Poses Pack: Phone#2 by AhabDev
Ideal for enriching the environments of your scenes, expanding the possibilities of creations via the Timeline, creating animated dialogue screens, etc.
The included poses are animations with only 1 keyframe depicting specific actions, they don't contain transitions between them.
Does this mean that they cannot be animated? Not at all!
Check my full VIDEO TUTORIAL LIST in my YT profile, where I show how to: adding breathing effects, merging poses and creating custom animations, syncinc custom animations with dialogue boxes, how npcs can visually follow the player, and much more!*
This product includes a demo scene where you can see all the poses applied to Demo Avatars. It also includes a Tag Search system to search through the poses in a more efficient way. Check the attached video in this same sale page to get more info.
The included poses are only suitable for characters with humanoid skeletons. This product only contains the animation files and their controllers.
(*). Now included in this asset pack itself many demo scenes depicting most of the examples shown in my tutorials plus 26 free demo poses!
Price $7.99
River Beaver by Rifat_Bilalov
Model has 4 LOD.
- 9050 tris
- 6650 tris
- 4700 tris
- 2900 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
72 animations (IP/RM)
Attack 1-3, death, hit (back,front,midle), idle 1-3, jump IP, sitting, jump forward, jump (start, idle up, idle horisontal, idle down, end), lie (start,idle,end), sleep(start,idle,end), run attack, run (forward,left,right),walk (f-b-l-r-bl-br), swim(f-b-l-r-bl-br), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $20.00
Spitfire Mk1a by 3D'ef Studios
This is a highly detailed model with all of animation scripts and basic controls, ready to use WW2 aircraft model in games.
FEATURES
- It has higly detailed and animated interior "Cockpit" .
-All parts of plane are animated by scripts
-Cockpit indicators are animated by scipts
-Basic Controller included.
-Highly Detailed textures
-Demo Scene Included
-Plane model has 32 objects
-It has real dimensions : " wingspan: 11.25m , length:9.15m, height:3.48m"
-All textures are 2048*2048px. png format and UVMapped
-It has 120k verts, 114k faces and 233k tris.
-All details are shown on video.
-Support Email : Send Mail
Price $125.00
Factory Complex - Scene by Aerolife
Factory Complex - Scene
LOWPOLY and GAMERADY 3D models collection
Realistic, high quality and fully detailed 3D models pack of Factory Complex - Pack. Industrial scene is ready to use in games or other applications. All models is built with great attention to details and realistic proportions with correct geometry. Models pack is detailed perfectly and optimized. The mesh topology is clean, efficient and has only tree and quad polygons. Factory Complex - Scene is fully textured with all materials applied. Everything shown in the screenshots.
The pack contained 3D buildings with interior and exterior, lights, water tanks, pipes, walls, doors, trees and etc. All models are low polygonal and ready to use. All models is ready to move or create animations.
Industrial Scene details:
Polygons - 104 929
Faces - 59 115
Verts - 83 198
In Factory Scene used only high quality and very detailed 4K textures.
Please don't forget rate and comment. If You have suggestions please add comment or send message.
Price $35.00
POLY FORPOST by Jarst
outpost of the future
the package includes
robots
robot carrier, robot dog, robot distributor, robot colonist (non-sketched)
transport
light transport, starship, container ship, train head, wagon, lorry, passenger transport
parts of the house
column, fence, corner roof, foundation, floor, platform, wall at an angle, stairs, ceiling, fence of the second type, wall
requesite
tablet, hand saw, rest capsule, water tank, control station, sensor, fuel tank, charging station, control panel, information display, lighting dump, charge accumulation unit, control panel, barrage, box, antenna, small platform, nozzle , part of equipment, barrel, lantern, baton, shield, reagent bottles, rails for panels, solar panels, satellite dish, antenna, table, monitor, control panel, pumping station, cooling agent, container, searchlight, nozzle, breeze
the total number of polygons in the project is 72223. In addition, textures were used 6 images 200x200, 3 images 512x512, the number of materials 7
ATTENTION the set does not include land and vegetation
Price $20.00
Retro american garage by DIAMOND FOX
Number of textures - 398 + 17 cubemaps
Texture sizes - from 256 to 2048 pixels
Numbers of models - 78 models
Numbers of prefabs - 84 prefabs
Minimum polygon count - 180 tris
Maximum polygon count - 107313 tris ( car with carpaint material)
UV mapping - yes
LOD information - no
Rigging - no
Types of materials and texture maps -PBR
Complete scene, post processing include
Color space - linear
This asset has a unique vibe - this is an awesome old racer's garage with gold trophies!
