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The newest packages in the Unity Asset Store.
Updated: 19 min 29 sec ago

Charles Engine FMV by Charles Games s.r.o.

2021, January 19 - 16:08

Kick off your development, whether you're a beginner or a pro! Our comprehensive toolkit for making live action games as well as other interactive projects includes all the essentials you need to start. No coding required! Fast prototyping and easily extensible systems.


Main features:
- Easy-to-use node-based dialogue flow editor with visual debugging
- Video/Text dialogue modes with automatic subtitle import
- Ready-to-use scripts for interactive scenes: object handling, transitions, sound and more
- Powerful variable system incl. custom variables, runtime variable monitoring
- Save/load system with multiple profiles
- I2 Localization integration, ready to build for Windows, Android, iOS & Linux
- Sample project and detailed video tutorials included
- Well-commented source code


Easily create FMVs as well as other interactive games
Charles Engine will help you to easily put together full motion video choose-your-adventure projects, but it’s not limited to the world of live action. With ready-to-use bug-proof components for fast prototyping, it can help you with any 2D development. Charles Engine tools work together to untie your hands so you can focus on what’s important. Create conditional scripts, use timers, switch scenes, modify game objects at ease. All focused at ease-of-use and fast iteration times.


For small games and big projects
Charles Engine FMV is approachable, yet is feature-complete. Robust dialogue systems with multiple trees, control nodes and visual tools will help you keep track of even large-scale projects while you can use our essential scene control scripts to create your first interactive art ever without any coding. Charles Engine is adaptable and has something to offer to users of all skill levels.


Powerful variable & save/load system
Premade variables for most common use-cases, easily extendable with your own types. Seamless integration with dialogue editor and scene toolkit. Includes a condition editor, conditional scripts (if, if/else, etc) and runtime monitoring. Multiple persistence levels and scopes supported.


Ready to help you on the global market
With our I2C localization integration as well as automated .srt subtitle import nothing will stop you from translating your game to multiple languages. On-the-fly switching of locale included! Deploy for desktop and mobile, Windows, Linux, iOS & Android.


Production ready
We made Charles Engine: FMV first for our award-winning historical adventure Attentat 1942. We are currently using it in development of the sequel Svoboda 1945: Liberation. It went through multiple rounds of internal refinement and testing. Crafted according to needs of real developers and scripters.


Join our discord community of inspiring creators: CharlesGames (discord.com)





This asset uses Ultra Lightweight Tweening Engine for Unity under The MIT License; see Third-Party Notices.txt file in package for details.
Price $39.99

Ghost effect (URP & LWRP) by Easy Game Studio

2021, January 19 - 16:03
If you want to use ghosts or transparency effects in your game, then this asset is prefect for you. You don't need to write any shader by yourself, you can use this package directly to achieve the effect that you want, and it can be easily integrated into your project. The graph shader file exposes many parameters that you can adjust yourself. Allows you to adjust a variety of different ghosts and transparency effects yourself. Due to the cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.

PS:Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline)


Main Feature:

1. Easy to integrate into your project, no need to write any shader and code
2. Only Support URP (Universal Renderer Pipeline), LWRP (Light Weight Renderer Pipeline)
3. You can modify the attributes exposed by the shader graph to easily get the effect you want
4. Provide you with 3 adjusted materials
5. Support Android, IOS, Windows and other platforms
6. Complete documentation, clear demo
7. High efficiency
8. Cheap price


https://www.artstation.com/jeremy_z

sgzxzj13@163.com
Price $4.99

PBR Sci-Fi Floors textures by Games for Net

2021, January 19 - 16:03
Thematic pack of textures for sci-fi floors with 4K textures, which includes six cards in fifteen versions in format PNG:
-Albedo
-Normal
-Metallic
-Roughness
-Height
-AO


This package contains 15 various high resolution stitched texture materials 4096x4096
Price $13.00

snowy UI by bermodgame

2021, January 19 - 16:01

You can see the interface with the shell and the winter and snowy weather here, all the components are separate, what you see is a demo, and you can create your own custom menu by putting the components together.

- High Quality

-Icons

- Letters

-Different designs

Note: This user interface is more suitable for portraits and for example you have to set the resolution to 1280 x 720


Price $10.00

Screen Log by Neptun Digital

2021, January 19 - 15:51
Screen Log is a tool to help you track down bugs and tweaks your projects while running on the target devices (mobile or desktop). Checking the log messages allows you to diagnose the problems, or to make adjustments easier.

[Demo apk]

Key Features
- Unity 2018 / 2019 ready.
- Show 3 types of log messages (Debug, Warning, Error)
- Option to copy messages to clipboard
- Adjustable log settings (size, length, opacity,...)
- Responsive design supports any resolution or orientation.
- Works in Unity Personal and Unity Professional
- Full C# source code included.
- User customizable
- Well commented code

File structure:
1) Animations: animations which are used in project
2) Documentation: documentation about the project
3) Fonts: main project fonts
4) Prefabs: object prefabs used in project
5) Scenes: example scene project
6) Scripts: script files
7) Sprites: sprite files used in project

Supports Standalone, iOS, Android, Windows Store, WebGL and Web Player platforms.

Your rating, review and feedback are greatly appreciated! Thank you!

Support
Please do not forget to include your invoice number when you need support. Thank you!

Stay in touch with us for new projects!
Price $14.99

Minesweeper - Game Template by Ilumisoft

2021, January 19 - 15:14
Check out our implementation of this classic childhood game!

