Charles Engine FMV by Charles Games s.r.o.
Kick off your development, whether you're a beginner or a pro! Our comprehensive toolkit for making live action games as well as other interactive projects includes all the essentials you need to start. No coding required! Fast prototyping and easily extensible systems.
Main features: - Easy-to-use node-based dialogue flow editor with visual debugging - Video/Text dialogue modes with automatic subtitle import - Ready-to-use scripts for interactive scenes: object handling, transitions, sound and more - Powerful variable system incl. custom variables, runtime variable monitoring - Save/load system with multiple profiles - I2 Localization integration, ready to build for Windows, Android, iOS & Linux - Sample project and detailed video tutorials included - Well-commented source code
Easily create FMVs as well as other interactive games Charles Engine will help you to easily put together full motion video choose-your-adventure projects, but it’s not limited to the world of live action. With ready-to-use bug-proof components for fast prototyping, it can help you with any 2D development. Charles Engine tools work together to untie your hands so you can focus on what’s important. Create conditional scripts, use timers, switch scenes, modify game objects at ease. All focused at ease-of-use and fast iteration times.
For small games and big projects Charles Engine FMV is approachable, yet is feature-complete. Robust dialogue systems with multiple trees, control nodes and visual tools will help you keep track of even large-scale projects while you can use our essential scene control scripts to create your first interactive art ever without any coding. Charles Engine is adaptable and has something to offer to users of all skill levels.
Powerful variable & save/load system Premade variables for most common use-cases, easily extendable with your own types. Seamless integration with dialogue editor and scene toolkit. Includes a condition editor, conditional scripts (if, if/else, etc) and runtime monitoring. Multiple persistence levels and scopes supported.
Ready to help you on the global market With our I2C localization integration as well as automated .srt subtitle import nothing will stop you from translating your game to multiple languages. On-the-fly switching of locale included! Deploy for desktop and mobile, Windows, Linux, iOS & Android.
Production ready We made Charles Engine: FMV first for our award-winning historical adventure Attentat 1942. We are currently using it in development of the sequel Svoboda 1945: Liberation. It went through multiple rounds of internal refinement and testing. Crafted according to needs of real developers and scripters.
Join our discord community of inspiring creators: CharlesGames (discord.com)
This asset uses Ultra Lightweight Tweening Engine for Unity under The MIT License; see Third-Party Notices.txt file in package for details.
Price $39.99
Ghost effect (URP & LWRP) by Easy Game Studio
PS:Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline)
Main Feature:
1. Easy to integrate into your project, no need to write any shader and code
2. Only Support URP (Universal Renderer Pipeline), LWRP (Light Weight Renderer Pipeline)
3. You can modify the attributes exposed by the shader graph to easily get the effect you want
4. Provide you with 3 adjusted materials
5. Support Android, IOS, Windows and other platforms
6. Complete documentation, clear demo
7. High efficiency
8. Cheap price
https://www.artstation.com/jeremy_z
sgzxzj13@163.com
Price $4.99
snowy UI by bermodgame
You can see the interface with the shell and the winter and snowy weather here, all the components are separate, what you see is a demo, and you can create your own custom menu by putting the components together.
- High Quality
-Icons
- Letters
-Different designs
Note: This user interface is more suitable for portraits and for example you have to set the resolution to 1280 x 720
Price $10.00
Screen Log by Neptun Digital
[Demo apk]
Key Features
- Unity 2018 / 2019 ready.
- Show 3 types of log messages (Debug, Warning, Error)
- Option to copy messages to clipboard
- Adjustable log settings (size, length, opacity,...)
- Responsive design supports any resolution or orientation.
- Works in Unity Personal and Unity Professional
- Full C# source code included.
- User customizable
- Well commented code
File structure:
1) Animations: animations which are used in project
2) Documentation: documentation about the project
3) Fonts: main project fonts
4) Prefabs: object prefabs used in project
5) Scenes: example scene project
6) Scripts: script files
7) Sprites: sprite files used in project
Supports Standalone, iOS, Android, Windows Store, WebGL and Web Player platforms.