Also, cars and wheels have correct pivot points - you can use them together with the car controller!
This asset is good solution for VR and Desktop games. Compete interiour.
Tables, tools, wall and ventilation modules, lamps (with a light-cookie texture), 2 cars with customized headlights (there is a light cookie texture), paint cans, shelves, an American flag, as well as a cupboard with cups and racing awards!
Price $47.00
Palace Louvre Interior-Salon Carré Pack by Chung the Artist
====Materials and Textures====
-PBR Material
(BaseColor(2K), Normal(2K), MaskMap(2K), Height(2K))
-Substance Material
(BaseColor(2K), Normal(2K), Height(2K), MaskMap(1K))
-Number of Meshes:
70(including LODS)
-Number of Prefabs:
61(including prefabs with substance setup)
-Number of Texture:
30(For URP and HDRP, not include the texture generated by Substance plugin)
-Texture Size:
2K (2048x2048)
-LODs:
30 Assets supported(2 or 3 LOD levels)
UV mapping:
Yes
====Polygon Count====
Total :
- (LOD 0) 92247 polygons
- (LOD1) 16368 polygons
- (LOD2) 343 polygons
LOD supported assets
Bench: 3 LODs level
- (LOD0) 3736polygons
- (LOD1) 934 polygons
- (LOD2) 235polygons
Chair: 2 LODs level
- (LOD0) 1112 polygons
- (LOD1) 284 polygons
Door Frame: 2 LODs level
- (LOD0) 13393 polygons
- (LOD1) 1551polygons
Doom Body part A: 2 LODs level
- (LOD0) 5022 polygons
- (LOD1) 543polygons
Doom Body part A turn: 2 LODs level
- (LOD0) 3978 polygons
Doom Body part B: 2 LODs level
- (LOD0) 6381 polygons
- (LOD1) 403 polygons
Doom Body part B turn: 2 LODs level
- (LOD0) 6609 polygons
- (LOD1) 624 polygons
Easel: 2 LODs level
- (LOD0) 570 polygons
- (LOD1) 226 polygons
Fence: 2 LODs level
- (LOD0) 480 polygons
- (LOD1) 386 polygons
Floor: 2 LODs level
- (LOD0) 256 polygons (without tessellation material applied)
- (LOD1) 1 polygon
Painting: 2 LODs level
- (LOD0) 5751 polygons
- (LOD1) 1031polygons
Wing Statue: 2 LODs level
- (LOD0) 5218polygons
- (LOD1) 961 polygons
Woman Statue: 2 LODs level
- (LOD0) 10038 polygons
- (LOD1) 2763 polygons
Wooden Chair: 3 LODs level
- (LOD0) 4000 polygons
- (LOD1) 1000 polygons
- (LOD2) 108 polygons
Non-LOD supported assets
Doom: 1 element
- 744 polygons
Ribbon: 3 elements
- Average: 258polygons
Painting raw: 3 elements
- Average: 15 polygons
Wall Parts: 4 elements
- Average: 7 polygons
Wall Decoration: 9 elements
- Average: 743 polygons
Most materials correctly represented real-life appearance. This pick included a sample scene with both Universal Render Pipeline(URP) and High Definition Render Pipeline(HDRP)
Main Features:
- This pick included Substance material which allows users to apply the appearance that they like by adjusting parameters.
(For instance, users can replace the painting with their own image file and generating painting style texture to use Or change the sculpture of the doom part with their own image file and generating sculpture style texture to use .)