⭐️ Features
- Complete game template
- Full source code
- Animated scene transitions
- Animated User Interfaces

⚡️ More Games & Assets
Do you like this game template?
Check out our Hyper Casual Games Bundle, which includes all of our currently available game templates!
Also don't forget to take a look at our other assets, including more awesome games, tools and bundles!

Asset uses: Comfortaa-Regular under SIL OPEN FONT LICENSE, Version 1.1 - 26 February 2007;
See "Third-Party Notice.txt" file in package for details.

Price $0.00

Winter Ice GUI - Style Plus Pack by Cryptogene

2021, January 19 - 15:13
This Winter Ice GUI Style Plus package comes with more than 28650+ unique GUI graphic elements!

(Styles included: Data, Data Flat, Glitch, Glitch Flat, Pixel, Pixel Flat, Polygon, Polygon Flat)

Every Style has the following list of unique graphic elements:

8 Backgrounds
476 Banner
866 Bar elements
1230 Buttons
16 Chests
88 Frames
22 Frame Overlays
2376 GUI icon elements
446 Interactive elements
64 Item holder
118 Highlights
94 Level design elements
360 Match3 Grid elements
64 Reward elements
12 Spin Wheel layers
426 Symbols
104 Text elements

separated graphics to provide you more possibilities for customization (build your own windows as you need)

Dimensions ("Banner" as example) : 1,00x size: 1407px * 393px


Please note:
Background graphics like the isometric tiles or the creatures are not included. If you like these tiles/creatures, please check also my other products out. This Winter Ice GUI set fits perfectly with my other assets.
Price $16.94

Teleport particle fx by bestgamekits

2021, January 19 - 14:55
Teleport particle fx

The pack contains a collection of well organized and optimized 4 different shaped Teleport particle effects (~13 particles per 1 vfx)


You can easily adjust any fx color for your personal needs!
Triangle, Diamond, Rectangle, Circle shapes
Enjoy!

15 Sprite Effects

18 Sprite Effects

19 sprite effects

25 sprite effects

Electricity VFX pack

118 sprite effects bundle

Particle VFX


Watch more stuff


Price $6.00

Hyper-Casual Characters Stickman sphere head skins vol.6 Easter Bunny by Bizulka

2021, January 19 - 14:38
Low poly stickman models for your hyper casual game.

Animations are NOT included

This animations can be downloaded for free from www.mixamo.com.

PLEASE LOOK THIS VIDEO HAW PROPERLY DOWNLOAD AND SETUP ANIMATION FROM MIXAMO!

Humanoid animation setup

Skins for stickman sphere head:
Stickman Bunny: 3135 verts, 4094 tris
Stickman Chick: 2924 verts, 4044 tris
Stickman Eggs Costume: 1811 verts, 2656 tris

+ bonus easter stuff

Basket of eggs: 2364 verts, 2934 tris
Egg 01: 339 verts, 392 tri
Egg 02: 185 verts, 288 tris
Egg 03: 463 verts, 634 tris
Egg 04: 1021 verts, 1080 tris

Features:

+The stickman has attached skeleton.
+The colors are applied to the materials. You can colorise your clothes of your choice.
+Each item of clothing is a separate object.

Model supports humanoid animations from Mixamo.com and assetstore.

Animations for demonstration in the video were taken from Mixamo.com.

List of animations used in the video:

Run

Another stickman sphere head skins

Hyper-Casual Characters Stickman sphere head skins vol. 1 city
Hyper-Casual Characters Stickman sphere head skins vol.1 gang
Hyper Casual Characters Stickman sphere head skins vol .1 sports
Hyper-Casual Characters Stickman sphere head skins vol.2 riot police
Hyper-Casual Characters Stickman sphere head skins vol.3 Clown

CONTACTS

Contact email: YuliyaRyd@gmail.com

My works on
https://www.artstation.com/yulisryd

Price $16.99

25 Metal Materials Ready, Volume. 4 by Interactive Arts

2021, January 19 - 14:26

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Uniform Metallic Strength

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $14.99

50 Metal Materials Ready, Volume. 4 by Interactive Arts

2021, January 19 - 14:26

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

2) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $24.99

75 Metal Materials Ready, Volume. 4 by Interactive Arts

2021, January 19 - 14:26

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $34.99

75 Metal Materials Ready, Volume. 3 by Interactive Arts

2021, January 19 - 14:26

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $34.99

25 Metal Materials Ready, Volume. 2 by Interactive Arts

2021, January 19 - 14:26

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Uniform Metallic Strength

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $14.99

50 Metal Materials Ready, Volume. 2 by Interactive Arts

2021, January 19 - 14:25

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

2) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $24.99

75 Metal Materials Ready, Volume. 2 by Interactive Arts

2021, January 19 - 14:25

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $34.99

50 Metal Materials Ready, Volume. 1 by Interactive Arts

2021, January 19 - 14:24

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

2) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $24.99

75 Metal Materials Ready, Volume. 1 by Interactive Arts

2021, January 19 - 14:24

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $34.99

25 Metal Materials Ready, Volume. 1 by Interactive Arts

2021, January 19 - 14:24

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Uniform Metallic Strength

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $14.99

Fantasy Rune Icons by PulsarX Studio

2021, January 19 - 13:31
Set of 39 hand drawn fantasy rune icons. All icons are of high quality.
- Each icon is 512x512 pixel size (PNG).
- 18 unique icons + 21 versions.
- PSD file included for each icon(Versions are in separated layers)

Updatable Asset.
Price $4.99

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