit
Polygonal Frightfly
and more!
Polygonal Series 3D models are in faceted style. Texture size is small and asset textures remain clear when close up. It will be a good addition to other popular faceted style packs in Unity asset store
Polygonal Pea Shooter
This pack contains 1 creature: Pea Shooter. Textures are available in 3 colors. Low poly. Polycount: 908 triangles. Rigged and animated. Generic mecanim rig set up. Total 23 animations.
Animations:
- Idle
- Idle 02
- Walk forward in place
- Walk forward with root motion
- Walk backward in place
- Walk backward with root motion
- Strafe right in place
- Strafe right with root motion
- Strafe left in place
- Strafe left with root motion
- Run forward in place
- Run forward with root motion
- Run backward in place
- Run backward with root motion
- Jump in place
- Jump with root motion
- Charging
- Projectile attack
- Projectile combo attack
- Cast Spell
- Take damage
- Defend
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX and texture files are in PNG in the package. Additional fee may be required for other files.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
and more!
Price $9.90
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Polygonal assets in the store list link provided above. You will find more similar assets that you can use together with this asset. For eg:
Polygonal Fantasy Pack
Polygonal Wings Pack
Polygonal Creatures Pack
Polygonal Aliens Pack
Polygonal Skeletons Pack
Polygonal Robot Hermit
Polygonal Frightfly
and more!
Polygonal Series 3D models are in faceted style. Texture size is small and asset textures remain clear when close up. It will be a good addition to other popular faceted style packs in Unity asset store
Polygonal Pea Shooter
This pack contains 1 creature: Pea Shooter. Textures are available in 3 colors. Low poly. Polycount: 908 triangles. Rigged and animated. Generic mecanim rig set up. Total 23 animations.
Animations:
- Idle
- Idle 02
- Walk forward in place
- Walk forward with root motion
- Walk backward in place
- Walk backward with root motion
- Strafe right in place
- Strafe right with root motion
- Strafe left in place
- Strafe left with root motion
- Run forward in place
- Run forward with root motion
- Run backward in place
- Run backward with root motion
- Jump in place
- Jump with root motion
- Charging
- Projectile attack
- Projectile combo attack
- Cast Spell
- Take damage
- Defend
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package require the following free assets. Please download and import them into your project.
1) Post Processing Stack v2
3D files are in FBX and texture files are in PNG in the package. Additional fee may be required for other files.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
and more!
Price $9.90
Medical equipment by SingingVoxel
Medical equipment, including life support systems, radiology, surgery and more. In addition to the equipment itself, there is also medical furniture, medical instruments, medical devices, surveillance devices, medical packaging, as well as objects for creating an environment.
Number of Unique Meshes: 123
Collision: Yes simple
LODs: No
Number of Materials and Material Instances: 127
Number of Textures: 409
Texture Resolutions: 512x512; 1024x1024; 2048x2048
Vertices:
Equipment; 836-25371
Medical_furniture; 284-19320
Medical_instruments; 352-466
Medical_packaging; 353-1484
Premises; 4-2040
Price $59.99
Number of Unique Meshes: 123
Collision: Yes simple
LODs: No
Number of Materials and Material Instances: 127
Number of Textures: 409
Texture Resolutions: 512x512; 1024x1024; 2048x2048
Vertices:
Equipment; 836-25371
Medical_furniture; 284-19320
Medical_instruments; 352-466
Medical_packaging; 353-1484
Premises; 4-2040
Price $59.99