Other Features:
- All assets are well optimized that user can easy to build a seamless environment
- Users just need to drag and drop the assets from the prefab folder, and no need to set up material for each asset
- All assets have low polygon count, so users can access a high-quality environment with high performance
- This pack included two sample scene(normal setup and Substance material setup) which set up the lighting with both HDRP and URP, user can already use it by opening the scene file
- $25.00 is a cost-effective solution to achieve the palace interior scene on Unity
Requirements:
- Unity Editor 2019.4.5f1 or higher
- URP or HDRP project
-"Substance in Unity" plugin(Optional, for Substance material only)
This pack DO NOT include exterior props
For questions and feedback:
chungtheartist@gmail.com
Please rate and comment on this pack if you like it
Price $25.00
POLYGON - Dungeon Realms Pack by Synty Studios
🤑 INITIAL RELEASE SALE 🤑
- Originally $149.99 USD
Discounted for the first two weeks!
Synty Studios™ presents -
An Epic Low Poly asset pack of characters, props, weapons and environment assets to create a Fantasy themed polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
OVER 1,118 Detailed prefabs are included with this pack.
◼ Key Features ◼
- Fully Modular Dungeons!
- Includes a MASSIVE demo scene - (Character poses indicative only)
◼ Assets ◼
Characters (x19)
Big Demon, Dwarf Casual Female, Dwarf Casual Male, Dwarf King, Dwarf Miner, Dwarf Soldier Female, Dwarf Soldier Male, Dwarf Worker, Hero Female, Hero Male, Nomad Female 01, Nomad Male 01, Nomad Female 02, Nomad Male 02, Nomad Male 03, Demon Skeleton 01, Demon Skeleton 02, Demon Skeleton 03 and Undead Knight.
Character Attachments (x69)
Ears, Faceplates (x2), Feather, Hair (x14), Hats, Headwrap, Shoulder Armor (x7), Hoods, Horns, Masks (x4), Neckwraps (x2), Turban, Animal Skull, Crown, Undead Head, Undead Helmet, Undead Skull, Bandana, Beards (x10), GasBag, GasMask, Helmets (x8),
Environment (x480)
Bones, Bramble, Well, Crystals, Dust, Balustrade, Beams, Floors, Forge, Gate, Grate, Lava, Wheel, Obelisk, Doors, Fireplace, Tunnels, Windows, Giant Golem, Grass, Hell Chains, Floating Rocks, Grounds, Ring, Rocks, Spikes, Mountains, Plants, Cliffs, Rubble, Sand, Waterfall, Shrine, Skull, Spider Web, Statue, Trees etc
Buildings (x62)
Walls, Towers, Tiles, Stairs, Pillars, Brisges, Archs, Tents etc.
Props (x373)
Anvil, Banners (x11), Barrel, Big Horn, Caliper, Basket, Beads, Chest, FlagLine, Hammock, Hanging Bag, Lantern, Plank, Platform, Pot, Roll
Weapons (x81)
Axes (x13), Knifves(x5), Mace (x7), Pack Axe, Shields (x8), Spears (x8), Staff (x6), Swords (x27), Hammer (x6)
Vehicles (x2)
Sand Boats (x2)
FX (x32)
Sparkle, Candel Flame, Cart Rail, Embers (x2) Dust (x2), Fires (x5), Gold Sparkle, Floating Rocks, Lava Bubbles, Lava Rocks (x3), Lava Steam (x2), Orb, Sand Waterfalls (x3) Sparks (x2), Steam (x2), Sun Shafts etc
◼ Compatibility ◼
- Works in Unity 2017.1 and above
- Support Universal Render Pipeline (URP) - URP Guide Here
- Characters are setup to work with Mecanim (no animations included in this pack)
Price $129.99
Mushrooms 2D Kit - A by Square Weasel Studio LLC
Hand painted with a unique style at high quality 1024x1024 resolution.
Can be used as icons, loading screen art, in game art, illustrations, etc.
Each item comes with 4 files at the following resolutions:
1024x1024
512x512
256x256
128x128
All images are PNG with alpha.
Price $15.00
Scyl outfit for Mia Lock by Mia Locklace
*Scyl Outfit for Mia Lock*
*Compatible for Unity 2019.3 and above*
*Compatible with Kaya Oiri character
*YOU NEED MIA LOCK BIKINI OR MIA LOCK BUNDLE BEFORE BUYING THIS ASSET!*
New outfit for your favorite Heroïne Mia !
Scyl is a scifi outfit for Mia !
It's coming with full customizable options such as :
Top - 3 colors : Pink/black/blue
Skirt - 3 colors : Pink/black/blue
Jacket - 3 colors : Pink/black/blue
Scyl Outfit is fully rigged and ready to worn by Mia !