Your rating, review and feedback are greatly appreciated! Thank you!
Support
Please do not forget to include your invoice number when you need support. Thank you!
Stay in touch with us for new projects!
Price $14.99
Minesweeper - Game Template by Ilumisoft
⭐️ Features
- Complete game template
- Full source code
- Animated scene transitions
- Animated User Interfaces
⚡️ More Games & Assets
Do you like this game template?
Check out our Hyper Casual Games Bundle, which includes all of our currently available game templates!
Also don't forget to take a look at our other assets, including more awesome games, tools and bundles!
Asset uses: Comfortaa-Regular under SIL OPEN FONT LICENSE, Version 1.1 - 26 February 2007;
See "Third-Party Notice.txt" file in package for details.
Price $0.00
Winter Ice GUI - Style Plus Pack by Cryptogene
(Styles included: Data, Data Flat, Glitch, Glitch Flat, Pixel, Pixel Flat, Polygon, Polygon Flat)
Every Style has the following list of unique graphic elements:
8 Backgrounds
476 Banner
866 Bar elements
1230 Buttons
16 Chests
88 Frames
22 Frame Overlays
2376 GUI icon elements
446 Interactive elements
64 Item holder
118 Highlights
94 Level design elements
360 Match3 Grid elements
64 Reward elements
12 Spin Wheel layers
426 Symbols
104 Text elements
separated graphics to provide you more possibilities for customization (build your own windows as you need)
Dimensions ("Banner" as example) : 1,00x size: 1407px * 393px
Please note:
Background graphics like the isometric tiles or the creatures are not included. If you like these tiles/creatures, please check also my other products out. This Winter Ice GUI set fits perfectly with my other assets.
Price $16.94
Teleport particle fx by bestgamekits
Hyper-Casual Characters Stickman sphere head skins vol.6 Easter Bunny by Bizulka
Animations are NOT included
This animations can be downloaded for free from www.mixamo.com.
PLEASE LOOK THIS VIDEO HAW PROPERLY DOWNLOAD AND SETUP ANIMATION FROM MIXAMO!
Humanoid animation setup
Skins for stickman sphere head:
Stickman Bunny: 3135 verts, 4094 tris
Stickman Chick: 2924 verts, 4044 tris
Stickman Eggs Costume: 1811 verts, 2656 tris
+ bonus easter stuff
Basket of eggs: 2364 verts, 2934 tris
Egg 01: 339 verts, 392 tri
Egg 02: 185 verts, 288 tris
Egg 03: 463 verts, 634 tris
Egg 04: 1021 verts, 1080 tris
Features:
+The stickman has attached skeleton.
+The colors are applied to the materials. You can colorise your clothes of your choice.
+Each item of clothing is a separate object.
Model supports humanoid animations from Mixamo.com and assetstore.
Animations for demonstration in the video were taken from Mixamo.com.
List of animations used in the video:
Run
Another stickman sphere head skins
Hyper-Casual Characters Stickman sphere head skins vol. 1 city
Hyper-Casual Characters Stickman sphere head skins vol.1 gang
Hyper Casual Characters Stickman sphere head skins vol .1 sports
Hyper-Casual Characters Stickman sphere head skins vol.2 riot police
Hyper-Casual Characters Stickman sphere head skins vol.3 Clown
CONTACTS
Contact email: YuliyaRyd@gmail.com
My works on
https://www.artstation.com/yulisryd
Price $16.99
25 Metal Materials Ready, Volume. 4 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 4 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 4 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
75 Metal Materials Ready, Volume. 3 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Metal Materials Ready, Volume. 2 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 2 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 2 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
50 Metal Materials Ready, Volume. 1 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 1 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Metal Materials Ready, Volume. 1 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