All textures are in 2K Resolutions.
High res' poly >40k
Please read the documentation before installing this outfit !
Feel free to contact me for any support or questions !
** The environment and the character doesn't come with the package**
Price $12.00
American truck interior 1 by Final Form Studio
- The entire prefab has 12.574 tris
- It contains a single 2048 png albedo texture. There are no normals and metallic maps
- The gauges are functional. You need to set them up according to your script
- The side windows are detached, so that you can roll them down if you like
- The mirrors are using a render to texture material and the cameras are set up
Need to know :
- We recommend to place the interior at the same level as your truck. If you are using it for our American Truck 1, the height should be set at 1.1 (Y axis) . The prefab is set to position/rotation to 0 and scale to 1, according to unity asset store submission guide .
- Please place your truck exterior on a different layer so that you can exclude if from the interior camera. This way, you will achieve the same result as in the showed images.
-The interior also has an outside box, so that the light won't interact directly with the dashboard. The box won't be visible from the interior, and since it will be places on a layer that won'd be renderable from the exterior camera, when you switch to the exterior camera, it won't be visible too
For support and custom work , drop us a message, we will be glad to help :)
Price $38.00
Shiny SSRR by Kronnect
The workflow allows you to accurately define reflections in your scene including:
- Overall intensity of the effect.
- Fuzyness and decay levels for contact reflections.
- Fresnel, smoothness and energy conservation to produce physically based reflections.
- Specular control to attenuate and remove reflection shimmering.
- Detailed raytracing settings.
Shiny SSRR supports forward (Unity 2019.4 and URP 7.3+) and also the new deferred rendering mode introduced in the upcoming URP 12 in Unity 2021.2 giving maximum flexibility.
- In forward rendering mode, you can override global raytracing settings per object, providing unparallel control level. Also you can decide to apply reflections only to specific objects in groups, by layer, name filter or even specific submeshes.
- In deferred rendering mode, Shiny SSRR leverages gbuffers to produce even more accurate physically based reflections by using per-pixel normals and smoothness independently of the objects in the scene.
The asset includes a demo scene and a quickstart guide (PDF) with instructions.
Additionally we provide around the clock support on our dedicated support site and on Discord.
** Compatibility **
- Unity 2019.4 LTS or later.
- URP 7.5.1 or later.
- Deferred is only available in URP 12.0 or later.
- Windows & Mac desktop platforms.
Like Shiny SSRR? Contact us and check out our other assets on our Publisher page.
Price $45.00
Scyl outfit for Serah Fei by Mia Locklace
*Scyl Outfit for Serah Fei*
*Compatible for Unity 2019.3 and above*
*YOU NEED SERAH FEI BIKINI OR SERAH FEI BUNDLE BEFORE BUYING THIS ASSET!*
New outfit for your favorite Heroïne Serah Fei !
Scyl is a new scifi outfit for Serah !
It's coming with full customizable options such as :
Top - 3 colors : Pink/black/blue
Skirt - 3 colors : Pink/black/blue
Jacket - 3 colors : Pink/black/blue Scyl Outfit is fully rigged and ready to worn by Serah !
All textures are in 2K Resolutions.
High res' poly >30k
Please read the documentation before installing this outfit !
Feel free to contact me for any support or questions !
** The environment and the character doesn't come with the package**
Price $12.00
Easy Raycast Visualizer 2D by SlimyStudios
Working with raycasts in your project and you still don't know why something doesn't work as it should?
Trying to debug them by yourself but seeing that it is more difficult than you thought?
Don't waste any more time, use this asset!
With a simple change in the code you will be able to see all the 2D casts (raycast, linecast, boxcast and circlecast) in the editor, and check how they interact with your scene.
Just change Physics2D with EasyRaycastVisualizer2D, and the casts will be visible!
For more information, check the documentation.
Price $9.44
Art Font - Block Pixels by Art Spice
These are colorful and luxurious bitmap fonts you can use for UI, headlines, in-game contents .etc to suite your needs.
【Contents】
Size: Height about 10px
Style: 4 types
Variations: 6 colors
【Instructions】
Copy & paste the text object included in the sample prefab.
Please resize by scaling. (Font Size is unavailable)
When magnification is needed. x2, x4 expansion is recommended.
Price $4.99
Art Font - Digital Solid by Art Spice
These are colorful and luxurious bitmap fonts you can use for UI, headlines, in-game contents .etc to suite your needs.
【Contents】
Size: Large (Height about 60px), Small (Height about 40px)
Style: 3 types
Variations: 5 to 6 colors
【Instructions】
Copy & paste the text object included in the sample prefab.
Please resize by scaling.
(Font Size is unavailable)
Price $4.99
Easy Hide for HORROR FPS KIT by Dizzy Media
Features:
- 3 hiding types (Locker, Ground, Crevice)
- 2 different types of hiding scripts (regular & trigger)
- Adjust character collider
- Custom look & move speeds
- Interacts with Dynamic Objects
- Lock settings (Leave locked, Unlock after move)
Easy Hide for HORROR FPS KIT is a flexible and easy to use hiding system that allows you to create all kinds of hiding places!
In order to utilize Easy Hide you MUST OWN a copy of Horror FPS KIT!
Do you need places to escape enemies? You got it!
Hide In Lockers? Done!
Hide In Crevice? Done!
Hide Under Table? Done!
Hide Anywhere!
What you get:
- 3 Main Scripts
- 3 Helper Scripts
- 3 Demo Scenes
- 3 Example Usages
- Documentation
You can learn more about the product(s) on the forums or Discord!
Feel free to share your work there if you've used our assets in your project.
Price $9.99
Tabbed UI Navigation by Fun Attic
Proven UI seen in popular games like Archero, Clash Royale, Smashing Four, etc....
The most popular interface for 2020/2021 that is known for providing good user retention and user experience.
Works on all modern mobile OS, and tested on various devices for performance with highly positive results.
⭐Description⭐
Flexible UI solution designed to work with Unity's most recent UI technologies. It represents a Tabbed Navigation, where the various tabs can be accessed via buttons (tab bar) or via scrolling.
It's designed to work perfectly with nested scrolls.
⭐Flexible Design⭐
The scrolling system is so flexible it can easily be adapted in other systems (like level choosing).
Check the videos for examples.
✔ Easy to Use
✔ Lots of events to hook on for effects and functionality
✔ Documentation
✔ WebGL Demo
*Disclaimer: The assets (images, fonts) used in the showcase are not included in this asset. That is a video of our asset used in a live app.
Price $9.99
MMO Camera by Mythbound
The MMO Camera is designed to give the same camera feel you find in the world's most popular MMOs. It's easy to implement, packed with features, and abstracted from character controllers and input systems, so you have complete control of those systems without having to refactor the camera.
Check out the features video.
Try out the WebGL demo.
MMO Camera Features:
Traditional Mouselook
Right-button mouselook and left-button orbit with an option to pivot the target when the camera is at a 90-degree offset.
Smooth Zoom
The camera zooms smoothly in and out, completely configurable and framerate independent.
Ground-look and Wall-look
Lets the player look up at the ceiling or the sky when hitting the ground and enters into groundlook against walls when level with the target.
Ground-zoom and Ground-fall
While in ground-look the camera rolls in along the terrain when zooming and if you back off a platform or cliff it sinks down but won’t get stuck or blocked by the edge.
Object Occlusion
The camera moves around occluding objects with a smooth zoom recovery when no longer blocked. Based on tags and layers so you have total control of what occludes and what doesn't.
Occlusion Fade
Lets you set objects to fade in and out when they block the camera instead of occluding. Based on Tags and Layers, just like occlusion, so you have control of what objects fade.
First-person Fade
When transitioning into and out of first-person, your target can fade with a render queue swapping feature, so it works with overlapping transparent shaders.
Framerate Independent
You can bang the camera against the ground as hard as you want and it will enter groundlook at the right spot every time.
Decoupled
The MMO Camera is abstracted from input and character controller systems. Use your own character controller or another one from the Unity Asset Store, and just implement a simple interface to integrate the MMO Camera. An example input controller and a basic character controller are included to get you started.
Super Easy to Implement
Just add the MMO Camera component to a camera, drag the target transform into the Target property, and it just works.
Price $30.00
